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authorJohn Wilbert M. Villamor <lameguy64@gmail.com>2019-04-06 10:11:07 +0800
committerJohn Wilbert M. Villamor <lameguy64@gmail.com>2019-04-06 10:11:07 +0800
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+PSX GTE library, part of PSn00bSDK
+2019 Lameguy64 / Meido-Tek Productions
+
+Licensed under Mozilla Public License
+
+ Open source implementation of the GTE library written mostly in MIPS
+assembly. It makes full use of the GTE in complex matrix multiplication
+operations. The syntax is intentionally made to closely resemble Sony's syntax
+for familiarity and to make porting homebrew made using the official SDK to
+PSn00bSDK a little easier.
+
+ Unlike the official GTE libraries using the inline GTE macro functions does
+not require running your object file through some stupid tool such as DMPSX.
+The GTE macros use the corresponding cop2 opcodes already.
+
+
+Library developer(s):
+
+ Lameguy64
+
+
+Library header(s):
+
+ gtereg.h
+ inline_c.h
+ inline_s.h
+ psxgte.h
+
+
+Todo list:
+
+ * Alternate RotMatrix() functions with different rotation order are yet to
+ be implemented.
+ * Various high level RotTransPersp style functions not yet implemented.
+
+
+Changelog:
+
+ None thus far...