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<title>xavi/psn00bsdk/libpsn00b/psxgpu/image.c, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<updated>2025-01-23T08:50:50+00:00</updated>
<entry>
<title>Fix typos, add missing const and improve code formatting.</title>
<updated>2025-01-23T08:50:50+00:00</updated>
<author>
<name>yogi313</name>
<email>yogi313@gmail.com</email>
</author>
<published>2025-01-23T08:19:41+00:00</published>
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<id>urn:sha1:deb1b484bcea8885ced69ba2711e5830d9a6e626</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix TIM compatibility and improve TIM validation.</title>
<updated>2025-01-21T17:23:03+00:00</updated>
<author>
<name>yogi313</name>
<email>yogi313@gmail.com</email>
</author>
<published>2025-01-21T17:23:03+00:00</published>
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<content type='text'>
PSn00bSDK is a good SDK for testing decompiled game code and working with extracted TIM resources.
However, there is an issue where some textures that can be loaded with the PsyQ SDK
are not compatible with PSn00bSDK, causing a black screen when attempting to load them.
This commit fixes this issue.

Additionally, it adds a new check in the `GsGetTimInfo` and `GetTimInfo` functions.
The check verifies if pixel data exists before setting the corresponding fields in the structure,
preventing the loading of garbage data.
</content>
</entry>
<entry>
<title>Fix bugs in libc, psxgpu, psxpress, clean up headers</title>
<updated>2024-01-08T17:33:11+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2024-01-08T17:33:11+00:00</published>
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<id>urn:sha1:dd85f9f993427ae69ab905486f8ef372d3960664</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add GPU IRQ variants of all display list APIs</title>
<updated>2023-05-11T21:08:11+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2023-05-11T21:08:11+00:00</published>
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<id>urn:sha1:2021cdfca29dc5c98e570a674ac97f92f47a1129</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add MoveImage(), SetDrawOpType(), GPU IRQ support</title>
<updated>2023-05-11T13:59:56+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2023-05-11T13:59:56+00:00</published>
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<id>urn:sha1:ca6b54f3c15a7b00a5ede64ba452f2955a421a1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add argument validation to most libpsn00b functions</title>
<updated>2023-04-04T13:09:38+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2023-04-04T13:09:38+00:00</published>
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<id>urn:sha1:870f4dca9d7b5e86544216d0e36863d17aefef62</id>
<content type='text'>
</content>
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<entry>
<title>Fix VSync(), assert(), warnings and some examples</title>
<updated>2023-01-22T14:40:14+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2023-01-22T14:40:14+00:00</published>
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<id>urn:sha1:a21e949c9aea98cb4b3feee48bb98579bbdfba70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix VSync() rate limiter, add missing tagless packets</title>
<updated>2023-01-13T17:04:49+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2023-01-13T17:04:49+00:00</published>
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<id>urn:sha1:3095b4571dabc8d6cee90673d679f3e77b21b164</id>
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</content>
</entry>
<entry>
<title>Re-enable MoveImage(), add tagless primitive structs</title>
<updated>2022-12-28T13:27:34+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2022-12-28T13:27:34+00:00</published>
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<id>urn:sha1:50faf92a8cb099420aa956dcac3a8105067e117c</id>
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</content>
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<entry>
<title>Add CdUnlock() and DMA priority API</title>
<updated>2022-12-28T11:18:29+00:00</updated>
<author>
<name>spicyjpeg</name>
<email>thatspicyjpeg@gmail.com</email>
</author>
<published>2022-12-28T11:18:29+00:00</published>
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<id>urn:sha1:7e350980d5c09bbc81a0de01bf016a87ecfc4feb</id>
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