/* ************************************** * Includes * * **************************************/ #include "HumanPlayer.h" /* ************************************** * Defines * * **************************************/ /* ************************************** * Structs and enums * * **************************************/ /* ************************************** * Local variables * * **************************************/ /* ************************************** * Functions definition * * **************************************/ HumanPlayer::HumanPlayer(const char* const strPlayerName) : Player(strPlayerName) { } /*****************************************************************//** * * \brief Event handler executed when human player presses * left arrow button. * *********************************************************************/ void HumanPlayer::onLeftBtnPressed(void) { /* Also, send the event to Camera object. */ _cam.onLeftBtnPressed(); } void HumanPlayer::drawHandler(void) { }