#ifndef __GAME_STRUCTURES__HEADER__ #define __GAME_STRUCTURES__HEADER__ #ifdef __cplusplus extern "C" { #endif //__cplusplus /* ************************************* * Defines * *************************************/ /* ************************************* * Structs and enums * *************************************/ typedef struct t_Camera { int16_t X_Offset; int16_t Y_Offset; int8_t X_Speed; int8_t Y_Speed; uint8_t Speed_Timer; }TYPE_CAMERA; typedef struct t_Building { uint16_t x; uint16_t y; uint8_t hp; uint8_t id; bool built; bool selected; }TYPE_BUILDING; typedef struct t_Unit { uint16_t x; uint16_t y; uint16_t target_x; uint16_t target_y; uint8_t hp; uint8_t id; bool dir; // False = up-down; true = left-right bool mirror; // True = down or left; true = up or right bool walking; bool alive; bool selected; }TYPE_UNIT; typedef struct t_CollisionBlock { uint16_t x; uint16_t y; uint8_t w; uint8_t h; }TYPE_COLLISION_BLOCK; typedef struct t_Resource { uint8_t Wood; uint8_t Gold; uint8_t Food; }TYPE_RESOURCES; #ifdef __cplusplus } #endif //__cplusplus #endif // __GAME_STRUCTURES__HEADER__