From bfdc0b9f497ef10f6687abcc55d93405c611af11 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Thu, 26 Jul 2018 21:15:59 +0200 Subject: * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). + BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object. --- Unit.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Unit.cpp') diff --git a/Unit.cpp b/Unit.cpp index a8a5988..89e218e 100644 --- a/Unit.cpp +++ b/Unit.cpp @@ -99,8 +99,6 @@ void Unit::handler(void) { /* Execute base class handler. */ BaseUnit::handler(); - - drawHandler(); } /*****************************************************************//** -- cgit v1.2.3