From f416816883545433ea33ca410983371e657dba18 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Thu, 9 Mar 2017 23:59:53 +0100 Subject: * Nearest unit and/or building is found (no sqrt method used). * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed! --- Gameplay.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'Gameplay.cpp') diff --git a/Gameplay.cpp b/Gameplay.cpp index 2ae632e..c406834 100644 --- a/Gameplay.cpp +++ b/Gameplay.cpp @@ -3,6 +3,7 @@ * **************************************/ #include "Gameplay.h" +#include "MouseSpr.c" /* ************************************** * Defines * @@ -20,6 +21,7 @@ Player GamePlayers[GAME_MAX_PLAYERS]; static const char PauseMenuOption_0[] PROGMEM = "Resume"; static const char PauseMenuOption_1[] PROGMEM = "Quit"; +static TYPE_SPRITE MouseSpr; static const char * const PauseMenuOptions[] PROGMEM = {PauseMenuOption_0, PauseMenuOption_1 }; @@ -79,6 +81,13 @@ void GameInit(void) GamePlayers[i].Init(); } + MouseSpr.Data = MouseSprData; + MouseSpr.color = GFX_INVERT; + MouseSpr.rotation = NOROT; + MouseSpr.flip = NOFLIP; + MouseSpr.x = (X_SCREEN_RESOLUTION >> 1) - 4; + MouseSpr.y = (Y_SCREEN_RESOLUTION >> 1) - 4; + GfxInit(); GameLoop(); @@ -125,6 +134,8 @@ void GameGraphics(void) { GamePlayers[i].DrawHandler(); } + + GfxDrawSprite(&MouseSpr); } void GameLoop(void) -- cgit v1.2.3