| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Camera is now an independent instance, and HumanPlayer only holds a ↵ | XaviDCR92 | 2018-07-10 | 1 | -18/+54 |
| | | | | | reference to it. | ||||
| * | More work on Unit/BaseUnit concepts. | XaviDCR92 | 2018-07-10 | 1 | -0/+102 |
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| * | Unit renamed to BaseUnit. | XaviDCR92 | 2018-07-09 | 1 | -39/+0 |
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| * | Fixed "includes/defines/local variables" headers. | XaviDCR92 | 2018-07-09 | 1 | -16/+20 |
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| * | Game has been restructured in favor of OOP | XaviDCR92 | 2018-07-09 | 1 | -0/+35 |
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| * | * Player can now select nearest unit or building. Multiple buildings and ↵ | XaviDCR92 | 2017-03-12 | 1 | -108/+0 |
| | | | | | | | | units can be selected at the same time. * Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw. | ||||
| * | * Nearest unit and/or building is found (no sqrt method used). | XaviDCR92 | 2017-03-09 | 1 | -27/+54 |
| | | | | | | | * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed! | ||||
| * | + Initial commit. Added source, sprites and final executable. | XaviDCR92 | 2017-03-07 | 1 | -0/+81 |
