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* * Increased MAX_SELECTION_DISTANCE, but this should be done according to Base...HEADmasterXaviDCR922018-08-0512-1231/+1487
* + Added callback for button B released.XaviDCR922018-08-051-6/+93
* * Cursor: fixed invalid returned position when cursor was pointing to anythin...XaviDCR922018-08-052-5/+24
* * Sprite data width and height is now extracted from Sprite class.XaviDCR922018-08-056-27/+97
* + Started unit selection implementation. Not finished yet.XaviDCR922018-08-0210-1165/+1298
* + BaseUnit.cpp, BaseUnit.h: added simple member functions for extracting Base...XaviDCR922018-07-264-6/+69
* * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new fu...XaviDCR922018-07-2622-1574/+2171
* don't knowXaviDCR922018-07-135-1032/+1049
* Camera is now an independent instance, and HumanPlayer only holds a reference...XaviDCR922018-07-1017-1317/+1578
* More work on Unit/BaseUnit concepts.XaviDCR922018-07-1018-1229/+1669
* Unit renamed to BaseUnit.XaviDCR922018-07-093-29/+39
* Fixed "includes/defines/local variables" headers.XaviDCR922018-07-099-144/+193
* Calls to HumanPlayer and Camera button pressed event handlers are now automat...XaviDCR922018-07-096-16/+121
* Game has been restructured in favor of OOPXaviDCR922018-07-0938-4908/+3065
* Kinda improved pathfinding algorithm. Still some work TODO.XaviDCR922017-11-1010-1747/+1825
* *Removed decceleration for camera.XaviDCR922017-11-0510-1947/+2063
* Deprecated use of sprintf() in favor of custom routine Systemitoa().XaviDCR922017-11-0512-2080/+2037
* * Modified shadows for Town centre.XaviDCR922017-11-0518-1995/+2163
* + Added copy of BitmapEncoderXaviDCR922017-11-0539-2009/+5197
* Renamed *Spr.c files to *Spr.inc. Adjusted dependencies for subMakes.XaviDCR922017-09-097-16/+16
* TestXaviDCR922017-09-091-1/+1
* Simple collision detection between units added. libgamebuino was always updat...XaviDCR922017-09-0913-1773/+1850
* Removed Building and GameStructures modules. Restructured SW for Unit and Pla...XaviDCR922017-09-0834-2871/+2806
* * TYPE_BUILDING_ID and TYPE_UNIT_ID partially implementedXaviDCR922017-08-266-1104/+1109
* + Added Makefiles for dependenciesXaviDCR922017-08-267-12/+139
* -Deleted *.elfXaviDCR922017-08-262-1214/+1539
* *Makefile MMCU was not set for linking (text overflow occurred)XaviDCR922017-08-268-1326/+3476
* *Makefile MMCU was not set for linking (text overflow occurred)XaviDCR922017-08-262-8/+0
* Merge branch 'master' of https://github.com/XaviDCR92/PocketEmpiresXaviDCR922017-08-266-19/+453
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| * + Added MouseSpr and Unit modules.XaviDCR922017-08-266-19/+453
* | + Added Makefile configuration file for all projects.\n*Updated Makefile for ...XaviDCR922017-08-262-0/+21
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* * Player can now select nearest unit or building. Multiple buildings and unit...XaviDCR922017-03-1216-1320/+1421
* * Nearest unit and/or building is found (no sqrt method used).XaviDCR922017-03-0920-1170/+1605
* + Initial commit. Added source, sprites and final executable.XaviDCR922017-03-0740-0/+4062