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<title>xavi/pocketempires/Pad.h, branch master</title>
<subtitle>Real-time strategy video game for Gamebuino.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pocketempires/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/pocketempires/atom?h=master'/>
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<updated>2018-07-09T17:26:13+00:00</updated>
<entry>
<title>Game has been restructured in favor of OOP</title>
<updated>2018-07-09T17:26:13+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-09T17:26:13+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO</title>
<updated>2017-09-08T16:39:22+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-08T16:39:22+00:00</published>
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<id>urn:sha1:786dccd2bc0946d48b8a2758ef2c607678bc8dd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.</title>
<updated>2017-03-12T20:09:29+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-12T20:09:29+00:00</published>
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<id>urn:sha1:6628e7de58425b3e93da9ae6fcb7347137d96096</id>
<content type='text'>
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
</content>
</entry>
<entry>
<title>+ Initial commit. Added source, sprites and final executable.</title>
<updated>2017-03-07T19:57:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-07T19:57:09+00:00</published>
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