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<title>xavi/pocketempires/Global_Inc.h, branch master</title>
<subtitle>Real-time strategy video game for Gamebuino.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pocketempires/atom?h=master</id>
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<updated>2018-07-09T17:26:13+00:00</updated>
<entry>
<title>Game has been restructured in favor of OOP</title>
<updated>2018-07-09T17:26:13+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-09T17:26:13+00:00</published>
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<id>urn:sha1:f0b654b9bf3bc2a93c1f89d4cc3edcf77b948555</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Kinda improved pathfinding algorithm. Still some work TODO.</title>
<updated>2017-11-09T23:04:35+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-11-09T23:04:35+00:00</published>
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<id>urn:sha1:d85464781580796bbcc744ae732e56d1920e3b0f</id>
<content type='text'>
Fixed some errors in DEBUG_VAR macro.
Shadows are now drawn before any other object.
Different strings are now shown depending on the number of selected units.
Some work on calculating actions mask when different types of units are selected. Still some work TODO.
</content>
</entry>
<entry>
<title>Deprecated use of sprintf() in favor of custom routine Systemitoa().</title>
<updated>2017-11-05T17:00:57+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-11-05T17:00:57+00:00</published>
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<id>urn:sha1:2d04eba931ac84e2f09d3c8391125f8a991ca7d3</id>
<content type='text'>
When B button is released and showActionsMenu == true, showActionsMenu = false.
</content>
</entry>
<entry>
<title>Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.</title>
<updated>2017-09-09T10:47:17+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-09T10:47:17+00:00</published>
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<id>urn:sha1:a7dd9781961b5f26d5dca6829e1933dff6209d23</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO</title>
<updated>2017-09-08T16:39:22+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-08T16:39:22+00:00</published>
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<id>urn:sha1:786dccd2bc0946d48b8a2758ef2c607678bc8dd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Nearest unit and/or building is found (no sqrt method used).</title>
<updated>2017-03-09T22:59:53+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-09T22:59:53+00:00</published>
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<id>urn:sha1:f416816883545433ea33ca410983371e657dba18</id>
<content type='text'>
* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
</content>
</entry>
<entry>
<title>+ Initial commit. Added source, sprites and final executable.</title>
<updated>2017-03-07T19:57:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-07T19:57:09+00:00</published>
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<content type='text'>
</content>
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