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<title>xavi/pocketempires/Gameplay.cpp, branch master</title>
<subtitle>Real-time strategy video game for Gamebuino.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pocketempires/atom?h=master</id>
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<updated>2018-07-09T17:26:13+00:00</updated>
<entry>
<title>Game has been restructured in favor of OOP</title>
<updated>2018-07-09T17:26:13+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-09T17:26:13+00:00</published>
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<id>urn:sha1:f0b654b9bf3bc2a93c1f89d4cc3edcf77b948555</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Deprecated use of sprintf() in favor of custom routine Systemitoa().</title>
<updated>2017-11-05T17:00:57+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-11-05T17:00:57+00:00</published>
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<id>urn:sha1:2d04eba931ac84e2f09d3c8391125f8a991ca7d3</id>
<content type='text'>
When B button is released and showActionsMenu == true, showActionsMenu = false.
</content>
</entry>
<entry>
<title>+ Added copy of BitmapEncoder</title>
<updated>2017-11-05T03:16:32+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-11-05T03:16:32+00:00</published>
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<id>urn:sha1:2cf2d608af862e812e7fd3ac580f869141a96fa7</id>
<content type='text'>
+ New sprite and unit "Town center"
* Provisional collision checking.
* Many other modifications.
</content>
</entry>
<entry>
<title>Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.</title>
<updated>2017-09-09T10:47:17+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-09T10:47:17+00:00</published>
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<id>urn:sha1:a7dd9781961b5f26d5dca6829e1933dff6209d23</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO</title>
<updated>2017-09-08T16:39:22+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-08T16:39:22+00:00</published>
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<id>urn:sha1:786dccd2bc0946d48b8a2758ef2c607678bc8dd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Nearest unit and/or building is found (no sqrt method used).</title>
<updated>2017-03-09T22:59:53+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-09T22:59:53+00:00</published>
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<content type='text'>
* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
</content>
</entry>
<entry>
<title>+ Initial commit. Added source, sprites and final executable.</title>
<updated>2017-03-07T19:57:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-07T19:57:09+00:00</published>
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</content>
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