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<title>xavi/pocketempires/Exe/POCKET.elf, branch master</title>
<subtitle>Real-time strategy video game for Gamebuino.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pocketempires/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/pocketempires/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/'/>
<updated>2017-08-26T15:20:54+00:00</updated>
<entry>
<title>-Deleted *.elf</title>
<updated>2017-08-26T15:20:54+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-26T15:20:54+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=845c7cba1d8efd16b073ca034eb8239b6616e681'/>
<id>urn:sha1:845c7cba1d8efd16b073ca034eb8239b6616e681</id>
<content type='text'>
</content>
</entry>
<entry>
<title>*Makefile MMCU was not set for linking (text overflow occurred)</title>
<updated>2017-08-26T15:20:15+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-26T15:20:15+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=8151d005e3ec99f6da915f7cba71cb4af9517f63'/>
<id>urn:sha1:8151d005e3ec99f6da915f7cba71cb4af9517f63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.</title>
<updated>2017-03-12T20:09:29+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-12T20:09:29+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=6628e7de58425b3e93da9ae6fcb7347137d96096'/>
<id>urn:sha1:6628e7de58425b3e93da9ae6fcb7347137d96096</id>
<content type='text'>
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
</content>
</entry>
<entry>
<title>* Nearest unit and/or building is found (no sqrt method used).</title>
<updated>2017-03-09T22:59:53+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-09T22:59:53+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=f416816883545433ea33ca410983371e657dba18'/>
<id>urn:sha1:f416816883545433ea33ca410983371e657dba18</id>
<content type='text'>
* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
</content>
</entry>
<entry>
<title>+ Initial commit. Added source, sprites and final executable.</title>
<updated>2017-03-07T19:57:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-07T19:57:09+00:00</published>
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<id>urn:sha1:8ec41b4410aba535008daf991ea59a8740951d44</id>
<content type='text'>
</content>
</entry>
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