<feed xmlns='http://www.w3.org/2005/Atom'>
<title>xavi/pocketempires/Cursor.h, branch master</title>
<subtitle>Real-time strategy video game for Gamebuino.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pocketempires/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/pocketempires/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/'/>
<updated>2018-08-05T16:02:42+00:00</updated>
<entry>
<title>* Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2.</title>
<updated>2018-08-05T16:02:42+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-08-05T16:02:42+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=37070c559d37069ddd05f77b803ab92c5266e80c'/>
<id>urn:sha1:37070c559d37069ddd05f77b803ab92c5266e80c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().</title>
<updated>2018-07-26T19:15:59+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-26T19:15:59+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=bfdc0b9f497ef10f6687abcc55d93405c611af11'/>
<id>urn:sha1:bfdc0b9f497ef10f6687abcc55d93405c611af11</id>
<content type='text'>
+ BaseUnit.cpp, BaseUnit.h: new _selected flag.
+ Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders.
+ Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object.
* Game.cpp: minor changes in casts and comments.
+ HumanPlayer.cpp: added callbacks for button release events.
* HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity.
+ Sprite.cpp: sprite data was not being checked against NULL.
- Unit.cpp: drawHandler() is now executed by Player object.
</content>
</entry>
</feed>
