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<title>xavi/pocketempires/Camera.h, branch master</title>
<subtitle>Real-time strategy video game for Gamebuino.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pocketempires/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/pocketempires/atom?h=master'/>
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<updated>2018-08-05T15:58:03+00:00</updated>
<entry>
<title>* Sprite data width and height is now extracted from Sprite class.</title>
<updated>2018-08-05T15:58:03+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-08-05T15:58:03+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pocketempires/commit/?id=4efe5ad6f9c8abb53df1e06921ce010ced24868e'/>
<id>urn:sha1:4efe5ad6f9c8abb53df1e06921ce010ced24868e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().</title>
<updated>2018-07-26T19:15:59+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-26T19:15:59+00:00</published>
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<id>urn:sha1:bfdc0b9f497ef10f6687abcc55d93405c611af11</id>
<content type='text'>
+ BaseUnit.cpp, BaseUnit.h: new _selected flag.
+ Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders.
+ Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object.
* Game.cpp: minor changes in casts and comments.
+ HumanPlayer.cpp: added callbacks for button release events.
* HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity.
+ Sprite.cpp: sprite data was not being checked against NULL.
- Unit.cpp: drawHandler() is now executed by Player object.
</content>
</entry>
<entry>
<title>Camera is now an independent instance, and HumanPlayer only holds a reference to it.</title>
<updated>2018-07-10T21:17:34+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-10T21:17:34+00:00</published>
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<id>urn:sha1:20936e93023c18f54d217c66b0e08fa80f4f7d50</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Calls to HumanPlayer and Camera button pressed event handlers are now automatically handled by two const arrays of member functions pointers.</title>
<updated>2018-07-09T20:22:26+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-09T20:22:26+00:00</published>
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<id>urn:sha1:cd78b97bceaf6ecbbab6f89631c15ed712878d4d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Game has been restructured in favor of OOP</title>
<updated>2018-07-09T17:26:13+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-07-09T17:26:13+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>+ Added copy of BitmapEncoder</title>
<updated>2017-11-05T03:16:32+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-11-05T03:16:32+00:00</published>
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<id>urn:sha1:2cf2d608af862e812e7fd3ac580f869141a96fa7</id>
<content type='text'>
+ New sprite and unit "Town center"
* Provisional collision checking.
* Many other modifications.
</content>
</entry>
<entry>
<title>Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO</title>
<updated>2017-09-08T16:39:22+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-08T16:39:22+00:00</published>
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<id>urn:sha1:786dccd2bc0946d48b8a2758ef2c607678bc8dd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Nearest unit and/or building is found (no sqrt method used).</title>
<updated>2017-03-09T22:59:53+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-09T22:59:53+00:00</published>
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<id>urn:sha1:f416816883545433ea33ca410983371e657dba18</id>
<content type='text'>
* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
</content>
</entry>
<entry>
<title>+ Initial commit. Added source, sprites and final executable.</title>
<updated>2017-03-07T19:57:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-03-07T19:57:09+00:00</published>
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<id>urn:sha1:8ec41b4410aba535008daf991ea59a8740951d44</id>
<content type='text'>
</content>
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