#include <game.h>
#include <gfx.h>
static int init(void)
{
struct gfx_sprite s, s2;
if (gfx_sprite_from_file("cdrom:\\block.TIM;1", &s))
return -1;
gfx_sprite_sort(&s);
s2 = s;
gfx_sprite_sort(&s2);
gfx_draw();
return 0;
}
int game(void)
if (init())