pinboid/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.0)
if("$ENV{PSXSDK_PATH}" STREQUAL "")
message(FATAL_ERROR "Please set PSXSDK_PATH env variable first")
endif()
set(CMAKE_C_COMPILER psx-gcc)
set(CMAKE_CXX_COMPILER psx-g++)
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set(CMAKE_AR mipsel-unknown-elf-ar)
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set(CMAKE_SYSTEM_NAME Generic)
set(CMAKE_CROSSCOMPILING 1)
project(pinboid C)
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add_executable(${PROJECT_NAME} "src/main.c")
set(modules
"res"
"src/game"
"src/gfx"
"src/system"
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)
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set(mode pal) # pal or ntsc
foreach(c ${modules})
add_subdirectory(${c})
endforeach()
target_link_libraries(${PROJECT_NAME} PUBLIC init game)
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target_link_directories(${PROJECT_NAME} PUBLIC $ENV{PSXSDK_PATH}/lib)
target_compile_options(${PROJECT_NAME} PUBLIC -DFIXMATH_FAST_SIN -D_PAL_MODE_
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-DPSXSDK_DEBUG -DNO_CDDA -DNO_INTRO -Wall -g3 -Og -ffunction-sections
-fdata-sections)
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target_link_libraries(${PROJECT_NAME} PUBLIC -lpsx -lfixmath)
target_include_directories(${PROJECT_NAME} PRIVATE . $ENV{PSXSDK_PATH}/include)
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set(cdroot ${CMAKE_SOURCE_DIR}/cdimg)
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add_custom_target(exe ALL elf2exe ${PROJECT_NAME}
${cdroot}/${PROJECT_NAME}.exe -mark="A homebrew game created with PSXSDK"
DEPENDS ${PROJECT_NAME})
add_custom_target(iso ALL mkisofs -o ${PROJECT_NAME}.iso -V ${PROJECT_NAME}
-sysid PLAYSTATION ${cdroot} DEPENDS exe)
set(license $ENV{PSXSDK_PATH}/share/licenses/infoeur.dat)
add_custom_target(bin_cue ALL mkpsxiso ${PROJECT_NAME}.iso ${PROJECT_NAME}.bin
${license} -s DEPENDS iso)