PCSX-r with experimental features e.g.: GDB server
data | ||
debian | ||
doc | ||
gui | ||
include | ||
libpcsxcore | ||
macosx | ||
pixmaps | ||
plugins | ||
po | ||
win32 | ||
ABOUT-NLS | ||
aclocal.m4 | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
ChangeLog.df | ||
compile | ||
config.guess | ||
config.rpath | ||
config.sub | ||
configure | ||
configure.ac | ||
COPYING | ||
depcomp | ||
INSTALL | ||
install-sh | ||
ltmain.sh | ||
Makefile.am | ||
Makefile.in | ||
missing | ||
mkinstalldirs | ||
NEWS | ||
pcsx.anjuta | ||
README | ||
strip_fPIC.sh |
PCSX-df ------------------------------- PCSX-df is a forked version of the dead PCSX emulator, with a nicer interface and several improvements to stability and functionality. PCSX-df uses the PSEMU plugin interface to provide most functionality; without them, you will not be able to use it to play games. Debian users can find many plugins in the apt archive as 'psemu-<type>-<name>'. PCSX-df provides a number of plugins (modified from the most popular free PSEMU plugins) to provide basic functionality out of the box. PCSX-df has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real Playstation, you may be able to use your own BIOS image. PCSX-df will find it in ~/.pcsx/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards. See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, for more detailed information on PCSX-df. A UNIX manpage is also available.