PCSX-r with experimental features e.g.: GDB server
cmake | ||
doc | ||
gui | ||
libpcsxcore | ||
m4 | ||
macosx | ||
plugins | ||
po | ||
win32 | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
ChangeLog.df | ||
CMakeLists.txt | ||
config.h | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
pcsxr.anjuta | ||
README | ||
strip_fPIC.sh |
PCSX-Reloaded ------------------------------- PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer interface and several improvements to stability and functionality. PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality; without them, you will not be able to use it to play games. PCSX-Reloaded provides a number of plugins to provide basic functionality out of the box. PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards. See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, for more detailed information on PCSX-Reloaded. A UNIX manpage is also available.