pcsxr/plugins/dfxvideo/prim.c

1662 lines
45 KiB
C
Executable File

/***************************************************************************
prim.c - description
-------------------
begin : Sun Oct 28 2001
copyright : (C) 2001 by Pete Bernert
email : BlackDove@addcom.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#define _IN_PRIMDRAW
#include "externals.h"
#include "gpu.h"
#include "draw.h"
#include "soft.h"
#include "swap.h"
////////////////////////////////////////////////////////////////////////
// globals
////////////////////////////////////////////////////////////////////////
BOOL bUsingTWin=FALSE;
TWin_t TWin;
//unsigned long clutid; // global clut
unsigned short usMirror=0; // sprite mirror
int iDither=0;
int32_t drawX;
int32_t drawY;
int32_t drawW;
int32_t drawH;
uint32_t dwCfgFixes;
uint32_t dwActFixes=0;
uint32_t dwEmuFixes=0;
int iUseFixes;
int iUseDither=0;
BOOL bDoVSyncUpdate=FALSE;
////////////////////////////////////////////////////////////////////////
// Some ASM color convertion by LEWPY
////////////////////////////////////////////////////////////////////////
#ifdef USE_NASM
#define BGR24to16 i386_BGR24to16
extern __inline unsigned short BGR24to16 (uint32_t BGR);
#else
static __inline unsigned short BGR24to16 (uint32_t BGR)
{
return (unsigned short)(((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6));
}
#endif
////////////////////////////////////////////////////////////////////////
// Update global TP infos
////////////////////////////////////////////////////////////////////////
static __inline void UpdateGlobalTP(unsigned short gdata)
{
GlobalTextAddrX = (gdata << 6) & 0x3c0; // texture addr
if(iGPUHeight==1024)
{
if(dwGPUVersion==2)
{
GlobalTextAddrY =((gdata & 0x60 ) << 3);
GlobalTextIL =(gdata & 0x2000) >> 13;
GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);
GlobalTextTP = (gdata >> 9) & 0x3;
if(GlobalTextTP==3) GlobalTextTP=2;
usMirror =0;
lGPUstatusRet = (lGPUstatusRet & 0xffffe000 ) | (gdata & 0x1fff );
// tekken dithering? right now only if dithering is forced by user
if(iUseDither==2) iDither=2; else iDither=0;
return;
}
else
{
GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));
}
}
else GlobalTextAddrY = (gdata << 4) & 0x100;
GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15)
if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :(
GlobalTextABR = (gdata >> 5) & 0x3; // blend mode
lGPUstatusRet&=~0x000001ff; // Clear the necessary bits
lGPUstatusRet|=(gdata & 0x01ff); // set the necessary bits
switch(iUseDither)
{
case 0:
iDither=0;
break;
case 1:
if(lGPUstatusRet&0x0200) iDither=2;
else iDither=0;
break;
case 2:
iDither=2;
break;
}
}
////////////////////////////////////////////////////////////////////////
static __inline void SetRenderMode(uint32_t DrawAttributes)
{
DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE;
if(SHADETEXBIT(DrawAttributes))
{g_m1=g_m2=g_m3=128;}
else
{
if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0))
DrawAttributes|=0x007f7f7f;
g_m1=(short)(DrawAttributes&0xff);
g_m2=(short)((DrawAttributes>>8)&0xff);
g_m3=(short)((DrawAttributes>>16)&0xff);
}
}
////////////////////////////////////////////////////////////////////////
// oki, here are the psx gpu coord rules: poly coords are
// 11 bit signed values (-1024...1023). If the x or y distance
// exceeds 1024, the polygon will not be drawn.
// Since quads are treated as two triangles by the real gpu,
// this 'discard rule' applies to each of the quad's triangle
// (so one triangle can be drawn, the other one discarded).
// Also, y drawing is wrapped at 512 one time,
// then it will get negative (and therefore not drawn). The
// 'CheckCoord' funcs are a simple (not comlete!) approach to
// do things right, I will add a better detection soon... the
// current approach will be easier to do in hw/accel plugins, imho
// 11 bit signed
#define SIGNSHIFT 21
#define CHKMAX_X 1024
#define CHKMAX_Y 512
static void AdjustCoord4()
{
lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);
lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);
lx3=(short)(((int)lx3<<SIGNSHIFT)>>SIGNSHIFT);
ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);
ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);
ly3=(short)(((int)ly3<<SIGNSHIFT)>>SIGNSHIFT);
}
static void AdjustCoord3()
{
lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);
lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);
ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);
ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);
}
static void AdjustCoord2()
{
lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);
ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);
}
static void AdjustCoord1()
{
lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
if(lx0<-512 && PSXDisplay.DrawOffset.x<=-512)
lx0+=2048;
if(ly0<-512 && PSXDisplay.DrawOffset.y<=-512)
ly0+=2048;
}
////////////////////////////////////////////////////////////////////////
// special checks... nascar, syphon filter 2, mgs
////////////////////////////////////////////////////////////////////////
// xenogears FT4: not removed correctly right now... the tri 0,1,2
// should get removed, the tri 1,2,3 should stay... pfff
// x -466 1023 180 1023
// y 20 -228 222 -100
// 0 __1
// \ / \
// 2___3
static __inline BOOL CheckCoord4()
{
if(lx0<0)
{
if(((lx1-lx0)>CHKMAX_X) ||
((lx2-lx0)>CHKMAX_X))
{
if(lx3<0)
{
if((lx1-lx3)>CHKMAX_X) return TRUE;
if((lx2-lx3)>CHKMAX_X) return TRUE;
}
}
}
if(lx1<0)
{
if((lx0-lx1)>CHKMAX_X) return TRUE;
if((lx2-lx1)>CHKMAX_X) return TRUE;
if((lx3-lx1)>CHKMAX_X) return TRUE;
}
if(lx2<0)
{
if((lx0-lx2)>CHKMAX_X) return TRUE;
if((lx1-lx2)>CHKMAX_X) return TRUE;
if((lx3-lx2)>CHKMAX_X) return TRUE;
}
if(lx3<0)
{
if(((lx1-lx3)>CHKMAX_X) ||
((lx2-lx3)>CHKMAX_X))
{
if(lx0<0)
{
if((lx1-lx0)>CHKMAX_X) return TRUE;
if((lx2-lx0)>CHKMAX_X) return TRUE;
}
}
}
if(ly0<0)
{
if((ly1-ly0)>CHKMAX_Y) return TRUE;
if((ly2-ly0)>CHKMAX_Y) return TRUE;
}
if(ly1<0)
{
if((ly0-ly1)>CHKMAX_Y) return TRUE;
if((ly2-ly1)>CHKMAX_Y) return TRUE;
if((ly3-ly1)>CHKMAX_Y) return TRUE;
}
if(ly2<0)
{
if((ly0-ly2)>CHKMAX_Y) return TRUE;
if((ly1-ly2)>CHKMAX_Y) return TRUE;
if((ly3-ly2)>CHKMAX_Y) return TRUE;
}
if(ly3<0)
{
if((ly1-ly3)>CHKMAX_Y) return TRUE;
if((ly2-ly3)>CHKMAX_Y) return TRUE;
}
return FALSE;
}
static __inline BOOL CheckCoord3()
{
if(lx0<0)
{
if((lx1-lx0)>CHKMAX_X) return TRUE;
if((lx2-lx0)>CHKMAX_X) return TRUE;
}
if(lx1<0)
{
if((lx0-lx1)>CHKMAX_X) return TRUE;
if((lx2-lx1)>CHKMAX_X) return TRUE;
}
if(lx2<0)
{
if((lx0-lx2)>CHKMAX_X) return TRUE;
if((lx1-lx2)>CHKMAX_X) return TRUE;
}
if(ly0<0)
{
if((ly1-ly0)>CHKMAX_Y) return TRUE;
if((ly2-ly0)>CHKMAX_Y) return TRUE;
}
if(ly1<0)
{
if((ly0-ly1)>CHKMAX_Y) return TRUE;
if((ly2-ly1)>CHKMAX_Y) return TRUE;
}
if(ly2<0)
{
if((ly0-ly2)>CHKMAX_Y) return TRUE;
if((ly1-ly2)>CHKMAX_Y) return TRUE;
}
return FALSE;
}
static __inline BOOL CheckCoord2()
{
if(lx0<0)
{
if((lx1-lx0)>CHKMAX_X) return TRUE;
}
if(lx1<0)
{
if((lx0-lx1)>CHKMAX_X) return TRUE;
}
if(ly0<0)
{
if((ly1-ly0)>CHKMAX_Y) return TRUE;
}
if(ly1<0)
{
if((ly0-ly1)>CHKMAX_Y) return TRUE;
}
return FALSE;
}
static __inline BOOL CheckCoordL(short slx0,short sly0,short slx1,short sly1)
{
if(slx0<0)
{
if((slx1-slx0)>CHKMAX_X) return TRUE;
}
if(slx1<0)
{
if((slx0-slx1)>CHKMAX_X) return TRUE;
}
if(sly0<0)
{
if((sly1-sly0)>CHKMAX_Y) return TRUE;
}
if(sly1<0)
{
if((sly0-sly1)>CHKMAX_Y) return TRUE;
}
return FALSE;
}
////////////////////////////////////////////////////////////////////////
// mask stuff... used in silent hill
////////////////////////////////////////////////////////////////////////
void cmdSTP(unsigned char * baseAddr)
{
uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
lGPUstatusRet&=~0x1800; // Clear the necessary bits
lGPUstatusRet|=((gdata & 0x03) << 11); // Set the necessary bits
if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;}
else {sSetMask=0; lSetMask=0; }
if(gdata&2) bCheckMask=TRUE;
else bCheckMask=FALSE;
}
////////////////////////////////////////////////////////////////////////
// cmd: Set texture page infos
////////////////////////////////////////////////////////////////////////
void cmdTexturePage(unsigned char * baseAddr)
{
uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
lGPUstatusRet&=~0x000007ff;
lGPUstatusRet|=(gdata & 0x07ff);
usMirror=(unsigned short)(gdata&0x3000);
UpdateGlobalTP((unsigned short)gdata);
GlobalTextREST = (gdata&0x00ffffff)>>9;
}
////////////////////////////////////////////////////////////////////////
// cmd: turn on/off texture window
////////////////////////////////////////////////////////////////////////
void cmdTextureWindow(unsigned char *baseAddr)
{
uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
uint32_t YAlign,XAlign;
lGPUInfoVals[INFO_TW]=gdata&0xFFFFF;
if(gdata & 0x020)
TWin.Position.y1 = 8; // xxxx1
else if (gdata & 0x040)
TWin.Position.y1 = 16; // xxx10
else if (gdata & 0x080)
TWin.Position.y1 = 32; // xx100
else if (gdata & 0x100)
TWin.Position.y1 = 64; // x1000
else if (gdata & 0x200)
TWin.Position.y1 = 128; // 10000
else
TWin.Position.y1 = 256; // 00000
// Texture window size is determined by the least bit set of the relevant 5 bits
if (gdata & 0x001)
TWin.Position.x1 = 8; // xxxx1
else if (gdata & 0x002)
TWin.Position.x1 = 16; // xxx10
else if (gdata & 0x004)
TWin.Position.x1 = 32; // xx100
else if (gdata & 0x008)
TWin.Position.x1 = 64; // x1000
else if (gdata & 0x010)
TWin.Position.x1 = 128; // 10000
else
TWin.Position.x1 = 256; // 00000
// Re-calculate the bit field, because we can't trust what is passed in the data
YAlign = (uint32_t)(32 - (TWin.Position.y1 >> 3));
XAlign = (uint32_t)(32 - (TWin.Position.x1 >> 3));
// Absolute position of the start of the texture window
TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);
TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);
if((TWin.Position.x0 == 0 && // tw turned off
TWin.Position.y0 == 0 &&
TWin.Position.x1 == 0 &&
TWin.Position.y1 == 0) ||
(TWin.Position.x1 == 256 &&
TWin.Position.y1 == 256))
{
bUsingTWin = FALSE; // -> just do it
}
else // otherwise
{
bUsingTWin = TRUE; // -> tw turned on
}
}
////////////////////////////////////////////////////////////////////////
// cmd: start of drawing area... primitives will be clipped inside
////////////////////////////////////////////////////////////////////////
void cmdDrawAreaStart(unsigned char * baseAddr)
{
uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
drawX = gdata & 0x3ff; // for soft drawing
if(dwGPUVersion==2)
{
lGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;
drawY = (gdata>>12)&0x3ff;
if(drawY>=1024) drawY=1023; // some security
}
else
{
lGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;
drawY = (gdata>>10)&0x3ff;
if(drawY>=512) drawY=511; // some security
}
}
////////////////////////////////////////////////////////////////////////
// cmd: end of drawing area... primitives will be clipped inside
////////////////////////////////////////////////////////////////////////
void cmdDrawAreaEnd(unsigned char * baseAddr)
{
uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
drawW = gdata & 0x3ff; // for soft drawing
if(dwGPUVersion==2)
{
lGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;
drawH = (gdata>>12)&0x3ff;
if(drawH>=1024) drawH=1023; // some security
}
else
{
lGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;
drawH = (gdata>>10)&0x3ff;
if(drawH>=512) drawH=511; // some security
}
}
////////////////////////////////////////////////////////////////////////
// cmd: draw offset... will be added to prim coords
////////////////////////////////////////////////////////////////////////
void cmdDrawOffset(unsigned char * baseAddr)
{
uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);
if(dwGPUVersion==2)
{
lGPUInfoVals[INFO_DRAWOFF]=gdata&0x7FFFFF;
PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);
}
else
{
lGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;
PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);
}
PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21);
PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21);
}
////////////////////////////////////////////////////////////////////////
// cmd: load image to vram
////////////////////////////////////////////////////////////////////////
void primLoadImage(unsigned char * baseAddr)
{
unsigned short *sgpuData = ((unsigned short *) baseAddr);
VRAMWrite.x = GETLEs16(&sgpuData[2])&0x3ff;
VRAMWrite.y = GETLEs16(&sgpuData[3])&iGPUHeightMask;
VRAMWrite.Width = GETLEs16(&sgpuData[4]);
VRAMWrite.Height = GETLEs16(&sgpuData[5]);
DataWriteMode = DR_VRAMTRANSFER;
VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x;
VRAMWrite.RowsRemaining = VRAMWrite.Width;
VRAMWrite.ColsRemaining = VRAMWrite.Height;
}
////////////////////////////////////////////////////////////////////////
// cmd: vram -> psx mem
////////////////////////////////////////////////////////////////////////
void primStoreImage(unsigned char * baseAddr)
{
unsigned short *sgpuData = ((unsigned short *) baseAddr);
VRAMRead.x = GETLEs16(&sgpuData[2])&0x03ff;
VRAMRead.y = GETLEs16(&sgpuData[3])&iGPUHeightMask;
VRAMRead.Width = GETLEs16(&sgpuData[4]);
VRAMRead.Height = GETLEs16(&sgpuData[5]);
VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x;
VRAMRead.RowsRemaining = VRAMRead.Width;
VRAMRead.ColsRemaining = VRAMRead.Height;
DataReadMode = DR_VRAMTRANSFER;
lGPUstatusRet |= GPUSTATUS_READYFORVRAM;
}
////////////////////////////////////////////////////////////////////////
// cmd: blkfill - NO primitive! Doesn't care about draw areas...
////////////////////////////////////////////////////////////////////////
void primBlkFill(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
short sX = GETLEs16(&sgpuData[2]);
short sY = GETLEs16(&sgpuData[3]);
short sW = GETLEs16(&sgpuData[4]) & 0x3ff;
short sH = GETLEs16(&sgpuData[5]) & iGPUHeightMask;
sW = (sW+15) & ~15;
// Increase H & W if they are one short of full values, because they never can be full values
if (sH >= 1023) sH=1024;
if (sW >= 1023) sW=1024;
// x and y of end pos
sW+=sX;
sH+=sY;
FillSoftwareArea(sX, sY, sW, sH, BGR24to16(GETLE32(&gpuData[0])));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: move image vram -> vram
////////////////////////////////////////////////////////////////////////
void primMoveImage(unsigned char * baseAddr)
{
short *sgpuData = ((short *) baseAddr);
short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;
imageX0 = GETLEs16(&sgpuData[2])&0x03ff;
imageY0 = GETLEs16(&sgpuData[3])&iGPUHeightMask;
imageX1 = GETLEs16(&sgpuData[4])&0x03ff;
imageY1 = GETLEs16(&sgpuData[5])&iGPUHeightMask;
imageSX = GETLEs16(&sgpuData[6]);
imageSY = GETLEs16(&sgpuData[7]);
if((imageX0 == imageX1) && (imageY0 == imageY1)) return;
if(imageSX<=0) return;
if(imageSY<=0) return;
// ZN SF2: screwed moves
//
// move sgpuData[2],sgpuData[3],sgpuData[4],sgpuData[5],sgpuData[6],sgpuData[7]
//
// move 365 182 32723 -21846 17219 15427
// move 127 160 147 -1 20817 13409
// move 141 165 16275 -21862 -32126 13442
// move 161 136 24620 -1 16962 13388
// move 168 138 32556 -13090 -29556 15500
//
// and here's the hack for it:
if(iGPUHeight==1024 && GETLEs16(&sgpuData[7])>1024) return;
if((imageY0+imageSY)>iGPUHeight ||
(imageX0+imageSX)>1024 ||
(imageY1+imageSY)>iGPUHeight ||
(imageX1+imageSX)>1024)
{
int i,j;
for(j=0;j<imageSY;j++)
for(i=0;i<imageSX;i++)
psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]=
psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)];
bDoVSyncUpdate=TRUE;
return;
}
if(imageSX&1) // not dword aligned? slower func
{
unsigned short *SRCPtr, *DSTPtr;
unsigned short LineOffset;
SRCPtr = psxVuw + (1024*imageY0) + imageX0;
DSTPtr = psxVuw + (1024*imageY1) + imageX1;
LineOffset = 1024 - imageSX;
for(j=0;j<imageSY;j++)
{
for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++;
SRCPtr += LineOffset;
DSTPtr += LineOffset;
}
}
else // dword aligned
{
uint32_t *SRCPtr, *DSTPtr;
unsigned short LineOffset;
int dx=imageSX>>1;
SRCPtr = (uint32_t *)(psxVuw + (1024*imageY0) + imageX0);
DSTPtr = (uint32_t *)(psxVuw + (1024*imageY1) + imageX1);
LineOffset = 512 - dx;
for(j=0;j<imageSY;j++)
{
for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++;
SRCPtr += LineOffset;
DSTPtr += LineOffset;
}
}
imageSX+=imageX1;
imageSY+=imageY1;
/*
if(!PSXDisplay.Interlaced) // stupid frame skip stuff
{
if(UseFrameSkip &&
imageX1<PSXDisplay.DisplayEnd.x &&
imageSX>=PSXDisplay.DisplayPosition.x &&
imageY1<PSXDisplay.DisplayEnd.y &&
imageSY>=PSXDisplay.DisplayPosition.y)
updateDisplay();
}
*/
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: draw free-size Tile
////////////////////////////////////////////////////////////////////////
//#define SMALLDEBUG
//#include <dbgout.h>
void primTileS(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t*)baseAddr);
short *sgpuData = ((short *) baseAddr);
short sW = GETLEs16(&sgpuData[4]) & 0x3ff;
short sH = GETLEs16(&sgpuData[5]) & iGPUHeightMask; // mmm... limit tiles to 0x1ff or height?
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
// x and y of start
ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
if(!(iTileCheat && sH==32 && GETLE32(&gpuData[0])==0x60ffffff)) // special cheat for certain ZiNc games
FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
BGR24to16(GETLE32(&gpuData[0])));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: draw 1 dot Tile (point)
////////////////////////////////////////////////////////////////////////
void primTile1(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t*)baseAddr);
short *sgpuData = ((short *) baseAddr);
short sH = 1;
short sW = 1;
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
// x and y of start
ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: draw 8 dot Tile (small rect)
////////////////////////////////////////////////////////////////////////
void primTile8(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t*)baseAddr);
short *sgpuData = ((short *) baseAddr);
short sH = 8;
short sW = 8;
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
// x and y of start
ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: draw 16 dot Tile (medium rect)
////////////////////////////////////////////////////////////////////////
void primTile16(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t*)baseAddr);
short *sgpuData = ((short *) baseAddr);
short sH = 16;
short sW = 16;
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
// x and y of start
ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: small sprite (textured rect)
////////////////////////////////////////////////////////////////////////
void primSprt8(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
SetRenderMode(GETLE32(&gpuData[0]));
if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8);
else
if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8);
else DrawSoftwareSprite(baseAddr,8,8,
baseAddr[8],
baseAddr[9]);
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: medium sprite (textured rect)
////////////////////////////////////////////////////////////////////////
void primSprt16(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
SetRenderMode(GETLE32(&gpuData[0]));
if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16);
else
if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16);
else DrawSoftwareSprite(baseAddr,16,16,
baseAddr[8],
baseAddr[9]);
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: free-size sprite (textured rect)
////////////////////////////////////////////////////////////////////////
// func used on texture coord wrap
void primSprtSRest(unsigned char * baseAddr,unsigned short type)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
unsigned short sTypeRest=0;
short s;
short sX = GETLEs16(&sgpuData[2]);
short sY = GETLEs16(&sgpuData[3]);
short sW = GETLEs16(&sgpuData[6]) & 0x3ff;
short sH = GETLEs16(&sgpuData[7]) & 0x1ff;
short tX = baseAddr[8];
short tY = baseAddr[9];
switch(type)
{
case 1:
s=256-baseAddr[8];
sW-=s;
sX+=s;
tX=0;
break;
case 2:
s=256-baseAddr[9];
sH-=s;
sY+=s;
tY=0;
break;
case 3:
s=256-baseAddr[8];
sW-=s;
sX+=s;
tX=0;
s=256-baseAddr[9];
sH-=s;
sY+=s;
tY=0;
break;
case 4:
s=512-baseAddr[8];
sW-=s;
sX+=s;
tX=0;
break;
case 5:
s=512-baseAddr[9];
sH-=s;
sY+=s;
tY=0;
break;
case 6:
s=512-baseAddr[8];
sW-=s;
sX+=s;
tX=0;
s=512-baseAddr[9];
sH-=s;
sY+=s;
tY=0;
break;
}
SetRenderMode(GETLE32(&gpuData[0]));
if(tX+sW>256) {sW=256-tX;sTypeRest+=1;}
if(tY+sH>256) {sH=256-tY;sTypeRest+=2;}
lx0 = sX;
ly0 = sY;
if(!(dwActFixes&8)) AdjustCoord1();
DrawSoftwareSprite(baseAddr,sW,sH,tX,tY);
if(sTypeRest && type<4)
{
if(sTypeRest&1 && type==1) primSprtSRest(baseAddr,4);
if(sTypeRest&2 && type==2) primSprtSRest(baseAddr,5);
if(sTypeRest==3 && type==3) primSprtSRest(baseAddr,6);
}
}
////////////////////////////////////////////////////////////////////////
void primSprtS(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
short sW,sH;
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
if(!(dwActFixes&8)) AdjustCoord1();
sW = GETLEs16(&sgpuData[6]) & 0x3ff;
sH = GETLEs16(&sgpuData[7]) & 0x1ff;
SetRenderMode(GETLE32(&gpuData[0]));
if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sW,sH);
else
if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sW,sH);
else
{
unsigned short sTypeRest=0;
short tX=baseAddr[8];
short tY=baseAddr[9];
if(tX+sW>256) {sW=256-tX;sTypeRest+=1;}
if(tY+sH>256) {sH=256-tY;sTypeRest+=2;}
DrawSoftwareSprite(baseAddr,sW,sH,tX,tY);
if(sTypeRest)
{
if(sTypeRest&1) primSprtSRest(baseAddr,1);
if(sTypeRest&2) primSprtSRest(baseAddr,2);
if(sTypeRest==3) primSprtSRest(baseAddr,3);
}
}
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: flat shaded Poly4
////////////////////////////////////////////////////////////////////////
void primPolyF4(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[4]);
ly1 = GETLEs16(&sgpuData[5]);
lx2 = GETLEs16(&sgpuData[6]);
ly2 = GETLEs16(&sgpuData[7]);
lx3 = GETLEs16(&sgpuData[8]);
ly3 = GETLEs16(&sgpuData[9]);
if(!(dwActFixes&8))
{
AdjustCoord4();
if(CheckCoord4()) return;
}
offsetPSX4();
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
drawPoly4F(GETLE32(&gpuData[0]));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: smooth shaded Poly4
////////////////////////////////////////////////////////////////////////
void primPolyG4(unsigned char * baseAddr)
{
uint32_t *gpuData = (uint32_t *)baseAddr;
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[6]);
ly1 = GETLEs16(&sgpuData[7]);
lx2 = GETLEs16(&sgpuData[10]);
ly2 = GETLEs16(&sgpuData[11]);
lx3 = GETLEs16(&sgpuData[14]);
ly3 = GETLEs16(&sgpuData[15]);
if(!(dwActFixes&8))
{
AdjustCoord4();
if(CheckCoord4()) return;
}
offsetPSX4();
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
drawPoly4G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]),
GETLE32(&gpuData[4]), GETLE32(&gpuData[6]));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: flat shaded Texture3
////////////////////////////////////////////////////////////////////////
void primPolyFT3(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[6]);
ly1 = GETLEs16(&sgpuData[7]);
lx2 = GETLEs16(&sgpuData[10]);
ly2 = GETLEs16(&sgpuData[11]);
lLowerpart=GETLE32(&gpuData[4])>>16;
UpdateGlobalTP((unsigned short)lLowerpart);
if(!(dwActFixes&8))
{
AdjustCoord3();
if(CheckCoord3()) return;
}
offsetPSX3();
SetRenderMode(GETLE32(&gpuData[0]));
drawPoly3FT(baseAddr);
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: flat shaded Texture4
////////////////////////////////////////////////////////////////////////
void primPolyFT4(unsigned char * baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[6]);
ly1 = GETLEs16(&sgpuData[7]);
lx2 = GETLEs16(&sgpuData[10]);
ly2 = GETLEs16(&sgpuData[11]);
lx3 = GETLEs16(&sgpuData[14]);
ly3 = GETLEs16(&sgpuData[15]);
lLowerpart=GETLE32(&gpuData[4])>>16;
UpdateGlobalTP((unsigned short)lLowerpart);
if(!(dwActFixes&8))
{
AdjustCoord4();
if(CheckCoord4()) return;
}
offsetPSX4();
SetRenderMode(GETLE32(&gpuData[0]));
drawPoly4FT(baseAddr);
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: smooth shaded Texture3
////////////////////////////////////////////////////////////////////////
void primPolyGT3(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[8]);
ly1 = GETLEs16(&sgpuData[9]);
lx2 = GETLEs16(&sgpuData[14]);
ly2 = GETLEs16(&sgpuData[15]);
lLowerpart=GETLE32(&gpuData[5])>>16;
UpdateGlobalTP((unsigned short)lLowerpart);
if(!(dwActFixes&8))
{
AdjustCoord3();
if(CheckCoord3()) return;
}
offsetPSX3();
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
if(SHADETEXBIT(GETLE32(&gpuData[0])))
{
gpuData[0] = (gpuData[0]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
gpuData[3] = (gpuData[3]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
gpuData[6] = (gpuData[6]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
}
drawPoly3GT(baseAddr);
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: smooth shaded Poly3
////////////////////////////////////////////////////////////////////////
void primPolyG3(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[6]);
ly1 = GETLEs16(&sgpuData[7]);
lx2 = GETLEs16(&sgpuData[10]);
ly2 = GETLEs16(&sgpuData[11]);
if(!(dwActFixes&8))
{
AdjustCoord3();
if(CheckCoord3()) return;
}
offsetPSX3();
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
drawPoly3G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]), GETLE32(&gpuData[4]));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: smooth shaded Texture4
////////////////////////////////////////////////////////////////////////
void primPolyGT4(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[8]);
ly1 = GETLEs16(&sgpuData[9]);
lx2 = GETLEs16(&sgpuData[14]);
ly2 = GETLEs16(&sgpuData[15]);
lx3 = GETLEs16(&sgpuData[20]);
ly3 = GETLEs16(&sgpuData[21]);
lLowerpart=GETLE32(&gpuData[5])>>16;
UpdateGlobalTP((unsigned short)lLowerpart);
if(!(dwActFixes&8))
{
AdjustCoord4();
if(CheckCoord4()) return;
}
offsetPSX4();
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
if(SHADETEXBIT(GETLE32(&gpuData[0])))
{
gpuData[0] = (gpuData[0]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
gpuData[3] = (gpuData[3]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
gpuData[6] = (gpuData[6]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
gpuData[9] = (gpuData[9]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
}
drawPoly4GT(baseAddr);
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: smooth shaded Poly3
////////////////////////////////////////////////////////////////////////
void primPolyF3(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[4]);
ly1 = GETLEs16(&sgpuData[5]);
lx2 = GETLEs16(&sgpuData[6]);
ly2 = GETLEs16(&sgpuData[7]);
if(!(dwActFixes&8))
{
AdjustCoord3();
if(CheckCoord3()) return;
}
offsetPSX3();
SetRenderMode(GETLE32(&gpuData[0]));
drawPoly3F(GETLE32(&gpuData[0]));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: skipping shaded polylines
////////////////////////////////////////////////////////////////////////
void primLineGSkip(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
int iMax=255;
int i=2;
ly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
lx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=4))
{
i++;
ly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
lx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
i++;if(i>iMax) break;
}
}
////////////////////////////////////////////////////////////////////////
// cmd: shaded polylines
////////////////////////////////////////////////////////////////////////
void primLineGEx(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
int iMax=255;
uint32_t lc0,lc1;
short slx0,slx1,sly0,sly1;int i=2;BOOL bDraw=TRUE;
sly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
slx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
if(!(dwActFixes&8))
{
slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
}
lc1 = gpuData[0] & 0xffffff;
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=4))
{
sly0=sly1; slx0=slx1; lc0=lc1;
lc1=GETLE32(&gpuData[i]) & 0xffffff;
i++;
// no check needed on gshaded polyline positions
// if((gpuData[i] & 0xF000F000) == 0x50005000) break;
sly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
slx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
if(!(dwActFixes&8))
{
slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
if(CheckCoordL(slx0,sly0,slx1,sly1)) bDraw=FALSE; else bDraw=TRUE;
}
if ((lx0 != lx1) || (ly0 != ly1))
{
ly0=sly0;
lx0=slx0;
ly1=sly1;
lx1=slx1;
offsetPSX2();
if(bDraw) DrawSoftwareLineShade(lc0, lc1);
}
i++;
if(i>iMax) break;
}
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: shaded polyline2
////////////////////////////////////////////////////////////////////////
void primLineG2(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[6]);
ly1 = GETLEs16(&sgpuData[7]);
if(!(dwActFixes&8))
{
AdjustCoord2();
if(CheckCoord2()) return;
}
if((lx0 == lx1) && (ly0 == ly1)) {lx1++;ly1++;}
DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
offsetPSX2();
DrawSoftwareLineShade(GETLE32(&gpuData[0]),GETLE32(&gpuData[2]));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: skipping flat polylines
////////////////////////////////////////////////////////////////////////
void primLineFSkip(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
int i=2,iMax=255;
ly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
lx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=3))
{
ly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
lx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
i++;if(i>iMax) break;
}
}
////////////////////////////////////////////////////////////////////////
// cmd: drawing flat polylines
////////////////////////////////////////////////////////////////////////
void primLineFEx(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
int iMax;
short slx0,slx1,sly0,sly1;int i=2;BOOL bDraw=TRUE;
iMax=255;
sly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
slx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
if(!(dwActFixes&8))
{
slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
}
SetRenderMode(GETLE32(&gpuData[0]));
while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=3))
{
sly0 = sly1;slx0=slx1;
sly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
slx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
if(!(dwActFixes&8))
{
slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
if(CheckCoordL(slx0,sly0,slx1,sly1)) bDraw=FALSE; else bDraw=TRUE;
}
ly0=sly0;
lx0=slx0;
ly1=sly1;
lx1=slx1;
offsetPSX2();
if(bDraw) DrawSoftwareLineFlat(GETLE32(&gpuData[0]));
i++;if(i>iMax) break;
}
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: drawing flat polyline2
////////////////////////////////////////////////////////////////////////
void primLineF2(unsigned char *baseAddr)
{
uint32_t *gpuData = ((uint32_t *) baseAddr);
short *sgpuData = ((short *) baseAddr);
lx0 = GETLEs16(&sgpuData[2]);
ly0 = GETLEs16(&sgpuData[3]);
lx1 = GETLEs16(&sgpuData[4]);
ly1 = GETLEs16(&sgpuData[5]);
if(!(dwActFixes&8))
{
AdjustCoord2();
if(CheckCoord2()) return;
}
if((lx0 == lx1) && (ly0 == ly1)) {lx1++;ly1++;}
offsetPSX2();
SetRenderMode(GETLE32(&gpuData[0]));
DrawSoftwareLineFlat(GETLE32(&gpuData[0]));
bDoVSyncUpdate=TRUE;
}
////////////////////////////////////////////////////////////////////////
// cmd: well, easiest command... not implemented
////////////////////////////////////////////////////////////////////////
void primNI(unsigned char *bA)
{
}
////////////////////////////////////////////////////////////////////////
// cmd func ptr table
////////////////////////////////////////////////////////////////////////
void (*primTableJ[256])(unsigned char *) =
{
// 00
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
// 08
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 10
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 18
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 20
primPolyF3,primPolyF3,primPolyF3,primPolyF3,primPolyFT3,primPolyFT3,primPolyFT3,primPolyFT3,
// 28
primPolyF4,primPolyF4,primPolyF4,primPolyF4,primPolyFT4,primPolyFT4,primPolyFT4,primPolyFT4,
// 30
primPolyG3,primPolyG3,primPolyG3,primPolyG3,primPolyGT3,primPolyGT3,primPolyGT3,primPolyGT3,
// 38
primPolyG4,primPolyG4,primPolyG4,primPolyG4,primPolyGT4,primPolyGT4,primPolyGT4,primPolyGT4,
// 40
primLineF2,primLineF2,primLineF2,primLineF2,primNI,primNI,primNI,primNI,
// 48
primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,
// 50
primLineG2,primLineG2,primLineG2,primLineG2,primNI,primNI,primNI,primNI,
// 58
primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,
// 60
primTileS,primTileS,primTileS,primTileS,primSprtS,primSprtS,primSprtS,primSprtS,
// 68
primTile1,primTile1,primTile1,primTile1,primNI,primNI,primNI,primNI,
// 70
primTile8,primTile8,primTile8,primTile8,primSprt8,primSprt8,primSprt8,primSprt8,
// 78
primTile16,primTile16,primTile16,primTile16,primSprt16,primSprt16,primSprt16,primSprt16,
// 80
primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 88
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 90
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 98
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// a0
primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// a8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// b0
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// b8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// c0
primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// c8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// d0
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// d8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// e0
primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,
// e8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// f0
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// f8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI
};
////////////////////////////////////////////////////////////////////////
// cmd func ptr table for skipping
////////////////////////////////////////////////////////////////////////
void (*primTableSkip[256])(unsigned char *) =
{
// 00
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
// 08
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 10
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 18
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 20
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 28
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 30
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 38
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 40
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 48
primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,
// 50
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 58
primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,
// 60
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 68
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 70
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 78
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 80
primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 88
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 90
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// 98
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// a0
primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// a8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// b0
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// b8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// c0
primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// c8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// d0
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// d8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// e0
primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,
// e8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// f0
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
// f8
primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI
};