01f4990887
This commit reflects mostly changes that happened in upstream since the last sync. Commit messages in upstream are lacking information. Most important changes are commented below, the rest of them are either formating or just trivial stuff. Memory viewer, invalidate dynarec gui/DebugMemory.c libpcsxcore/cdrom.c libpcsxcore/gpu.c libpcsxcore/misc.c libpcsxcore/psxdma.c Load binary files and psx executables libpcsxcore/misc.c libpcsxcore/misc.h libpcsxcore/plugin.c libpcsxcore/plugin.h Support for psxida libpcsxcore/debug.c libpcsxcore/r3000a.c plugins/bladesio1/connection.c disable loading save states with digits gui/Plugin.c Fix psxDIV in interpreter libpcsxcore/psxinterpreter.c |
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doc | ||
gui | ||
libpcsxcore | ||
macosx | ||
plugins | ||
po | ||
win32 | ||
.gitignore | ||
AUTHORS | ||
COPYING | ||
ChangeLog | ||
ChangeLog.df | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
README | ||
autogen.sh | ||
configure.ac | ||
pcsxr.anjuta | ||
strip_fPIC.sh |
README
PCSX-Reloaded ------------------------------- PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer interface and several improvements to stability and functionality. PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality; without them, you will not be able to use it to play games. PCSX-Reloaded provides a number of plugins to provide basic functionality out of the box. PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards. See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, for more detailed information on PCSX-Reloaded. A UNIX manpage is also available.