# Microsoft Developer Studio Project File - Name="DFSound" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=DFSound - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DFSound.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DFSound.mak" CFG="DFSound - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DFSound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DFSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DFSound - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I ".\\" /I ".\winsrc" /I "..\..\..\plugins\dfsound" /I "..\..\glue" /I "..\..\..\libpcsxcore" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386 !ELSEIF "$(CFG)" == "DFSound - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\\" /I ".\winsrc" /I "..\..\..\plugins\dfsound" /I "..\..\glue" /I "..\..\..\libpcsxcore" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "DFSound - Win32 Release" # Name "DFSound - Win32 Debug" # Begin Group "winsrc" # PROP Default_Filter "" # Begin Source File SOURCE=.\winsrc\cfg.c # End Source File # Begin Source File SOURCE=.\winsrc\debug.c # End Source File # Begin Source File SOURCE=.\winsrc\debug.h # End Source File # Begin Source File SOURCE=.\winsrc\dsound.c # End Source File # Begin Source File SOURCE=.\winsrc\dsound.h # End Source File # Begin Source File SOURCE=.\winsrc\psemu.c # End Source File # Begin Source File SOURCE=.\winsrc\record.c # End Source File # Begin Source File SOURCE=.\winsrc\record.h # End Source File # Begin Source File SOURCE=.\winsrc\winmain.c # End Source File # End Group # Begin Group "dfsound" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\plugins\dfsound\adsr.c !IF "$(CFG)" == "DFSound - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DFSound - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\adsr.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\dma.c # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\dma.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\dsoundoss.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\externals.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\externals.c # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\freeze.c # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\gauss_i.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\psemuxa.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\registers.c # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\registers.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\regs.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\reverb.c !IF "$(CFG)" == "DFSound - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DFSound - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\reverb.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\spu.c # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\spu.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\stdafx.h # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\xa.c !IF "$(CFG)" == "DFSound - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DFSound - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\plugins\dfsound\xa.h # End Source File # End Group # Begin Source File SOURCE=.\DFSound.def # End Source File # Begin Source File SOURCE=.\DFSound.rc # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Target # End Project