/*************************************************************************** * Copyright (C) 2011 by Blade_Arma * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * ***************************************************************************/ #include "stdafx.h" #include "externals.h" #include // TODO: use malloc and pointer to the array's center. float gteCoords[0x800 * 2][0x800 * 2][2]; void CALLBACK GPUaddVertex(short sx, short sy, long long fx, long long fy, long long fz) { if(bGteAccuracy) { if(sx >= -0x800 && sx <= 0x7ff && sy >= -0x800 && sy <= 0x7ff) { gteCoords[sy + 0x800][sx + 0x800][0] = fx / 65536.0f; gteCoords[sy + 0x800][sx + 0x800][1] = fy / 65536.0f; } } } void resetGteVertices() { if(bGteAccuracy) { memset(gteCoords, 0x00, sizeof(gteCoords)); } } int getGteVertex(short sx, short sy, float *fx, float *fy) { if(bGteAccuracy) { if(sx >= -0x800 && sx <= 0x7ff && sy >= -0x800 && sy <= 0x7ff) { if((fabsf(gteCoords[sy + 0x800][sx + 0x800][0] - sx) < 1.0) && (fabsf(gteCoords[sy + 0x800][sx + 0x800][1] - sy) < 1.0)) { *fx = gteCoords[sy + 0x800][sx + 0x800][0]; *fy = gteCoords[sy + 0x800][sx + 0x800][1]; return 1; } } } return 0; }