5 OpenGL Driver configuration False center normal False True vertical 2 True True True 10 vertical 5 True 2 2 5 5 True True x True 1 2 True True y True 1 2 1 2 True 0 Width: True 0 Height: 1 2 False False 0 Fullscreen True True False True False False 1 Dithering True True False True False False 2 Keep psx aspect ratio True True False True False False 3 True Window options False True 10 vertical 5 True 3 2 5 5 True 0 Quality: True 0 Filtering: 1 2 True 0 HiRes Tex: 2 3 True liststore6 0 1 2 True liststore5 0 1 2 1 2 True liststore4 0 1 2 2 3 False False 0 True 5 True 0 VRam size in MBytes (0..1024, 0=auto): False False 0 True True v False False 1 False False 1 1 False True Textures 1 False True 10 vertical 5 Show FPS display on startup True True False True False False 0 Use FPS limit True True False True False 1 True 20 True vertical 5 FPS limit auto-detector True True False True True radFPSLimitManual False 0 True 5 FPS limit manual True True False True True False False 0 True False True f False False 1 True FPS False False 2 False 1 False 2 Use Frame skipping True True False True False False 3 2 True Framerate 2 False True 10 vertical 5 True 3 2 5 5 True 0 Offscreen drawing: True 0 Framebuffer textures: 1 2 True 0 Framebuffer access: 2 3 True liststore3 0 1 2 True liststore2 0 1 2 1 2 True liststore1 0 1 2 2 3 False False 0 Mask bit detection (Needed by a few games, zbuffer) True True False True False 1 Alpha multipass (Correct opaque texture areas) True True False True False 2 Advanced blending (Accurate psx color emulation) True True False True False 3 3 True Compatibility 3 False True 10 vertical 5 True 5 Scanlines Blending (0..255, -1=dot): True True False True False 0 True True s False 1 False 0 Unfiltered MDECs (Small movie speedup) True True False True False 1 Force 15 bit framebuffer updates (Faster movies) True True False True False 2 Line mode (Polygons will not get filled) True True False True False 3 Polygon anti-aliasing (Slow with most cards) True True False True False 4 Use OpenGL extensions (Recommended) True True False True False 5 Screen smoothing (Can be slow or unsupported) True True False True False 6 4 True Misc 4 False True 10 vertical 5 Use game fixes True True False True False 0 True 20 True 9 2 5 5 Battle cursor (FF7) True True False True Yellow rect (FF9) True True False True 1 2 Direct FB updates True True False True 1 2 Black brightness (Lunar) True True False True 2 3 Swap front detection True True False True 3 4 Disable coord check True True False True 4 5 No blue glitches (LoD) True True False True 5 6 Soft FB access True True False True 6 7 PC FPS calculation True True False True 7 8 Old frame skipping True True False True 8 9 No subtr. blending True True False True 1 2 1 2 Lazy upload (DW7) True True False True 1 2 2 3 Odd/even hack True True False True 1 2 3 4 Adjust screen width True True False True 1 2 4 5 Old texture filtering True True False True 1 2 5 6 Additional uploads True True False True 1 2 6 7 Unused True False True False True 1 2 7 8 Fake 'GPU busy' True True False True 1 2 8 9 1 5 True Special game fixes 5 False 0 True end Fast True True True Autoconfigure for fast display False False 0 True Beautiful True True True Auto configure for beautiful display False False 1 True gtk-ok True True True True False False 2 gtk-cancel True True True True False False 3 False end 0 btnFast btnBeautiful btnSave btnCancel 9999 1 10 9999 1 10 60 20 200 1 10 Emulated VRam - Ok most times Gfx card buffer reads Gfx card buffer moves Gfx card buffer reads and moves Full Software (FVP) Emulated VRam - Needs FVP Black - Fast, no effects Gfx card buffer - Can be slow Gfx card and soft - Slow None - Fastest, most glitches Minimum - Missing screens Standard - OK for most games Enhanced - Shows more stuff Extended - Causing garbage None (Standard) 2xSaI (Much vram needed) Scaled (Needs tex filtering) None Standard - Glitches will happen Extended - No black borders Standard without sprites - Unfiltered 2D Extended without sprites - Unfiltered 2D Standard + smoothed sprites Extended + smoothed sprites Don't care - Use driver's default textures 4444 - Fast, but less colorful 5551 - Nice colors, bad transparency 8888 - Best colors, more ram needed BGR8888 - Faster on some cards 1024 1 10 -1 255 1 10