0: Emulated vram - ok most times 1: Gfx card buffer reads 2: Gfx card buffer moves 3: Gfx buffer reads 4: Full Software (FVP) 0: None - Fastest, most glitches 1: Minimum - Missing screens 2: Standard - OK for most games 3: Enhanced - Shows more stuff 4: Extended - Causing garbage 0: Emulated vram - Needs FVP 1: Black - Fast, no effects 2: Gfx card buffer - Can be slow 3: Gfx card 0: None (standard) 1: 2xSaI (much vram needed) 2: Scaled (needs tex filtering) 0: None 1: Standard - Glitches will happen 2: Extended - No black borders 3: Standard without sprites - unfiltered 2D 4: Extended without sprites - unfiltered 2D 5: Standard + smoothed sprites 6: Extended + smoothed sprites 0: don't care - Use driver's default textures 1: 4444 - Fast, but less colorful 2: 5551 - Nice colors, bad transparency 3: 8888 - Best colors, more ram needed 4: BGR8888 - Faster on some cards 5 P.E.Op.S. MesaGL PSX GPU configuration... False center normal 5 0 5 True 2 3 Fullscreen True False True 2 3 True 5 1 2 True 1 2 1 2 0 Width: right 0 Height: right 1 2 0 Dithering False False True 1 Keep psx aspect ratio False False True 2 Window options 0 0 5 True True 2 0 Quality: False 0 0 Filtering: False 1 0 HiRes Tex: False 2 0 True 2 liststore1 0 0 liststore2 0 1 liststore3 0 2 1 0 VRam size in MBytes (0..1024, 0=auto): center False 0 True 1 1 Textures 1 0 True 5 0 5 Show FPS display on startup True False True 0 Use FPS limit True False True 1 Use Frame skipping True False True 2 FPS limit auto-detection True False True rdbLimMan 3 FPS limit manual True False True True 0 True 1 FPS center 2 4 Framerate 0 0 5 True True True True 2 0 Offscreen Drawing: False 0 0 Framebuffer textures: False 1 0 Framebuffer access: False 2 0 True 2 liststore5 0 0 0 liststore6 0 1 liststore4 0 2 1 0 Mask bit detection (needed by a few games, zbuffer) True False True 1 Alpha Multipass (correct opaque texture areas) True False True 2 Advanced blending (Accurate psx color emulation) True False True 3 0 0 Compatibility 1 1 5 0 5 Scanlines False False True 0 Blending (0..255,-1=dot): center False 1 True 2 0 Unfiltered MDECs (small movie speedup) False False True 1 Force 15 bit framebuffer updates (faster movies) False False True 2 Line mode (polygons will not get filled) False False True 3 Polygon anti-aliasing (slow with most cards) False False True 4 Use OpenGL extensions (recommended) False False True 5 Screen smoothing (can be slow or unsupported) False False True 6 Misc 0 0 5 Use game fixes False False True 0 9 2 True 01: Battle cursor (FF7) False False True 02: Direct FB updates False False True 1 2 04: Black brightness (Lunar) False False True 2 3 08: Swap front detection False False True 3 4 10: Disable coord check False False True 4 5 20: No blue glitches (LoD) False False True 5 6 40: Soft FB access False False True 6 7 80: PC fps calculation False False True 7 8 100: Old frame skipping False False True 8 9 200: Yellow rect (FF9) False False True 1 2 400: No subtr. blending False False True 1 2 1 2 800: Lazy upload (DW7) False False True 1 2 2 3 1000: Odd/even hack False False True 1 2 3 4 2000: Adjust screen width False False True 1 2 4 5 4000: Old texture filtering False False True 1 2 5 6 8000: Additional uploads False False True 1 2 6 7 10000: unused False False True 1 2 7 8 20000: fake 'gpu busy' False False True 1 2 8 9 1 Special game fixes 1 2 center gtk-ok True False False False True False False 0 gtk-cancel True False False False True False False 1 False end 3 btnSave btnCancel 5 dialog P.E.Op.S. MesaGL PSX GPU 1.78 Coded by: Pete Bernert Release date: 01.04.2009 http://www.pbernert.com http://www.pbernert.com True 2 True end False end 0