/* * Copyright (C) 2010 Benoit Gschwind * Inspired by original author : Pete Bernert * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include #include #include "globals.h" #include "fps.h" #include "gpu.h" #define TIMEBASE 100000 unsigned long time_get_time() { struct timeval tv; gettimeofday(&tv, 0); // well, maybe there are better ways return tv.tv_sec * 100000 + tv.tv_usec / 10; // to do that, but at least it works } void frame_cap(int fps) { static unsigned int last_time = 0; unsigned int c = time_get_time(); if (!fps) { last_time = c; return; } if (last_time + (100000/fps) < c) { last_time = c; return; } while (last_time + (100000/fps) - 20 > c) { usleep(((100000/fps) - 20 - (c - last_time)) * 10 ); c = time_get_time(); } last_time = c; } void compute_fps() { static int count = 0; static unsigned int last_time = 0; unsigned int c = time_get_time(); ++count; if((c - last_time) > 100000) { g_draw.fps = ((double)count) / ((double)(c - last_time)) * 100000; count = 0; last_time = c; } }