AM_CPPFLAGS = -I../../include bindir = @libdir@/games/psemu/ libdir = @libdir@/games/psemu/ lib_LTLIBRARIES = libDFSound.la libDFSound_la_SOURCES = adsr.c adsr.h spu.c spu.h cfg.c cfg.h dma.c dma.h gauss_i.h freeze.c reverb.c reverb.h registers.c registers.h externals.c externals.h dsoundoss.h psemuxa.h regs.h xa.c xa.h stdafx.h libDFSound_la_CPPFLAGS = $(AM_CPPFLAGS) libDFSound_la_LDFLAGS = -module -avoid-version libDFSound_la_LIBADD = -lpthread -lm if SOUND_ALSA libDFSound_la_SOURCES += alsa.c libDFSound_la_CPPFLAGS += -DUSEALSA=1 libDFSound_la_LIBADD += $(ALSA_LIBS) endif if SOUND_OSS libDFSound_la_SOURCES += oss.c libDFSound_la_CPPFLAGS += -DUSEOSS=1 endif if SOUND_PULSEAUDIO libDFSound_la_SOURCES += pulseaudio.c libDFSound_la_CPPFLAGS += -DUSEPULSEAUDIO=1 $(PULSEAUDIO_CFLAGS) libDFSound_la_LIBADD += $(PULSEAUDIO_LIBS) endif if SOUND_SDL libDFSound_la_SOURCES += sdl.c libDFSound_la_CPPFLAGS += -DUSESDL=1 $(SDL_CFLAGS) libDFSound_la_LIBADD += $(SDL_LIBS) endif if SOUND_OPENAL libDFSound_la_SOURCES += openal.c libDFSound_la_CPPFLAGS += -DUSEOPENAL=1 libDFSound_la_LIBADD += $(OPENAL_LIBS) endif if SOUND_NULL libDFSound_la_SOURCES += nullsnd.c libDFSound_la_CPPFLAGS += -DUSENULL=1 endif bin_PROGRAMS = cfgDFSound cfgDFSound_CPPFLAGS = -DLOCALE_DIR=\"${datadir}/locale/\" \ -DDATADIR=\"${datadir}/psemu/\" \ $(GTK3_CFLAGS) $(AM_CPPFLAGS) cfgDFSound_SOURCES = spucfg-0.1df/main.c cfgDFSound_LDADD = $(GTK3_LIBS) glade_DATA = spucfg-0.1df/dfsound.ui gladedir = $(datadir)/psemu/ EXTRA_DIST = $(glade_DATA)