emulation: -opaque texture pixels -something better than my 0xfe alpha hack -finish implementing, not just sprite -masked drawing (silent hill) -subtractive blending? -VRAM read -texture mirroring -use software polygon clip test, not opengl clipping -Texture window: repeating instead of scaling - difficult! -lines, dots as 1 unit width rectangle -check for clut changes optimization/features: -change 11bit gpu integers to union bitfields - probably won't help much, but hey, it'll be elegant :) -fix psx texture pixel co-ords so we can turn on bilinear filtering and antialiasing. -rewrite texturing -check vram uploads for updates to subtexture -rewrite (and fix) blending -render to texture for psx front/back buffer -implement black & STP pixels as stencil -needed for masked drawing anyway... -(would this also fix FF7 outlines when bilinear filtered textures are enabled?) -upscale textures -pixel shaders Pcsx: -save states -fullscreen toggle -gui config -fps display