/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ // 7-25-2010 Wei Mingzhi // Removed everything unrelated to Mac OS X Joystick support. #include "SDL_config.h" /* Initialization code for SDL */ #include "SDL.h" /* Initialization/Cleanup routines */ extern int SDL_JoystickInit(void); extern void SDL_JoystickQuit(void); /* The current SDL version */ static SDL_version version = { SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL }; /* The initialized subsystems */ static Uint32 SDL_initialized = 0; int SDL_InitSubSystem(Uint32 flags) { /* Initialize the joystick subsystem */ if ( (flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK) ) { if ( SDL_JoystickInit() < 0 ) { return(-1); } SDL_initialized |= SDL_INIT_JOYSTICK; } return(0); } int SDL_Init(Uint32 flags) { /* Clear the error message */ SDL_ClearError(); /* Initialize the desired subsystems */ if ( SDL_InitSubSystem(flags) < 0 ) { return(-1); } return(0); } void SDL_QuitSubSystem(Uint32 flags) { /* Shut down requested initialized subsystems */ if ( (flags & SDL_initialized & SDL_INIT_JOYSTICK) ) { SDL_JoystickQuit(); SDL_initialized &= ~SDL_INIT_JOYSTICK; } } Uint32 SDL_WasInit(Uint32 flags) { if ( ! flags ) { flags = SDL_INIT_EVERYTHING; } return (SDL_initialized&flags); } void SDL_Quit(void) { /* Quit all subsystems */ SDL_QuitSubSystem(SDL_INIT_EVERYTHING); } /* Return the library version number */ const SDL_version * SDL_Linked_Version(void) { return(&version); }