From b697f2a8b4100865f6fa2c28faacd8b96f6c7880 Mon Sep 17 00:00:00 2001 From: "SND\\weimingzhi_cp" Date: Thu, 30 Dec 2010 03:31:55 +0000 Subject: intltoolize. (for gtkbuilder) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61593 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- plugins/peopsxgl/Makefile.am | 2 +- plugins/peopsxgl/gpucfg/gpucfg-newstyle2.glade | 1208 ------------------------ plugins/peopsxgl/gpucfg/main.c | 2 +- plugins/peopsxgl/gpucfg/peopsxgl.ui | 1208 ++++++++++++++++++++++++ 4 files changed, 1210 insertions(+), 1210 deletions(-) delete mode 100644 plugins/peopsxgl/gpucfg/gpucfg-newstyle2.glade create mode 100644 plugins/peopsxgl/gpucfg/peopsxgl.ui (limited to 'plugins') diff --git a/plugins/peopsxgl/Makefile.am b/plugins/peopsxgl/Makefile.am index 9875cbfe..f0bb949a 100644 --- a/plugins/peopsxgl/Makefile.am +++ b/plugins/peopsxgl/Makefile.am @@ -18,6 +18,6 @@ bin_PROGRAMS = cfgpeopsxgl cfgpeopsxgl_SOURCES = gpucfg/main.c cfgpeopsxgl_LDADD = $(GTK2_LIBS) -glade_DATA = gpucfg/gpucfg-newstyle2.glade +glade_DATA = gpucfg/peopsxgl.ui gladedir = $(datadir)/psemu/ #EXTRA_DIST = $(glade_DATA) diff --git a/plugins/peopsxgl/gpucfg/gpucfg-newstyle2.glade b/plugins/peopsxgl/gpucfg/gpucfg-newstyle2.glade deleted file mode 100644 index 538c08ce..00000000 --- a/plugins/peopsxgl/gpucfg/gpucfg-newstyle2.glade +++ /dev/null @@ -1,1208 +0,0 @@ - - - - - - - - - - - - 0: Emulated vram - ok most times - - - 1: Gfx card buffer reads - - - 2: Gfx card buffer moves - - - 3: Gfx buffer reads - - - 4: Full Software (FVP) - - - - - - - - - - - 0: None - Fastest, most glitches - - - 1: Minimum - Missing screens - - - 2: Standard - OK for most games - - - 3: Enhanced - Shows more stuff - - - 4: Extended - Causing garbage - - - - - - - - - - - 0: Emulated vram - Needs FVP - - - 1: Black - Fast, no effects - - - 2: Gfx card buffer - Can be slow - - - 3: Gfx card - - - - - - - - - - - 0: None (standard) - - - 1: 2xSaI (much vram needed) - - - 2: Scaled (needs tex filtering) - - - - - - - - - - - 0: None - - - 1: Standard - Glitches will happen - - - 2: Extended - No black borders - - - 3: Standard without sprites - unfiltered 2D - - - 4: Extended without sprites - unfiltered 2D - - - 5: Standard + smoothed sprites - - - 6: Extended + smoothed sprites - - - - - - - - - - - 0: don't care - Use driver's default textures - - - 1: 4444 - Fast, but less colorful - - - 2: 5551 - Nice colors, bad transparency - - - 3: 8888 - Best colors, more ram needed - - - 4: BGR8888 - Faster on some cards - - - - - 5 - P.E.Op.S. MesaGL PSX GPU configuration... - False - True - center - normal - - - vertical - - - 5 - - - 0 - - - 5 - vertical - - - True - 2 - 3 - - - Fullscreen - True - False - True - - - 2 - 3 - - - - - True - 5 - - - - 1 - 2 - - - - - True - - - - 1 - 2 - 1 - 2 - - - - - 0 - Width: - right - - - - - 0 - Height: - right - - - 1 - 2 - - - - - - - - 0 - - - - - Dithering - False - False - True - - - False - False - 1 - - - - - Keep psx aspect ratio - False - False - True - - - False - False - 2 - - - - - - - Window options - - - - - 0 - - - - - 0 - - - 5 - vertical - - - True - - - True - vertical - 2 - - - 0 - Quality: - - - False - 0 - - - - - 0 - Filtering: - - - False - 1 - - - - - 0 - HiRes Tex: - - - False - 2 - - - - - 0 - - - - - True - vertical - 2 - - - liststore1 - - - - 0 - - - - - 0 - - - - - liststore2 - - - - 0 - - - - - 1 - - - - - liststore3 - - - - 0 - - - - - 2 - - - - - 1 - - - - - 0 - - - - - - - VRam size in MBytes (0..1024, 0=auto): - center - - - False - 0 - - - - - True - - - False - False - 5 - 1 - - - - - 1 - - - - - - - Textures - - - - - 1 - - - - - 0 - - - - - True - 5 - - - 0 - - - 5 - vertical - - - Show FPS display on startup - True - False - True - - - False - False - 0 - - - - - Use FPS limit - True - False - True - - - False - 1 - - - - - Use Frame skipping - True - False - True - - - False - False - 2 - - - - - FPS limit auto-detection - True - False - True - rdbLimMan - - - False - False - 3 - - - - - - - FPS limit manual - True - False - True - True - - - False - False - 0 - - - - - True - - - False - False - 5 - 1 - - - - - FPS - center - - - False - False - 2 - - - - - False - False - 4 - - - - - - - Framerate - - - - - 0 - - - - - 0 - - - 5 - vertical - - - True - - - True - vertical - - - True - - - True - vertical - 2 - - - 0 - Offscreen Drawing: - - - False - 0 - - - - - 0 - Framebuffer textures: - - - False - 1 - - - - - 0 - Framebuffer access: - - - False - 2 - - - - - 0 - - - - - True - vertical - 2 - - - liststore5 - - - - 0 - 0 - - - - - False - False - 0 - - - - - liststore6 - - - - 0 - - - - - False - False - 1 - - - - - liststore4 - - - - 0 - - - - - 2 - - - - - 1 - - - - - 0 - - - - - Mask bit detection (needed by a few games, zbuffer) - True - False - True - - - 1 - - - - - Alpha Multipass (correct opaque texture areas) - True - False - True - - - 2 - - - - - Advanced blending (Accurate psx color emulation) - True - False - True - - - 3 - - - - - 0 - - - - - 0 - - - - - - - Compatibility - - - - - 1 - - - - - 1 - - - - - 5 - - - 0 - - - 5 - vertical - - - - - Scanlines - False - False - True - - - False - False - 0 - - - - - Blending (0..255,-1=dot): - center - - - False - False - 13 - 1 - - - - - True - - - False - False - 2 - - - - - False - False - 0 - - - - - Unfiltered MDECs (small movie speedup) - False - False - True - - - False - False - 1 - - - - - Force 15 bit framebuffer updates (faster movies) - False - False - True - - - False - False - 2 - - - - - Line mode (polygons will not get filled) - False - False - True - - - False - False - 3 - - - - - Polygon anti-aliasing (slow with most cards) - False - False - True - - - False - False - 4 - - - - - Use OpenGL extensions (recommended) - False - False - True - - - False - False - 5 - - - - - Screen smoothing (can be slow or unsupported) - False - False - True - - - False - False - 6 - - - - - - - Misc - - - - - 0 - - - - - 0 - - - 5 - vertical - - - Use game fixes - False - False - True - - - 0 - - - - - 9 - 2 - True - - - 01: Battle cursor (FF7) - False - False - True - - - - - 02: Direct FB updates - False - False - True - - - 1 - 2 - - - - - 04: Black brightness (Lunar) - False - False - True - - - 2 - 3 - - - - - 08: Swap front detection - False - False - True - - - 3 - 4 - - - - - 10: Disable coord check - False - False - True - - - 4 - 5 - - - - - 20: No blue glitches (LoD) - False - False - True - - - 5 - 6 - - - - - 40: Soft FB access - False - False - True - - - 6 - 7 - - - - - 80: PC fps calculation - False - False - True - - - 7 - 8 - - - - - 100: Old frame skipping - False - False - True - - - 8 - 9 - - - - - 200: Yellow rect (FF9) - False - False - True - - - 1 - 2 - - - - - 400: No subtr. blending - False - False - True - - - 1 - 2 - 1 - 2 - - - - - 800: Lazy upload (DW7) - False - False - True - - - 1 - 2 - 2 - 3 - - - - - 1000: Odd/even hack - False - False - True - - - 1 - 2 - 3 - 4 - - - - - 2000: Adjust screen width - False - False - True - - - 1 - 2 - 4 - 5 - - - - - 4000: Old texture filtering - False - False - True - - - 1 - 2 - 5 - 6 - - - - - 8000: Additional uploads - False - False - True - - - 1 - 2 - 6 - 7 - - - - - 10000: unused - False - False - True - - - 1 - 2 - 7 - 8 - - - - - 20000: fake 'gpu busy' - False - False - True - - - 1 - 2 - 8 - 9 - - - - - 1 - - - - - - - Special game fixes - - - - - 1 - - - - - 2 - - - - - center - - - gtk-ok - True - False - False - True - - - False - False - 0 - - - - - gtk-cancel - True - False - False - True - - - False - False - 1 - - - - - False - end - 3 - - - - - - btnSave - btnCancel - - - - 5 - dialog - P.E.Op.S. MesaGL PSX GPU - 1.78 - Coded by: Pete Bernert - Release date: 01.04.2009 - http://www.pbernert.com - http://www.pbernert.com - - - True - vertical - 2 - - - - - - True - end - - - False - end - 0 - - - - - - diff --git a/plugins/peopsxgl/gpucfg/main.c b/plugins/peopsxgl/gpucfg/main.c index af93df17..199160c2 100644 --- a/plugins/peopsxgl/gpucfg/main.c +++ b/plugins/peopsxgl/gpucfg/main.c @@ -32,7 +32,7 @@ int main (int argc, char *argv[]) wndMain = gtk_builder_new(); gtk_builder_set_translation_domain(wndMain, PACKAGE_NAME); - if (!gtk_builder_add_from_file (wndMain, DATADIR "gpucfg-newstyle2.glade", &error)) + if (!gtk_builder_add_from_file (wndMain, DATADIR "peopsxgl.ui", &error)) { g_warning ("Couldn't load builder file: %s", error->message); g_error_free (error); diff --git a/plugins/peopsxgl/gpucfg/peopsxgl.ui b/plugins/peopsxgl/gpucfg/peopsxgl.ui new file mode 100644 index 00000000..538c08ce --- /dev/null +++ b/plugins/peopsxgl/gpucfg/peopsxgl.ui @@ -0,0 +1,1208 @@ + + + + + + + + + + + + 0: Emulated vram - ok most times + + + 1: Gfx card buffer reads + + + 2: Gfx card buffer moves + + + 3: Gfx buffer reads + + + 4: Full Software (FVP) + + + + + + + + + + + 0: None - Fastest, most glitches + + + 1: Minimum - Missing screens + + + 2: Standard - OK for most games + + + 3: Enhanced - Shows more stuff + + + 4: Extended - Causing garbage + + + + + + + + + + + 0: Emulated vram - Needs FVP + + + 1: Black - Fast, no effects + + + 2: Gfx card buffer - Can be slow + + + 3: Gfx card + + + + + + + + + + + 0: None (standard) + + + 1: 2xSaI (much vram needed) + + + 2: Scaled (needs tex filtering) + + + + + + + + + + + 0: None + + + 1: Standard - Glitches will happen + + + 2: Extended - No black borders + + + 3: Standard without sprites - unfiltered 2D + + + 4: Extended without sprites - unfiltered 2D + + + 5: Standard + smoothed sprites + + + 6: Extended + smoothed sprites + + + + + + + + + + + 0: don't care - Use driver's default textures + + + 1: 4444 - Fast, but less colorful + + + 2: 5551 - Nice colors, bad transparency + + + 3: 8888 - Best colors, more ram needed + + + 4: BGR8888 - Faster on some cards + + + + + 5 + P.E.Op.S. MesaGL PSX GPU configuration... + False + True + center + normal + + + vertical + + + 5 + + + 0 + + + 5 + vertical + + + True + 2 + 3 + + + Fullscreen + True + False + True + + + 2 + 3 + + + + + True + 5 + + + + 1 + 2 + + + + + True + + + + 1 + 2 + 1 + 2 + + + + + 0 + Width: + right + + + + + 0 + Height: + right + + + 1 + 2 + + + + + + + + 0 + + + + + Dithering + False + False + True + + + False + False + 1 + + + + + Keep psx aspect ratio + False + False + True + + + False + False + 2 + + + + + + + Window options + + + + + 0 + + + + + 0 + + + 5 + vertical + + + True + + + True + vertical + 2 + + + 0 + Quality: + + + False + 0 + + + + + 0 + Filtering: + + + False + 1 + + + + + 0 + HiRes Tex: + + + False + 2 + + + + + 0 + + + + + True + vertical + 2 + + + liststore1 + + + + 0 + + + + + 0 + + + + + liststore2 + + + + 0 + + + + + 1 + + + + + liststore3 + + + + 0 + + + + + 2 + + + + + 1 + + + + + 0 + + + + + + + VRam size in MBytes (0..1024, 0=auto): + center + + + False + 0 + + + + + True + + + False + False + 5 + 1 + + + + + 1 + + + + + + + Textures + + + + + 1 + + + + + 0 + + + + + True + 5 + + + 0 + + + 5 + vertical + + + Show FPS display on startup + True + False + True + + + False + False + 0 + + + + + Use FPS limit + True + False + True + + + False + 1 + + + + + Use Frame skipping + True + False + True + + + False + False + 2 + + + + + FPS limit auto-detection + True + False + True + rdbLimMan + + + False + False + 3 + + + + + + + FPS limit manual + True + False + True + True + + + False + False + 0 + + + + + True + + + False + False + 5 + 1 + + + + + FPS + center + + + False + False + 2 + + + + + False + False + 4 + + + + + + + Framerate + + + + + 0 + + + + + 0 + + + 5 + vertical + + + True + + + True + vertical + + + True + + + True + vertical + 2 + + + 0 + Offscreen Drawing: + + + False + 0 + + + + + 0 + Framebuffer textures: + + + False + 1 + + + + + 0 + Framebuffer access: + + + False + 2 + + + + + 0 + + + + + True + vertical + 2 + + + liststore5 + + + + 0 + 0 + + + + + False + False + 0 + + + + + liststore6 + + + + 0 + + + + + False + False + 1 + + + + + liststore4 + + + + 0 + + + + + 2 + + + + + 1 + + + + + 0 + + + + + Mask bit detection (needed by a few games, zbuffer) + True + False + True + + + 1 + + + + + Alpha Multipass (correct opaque texture areas) + True + False + True + + + 2 + + + + + Advanced blending (Accurate psx color emulation) + True + False + True + + + 3 + + + + + 0 + + + + + 0 + + + + + + + Compatibility + + + + + 1 + + + + + 1 + + + + + 5 + + + 0 + + + 5 + vertical + + + + + Scanlines + False + False + True + + + False + False + 0 + + + + + Blending (0..255,-1=dot): + center + + + False + False + 13 + 1 + + + + + True + + + False + False + 2 + + + + + False + False + 0 + + + + + Unfiltered MDECs (small movie speedup) + False + False + True + + + False + False + 1 + + + + + Force 15 bit framebuffer updates (faster movies) + False + False + True + + + False + False + 2 + + + + + Line mode (polygons will not get filled) + False + False + True + + + False + False + 3 + + + + + Polygon anti-aliasing (slow with most cards) + False + False + True + + + False + False + 4 + + + + + Use OpenGL extensions (recommended) + False + False + True + + + False + False + 5 + + + + + Screen smoothing (can be slow or unsupported) + False + False + True + + + False + False + 6 + + + + + + + Misc + + + + + 0 + + + + + 0 + + + 5 + vertical + + + Use game fixes + False + False + True + + + 0 + + + + + 9 + 2 + True + + + 01: Battle cursor (FF7) + False + False + True + + + + + 02: Direct FB updates + False + False + True + + + 1 + 2 + + + + + 04: Black brightness (Lunar) + False + False + True + + + 2 + 3 + + + + + 08: Swap front detection + False + False + True + + + 3 + 4 + + + + + 10: Disable coord check + False + False + True + + + 4 + 5 + + + + + 20: No blue glitches (LoD) + False + False + True + + + 5 + 6 + + + + + 40: Soft FB access + False + False + True + + + 6 + 7 + + + + + 80: PC fps calculation + False + False + True + + + 7 + 8 + + + + + 100: Old frame skipping + False + False + True + + + 8 + 9 + + + + + 200: Yellow rect (FF9) + False + False + True + + + 1 + 2 + + + + + 400: No subtr. blending + False + False + True + + + 1 + 2 + 1 + 2 + + + + + 800: Lazy upload (DW7) + False + False + True + + + 1 + 2 + 2 + 3 + + + + + 1000: Odd/even hack + False + False + True + + + 1 + 2 + 3 + 4 + + + + + 2000: Adjust screen width + False + False + True + + + 1 + 2 + 4 + 5 + + + + + 4000: Old texture filtering + False + False + True + + + 1 + 2 + 5 + 6 + + + + + 8000: Additional uploads + False + False + True + + + 1 + 2 + 6 + 7 + + + + + 10000: unused + False + False + True + + + 1 + 2 + 7 + 8 + + + + + 20000: fake 'gpu busy' + False + False + True + + + 1 + 2 + 8 + 9 + + + + + 1 + + + + + + + Special game fixes + + + + + 1 + + + + + 2 + + + + + center + + + gtk-ok + True + False + False + True + + + False + False + 0 + + + + + gtk-cancel + True + False + False + True + + + False + False + 1 + + + + + False + end + 3 + + + + + + btnSave + btnCancel + + + + 5 + dialog + P.E.Op.S. MesaGL PSX GPU + 1.78 + Coded by: Pete Bernert + Release date: 01.04.2009 + http://www.pbernert.com + http://www.pbernert.com + + + True + vertical + 2 + + + + + + True + end + + + False + end + 0 + + + + + + -- cgit v1.2.3