From 51cf70467dfbcca5fbce7f25761678dd8b487d4e Mon Sep 17 00:00:00 2001 From: "SND\\weimingzhi_cp" Date: Sat, 9 May 2009 10:25:10 +0000 Subject: Integrated P.E.Op.S OpenGL plugin into the build tree (still does NOT work on x86_64) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23342 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- plugins/peopsxgl/menu.c | 1446 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1446 insertions(+) create mode 100644 plugins/peopsxgl/menu.c (limited to 'plugins/peopsxgl/menu.c') diff --git a/plugins/peopsxgl/menu.c b/plugins/peopsxgl/menu.c new file mode 100644 index 00000000..8cc85c53 --- /dev/null +++ b/plugins/peopsxgl/menu.c @@ -0,0 +1,1446 @@ +/*************************************************************************** + menu.c - description + ------------------- + begin : Sun Mar 08 2009 + copyright : (C) 1999-2009 by Pete Bernert + web : www.pbernert.com + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. See also the license.txt file for * + * additional informations. * + * * + ***************************************************************************/ + +#include "stdafx.h" + +#define _IN_MENU + +#include "externals.h" +#include "draw.h" +#include "menu.h" +#include "gpu.h" + +unsigned long dwCoreFlags=0; +PSXPoint_t ptCursorPoint[8]; +unsigned short usCursorActive=0; + +//////////////////////////////////////////////////////////////////////// +// field with menu chars... like good old C64 time :) +//////////////////////////////////////////////////////////////////////// + +GLubyte texrasters[40][12]= { + +// 0,0 FPS +{0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f}, +{0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f}, +{0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3}, +{0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0}, +// 4,0 0 +{0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c}, +// 5,0 1 +{0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18}, +// 6,0 2 +{0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e}, +// 7,0 3 + +{0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e}, +// 0,1 4 +{0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c}, +// 1,1 5 +{0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff}, +// 2,1 6 +{0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e}, +// 3,1 7 +{0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff}, +// 4,1 8 +{0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e}, +// 5,1 9 +{0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e}, +// 6,1 smiley +{0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00}, +// 7,1 sun +{0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00}, + +// 0,2 fl + empty box +{0xff,0x81,0x81,0x81,0xff,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8}, +// 1,2 fs + grey box +{0xff,0xab,0xd5,0xab,0xff,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8}, +// 2,2 od + filled box +{0xff,0xff,0xff,0xff,0xff,0x00,0x66,0x95,0x95,0x95,0x96,0x60}, +// 3,2 fi + half grey box +{0xff,0xa1,0xd1,0xa1,0xff,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8}, +// 4,2 di + half filled box +{0xff,0xf1,0xf1,0xf1,0xff,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0}, +// 5,2 am + grey box +{0xff,0xab,0xd5,0xab,0xff,0x00,0x95,0x95,0x95,0xf7,0x95,0x60}, +// 6,2 ab + filled box +{0xff,0xff,0xff,0xff,0xff,0x00,0x97,0x95,0x96,0xf5,0x96,0x60}, +// 7,2 fa +{0x00,0x00,0x00,0x00,0x00,0x00,0x85,0x85,0x87,0xf5,0x82,0xf8}, + +// 0,3 fb +{0xff,0x8b,0x85,0x8b,0xff,0x00,0x82,0x82,0x82,0xe2,0x87,0xf8}, +// 1,3 gf +{0xff,0x8f,0x8f,0x8f,0xff,0x00,0x74,0x94,0x96,0xb4,0x87,0x70}, +// 2,3 D +{0xff,0x00,0xfc,0xc6,0xc3,0xc3,0xc3,0xc3,0xc6,0xfc,0x00,0xff}, +// 3,3 G +{0xff,0x00,0x3e,0x63,0xc3,0xc7,0xc0,0xc0,0x63,0x3e,0x00,0xff}, +// 4,3 +{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, +// 5,3 +{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, +// 6,3 tex pal smiley +{0x00,0x3c,0x7e,0xe7,0xdb,0xff,0xdb,0xff,0x7e,0x3c,0x00,0x00}, +// 7,3 +{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, + +// 0,4 subtract blending (moon) +{0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00}, +// 1,4 blurring +{0x00,0x7e,0x93,0xa5,0x93,0xc9,0x93,0xa5,0x93,0x7e,0x00,0x00}, +// 2,4 (M) +{0xff,0x00,0xc3,0xc3,0xc3,0xdb,0xff,0xe7,0xc3,0x81,0x00,0xff}, +// 3,4 (A) +{0xff,0x00,0xc3,0xc3,0xff,0xc3,0xc3,0x66,0x3c,0x18,0x00,0xff}, +// 4,4 blank +{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, +// 5,4 +{0x00,0xfe,0xc5,0x62,0x35,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00}, +// 6,4 <- +{0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10}, +// 7,4 . +{0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} +}; + +//////////////////////////////////////////////////////////////////////// +// create lists/stuff for fonts +// (as a matter of fact: no more display list used, just a texture) +//////////////////////////////////////////////////////////////////////// + +GLuint gTexFontName=0; +GLuint gTexPicName=0; +GLuint gTexCursorName=0; + +void MakeDisplayLists(void) // MAKE FONT +{ + GLubyte TexBytes[64][64][3]; // we use a 64x64 texture + int x,y,i,j,n=0; GLubyte col,IB; + + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + memset(TexBytes,0,64*64*3); + + for(y=0;y<5;y++) // create texture out of raster infos + { + for(x=0;x<8;x++,n++) + { + for(i=0;i<12;i++) + { + IB=texrasters[n][i]; + for(j=0;j<8;j++) + { + if(IB&(1<<(7-j))) col=255; else col=0; + TexBytes[y*12+i][x*8+j][0]=col; + TexBytes[y*12+i][x*8+j][1]=col; + TexBytes[y*12+i][x*8+j][2]=col; + } + } + } + } + + glGenTextures(1, &gTexFontName); // set tex params for font texture + glBindTexture(GL_TEXTURE_2D, gTexFontName); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 64, 0, GL_RGB, + GL_UNSIGNED_BYTE,TexBytes); +} + +//////////////////////////////////////////////////////////////////////// +// kill existing font stuff +//////////////////////////////////////////////////////////////////////// + +void KillDisplayLists(void) +{ + if(gTexFontName) // del font/info textures + {glDeleteTextures(1,&gTexFontName);gTexFontName=0;} + if(gTexPicName) + {glDeleteTextures(1,&gTexPicName);gTexPicName=0;} + if(gTexCursorName) + {glDeleteTextures(1,&gTexCursorName);gTexCursorName=0;} +} + +//////////////////////////////////////////////////////////////////////// +// display text/infos in gpu menu +//////////////////////////////////////////////////////////////////////// + +#ifdef OWNSCALE +#define DRAWTEXCHAR glTexCoord2f(fX1/256.0f,fY2/256.0f);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1/256.0f,fY1/256.0f);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY1/256.0f);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY2/256.0f);glVertex3f(fXS2,fYS2,1.0f); +#else +#define DRAWTEXCHAR glTexCoord2f(fX1,fY2);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1,fY1);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2,fY1);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2,fY2);glVertex3f(fXS2,fYS2,1.0f); +#endif + +int iMPos=0; + +void DisplayText(void) +{ + int iX,iY,i; + GLfloat fX1,fY1,fX2,fY2,fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC,fYD; + + glDisable(GL_SCISSOR_TEST); // disable unwanted ogl states + glDisable(GL_ALPHA_TEST); + if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} + if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} + if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} + + gTexName=gTexFontName; + glBindTexture(GL_TEXTURE_2D,gTexFontName); // now set font texture + + fYD=fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations + fYS1=12.0f*fYSC;fYSC*=13.0f; + fYS2=0.0f; + fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; + fXSC= 8.0f*fXS;fXS*=10.0f; + fXS1=0.0f; + fXS2=50.0f*fXS; // 3 is one option + +#ifdef OWNSCALE + vertex[0].c.lcol=0xff00ff00; // set menu text color +#else + vertex[0].c.lcol=0xff00ffff; // set menu text color +#endif + + SETCOL(vertex[0]); + + glBegin(GL_QUADS); + +#ifdef OWNSCALE + glTexCoord2f(128.0f/256.0f,240.0f/256.0f); // make blank (ownscale) + glVertex3f(fXS1,fYS2,0.99996f); + glTexCoord2f(128.0f/256.0f,192.0f/256.0f); + glVertex3f(fXS1,fYSC,0.99996f); + glTexCoord2f(160.0f/256.0f,192.0f/256.0f); + glVertex3f(fXS2,fYSC,0.99996f); + glTexCoord2f(160.0f/256.0f,240.0f/256.0f); + glVertex3f(fXS2,fYS2,0.99996f); +#else + glTexCoord2f(128.0f,240.0f); // make blank + glVertex3f(fXS1,fYS2,0.99996f); + glTexCoord2f(128.0f,192.0f); + glVertex3f(fXS1,fYSC,0.99996f); + glTexCoord2f(160.0f,192.0f); + glVertex3f(fXS2,fYSC,0.99996f); + glTexCoord2f(160.0f,240.0f); + glVertex3f(fXS2,fYS2,0.99996f); +#endif + + fXS1=0.0f;fXS2=4.0f*fXSC; // draw fps + fX1=0.0f; fX2=128.0f; + fY1=0.0f; fY2=48.0f; + DRAWTEXCHAR; + + fYSC=fXS1=3.0f*fXS; // start pos of numbers + + i=0;do // paint fps numbers + { + iX=4;iY=4; + if(szDispBuf[i]>='0' && szDispBuf[i]<='3') + {iX=4+szDispBuf[i]-'0';iY=0;} + else + if(szDispBuf[i]>='4' && szDispBuf[i]<='9') + {iX=szDispBuf[i]-'4';iY=1;} + else + if(szDispBuf[i]=='.') + {iX=7;iY=4;} + else + if(szDispBuf[i]==0) break; + + fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; + fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; + fXS1+=fXS; + fXS2=fXS1+fXSC; + + DRAWTEXCHAR; + + i++; + } + while(i); + + //----------------------------------------------------// + // draw small chars + //----------------------------------------------------// + + fXS1=12.0f*fXS;fYS1=6.0f*fYD; + fY1=120.0f;fY2=144.0f; + fX1=0.0f;fX2=32.0f; + + for(i=0;i<8;i++) + { + fXS2=fXS1+fXSC; + DRAWTEXCHAR; + fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC; + } + + fY1=168.0f;fY2=192.0f; + fX1=0.0f;fX2=32.0f; + + for(i=0;i<2;i++) + { + fXS2=fXS1+fXSC; + DRAWTEXCHAR; + fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC; + } + + //----------------------------------------------------// + + fYSC=fXS+fXS; + + fYS1=12.0f*fYD; + + if(iBlurBuffer && gTexBlurName) // blur + { + fXS1-=fXS;fY1=192.0f;fY2=240.0f; + fXS2=fXS1+fXSC;fX1=32.0f;fX2=64.0f; + DRAWTEXCHAR; + fXS1+=fXS; + } + + fY1=48.0f;fY2=96.0f; + + if(bGLExt) // packed pixel + { + fXS2=fXS1+fXSC;fX1=192.0f;fX2=224.0f; + DRAWTEXCHAR; + } + + if(glColorTableEXTEx) // tex wnd pal + { + fY1=144.0f;fY2=192.0f; + fXS2=fXS1+fXSC;fX1=192.0f; + if(bGLExt) {fX2=208.0f;fXS2-=fXSC/2.0f;} + else fX2=224.0f; + DRAWTEXCHAR; + fY1=48.0f;fY2=96.0f; + } + + if(!bUseMultiPass && glBlendEquationEXTEx) // multipass blend + { + fY1=192.0f;fY2=240.0f; + fXS1+=fYSC-fXSC;fXS2=fXS1+fXSC;fX1=0.0f;fX2=32.0f; + DRAWTEXCHAR; + fXS1+=fXSC; + fY1=48.0f;fY2=96.0f; + } + else fXS1+=fYSC; + + if(bGLBlend) // modulate2x + { + fXS2=fXS1+fXSC;fX1=224.0f;fX2=256.0f; + DRAWTEXCHAR; + } + + fY1=192.0f;fY2=240.0f; + + if(iHiResTextures) // 2x textures + { + fXS1+=fYSC-fXS;fXS2=fXS1+fXSC; + fX1=160.0f;fX2=192.0f; + DRAWTEXCHAR; + fXS1+=fXS; + } + else fXS1+=fYSC; + + if(dwCoreFlags&1) //A + { + fXS2=fXS1+fXSC;fX1=96.0f;fX2=128.0f; + DRAWTEXCHAR; + } + + if(dwCoreFlags&2) //M + { + fXS2=fXS1+fXSC;fX1=64.0f;fX2=96.0f; + DRAWTEXCHAR; + } + + // 00 -> digital, 01 -> analog, 02 -> mouse, 03 -> gun + if(dwCoreFlags&0xff00) //A/M/G/D + { + int k; + + fXS2=fXS1+fXSC; + + if((dwCoreFlags&0x0f00)==0x0000) // D + { + fY1=144.0f;fY2=192.0f; + fX1=64.0f;fX2=96.0f; + } + else + if((dwCoreFlags&0x0f00)==0x0100) // A + { + fX1=96.0f;fX2=128.0f; + } + else + if((dwCoreFlags&0x0f00)==0x0200) // M + { + fX1=64.0f;fX2=96.0f; + } + else + if((dwCoreFlags&0x0f00)==0x0300) // G + { + fY1=144.0f;fY2=192.0f; + fX1=96.0f;fX2=128.0f; + } + DRAWTEXCHAR; + + k=(dwCoreFlags&0xf000)>>12; // number + fXS1+=fXS; + fXS2=fXS1+fXSC; + iX=4;iY=4; + if(k>=0 && k<=3) + {iX=4+k;iY=0;} + else + if(k>=4 && k<=9) + {iX=k-4;iY=1;} + fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; + fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; + DRAWTEXCHAR; + } + + fXS1+=fYSC; + + if(lSelectedSlot) // save state num + { + fXS2=fXS1+fXSC; + iX=4;iY=4; + if(lSelectedSlot>=0 && lSelectedSlot<=3) + {iX=4+lSelectedSlot;iY=0;} + else + if(lSelectedSlot>=4 && lSelectedSlot<=9) + {iX=lSelectedSlot-4;iY=1;} + fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; + fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; + DRAWTEXCHAR; + } + + fXS1=(GLfloat)(13+iMPos*3)*fXS;fXS2=fXS1+fXSC; // arrow + fX1=192.0f; fX2=224.0f; + fY1=192.0f; fY2=240.0f; + DRAWTEXCHAR; + + ///////////////// + + fXS1=12.0f*fXS;fXS2=fXS1+fXSC; + fYS2=6.0f*fYD;fYSC=3.0f*fXS; + fY1=96.0f;fY2=120.0f; + + if(bUseFrameLimit) // frame limit + { + if(iFrameLimit==2) {fX1=64.0f;fX2=96.0f;} + else {fX1=32.0f;fX2=64.0f;} + } + else {fX1=0.0f ;fX2=32.0f;} + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(bUseFrameSkip) {fX1=64.0f;fX2=96.0f;} // frame skip + else {fX1=0.0f ;fX2=32.0f;} + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(iOffscreenDrawing) fX1=(iOffscreenDrawing+2)*32.0f;// offscreen drawing + else fX1=0.0f; + fX2=fX1+32.0f; + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(iFilterType<5) fX1=iFilterType*32.0f; // texture filter + else {fX1=(iFilterType-5)*32.0f;fY1=144.0f;fY2=168.0f;} + fX2=fX1+32.0f; + DRAWTEXCHAR; + if(iFilterType>=5) {fY1=96.0f;fY2=120.0f;} + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(bDrawDither) {fX1=64.0f;fX2=96.0f;} // dithering + else {fX1=0.0f ;fX2=32.0f;} + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(bOpaquePass) {fX1=64.0f;fX2=96.0f;} // opaque pass + else {fX1=0.0f ;fX2=32.0f;} + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(bAdvancedBlend) {fX1=64.0f;fX2=96.0f;} // advanced blend + else {fX1=0.0f ;fX2=32.0f;} + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(!iFrameReadType) fX1=0.0f; // framebuffer reading + else if(iFrameReadType==2) {fX1=0.0f;fY1=144.0f;fY2=168.0f;} + else fX1=(iFrameReadType+2)*32.0f; + fX2=fX1+32.0f; + DRAWTEXCHAR; + if(iFrameReadType==2) {fY1=96.0f;fY2=120.0f;} + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(iFrameTexType<2) fX1=iFrameTexType*32.0f; // frame texture + else fX1=iFrameTexType*64.0f; + fX2=fX1+32.0f; + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + if(dwActFixes) {fX1=64.0f;fX2=96.0f;} // game fixes + else {fX1=0.0f ;fX2=32.0f;} + DRAWTEXCHAR; + fXS1+=fYSC;fXS2=fXS1+fXSC; + + ///////////////// + + glEnd(); + + glEnable(GL_ALPHA_TEST); // repair needed states + glEnable(GL_SCISSOR_TEST); +} + +//////////////////////////////////////////////////////////////////////// + +void HideText(void) +{ + GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC; + + glDisable(GL_SCISSOR_TEST); // turn off unneeded ogl states + glDisable(GL_ALPHA_TEST); + if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} + if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} + if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} + + fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; + fYS1=12.0f*fYSC;fYSC*=13.0f; + fYS2=0.0f; + fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; + fXSC= 8.0f*fXS;fXS*=10.0f; + fXS1=0.0f; + fXS2=50.0f*fXS; + + vertex[0].c.lcol=0xff000000; // black color + SETCOL(vertex[0]); + + glBegin(GL_QUADS); // make one quad + + glVertex3f(fXS1,fYS2,0.99996f); + glVertex3f(fXS1,fYSC,0.99996f); + glVertex3f(fXS2,fYSC,0.99996f); + glVertex3f(fXS2,fYS2,0.99996f); + + glEnd(); + glEnable(GL_ALPHA_TEST); // enable needed ogl states + glEnable(GL_SCISSOR_TEST); +} + +//////////////////////////////////////////////////////////////////////// +// Build Menu buffer (== Dispbuffer without FPS) +//////////////////////////////////////////////////////////////////////// + +void BuildDispMenu(int iInc) +{ + if(!(ulKeybits&KEY_SHOWFPS)) return; // mmm, cheater ;) + + iMPos+=iInc; // up or down + if(iMPos<0) iMPos=9; // wrap around + if(iMPos>9) iMPos=0; +} + +//////////////////////////////////////////////////////////////////////// +// gpu menu actions... +//////////////////////////////////////////////////////////////////////// + +void SwitchDispMenu(int iStep) +{ + if(!(ulKeybits&KEY_SHOWFPS)) return; // tststs + + switch(iMPos) + {////////////////////////////////////////////////////// + case 0: // frame limit + { + int iType=0; + bInitCap = TRUE; + + if(bUseFrameLimit) iType=iFrameLimit; + iType+=iStep; + if(iType<0) iType=2; + if(iType>2) iType=0; + if(iType==0) bUseFrameLimit=FALSE; + else + { + bUseFrameLimit=TRUE; + iFrameLimit=iType; + SetAutoFrameCap(); + } + } + break; + ////////////////////////////////////////////////////// + case 1: // frame skip + bInitCap = TRUE; + bUseFrameSkip=!bUseFrameSkip; + bSkipNextFrame=FALSE; + break; + ////////////////////////////////////////////////////// + case 2: // offscreen drawing + iOffscreenDrawing+=iStep; + if(iOffscreenDrawing>4) iOffscreenDrawing=0; + if(iOffscreenDrawing<0) iOffscreenDrawing=4; + break; + ////////////////////////////////////////////////////// + case 3: // filtering + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_RESETFILTER; + if(iStep==-1) ulKeybits|=KEY_STEPDOWN; + break; + ////////////////////////////////////////////////////// + case 4: // dithering + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_RESETDITHER; + break; + ////////////////////////////////////////////////////// + case 5: // alpha multipass + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_RESETOPAQUE; + break; + ////////////////////////////////////////////////////// + case 6: // advanced blending + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_RESETADVBLEND; + break; + ////////////////////////////////////////////////////// + case 7: // full vram + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_TOGGLEFBREAD; + if(iStep==-1) ulKeybits|=KEY_STEPDOWN; + break; + ////////////////////////////////////////////////////// + case 8: // frame buffer texture + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_TOGGLEFBTEXTURE; + if(iStep==-1) ulKeybits|=KEY_STEPDOWN; + break; + ////////////////////////////////////////////////////// + case 9: // game fixes + ulKeybits|=KEY_RESETTEXSTORE; + ulKeybits|=KEY_BLACKWHITE; + break; + ////////////////////////////////////////////////////// + } + + BuildDispMenu(0); // update info +} + +/////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////// +// Here comes my painting zone... just to paint stuff... like 3DStudio ;) +//////////////////////////////////////////////////////////////////////// + + +/* + 12345678 +1 +2 +3 +4 +5 +6 +7 +8 +9 +0 +1 +2 +3 + + +{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} + + + 12345678 +3 +2 +1 +0 +9 +8 +7 +6 +5 111 +4 111 +3 +2 +1 + +{0x00,0x00,0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} + + + 12345678 +3 1111 +2 11 11 +111 11 +011 111 +911 1111 +811 11 11 +71111 11 +6111 11 +511 11 +4 11 11 +3 1111 +2 +1 + +// 0 +{0x00,0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c} +// 1 +{0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18} +// 2 +{0x00,0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e} +// 3 +{0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e} +// 4 +{0x00,0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c} +// 5 +{0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff} +// 6 +{0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e} +// 7 +{0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff} +// 8 +{0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e} +// 9 +{0x00,0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e} + + 12345678123456781234567812345678 +3 11111111 1111111 111111 +2 11 11 11 11 11 +1 11 11 11 11 +0 11 11 11 11 +9 11 11 11 11 +8 111111 1111111 111111 +7 11 11 11 +6 11 11 11 +5 11 11 11 +4 11 11 11 11 +3 11 11 111111 +2 + +{0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f}, +{0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f}, +{0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3}, +{0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0}, + + 12345678 +311111111 0xff +211 0xc0 +111 0xc0 +011 0xc0 +911 0xc0 +8111111 0xfc +711 0xc0 +611 0xc0 +511 0xc0 +411 0xc0 +311 0xc0 +2 0x00 +1 0x00 + +{0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x3f,0xc0,0xc0,0xc0,0xc0,0xff} + + + 12345678 +31111111 0xfe +211 11 0xc3 +111 11 0xc3 +011 11 0xc3 +911 11 0xc3 +81111111 0xfe +711 0xc0 +611 0xc0 +511 0xc0 +411 0xc0 +311 0xc0 +2 0x00 +1 0x00 + + +{0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x7f,0xc3,0xc3,0xc3,0xc3,0x7f} + + 12345678 +3 111111 0x7e +211 11 0xc3 +111 0xc0 +011 0xc0 +911 0xc0 +8 111111 0x7e +7 11 0x03 +6 11 0x03 +5 11 0x03 +411 11 0xc3 +3 111111 0x7e +2 0x00 +1 0x00 + +{0x00,0x00,0x7e,0xc3,0x03,0x03,0x03,0x7e,0xc0,0xc0,0xc0,0xc3,0x7e} + + 12345678 +3 0x00 +2 1111111 0x7f +1 11 0x60 +0 11 0x60 +9 11111 0x7c +8 11 0x60 +7 11 0x60 +6 11 0x60 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00} + + 12345678 +3 0x00 +2 1111111 0x7f +1 11 0x60 +0 11 0x60 +9 11111 0x7c +8 11 0x60 +7 11 0x60 +6 11 0x60 +5 0x00 +4 1 0x08 +3 111 0x1c +2 11111 0x3e +1 1111111 0x7f + +{0x7f,0x3e,0x1c,0x08,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00} + + 12345678 +3 0x00 +2 11 11 0x63 +1 11 11 0x63 +0 11 11 0x63 +9 11 11 0x63 +8 11 1 11 0x6b +7 1111111 0x7f +6 11 11 0x36 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00} + + 12345678 +3 0x00 +2 11 11 0x63 +1 11 11 0x63 +0 11 11 0x63 +9 11 11 0x63 +8 11 1 11 0x6b +7 1111111 0x7f +6 11 11 0x36 +5 0x00 +4 1 0x08 +3 111 0x1c +2 11111 0x3e +1 1111111 0x7f + +{0x7f,0x3e,0x1c,0x08,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00} + + + 12345678 +3 0x00 +2 1 0x08 +1 111 0x1c +0 11 11 0x36 +9 11 11 0x63 +8 1111111 0x7f +7 11 11 0x63 +6 11 11 0x63 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00} + + 12345678 +3 0x00 +2 1 0x08 +1 111 0x1c +0 11 11 0x36 +9 11 11 0x63 +8 1111111 0x7f +7 11 11 0x63 +6 11 11 0x63 +5 0x00 +4 1 0x08 +3 111 0x1c +2 11111 0x3e +1 1111111 0x7f + +{0x7f,0x3e,0x1c,0x08,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00} + + 12345678 +3 0x00 +2 11111 0x3e +1 11 11 0x63 +0 11 11 0x63 +9 11 11 0x63 +8 11 11 0x63 +7 11 11 0x63 +6 11111 0x3e +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00} + + 12345678 +3 0x00 +2 11111 0x3e +1 11 11 0x63 +0 11 11 0x63 +9 11 11 0x63 +8 11 11 0x63 +7 11 11 0x63 +6 11111 0x3e +5 0x00 +4 1 0x08 +3 111 0x1c +2 11111 0x3e +1 1111111 0x7f + +{0x7f,0x3e,0x1c,0x08,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00} + + 12345678 +3 1 0x10 +2 11 0x30 +1 111 0x70 +011111111 0xff +9 111 0x70 +8 11 0x30 +7 1 0x10 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x70,0xff,0x70,0x30,0x10} + + 12345678 +3 1 0x10 +2 11 0x30 +1 1111111 0x7f +011111111 0xff +9 1111111 0x7f +8 11 0x30 +7 1 0x10 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10} + +/////////////////////////////////////////////////////////////////////////////////////// + + 12345678 +3 0x00 +211111 0xf8 +11 1 1 0x85 +01111 1 1 0xf5 +91 1 1 0x85 +81 1 1 0x85 +71 1 0x82 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x85,0x85,0xf5,0x85,0xf8,0x00}, + +/////////////////////////////////////////////////////////////////////////////////////// + + 12345678 +3 0x00 +211111 0xf8 +11 111 0x87 +01111 1 0xf4 +91 111 0x87 +81 1 0x81 +71 111 0x87 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8,0x00}, + + 12345678 +3 0x00 +211111 0xf8 +11 1 0x84 +01111 1 0xf4 +91 1 0x84 +81 1 0x84 +71 111 0x87 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8,0x00}, + + 12345678 +3 0x00 +2 11 0x60 +11 1 11 0x96 +01 1 1 1 0x95 +91 1 1 1 0x95 +81 1 1 1 0x95 +7 11 11 0x66 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0xf6,0x95,0x95,0x95,0x96,0xf0,0x00}, + + 12345678 +3 0x00 +211111 0xf8 +1 1 1 0x22 +0 1 1 1 0x25 +9 1 111 0x27 +8 1 1 1 0x25 +7 1 1 1 0x25 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x27,0x25,0x22,0xf8,0x00}, + + 12345678 +3 0x00 +211111 0xf8 +11 1 0x82 +0111 1 0xe2 +91 1 0x82 +81 1 0x82 +71 1 0x82 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8,0x00}, + + 12345678 +3 0x00 +2111 0xe0 +11 1 1 0x92 +01 1 1 0x92 +91 1 1 0x92 +81 1 1 0x92 +7111 1 0xe2 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0,0x00}, + + 12345678 +3 0x00 +211111 0xf8 +1 1 1 0x41 +0 1 1 1 0x51 +9 1 1 1 1 0x55 +8 1 11 11 0x5b +7 1 1 1 0x51 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +{0x00,0x00,0x00,0x00,0x00,0x00,0x51,0x5b,0x55,0x51,0x41,0xf8,0x00}, + + 12345678 +6 0x00 +511111111 0xff +4111 111 0xe7 +31 11 1 0x99 +2111 111 0xe7 +111111111 0xff + +0xff,0xe7,0x99,0xe7,0xff + + 12345678 +6 0x00 +511111111 0xff +41 1 0x81 +31 1 0x81 +21 1 0x81 +111111111 0xff + +0xff,0x81,0x81,0x81,0xff + + + 12345678 +3 0x00 +2 11 0x60 +11 1 1 1 0x95 +01111 111 0xf7 +91 1 1 1 0x95 +81 1 1 1 0x95 +71 1 1 1 0x95 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +0x95,0x95,0x95,0xf7,0x95,0x60,0x00 + + 12345678 +3 0x00 +2 0x00 +1 1111 0x3c +0 1 1 0x42 +91 1 0x81 +81 1 1 1 0xa5 +71 1 0x81 +61 1 1 1 0xa5 +51 11 1 0x99 +4 1 1 0x42 +3 1111 0x3c +2 0x00 +1 0x00 + +0x00,0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00 + + 12345678 +3 0x00 +2 0x00 +1 1 0x08 +0 1 1 1 0x49 +9 1 1 1 0x2a +8 111 0x1c +7 1111111 0x7f +6 111 0x1c +5 1 1 1 0x2a +4 1 1 1 0x49 +3 1 0x08 +2 0x00 +1 0x00 + +0x00,0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00 + + + 12345678 +3 0x00 +2 0x00 +1 11111 0x3e +0 1 1 1 0x2a +9 11 11 0x36 +8 1 1 1 0x2a +7 11 11 0x36 +6 1 1 1 0x2a +5 11 11 0x36 +4 1 1 1 0x2a +3 11111 0x3e +2 0x00 +1 0x00 + +{0x00,0x00,0x3e,0x2a,0x36,0x2a,0x36,0x2a,0x36,0x2a,0x3e,0x00,0x00}, + + 12345678 +3 0x00 +2 0x00 +1 11 0x06 +0 111 0x1c +9 111 0x38 +8 1111 0x78 +7 1111 0x78 +6 1111 0x78 +5 111 0x38 +4 111 0x1c +3 11 0x06 +2 0x00 +1 0x00 + +{0x00,0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00}, + + + 12345678 +3 0x00 +2 11 0x60 +11 1 11 0x96 +01111 1 1 0xf5 +91 1 11 0x96 +81 1 1 1 0x95 +71 1 111 0x97 +6 0x00 +5 0x00 +4 0x00 +3 0x00 +2 0x00 +1 0x00 + +0x00,0x00,0x00,0x00,0x00,0x00,0x97,x95,0x96,0xf5,0x96,0x60,0x00 + +*/ + +//////////////////////////////////////////////////////////////////////// +// texture for gpu picture +//////////////////////////////////////////////////////////////////////// + +void CreatePic(unsigned char * pMem) +{ + int x,y; + GLubyte TexBytes[128][128][3]; + memset(TexBytes,0,128*128*3); + + for(y=0;y<96;y++) + { + for(x=0;x<128;x++) + { + TexBytes[y][x][0]=*(pMem+2); + TexBytes[y][x][1]=*(pMem+1); + TexBytes[y][x][2]=*(pMem+0); + pMem+=3; + } + } + + glGenTextures(1, &gTexPicName); + glBindTexture(GL_TEXTURE_2D, gTexPicName); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, 3, 128, 128, 0, GL_RGB, + GL_UNSIGNED_BYTE,TexBytes); +} + +//////////////////////////////////////////////////////////////////////// +// destroy gpu picture texture +//////////////////////////////////////////////////////////////////////// + +void DestroyPic(void) +{ + if(gTexPicName) + { + GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS; + + glDisable(GL_SCISSOR_TEST); + glDisable(GL_ALPHA_TEST); + if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} + if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} + if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} + gTexName=0; + glBindTexture(GL_TEXTURE_2D,0); + vertex[0].c.lcol=0xff000000; + + fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; + fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; + fYS2=96.0f*fYS; + fYS1=0.0f; + fXS2=(GLfloat)PSXDisplay.DisplayMode.x; + fXS1=fXS2-128.0f*fXS; + + SETCOL(vertex[0]); + glBegin(GL_QUADS); // paint a black rect to hide texture + + glVertex3f(fXS1,fYS1,0.99996f); + glVertex3f(fXS1,fYS2,0.99996f); + glVertex3f(fXS2,fYS2,0.99996f); + glVertex3f(fXS2,fYS1,0.99996f); + + glEnd(); + glEnable(GL_ALPHA_TEST); + glEnable(GL_SCISSOR_TEST); + + glDeleteTextures(1,&gTexPicName);gTexPicName=0; + } +} + +//////////////////////////////////////////////////////////////////////// +// display info picture +//////////////////////////////////////////////////////////////////////// + +void DisplayPic(void) +{ + GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS; + + glDisable(GL_SCISSOR_TEST); + glDisable(GL_ALPHA_TEST); + if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} + if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} + if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} + gTexName=gTexPicName; + glBindTexture(GL_TEXTURE_2D,gTexPicName); // now set font texture + + if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; + else vertex[0].c.lcol=0xffffffff; + + fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; + fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; + fYS2=96.0f*fYS; + fYS1=0.0f; + fXS2=(GLfloat)PSXDisplay.DisplayMode.x; + fXS1=fXS2-128.0f*fXS; + + SETCOL(vertex[0]); + glBegin(GL_QUADS); + +#ifdef OWNSCALE + glTexCoord2f(0.0f,0.0f); + glVertex3f(fXS1,fYS1,0.99996f); + glTexCoord2f(0.0f,192.0f/256.0f); + glVertex3f(fXS1,fYS2,0.99996f); + glTexCoord2f(256.0f/256.0f,192.0f/256.0f); + glVertex3f(fXS2,fYS2,0.99996f); + glTexCoord2f(256.0f/256.0f,0.0f); + glVertex3f(fXS2,fYS1,0.99996f); +#else + glTexCoord2f(0.0f,0.0f); + glVertex3f(fXS1,fYS1,0.99996f); + glTexCoord2f(0.0f,192.0f); + glVertex3f(fXS1,fYS2,0.99996f); + glTexCoord2f(256.0f,192.0f); + glVertex3f(fXS2,fYS2,0.99996f); + glTexCoord2f(256.0f,0.0f); + glVertex3f(fXS2,fYS1,0.99996f); +#endif + + glEnd(); + glEnable(GL_ALPHA_TEST); + glEnable(GL_SCISSOR_TEST); +} + +//////////////////////////////////////////////////////////////////////// +// show gun cursor +//////////////////////////////////////////////////////////////////////// + +#define TRA 0x00,0x00,0x00,0x00 +#define PNT 0xff,0xff,0xff,0xff + +GLubyte texcursor[8][32]= +{ +{TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA}, +{TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA}, +{PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA}, +{PNT,TRA,PNT,TRA,PNT,TRA,PNT,TRA}, +{PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA}, +{TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA}, +{TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA}, +{TRA,TRA,TRA,TRA,TRA,TRA,TRA,TRA} +}; + +void ShowGunCursor(void) +{ + int iPlayer; + GLfloat fX,fY,fDX,fDY,fYS,fXS; + const unsigned long crCursorColor32[8]={0xff00ff00,0xffff0000,0xff0000ff,0xffff00ff,0xffffff00,0xff00ffff,0xffffffff,0xff7f7f7f}; + + if(!gTexCursorName) // create gun cursor texture the first time + { + glGenTextures(1, &gTexCursorName); + glBindTexture(GL_TEXTURE_2D, gTexCursorName); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA, + GL_UNSIGNED_BYTE,texcursor); + } + + fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations + fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; + + fDX=fXS*7; + fDY=fYS*7; + + glDisable(GL_SCISSOR_TEST); + if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} + if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} + if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} + + gTexName=gTexCursorName; + glBindTexture(GL_TEXTURE_2D,gTexCursorName); // now set font texture + + for(iPlayer=0;iPlayer<8;iPlayer++) // loop all possible players + { + if(usCursorActive&(1< set player color + + SETCOL(vertex[0]); + + glBegin(GL_QUADS); + + glTexCoord2f(000.0f,224.0f/255.99f); // -> paint gun cursor + glVertex3f(fX-fDX,fY+fDY,0.99996f); + glTexCoord2f(000.0f,000.0f); + glVertex3f(fX-fDX,fY-fDY,0.99996f); + glTexCoord2f(224.0f/255.99f,000.0f); + glVertex3f(fX+fDX,fY-fDY,0.99996f); + glTexCoord2f(224.0f/255.99f,224.0f/255.99f); + glVertex3f(fX+fDX,fY+fDY,0.99996f); + + glEnd(); + } + } + + glEnable(GL_SCISSOR_TEST); +} + +//////////////////////////////////////////////////////////////////////// + -- cgit v1.2.3