From a4905ffaa0185235cc638098dae277f8abc0a56c Mon Sep 17 00:00:00 2001 From: "SND\\MaddTheSane_cp" Date: Mon, 17 Sep 2012 01:15:40 +0000 Subject: Updating projects to build on Xcode 4.4 Added OpenGL shader support to the Mac software renderer. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@79892 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- macosx/plugins/DFXVideo/gpuPeteOGL2.slv | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100755 macosx/plugins/DFXVideo/gpuPeteOGL2.slv (limited to 'macosx/plugins/DFXVideo/gpuPeteOGL2.slv') diff --git a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv new file mode 100755 index 00000000..639eb41c --- /dev/null +++ b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv @@ -0,0 +1,26 @@ +// by guest(r) - guest.r@gmail.com +// license: GNU-GPL + +uniform vec4 OGL2Param; +uniform vec4 OGL2Size; + +void main() +{ +float x = (OGL2Size.x/2048.0)*OGL2Param.x; +float y = (OGL2Size.y/1024.0)*OGL2Param.y; +vec2 dg1 = vec2( x,y); +vec2 dg2 = vec2(-x,y); +vec2 dx = vec2(x,0.0); +vec2 dy = vec2(0.0,y); +gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +gl_TexCoord[0] = gl_MultiTexCoord0; +gl_TexCoord[6].zw= gl_MultiTexCoord1.xy; +gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy; +gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy; +gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx; +gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx; +gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1; +gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1; +gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2; +gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2; +} -- cgit v1.2.3