From a4905ffaa0185235cc638098dae277f8abc0a56c Mon Sep 17 00:00:00 2001 From: "SND\\MaddTheSane_cp" Date: Mon, 17 Sep 2012 01:15:40 +0000 Subject: Updating projects to build on Xcode 4.4 Added OpenGL shader support to the Mac software renderer. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@79892 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- macosx/plugins/DFXVideo/gpuPeteOGL2.slf | 35 +++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100755 macosx/plugins/DFXVideo/gpuPeteOGL2.slf (limited to 'macosx/plugins/DFXVideo/gpuPeteOGL2.slf') diff --git a/macosx/plugins/DFXVideo/gpuPeteOGL2.slf b/macosx/plugins/DFXVideo/gpuPeteOGL2.slf new file mode 100755 index 00000000..08e77b18 --- /dev/null +++ b/macosx/plugins/DFXVideo/gpuPeteOGL2.slf @@ -0,0 +1,35 @@ +// ColoredStorybook shader +// by guest(r) +// License: GNU-GPL + +uniform sampler2D OGL2Texture; +uniform sampler2D OGL2TMU1; + +void main() +{ + vec3 paper = texture2D(OGL2TMU1, gl_TexCoord[6].zw).xyz; + vec3 c00 = texture2D(OGL2Texture, gl_TexCoord[5].xy).xyz; + vec3 c10 = texture2D(OGL2Texture, gl_TexCoord[1].xy).xyz; + vec3 c20 = texture2D(OGL2Texture, gl_TexCoord[2].zw).xyz; + vec3 c01 = texture2D(OGL2Texture, gl_TexCoord[3].xy).xyz; + vec3 c11 = texture2D(OGL2Texture, gl_TexCoord[0].xy).xyz; + vec3 c21 = texture2D(OGL2Texture, gl_TexCoord[4].xy).xyz; + vec3 c02 = texture2D(OGL2Texture, gl_TexCoord[1].zw).xyz; + vec3 c12 = texture2D(OGL2Texture, gl_TexCoord[2].xy).xyz; + vec3 c22 = texture2D(OGL2Texture, gl_TexCoord[6].xy).xyz; + vec3 dt = vec3(1.0,1.0,1.0); + + c11 = 0.25*(c11+0.5*(c10+c01+c12+c21)+0.25*(c02+c20+c00+c22)); + + float d1=dot(abs(c00-c22),dt); + float d2=dot(abs(c20-c02),dt); + float hl=dot(abs(c01-c21),dt); + float vl=dot(abs(c10-c12),dt); + + float d = 0.60*(d1+d2+hl+vl)/(dot(c11,dt)+0.5); + + d = 0.5*pow(d,0.5) + d; + c11 = (1.0-0.6*d)*c11; + + gl_FragColor.xyz = mix(paper, c11, pow(max(min(d,1.1)-0.1,0.0),0.5)); +} -- cgit v1.2.3