From c875a3566e340e366553beb2dcd6b2bcf4d5ab18 Mon Sep 17 00:00:00 2001 From: "SND\\MaddTheSane_cp" Date: Tue, 8 Apr 2014 02:33:19 +0000 Subject: DFInput: Implement SDL2 GameController support. This change allows the user to use SDL2’s GameController API instead of the Joystick API. The Game Controller API maps the buttons similar to an Xbox 360 controller, so some tricky mapping needed to be done. Note that it currently only supports OS X. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89828 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- macosx/plugins/DFInput/macsrc/cfg.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'macosx/plugins/DFInput/macsrc/cfg.h') diff --git a/macosx/plugins/DFInput/macsrc/cfg.h b/macosx/plugins/DFInput/macsrc/cfg.h index cceb6f3e..4f772d47 100755 --- a/macosx/plugins/DFInput/macsrc/cfg.h +++ b/macosx/plugins/DFInput/macsrc/cfg.h @@ -23,6 +23,8 @@ void GetKeyDescription(char *buf, int joynum, int key); void GetAnalogDescription(char *buf, int joynum, int analognum, int dir); +void GetKeyboardKeyDescription(char *buf, int joynum, int key); +void GetKeyboardAnalogDescription(char *buf, int joynum, int analognum, int dir); void InitAxisPos(int padnum); int ReadDKeyEvent(int padnum, int key); int ReadAnalogEvent(int padnum, int analognum, int analogdir); -- cgit v1.2.3