| Commit message (Collapse) | Author | Age | Files | Lines |
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This change allows the user to use SDL2’s GameController API instead of the Joystick API.
The Game Controller API maps the buttons similar to an Xbox 360 controller, so some tricky mapping needed to be done.
Note that it currently only supports OS X.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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with SDL 2.0 on GNU/Linux (issue #11479).
- legal: about dialog shows GPLv2 instead of GPLv3.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89187 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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going past GPU FB width. Fixes Alunda CLUT being destroyed. Hopefully breaks nothing.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88616 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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save state depth is configured via RewindCount config param. Recommended value is 200 or so -> uses less than 1G of memory
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88433 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88392 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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non-primary adapter. Fixes Intel adapter black screen. Also Xv's sync on vblank is now cfg param and disabled by default.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88391 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88128 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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are fine. Obsoletes use of odd/even hack.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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debugging.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87349 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87087 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87044 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87020 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86932 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86908 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86850 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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A few indentation changes in the Mac section of the XGL plug-in.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86809 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86749 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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xdg-screensaver script which seems to be only sopisticated way of handling multiple screensaver backends.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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dialog's option tab.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86239 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85930 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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over the localization preprocessors for OS X.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85925 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85918 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Objective-C syntax.
Change the encoding of a couple of info.plists to UTF-8, otherwise Xcode was complaining.
Removing some extra line breaks on OS X code.
Other minor changes.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85867 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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calls also returns an int. Let's combile the two.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85815 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85558 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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defined and Config.PsxOut option is used. Minor code polishments.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85183 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84398 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84144 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Existing hotkeys are hard coded like F1 for savestate, but now it can have an alias hotkey on keyboard s button for example. These can be configured from dfinput dialog. Also added support for fastforward key (tilde / section key). Currently only dfxvideo supports it by full extent. Hopefully someone can merge these changes to Windows build.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84102 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83958 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83652 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83651 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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gettext.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83305 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83296 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83125 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83100 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83096 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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pcsxr must be configured with --enable-sio1 option.
Emulation accuracy is quite low, but all games work well.
Around fifty games was tested.
Port to Windows will be some later.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83091 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82904 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82903 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82900 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82818 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82713 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82242 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82197 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82196 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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no idea if this is right, but right now Tomb Raider 2, Wip3out
plays adpcm there, and nobody wants that.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82140 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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this was causing underflows, because no samples were generated,
but cycles were used up, breaking FMVs (Chrono Cross intro FMV).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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