| Commit message (Collapse) | Author | Age | Files | Lines |
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- Change PGXP integration to use wrapper functions
- Use modified function lookup tables to call wrappers or default funnctions based on mode
- Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions
- Add UI elements for selecting CPU modes
- Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers
- Added support for CP0 co-processor functions
- Improve support for CPU functions (still broken in many games)
- Improved debug output to show values for inputs before they're modified
GPU plugin
- Ignore stale vertices (occurs when CPU mode no longer writes to memory)
- Add Cyan vertex colouring for stale vertices
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- Restructured project to base interface on PSX instructions
- Support for all relevant CPU arithmetic and logic instructions
- Debug output available via deferred PGXP calls
- Remove most dependencies on PCSXR
- Still very much a work in progress (lots of errors)
- Add extra debug information to GPU plugin (w values)
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- Reset w values
- Set PGXP flag to ignore
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- Allows independent toggling of PGXP, vertex caching and texture correction
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- Try using Blade_Arma's vertex cache to find untracked vertices
- Fix GTE_LOG
- Add more logging spew
- Update debug mode to track cached vertices
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Toggles using F11
Red = low precision
Blue = high precision
Yellow = Sprite
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https://github.com/iCatButler/pcsxr/commit/a37e3f092fd84658c67ec537590dd5f4710ee174
"peopsgl/xvideo: fixed interlace/frame bit31 toggling. Now X-Men Acade…
…mies are fine. Obsoletes use of odd/even hack."
This fixes a hang on going to the title screen in many games.
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- Switch back to fixed point GTE
- Only clamp w to h/2 after divide
- Fix vertex function for multi-pass (was overwriting vertexon first pass)
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Fix stray triangles
- Switch to full floating point RTPS/RTPT
- Clamp w values to near plane
Fix texture corruption in 1.78, copy 2.4 Tweak
- Remove matrix replacement
- Add W component to vertices
- Wrap glVertex3fv calls
- Use counter to call glVertex4fv for PGXP vertices only
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- replace calls to glOrtho with new matrix (z value becomes w)
- store w value for each vertex
- if any vertex does not have a w value set whole polygon to 1.0
- Reset vertex between draw calls to prevent stale w values persisting
- validate PGXP values using stored copy of original (allow greater variance)
- properly convert addresses before passing to plugin
- rework memory to use a single pool with offsets
- Implement floating point RTPS/RTPT transform, currently disabled.
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times... :(
- Catch 8bit reads/writes and invalidate registers and memory as needed
- Prevent reading over the end of stride and count arrays when decoding primitive commands
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- Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@93286 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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OS X.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91796 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@90493 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@90125 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@90009 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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This change allows the user to use SDL2’s GameController API instead of the Joystick API.
The Game Controller API maps the buttons similar to an Xbox 360 controller, so some tricky mapping needed to be done.
Note that it currently only supports OS X.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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with SDL 2.0 on GNU/Linux (issue #11479).
- legal: about dialog shows GPLv2 instead of GPLv3.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89187 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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going past GPU FB width. Fixes Alunda CLUT being destroyed. Hopefully breaks nothing.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88616 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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save state depth is configured via RewindCount config param. Recommended value is 200 or so -> uses less than 1G of memory
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88433 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88392 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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non-primary adapter. Fixes Intel adapter black screen. Also Xv's sync on vblank is now cfg param and disabled by default.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88391 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88128 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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are fine. Obsoletes use of odd/even hack.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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debugging.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87349 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87087 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87044 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87020 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86932 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86908 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86850 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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A few indentation changes in the Mac section of the XGL plug-in.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86809 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86749 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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xdg-screensaver script which seems to be only sopisticated way of handling multiple screensaver backends.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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dialog's option tab.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86239 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85930 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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over the localization preprocessors for OS X.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85925 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85918 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Objective-C syntax.
Change the encoding of a couple of info.plists to UTF-8, otherwise Xcode was complaining.
Removing some extra line breaks on OS X code.
Other minor changes.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85867 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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calls also returns an int. Let's combile the two.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85815 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85558 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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defined and Config.PsxOut option is used. Minor code polishments.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85183 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84398 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84144 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Existing hotkeys are hard coded like F1 for savestate, but now it can have an alias hotkey on keyboard s button for example. These can be configured from dfinput dialog. Also added support for fastforward key (tilde / section key). Currently only dfxvideo supports it by full extent. Hopefully someone can merge these changes to Windows build.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84102 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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