| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
Toggles using F11
Red = low precision
Blue = high precision
Yellow = Sprite
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Fix stray triangles
- Switch to full floating point RTPS/RTPT
- Clamp w values to near plane
Fix texture corruption in 1.78, copy 2.4 Tweak
- Remove matrix replacement
- Add W component to vertices
- Wrap glVertex3fv calls
- Use counter to call glVertex4fv for PGXP vertices only
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
- replace calls to glOrtho with new matrix (z value becomes w)
- store w value for each vertex
- if any vertex does not have a w value set whole polygon to 1.0
- Reset vertex between draw calls to prevent stale w values persisting
- validate PGXP values using stored copy of original (allow greater variance)
- properly convert addresses before passing to plugin
- rework memory to use a single pool with offsets
- Implement floating point RTPS/RTPT transform, currently disabled.
|
|
|
- Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
|