| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes noisy voices in Resident Evil 1/2 when Xa stretching is off.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62911 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- use cdda attenuation only
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62214 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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-dfsound- improve xa/cdda pops,clicks
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61682 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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-dfsound- xa gaussian distortion
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61677 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61528 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Use own decoded buffer IRQ handling, fix CD swapping, demute cd-xa volume
- Game mostly playable (original + music modes)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58927 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Game still not working (SPU CDDA timing problems.. maybe)
dfsound: feed CDDA data to SPU RAM for decoded buffer IRQs
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56823 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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gtk gui: increased number of savestate slots.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56022 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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