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* - dfsound (unix): Added mute option and freqresponse to the config utility.SND\weimingzhi_cp2010-12-291-1/+1
| | | | | | | | | | | - gxvideo: Fixed FTBFS. - Fixed Run BIOS (Issue #7806). - Updated gettext scripts. - Credit where it's due. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61576 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ppcSND\shalma_cp2010-12-194-4/+4
| | | | | | | - (MaddTheSane) Fix linux ppc building - patch #7779 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61295 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* MaddTheSane:SND\weimingzhi_cp2010-12-144-16/+34
| | | | | | | | | | - Clean up the Xcode projects a bit. - Added 64-bit mode on Mac. - Made it so that the SDK was set on the Xcode projects. - Enabled PowerPC support. (Patch #7730). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61171 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60002 ↵SND\weimingzhi_cp2010-11-238-0/+4878
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* ported the change in r56828 to dynarec (is the check in psxBASIC() really ↵SND\weimingzhi_cp2010-09-078-4878/+0
| | | | | | necessary?), removed powerpc dynarec (cannot test and likely broken). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56896 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* revert the previous revert, and fixed the value in mdec1Interrupt().SND\weimingzhi_cp2010-05-211-8/+8
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Use SDL for sound plugin, reverted the change to BIAS in r48024. (and I'm ↵SND\weimingzhi_cp2010-05-191-8/+8
| | | | | | too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* BIAS was moved into rec/int.SND\edgbla_cp2010-05-141-8/+8
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* more cleanups.SND\weimingzhi_cp2010-05-083-24/+28
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Root counters code was written from scratch.SND\edgbla_cp2010-05-021-5/+17
| | | | | | | | | | | | | Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now. Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS. Because of the same reason it's useless to set the vsync interrupt on vblank, even if it would fix some games - Pandemonium for example, but would also broke the others - Final Fantasy IX for example, I've chosen the last one. Savestate compatibility is lost. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@46936 ↵SND\weimingzhi_cp2010-04-302-2/+2
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@44911 ↵SND\weimingzhi_cp2010-04-121-3/+3
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@44905 ↵SND\weimingzhi_cp2010-04-121-591/+0
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 ↵SND\weimingzhi_cp2009-04-168-0/+5453
e17a0e51-4ae3-4d35-97c3-1a29b211df97