| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
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The previous implementation was doing file paths manipulation deep inside sio.c, and it
was hardcoding windows style paths. This was breaking on linux in more than one ways and
it is incompatible with the dynamic apppath handling from codeplex branch. Moreover,
SaveMcd and LoadMcd functions already take memory card file paths as arguments,
making any such logic redundant.
This patch rewrites the global Config.Mcd# variables during game startup, which makes it
more compatible across all platforms. It also has the added benefit that it doesn't update
the configuration file with the each game's memory cards, i.e. at PCSXR startup the default
memory cards will be loaded.
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Allows users to set an arbitrary floating point value to multiply CPU clock speed by. Drop box provides access to all the previous presets.
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https://github.com/SonofUgly/PCSX-Reloaded/commit/3f11d29f31ca02575aeedf073e87ffee933effb0
Integrated with a few small changes.
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- per game memory card support (improved version)
- save state pictures (F2)
- Wipeout MemHack (improved version)
Fixed LTCG build and set as default.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91261 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89535 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- fixed copy protection regression in r82129 by notaz from one year ago; I hope this won't break anything (issue #11594).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89219 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Now rewind feature should be usable even more lower end machines.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89136 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GTK GUI to configure values. By default this feature is disabled (0 vblanks and 0 states)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88837 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88505 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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save state depth is configured via RewindCount config param. Recommended value is 200 or so -> uses less than 1G of memory
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88433 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86908 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85929 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GtkGui.c -> use GTK_WIDGET macro.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83029 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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now run main menu of Casper & X-Files.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82966 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82898 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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cdrom needed more data, mdec no longer saves pointers
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82134 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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will allow to use .sbi files from redump.org without renaming
with later patch
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82100 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72645 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@67621 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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out the stuff.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Load SBI file from patches/SLUS_xxx.xx.sbi instead.
- Inlined the I-cache code for performance improvement.
- Fixed endianness issue (not tested).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61650 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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* Clean up build system (Issue #7815, VoidMage).
* properly init some variables on reset (Patch #7887, notaz).
* dfxvideo: several fixes to FPS bar (Patch #7879, dario86).
* Region autodetection for 3 PAL demos (Patch #7879, dario86).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61512 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- (dario86) Redo autodect again for PAL
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61081 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- improved PAL auto-detection
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61069 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57729 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57503 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments.
GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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readable than using those "magic" numbers.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@55866 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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deal with different OSes at all.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54442 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50743 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47869 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47761 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47747 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47556 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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minor cleanups. (Breaks Mac OS X and maybe windows as well for now, will fix later.)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47542 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now.
Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall
emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS.
Because of the same reason it's useless to set the vsync interrupt on vblank, even if it
would fix some games - Pandemonium for example, but would also broke the
others - Final Fantasy IX for example, I've chosen the last one.
Savestate compatibility is lost.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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