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* Rockman X5 - cdrom.cSND\shalma_cp2010-11-151-6/+4
| | | | | | | - reschedule read interrupts - fixes music playback git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59611 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Motor Toon Grand Prix 2 - gte.cSND\shalma_cp2010-11-141-5/+0
| | | | | | | | - repair mtc2 - r7,r29 - fixes disappearing objects git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59605 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Savestate pic offset was fixed.SND\edgbla_cp2010-11-142-0/+4
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59592 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-131-5/+2
| | | | | | - redo last hack git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59553 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rockman X5 - cdrom.cSND\shalma_cp2010-11-131-6/+9
| | | | | | | - use longer read time for non-seeked sector - fixes capcom logo git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59552 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* F12 - reset, a bit buggy.SND\edgbla_cp2010-11-132-5/+8
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59548 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-131-664/+2
| | | | | | | - demolish ugly gpu chain slice hack - now many broken games should run okay again git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59547 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rockman X3 - mdec.cSND\shalma_cp2010-11-131-1/+5
| | | | | | | | - Use longer dma time - fixes intro movie git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59546 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-131-12/+38
| | | | | | | | | | - Repair chain slice: prim48, prim4c, prim58, prim5c (thanks gschwnd) - Repair chain slice: packet80 (peops) - FF9: remove battle hangs, garbage git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59545 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 4 - gpu.cSND\shalma_cp2010-11-121-15/+562
| | | | | | | | | | - detect internal vram transfers ($80 packet) - fixes backdrops - remove dma chain timing hack git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Tekken 3 - gpu.cSND\shalma_cp2010-11-121-4/+10
| | | | | | | - Add infinite dma loop check to chain slice - Fixes post-replay flicker git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59480 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vampire Hunter D - gpu.cSND\shalma_cp2010-11-121-23/+77
| | | | | | | | | - Use DMA2 chain slicing to GPU sync better - Fixes Skullmonkeys menus, gameplay backdrops git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59451 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59441 ↵SND\edgbla_cp2010-11-111-5/+6
| | | | e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Added disabling the gui via -cdfile parameter.SND\edgbla_cp2010-11-111-0/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59440 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* CdlID + 0x20: I remove cdr.Result[1] |= 0x80; this didn't allow run game ↵SND\edgbla_cp2010-11-111-52/+51
| | | | | | through bios. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59430 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 9 - mdec.cSND\shalma_cp2010-11-111-186/+87
| | | | | | | | - gschwnd MDEC rewrite - fixes Dali crash - other games: more bugs gone, more accurate core now git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59426 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-111-2/+2
| | | | | | | - try out precache stall (testing seems stable) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59406 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-111-4/+6
| | | | | | | - use smaller dynarec block size - improves dynarec clear speed hit git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59405 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-101-4/+8
| | | | | | - extra dynarec clear git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59399 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Pitfall 3D - Beyond the Jungle - ir3000a.cSND\shalma_cp2010-11-101-0/+18
| | | | | | | - clear dynarec slot using old data - fixes stage loading crash git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59398 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-101-63/+142
| | | | | | - Rollback MDEC to r59367 until current compatibility is preserved git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59397 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-101-1/+3
| | | | | | | - r59385 = gschwind (author) - give credit to the man (patch 7330) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59394 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-101-1/+2
| | | | | | | - add missing return to recsw git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59388 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* V-Rally 2 - ir3000a.cSND\shalma_cp2010-11-101-4/+13
| | | | | | | | - force the clear dynarec memory for sb,sh,sw - fix corrupted tree sprite (dynarec engine) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59387 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 9 - mdec.cSND\shalma_cp2010-11-101-142/+61
| | | | | | | | | - use new $FE00 MDEC end detection - change MDEC reg usage - fixes movies git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59385 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Patch 7329 (gschwind) + shm buf clearing.SND\edgbla_cp2010-11-091-95/+134
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59367 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Patch 7328 (gschwind).SND\edgbla_cp2010-11-091-1/+16
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59363 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Duke Nukem - Land of Babes - psxmem.cSND\shalma_cp2010-11-091-1/+1
| | | | | | | - Clear correct dynarec area - Fixes Paradox intro crash git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59357 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* V-Rally 2 - cdrom.cSND\shalma_cp2010-11-091-1/+1
| | | | | | | - set data/cdda track type - fixes LibCrypt git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59331 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vampire Hunter D - gpu.cSND\shalma_cp2010-11-081-26/+24
| | | | | | | | - allow changes to linked list in middle of dma2 chain before GPU gets to it - fixes title screen - also fixes Einhander gallery images git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59304 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Tales of Destiny 2 - gte.cSND\shalma_cp2010-11-081-3/+3
| | | | | | | | - repair SQR - IR output - fixes underwater lighting git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59303 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Valkyrie Profile - gte.cSND\shalma_cp2010-11-081-1/+1
| | | | | | | - limH to use $ffff limit - fixes world map loading git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59302 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Maximum Force - mdec.cSND\shalma_cp2010-11-081-16/+30
| | | | | | | | - stall dma1 until dma0 sent - fixes movies git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59301 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* psxmem.cSND\shalma_cp2010-11-081-2/+2
| | | | | | | - slight memory tweak - supposedly improves compatibility git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59300 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* x86_64 dynarec as wellSND\weimingzhi_cp2010-11-052-3/+45
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59210 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ported change in r59193 to dynarec (x86-32).SND\weimingzhi_cp2010-11-053-3/+49
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59209 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Xenogears Agemo translation - psxinterpreter.cSND\shalma_cp2010-11-051-3/+156
| | | | | | | | - load delay slot - should pass emu detection - only works with interpreter git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59194 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Threads of Fate - psxinterpreter.cSND\shalma_cp2010-11-051-0/+8
| | | | | | | | - divide by zero handling - fixes Rue's quest house bug - only works with interpreter git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59193 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rebel Assault 2 - mdec.cSND\shalma_cp2010-11-051-7/+32
| | | | | | | - faster mdec times (1 cycle / byte) - fixes stage 6 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59192 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-051-1/+48
| | | | | | | - Turn off MDEC1_BUSY idea - experimental: not in use git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59191 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Fighting Force 2 - cdrom.cSND\shalma_cp2010-11-051-9/+14
| | | | | | | - update subq during read_ack - fixes new game loading git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59190 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Ape Escape - cdrom.cSND\shalma_cp2010-11-051-0/+12
| | | | | | | - detect 0 dma size transfers - fixes boot git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59189 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gte.cSND\shalma_cp2010-11-051-20/+49
| | | | | | | - add some extra MAME changes (MTC2) - experimental: not in use git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59188 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Lego Racers - gte.cSND\shalma_cp2010-11-051-3/+0
| | | | | | | | - fix mfc2 r30 (and r29) - fixes main menu loading git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59187 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Fear Effect 2 - mdec.cSND\shalma_cp2010-10-301-1/+34
| | | | | | | - check for input drain, causing infinite dma1 stalls - fixes art gallery git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58951 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58936 ↵SND\edgbla_cp2010-10-302-704/+704
| | | | e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Squaresoft on PlayStation 1998 Collector's CD Vol. 1 - cdrom.cSND\shalma_cp2010-10-301-0/+5
| | | | | | | | - turn off cdda on setmode - fixes choppy movie sound git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58933 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* sio.cSND\shalma_cp2010-10-301-1/+15
| | | | | | | | - turn off rx,tx rdy when sio irq not hit - experimental idea: not in use git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58932 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdriso.cSND\shalma_cp2010-10-301-7/+7
| | | | | | | - parse ccd/mdf then cue/toc - fixes cdda playback when both ccd/cue found git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58931 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Squaresoft on PlayStation 1998 Collector's CD Vol. 1: mdec.cSND\shalma_cp2010-10-301-24/+19
| | | | | | | | - Use 300 macroblocks @ 30 fps - Should improve movie playback git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58930 e17a0e51-4ae3-4d35-97c3-1a29b211df97