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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Remove RX,TX ready (unbreaks Twisted Metal 2 intro)
- Need to examine this problem later
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58346 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- revert to faster SIO cycles for now (breaks too many games with BaudReg * 8 - need to find out why)
- Rhapsody should still work though
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58345 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Turn off Receive / Transmit ready until SIO ready
- Fixes joypad problems with both dynarec / interpreter
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58321 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- return FORM1 + FORM2 when ADPCM off
- fixes recent boot problem, not intro glitches
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58281 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Longer GetlocL time, no autopause on ADPCM
- Fixes music, speech
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58258 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- SPU IRQ for every ADPCM decoded
- Fixes music, speech
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58252 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58192 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- give Repplay its own interrupt handler
- add DMA3 busy times
- fixes music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58184 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Filter specific FORM2 ID ($64, $E4)
- Fixes Dredd in-game sprites / Xeno movies
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58169 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Don't return FORM2 during ADPCM playback
- Fixes movies, in-game play (still problems with sprites)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58149 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- real hardware uses 16 output bytes then loops around (edgbla)
(Works with GameShark music players = 17 bytes)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58115 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Don't mix DATA / AUDIO seek cursors
(fixes main menu)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58113 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Better GetStatus CD type detection
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58105 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- use faster seeking times
- GetStatus fix for BIOS ID (startup)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58103 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- ADPCM playing without channel filtering
Fixes cutscene, briefing voices / music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Fixes main menu + music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57996 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57994 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57851 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- cdriso.c: Forward + Backward (rewind) support, Data track wiping during audio play, GetStatus (time) fixes
- cdrom.c: CdlForward, CdlBackward, CdlID (auto boot Music CDs with BIOS), CdlStop, CdlPause, CdlPlay (support BIOS play + pause / resume), CdlGetlocP (timing, output results), REPPLAY (report play times - Rayman, BIOS) now work
- cdrom.h: Forward, Backward states; Larger result buffer
NOTE:
Must use iso images with subchannel data for Rayman and Music Players to work. And use latest PCSX-r PEOPS DSound plugin.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57823 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Only affects interpreter
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57733 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57729 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57503 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57379 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- MDEC: Fix DMA timing (byte ptrs)
- GPU: Fix DMA timing (word sizes, chain counting)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57226 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57141 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57140 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments.
GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Remove GTE bit toggle hack
- Don't run interrupt when GTE in pipeline
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57066 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57061 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56988 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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and code list errors)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56987 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56984 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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problems - use GPU plugin Chrono Cross fix + GPU fake busy states)
Interpreter - remove psxBASIC CP0 check (redundant)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56983 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56921 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56920 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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necessary?), removed powerpc dynarec (cannot test and likely broken).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56896 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56866 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56865 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56852 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56851 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56846 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Only interpreter mode works for now (enable at the loading screen with the question and points timer. okay to switch back to recompiler when the tracks shows up)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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generate CDR interrupts (fixes bad disc re-checking)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56827 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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sees it (fixes black screens)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56826 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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CD swap points.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56825 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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