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* Gundam Battle Assault 2: cdrom.cSND\shalma_cp2010-10-121-3/+8
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58357 e17a0e51-4ae3-4d35...SND\shalma_cp2010-10-12509-0/+255459
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58348 e17a0e51-4ae3-4d35...SND\edgbla_cp2010-10-121-23/+31
* Joypad: sio.cSND\shalma_cp2010-10-121-3/+17
* Joypad: sio.cSND\shalma_cp2010-10-121-2/+10
* Rhapsody: sio.cSND\shalma_cp2010-10-111-2/+15
* Hokuto no Ken 2: cdrom.cSND\shalma_cp2010-10-101-8/+8
* G-Police: cdrom.cSND\shalma_cp2010-10-101-11/+14
* Crash Team Racing: cdrom.cSND\shalma_cp2010-10-091-0/+6
* quick compile fix.SND\edgbla_cp2010-10-071-408/+409
* Wild 9: cdrom, r3000a, dmaSND\shalma_cp2010-10-075-75/+136
* Judge Dredd / Xenogears: cdrom.cSND\shalma_cp2010-10-071-2/+6
* Judge Dredd: cdrom.cSND\shalma_cp2010-10-061-2/+7
* CDROM Buffer: cdrom.cSND\shalma_cp2010-10-051-10/+8
* Twisted Metal - World Tour: cdrom.cSND\shalma_cp2010-10-052-24/+34
* BIOS: cdrom.cSND\shalma_cp2010-10-051-11/+2
* BIOS: cdriso.cSND\shalma_cp2010-10-051-3/+9
* Firemen 2: cdrom.cSND\shalma_cp2010-10-041-0/+5
* Tomb Raider 2: SeekP updates subchannel for GetlocPSND\shalma_cp2010-10-011-2/+5
* dfxvideo, peopsxgl: ode bit fix (Cosmowarrior Rei/iS - Internal Section).SND\edgbla_cp2010-10-014-546/+564
* quick compile fixSND\weimingzhi_cp2010-09-291-2/+2
* Rayman, BIOS Music Player, GameShark Music PlayersSND\shalma_cp2010-09-283-194/+438
* BIOS: cache flushingSND\shalma_cp2010-09-262-1/+6
* coff binary support (experimental).SND\weimingzhi_cp2010-09-262-37/+89
* only load the net yaroze library when running EXE.SND\weimingzhi_cp2010-09-225-46/+61
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57465 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-09-212-10/+17
* load net yaroze library if exists at startup.SND\weimingzhi_cp2010-09-191-4/+13
* Rebel Assault 2SND\shalma_cp2010-09-162-13/+26
* a little cleanupSND\weimingzhi_cp2010-09-131-8/+5
* a little less aggressiveSND\weimingzhi_cp2010-09-131-2/+2
* Merged change from http://forums.ngemu.com/pcsx-discussion/116599-developers-...SND\weimingzhi_cp2010-09-134-196/+210
* R3000: Crash Bandicoot 2SND\shalma_cp2010-09-111-10/+13
* SIO - GameShark CDX Dongle (correct BG init value; thanks kevstah2004)SND\shalma_cp2010-09-111-1/+1
* SIO - Avoid GameShark CDX Enhancement crash (DMA3 buffer overrun)SND\shalma_cp2010-09-091-1/+18
* SIO - GameShark CDX dongle now supports memory card I/O (fixes CDX 3.3 BG and...SND\shalma_cp2010-09-091-76/+181
* Gpu - Disable extra safety check (test this later)SND\shalma_cp2010-09-091-1/+1
* Gpu - remove ePSXe Chrono Cross interlace hack (several reports it causes pro...SND\shalma_cp2010-09-092-4/+3
* CDROM: GameShark CDX 3.3 - low-level status reading (CD swap trick)SND\shalma_cp2010-09-072-1/+70
* SIO: GameShark CDX - add extra keys, allows more rebooting (ex. Xenogears)SND\shalma_cp2010-09-071-8/+56
* ported the change in r56828 to dynarec (is the check in psxBASIC() really nec...SND\weimingzhi_cp2010-09-0722-5231/+562
* added LidInterrupt to win32 as well.SND\weimingzhi_cp2010-09-061-0/+4
* Updated MSVC and Dev-C++ projects, got rid of the GNU-style changelog.SND\weimingzhi_cp2010-09-066-2216/+88
* cdriso - fix cdda play (subq reading). Thanks edgbla.SND\shalma_cp2010-09-051-4/+6
* Fix missings (cdriso.c->sec?).SND\edgbla_cp2010-09-054-71/+90
* psxDma6 - fix missing size variable, GPUOTCDMA_INTSND\shalma_cp2010-09-051-2/+6
* Formula One 2001 - add CPU I-cache (fixes in-game racing controls + AI)SND\shalma_cp2010-09-051-3/+107
* Don't access GTE when CP0 disables itSND\shalma_cp2010-09-051-0/+6
* GUI/Plugin + cdrom: GameShark v5. Xploder 9000 v4 - opening / closing lid gen...SND\shalma_cp2010-09-052-0/+21
* GameShark Sampler + GameShark 2: Give longer VSync delay before exception see...SND\shalma_cp2010-09-051-11/+13
* GameShark / Action Replay CDX - dongle partially supported. Goes in-game to C...SND\shalma_cp2010-09-051-1/+312