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-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSX.cpp2288
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSX.def44
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSX.dsp246
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSX.h94
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSX.rc240
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSX.vcproj562
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/PadSSSPSXres.h122
-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/readmewip.txt96
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/DFSound.def90
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/DFSound.dev738
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/DFSound.dsp508
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/DFSound.rc822
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/DFSound.vcproj1212
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/resource.h298
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/cfg.c22
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/debug.c742
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/debug.h58
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/dsound.c554
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/dsound.h0
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/psemu.c202
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/record.c376
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/record.h20
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfsound/winsrc/winmain.c68
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/DFXVideo.def48
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/DFXVideo.dev758
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/DFXVideo.dsp478
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/DFXVideo.rc1126
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/DFXVideo.vcproj1188
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/resource.h286
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/cfg.c18
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/d3d.h0
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/d3dcaps.h0
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/d3dtypes.h0
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/ddraw.h0
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/draw.c352
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/dxguid.c2
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/fps.c92
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/key.c26
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/record.c16
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/record.h0
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/winmain.c24
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/gpuPeopsOpenGL.def72
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/gpuPeopsOpenGL.dev638
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/gpuPeopsOpenGL.dsp422
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/gpuPeopsOpenGL.rc1022
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/gpuPeopsOpenGL.vcproj1120
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/resource.h268
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/winsrc/cfg.c2082
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/winsrc/fps.c1282
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/winsrc/key.c406
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/winsrc/ssave.c130
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/winsrc/ssave.h56
-rwxr-xr-x[-rw-r--r--]win32/plugins/peopsxgl/winsrc/winmain.c84
53 files changed, 10699 insertions, 10699 deletions
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSX.cpp b/win32/plugins/PadSSSPSX/PadSSSPSX.cpp
index 8de98114..8c494e4d 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSX.cpp
+++ b/win32/plugins/PadSSSPSX/PadSSSPSX.cpp
@@ -1,1144 +1,1144 @@
-#define WINVER 0x0500
-#define _WIN32_WINNT WINVER
-#define DIRECTINPUT_VERSION 0x0800
-
-// Modified by Wei Mingzhi <whistler_wmz@users.sf.net> at 10/2/2009
-// Added default keys, use registry instead of configuration file
-
-// Modified by Wei Mingzhi <whistler_wmz@users.sf.net> at 12/3/2009
-// Quick hack fix for FF8 "reverting" problem in menus
-// Added configuration for enabling/disabling DualShock
-
-#include <windows.h>
-#include <windowsx.h>
-#include <commctrl.h>
-#include <dinput.h>
-
-#include "PadSSSPSX.h"
-
-static const char* LibraryName = "SSSPSX PAD Plugin Pressure Mod";
-static const unsigned char version = 0x0002;
-static const unsigned char revision = 1;
-static const unsigned char build = 6;
-
-HMODULE hInstance;
-HWND hTargetWnd;
-
-static void (CALLBACK *gpuVisualVibration)(unsigned long, unsigned long) = NULL;
-
-static struct
-{
- Config config;
- int devcnt;
- LPDIRECTINPUT8 pDInput;
- LPDIRECTINPUTDEVICE8 pDKeyboard;
- LPDIRECTINPUTDEVICE8 pDDevice[4];
- LPDIRECTINPUTEFFECT pDEffect[4][2]; /* for Small & Big Motor */
- DIJOYSTATE JoyState[4];
- u16 padStat[2];
- int padID[2];
- int padMode1[2];
- int padMode2[2];
- int padModeE[2];
- int padModeC[2];
- int padModeF[2];
- int padVib0[2];
- int padVib1[2];
- int padVibF[2][4];
- int padVibC[2];
- DWORD padPress[2][16];
- int curPad;
- int curByte;
- int curCmd;
- int cmdLen;
-} global;
-
-static BOOL CALLBACK EnumAxesCallback (LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
-{
- LPDIRECTINPUTDEVICE8 pDDevice = (LPDIRECTINPUTDEVICE8)pvRef;
- DIPROPRANGE diprg;
- diprg.diph.dwSize = sizeof (diprg);
- diprg.diph.dwHeaderSize = sizeof (diprg.diph);
- diprg.diph.dwObj = lpddoi->dwType;
- diprg.diph.dwHow = DIPH_BYID;
- diprg.lMin = -128;
- diprg.lMax = 127;
- pDDevice->SetProperty (DIPROP_RANGE, &diprg.diph);
- return DIENUM_CONTINUE;
-}
-
-static BOOL CALLBACK EnumJoysticksCallback (const DIDEVICEINSTANCE* instance, VOID* pContext)
-{
- const int devno = global.devcnt;
- if (devno >= 4)
- return DIENUM_STOP;
- HRESULT result = global.pDInput->CreateDevice (instance->guidInstance, &global.pDDevice[devno], NULL);
- if (FAILED (result))
- return DIENUM_CONTINUE;
- global.devcnt++;
- return DIENUM_CONTINUE;
-}
-
-static bool ReleaseDirectInput (void)
-{
- int index = 4;
- while (index--)
- {
- if (global.pDEffect[index][0])
- {
- global.pDEffect[index][0]->Unload();
- global.pDEffect[index][0]->Release();
- global.pDEffect[index][0] = NULL;
- }
- if (global.pDEffect[index][1])
- {
- global.pDEffect[index][1]->Unload();
- global.pDEffect[index][1]->Release();
- global.pDEffect[index][1] = NULL;
- }
- if (global.pDDevice[index])
- {
- global.pDDevice[index]->Unacquire();
- global.pDDevice[index]->Release();
- global.pDDevice[index] = NULL;
- }
- }
- if (global.pDKeyboard)
- {
- global.pDKeyboard->Unacquire();
- global.pDKeyboard->Release();
- global.pDKeyboard = NULL;
- }
- if (global.pDInput)
- {
- global.pDInput->Release();
- global.pDInput = NULL;
- }
- global.devcnt = 0;
- return FALSE;
-}
-
-static bool InitDirectInput (void)
-{
- if (global.pDInput)
- return TRUE;
- HRESULT result = DirectInput8Create (hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&global.pDInput, NULL);
- if (FAILED (result))
- return ReleaseDirectInput();
- result = global.pDInput->CreateDevice (GUID_SysKeyboard, &global.pDKeyboard, NULL);
- if (FAILED (result))
- return ReleaseDirectInput();
- result = global.pDInput->EnumDevices (DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY);
- if (FAILED (result))
- return ReleaseDirectInput();
- result = global.pDKeyboard->SetDataFormat (&c_dfDIKeyboard);
- if (FAILED (result))
- return ReleaseDirectInput();
- if (hTargetWnd)
- {
- global.pDKeyboard->Unacquire();
- result = global.pDKeyboard->SetCooperativeLevel (hTargetWnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
- if (FAILED (result))
- return ReleaseDirectInput();
- }
- int index = global.devcnt;
- while (index--)
- {
- const LPDIRECTINPUTDEVICE8 pDDevice = global.pDDevice[index];
- result = pDDevice->SetDataFormat (&c_dfDIJoystick);
- if (FAILED (result))
- return ReleaseDirectInput();
- if (hTargetWnd)
- {
- pDDevice->Unacquire();
- result = pDDevice->SetCooperativeLevel (hTargetWnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
- if (FAILED (result))
- return ReleaseDirectInput();
- }
- struct
- {
- DIPROPDWORD dipdw;
- DWORD rgdwAxes[2];
- LONG rglDirection[2];
- DIPERIODIC per;
- DICONSTANTFORCE cf;
- DIEFFECT eff;
- } local;
- memset (&local, 0, sizeof (local));
- local.dipdw.diph.dwSize = sizeof (DIPROPDWORD);
- local.dipdw.diph.dwHeaderSize = sizeof (DIPROPHEADER);
- local.dipdw.diph.dwHow = DIPH_DEVICE;
- local.dipdw.dwData = DIPROPAUTOCENTER_OFF;
- pDDevice->SetProperty (DIPROP_AUTOCENTER, &local.dipdw.diph);
- result = pDDevice->EnumObjects (EnumAxesCallback, pDDevice, DIDFT_AXIS);
- if (FAILED (result))
- return ReleaseDirectInput();
-
- local.rgdwAxes[0] = DIJOFS_X;
- local.rgdwAxes[1] = DIJOFS_Y;
- local.eff.dwSize = sizeof (DIEFFECT);
- local.eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
- local.eff.dwDuration = INFINITE;
- local.eff.dwGain = DI_FFNOMINALMAX;
- local.eff.dwTriggerButton = DIEB_NOTRIGGER;
- local.eff.cAxes = 2;
- local.eff.rgdwAxes = local.rgdwAxes;
- local.eff.rglDirection = local.rglDirection;
-
- /* Small Motor */
- local.eff.cbTypeSpecificParams = sizeof (DIPERIODIC);
- local.eff.lpvTypeSpecificParams = &local.per;
- result = pDDevice->CreateEffect (GUID_Square , &local.eff, &global.pDEffect[index][0], NULL);
- if (FAILED (result))
- global.pDEffect[index][0] = NULL;
-
- /* Big Motor */
- local.eff.cbTypeSpecificParams = sizeof (DICONSTANTFORCE);
- local.eff.lpvTypeSpecificParams = &local.cf;
- result = pDDevice->CreateEffect (GUID_ConstantForce , &local.eff, &global.pDEffect[index][1], NULL);
- if (FAILED (result))
- global.pDEffect[index][1] = NULL;
- }
- return TRUE;
-}
-
-static bool AcquireDevice (LPDIRECTINPUTDEVICE8 lpDirectInputDevice)
-{
- if (FAILED (lpDirectInputDevice->Acquire()))
- {
- HRESULT result = lpDirectInputDevice->Acquire();
- if (result == DIERR_OTHERAPPHASPRIO)
- return FALSE;
- if (FAILED (result))
- return ReleaseDirectInput();
- }
- return TRUE;
-}
-
-/* Small Motor */
-static bool SetDeviceForceS (int pad, DWORD force)
-{
- InitDirectInput();
- if (global.pDEffect[pad][0])
- {
- if ( force == 0) {
- if (FAILED (global.pDEffect[pad][0]->Stop())) {
- AcquireDevice (global.pDDevice[pad]);
- if (FAILED (global.pDEffect[pad][0]->Stop()))
- return ReleaseDirectInput();
- }
- return TRUE;
- }
- LONG rglDirection[2] = { 0, 0 };
- DIPERIODIC per;
- rglDirection[0] = force;
- rglDirection[1] = force;
- per.dwMagnitude = force;
- per.dwPeriod = (DWORD) (0.01 * DI_SECONDS);
- per.lOffset = 0;
- per.dwPhase = 0;
- DIEFFECT eff;
- eff.dwSize = sizeof (DIEFFECT);
- eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
- eff.cAxes = 2;
- eff.rglDirection = rglDirection;
- eff.lpEnvelope = 0;
- eff.cbTypeSpecificParams = sizeof (DIPERIODIC);
- eff.lpvTypeSpecificParams = &per;
- if (FAILED (global.pDEffect[pad][0]->SetParameters (&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START)))
- return ReleaseDirectInput();
- if (FAILED (global.pDEffect[pad][0]->Start (1, 0)))
- {
- AcquireDevice (global.pDDevice[pad]);
- if (FAILED (global.pDEffect[pad][0]->Start (1, 0)))
- return ReleaseDirectInput();
- }
- }
- return TRUE;
-}
-
-/* Big Motor */
-static bool SetDeviceForceB (int pad, DWORD force)
-{
- InitDirectInput();
- if (global.pDEffect[pad][1])
- {
- if ( force == 0) {
- if (FAILED (global.pDEffect[pad][1]->Stop())) {
- AcquireDevice (global.pDDevice[pad]);
- if (FAILED (global.pDEffect[pad][1]->Stop()))
- return ReleaseDirectInput();
- }
- return TRUE;
- }
- LONG rglDirection[2] = { 0, 0 };
- DICONSTANTFORCE cf;
- rglDirection[0] = force;
- rglDirection[1] = force;
- cf.lMagnitude = force;
- DIEFFECT eff;
- eff.dwSize = sizeof (DIEFFECT);
- eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
- eff.cAxes = 2;
- eff.rglDirection = rglDirection;
- eff.lpEnvelope = 0;
- eff.cbTypeSpecificParams = sizeof (DICONSTANTFORCE);
- eff.lpvTypeSpecificParams = &cf;
- if (FAILED (global.pDEffect[pad][1]->SetParameters (&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START)))
- return ReleaseDirectInput();
- if (FAILED (global.pDEffect[pad][1]->Start (1, 0)))
- {
- AcquireDevice (global.pDDevice[pad]);
- if (FAILED (global.pDEffect[pad][1]->Start (1, 0)))
- return ReleaseDirectInput();
- }
- }
- return TRUE;
-}
-
-static bool GetJoyState (const int devno)
-{
- InitDirectInput();
- if (global.pDDevice[devno] == NULL)
- return FALSE;
- global.pDDevice[devno]->Poll();
- if (FAILED (global.pDDevice[devno]->GetDeviceState (sizeof (DIJOYSTATE), &global.JoyState[devno])))
- {
- AcquireDevice (global.pDDevice[devno]);
- return FALSE;
- }
- return TRUE;
-}
-
-static bool GetKeyState (u8* keyboard)
-{
- InitDirectInput();
- if (global.pDKeyboard == NULL)
- return FALSE;
- global.pDKeyboard->Poll();
- if (FAILED (global.pDKeyboard->GetDeviceState (256, keyboard)))
- {
- AcquireDevice (global.pDKeyboard);
- return FALSE;
- }
- return TRUE;
-}
-
-static void SetDefaultConfig (void)
-{
- memset (&global.config, 0, sizeof(global.config));
-
- global.config.keys[0][0] = 0x2E;
- global.config.keys[0][3] = 0x2F;
- global.config.keys[0][4] = 0xC8;
- global.config.keys[0][5] = 0xCD;
- global.config.keys[0][6] = 0xD0;
- global.config.keys[0][7] = 0xCB;
- global.config.keys[0][8] = 0x12;
- global.config.keys[0][9] = 0x14;
- global.config.keys[0][10] = 0x11;
- global.config.keys[0][11] = 0x13;
- global.config.keys[0][12] = 0x20;
- global.config.keys[0][13] = 0x2D;
- global.config.keys[0][14] = 0x2C;
- global.config.keys[0][15] = 0x1F;
-
- global.config.dualshock = FALSE;
-}
-
-static void SaveConfig (void)
-{
- HKEY myKey;
- DWORD myDisp;
-
- RegCreateKeyEx(HKEY_CURRENT_USER, "Software\\Vision Thing\\PSEmu Pro\\PAD\\PadSSSPSX", 0, NULL,
- REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &myKey, &myDisp);
-
- RegSetValueEx(myKey, "cfg", 0, REG_BINARY, (CONST BYTE *)&global.config, sizeof(global.config));
-
- RegCloseKey(myKey);
-}
-
-static void LoadConfig (void)
-{
- HKEY myKey;
- DWORD type, size;
-
- SetDefaultConfig ();
-
- if (RegOpenKeyEx (HKEY_CURRENT_USER, "Software\\Vision Thing\\PSEmu Pro\\PAD\\PadSSSPSX", 0,
- KEY_ALL_ACCESS, &myKey) == ERROR_SUCCESS)
- {
- size = sizeof(global.config);
- RegQueryValueEx (myKey, "cfg", NULL, &type, (LPBYTE)&global.config, &size);
- RegCloseKey (myKey);
- }
-
- global.padVibC[0] = global.padVibC[1] = -1;
- for (int cnt = 21; cnt--; )
- {
- const int key0 = global.config.keys[0][cnt];
- if (key0 >= 0x1000)
- global.padVibC[0] = (key0 & 0xfff) / 0x100;
- const int key1 = global.config.keys[1][cnt];
- if (key1 >= 0x1000)
- global.padVibC[1] = (key1 & 0xfff) / 0x100;
- }
-}
-
-static void PADsetMode (const int pad, const int mode)
-{
- static const u8 padID[] = { 0x41, 0x73, 0x41, 0x79 };
- global.padMode1[pad] = mode;
- global.padVib0[pad] = 0;
- global.padVib1[pad] = 0;
- global.padVibF[pad][0] = 0;
- global.padVibF[pad][1] = 0;
- global.padID[pad] = padID[global.padMode2[pad] * 2 + mode];
-}
-
-static void KeyPress (const int pad, const int index, const bool press)
-{
- if (index < 16)
- {
- if (press)
- {
- global.padStat[pad] &= ~(1 << index);
- if (global.padPress[pad][index] == 0)
- global.padPress[pad][index] = GetTickCount();
- }
- else
- {
- global.padStat[pad] |= 1 << index;
- global.padPress[pad][index] = 0;
- }
- }
- else if (global.config.dualshock)
- {
- static bool prev[2] = { FALSE, FALSE };
- if ((prev[pad] != press) && (global.padModeF[pad] == 0))
- {
- prev[pad] = press;
- if (press) PADsetMode (pad, !global.padMode1[pad]);
- }
- }
-}
-
-static void UpdateState (const int pad)
-{
- static int flag_keyboard;
- static int flag_joypad[4];
- if (pad == 0)
- {
- flag_keyboard = 0;
- flag_joypad[0] = 0;
- flag_joypad[1] = 0;
- flag_joypad[2] = 0;
- flag_joypad[3] = 0;
- }
- static u8 keystate[256];
- for (int index = 17; index--; )
- {
- const int key = global.config.keys[pad][index];
- if (key == 0)
- continue;
- else if (key < 0x100)
- {
- if (flag_keyboard == FALSE)
- {
- flag_keyboard = TRUE;
- if (GetKeyState (keystate) == FALSE)
- return;
- }
- KeyPress (pad, index, keystate[key] & 0x80);
- }
- else
- {
- const int joypad = ((key & 0xfff) / 100);
- if (flag_joypad[joypad] == FALSE)
- {
- flag_joypad[joypad] = TRUE;
- if (GetJoyState (joypad) == FALSE)
- return;
- }
- if (key < 0x2000)
- {
- KeyPress (pad, index, global.JoyState[joypad].rgbButtons[key & 0xff]);
- }
- else if (key < 0x3000)
- {
- const int state = ((int*)&global.JoyState[joypad].lX)[(key & 0xff) /2];
- switch (key & 1)
- {
- case 0: KeyPress (pad, index, state < -64); break;
- case 1: KeyPress (pad, index, state >= 64); break;
- }
- }
- else
- {
- const u32 state = global.JoyState[joypad].rgdwPOV[(key & 0xff) /4];
- switch (key & 3)
- {
- case 0: KeyPress (pad, index, (state >= 0 && state <= 4500) || (state >= 31500 && state <= 36000)); break;
- case 1: KeyPress (pad, index, state >= 4500 && state <= 13500); break;
- case 2: KeyPress (pad, index, state >= 13500 && state <= 22500); break;
- case 3: KeyPress (pad, index, state >= 22500 && state <= 31500); break;
- }
- }
- }
- }
-
- /* Small Motor */
- const int vib0 = global.padVibF[pad][0] ? 10000 : 0;
- if ((global.padVibF[pad][2] != vib0) && (global.padVibC[pad] >= 0))
- {
- global.padVibF[pad][2] = vib0;
- SetDeviceForceS (global.padVibC[pad], vib0);
- }
- /* Big Motor */
- const int vib1 = global.padVibF[pad][1] ? 500 + 37*global.padVibF[pad][1] : 0;
- if ((global.padVibF[pad][3] != vib1) && (global.padVibC[pad] >= 0))
- {
- global.padVibF[pad][3] = vib1;
- SetDeviceForceB (global.padVibC[pad], vib1);
- }
-}
-
-static void set_label (const HWND hWnd, const int pad, const int index)
-{
- const int key = global.config.keys[pad][index];
- char buff[64];
- if (key < 0x100)
- {
- if (key == 0)
- strcpy (buff, "NONE");
- else if (GetKeyNameText (key << 16, buff, sizeof (buff)) == 0)
- wsprintf (buff, "Keyboard 0x%02X", key);
- }
- else if (key >= 0x1000 && key < 0x2000)
- {
- wsprintf (buff, "J%d_%d", (key & 0xfff) / 0x100, (key & 0xff) + 1);
- }
- else if (key >= 0x2000 && key < 0x3000)
- {
- static const char name[][4] = { "MIN", "MAX" };
- const int axis = (key & 0xff);
- wsprintf (buff, "J%d_AXIS%d_%s", (key & 0xfff) / 0x100, axis / 2, name[axis % 2]);
- if (index >= 17 && index <= 20)
- buff[strlen (buff) -4] = '\0';
- }
- else if (key >= 0x3000 && key < 0x4000)
- {
- static const char name[][7] = { "FOWARD", "RIGHT", "BACK", "LEFT" };
- const int pov = (key & 0xff);
- wsprintf (buff, "J%d_POV%d_%s", (key & 0xfff) / 0x100, pov /4, name[pov % 4]);
- }
- Button_SetText (GetDlgItem (hWnd, IDC_ESELECT + index), buff);
-}
-
-static BOOL CALLBACK ConfigureDlgProc (const HWND hWnd, const UINT msg, const WPARAM wParam, const LPARAM lParam)
-{
- static BYTE keymaps[2][256];
- static DWORD countdown;
- static int disabled;
- static HWND hTabWnd;
- static int pad;
- int cnt1;
- int cnt2;
- int key;
- switch (msg)
- {
- case WM_INITDIALOG:
- hTargetWnd = hWnd;
- pad = disabled = 0;
- LoadConfig();
- for (cnt1 = 21; cnt1--; )
- set_label (hWnd, pad, cnt1);
- hTabWnd = GetDlgItem (hWnd, IDC_TABC);
- TCITEM tcI;
- tcI.mask = TCIF_TEXT;
- tcI.pszText = "PAD1";
- TabCtrl_InsertItem (hTabWnd, 0, &tcI);
- tcI.mask = TCIF_TEXT;
- tcI.pszText = "PAD2";
- TabCtrl_InsertItem (hTabWnd, 1, &tcI);
- CheckDlgButton(hWnd, IDC_DS2, global.config.dualshock);
- CheckDlgButton(hWnd, IDC_VV3, global.config.visualvibration[0]);
- EnableWindow(GetDlgItem(hWnd, IDC_BMODE), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BLAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BLAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BRAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BRAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BL3), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BR3), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_EMODE), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ELAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ELAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ERAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ERAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_EL3), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ER3), global.config.dualshock);
- SetTimer (hWnd, 0x80, 50, NULL);
- return TRUE;
- case WM_DESTROY:
- break;
- case WM_NOTIFY:
- if (wParam == IDC_TABC)
- {
- if (disabled)
- EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
- disabled = 0;
- pad = TabCtrl_GetCurSel (hTabWnd);
- for (cnt1 = 21; cnt1--; )
- set_label (hWnd, pad, cnt1);
- CheckDlgButton(hWnd, IDC_VV3, global.config.visualvibration[pad]);
- }
- break;
- case WM_COMMAND:
- for (cnt1 = 21; cnt1--; )
- {
- if (LOWORD (wParam) == IDC_BSELECT + cnt1)
- {
- if (disabled)
- EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
- EnableWindow (GetDlgItem (hWnd, disabled = wParam), FALSE);
- EnableWindow (GetDlgItem (hWnd, IDC_DS2), FALSE);
- countdown = GetTickCount();
- GetKeyState (keymaps[0]);
- return TRUE;
- }
- }
- if (LOWORD (wParam) == IDOK)
- EndDialog (hWnd, IDOK);
- else if (LOWORD (wParam) == IDCANCEL)
- EndDialog (hWnd, IDCANCEL);
- else if (LOWORD (wParam) == IDC_DS2)
- {
- global.config.dualshock = IsDlgButtonChecked(hWnd, IDC_DS2);
-
- EnableWindow(GetDlgItem(hWnd, IDC_BMODE), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BLAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BLAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BRAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BRAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BL3), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_BR3), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_EMODE), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ELAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ELAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ERAX), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ERAY), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_EL3), global.config.dualshock);
- EnableWindow(GetDlgItem(hWnd, IDC_ER3), global.config.dualshock);
- }
- else if (LOWORD (wParam) == IDC_VV3)
- {
- global.config.visualvibration[pad] ^= 1;
- }
- break;
- case WM_TIMER:
- if (disabled)
- {
- const int index = disabled - IDC_BSELECT;
- int analog = FALSE;
- if ((GetTickCount() - countdown) / 1000 != 10)
- {
- char buff[64];
- wsprintf (buff, "Timeout: %d", 10 - (GetTickCount() - countdown) / 1000);
- SetWindowText (GetDlgItem (hWnd, IDC_ESELECT + index), buff);
- }
- else
- {
- global.config.keys[pad][index] = 0;
- set_label (hWnd, pad, index);
- EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
- EnableWindow (GetDlgItem (hWnd, IDC_DS2), TRUE);
- disabled = 0;
- break;
- }
- if (GetKeyState (keymaps[1]) == FALSE)
- break;
- for (key = 0x100; key--; )
- {
- if (~keymaps[0][key] & keymaps[1][key] & 0x80)
- break;
- }
- for (cnt1 = global.devcnt; cnt1--;)
- {
- if (GetJoyState (cnt1) == FALSE)
- break;
-
- for (cnt2 = 32; cnt2--; )
- {
- if (global.JoyState[cnt1].rgbButtons[cnt2])
- key = 0x1000 + 0x100 * cnt1 + cnt2;
- }
- for (cnt2 = 8; cnt2--; )
- {
- const int now = ((u32*)&global.JoyState[cnt1].lX)[cnt2];
- if (now < -64)
- {
- key = 0x2000 + 0x100 * cnt1 + cnt2 * 2 +0;
- analog = TRUE;
- }
- else if (now >= 64)
- {
- key = 0x2000 + 0x100 * cnt1 + cnt2 * 2 +1;
- analog = TRUE;
- }
- }
- for (cnt2 = 4; cnt2--; )
- {
- const u32 now = global.JoyState[cnt1].rgdwPOV[cnt2];
- if ((now >= 0 && now < 4500) || (now >= 31500 && now < 36000))
- key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +0;
- if (now >= 4500 && now < 13500)
- key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +1;
- if (now >= 13500 && now < 22500)
- key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +2;
- if (now >= 22500 && now < 31500)
- key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +3;
- }
- }
- if (index >= 17 && index <= 20 && analog == 0)
- key = 0;
- else if (key > 0)
- {
- if (key != 1)
- global.config.keys[pad][index] = key;
- set_label (hWnd, pad, index);
- EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
- EnableWindow (GetDlgItem (hWnd, IDC_DS2), TRUE);
- disabled = 0;
- }
- }
- }
- return FALSE;
-}
-
-u32 CALLBACK PS2EgetLibType (void)
-{
- return 0x02;
-}
-
-const char* CALLBACK PS2EgetLibName (void)
-{
- return LibraryName;
-}
-
-u32 CALLBACK PS2EgetLibVersion2 (u32 type)
-{
- return (version << 16) | (revision << 8) | build;
-}
-
-u32 CALLBACK PSEgetLibType (void)
-{
- return 8;
-}
-
-const char* CALLBACK PSEgetLibName (void)
-{
- return LibraryName;
-}
-
-u32 CALLBACK PSEgetLibVersion (void)
-{
- return (version << 16) | (revision << 8) | build;
-}
-
-s32 CALLBACK PADinit (u32 flags)
-{
- return 0;
-}
-
-void CALLBACK PADshutdown (void)
-{
-}
-
-static int n_open = 0;
-s32 CALLBACK PADopen (HWND hWnd)
-{
- if (!IsWindow (hWnd) && !IsBadReadPtr ((u32*)hWnd, 4))
- hWnd = *(HWND*)hWnd;
- if (!IsWindow (hWnd))
- hWnd = NULL;
- else
- {
- while (GetWindowLong (hWnd, GWL_STYLE) & WS_CHILD)
- hWnd = GetParent (hWnd);
- }
- hTargetWnd = hWnd;
- if (n_open++ == FALSE)
- {
- memset (&global, 0, sizeof (global));
- global.padStat[0] = 0xffff;
- global.padStat[1] = 0xffff;
- LoadConfig();
- PADsetMode (0, 0);
- PADsetMode (1, 0);
- }
- return 0;
-}
-
-void CALLBACK PADclose (void)
-{
- if (--n_open == 0)
- ReleaseDirectInput();
-}
-
-u32 CALLBACK PADquery (void)
-{
- return 3;
-}
-
-u8 CALLBACK PADstartPoll (int pad)
-{
- global.curPad = pad -1;
- global.curByte = 0;
- return 0xff;
-}
-
-static const u8 cmd40[8] =
-{
- 0xff, 0x5a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5a
-};
-static const u8 cmd41[8] =
-{
- 0xff, 0x5a, 0xff, 0xff, 0x03, 0x00, 0x00, 0x5a,
-};
-static const u8 cmd44[8] =
-{
- 0xff, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-};
-static const u8 cmd45[8] =
-{
- 0xff, 0x5a, 0x03, 0x02, 0x01, 0x02, 0x01, 0x00,
-};
-static const u8 cmd46[8] =
-{
- 0xff, 0x5a, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0a,
-};
-static const u8 cmd47[8] =
-{
- 0xff, 0x5a, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
-};
-static const u8 cmd4c[8] =
-{
- 0xff, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-};
-static const u8 cmd4d[8] =
-{
- 0xff, 0x5a, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
-};
-static const u8 cmd4f[8] =
-{
- 0xff, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5a,
-};
-
-static u8 get_analog (const int key)
-{
- const int pad = ((key & 0xf00) / 0x100);
- const int pos = ((key & 0x0ff) /2);
-// return (u8)(((int*)&global.JoyState[pad].lX)[pos] + 128);
- u8 r = (u8)(((int*)&global.JoyState[pad].lX)[pos] + 128);
- if (r == 128) r = 127; // FIXME: ???
- return r;
-}
-
-static u8 get_pressure (const DWORD now, const DWORD press)
-{
- /*if (press == 0)
- return 0;
- return (u8)((now - press > 2550) ? 255 : (now - press) / 10);*/
- return 255;
-}
-
-u8 CALLBACK PADpoll (u8 value)
-{
- const int pad = global.curPad;
- const int cur = global.curByte;
- static u8 buf[20];
-
- if (!global.config.dualshock)
- {
- value = 0x42;
- }
-
- if (cur == 0)
- {
- global.curByte++;
- global.curCmd = value;
- switch (value)
- {
- case 0x40:
- global.cmdLen = sizeof (cmd40);
- memcpy (buf, cmd40, sizeof (cmd40));
- return 0xf3;
- case 0x41:
- global.cmdLen = sizeof (cmd41);
- memcpy (buf, cmd41, sizeof (cmd41));
- return 0xf3;
- case 0x42:
- case 0x43:
- if (value == 0x42) UpdateState (pad);
- global.cmdLen = 2 + 2 * (global.padID[pad] & 0x0f);
- buf[1] = global.padModeC[pad] ? 0x00 : 0x5a;
- *(u16*)&buf[2] = global.padStat[pad];
- if (value == 0x43 && global.padModeE[pad])
- {
- buf[4] = 0;
- buf[5] = 0;
- buf[6] = 0;
- buf[7] = 0;
- return 0xf3;
- }
- else
- {
- buf[ 4] = get_analog (global.config.keys[pad][19]);
- buf[ 5] = get_analog (global.config.keys[pad][20]);
- buf[ 6] = get_analog (global.config.keys[pad][17]);
- buf[ 7] = get_analog (global.config.keys[pad][18]);
-
- if (global.padID[pad] == 0x79)
- {
- const DWORD now = GetTickCount();
- buf[ 8] = get_pressure (now, global.padPress[pad][2]);
- buf[ 9] = get_pressure (now, global.padPress[pad][0]);
- buf[10] = get_pressure (now, global.padPress[pad][3]);
- buf[11] = get_pressure (now, global.padPress[pad][1]);
- buf[12] = get_pressure (now, global.padPress[pad][11]);
- buf[13] = get_pressure (now, global.padPress[pad][10]);
- buf[14] = get_pressure (now, global.padPress[pad][9]);
- buf[15] = get_pressure (now, global.padPress[pad][8]);
- buf[16] = get_pressure (now, global.padPress[pad][13]);
- buf[17] = get_pressure (now, global.padPress[pad][12]);
- buf[18] = get_pressure (now, global.padPress[pad][15]);
- buf[19] = get_pressure (now, global.padPress[pad][14]);
- }
- return (u8)global.padID[pad];
- }
- break;
- case 0x44:
- global.cmdLen = sizeof (cmd44);
- memcpy (buf, cmd44, sizeof (cmd44));
- return 0xf3;
- case 0x45:
- global.cmdLen = sizeof (cmd45);
- memcpy (buf, cmd45, sizeof (cmd45));
- buf[4] = (u8)global.padMode1[pad];
- return 0xf3;
- case 0x46:
- global.cmdLen = sizeof (cmd46);
- memcpy (buf, cmd46, sizeof (cmd46));
- return 0xf3;
- case 0x47:
- global.cmdLen = sizeof (cmd47);
- memcpy (buf, cmd47, sizeof (cmd47));
- return 0xf3;
- case 0x4c:
- global.cmdLen = sizeof (cmd4c);
- memcpy (buf, cmd4c, sizeof (cmd4c));
- return 0xf3;
- case 0x4d:
- global.cmdLen = sizeof (cmd4d);
- memcpy (buf, cmd4d, sizeof (cmd4d));
- return 0xf3;
- case 0x4f:
- global.padID[pad] = 0x79;
- global.padMode2[pad] = 1;
- global.cmdLen = sizeof (cmd4f);
- memcpy (buf, cmd4f, sizeof (cmd4f));
- return 0xf3;
- }
- }
- switch (global.curCmd)
- {
- case 0x42:
- if (global.config.dualshock)
- {
- if (cur == global.padVib0[pad])
- {
- global.padVibF[pad][0] = value;
-
- if (gpuVisualVibration != NULL && (global.padVibF[pad][0] || global.padVibF[pad][1]) &&
- global.config.visualvibration[pad])
- gpuVisualVibration(global.padVibF[pad][0], global.padVibF[pad][1]);
- }
-
- if (cur == global.padVib1[pad])
- {
- global.padVibF[pad][1] = value;
-
- if (gpuVisualVibration != NULL && (global.padVibF[pad][0] || global.padVibF[pad][1]) &&
- global.config.visualvibration[pad])
- gpuVisualVibration(global.padVibF[pad][0], global.padVibF[pad][1]);
- }
- }
- break;
- case 0x43:
- if (cur == 2)
- {
- global.padModeE[pad] = value;
- global.padModeC[pad] = 0;
- }
- break;
- case 0x44:
- if (cur == 2)
- PADsetMode (pad, value);
- if (cur == 3)
- global.padModeF[pad] = (value == 3);
- break;
- case 0x46:
- if (cur == 2)
- {
- switch(value)
- {
- case 0:
- buf[5] = 0x02;
- buf[6] = 0x00;
- buf[7] = 0x0A;
- break;
- case 1:
- buf[5] = 0x01;
- buf[6] = 0x01;
- buf[7] = 0x14;
- break;
- }
- }
- break;
- case 0x4c:
- if (cur == 2)
- {
- static const u8 buf5[] = { 0x04, 0x07, 0x02, 0x05 };
- buf[5] = buf5[value & 3];
- }
- break;
- case 0x4d:
- if (cur >= 2)
- {
- if (cur == global.padVib0[pad])
- buf[cur] = 0x00;
- if (cur == global.padVib1[pad])
- buf[cur] = 0x01;
- if (value == 0x00)
- {
- global.padVib0[pad] = cur;
- if ((global.padID[pad] & 0x0f) < (cur - 1) / 2)
- global.padID[pad] = (global.padID[pad] & 0xf0) + (cur - 1) / 2;
- }
- else if (value == 0x01)
- {
- global.padVib1[pad] = cur;
- if ((global.padID[pad] & 0x0f) < (cur - 1) / 2)
- global.padID[pad] = (global.padID[pad] & 0xf0) + (cur - 1) / 2;
- }
- }
- break;
- }
- if (cur >= global.cmdLen)
- return 0;
- return buf[global.curByte++];
-}
-
-typedef struct
-{
- unsigned char controllerType;
- unsigned short buttonStatus;
- unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
- unsigned char moveX, moveY;
- unsigned char reserved[91];
-} PadDataS;
-
-long PADreadPort1 (PadDataS* pads)
-{
- memset (pads, 0, sizeof (PadDataS));
- if ((global.padID[0] & 0xf0) == 0x40)
- pads->controllerType = 4;
- else
- pads->controllerType = 7;
- pads->buttonStatus = global.padStat[0];
- pads->leftJoyX = get_analog (global.config.keys[0][17]);
- pads->leftJoyY = get_analog (global.config.keys[0][18]);
- pads->rightJoyX = get_analog (global.config.keys[0][19]);
- pads->rightJoyY = get_analog (global.config.keys[0][20]);
- pads->moveX = 0;
- pads->moveY = 0;
- return 0;
-}
-
-long PADreadPort2 (PadDataS* pads)
-{
- memset (pads, 0, sizeof (PadDataS));
- if ((global.padID[1] & 0xf0) == 0x40)
- pads->controllerType = 4;
- else
- pads->controllerType = 7;
- pads->buttonStatus = global.padStat[1];
- pads->leftJoyX = get_analog (global.config.keys[1][17]);
- pads->leftJoyY = get_analog (global.config.keys[1][18]);
- pads->rightJoyX = get_analog (global.config.keys[1][19]);
- pads->rightJoyY = get_analog (global.config.keys[1][20]);
- pads->moveX = 0;
- pads->moveY = 0;
- return 0;
-}
-
-keyEvent* CALLBACK PADkeyEvent (void)
-{
- static keyEvent ev;
- static u8 state[2][256];
- if (n_open)
- {
- memcpy (state[0], state[1], sizeof (state[0]));
- GetKeyState (state[1]);
- for (int cnt = 0; cnt < 256; cnt++)
- {
- if (~state[0][cnt] & state[1][cnt] & 0x80)
- {
- ev.event = (state[1][cnt] & 0x80) ? 1 : 2;
- ev.key = MapVirtualKey (cnt, 1);
- return &ev;
- }
- }
- }
- return NULL;
-}
-
-void CALLBACK PADconfigure (void)
-{
- if (n_open == 0)
- {
- memset (&global, 0, sizeof (global));
- if (DialogBox (hInstance, MAKEINTRESOURCE (IDD_DIALOG1), GetActiveWindow(), (DLGPROC)ConfigureDlgProc) == IDOK)
- SaveConfig();
- ReleaseDirectInput();
- }
-}
-
-void CALLBACK PADabout (void)
-{
- MessageBox (0, "Copyright (C) 2004-2005 Nagisa", "SSSPSX PAD plugin", 0);
-}
-
-s32 CALLBACK PADtest (void)
-{
- return 0;
-}
-
-void CALLBACK PADregisterVibration(void (CALLBACK *callback)(unsigned long, unsigned long)) {
- gpuVisualVibration = callback;
-}
-
-//#ifdef _WIN64
-BOOL APIENTRY DllMain(HMODULE hInst, DWORD dwReason, LPVOID lpReserved)
-{
- hInstance = hInst;
- return TRUE;
-}
-//#else
-BOOL APIENTRY EntryPoint (HMODULE hInst, DWORD dwReason, LPVOID lpReserved)
-{
- hInstance = hInst;
- return TRUE;
-}
-//#endif
+#define WINVER 0x0500
+#define _WIN32_WINNT WINVER
+#define DIRECTINPUT_VERSION 0x0800
+
+// Modified by Wei Mingzhi <whistler_wmz@users.sf.net> at 10/2/2009
+// Added default keys, use registry instead of configuration file
+
+// Modified by Wei Mingzhi <whistler_wmz@users.sf.net> at 12/3/2009
+// Quick hack fix for FF8 "reverting" problem in menus
+// Added configuration for enabling/disabling DualShock
+
+#include <windows.h>
+#include <windowsx.h>
+#include <commctrl.h>
+#include <dinput.h>
+
+#include "PadSSSPSX.h"
+
+static const char* LibraryName = "SSSPSX PAD Plugin Pressure Mod";
+static const unsigned char version = 0x0002;
+static const unsigned char revision = 1;
+static const unsigned char build = 6;
+
+HMODULE hInstance;
+HWND hTargetWnd;
+
+static void (CALLBACK *gpuVisualVibration)(unsigned long, unsigned long) = NULL;
+
+static struct
+{
+ Config config;
+ int devcnt;
+ LPDIRECTINPUT8 pDInput;
+ LPDIRECTINPUTDEVICE8 pDKeyboard;
+ LPDIRECTINPUTDEVICE8 pDDevice[4];
+ LPDIRECTINPUTEFFECT pDEffect[4][2]; /* for Small & Big Motor */
+ DIJOYSTATE JoyState[4];
+ u16 padStat[2];
+ int padID[2];
+ int padMode1[2];
+ int padMode2[2];
+ int padModeE[2];
+ int padModeC[2];
+ int padModeF[2];
+ int padVib0[2];
+ int padVib1[2];
+ int padVibF[2][4];
+ int padVibC[2];
+ DWORD padPress[2][16];
+ int curPad;
+ int curByte;
+ int curCmd;
+ int cmdLen;
+} global;
+
+static BOOL CALLBACK EnumAxesCallback (LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
+{
+ LPDIRECTINPUTDEVICE8 pDDevice = (LPDIRECTINPUTDEVICE8)pvRef;
+ DIPROPRANGE diprg;
+ diprg.diph.dwSize = sizeof (diprg);
+ diprg.diph.dwHeaderSize = sizeof (diprg.diph);
+ diprg.diph.dwObj = lpddoi->dwType;
+ diprg.diph.dwHow = DIPH_BYID;
+ diprg.lMin = -128;
+ diprg.lMax = 127;
+ pDDevice->SetProperty (DIPROP_RANGE, &diprg.diph);
+ return DIENUM_CONTINUE;
+}
+
+static BOOL CALLBACK EnumJoysticksCallback (const DIDEVICEINSTANCE* instance, VOID* pContext)
+{
+ const int devno = global.devcnt;
+ if (devno >= 4)
+ return DIENUM_STOP;
+ HRESULT result = global.pDInput->CreateDevice (instance->guidInstance, &global.pDDevice[devno], NULL);
+ if (FAILED (result))
+ return DIENUM_CONTINUE;
+ global.devcnt++;
+ return DIENUM_CONTINUE;
+}
+
+static bool ReleaseDirectInput (void)
+{
+ int index = 4;
+ while (index--)
+ {
+ if (global.pDEffect[index][0])
+ {
+ global.pDEffect[index][0]->Unload();
+ global.pDEffect[index][0]->Release();
+ global.pDEffect[index][0] = NULL;
+ }
+ if (global.pDEffect[index][1])
+ {
+ global.pDEffect[index][1]->Unload();
+ global.pDEffect[index][1]->Release();
+ global.pDEffect[index][1] = NULL;
+ }
+ if (global.pDDevice[index])
+ {
+ global.pDDevice[index]->Unacquire();
+ global.pDDevice[index]->Release();
+ global.pDDevice[index] = NULL;
+ }
+ }
+ if (global.pDKeyboard)
+ {
+ global.pDKeyboard->Unacquire();
+ global.pDKeyboard->Release();
+ global.pDKeyboard = NULL;
+ }
+ if (global.pDInput)
+ {
+ global.pDInput->Release();
+ global.pDInput = NULL;
+ }
+ global.devcnt = 0;
+ return FALSE;
+}
+
+static bool InitDirectInput (void)
+{
+ if (global.pDInput)
+ return TRUE;
+ HRESULT result = DirectInput8Create (hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&global.pDInput, NULL);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ result = global.pDInput->CreateDevice (GUID_SysKeyboard, &global.pDKeyboard, NULL);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ result = global.pDInput->EnumDevices (DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ result = global.pDKeyboard->SetDataFormat (&c_dfDIKeyboard);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ if (hTargetWnd)
+ {
+ global.pDKeyboard->Unacquire();
+ result = global.pDKeyboard->SetCooperativeLevel (hTargetWnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ }
+ int index = global.devcnt;
+ while (index--)
+ {
+ const LPDIRECTINPUTDEVICE8 pDDevice = global.pDDevice[index];
+ result = pDDevice->SetDataFormat (&c_dfDIJoystick);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ if (hTargetWnd)
+ {
+ pDDevice->Unacquire();
+ result = pDDevice->SetCooperativeLevel (hTargetWnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ }
+ struct
+ {
+ DIPROPDWORD dipdw;
+ DWORD rgdwAxes[2];
+ LONG rglDirection[2];
+ DIPERIODIC per;
+ DICONSTANTFORCE cf;
+ DIEFFECT eff;
+ } local;
+ memset (&local, 0, sizeof (local));
+ local.dipdw.diph.dwSize = sizeof (DIPROPDWORD);
+ local.dipdw.diph.dwHeaderSize = sizeof (DIPROPHEADER);
+ local.dipdw.diph.dwHow = DIPH_DEVICE;
+ local.dipdw.dwData = DIPROPAUTOCENTER_OFF;
+ pDDevice->SetProperty (DIPROP_AUTOCENTER, &local.dipdw.diph);
+ result = pDDevice->EnumObjects (EnumAxesCallback, pDDevice, DIDFT_AXIS);
+ if (FAILED (result))
+ return ReleaseDirectInput();
+
+ local.rgdwAxes[0] = DIJOFS_X;
+ local.rgdwAxes[1] = DIJOFS_Y;
+ local.eff.dwSize = sizeof (DIEFFECT);
+ local.eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
+ local.eff.dwDuration = INFINITE;
+ local.eff.dwGain = DI_FFNOMINALMAX;
+ local.eff.dwTriggerButton = DIEB_NOTRIGGER;
+ local.eff.cAxes = 2;
+ local.eff.rgdwAxes = local.rgdwAxes;
+ local.eff.rglDirection = local.rglDirection;
+
+ /* Small Motor */
+ local.eff.cbTypeSpecificParams = sizeof (DIPERIODIC);
+ local.eff.lpvTypeSpecificParams = &local.per;
+ result = pDDevice->CreateEffect (GUID_Square , &local.eff, &global.pDEffect[index][0], NULL);
+ if (FAILED (result))
+ global.pDEffect[index][0] = NULL;
+
+ /* Big Motor */
+ local.eff.cbTypeSpecificParams = sizeof (DICONSTANTFORCE);
+ local.eff.lpvTypeSpecificParams = &local.cf;
+ result = pDDevice->CreateEffect (GUID_ConstantForce , &local.eff, &global.pDEffect[index][1], NULL);
+ if (FAILED (result))
+ global.pDEffect[index][1] = NULL;
+ }
+ return TRUE;
+}
+
+static bool AcquireDevice (LPDIRECTINPUTDEVICE8 lpDirectInputDevice)
+{
+ if (FAILED (lpDirectInputDevice->Acquire()))
+ {
+ HRESULT result = lpDirectInputDevice->Acquire();
+ if (result == DIERR_OTHERAPPHASPRIO)
+ return FALSE;
+ if (FAILED (result))
+ return ReleaseDirectInput();
+ }
+ return TRUE;
+}
+
+/* Small Motor */
+static bool SetDeviceForceS (int pad, DWORD force)
+{
+ InitDirectInput();
+ if (global.pDEffect[pad][0])
+ {
+ if ( force == 0) {
+ if (FAILED (global.pDEffect[pad][0]->Stop())) {
+ AcquireDevice (global.pDDevice[pad]);
+ if (FAILED (global.pDEffect[pad][0]->Stop()))
+ return ReleaseDirectInput();
+ }
+ return TRUE;
+ }
+ LONG rglDirection[2] = { 0, 0 };
+ DIPERIODIC per;
+ rglDirection[0] = force;
+ rglDirection[1] = force;
+ per.dwMagnitude = force;
+ per.dwPeriod = (DWORD) (0.01 * DI_SECONDS);
+ per.lOffset = 0;
+ per.dwPhase = 0;
+ DIEFFECT eff;
+ eff.dwSize = sizeof (DIEFFECT);
+ eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
+ eff.cAxes = 2;
+ eff.rglDirection = rglDirection;
+ eff.lpEnvelope = 0;
+ eff.cbTypeSpecificParams = sizeof (DIPERIODIC);
+ eff.lpvTypeSpecificParams = &per;
+ if (FAILED (global.pDEffect[pad][0]->SetParameters (&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START)))
+ return ReleaseDirectInput();
+ if (FAILED (global.pDEffect[pad][0]->Start (1, 0)))
+ {
+ AcquireDevice (global.pDDevice[pad]);
+ if (FAILED (global.pDEffect[pad][0]->Start (1, 0)))
+ return ReleaseDirectInput();
+ }
+ }
+ return TRUE;
+}
+
+/* Big Motor */
+static bool SetDeviceForceB (int pad, DWORD force)
+{
+ InitDirectInput();
+ if (global.pDEffect[pad][1])
+ {
+ if ( force == 0) {
+ if (FAILED (global.pDEffect[pad][1]->Stop())) {
+ AcquireDevice (global.pDDevice[pad]);
+ if (FAILED (global.pDEffect[pad][1]->Stop()))
+ return ReleaseDirectInput();
+ }
+ return TRUE;
+ }
+ LONG rglDirection[2] = { 0, 0 };
+ DICONSTANTFORCE cf;
+ rglDirection[0] = force;
+ rglDirection[1] = force;
+ cf.lMagnitude = force;
+ DIEFFECT eff;
+ eff.dwSize = sizeof (DIEFFECT);
+ eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
+ eff.cAxes = 2;
+ eff.rglDirection = rglDirection;
+ eff.lpEnvelope = 0;
+ eff.cbTypeSpecificParams = sizeof (DICONSTANTFORCE);
+ eff.lpvTypeSpecificParams = &cf;
+ if (FAILED (global.pDEffect[pad][1]->SetParameters (&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START)))
+ return ReleaseDirectInput();
+ if (FAILED (global.pDEffect[pad][1]->Start (1, 0)))
+ {
+ AcquireDevice (global.pDDevice[pad]);
+ if (FAILED (global.pDEffect[pad][1]->Start (1, 0)))
+ return ReleaseDirectInput();
+ }
+ }
+ return TRUE;
+}
+
+static bool GetJoyState (const int devno)
+{
+ InitDirectInput();
+ if (global.pDDevice[devno] == NULL)
+ return FALSE;
+ global.pDDevice[devno]->Poll();
+ if (FAILED (global.pDDevice[devno]->GetDeviceState (sizeof (DIJOYSTATE), &global.JoyState[devno])))
+ {
+ AcquireDevice (global.pDDevice[devno]);
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static bool GetKeyState (u8* keyboard)
+{
+ InitDirectInput();
+ if (global.pDKeyboard == NULL)
+ return FALSE;
+ global.pDKeyboard->Poll();
+ if (FAILED (global.pDKeyboard->GetDeviceState (256, keyboard)))
+ {
+ AcquireDevice (global.pDKeyboard);
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static void SetDefaultConfig (void)
+{
+ memset (&global.config, 0, sizeof(global.config));
+
+ global.config.keys[0][0] = 0x2E;
+ global.config.keys[0][3] = 0x2F;
+ global.config.keys[0][4] = 0xC8;
+ global.config.keys[0][5] = 0xCD;
+ global.config.keys[0][6] = 0xD0;
+ global.config.keys[0][7] = 0xCB;
+ global.config.keys[0][8] = 0x12;
+ global.config.keys[0][9] = 0x14;
+ global.config.keys[0][10] = 0x11;
+ global.config.keys[0][11] = 0x13;
+ global.config.keys[0][12] = 0x20;
+ global.config.keys[0][13] = 0x2D;
+ global.config.keys[0][14] = 0x2C;
+ global.config.keys[0][15] = 0x1F;
+
+ global.config.dualshock = FALSE;
+}
+
+static void SaveConfig (void)
+{
+ HKEY myKey;
+ DWORD myDisp;
+
+ RegCreateKeyEx(HKEY_CURRENT_USER, "Software\\Vision Thing\\PSEmu Pro\\PAD\\PadSSSPSX", 0, NULL,
+ REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &myKey, &myDisp);
+
+ RegSetValueEx(myKey, "cfg", 0, REG_BINARY, (CONST BYTE *)&global.config, sizeof(global.config));
+
+ RegCloseKey(myKey);
+}
+
+static void LoadConfig (void)
+{
+ HKEY myKey;
+ DWORD type, size;
+
+ SetDefaultConfig ();
+
+ if (RegOpenKeyEx (HKEY_CURRENT_USER, "Software\\Vision Thing\\PSEmu Pro\\PAD\\PadSSSPSX", 0,
+ KEY_ALL_ACCESS, &myKey) == ERROR_SUCCESS)
+ {
+ size = sizeof(global.config);
+ RegQueryValueEx (myKey, "cfg", NULL, &type, (LPBYTE)&global.config, &size);
+ RegCloseKey (myKey);
+ }
+
+ global.padVibC[0] = global.padVibC[1] = -1;
+ for (int cnt = 21; cnt--; )
+ {
+ const int key0 = global.config.keys[0][cnt];
+ if (key0 >= 0x1000)
+ global.padVibC[0] = (key0 & 0xfff) / 0x100;
+ const int key1 = global.config.keys[1][cnt];
+ if (key1 >= 0x1000)
+ global.padVibC[1] = (key1 & 0xfff) / 0x100;
+ }
+}
+
+static void PADsetMode (const int pad, const int mode)
+{
+ static const u8 padID[] = { 0x41, 0x73, 0x41, 0x79 };
+ global.padMode1[pad] = mode;
+ global.padVib0[pad] = 0;
+ global.padVib1[pad] = 0;
+ global.padVibF[pad][0] = 0;
+ global.padVibF[pad][1] = 0;
+ global.padID[pad] = padID[global.padMode2[pad] * 2 + mode];
+}
+
+static void KeyPress (const int pad, const int index, const bool press)
+{
+ if (index < 16)
+ {
+ if (press)
+ {
+ global.padStat[pad] &= ~(1 << index);
+ if (global.padPress[pad][index] == 0)
+ global.padPress[pad][index] = GetTickCount();
+ }
+ else
+ {
+ global.padStat[pad] |= 1 << index;
+ global.padPress[pad][index] = 0;
+ }
+ }
+ else if (global.config.dualshock)
+ {
+ static bool prev[2] = { FALSE, FALSE };
+ if ((prev[pad] != press) && (global.padModeF[pad] == 0))
+ {
+ prev[pad] = press;
+ if (press) PADsetMode (pad, !global.padMode1[pad]);
+ }
+ }
+}
+
+static void UpdateState (const int pad)
+{
+ static int flag_keyboard;
+ static int flag_joypad[4];
+ if (pad == 0)
+ {
+ flag_keyboard = 0;
+ flag_joypad[0] = 0;
+ flag_joypad[1] = 0;
+ flag_joypad[2] = 0;
+ flag_joypad[3] = 0;
+ }
+ static u8 keystate[256];
+ for (int index = 17; index--; )
+ {
+ const int key = global.config.keys[pad][index];
+ if (key == 0)
+ continue;
+ else if (key < 0x100)
+ {
+ if (flag_keyboard == FALSE)
+ {
+ flag_keyboard = TRUE;
+ if (GetKeyState (keystate) == FALSE)
+ return;
+ }
+ KeyPress (pad, index, keystate[key] & 0x80);
+ }
+ else
+ {
+ const int joypad = ((key & 0xfff) / 100);
+ if (flag_joypad[joypad] == FALSE)
+ {
+ flag_joypad[joypad] = TRUE;
+ if (GetJoyState (joypad) == FALSE)
+ return;
+ }
+ if (key < 0x2000)
+ {
+ KeyPress (pad, index, global.JoyState[joypad].rgbButtons[key & 0xff]);
+ }
+ else if (key < 0x3000)
+ {
+ const int state = ((int*)&global.JoyState[joypad].lX)[(key & 0xff) /2];
+ switch (key & 1)
+ {
+ case 0: KeyPress (pad, index, state < -64); break;
+ case 1: KeyPress (pad, index, state >= 64); break;
+ }
+ }
+ else
+ {
+ const u32 state = global.JoyState[joypad].rgdwPOV[(key & 0xff) /4];
+ switch (key & 3)
+ {
+ case 0: KeyPress (pad, index, (state >= 0 && state <= 4500) || (state >= 31500 && state <= 36000)); break;
+ case 1: KeyPress (pad, index, state >= 4500 && state <= 13500); break;
+ case 2: KeyPress (pad, index, state >= 13500 && state <= 22500); break;
+ case 3: KeyPress (pad, index, state >= 22500 && state <= 31500); break;
+ }
+ }
+ }
+ }
+
+ /* Small Motor */
+ const int vib0 = global.padVibF[pad][0] ? 10000 : 0;
+ if ((global.padVibF[pad][2] != vib0) && (global.padVibC[pad] >= 0))
+ {
+ global.padVibF[pad][2] = vib0;
+ SetDeviceForceS (global.padVibC[pad], vib0);
+ }
+ /* Big Motor */
+ const int vib1 = global.padVibF[pad][1] ? 500 + 37*global.padVibF[pad][1] : 0;
+ if ((global.padVibF[pad][3] != vib1) && (global.padVibC[pad] >= 0))
+ {
+ global.padVibF[pad][3] = vib1;
+ SetDeviceForceB (global.padVibC[pad], vib1);
+ }
+}
+
+static void set_label (const HWND hWnd, const int pad, const int index)
+{
+ const int key = global.config.keys[pad][index];
+ char buff[64];
+ if (key < 0x100)
+ {
+ if (key == 0)
+ strcpy (buff, "NONE");
+ else if (GetKeyNameText (key << 16, buff, sizeof (buff)) == 0)
+ wsprintf (buff, "Keyboard 0x%02X", key);
+ }
+ else if (key >= 0x1000 && key < 0x2000)
+ {
+ wsprintf (buff, "J%d_%d", (key & 0xfff) / 0x100, (key & 0xff) + 1);
+ }
+ else if (key >= 0x2000 && key < 0x3000)
+ {
+ static const char name[][4] = { "MIN", "MAX" };
+ const int axis = (key & 0xff);
+ wsprintf (buff, "J%d_AXIS%d_%s", (key & 0xfff) / 0x100, axis / 2, name[axis % 2]);
+ if (index >= 17 && index <= 20)
+ buff[strlen (buff) -4] = '\0';
+ }
+ else if (key >= 0x3000 && key < 0x4000)
+ {
+ static const char name[][7] = { "FOWARD", "RIGHT", "BACK", "LEFT" };
+ const int pov = (key & 0xff);
+ wsprintf (buff, "J%d_POV%d_%s", (key & 0xfff) / 0x100, pov /4, name[pov % 4]);
+ }
+ Button_SetText (GetDlgItem (hWnd, IDC_ESELECT + index), buff);
+}
+
+static BOOL CALLBACK ConfigureDlgProc (const HWND hWnd, const UINT msg, const WPARAM wParam, const LPARAM lParam)
+{
+ static BYTE keymaps[2][256];
+ static DWORD countdown;
+ static int disabled;
+ static HWND hTabWnd;
+ static int pad;
+ int cnt1;
+ int cnt2;
+ int key;
+ switch (msg)
+ {
+ case WM_INITDIALOG:
+ hTargetWnd = hWnd;
+ pad = disabled = 0;
+ LoadConfig();
+ for (cnt1 = 21; cnt1--; )
+ set_label (hWnd, pad, cnt1);
+ hTabWnd = GetDlgItem (hWnd, IDC_TABC);
+ TCITEM tcI;
+ tcI.mask = TCIF_TEXT;
+ tcI.pszText = "PAD1";
+ TabCtrl_InsertItem (hTabWnd, 0, &tcI);
+ tcI.mask = TCIF_TEXT;
+ tcI.pszText = "PAD2";
+ TabCtrl_InsertItem (hTabWnd, 1, &tcI);
+ CheckDlgButton(hWnd, IDC_DS2, global.config.dualshock);
+ CheckDlgButton(hWnd, IDC_VV3, global.config.visualvibration[0]);
+ EnableWindow(GetDlgItem(hWnd, IDC_BMODE), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BLAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BLAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BRAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BRAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BL3), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BR3), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_EMODE), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ELAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ELAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ERAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ERAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_EL3), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ER3), global.config.dualshock);
+ SetTimer (hWnd, 0x80, 50, NULL);
+ return TRUE;
+ case WM_DESTROY:
+ break;
+ case WM_NOTIFY:
+ if (wParam == IDC_TABC)
+ {
+ if (disabled)
+ EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
+ disabled = 0;
+ pad = TabCtrl_GetCurSel (hTabWnd);
+ for (cnt1 = 21; cnt1--; )
+ set_label (hWnd, pad, cnt1);
+ CheckDlgButton(hWnd, IDC_VV3, global.config.visualvibration[pad]);
+ }
+ break;
+ case WM_COMMAND:
+ for (cnt1 = 21; cnt1--; )
+ {
+ if (LOWORD (wParam) == IDC_BSELECT + cnt1)
+ {
+ if (disabled)
+ EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
+ EnableWindow (GetDlgItem (hWnd, disabled = wParam), FALSE);
+ EnableWindow (GetDlgItem (hWnd, IDC_DS2), FALSE);
+ countdown = GetTickCount();
+ GetKeyState (keymaps[0]);
+ return TRUE;
+ }
+ }
+ if (LOWORD (wParam) == IDOK)
+ EndDialog (hWnd, IDOK);
+ else if (LOWORD (wParam) == IDCANCEL)
+ EndDialog (hWnd, IDCANCEL);
+ else if (LOWORD (wParam) == IDC_DS2)
+ {
+ global.config.dualshock = IsDlgButtonChecked(hWnd, IDC_DS2);
+
+ EnableWindow(GetDlgItem(hWnd, IDC_BMODE), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BLAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BLAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BRAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BRAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BL3), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_BR3), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_EMODE), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ELAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ELAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ERAX), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ERAY), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_EL3), global.config.dualshock);
+ EnableWindow(GetDlgItem(hWnd, IDC_ER3), global.config.dualshock);
+ }
+ else if (LOWORD (wParam) == IDC_VV3)
+ {
+ global.config.visualvibration[pad] ^= 1;
+ }
+ break;
+ case WM_TIMER:
+ if (disabled)
+ {
+ const int index = disabled - IDC_BSELECT;
+ int analog = FALSE;
+ if ((GetTickCount() - countdown) / 1000 != 10)
+ {
+ char buff[64];
+ wsprintf (buff, "Timeout: %d", 10 - (GetTickCount() - countdown) / 1000);
+ SetWindowText (GetDlgItem (hWnd, IDC_ESELECT + index), buff);
+ }
+ else
+ {
+ global.config.keys[pad][index] = 0;
+ set_label (hWnd, pad, index);
+ EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
+ EnableWindow (GetDlgItem (hWnd, IDC_DS2), TRUE);
+ disabled = 0;
+ break;
+ }
+ if (GetKeyState (keymaps[1]) == FALSE)
+ break;
+ for (key = 0x100; key--; )
+ {
+ if (~keymaps[0][key] & keymaps[1][key] & 0x80)
+ break;
+ }
+ for (cnt1 = global.devcnt; cnt1--;)
+ {
+ if (GetJoyState (cnt1) == FALSE)
+ break;
+
+ for (cnt2 = 32; cnt2--; )
+ {
+ if (global.JoyState[cnt1].rgbButtons[cnt2])
+ key = 0x1000 + 0x100 * cnt1 + cnt2;
+ }
+ for (cnt2 = 8; cnt2--; )
+ {
+ const int now = ((u32*)&global.JoyState[cnt1].lX)[cnt2];
+ if (now < -64)
+ {
+ key = 0x2000 + 0x100 * cnt1 + cnt2 * 2 +0;
+ analog = TRUE;
+ }
+ else if (now >= 64)
+ {
+ key = 0x2000 + 0x100 * cnt1 + cnt2 * 2 +1;
+ analog = TRUE;
+ }
+ }
+ for (cnt2 = 4; cnt2--; )
+ {
+ const u32 now = global.JoyState[cnt1].rgdwPOV[cnt2];
+ if ((now >= 0 && now < 4500) || (now >= 31500 && now < 36000))
+ key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +0;
+ if (now >= 4500 && now < 13500)
+ key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +1;
+ if (now >= 13500 && now < 22500)
+ key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +2;
+ if (now >= 22500 && now < 31500)
+ key = 0x3000 + 0x100 * cnt1 + cnt2 * 4 +3;
+ }
+ }
+ if (index >= 17 && index <= 20 && analog == 0)
+ key = 0;
+ else if (key > 0)
+ {
+ if (key != 1)
+ global.config.keys[pad][index] = key;
+ set_label (hWnd, pad, index);
+ EnableWindow (GetDlgItem (hWnd, disabled), TRUE);
+ EnableWindow (GetDlgItem (hWnd, IDC_DS2), TRUE);
+ disabled = 0;
+ }
+ }
+ }
+ return FALSE;
+}
+
+u32 CALLBACK PS2EgetLibType (void)
+{
+ return 0x02;
+}
+
+const char* CALLBACK PS2EgetLibName (void)
+{
+ return LibraryName;
+}
+
+u32 CALLBACK PS2EgetLibVersion2 (u32 type)
+{
+ return (version << 16) | (revision << 8) | build;
+}
+
+u32 CALLBACK PSEgetLibType (void)
+{
+ return 8;
+}
+
+const char* CALLBACK PSEgetLibName (void)
+{
+ return LibraryName;
+}
+
+u32 CALLBACK PSEgetLibVersion (void)
+{
+ return (version << 16) | (revision << 8) | build;
+}
+
+s32 CALLBACK PADinit (u32 flags)
+{
+ return 0;
+}
+
+void CALLBACK PADshutdown (void)
+{
+}
+
+static int n_open = 0;
+s32 CALLBACK PADopen (HWND hWnd)
+{
+ if (!IsWindow (hWnd) && !IsBadReadPtr ((u32*)hWnd, 4))
+ hWnd = *(HWND*)hWnd;
+ if (!IsWindow (hWnd))
+ hWnd = NULL;
+ else
+ {
+ while (GetWindowLong (hWnd, GWL_STYLE) & WS_CHILD)
+ hWnd = GetParent (hWnd);
+ }
+ hTargetWnd = hWnd;
+ if (n_open++ == FALSE)
+ {
+ memset (&global, 0, sizeof (global));
+ global.padStat[0] = 0xffff;
+ global.padStat[1] = 0xffff;
+ LoadConfig();
+ PADsetMode (0, 0);
+ PADsetMode (1, 0);
+ }
+ return 0;
+}
+
+void CALLBACK PADclose (void)
+{
+ if (--n_open == 0)
+ ReleaseDirectInput();
+}
+
+u32 CALLBACK PADquery (void)
+{
+ return 3;
+}
+
+u8 CALLBACK PADstartPoll (int pad)
+{
+ global.curPad = pad -1;
+ global.curByte = 0;
+ return 0xff;
+}
+
+static const u8 cmd40[8] =
+{
+ 0xff, 0x5a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5a
+};
+static const u8 cmd41[8] =
+{
+ 0xff, 0x5a, 0xff, 0xff, 0x03, 0x00, 0x00, 0x5a,
+};
+static const u8 cmd44[8] =
+{
+ 0xff, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+static const u8 cmd45[8] =
+{
+ 0xff, 0x5a, 0x03, 0x02, 0x01, 0x02, 0x01, 0x00,
+};
+static const u8 cmd46[8] =
+{
+ 0xff, 0x5a, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0a,
+};
+static const u8 cmd47[8] =
+{
+ 0xff, 0x5a, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+};
+static const u8 cmd4c[8] =
+{
+ 0xff, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+static const u8 cmd4d[8] =
+{
+ 0xff, 0x5a, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+};
+static const u8 cmd4f[8] =
+{
+ 0xff, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5a,
+};
+
+static u8 get_analog (const int key)
+{
+ const int pad = ((key & 0xf00) / 0x100);
+ const int pos = ((key & 0x0ff) /2);
+// return (u8)(((int*)&global.JoyState[pad].lX)[pos] + 128);
+ u8 r = (u8)(((int*)&global.JoyState[pad].lX)[pos] + 128);
+ if (r == 128) r = 127; // FIXME: ???
+ return r;
+}
+
+static u8 get_pressure (const DWORD now, const DWORD press)
+{
+ /*if (press == 0)
+ return 0;
+ return (u8)((now - press > 2550) ? 255 : (now - press) / 10);*/
+ return 255;
+}
+
+u8 CALLBACK PADpoll (u8 value)
+{
+ const int pad = global.curPad;
+ const int cur = global.curByte;
+ static u8 buf[20];
+
+ if (!global.config.dualshock)
+ {
+ value = 0x42;
+ }
+
+ if (cur == 0)
+ {
+ global.curByte++;
+ global.curCmd = value;
+ switch (value)
+ {
+ case 0x40:
+ global.cmdLen = sizeof (cmd40);
+ memcpy (buf, cmd40, sizeof (cmd40));
+ return 0xf3;
+ case 0x41:
+ global.cmdLen = sizeof (cmd41);
+ memcpy (buf, cmd41, sizeof (cmd41));
+ return 0xf3;
+ case 0x42:
+ case 0x43:
+ if (value == 0x42) UpdateState (pad);
+ global.cmdLen = 2 + 2 * (global.padID[pad] & 0x0f);
+ buf[1] = global.padModeC[pad] ? 0x00 : 0x5a;
+ *(u16*)&buf[2] = global.padStat[pad];
+ if (value == 0x43 && global.padModeE[pad])
+ {
+ buf[4] = 0;
+ buf[5] = 0;
+ buf[6] = 0;
+ buf[7] = 0;
+ return 0xf3;
+ }
+ else
+ {
+ buf[ 4] = get_analog (global.config.keys[pad][19]);
+ buf[ 5] = get_analog (global.config.keys[pad][20]);
+ buf[ 6] = get_analog (global.config.keys[pad][17]);
+ buf[ 7] = get_analog (global.config.keys[pad][18]);
+
+ if (global.padID[pad] == 0x79)
+ {
+ const DWORD now = GetTickCount();
+ buf[ 8] = get_pressure (now, global.padPress[pad][2]);
+ buf[ 9] = get_pressure (now, global.padPress[pad][0]);
+ buf[10] = get_pressure (now, global.padPress[pad][3]);
+ buf[11] = get_pressure (now, global.padPress[pad][1]);
+ buf[12] = get_pressure (now, global.padPress[pad][11]);
+ buf[13] = get_pressure (now, global.padPress[pad][10]);
+ buf[14] = get_pressure (now, global.padPress[pad][9]);
+ buf[15] = get_pressure (now, global.padPress[pad][8]);
+ buf[16] = get_pressure (now, global.padPress[pad][13]);
+ buf[17] = get_pressure (now, global.padPress[pad][12]);
+ buf[18] = get_pressure (now, global.padPress[pad][15]);
+ buf[19] = get_pressure (now, global.padPress[pad][14]);
+ }
+ return (u8)global.padID[pad];
+ }
+ break;
+ case 0x44:
+ global.cmdLen = sizeof (cmd44);
+ memcpy (buf, cmd44, sizeof (cmd44));
+ return 0xf3;
+ case 0x45:
+ global.cmdLen = sizeof (cmd45);
+ memcpy (buf, cmd45, sizeof (cmd45));
+ buf[4] = (u8)global.padMode1[pad];
+ return 0xf3;
+ case 0x46:
+ global.cmdLen = sizeof (cmd46);
+ memcpy (buf, cmd46, sizeof (cmd46));
+ return 0xf3;
+ case 0x47:
+ global.cmdLen = sizeof (cmd47);
+ memcpy (buf, cmd47, sizeof (cmd47));
+ return 0xf3;
+ case 0x4c:
+ global.cmdLen = sizeof (cmd4c);
+ memcpy (buf, cmd4c, sizeof (cmd4c));
+ return 0xf3;
+ case 0x4d:
+ global.cmdLen = sizeof (cmd4d);
+ memcpy (buf, cmd4d, sizeof (cmd4d));
+ return 0xf3;
+ case 0x4f:
+ global.padID[pad] = 0x79;
+ global.padMode2[pad] = 1;
+ global.cmdLen = sizeof (cmd4f);
+ memcpy (buf, cmd4f, sizeof (cmd4f));
+ return 0xf3;
+ }
+ }
+ switch (global.curCmd)
+ {
+ case 0x42:
+ if (global.config.dualshock)
+ {
+ if (cur == global.padVib0[pad])
+ {
+ global.padVibF[pad][0] = value;
+
+ if (gpuVisualVibration != NULL && (global.padVibF[pad][0] || global.padVibF[pad][1]) &&
+ global.config.visualvibration[pad])
+ gpuVisualVibration(global.padVibF[pad][0], global.padVibF[pad][1]);
+ }
+
+ if (cur == global.padVib1[pad])
+ {
+ global.padVibF[pad][1] = value;
+
+ if (gpuVisualVibration != NULL && (global.padVibF[pad][0] || global.padVibF[pad][1]) &&
+ global.config.visualvibration[pad])
+ gpuVisualVibration(global.padVibF[pad][0], global.padVibF[pad][1]);
+ }
+ }
+ break;
+ case 0x43:
+ if (cur == 2)
+ {
+ global.padModeE[pad] = value;
+ global.padModeC[pad] = 0;
+ }
+ break;
+ case 0x44:
+ if (cur == 2)
+ PADsetMode (pad, value);
+ if (cur == 3)
+ global.padModeF[pad] = (value == 3);
+ break;
+ case 0x46:
+ if (cur == 2)
+ {
+ switch(value)
+ {
+ case 0:
+ buf[5] = 0x02;
+ buf[6] = 0x00;
+ buf[7] = 0x0A;
+ break;
+ case 1:
+ buf[5] = 0x01;
+ buf[6] = 0x01;
+ buf[7] = 0x14;
+ break;
+ }
+ }
+ break;
+ case 0x4c:
+ if (cur == 2)
+ {
+ static const u8 buf5[] = { 0x04, 0x07, 0x02, 0x05 };
+ buf[5] = buf5[value & 3];
+ }
+ break;
+ case 0x4d:
+ if (cur >= 2)
+ {
+ if (cur == global.padVib0[pad])
+ buf[cur] = 0x00;
+ if (cur == global.padVib1[pad])
+ buf[cur] = 0x01;
+ if (value == 0x00)
+ {
+ global.padVib0[pad] = cur;
+ if ((global.padID[pad] & 0x0f) < (cur - 1) / 2)
+ global.padID[pad] = (global.padID[pad] & 0xf0) + (cur - 1) / 2;
+ }
+ else if (value == 0x01)
+ {
+ global.padVib1[pad] = cur;
+ if ((global.padID[pad] & 0x0f) < (cur - 1) / 2)
+ global.padID[pad] = (global.padID[pad] & 0xf0) + (cur - 1) / 2;
+ }
+ }
+ break;
+ }
+ if (cur >= global.cmdLen)
+ return 0;
+ return buf[global.curByte++];
+}
+
+typedef struct
+{
+ unsigned char controllerType;
+ unsigned short buttonStatus;
+ unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
+ unsigned char moveX, moveY;
+ unsigned char reserved[91];
+} PadDataS;
+
+long PADreadPort1 (PadDataS* pads)
+{
+ memset (pads, 0, sizeof (PadDataS));
+ if ((global.padID[0] & 0xf0) == 0x40)
+ pads->controllerType = 4;
+ else
+ pads->controllerType = 7;
+ pads->buttonStatus = global.padStat[0];
+ pads->leftJoyX = get_analog (global.config.keys[0][17]);
+ pads->leftJoyY = get_analog (global.config.keys[0][18]);
+ pads->rightJoyX = get_analog (global.config.keys[0][19]);
+ pads->rightJoyY = get_analog (global.config.keys[0][20]);
+ pads->moveX = 0;
+ pads->moveY = 0;
+ return 0;
+}
+
+long PADreadPort2 (PadDataS* pads)
+{
+ memset (pads, 0, sizeof (PadDataS));
+ if ((global.padID[1] & 0xf0) == 0x40)
+ pads->controllerType = 4;
+ else
+ pads->controllerType = 7;
+ pads->buttonStatus = global.padStat[1];
+ pads->leftJoyX = get_analog (global.config.keys[1][17]);
+ pads->leftJoyY = get_analog (global.config.keys[1][18]);
+ pads->rightJoyX = get_analog (global.config.keys[1][19]);
+ pads->rightJoyY = get_analog (global.config.keys[1][20]);
+ pads->moveX = 0;
+ pads->moveY = 0;
+ return 0;
+}
+
+keyEvent* CALLBACK PADkeyEvent (void)
+{
+ static keyEvent ev;
+ static u8 state[2][256];
+ if (n_open)
+ {
+ memcpy (state[0], state[1], sizeof (state[0]));
+ GetKeyState (state[1]);
+ for (int cnt = 0; cnt < 256; cnt++)
+ {
+ if (~state[0][cnt] & state[1][cnt] & 0x80)
+ {
+ ev.event = (state[1][cnt] & 0x80) ? 1 : 2;
+ ev.key = MapVirtualKey (cnt, 1);
+ return &ev;
+ }
+ }
+ }
+ return NULL;
+}
+
+void CALLBACK PADconfigure (void)
+{
+ if (n_open == 0)
+ {
+ memset (&global, 0, sizeof (global));
+ if (DialogBox (hInstance, MAKEINTRESOURCE (IDD_DIALOG1), GetActiveWindow(), (DLGPROC)ConfigureDlgProc) == IDOK)
+ SaveConfig();
+ ReleaseDirectInput();
+ }
+}
+
+void CALLBACK PADabout (void)
+{
+ MessageBox (0, "Copyright (C) 2004-2005 Nagisa", "SSSPSX PAD plugin", 0);
+}
+
+s32 CALLBACK PADtest (void)
+{
+ return 0;
+}
+
+void CALLBACK PADregisterVibration(void (CALLBACK *callback)(unsigned long, unsigned long)) {
+ gpuVisualVibration = callback;
+}
+
+//#ifdef _WIN64
+BOOL APIENTRY DllMain(HMODULE hInst, DWORD dwReason, LPVOID lpReserved)
+{
+ hInstance = hInst;
+ return TRUE;
+}
+//#else
+BOOL APIENTRY EntryPoint (HMODULE hInst, DWORD dwReason, LPVOID lpReserved)
+{
+ hInstance = hInst;
+ return TRUE;
+}
+//#endif
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSX.def b/win32/plugins/PadSSSPSX/PadSSSPSX.def
index dd5e4ed2..8e493d6b 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSX.def
+++ b/win32/plugins/PadSSSPSX/PadSSSPSX.def
@@ -1,23 +1,23 @@
-LIBRARY "PadSSSPSX"
-
-EXPORTS
- PSEgetLibType @1
- PSEgetLibName @2
- PSEgetLibVersion @3
- PS2EgetLibType @4
- PS2EgetLibName @5
- PS2EgetLibVersion2 @6
- PADinit @7
- PADshutdown @8
- PADopen @9
- PADclose @10
- PADkeyEvent @11
- PADstartPoll @12
- PADpoll @13
- PADreadPort1 @14
- PADreadPort2 @15
- PADquery @16
- PADconfigure @17
- PADtest @18
- PADabout @19
+LIBRARY "PadSSSPSX"
+
+EXPORTS
+ PSEgetLibType @1
+ PSEgetLibName @2
+ PSEgetLibVersion @3
+ PS2EgetLibType @4
+ PS2EgetLibName @5
+ PS2EgetLibVersion2 @6
+ PADinit @7
+ PADshutdown @8
+ PADopen @9
+ PADclose @10
+ PADkeyEvent @11
+ PADstartPoll @12
+ PADpoll @13
+ PADreadPort1 @14
+ PADreadPort2 @15
+ PADquery @16
+ PADconfigure @17
+ PADtest @18
+ PADabout @19
PADregisterVibration @20 \ No newline at end of file
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSX.dsp b/win32/plugins/PadSSSPSX/PadSSSPSX.dsp
index e816d306..8f26f4a6 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSX.dsp
+++ b/win32/plugins/PadSSSPSX/PadSSSPSX.dsp
@@ -1,123 +1,123 @@
-# Microsoft Developer Studio Project File - Name="SSSPSXpad" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=SSSPSXpad - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "PadSSSPSX.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "PadSSSPSX.mak" CFG="SSSPSXpad - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "SSSPSXpad - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "SSSPSXpad - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "SSSPSXpad - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x804 /d "NDEBUG"
-# ADD RSC /l 0x804 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dinput8.lib dxguid.lib /nologo /dll /machine:I386
-
-!ELSEIF "$(CFG)" == "SSSPSXpad - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
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-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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-# ADD RSC /l 0x804 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dinput8.lib dxguid.lib /nologo /dll /incremental:no /debug /machine:I386 /pdbtype:sept
-
-!ENDIF
-
-# Begin Target
-
-# Name "SSSPSXpad - Win32 Release"
-# Name "SSSPSXpad - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\PadSSSPSX.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\PadSSSPSX.def
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\PadSSSPSX.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\PadSSSPSXres.h
-# End Source File
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-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=.\PadSSSPSX.rc
-# End Source File
-# End Group
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="SSSPSXpad" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=SSSPSXpad - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "PadSSSPSX.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PadSSSPSX.mak" CFG="SSSPSXpad - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SSSPSXpad - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "SSSPSXpad - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SSSPSXpad - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x804 /d "NDEBUG"
+# ADD RSC /l 0x804 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dinput8.lib dxguid.lib /nologo /dll /machine:I386
+
+!ELSEIF "$(CFG)" == "SSSPSXpad - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SSSPSXPAD_EXPORTS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x804 /d "_DEBUG"
+# ADD RSC /l 0x804 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dinput8.lib dxguid.lib /nologo /dll /incremental:no /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "SSSPSXpad - Win32 Release"
+# Name "SSSPSXpad - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\PadSSSPSX.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\PadSSSPSX.def
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\PadSSSPSX.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\PadSSSPSXres.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\PadSSSPSX.rc
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSX.h b/win32/plugins/PadSSSPSX/PadSSSPSX.h
index 85a0d2dd..b53f64d4 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSX.h
+++ b/win32/plugins/PadSSSPSX/PadSSSPSX.h
@@ -1,47 +1,47 @@
-/* PADwin
- * Copyright (C) 2002-2004 PADwin Team
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __PAD_H__
-#define __PAD_H__
-
-#include "PadSSSPSXres.h"
-
-typedef signed char s8;
-typedef signed short s16;
-typedef signed int s32;
-typedef __int64 s64;
-
-typedef unsigned char u8;
-typedef unsigned short u16;
-typedef unsigned int u32;
-typedef unsigned __int64 u64;
-
-typedef struct
-{
- u32 key;
- u32 event;
-} keyEvent;
-
-typedef struct
-{
- u32 keys[2][21];
- u32 dualshock;
- u32 visualvibration[2];
-} Config;
-
-#endif
+/* PADwin
+ * Copyright (C) 2002-2004 PADwin Team
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef __PAD_H__
+#define __PAD_H__
+
+#include "PadSSSPSXres.h"
+
+typedef signed char s8;
+typedef signed short s16;
+typedef signed int s32;
+typedef __int64 s64;
+
+typedef unsigned char u8;
+typedef unsigned short u16;
+typedef unsigned int u32;
+typedef unsigned __int64 u64;
+
+typedef struct
+{
+ u32 key;
+ u32 event;
+} keyEvent;
+
+typedef struct
+{
+ u32 keys[2][21];
+ u32 dualshock;
+ u32 visualvibration[2];
+} Config;
+
+#endif
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSX.rc b/win32/plugins/PadSSSPSX/PadSSSPSX.rc
index 3901a74a..e3f1c178 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSX.rc
+++ b/win32/plugins/PadSSSPSX/PadSSSPSX.rc
@@ -1,120 +1,120 @@
-#include "PadSSSPSXres.h"
-
-#define APSTUDIO_READONLY_SYMBOLS
-
-#include "afxres.h"
-
-#undef APSTUDIO_READONLY_SYMBOLS
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
-#ifdef _WIN32
-//LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
-//#pragma code_page(932)
-#endif //_WIN32
-
-#ifdef APSTUDIO_INVOKED
-
-1 TEXTINCLUDE
-BEGIN
- "PadSSSPSXres.h\0"
-END
-
-2 TEXTINCLUDE
-BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
-END
-
-3 TEXTINCLUDE
-BEGIN
- "\r\n"
- "\0"
-END
-
-#endif
-
-IDD_DIALOG1 DIALOGEX 0, 0, 442, 239
-STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
-CAPTION "PAD Settings"
-FONT 8, "MS Shell Dlg", 400, 0, 0x1
-BEGIN
- CONTROL "",IDC_TABC,"SysTabControl32",0x0,6,6,432,210
- PUSHBUTTON "L2",IDC_BL2,54,24,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_EL2,54,36,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "L1",IDC_BL1,54,48,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_EL1,54,60,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "Up",IDC_BUP,54,78,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_EUP,54,90,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "Left",IDC_BLEFT,12,102,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ELEFT,12,114,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "Right",IDC_BRIGHT,96,102,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ERIGHT,96,114,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "Down",IDC_BDOWN,54,126,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_EDOWN,54,138,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "Select",IDC_BSELECT,144,36,72,12,NOT WS_TABSTOP,
- WS_EX_TRANSPARENT
- EDITTEXT IDC_ESELECT,144,48,72,12,ES_READONLY | NOT WS_TABSTOP,
- WS_EX_TRANSPARENT
- PUSHBUTTON "Start",IDC_BSTART,228,36,72,12,NOT WS_TABSTOP,
- WS_EX_TRANSPARENT
- EDITTEXT IDC_ESTART,228,48,72,12,ES_READONLY | NOT WS_TABSTOP,
- WS_EX_TRANSPARENT
- PUSHBUTTON "Analog",IDC_BMODE,186,66,72,12,NOT WS_TABSTOP,
- WS_EX_TRANSPARENT
- EDITTEXT IDC_EMODE,186,78,72,12,ES_READONLY | NOT WS_TABSTOP,
- WS_EX_TRANSPARENT
- PUSHBUTTON "R2",IDC_BR2,318,24,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ER2,318,36,72,12,ES_AUTOHSCROLL | ES_READONLY | NOT
- WS_TABSTOP
- PUSHBUTTON "R1",IDC_BR1,318,48,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ER1,318,60,72,12,ES_AUTOHSCROLL | ES_READONLY | NOT
- WS_TABSTOP
- PUSHBUTTON "Triangle",IDC_BTRIANGLE,318,78,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ETRIANGLE,318,90,72,12,ES_AUTOHSCROLL | ES_READONLY |
- NOT WS_TABSTOP
- PUSHBUTTON "Square",IDC_BSQUARE,276,102,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ESQUARE,276,114,72,12,ES_AUTOHSCROLL | ES_READONLY |
- NOT WS_TABSTOP
- PUSHBUTTON "Circle",IDC_BCIRCLE,360,102,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ECIRCLE,360,114,72,12,ES_AUTOHSCROLL | ES_READONLY |
- NOT WS_TABSTOP
- PUSHBUTTON "Cross",IDC_BCROSS,318,126,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ECROSS,318,138,72,12,ES_AUTOHSCROLL | ES_READONLY |
- NOT WS_TABSTOP
- PUSHBUTTON "L3",IDC_BL3,144,132,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_EL3,144,144,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "LX",IDC_BLAX,144,162,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ELAX,144,174,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "LY",IDC_BLAY,144,186,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ELAY,144,198,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "R3",IDC_BR3,228,132,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ER3,228,144,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "RX",IDC_BRAX,228,162,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ERAX,228,174,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "RY",IDC_BRAY,228,186,72,12,NOT WS_TABSTOP
- EDITTEXT IDC_ERAY,228,198,72,12,ES_READONLY | NOT WS_TABSTOP
- PUSHBUTTON "OK",IDOK,330,222,48,12,NOT WS_TABSTOP
- PUSHBUTTON "Cancel",IDCANCEL,390,222,48,12,NOT WS_TABSTOP
- CTEXT "",IDC_STATIC,318,174,108,30,0,WS_EX_STATICEDGE
- CONTROL "DUALSHOCK2 INSIDE",IDC_DS2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,331,179,84,8
- CONTROL "VISUAL VIBRATION",IDC_VV3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,331,191,84,8
-END
-
-#ifdef APSTUDIO_INVOKED
-GUIDELINES DESIGNINFO
-BEGIN
- IDD_DIALOG1, DIALOG
- BEGIN
- RIGHTMARGIN, 432
- BOTTOMMARGIN, 233
- END
-END
-#endif
-
-#endif
-
-
-#ifndef APSTUDIO_INVOKED
-
-#endif
-
+#include "PadSSSPSXres.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+
+#include "afxres.h"
+
+#undef APSTUDIO_READONLY_SYMBOLS
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
+#ifdef _WIN32
+//LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
+//#pragma code_page(932)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+
+1 TEXTINCLUDE
+BEGIN
+ "PadSSSPSXres.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif
+
+IDD_DIALOG1 DIALOGEX 0, 0, 442, 239
+STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
+CAPTION "PAD Settings"
+FONT 8, "MS Shell Dlg", 400, 0, 0x1
+BEGIN
+ CONTROL "",IDC_TABC,"SysTabControl32",0x0,6,6,432,210
+ PUSHBUTTON "L2",IDC_BL2,54,24,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_EL2,54,36,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "L1",IDC_BL1,54,48,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_EL1,54,60,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "Up",IDC_BUP,54,78,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_EUP,54,90,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "Left",IDC_BLEFT,12,102,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ELEFT,12,114,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "Right",IDC_BRIGHT,96,102,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ERIGHT,96,114,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "Down",IDC_BDOWN,54,126,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_EDOWN,54,138,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "Select",IDC_BSELECT,144,36,72,12,NOT WS_TABSTOP,
+ WS_EX_TRANSPARENT
+ EDITTEXT IDC_ESELECT,144,48,72,12,ES_READONLY | NOT WS_TABSTOP,
+ WS_EX_TRANSPARENT
+ PUSHBUTTON "Start",IDC_BSTART,228,36,72,12,NOT WS_TABSTOP,
+ WS_EX_TRANSPARENT
+ EDITTEXT IDC_ESTART,228,48,72,12,ES_READONLY | NOT WS_TABSTOP,
+ WS_EX_TRANSPARENT
+ PUSHBUTTON "Analog",IDC_BMODE,186,66,72,12,NOT WS_TABSTOP,
+ WS_EX_TRANSPARENT
+ EDITTEXT IDC_EMODE,186,78,72,12,ES_READONLY | NOT WS_TABSTOP,
+ WS_EX_TRANSPARENT
+ PUSHBUTTON "R2",IDC_BR2,318,24,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ER2,318,36,72,12,ES_AUTOHSCROLL | ES_READONLY | NOT
+ WS_TABSTOP
+ PUSHBUTTON "R1",IDC_BR1,318,48,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ER1,318,60,72,12,ES_AUTOHSCROLL | ES_READONLY | NOT
+ WS_TABSTOP
+ PUSHBUTTON "Triangle",IDC_BTRIANGLE,318,78,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ETRIANGLE,318,90,72,12,ES_AUTOHSCROLL | ES_READONLY |
+ NOT WS_TABSTOP
+ PUSHBUTTON "Square",IDC_BSQUARE,276,102,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ESQUARE,276,114,72,12,ES_AUTOHSCROLL | ES_READONLY |
+ NOT WS_TABSTOP
+ PUSHBUTTON "Circle",IDC_BCIRCLE,360,102,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ECIRCLE,360,114,72,12,ES_AUTOHSCROLL | ES_READONLY |
+ NOT WS_TABSTOP
+ PUSHBUTTON "Cross",IDC_BCROSS,318,126,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ECROSS,318,138,72,12,ES_AUTOHSCROLL | ES_READONLY |
+ NOT WS_TABSTOP
+ PUSHBUTTON "L3",IDC_BL3,144,132,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_EL3,144,144,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "LX",IDC_BLAX,144,162,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ELAX,144,174,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "LY",IDC_BLAY,144,186,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ELAY,144,198,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "R3",IDC_BR3,228,132,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ER3,228,144,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "RX",IDC_BRAX,228,162,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ERAX,228,174,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "RY",IDC_BRAY,228,186,72,12,NOT WS_TABSTOP
+ EDITTEXT IDC_ERAY,228,198,72,12,ES_READONLY | NOT WS_TABSTOP
+ PUSHBUTTON "OK",IDOK,330,222,48,12,NOT WS_TABSTOP
+ PUSHBUTTON "Cancel",IDCANCEL,390,222,48,12,NOT WS_TABSTOP
+ CTEXT "",IDC_STATIC,318,174,108,30,0,WS_EX_STATICEDGE
+ CONTROL "DUALSHOCK2 INSIDE",IDC_DS2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,331,179,84,8
+ CONTROL "VISUAL VIBRATION",IDC_VV3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,331,191,84,8
+END
+
+#ifdef APSTUDIO_INVOKED
+GUIDELINES DESIGNINFO
+BEGIN
+ IDD_DIALOG1, DIALOG
+ BEGIN
+ RIGHTMARGIN, 432
+ BOTTOMMARGIN, 233
+ END
+END
+#endif
+
+#endif
+
+
+#ifndef APSTUDIO_INVOKED
+
+#endif
+
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSX.vcproj b/win32/plugins/PadSSSPSX/PadSSSPSX.vcproj
index 96db2cc1..4a412622 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSX.vcproj
+++ b/win32/plugins/PadSSSPSX/PadSSSPSX.vcproj
@@ -1,281 +1,281 @@
-<?xml version="1.0" encoding="gb2312"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="SSSPSXpad"
- ProjectGUID="{0639CDF3-8C1F-47F4-A760-F5568194A083}"
- RootNamespace="SSSPSXpad"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\Debug"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Debug/PadSSSPSX.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SSSPSXPAD_EXPORTS"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- PrecompiledHeaderFile=".\Debug/PadSSSPSX.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="3"
- SuppressStartupBanner="true"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="2052"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="odbc32.lib odbccp32.lib dinput8.lib dxguid.lib"
- OutputFile=".\Debug/PadSSSPSX.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- ModuleDefinitionFile=".\PadSSSPSX.def"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\Debug/PadSSSPSX.pdb"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Debug/PadSSSPSX.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Debug/PadSSSPSX.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\Release"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Release/PadSSSPSX.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SSSPSXPAD_EXPORTS"
- StringPooling="true"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="true"
- PrecompiledHeaderFile=".\Release/PadSSSPSX.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- WarningLevel="3"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="2052"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="odbc32.lib odbccp32.lib dinput8.lib dxguid.lib"
- OutputFile=".\Release/PadSSSPSX.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- ModuleDefinitionFile=".\PadSSSPSX.def"
- ProgramDatabaseFile=".\Release/PadSSSPSX.pdb"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Release/PadSSSPSX.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Release/PadSSSPSX.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- >
- <File
- RelativePath="PadSSSPSX.cpp"
- >
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="PadSSSPSX.def"
- >
- </File>
- </Filter>
- <Filter
- Name="Header Files"
- Filter="h;hpp;hxx;hm;inl"
- >
- <File
- RelativePath="PadSSSPSX.h"
- >
- </File>
- <File
- RelativePath="PadSSSPSXres.h"
- >
- </File>
- </Filter>
- <Filter
- Name="Resource Files"
- Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- >
- <File
- RelativePath="PadSSSPSX.rc"
- >
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="gb2312"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="SSSPSXpad"
+ ProjectGUID="{0639CDF3-8C1F-47F4-A760-F5568194A083}"
+ RootNamespace="SSSPSXpad"
+ TargetFrameworkVersion="0"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/PadSSSPSX.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SSSPSXPAD_EXPORTS"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/PadSSSPSX.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="2052"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib dinput8.lib dxguid.lib"
+ OutputFile=".\Debug/PadSSSPSX.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\PadSSSPSX.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/PadSSSPSX.pdb"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary=".\Debug/PadSSSPSX.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Debug/PadSSSPSX.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/PadSSSPSX.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SSSPSXPAD_EXPORTS"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ PrecompiledHeaderFile=".\Release/PadSSSPSX.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="2052"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib dinput8.lib dxguid.lib"
+ OutputFile=".\Release/PadSSSPSX.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\PadSSSPSX.def"
+ ProgramDatabaseFile=".\Release/PadSSSPSX.pdb"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary=".\Release/PadSSSPSX.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Release/PadSSSPSX.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="PadSSSPSX.cpp"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="PadSSSPSX.def"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="PadSSSPSX.h"
+ >
+ </File>
+ <File
+ RelativePath="PadSSSPSXres.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="PadSSSPSX.rc"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/win32/plugins/PadSSSPSX/PadSSSPSXres.h b/win32/plugins/PadSSSPSX/PadSSSPSXres.h
index 70b10f39..3134e9a5 100644..100755
--- a/win32/plugins/PadSSSPSX/PadSSSPSXres.h
+++ b/win32/plugins/PadSSSPSX/PadSSSPSXres.h
@@ -1,61 +1,61 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by PadSSSPSX.rc
-//
-#define IDD_DIALOG1 100
-#define IDC_BSELECT 1000
-#define IDC_BL3 1001
-#define IDC_BR3 1002
-#define IDC_BSTART 1003
-#define IDC_BUP 1004
-#define IDC_BRIGHT 1005
-#define IDC_BDOWN 1006
-#define IDC_BLEFT 1007
-#define IDC_BL2 1008
-#define IDC_BR2 1009
-#define IDC_BL1 1010
-#define IDC_BR1 1011
-#define IDC_BTRIANGLE 1012
-#define IDC_BCIRCLE 1013
-#define IDC_BCROSS 1014
-#define IDC_BSQUARE 1015
-#define IDC_BMODE 1016
-#define IDC_BLAX 1017
-#define IDC_BLAY 1018
-#define IDC_BRAX 1019
-#define IDC_BRAY 1020
-#define IDC_ESELECT 1030
-#define IDC_EL3 1031
-#define IDC_ER3 1032
-#define IDC_ESTART 1033
-#define IDC_EUP 1034
-#define IDC_ERIGHT 1035
-#define IDC_EDOWN 1036
-#define IDC_ELEFT 1037
-#define IDC_EL2 1038
-#define IDC_ER2 1039
-#define IDC_EL1 1040
-#define IDC_ER1 1041
-#define IDC_ETRIANGLE 1042
-#define IDC_ECIRCLE 1043
-#define IDC_ECROSS 1044
-#define IDC_ESQUARE 1045
-#define IDC_EMODE 1046
-#define IDC_ELAX 1047
-#define IDC_ELAY 1048
-#define IDC_ERAX 1049
-#define IDC_ERAY 1050
-#define IDC_TABC 1060
-#define IDC_DS2 1070
-#define IDC_VV3 1071
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1061
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by PadSSSPSX.rc
+//
+#define IDD_DIALOG1 100
+#define IDC_BSELECT 1000
+#define IDC_BL3 1001
+#define IDC_BR3 1002
+#define IDC_BSTART 1003
+#define IDC_BUP 1004
+#define IDC_BRIGHT 1005
+#define IDC_BDOWN 1006
+#define IDC_BLEFT 1007
+#define IDC_BL2 1008
+#define IDC_BR2 1009
+#define IDC_BL1 1010
+#define IDC_BR1 1011
+#define IDC_BTRIANGLE 1012
+#define IDC_BCIRCLE 1013
+#define IDC_BCROSS 1014
+#define IDC_BSQUARE 1015
+#define IDC_BMODE 1016
+#define IDC_BLAX 1017
+#define IDC_BLAY 1018
+#define IDC_BRAX 1019
+#define IDC_BRAY 1020
+#define IDC_ESELECT 1030
+#define IDC_EL3 1031
+#define IDC_ER3 1032
+#define IDC_ESTART 1033
+#define IDC_EUP 1034
+#define IDC_ERIGHT 1035
+#define IDC_EDOWN 1036
+#define IDC_ELEFT 1037
+#define IDC_EL2 1038
+#define IDC_ER2 1039
+#define IDC_EL1 1040
+#define IDC_ER1 1041
+#define IDC_ETRIANGLE 1042
+#define IDC_ECIRCLE 1043
+#define IDC_ECROSS 1044
+#define IDC_ESQUARE 1045
+#define IDC_EMODE 1046
+#define IDC_ELAX 1047
+#define IDC_ELAY 1048
+#define IDC_ERAX 1049
+#define IDC_ERAY 1050
+#define IDC_TABC 1060
+#define IDC_DS2 1070
+#define IDC_VV3 1071
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1061
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/win32/plugins/PadSSSPSX/readmewip.txt b/win32/plugins/PadSSSPSX/readmewip.txt
index 14443362..fe3e66ea 100644..100755
--- a/win32/plugins/PadSSSPSX/readmewip.txt
+++ b/win32/plugins/PadSSSPSX/readmewip.txt
@@ -1,48 +1,48 @@
-SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators
-Author: Nagisa
-Homepage: http://www.asahi-net.or.jp/~bz7t-skmt/
-
-Overview:
--Small executable program
--Source code under 1000 step,20kb binary
--Open Source,under the GPL Licence
-
-
-Features:
-
-For PS1 emulators
-- Force feedback support (PCSX only)
- Delete the following PCSX sorce code.
- File: sio.c Line: 138
-@---------------------
-@if (buf[parp] == 0x41) {
-@@switch (value) {
-@@@case 0x43:
-@@@@buf[1] = 0x43;
-@@@@break;
-@@@case 0x45:
-@@@@buf[1] = 0xf3;
-@@@@break;
-@@}
-@}
-@---------------------
-
-For PCSX2
--Force feedback support (maybe)
--PADKeyEvent API support
--Using DirectInput 9 (game controller and keyboard)
-
-Thanks to:
-http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info
-PCSX2 team for the PadWinKeyb source code
-bositman for some report
-
-Version History:
-v1.0: -Initial Release
-v1.1: -Changed to DirectInput 9
-v1.2: -PADKeyEvent API support added
-v1.3: -DirectInput collision problem fixed
-v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE".
- -Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one.
- -Fixed silly bug. (dont ask me about it).
-v1.5: -Fixed 0x4D packet.
+SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators
+Author: Nagisa
+Homepage: http://www.asahi-net.or.jp/~bz7t-skmt/
+
+Overview:
+-Small executable program
+-Source code under 1000 step,20kb binary
+-Open Source,under the GPL Licence
+
+
+Features:
+
+For PS1 emulators
+- Force feedback support (PCSX only)
+ Delete the following PCSX sorce code.
+ File: sio.c Line: 138
+@---------------------
+@if (buf[parp] == 0x41) {
+@@switch (value) {
+@@@case 0x43:
+@@@@buf[1] = 0x43;
+@@@@break;
+@@@case 0x45:
+@@@@buf[1] = 0xf3;
+@@@@break;
+@@}
+@}
+@---------------------
+
+For PCSX2
+-Force feedback support (maybe)
+-PADKeyEvent API support
+-Using DirectInput 9 (game controller and keyboard)
+
+Thanks to:
+http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info
+PCSX2 team for the PadWinKeyb source code
+bositman for some report
+
+Version History:
+v1.0: -Initial Release
+v1.1: -Changed to DirectInput 9
+v1.2: -PADKeyEvent API support added
+v1.3: -DirectInput collision problem fixed
+v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE".
+ -Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one.
+ -Fixed silly bug. (dont ask me about it).
+v1.5: -Fixed 0x4D packet.
diff --git a/win32/plugins/dfsound/DFSound.def b/win32/plugins/dfsound/DFSound.def
index 745e5114..609da333 100644..100755
--- a/win32/plugins/dfsound/DFSound.def
+++ b/win32/plugins/dfsound/DFSound.def
@@ -1,45 +1,45 @@
-; Declares the module parameters for the DLL.
-
-LIBRARY "DFSound"
-
-EXPORTS
- ; Explicit exports can go here
- PSEgetLibType @2
- PSEgetLibName @3
- PSEgetLibVersion @4
- SPUconfigure @5
- SPUabout @6
- SPUinit @7
- SPUshutdown @8
- SPUtest @9
- SPUopen @10
- SPUclose @11
-
- SPUplayADPCMchannel @12
- SPUwriteRegister @13
- SPUreadRegister @14
- SPUregisterCallback @15
-
- SPUwriteDMA @16
- SPUreadDMA @17
- SPUregisterCDDAVolume @18
- SPUwriteDMAMem @19
- SPUreadDMAMem @20
- SPUfreeze @21
- ;SPUupdate @22
- SPUasync @23
-
- SPUplayCDDAchannel @24
-
- SPUgetOne @25
- SPUputOne @26
- SPUplaySample @27
- SPUsetAddr @28
- SPUsetPitch @29
- SPUsetVolumeL @30
- SPUsetVolumeR @31
- SPUstartChannels1 @32
- SPUstartChannels2 @33
- SPUstopChannels1 @34
- SPUstopChannels2 @35
- SPUplaySector @36
+; Declares the module parameters for the DLL.
+
+LIBRARY "DFSound"
+
+EXPORTS
+ ; Explicit exports can go here
+ PSEgetLibType @2
+ PSEgetLibName @3
+ PSEgetLibVersion @4
+ SPUconfigure @5
+ SPUabout @6
+ SPUinit @7
+ SPUshutdown @8
+ SPUtest @9
+ SPUopen @10
+ SPUclose @11
+
+ SPUplayADPCMchannel @12
+ SPUwriteRegister @13
+ SPUreadRegister @14
+ SPUregisterCallback @15
+
+ SPUwriteDMA @16
+ SPUreadDMA @17
+ SPUregisterCDDAVolume @18
+ SPUwriteDMAMem @19
+ SPUreadDMAMem @20
+ SPUfreeze @21
+ ;SPUupdate @22
+ SPUasync @23
+
+ SPUplayCDDAchannel @24
+
+ SPUgetOne @25
+ SPUputOne @26
+ SPUplaySample @27
+ SPUsetAddr @28
+ SPUsetPitch @29
+ SPUsetVolumeL @30
+ SPUsetVolumeR @31
+ SPUstartChannels1 @32
+ SPUstartChannels2 @33
+ SPUstopChannels1 @34
+ SPUstopChannels2 @35
+ SPUplaySector @36
diff --git a/win32/plugins/dfsound/DFSound.dev b/win32/plugins/dfsound/DFSound.dev
index f3f2b646..4da3c412 100644..100755
--- a/win32/plugins/dfsound/DFSound.dev
+++ b/win32/plugins/dfsound/DFSound.dev
@@ -1,369 +1,369 @@
-[Project]
-FileName=DFSound.dev
-Name=DFSound
-Ver=1
-IsCpp=1
-Type=3
-Compiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
-CppCompiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
-Includes=.\\;.\winsrc;..\..\..\plugins\dfsound;..\..\glue;..\..\..\libpcsxcore
-Linker=--enable-stdcall-fixup -ldsound -lwinmm -luser32 -lgdi32 -ladvapi32 -def DFSound.def_@@_
-Libs=
-UnitCount=31
-Folders=dfsound,winsrc
-ObjFiles=
-PrivateResource=DFSound_private.rc
-ResourceIncludes=
-MakeIncludes=
-Icon=
-ExeOutput=
-ObjectOutput=
-OverrideOutput=0
-OverrideOutputName=DFSound.exe
-HostApplication=
-CommandLine=
-UseCustomMakefile=0
-CustomMakefile=
-IncludeVersionInfo=0
-SupportXPThemes=0
-CompilerSet=0
-CompilerSettings=0010000001001000010100
-
-[Unit1]
-FileName=winsrc\cfg.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit2]
-FileName=winsrc\debug.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit3]
-FileName=winsrc\debug.h
-Folder=winsrc
-Compile=1
-CompileCpp=1
-Link=1
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-[Unit4]
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-[Unit5]
-FileName=winsrc\dsound.h
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-[Unit6]
-FileName=winsrc\psemu.c
-Folder=winsrc
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-
-[Unit7]
-FileName=winsrc\record.c
-Folder=winsrc
-Compile=1
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-
-[Unit8]
-FileName=winsrc\record.h
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-
-[Unit9]
-FileName=winsrc\winmain.c
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-
-[Unit10]
-FileName=..\..\..\plugins\dfsound\adsr.c
-Folder=dfsound
-Compile=0
-CompileCpp=0
-Link=0
-Priority=1000
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-BuildCmd=$(CC) -c adsr.c -o adsr.o $(CFLAGS)
-
-[Unit11]
-FileName=..\..\..\plugins\dfsound\adsr.h
-Folder=dfsound
-Compile=1
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-Priority=1000
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-
-[Unit12]
-FileName=..\..\..\plugins\dfsound\dma.c
-Folder=dfsound
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-Link=1
-Priority=1000
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-BuildCmd=
-
-[Unit13]
-FileName=..\..\..\plugins\dfsound\dma.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit14]
-FileName=..\..\..\plugins\dfsound\dsoundoss.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit15]
-FileName=..\..\..\plugins\dfsound\externals.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-
-[Unit16]
-FileName=..\..\..\plugins\dfsound\externals.c
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-
-[Unit17]
-FileName=..\..\..\plugins\dfsound\freeze.c
-Folder=dfsound
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit18]
-FileName=..\..\..\plugins\dfsound\gauss_i.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit19]
-FileName=..\..\..\plugins\dfsound\psemuxa.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit20]
-FileName=..\..\..\plugins\dfsound\registers.c
-Folder=dfsound
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit21]
-FileName=..\..\..\plugins\dfsound\registers.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit22]
-FileName=..\..\..\plugins\dfsound\regs.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
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-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit23]
-FileName=..\..\..\plugins\dfsound\reverb.c
-Folder=dfsound
-Compile=0
-CompileCpp=0
-Link=0
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=$(CC) -c reverb.c -o reverb.o $(CFLAGS)
-
-[Unit24]
-FileName=..\..\..\plugins\dfsound\reverb.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit25]
-FileName=..\..\..\plugins\dfsound\spu.c
-Folder=dfsound
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
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-BuildCmd=
-
-[Unit26]
-FileName=..\..\..\plugins\dfsound\spu.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-
-[Unit27]
-FileName=..\..\..\plugins\dfsound\stdafx.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit28]
-FileName=..\..\..\plugins\dfsound\xa.c
-Folder=dfsound
-Compile=0
-CompileCpp=0
-Link=0
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=$(CC) -c xa.c -o xa.o $(CFLAGS)
-
-[Unit29]
-FileName=..\..\..\plugins\dfsound\xa.h
-Folder=dfsound
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-
-[Unit30]
-FileName=DFSound.def
-Folder=
-Compile=0
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-Priority=1000
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-
-[Unit31]
-FileName=DFSound.rc
-Folder=Resources
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-Link=0
-Priority=1000
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-
-[Unit32]
-FileName=resource.h
-Folder=
-Compile=1
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-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[VersionInfo]
-Major=0
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-LanguageID=1033
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-CompanyName=
-FileVersion=0.1
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-InternalName=
-LegalCopyright=
-LegalTrademarks=
-OriginalFilename=DFSound.exe
-ProductName=DFSound
-ProductVersion=0.1
-AutoIncBuildNr=0
-
+[Project]
+FileName=DFSound.dev
+Name=DFSound
+Ver=1
+IsCpp=1
+Type=3
+Compiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
+CppCompiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
+Includes=.\\;.\winsrc;..\..\..\plugins\dfsound;..\..\glue;..\..\..\libpcsxcore
+Linker=--enable-stdcall-fixup -ldsound -lwinmm -luser32 -lgdi32 -ladvapi32 -def DFSound.def_@@_
+Libs=
+UnitCount=31
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+CommandLine=
+UseCustomMakefile=0
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+CompilerSettings=0010000001001000010100
+
+[Unit1]
+FileName=winsrc\cfg.c
+Folder=winsrc
+Compile=1
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+BuildCmd=
+
+[Unit2]
+FileName=winsrc\debug.c
+Folder=winsrc
+Compile=1
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+
+[Unit3]
+FileName=winsrc\debug.h
+Folder=winsrc
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+
+[Unit4]
+FileName=winsrc\dsound.c
+Folder=winsrc
+Compile=1
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+Link=1
+Priority=1000
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+BuildCmd=
+
+[Unit5]
+FileName=winsrc\dsound.h
+Folder=winsrc
+Compile=1
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+
+[Unit6]
+FileName=winsrc\psemu.c
+Folder=winsrc
+Compile=1
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+Priority=1000
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+
+[Unit7]
+FileName=winsrc\record.c
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+
+[Unit8]
+FileName=winsrc\record.h
+Folder=winsrc
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+
+[Unit9]
+FileName=winsrc\winmain.c
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+
+[Unit10]
+FileName=..\..\..\plugins\dfsound\adsr.c
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+Compile=0
+CompileCpp=0
+Link=0
+Priority=1000
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+BuildCmd=$(CC) -c adsr.c -o adsr.o $(CFLAGS)
+
+[Unit11]
+FileName=..\..\..\plugins\dfsound\adsr.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
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+BuildCmd=
+
+[Unit12]
+FileName=..\..\..\plugins\dfsound\dma.c
+Folder=dfsound
+Compile=1
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+Link=1
+Priority=1000
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+
+[Unit13]
+FileName=..\..\..\plugins\dfsound\dma.h
+Folder=dfsound
+Compile=1
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+Priority=1000
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+
+[Unit14]
+FileName=..\..\..\plugins\dfsound\dsoundoss.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
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+
+[Unit15]
+FileName=..\..\..\plugins\dfsound\externals.h
+Folder=dfsound
+Compile=1
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+Priority=1000
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+
+[Unit16]
+FileName=..\..\..\plugins\dfsound\externals.c
+Folder=dfsound
+Compile=1
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+Priority=1000
+OverrideBuildCmd=0
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+
+[Unit17]
+FileName=..\..\..\plugins\dfsound\freeze.c
+Folder=dfsound
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
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+BuildCmd=
+
+[Unit18]
+FileName=..\..\..\plugins\dfsound\gauss_i.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit19]
+FileName=..\..\..\plugins\dfsound\psemuxa.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit20]
+FileName=..\..\..\plugins\dfsound\registers.c
+Folder=dfsound
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit21]
+FileName=..\..\..\plugins\dfsound\registers.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit22]
+FileName=..\..\..\plugins\dfsound\regs.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit23]
+FileName=..\..\..\plugins\dfsound\reverb.c
+Folder=dfsound
+Compile=0
+CompileCpp=0
+Link=0
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=$(CC) -c reverb.c -o reverb.o $(CFLAGS)
+
+[Unit24]
+FileName=..\..\..\plugins\dfsound\reverb.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit25]
+FileName=..\..\..\plugins\dfsound\spu.c
+Folder=dfsound
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit26]
+FileName=..\..\..\plugins\dfsound\spu.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit27]
+FileName=..\..\..\plugins\dfsound\stdafx.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit28]
+FileName=..\..\..\plugins\dfsound\xa.c
+Folder=dfsound
+Compile=0
+CompileCpp=0
+Link=0
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=$(CC) -c xa.c -o xa.o $(CFLAGS)
+
+[Unit29]
+FileName=..\..\..\plugins\dfsound\xa.h
+Folder=dfsound
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit30]
+FileName=DFSound.def
+Folder=
+Compile=0
+CompileCpp=0
+Link=0
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit31]
+FileName=DFSound.rc
+Folder=Resources
+Compile=1
+CompileCpp=1
+Link=0
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit32]
+FileName=resource.h
+Folder=
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[VersionInfo]
+Major=0
+Minor=1
+Release=1
+Build=1
+LanguageID=1033
+CharsetID=1252
+CompanyName=
+FileVersion=0.1
+FileDescription=Developed using the Dev-C++ IDE
+InternalName=
+LegalCopyright=
+LegalTrademarks=
+OriginalFilename=DFSound.exe
+ProductName=DFSound
+ProductVersion=0.1
+AutoIncBuildNr=0
+
diff --git a/win32/plugins/dfsound/DFSound.dsp b/win32/plugins/dfsound/DFSound.dsp
index 93c97006..2ec5c2b5 100644..100755
--- a/win32/plugins/dfsound/DFSound.dsp
+++ b/win32/plugins/dfsound/DFSound.dsp
@@ -1,254 +1,254 @@
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-# ** DO NOT EDIT **
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-
-CFG=DFSound - Win32 Debug
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-!MESSAGE use the Export Makefile command and run
-!MESSAGE
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-!MESSAGE
-!MESSAGE NMAKE /f "DFSound.mak" CFG="DFSound - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "DFSound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "DFSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
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-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="DFSound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=DFSound - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "DFSound.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "DFSound.mak" CFG="DFSound - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "DFSound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "DFSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I ".\\" /I ".\winsrc" /I "..\..\..\plugins\dfsound" /I "..\..\glue" /I "..\..\..\libpcsxcore" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\\" /I ".\winsrc" /I "..\..\..\plugins\dfsound" /I "..\..\glue" /I "..\..\..\libpcsxcore" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x407 /d "_DEBUG"
+# ADD RSC /l 0x407 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "DFSound - Win32 Release"
+# Name "DFSound - Win32 Debug"
+# Begin Group "winsrc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\winsrc\cfg.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\debug.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\dsound.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\dsound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\psemu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\record.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\record.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\winmain.c
+# End Source File
+# End Group
+# Begin Group "dfsound"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\adsr.c
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\adsr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\dma.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\dma.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\dsoundoss.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\externals.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\externals.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\freeze.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\gauss_i.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\psemuxa.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\registers.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\registers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\regs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\reverb.c
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\reverb.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\spu.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\spu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\stdafx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\xa.c
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\xa.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\DFSound.def
+# End Source File
+# Begin Source File
+
+SOURCE=.\DFSound.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\resource.h
+# End Source File
+# End Target
+# End Project
diff --git a/win32/plugins/dfsound/DFSound.rc b/win32/plugins/dfsound/DFSound.rc
index 1b86cca4..79b40ad2 100644..100755
--- a/win32/plugins/dfsound/DFSound.rc
+++ b/win32/plugins/dfsound/DFSound.rc
@@ -1,411 +1,411 @@
-// Microsoft Visual C++ generated resource script.
-//
-#include "resource.h"
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "afxres.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// Neutral resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
-#ifdef _WIN32
-LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
-#pragma code_page(936)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Dialog
-//
-
-IDD_ABOUT DIALOGEX 0, 0, 239, 175
-STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
-CAPTION "About"
-FONT 8, "MS Sans Serif", 0, 0, 0x1
-BEGIN
- DEFPUSHBUTTON "OK",IDOK,98,155,44,14
- RTEXT "Version :",IDC_STATIC,5,5,74,9
- RTEXT "Based on :",IDC_STATIC,5,16,74,9
- RTEXT "Coded by :",IDC_STATIC,5,27,74,9
- RTEXT "Pete's EMail :",IDC_STATIC,5,40,74,9
- RTEXT "Pete's homepage :",IDC_STATIC,5,51,74,9
- LTEXT "1.0",IDC_STATIC,82,5,154,9
- LTEXT "P.E.Op.S DSound PSX SPU Audio Driver",IDC_STATIC,81,16,154,9
- LTEXT "Pete Bernert and the P.E.Op.S. team",IDC_STATIC,81,27,154,9
- LTEXT "BlackDove@addcom.de",IDC_STATIC,81,40,154,9
- LTEXT "http://www.pbernert.com",IDC_STATIC,81,51,154,9
- CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME,9,107,218,41,WS_EX_DLGMODALFRAME
- RTEXT "Greetings to:",IDC_STATIC,16,116,45,9
- LTEXT "_Demo_, Null2, Iori, Andy, Ben, Bilgerat, linuzappz and everybody else who is trying to create nice psx emu sounds :)",IDC_STATIC,65,116,153,27
- RTEXT "P.E.Op.S. homepage :",IDC_STATIC,5,91,74,9
- LTEXT "https://sourceforge.net/projects/peops/",IDC_STATIC,81,91,154,9
- RTEXT "linuzappz :",IDC_STATIC,10,63,69,10
- LTEXT "http://www.pcsx.net",IDC_STATIC,81,63,142,10
- RTEXT "kode54 :",IDC_STATIC,10,75,69,10
- LTEXT "http://home.earthlink.net/~kode54/",IDC_STATIC,81,75,142,10
-END
-
-IDD_CFGDLG DIALOGEX 0, 0, 253, 217
-STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
-CAPTION "Configure the P.E.Op.S. DSound PSX SPU Audio Driver..."
-FONT 8, "MS Sans Serif", 0, 0, 0x0
-BEGIN
- COMBOBOX IDC_USETIMER,54,14,186,44,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_VOLUME,54,30,186,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_USEREVERB,54,46,186,44,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_INTERPOL,54,62,186,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- CONTROL "Change XA speed, if it is played too fast (more cpu power needed)",IDC_XAPITCH,
- "Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,97,225,10
- CONTROL "SPU IRQ - wait for CPU action (Valkyrie Profile && MGS + SPUasync)",IDC_IRQWAIT,
- "Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,128,231,10
- CONTROL "Mono sound mode (for slower PCs/sound cards)",IDC_DISSTEREO,
- "Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,140,229,10
- CONTROL "Enable developer debug mode",IDC_DEBUGMODE,"Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,164,229,10
- CONTROL "Enable sound recording window",IDC_RECORDMODE,"Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,177,229,10
- DEFPUSHBUTTON "OK",IDOK,51,196,45,14
- PUSHBUTTON "Cancel",IDCANCEL,157,196,45,14
- RTEXT "Volume:",IDC_STATIC,22,32,29,10,SS_CENTERIMAGE
- GROUPBOX "General settings",IDC_STATIC,4,2,245,81
- GROUPBOX "XA music",IDC_STATIC,4,85,245,27
- GROUPBOX "Misc",IDC_STATIC,4,115,245,77
- RTEXT "Reverb:",IDC_STATIC,22,48,29,10,SS_CENTERIMAGE
- RTEXT "Mode:",IDC_STATIC,20,16,29,10,SS_CENTERIMAGE
- RTEXT "Interpolation:",IDC_STATIC,8,64,43,10,SS_CENTERIMAGE
- CONTROL "Enable frequency response - output filter",IDC_FREQRESPONSE,
- "Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,152,224,10
-END
-
-IDD_DEBUG DIALOG 0, 0, 397, 314
-STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
-CAPTION "Sound debug screen"
-FONT 8, "MS Sans Serif"
-BEGIN
- GROUPBOX "XA",IDC_STATIC,201,249,92,61
- LTEXT "",IDC_SAREA,4,12,150,288,WS_BORDER
- CONTROL "",IDC_MUTE1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,14,9,9
- CONTROL "1",IDC_CHAN1,"Button",BS_AUTORADIOBUTTON,168,14,22,9
- CONTROL "",IDC_MUTE2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,26,9,9
- CONTROL "2",IDC_CHAN2,"Button",BS_AUTORADIOBUTTON,168,26,22,9
- CONTROL "",IDC_MUTE3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,38,9,9
- CONTROL "3",IDC_CHAN3,"Button",BS_AUTORADIOBUTTON,168,38,22,9
- CONTROL "",IDC_MUTE4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,50,9,9
- CONTROL "4",IDC_CHAN4,"Button",BS_AUTORADIOBUTTON,168,50,22,9
- CONTROL "",IDC_MUTE5,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,62,9,9
- CONTROL "5",IDC_CHAN5,"Button",BS_AUTORADIOBUTTON,168,62,22,9
- CONTROL "",IDC_MUTE6,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,74,9,9
- CONTROL "6",IDC_CHAN6,"Button",BS_AUTORADIOBUTTON,168,74,22,9
- CONTROL "",IDC_MUTE7,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,86,9,9
- CONTROL "7",IDC_CHAN7,"Button",BS_AUTORADIOBUTTON,168,86,22,9
- CONTROL "",IDC_MUTE8,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,98,9,9
- CONTROL "8",IDC_CHAN8,"Button",BS_AUTORADIOBUTTON,168,98,22,9
- CONTROL "",IDC_MUTE9,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,110,9,9
- CONTROL "9",IDC_CHAN9,"Button",BS_AUTORADIOBUTTON,168,110,22,9
- CONTROL "",IDC_MUTE10,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,122,9,9
- CONTROL "10",IDC_CHAN10,"Button",BS_AUTORADIOBUTTON,168,122,22,9
- CONTROL "",IDC_MUTE11,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,134,9,9
- CONTROL "11",IDC_CHAN11,"Button",BS_AUTORADIOBUTTON,168,134,22,9
- CONTROL "",IDC_MUTE12,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,146,9,9
- CONTROL "12",IDC_CHAN12,"Button",BS_AUTORADIOBUTTON,168,146,22,9
- CONTROL "",IDC_MUTE13,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,158,9,9
- CONTROL "13",IDC_CHAN13,"Button",BS_AUTORADIOBUTTON,168,158,22,9
- CONTROL "",IDC_MUTE14,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,170,9,9
- CONTROL "14",IDC_CHAN14,"Button",BS_AUTORADIOBUTTON,168,170,22,9
- CONTROL "",IDC_MUTE15,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,182,9,9
- CONTROL "15",IDC_CHAN15,"Button",BS_AUTORADIOBUTTON,168,182,22,9
- CONTROL "",IDC_MUTE16,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,194,9,9
- CONTROL "16",IDC_CHAN16,"Button",BS_AUTORADIOBUTTON,168,194,22,9
- CONTROL "",IDC_MUTE17,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,206,9,9
- CONTROL "17",IDC_CHAN17,"Button",BS_AUTORADIOBUTTON,168,206,22,9
- CONTROL "",IDC_MUTE18,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,218,9,9
- CONTROL "18",IDC_CHAN18,"Button",BS_AUTORADIOBUTTON,168,218,22,9
- CONTROL "",IDC_MUTE19,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,230,9,9
- CONTROL "19",IDC_CHAN19,"Button",BS_AUTORADIOBUTTON,168,230,22,9
- CONTROL "",IDC_MUTE20,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,242,9,9
- CONTROL "20",IDC_CHAN20,"Button",BS_AUTORADIOBUTTON,168,242,22,9
- CONTROL "",IDC_MUTE21,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,254,9,9
- CONTROL "21",IDC_CHAN21,"Button",BS_AUTORADIOBUTTON,168,254,22,9
- CONTROL "",IDC_MUTE22,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,266,9,9
- CONTROL "22",IDC_CHAN22,"Button",BS_AUTORADIOBUTTON,168,266,22,9
- CONTROL "",IDC_MUTE23,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,278,9,9
- CONTROL "23",IDC_CHAN23,"Button",BS_AUTORADIOBUTTON,168,278,22,9
- CONTROL "",IDC_MUTE24,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,290,9,9
- CONTROL "24",IDC_CHAN24,"Button",BS_AUTORADIOBUTTON,168,290,22,9
- LTEXT "Streams",IDC_STATIC,6,2,55,8
- CTEXT "Mute/Select",IDC_STATIC,144,2,55,8
- LTEXT "",IDC_ADSR,208,25,176,55,WS_BORDER
- RTEXT "Attack:",IDC_STATIC,221,84,30,9
- RTEXT "Decay:",IDC_STATIC,221,95,30,9
- RTEXT "Sustain:",IDC_STATIC,221,106,30,9
- RTEXT "Release:",IDC_STATIC,221,117,30,9
- LTEXT "---",IDC_SADSR1,254,84,44,9
- LTEXT "---",IDC_SADSR2,254,95,44,9
- LTEXT "---",IDC_SADSR3,254,106,44,9
- LTEXT "---",IDC_SADSR4,254,117,42,9
- RTEXT "Sustain level:",IDC_STATIC,302,84,44,9
- LTEXT "---",IDC_SADSR5,349,84,38,9
- RTEXT "Sustain inc.:",IDC_STATIC,302,95,44,9
- LTEXT "---",IDC_SADSR6,349,95,38,9
- RTEXT "Channel:",IDC_STATIC,204,2,30,8
- GROUPBOX "ADSR channel info",IDC_STATIC,201,14,190,119
- LTEXT "1",IDC_CHANNUM,238,2,33,8
- CONTROL 136,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,83,11,10
- CONTROL 137,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,94,11,10
- CONTROL 138,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,105,11,10
- CONTROL 139,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,116,11,10
- CONTROL 140,IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE,4,302,150,8
- PUSHBUTTON "M0",IDC_MUTEOFF,157,300,15,10
- PUSHBUTTON "M1",IDC_MUTEON,174,300,15,10
- GROUPBOX "Generic channel info",IDC_STATIC,201,134,190,114
- RTEXT "On:",IDC_STATIC,210,146,41,9
- RTEXT "Stop:",IDC_STATIC,210,157,41,9
- RTEXT "Reverb:",IDC_STATIC,210,190,41,9
- RTEXT "Start pos:",IDC_STATIC,301,146,35,9
- RTEXT "Curr pos:",IDC_STATIC,301,157,35,9
- RTEXT "Loop pos:",IDC_STATIC,301,168,35,9
- RTEXT "Act freq:",IDC_STATIC,300,223,35,9
- RTEXT "Used freq:",IDC_STATIC,300,234,35,9
- RTEXT "Right vol:",IDC_STATIC,300,190,35,9
- RTEXT "Left vol:",IDC_STATIC,300,201,35,9
- RTEXT "Rvb active:",IDC_STATIC,210,201,41,9
- RTEXT "Rvb offset:",IDC_STATIC,210,223,41,9
- RTEXT "Rvb repeat:",IDC_STATIC,210,234,41,9
- RTEXT "Noise:",IDC_STATIC,210,168,41,9
- RTEXT "FMod:",IDC_STATIC,210,179,41,9
- RTEXT "Rvb number:",IDC_STATIC,210,212,41,9
- RTEXT "Irq addr.:",IDC_STATIC,300,262,35,9
- RTEXT "Curr adsr vol.:",IDC_STATIC,302,106,44,9
- LTEXT "---",IDC_SADSR7,349,106,38,9
- LTEXT "---",IDC_CI1,254,146,39,9
- LTEXT "---",IDC_CI2,254,157,39,9
- LTEXT "---",IDC_CI3,254,168,39,9
- LTEXT "---",IDC_CI4,254,179,39,9
- LTEXT "---",IDC_CI5,254,190,39,9
- LTEXT "---",IDC_CI6,254,201,39,9
- LTEXT "---",IDC_CI7,254,212,39,9
- LTEXT "---",IDC_CI8,254,223,39,9
- LTEXT "---",IDC_CI9,254,234,39,9
- LTEXT "---",IDC_CI10,339,146,46,9
- GROUPBOX "Spu states",IDC_STATIC,297,249,94,61
- LTEXT "---",IDC_CI11,339,157,46,9
- LTEXT "---",IDC_CI12,339,168,46,9
- LTEXT "---",IDC_CI13,339,190,23,9
- LTEXT "---",IDC_CI14,339,201,22,9
- LTEXT "---",IDC_CI15,339,223,46,9
- LTEXT "---",IDC_CI16,339,234,46,9
- LTEXT "---",IDC_STA1,339,262,46,9
- RTEXT "Raw envelope:",IDC_STATIC,296,117,50,9
- LTEXT "---",IDC_SADSR8,349,117,38,9
- RTEXT "Ctrl:",IDC_STATIC,300,273,35,9
- LTEXT "---",IDC_STA2,340,273,46,9
- RTEXT "Stat:",IDC_STATIC,300,284,35,9
- LTEXT "---",IDC_STA3,340,284,46,9
- RTEXT "Spu mem:",IDC_STATIC,300,295,35,9
- LTEXT "---",IDC_STA4,340,295,46,9
- RTEXT "Freq:",IDC_STATIC,204,258,31,9
- RTEXT "Stereo:",IDC_STATIC,204,268,31,9
- RTEXT "Samples:",IDC_STATIC,204,278,31,9
- RTEXT "Buffered:",IDC_STATIC,204,288,31,9
- LTEXT "---",IDC_XA1,239,258,46,9
- LTEXT "---",IDC_XA2,239,268,17,9
- LTEXT "---",IDC_XA3,239,278,46,9
- LTEXT "---",IDC_XA4,239,288,46,9
- LTEXT "---",IDC_CI17,367,190,18,9
- LTEXT "---",IDC_CI18,367,201,18,9
- LTEXT "---",IDC_XA5,239,298,22,9
- LTEXT "---",IDC_XA6,266,298,22,9
- RTEXT "Volume:",IDC_STATIC,204,298,31,9
-END
-
-IDD_RECORD DIALOG 0, 0, 248, 18
-STYLE DS_SETFONT | DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
-CAPTION "P.E.Op.S. sound recording"
-FONT 8, "MS Sans Serif"
-BEGIN
- RTEXT "Filename:",IDC_STATIC,3,5,33,9
- EDITTEXT IDC_WAVFILE,41,3,134,12,ES_AUTOHSCROLL
- PUSHBUTTON "Start recording",IDC_RECORD,180,3,61,12
-END
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// DESIGNINFO
-//
-
-#ifdef APSTUDIO_INVOKED
-GUIDELINES DESIGNINFO
-BEGIN
- IDD_ABOUT, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 232
- TOPMARGIN, 7
- BOTTOMMARGIN, 168
- END
-
- IDD_CFGDLG, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 246
- TOPMARGIN, 7
- BOTTOMMARGIN, 210
- END
-
- IDD_DEBUG, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 390
- TOPMARGIN, 7
- BOTTOMMARGIN, 307
- END
-
- IDD_RECORD, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 241
- TOPMARGIN, 7
- BOTTOMMARGIN, 11
- END
-END
-#endif // APSTUDIO_INVOKED
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Version
-//
-
-VS_VERSION_INFO VERSIONINFO
- FILEVERSION 1,0,9,0
- PRODUCTVERSION 1,0,9,0
- FILEFLAGSMASK 0x3fL
-#ifdef _DEBUG
- FILEFLAGS 0x1L
-#else
- FILEFLAGS 0x0L
-#endif
- FILEOS 0x4L
- FILETYPE 0x2L
- FILESUBTYPE 0x0L
-BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "040904b0"
- BEGIN
- VALUE "Comments", "Based on P.E.Op.S. DSound PSX SPU Audio driver by Pete Bernert and the P.E.Op.S. team"
- VALUE "FileDescription", "DFSound"
- VALUE "FileVersion", "1, 0, 9, 0"
- VALUE "InternalName", "DFSound"
- VALUE "OriginalFilename", "DFSound.DLL"
- VALUE "ProductName", "DFSound"
- VALUE "ProductVersion", "1, 0, 9, 0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
-END
-
-#endif // Neutral resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-/////////////////////////////////////////////////////////////////////////////
-// Polish resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PLK)
-#ifdef _WIN32
-LANGUAGE LANG_POLISH, SUBLANG_DEFAULT
-#pragma code_page(1250)
-#endif //_WIN32
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE
-BEGIN
- "resource.h\0"
-END
-
-2 TEXTINCLUDE
-BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
-END
-
-3 TEXTINCLUDE
-BEGIN
- "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
- "#define _AFX_NO_OLE_RESOURCES\r\n"
- "#define _AFX_NO_TRACKER_RESOURCES\r\n"
- "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
- "\r\n"
- "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
- "#ifdef _WIN32\r\n"
- "LANGUAGE 9, 1\r\n"
- "#pragma code_page(1252)\r\n"
- "#endif\r\n"
- "#endif\0"
-END
-
-#endif // APSTUDIO_INVOKED
-
-#endif // Polish resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-/////////////////////////////////////////////////////////////////////////////
-// German (Germany) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
-#ifdef _WIN32
-LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
-#pragma code_page(1252)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Bitmap
-//
-
-IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"
-IDB_BITMAP2 BITMAP "res\\bitmap2.bmp"
-IDB_BITMAP3 BITMAP "res\\bitmap3.bmp"
-IDB_BITMAP4 BITMAP "res\\bitmap4.bmp"
-IDB_BITMAP5 BITMAP "res\\bitmap5.bmp"
-#endif // German (Germany) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-#define _AFX_NO_SPLITTER_RESOURCES
-#define _AFX_NO_OLE_RESOURCES
-#define _AFX_NO_TRACKER_RESOURCES
-#define _AFX_NO_PROPERTY_RESOURCES
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE 9, 1
-#pragma code_page(1252)
-#endif
-#endif
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// Neutral resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
+#ifdef _WIN32
+LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
+#pragma code_page(936)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog
+//
+
+IDD_ABOUT DIALOGEX 0, 0, 239, 175
+STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "About"
+FONT 8, "MS Sans Serif", 0, 0, 0x1
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,98,155,44,14
+ RTEXT "Version :",IDC_STATIC,5,5,74,9
+ RTEXT "Based on :",IDC_STATIC,5,16,74,9
+ RTEXT "Coded by :",IDC_STATIC,5,27,74,9
+ RTEXT "Pete's EMail :",IDC_STATIC,5,40,74,9
+ RTEXT "Pete's homepage :",IDC_STATIC,5,51,74,9
+ LTEXT "1.0",IDC_STATIC,82,5,154,9
+ LTEXT "P.E.Op.S DSound PSX SPU Audio Driver",IDC_STATIC,81,16,154,9
+ LTEXT "Pete Bernert and the P.E.Op.S. team",IDC_STATIC,81,27,154,9
+ LTEXT "BlackDove@addcom.de",IDC_STATIC,81,40,154,9
+ LTEXT "http://www.pbernert.com",IDC_STATIC,81,51,154,9
+ CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME,9,107,218,41,WS_EX_DLGMODALFRAME
+ RTEXT "Greetings to:",IDC_STATIC,16,116,45,9
+ LTEXT "_Demo_, Null2, Iori, Andy, Ben, Bilgerat, linuzappz and everybody else who is trying to create nice psx emu sounds :)",IDC_STATIC,65,116,153,27
+ RTEXT "P.E.Op.S. homepage :",IDC_STATIC,5,91,74,9
+ LTEXT "https://sourceforge.net/projects/peops/",IDC_STATIC,81,91,154,9
+ RTEXT "linuzappz :",IDC_STATIC,10,63,69,10
+ LTEXT "http://www.pcsx.net",IDC_STATIC,81,63,142,10
+ RTEXT "kode54 :",IDC_STATIC,10,75,69,10
+ LTEXT "http://home.earthlink.net/~kode54/",IDC_STATIC,81,75,142,10
+END
+
+IDD_CFGDLG DIALOGEX 0, 0, 253, 217
+STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Configure the P.E.Op.S. DSound PSX SPU Audio Driver..."
+FONT 8, "MS Sans Serif", 0, 0, 0x0
+BEGIN
+ COMBOBOX IDC_USETIMER,54,14,186,44,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_VOLUME,54,30,186,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_USEREVERB,54,46,186,44,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_INTERPOL,54,62,186,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ CONTROL "Change XA speed, if it is played too fast (more cpu power needed)",IDC_XAPITCH,
+ "Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,97,225,10
+ CONTROL "SPU IRQ - wait for CPU action (Valkyrie Profile && MGS + SPUasync)",IDC_IRQWAIT,
+ "Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,128,231,10
+ CONTROL "Mono sound mode (for slower PCs/sound cards)",IDC_DISSTEREO,
+ "Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,140,229,10
+ CONTROL "Enable developer debug mode",IDC_DEBUGMODE,"Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,164,229,10
+ CONTROL "Enable sound recording window",IDC_RECORDMODE,"Button",BS_AUTOCHECKBOX | BS_LEFT | BS_VCENTER | WS_TABSTOP,13,177,229,10
+ DEFPUSHBUTTON "OK",IDOK,51,196,45,14
+ PUSHBUTTON "Cancel",IDCANCEL,157,196,45,14
+ RTEXT "Volume:",IDC_STATIC,22,32,29,10,SS_CENTERIMAGE
+ GROUPBOX "General settings",IDC_STATIC,4,2,245,81
+ GROUPBOX "XA music",IDC_STATIC,4,85,245,27
+ GROUPBOX "Misc",IDC_STATIC,4,115,245,77
+ RTEXT "Reverb:",IDC_STATIC,22,48,29,10,SS_CENTERIMAGE
+ RTEXT "Mode:",IDC_STATIC,20,16,29,10,SS_CENTERIMAGE
+ RTEXT "Interpolation:",IDC_STATIC,8,64,43,10,SS_CENTERIMAGE
+ CONTROL "Enable frequency response - output filter",IDC_FREQRESPONSE,
+ "Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,152,224,10
+END
+
+IDD_DEBUG DIALOG 0, 0, 397, 314
+STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
+CAPTION "Sound debug screen"
+FONT 8, "MS Sans Serif"
+BEGIN
+ GROUPBOX "XA",IDC_STATIC,201,249,92,61
+ LTEXT "",IDC_SAREA,4,12,150,288,WS_BORDER
+ CONTROL "",IDC_MUTE1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,14,9,9
+ CONTROL "1",IDC_CHAN1,"Button",BS_AUTORADIOBUTTON,168,14,22,9
+ CONTROL "",IDC_MUTE2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,26,9,9
+ CONTROL "2",IDC_CHAN2,"Button",BS_AUTORADIOBUTTON,168,26,22,9
+ CONTROL "",IDC_MUTE3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,38,9,9
+ CONTROL "3",IDC_CHAN3,"Button",BS_AUTORADIOBUTTON,168,38,22,9
+ CONTROL "",IDC_MUTE4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,50,9,9
+ CONTROL "4",IDC_CHAN4,"Button",BS_AUTORADIOBUTTON,168,50,22,9
+ CONTROL "",IDC_MUTE5,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,62,9,9
+ CONTROL "5",IDC_CHAN5,"Button",BS_AUTORADIOBUTTON,168,62,22,9
+ CONTROL "",IDC_MUTE6,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,74,9,9
+ CONTROL "6",IDC_CHAN6,"Button",BS_AUTORADIOBUTTON,168,74,22,9
+ CONTROL "",IDC_MUTE7,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,86,9,9
+ CONTROL "7",IDC_CHAN7,"Button",BS_AUTORADIOBUTTON,168,86,22,9
+ CONTROL "",IDC_MUTE8,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,98,9,9
+ CONTROL "8",IDC_CHAN8,"Button",BS_AUTORADIOBUTTON,168,98,22,9
+ CONTROL "",IDC_MUTE9,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,110,9,9
+ CONTROL "9",IDC_CHAN9,"Button",BS_AUTORADIOBUTTON,168,110,22,9
+ CONTROL "",IDC_MUTE10,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,122,9,9
+ CONTROL "10",IDC_CHAN10,"Button",BS_AUTORADIOBUTTON,168,122,22,9
+ CONTROL "",IDC_MUTE11,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,134,9,9
+ CONTROL "11",IDC_CHAN11,"Button",BS_AUTORADIOBUTTON,168,134,22,9
+ CONTROL "",IDC_MUTE12,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,146,9,9
+ CONTROL "12",IDC_CHAN12,"Button",BS_AUTORADIOBUTTON,168,146,22,9
+ CONTROL "",IDC_MUTE13,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,158,9,9
+ CONTROL "13",IDC_CHAN13,"Button",BS_AUTORADIOBUTTON,168,158,22,9
+ CONTROL "",IDC_MUTE14,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,170,9,9
+ CONTROL "14",IDC_CHAN14,"Button",BS_AUTORADIOBUTTON,168,170,22,9
+ CONTROL "",IDC_MUTE15,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,182,9,9
+ CONTROL "15",IDC_CHAN15,"Button",BS_AUTORADIOBUTTON,168,182,22,9
+ CONTROL "",IDC_MUTE16,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,194,9,9
+ CONTROL "16",IDC_CHAN16,"Button",BS_AUTORADIOBUTTON,168,194,22,9
+ CONTROL "",IDC_MUTE17,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,206,9,9
+ CONTROL "17",IDC_CHAN17,"Button",BS_AUTORADIOBUTTON,168,206,22,9
+ CONTROL "",IDC_MUTE18,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,218,9,9
+ CONTROL "18",IDC_CHAN18,"Button",BS_AUTORADIOBUTTON,168,218,22,9
+ CONTROL "",IDC_MUTE19,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,230,9,9
+ CONTROL "19",IDC_CHAN19,"Button",BS_AUTORADIOBUTTON,168,230,22,9
+ CONTROL "",IDC_MUTE20,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,242,9,9
+ CONTROL "20",IDC_CHAN20,"Button",BS_AUTORADIOBUTTON,168,242,22,9
+ CONTROL "",IDC_MUTE21,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,254,9,9
+ CONTROL "21",IDC_CHAN21,"Button",BS_AUTORADIOBUTTON,168,254,22,9
+ CONTROL "",IDC_MUTE22,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,266,9,9
+ CONTROL "22",IDC_CHAN22,"Button",BS_AUTORADIOBUTTON,168,266,22,9
+ CONTROL "",IDC_MUTE23,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,278,9,9
+ CONTROL "23",IDC_CHAN23,"Button",BS_AUTORADIOBUTTON,168,278,22,9
+ CONTROL "",IDC_MUTE24,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,158,290,9,9
+ CONTROL "24",IDC_CHAN24,"Button",BS_AUTORADIOBUTTON,168,290,22,9
+ LTEXT "Streams",IDC_STATIC,6,2,55,8
+ CTEXT "Mute/Select",IDC_STATIC,144,2,55,8
+ LTEXT "",IDC_ADSR,208,25,176,55,WS_BORDER
+ RTEXT "Attack:",IDC_STATIC,221,84,30,9
+ RTEXT "Decay:",IDC_STATIC,221,95,30,9
+ RTEXT "Sustain:",IDC_STATIC,221,106,30,9
+ RTEXT "Release:",IDC_STATIC,221,117,30,9
+ LTEXT "---",IDC_SADSR1,254,84,44,9
+ LTEXT "---",IDC_SADSR2,254,95,44,9
+ LTEXT "---",IDC_SADSR3,254,106,44,9
+ LTEXT "---",IDC_SADSR4,254,117,42,9
+ RTEXT "Sustain level:",IDC_STATIC,302,84,44,9
+ LTEXT "---",IDC_SADSR5,349,84,38,9
+ RTEXT "Sustain inc.:",IDC_STATIC,302,95,44,9
+ LTEXT "---",IDC_SADSR6,349,95,38,9
+ RTEXT "Channel:",IDC_STATIC,204,2,30,8
+ GROUPBOX "ADSR channel info",IDC_STATIC,201,14,190,119
+ LTEXT "1",IDC_CHANNUM,238,2,33,8
+ CONTROL 136,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,83,11,10
+ CONTROL 137,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,94,11,10
+ CONTROL 138,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,105,11,10
+ CONTROL 139,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,208,116,11,10
+ CONTROL 140,IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE,4,302,150,8
+ PUSHBUTTON "M0",IDC_MUTEOFF,157,300,15,10
+ PUSHBUTTON "M1",IDC_MUTEON,174,300,15,10
+ GROUPBOX "Generic channel info",IDC_STATIC,201,134,190,114
+ RTEXT "On:",IDC_STATIC,210,146,41,9
+ RTEXT "Stop:",IDC_STATIC,210,157,41,9
+ RTEXT "Reverb:",IDC_STATIC,210,190,41,9
+ RTEXT "Start pos:",IDC_STATIC,301,146,35,9
+ RTEXT "Curr pos:",IDC_STATIC,301,157,35,9
+ RTEXT "Loop pos:",IDC_STATIC,301,168,35,9
+ RTEXT "Act freq:",IDC_STATIC,300,223,35,9
+ RTEXT "Used freq:",IDC_STATIC,300,234,35,9
+ RTEXT "Right vol:",IDC_STATIC,300,190,35,9
+ RTEXT "Left vol:",IDC_STATIC,300,201,35,9
+ RTEXT "Rvb active:",IDC_STATIC,210,201,41,9
+ RTEXT "Rvb offset:",IDC_STATIC,210,223,41,9
+ RTEXT "Rvb repeat:",IDC_STATIC,210,234,41,9
+ RTEXT "Noise:",IDC_STATIC,210,168,41,9
+ RTEXT "FMod:",IDC_STATIC,210,179,41,9
+ RTEXT "Rvb number:",IDC_STATIC,210,212,41,9
+ RTEXT "Irq addr.:",IDC_STATIC,300,262,35,9
+ RTEXT "Curr adsr vol.:",IDC_STATIC,302,106,44,9
+ LTEXT "---",IDC_SADSR7,349,106,38,9
+ LTEXT "---",IDC_CI1,254,146,39,9
+ LTEXT "---",IDC_CI2,254,157,39,9
+ LTEXT "---",IDC_CI3,254,168,39,9
+ LTEXT "---",IDC_CI4,254,179,39,9
+ LTEXT "---",IDC_CI5,254,190,39,9
+ LTEXT "---",IDC_CI6,254,201,39,9
+ LTEXT "---",IDC_CI7,254,212,39,9
+ LTEXT "---",IDC_CI8,254,223,39,9
+ LTEXT "---",IDC_CI9,254,234,39,9
+ LTEXT "---",IDC_CI10,339,146,46,9
+ GROUPBOX "Spu states",IDC_STATIC,297,249,94,61
+ LTEXT "---",IDC_CI11,339,157,46,9
+ LTEXT "---",IDC_CI12,339,168,46,9
+ LTEXT "---",IDC_CI13,339,190,23,9
+ LTEXT "---",IDC_CI14,339,201,22,9
+ LTEXT "---",IDC_CI15,339,223,46,9
+ LTEXT "---",IDC_CI16,339,234,46,9
+ LTEXT "---",IDC_STA1,339,262,46,9
+ RTEXT "Raw envelope:",IDC_STATIC,296,117,50,9
+ LTEXT "---",IDC_SADSR8,349,117,38,9
+ RTEXT "Ctrl:",IDC_STATIC,300,273,35,9
+ LTEXT "---",IDC_STA2,340,273,46,9
+ RTEXT "Stat:",IDC_STATIC,300,284,35,9
+ LTEXT "---",IDC_STA3,340,284,46,9
+ RTEXT "Spu mem:",IDC_STATIC,300,295,35,9
+ LTEXT "---",IDC_STA4,340,295,46,9
+ RTEXT "Freq:",IDC_STATIC,204,258,31,9
+ RTEXT "Stereo:",IDC_STATIC,204,268,31,9
+ RTEXT "Samples:",IDC_STATIC,204,278,31,9
+ RTEXT "Buffered:",IDC_STATIC,204,288,31,9
+ LTEXT "---",IDC_XA1,239,258,46,9
+ LTEXT "---",IDC_XA2,239,268,17,9
+ LTEXT "---",IDC_XA3,239,278,46,9
+ LTEXT "---",IDC_XA4,239,288,46,9
+ LTEXT "---",IDC_CI17,367,190,18,9
+ LTEXT "---",IDC_CI18,367,201,18,9
+ LTEXT "---",IDC_XA5,239,298,22,9
+ LTEXT "---",IDC_XA6,266,298,22,9
+ RTEXT "Volume:",IDC_STATIC,204,298,31,9
+END
+
+IDD_RECORD DIALOG 0, 0, 248, 18
+STYLE DS_SETFONT | DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
+CAPTION "P.E.Op.S. sound recording"
+FONT 8, "MS Sans Serif"
+BEGIN
+ RTEXT "Filename:",IDC_STATIC,3,5,33,9
+ EDITTEXT IDC_WAVFILE,41,3,134,12,ES_AUTOHSCROLL
+ PUSHBUTTON "Start recording",IDC_RECORD,180,3,61,12
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// DESIGNINFO
+//
+
+#ifdef APSTUDIO_INVOKED
+GUIDELINES DESIGNINFO
+BEGIN
+ IDD_ABOUT, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 232
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 168
+ END
+
+ IDD_CFGDLG, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 246
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 210
+ END
+
+ IDD_DEBUG, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 390
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 307
+ END
+
+ IDD_RECORD, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 241
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 11
+ END
+END
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 1,0,9,0
+ PRODUCTVERSION 1,0,9,0
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "Comments", "Based on P.E.Op.S. DSound PSX SPU Audio driver by Pete Bernert and the P.E.Op.S. team"
+ VALUE "FileDescription", "DFSound"
+ VALUE "FileVersion", "1, 0, 9, 0"
+ VALUE "InternalName", "DFSound"
+ VALUE "OriginalFilename", "DFSound.DLL"
+ VALUE "ProductName", "DFSound"
+ VALUE "ProductVersion", "1, 0, 9, 0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // Neutral resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+/////////////////////////////////////////////////////////////////////////////
+// Polish resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PLK)
+#ifdef _WIN32
+LANGUAGE LANG_POLISH, SUBLANG_DEFAULT
+#pragma code_page(1250)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
+ "#define _AFX_NO_OLE_RESOURCES\r\n"
+ "#define _AFX_NO_TRACKER_RESOURCES\r\n"
+ "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
+ "\r\n"
+ "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
+ "#ifdef _WIN32\r\n"
+ "LANGUAGE 9, 1\r\n"
+ "#pragma code_page(1252)\r\n"
+ "#endif\r\n"
+ "#endif\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+#endif // Polish resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+/////////////////////////////////////////////////////////////////////////////
+// German (Germany) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
+#ifdef _WIN32
+LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
+#pragma code_page(1252)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Bitmap
+//
+
+IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"
+IDB_BITMAP2 BITMAP "res\\bitmap2.bmp"
+IDB_BITMAP3 BITMAP "res\\bitmap3.bmp"
+IDB_BITMAP4 BITMAP "res\\bitmap4.bmp"
+IDB_BITMAP5 BITMAP "res\\bitmap5.bmp"
+#endif // German (Germany) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+#define _AFX_NO_SPLITTER_RESOURCES
+#define _AFX_NO_OLE_RESOURCES
+#define _AFX_NO_TRACKER_RESOURCES
+#define _AFX_NO_PROPERTY_RESOURCES
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE 9, 1
+#pragma code_page(1252)
+#endif
+#endif
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/win32/plugins/dfsound/DFSound.vcproj b/win32/plugins/dfsound/DFSound.vcproj
index 9314bbc2..443abd6e 100644..100755
--- a/win32/plugins/dfsound/DFSound.vcproj
+++ b/win32/plugins/dfsound/DFSound.vcproj
@@ -1,606 +1,606 @@
-<?xml version="1.0" encoding="gb2312"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="DFSound"
- ProjectGUID="{DB25BF63-9B9E-4A40-A45E-BBBA49AD6F22}"
- RootNamespace="DFSound"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\Release"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Release/DFSound.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories=".\,.\winsrc,..\..\..\plugins\dfsound,..\..\glue,..\..\..\libpcsxcore"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- StringPooling="true"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="true"
- PrecompiledHeaderFile=".\Release/DFSound.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- BrowseInformation="1"
- WarningLevel="3"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1031"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="dsound.lib winmm.lib"
- OutputFile=".\Release/DFSound.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- ModuleDefinitionFile=".\DFSound.def"
- ProgramDatabaseFile=".\Release/DFSound.pdb"
- SubSystem="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Release/DFSound.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Release/DFSound.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\Debug"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Debug/DFSound.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories=".\,.\winsrc,..\..\..\plugins\dfsound,..\..\glue,..\..\..\libpcsxcore"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- PrecompiledHeaderFile=".\Debug/DFSound.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="3"
- SuppressStartupBanner="true"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1031"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="dsound.lib winmm.lib"
- OutputFile=".\Debug/DFSound.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- ModuleDefinitionFile=".\DFSound.def"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\Debug/DFSound.pdb"
- SubSystem="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Debug/DFSound.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Debug/DFSound.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="winsrc"
- >
- <File
- RelativePath="winsrc\cfg.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\debug.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\debug.h"
- >
- </File>
- <File
- RelativePath="winsrc\dsound.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\dsound.h"
- >
- </File>
- <File
- RelativePath="winsrc\psemu.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\record.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\record.h"
- >
- </File>
- <File
- RelativePath="winsrc\winmain.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- </Filter>
- <Filter
- Name="dfsound"
- >
- <File
- RelativePath="..\..\..\plugins\dfsound\adsr.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\adsr.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\dma.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\dma.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\dsoundoss.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\externals.c"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\externals.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\freeze.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\gauss_i.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\psemuxa.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\registers.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\registers.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\regs.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\reverb.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\reverb.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\spu.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\spu.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\stdafx.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\xa.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfsound\xa.h"
- >
- </File>
- </Filter>
- <File
- RelativePath="DFSound.def"
- >
- </File>
- <File
- RelativePath="DFSound.rc"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="resource.h"
- >
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="gb2312"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="DFSound"
+ ProjectGUID="{DB25BF63-9B9E-4A40-A45E-BBBA49AD6F22}"
+ RootNamespace="DFSound"
+ TargetFrameworkVersion="0"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/DFSound.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories=".\,.\winsrc,..\..\..\plugins\dfsound,..\..\glue,..\..\..\libpcsxcore"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ PrecompiledHeaderFile=".\Release/DFSound.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1031"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="dsound.lib winmm.lib"
+ OutputFile=".\Release/DFSound.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\DFSound.def"
+ ProgramDatabaseFile=".\Release/DFSound.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary=".\Release/DFSound.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Release/DFSound.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/DFSound.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=".\,.\winsrc,..\..\..\plugins\dfsound,..\..\glue,..\..\..\libpcsxcore"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/DFSound.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1031"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="dsound.lib winmm.lib"
+ OutputFile=".\Debug/DFSound.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\DFSound.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/DFSound.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary=".\Debug/DFSound.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Debug/DFSound.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="winsrc"
+ >
+ <File
+ RelativePath="winsrc\cfg.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\debug.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\debug.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\dsound.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\dsound.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\psemu.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\record.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\record.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\winmain.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="dfsound"
+ >
+ <File
+ RelativePath="..\..\..\plugins\dfsound\adsr.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\adsr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\dma.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\dma.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\dsoundoss.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\externals.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\externals.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\freeze.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\gauss_i.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\psemuxa.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\registers.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\registers.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\regs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\reverb.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\reverb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\spu.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\spu.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\stdafx.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\xa.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfsound\xa.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="DFSound.def"
+ >
+ </File>
+ <File
+ RelativePath="DFSound.rc"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="resource.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/win32/plugins/dfsound/resource.h b/win32/plugins/dfsound/resource.h
index 7b071946..8185d103 100644..100755
--- a/win32/plugins/dfsound/resource.h
+++ b/win32/plugins/dfsound/resource.h
@@ -1,149 +1,149 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by DFSound.rc
-//
-#define IDC_SETS1 3
-#define IDC_SETS2 4
-#define IDOK2 5
-#define IDD_DIALOG1 130
-#define IDD_ABOUT 130
-#define IDD_CFGDLG 131
-#define IDD_DEBUG 135
-#define IDB_BITMAP1 136
-#define IDB_BITMAP2 137
-#define IDB_BITMAP3 138
-#define IDB_BITMAP4 139
-#define IDB_BITMAP5 140
-#define IDD_RECORD 141
-#define IDC_XAVOLUME 1004
-#define IDC_ENABXA 1005
-#define IDC_XAPITCH 1006
-#define IDC_XABLOCK 1007
-#define IDC_USETIMER 1007
-#define IDC_CMIXRATE 1008
-#define IDC_USEIRQ 1008
-#define IDC_USEREVERB 1008
-#define IDC_CMODE 1009
-#define IDC_VOLUME 1009
-#define IDC_CFILTER 1010
-#define IDC_IRQWAIT 1010
-#define IDC_CQUALITY 1011
-#define IDC_DEBUGMODE 1011
-#define IDC_CDSOUND 1012
-#define IDC_INTERPOL 1012
-#define IDC_PLAYALWAYS 1013
-#define IDC_RECORDMODE 1013
-#define IDC_IGNOREPITCH 1014
-#define IDC_DISSTEREO 1014
-#define IDC_AMPLIF 1015
-#define IDC_IRQDECODE 1015
-#define IDC_VENVELOPE 1016
-#define IDC_VOL1 1016
-#define IDC_REVERB 1017
-#define IDC_VOL2 1017
-#define IDC_VOL3 1018
-#define IDC_VOL4 1019
-#define IDC_SAREA 1022
-#define IDC_ADSR 1023
-#define IDC_MUTE1 1047
-#define IDC_MUTE2 1048
-#define IDC_MUTE3 1049
-#define IDC_MUTE4 1050
-#define IDC_MUTE5 1051
-#define IDC_MUTE6 1052
-#define IDC_MUTE7 1053
-#define IDC_MUTE8 1054
-#define IDC_MUTE9 1055
-#define IDC_MUTE10 1056
-#define IDC_MUTE11 1057
-#define IDC_MUTE12 1058
-#define IDC_MUTE13 1059
-#define IDC_MUTE14 1060
-#define IDC_MUTE15 1061
-#define IDC_MUTE16 1062
-#define IDC_MUTE17 1063
-#define IDC_MUTE18 1064
-#define IDC_MUTE19 1065
-#define IDC_MUTE20 1066
-#define IDC_MUTE21 1067
-#define IDC_MUTE22 1068
-#define IDC_MUTE23 1069
-#define IDC_MUTE24 1070
-#define IDC_CHAN1 1071
-#define IDC_CHAN2 1072
-#define IDC_CHAN3 1073
-#define IDC_CHAN4 1074
-#define IDC_CHAN5 1075
-#define IDC_CHAN6 1076
-#define IDC_CHAN7 1077
-#define IDC_CHAN8 1078
-#define IDC_CHAN9 1079
-#define IDC_CHAN10 1080
-#define IDC_CHAN11 1081
-#define IDC_CHAN12 1082
-#define IDC_CHAN13 1083
-#define IDC_CHAN14 1084
-#define IDC_CHAN15 1085
-#define IDC_CHAN16 1086
-#define IDC_CHAN17 1087
-#define IDC_CHAN18 1088
-#define IDC_CHAN19 1089
-#define IDC_CHAN20 1090
-#define IDC_CHAN21 1091
-#define IDC_CHAN22 1092
-#define IDC_CHAN23 1093
-#define IDC_CHAN24 1094
-#define IDC_SADSR1 1096
-#define IDC_SADSR2 1097
-#define IDC_SADSR3 1098
-#define IDC_SADSR4 1099
-#define IDC_SADSR5 1100
-#define IDC_SADSR6 1101
-#define IDC_CHANNUM 1102
-#define IDC_MUTEOFF 1103
-#define IDC_MUTEON 1104
-#define IDC_SADSR7 1105
-#define IDC_CI1 1106
-#define IDC_CI2 1107
-#define IDC_CI3 1108
-#define IDC_CI4 1109
-#define IDC_CI5 1110
-#define IDC_CI6 1111
-#define IDC_CI7 1112
-#define IDC_CI8 1113
-#define IDC_CI9 1114
-#define IDC_CI10 1115
-#define IDC_CI11 1116
-#define IDC_CI12 1117
-#define IDC_CI13 1118
-#define IDC_CI14 1119
-#define IDC_CI15 1120
-#define IDC_CI16 1121
-#define IDC_STA1 1122
-#define IDC_SADSR8 1123
-#define IDC_STA2 1124
-#define IDC_STA3 1125
-#define IDC_STA4 1126
-#define IDC_XA1 1127
-#define IDC_XA2 1128
-#define IDC_XA3 1129
-#define IDC_XA4 1130
-#define IDC_CI17 1131
-#define IDC_CI18 1132
-#define IDC_XA 1133
-#define IDC_WAVFILE 1134
-#define IDC_XA5 1135
-#define IDC_RECORD 1135
-#define IDC_XA6 1136
-#define IDC_FREQRESPONSE 1136
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 144
-#define _APS_NEXT_COMMAND_VALUE 32771
-#define _APS_NEXT_CONTROL_VALUE 1137
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by DFSound.rc
+//
+#define IDC_SETS1 3
+#define IDC_SETS2 4
+#define IDOK2 5
+#define IDD_DIALOG1 130
+#define IDD_ABOUT 130
+#define IDD_CFGDLG 131
+#define IDD_DEBUG 135
+#define IDB_BITMAP1 136
+#define IDB_BITMAP2 137
+#define IDB_BITMAP3 138
+#define IDB_BITMAP4 139
+#define IDB_BITMAP5 140
+#define IDD_RECORD 141
+#define IDC_XAVOLUME 1004
+#define IDC_ENABXA 1005
+#define IDC_XAPITCH 1006
+#define IDC_XABLOCK 1007
+#define IDC_USETIMER 1007
+#define IDC_CMIXRATE 1008
+#define IDC_USEIRQ 1008
+#define IDC_USEREVERB 1008
+#define IDC_CMODE 1009
+#define IDC_VOLUME 1009
+#define IDC_CFILTER 1010
+#define IDC_IRQWAIT 1010
+#define IDC_CQUALITY 1011
+#define IDC_DEBUGMODE 1011
+#define IDC_CDSOUND 1012
+#define IDC_INTERPOL 1012
+#define IDC_PLAYALWAYS 1013
+#define IDC_RECORDMODE 1013
+#define IDC_IGNOREPITCH 1014
+#define IDC_DISSTEREO 1014
+#define IDC_AMPLIF 1015
+#define IDC_IRQDECODE 1015
+#define IDC_VENVELOPE 1016
+#define IDC_VOL1 1016
+#define IDC_REVERB 1017
+#define IDC_VOL2 1017
+#define IDC_VOL3 1018
+#define IDC_VOL4 1019
+#define IDC_SAREA 1022
+#define IDC_ADSR 1023
+#define IDC_MUTE1 1047
+#define IDC_MUTE2 1048
+#define IDC_MUTE3 1049
+#define IDC_MUTE4 1050
+#define IDC_MUTE5 1051
+#define IDC_MUTE6 1052
+#define IDC_MUTE7 1053
+#define IDC_MUTE8 1054
+#define IDC_MUTE9 1055
+#define IDC_MUTE10 1056
+#define IDC_MUTE11 1057
+#define IDC_MUTE12 1058
+#define IDC_MUTE13 1059
+#define IDC_MUTE14 1060
+#define IDC_MUTE15 1061
+#define IDC_MUTE16 1062
+#define IDC_MUTE17 1063
+#define IDC_MUTE18 1064
+#define IDC_MUTE19 1065
+#define IDC_MUTE20 1066
+#define IDC_MUTE21 1067
+#define IDC_MUTE22 1068
+#define IDC_MUTE23 1069
+#define IDC_MUTE24 1070
+#define IDC_CHAN1 1071
+#define IDC_CHAN2 1072
+#define IDC_CHAN3 1073
+#define IDC_CHAN4 1074
+#define IDC_CHAN5 1075
+#define IDC_CHAN6 1076
+#define IDC_CHAN7 1077
+#define IDC_CHAN8 1078
+#define IDC_CHAN9 1079
+#define IDC_CHAN10 1080
+#define IDC_CHAN11 1081
+#define IDC_CHAN12 1082
+#define IDC_CHAN13 1083
+#define IDC_CHAN14 1084
+#define IDC_CHAN15 1085
+#define IDC_CHAN16 1086
+#define IDC_CHAN17 1087
+#define IDC_CHAN18 1088
+#define IDC_CHAN19 1089
+#define IDC_CHAN20 1090
+#define IDC_CHAN21 1091
+#define IDC_CHAN22 1092
+#define IDC_CHAN23 1093
+#define IDC_CHAN24 1094
+#define IDC_SADSR1 1096
+#define IDC_SADSR2 1097
+#define IDC_SADSR3 1098
+#define IDC_SADSR4 1099
+#define IDC_SADSR5 1100
+#define IDC_SADSR6 1101
+#define IDC_CHANNUM 1102
+#define IDC_MUTEOFF 1103
+#define IDC_MUTEON 1104
+#define IDC_SADSR7 1105
+#define IDC_CI1 1106
+#define IDC_CI2 1107
+#define IDC_CI3 1108
+#define IDC_CI4 1109
+#define IDC_CI5 1110
+#define IDC_CI6 1111
+#define IDC_CI7 1112
+#define IDC_CI8 1113
+#define IDC_CI9 1114
+#define IDC_CI10 1115
+#define IDC_CI11 1116
+#define IDC_CI12 1117
+#define IDC_CI13 1118
+#define IDC_CI14 1119
+#define IDC_CI15 1120
+#define IDC_CI16 1121
+#define IDC_STA1 1122
+#define IDC_SADSR8 1123
+#define IDC_STA2 1124
+#define IDC_STA3 1125
+#define IDC_STA4 1126
+#define IDC_XA1 1127
+#define IDC_XA2 1128
+#define IDC_XA3 1129
+#define IDC_XA4 1130
+#define IDC_CI17 1131
+#define IDC_CI18 1132
+#define IDC_XA 1133
+#define IDC_WAVFILE 1134
+#define IDC_XA5 1135
+#define IDC_RECORD 1135
+#define IDC_XA6 1136
+#define IDC_FREQRESPONSE 1136
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 144
+#define _APS_NEXT_COMMAND_VALUE 32771
+#define _APS_NEXT_CONTROL_VALUE 1137
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/win32/plugins/dfsound/winsrc/cfg.c b/win32/plugins/dfsound/winsrc/cfg.c
index dc497989..f5f9cff5 100644..100755
--- a/win32/plugins/dfsound/winsrc/cfg.c
+++ b/win32/plugins/dfsound/winsrc/cfg.c
@@ -64,8 +64,8 @@ void ReadConfig(void)
iRecordMode=0;
iUseReverb=2;
iUseInterpolation=2;
- iDisStereo=0;
- iFreqResponse=0;
+ iDisStereo=0;
+ iFreqResponse=0;
if (RegOpenKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\SPU\\DFSound",0,KEY_ALL_ACCESS,&myKey)==ERROR_SUCCESS)
{
@@ -82,8 +82,8 @@ void ReadConfig(void)
if(RegQueryValueEx(myKey,"SPUIRQWait",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
iSPUIRQWait=(int)temp;
size = 4;
- if(RegQueryValueEx(myKey,"FreqResponse",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iFreqResponse=(int)temp;
+ if(RegQueryValueEx(myKey,"FreqResponse",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iFreqResponse=(int)temp;
size = 4;
if(RegQueryValueEx(myKey,"DebugMode",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
iDebugMode=(int)temp;
@@ -127,8 +127,8 @@ void WriteConfig(void)
RegSetValueEx(myKey,"UseTimer",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
temp=iSPUIRQWait;
RegSetValueEx(myKey,"SPUIRQWait",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iFreqResponse;
- RegSetValueEx(myKey,"FreqResponse",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iFreqResponse;
+ RegSetValueEx(myKey,"FreqResponse",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
temp=iDebugMode;
RegSetValueEx(myKey,"DebugMode",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
temp=iRecordMode;
@@ -139,7 +139,7 @@ void WriteConfig(void)
RegSetValueEx(myKey,"UseInterpolation",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
temp=iDisStereo;
RegSetValueEx(myKey,"DisStereo",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
-
+
RegCloseKey(myKey);
}
@@ -225,10 +225,10 @@ void OnDSoundOK(HWND hW)
if(IsDlgButtonChecked(hW,IDC_DISSTEREO))
iDisStereo=1; else iDisStereo=0;
-
- if(IsDlgButtonChecked(hW,IDC_FREQRESPONSE))
- iFreqResponse=1; else iFreqResponse=0;
-
+
+ if(IsDlgButtonChecked(hW,IDC_FREQRESPONSE))
+ iFreqResponse=1; else iFreqResponse=0;
+
WriteConfig(); // write registry
EndDialog(hW,TRUE);
diff --git a/win32/plugins/dfsound/winsrc/debug.c b/win32/plugins/dfsound/winsrc/debug.c
index 223be4ce..26c15c14 100644..100755
--- a/win32/plugins/dfsound/winsrc/debug.c
+++ b/win32/plugins/dfsound/winsrc/debug.c
@@ -1,372 +1,372 @@
-/***************************************************************************
- debug.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2004/09/18 - Pete
-// - corrected ADSRX value display
-//
-// 2003/01/06 - Pete
-// - added Neil's ADSR timings
-//
-// 2002/05/15 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#define _IN_DEBUG
-
-#include "externals.h"
-
-////////////////////////////////////////////////////////////////////////
-// WINDOWS DEBUG DIALOG HANDLING
-////////////////////////////////////////////////////////////////////////
-
-#ifdef _WINDOWS
-
-#include "resource.h"
-
-//#define SMALLDEBUG
-//#include <dbgout.h>
-
-////////////////////////////////////////////////////////////////////////
-// display debug infos
-
-const COLORREF crStreamCol[]={
- RGB( 0, 0, 0),
- RGB(255,255,255),
- RGB(128, 0,128),
- RGB( 0,128, 0),
- RGB( 0, 0,255),
- RGB(255, 0, 0)
- };
-
-const COLORREF crAdsrCol[] ={
- RGB( 0, 0, 0),
- RGB(255, 0, 0),
- RGB( 0,255, 0),
- RGB(255, 0,255),
- RGB( 0, 0,255),
- RGB( 0, 0, 0),
- };
-
-HBRUSH hBStream[6]; // brushes for stream lines
-HPEN hPAdsr[6]; // pens for adsr lines
-int iSelChannel=0; // user selected channel
-
-////////////////////////////////////////////////////////////////////////
-// display the sound data waves: no subclassing used, so the
-// area will not be redrawn... but faster that way, and good enuff
-// for debugging purposes
-
-void DisplayStreamInfos(HWND hW)
-{
- HWND hWS=GetDlgItem(hW,IDC_SAREA);
- HDC hdc;RECT r;HBRUSH hBO;int ch,dy,i,j,id;
-
- //----------------------------------------------------//
-
- GetClientRect(hWS,&r); // get size of stream display
- hdc=GetDC(hWS); // device context
- r.right--; // leave the right border intact
- ScrollDC(hdc,-1,0,&r,&r,NULL,NULL); // scroll one pixel to the left
-
- //----------------------------------------------------//
-
- hBO=SelectObject(hdc,hBStream[0]); // clean the right border
- PatBlt(hdc,r.right-1,0,1,r.bottom,PATCOPY);
-
- //----------------------------------------------------//
-
- dy=r.bottom/MAXCHAN; // size of one channel area
-
- for(ch=0;ch<MAXCHAN;ch++) // loop the channels
- {
- if(s_chan[ch].bOn) // channel is on?
- {
- if(s_chan[ch].iIrqDone)
- {
- s_chan[ch].iIrqDone=0;
- PatBlt(hdc,r.right-1,ch*r.bottom/MAXCHAN,
- 1,dy,BLACKNESS);
- continue;
- }
-
- j=s_chan[ch].sval;if(j<0) j=-j; // -> get one channel data (-32k ... 32k)
- j=(dy*j)/32768; if(j==0) j=1; // -> adjust to display coords
- i=(dy/2)+(ch*r.bottom/MAXCHAN)-j/2; // -> position where to paint it
-
-
-
- if (s_chan[ch].iMute) id=1; // -> get color id
- else if(s_chan[ch].bNoise) id=2;
- else if(s_chan[ch].bFMod==2) id=3;
- else if(s_chan[ch].bFMod==1) id=4;
- else id=5;
-
- SelectObject(hdc,hBStream[id]); // -> select the brush
- PatBlt(hdc,r.right-1,i,1,j,PATCOPY); // -> paint the value line
- }
-
- if(ch) SetPixel(hdc,r.right-1, // -> not first line?
- ch*r.bottom/MAXCHAN,RGB(0,0,0)); // --> draw the line (one dot scrolled to the left)
- }
-
- //----------------------------------------------------//
-
- SelectObject(hdc,hBO); // repair brush
-
- ReleaseDC(hWS,hdc); // release context
-}
-
-////////////////////////////////////////////////////////////////////////
-// display adsr lines: also no subclassing for repainting used
-
-void DisplayADSRInfos(HWND hW)
-{
- HWND hWS=GetDlgItem(hW,IDC_ADSR);
- HDC hdc;RECT r;HBRUSH hBO;char szB[16];
- int ch=iSelChannel,dx,dy,dm,dn,ia,id,is,ir;
-
- //----------------------------------------------------// get display size
-
- GetClientRect(hWS,&r);
- hdc=GetDC(hWS);
-
- //----------------------------------------------------// clean the area
-
- hBO=SelectObject(hdc,hBStream[0]);
- PatBlt(hdc,0,0,r.right,r.bottom,PATCOPY);
- r.left++;r.right-=2;r.top++;r.bottom-=2; // shrink the display rect for better optics
-
- //----------------------------------------------------//
-
- ia=min(s_chan[ch].ADSR.AttackTime,10000); // get adsr, but limit it for drawing
- id=min(s_chan[ch].ADSR.DecayTime,10000);
- is=min(s_chan[ch].ADSR.SustainTime,10000);
- ir=min(s_chan[ch].ADSR.ReleaseTime,10000);
-
- dx=ia+id+is+ir; // get the dx in (limited) adsr units
-
- // set the real values to the info statics
- SetDlgItemInt(hW,IDC_SADSR1,s_chan[ch].ADSRX.AttackRate^0x7f,FALSE);
- SetDlgItemInt(hW,IDC_SADSR2,(s_chan[ch].ADSRX.DecayRate^0x1f)/4,FALSE);
- SetDlgItemInt(hW,IDC_SADSR3,s_chan[ch].ADSRX.SustainRate^0x7f,FALSE);
- SetDlgItemInt(hW,IDC_SADSR4,(s_chan[ch].ADSRX.ReleaseRate^0x1f)/4,FALSE);
- SetDlgItemInt(hW,IDC_SADSR5,s_chan[ch].ADSRX.SustainLevel>>27,FALSE);
-
- SetDlgItemInt(hW,IDC_SADSR6,s_chan[ch].ADSRX.SustainIncrease,TRUE);
- SetDlgItemInt(hW,IDC_SADSR7,s_chan[ch].ADSRX.lVolume,TRUE);
- wsprintf(szB,"%08lx",s_chan[ch].ADSRX.EnvelopeVol);
- SetDlgItemText(hW,IDC_SADSR8,szB);
-
- if(dx) // something to draw?
- {
- HPEN hPO=SelectObject(hdc,hPAdsr[1]); // sel A pen
- dn=r.left;
- MoveToEx(hdc,dn,r.bottom,NULL); // move to bottom left corner
-
- dn+=(ia*r.right)/dx; // calc A x line pos
- LineTo(hdc,dn,r.top); // line to AxPos,top
-
- SelectObject(hdc,hPAdsr[2]); // sel D pen
- dn+=(id*r.right)/dx; // calc D x line pos
- dy=r.top+((1024-s_chan[ch].ADSR.SustainLevel)* // calc the D y pos
- r.bottom)/1024; // (our S level is ranged from 0 to 1024)
- LineTo(hdc,dn,dy); // line to DxPos,SLevel
-
- SelectObject(hdc,hPAdsr[3]); // sel S pen
- if(s_chan[ch].ADSR.SustainTime>10000) dm=1; // we have to fake the S values... S will
- else // inc/decrease until channel stop...
- if(s_chan[ch].ADSR.SustainTime==0) dm=0; // we dunno here when this will happen,
- else dm=21-(((s_chan[ch].ADSR.SustainTime/500))); // so we do some more ore less angled line,
- dy=dy-(s_chan[ch].ADSR.SustainModeDec*dm); // roughly depending on the S Time
- if(dy>r.bottom) dy=r.bottom;
- if(dy<r.top) dy=r.top;
- dn+=(is*r.right)/dx;
- LineTo(hdc,dn,dy); // line to SxPos, fake end volume level
-
- SelectObject(hdc,hPAdsr[4]); // sel R pen
- dn+=(ir*r.right)/dx; // calc R x line pos
- LineTo(hdc,dn,r.bottom); // line to RxPos, bottom right y
-
- SelectObject(hdc,hPO); // repair pen
- }
-
- SelectObject(hdc,hBO); // repair brush
- ReleaseDC(hWS,hdc); // release context
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void DisplayChannelInfos(HWND hW)
-{
- int ch=iSelChannel;char szB[16];
-
- // channel infos
- SetDlgItemInt(hW,IDC_CI1,s_chan[ch].bOn,TRUE);
- SetDlgItemInt(hW,IDC_CI2,s_chan[ch].bStop,TRUE);
- SetDlgItemInt(hW,IDC_CI3,s_chan[ch].bNoise,TRUE);
- SetDlgItemInt(hW,IDC_CI4,s_chan[ch].bFMod,TRUE);
- SetDlgItemInt(hW,IDC_CI5,s_chan[ch].bReverb,TRUE);
- SetDlgItemInt(hW,IDC_CI6,s_chan[ch].bRVBActive,TRUE);
- SetDlgItemInt(hW,IDC_CI7,s_chan[ch].iRVBNum,TRUE);
- SetDlgItemInt(hW,IDC_CI8,s_chan[ch].iRVBOffset,TRUE);
- SetDlgItemInt(hW,IDC_CI9,s_chan[ch].iRVBRepeat,TRUE);
- SetDlgItemInt(hW,IDC_CI10,(unsigned long)s_chan[ch].pStart-(unsigned long)spuMemC,FALSE);
- SetDlgItemInt(hW,IDC_CI11,(unsigned long)s_chan[ch].pCurr-(unsigned long)spuMemC,FALSE);
- SetDlgItemInt(hW,IDC_CI12,(unsigned long)s_chan[ch].pLoop-(unsigned long)spuMemC,FALSE);
- SetDlgItemInt(hW,IDC_CI13,s_chan[ch].iRightVolume,TRUE);
- SetDlgItemInt(hW,IDC_CI14,s_chan[ch].iLeftVolume,TRUE);
- SetDlgItemInt(hW,IDC_CI15,s_chan[ch].iActFreq,TRUE);
- SetDlgItemInt(hW,IDC_CI16,s_chan[ch].iUsedFreq,TRUE);
-
- wsprintf(szB,"%04x",s_chan[ch].iRightVolRaw);
- SetDlgItemText(hW,IDC_CI17,szB);
- wsprintf(szB,"%04x",s_chan[ch].iLeftVolRaw);
- SetDlgItemText(hW,IDC_CI18,szB);
-
- // generic infos
- if(pSpuIrq==0)
- SetDlgItemInt(hW,IDC_STA1,-1,TRUE);
- else SetDlgItemInt(hW,IDC_STA1,(unsigned long)pSpuIrq-(unsigned long)spuMemC,FALSE);
- wsprintf(szB,"%04x",spuCtrl);
- SetDlgItemText(hW,IDC_STA2,szB);
- wsprintf(szB,"%04x",spuStat);
- SetDlgItemText(hW,IDC_STA3,szB);
- SetDlgItemInt(hW,IDC_STA4,spuAddr,TRUE);
-
- // xa infos
- if(XAPlay<=XAFeed) ch=XAFeed-XAPlay;
- else ch=(XAFeed-XAStart)+(XAEnd-XAPlay);
- SetDlgItemInt(hW,IDC_XA4,ch,FALSE);
- SetDlgItemInt(hW,IDC_XA5,iLeftXAVol,TRUE);
- SetDlgItemInt(hW,IDC_XA6,iRightXAVol,TRUE);
- if(!xapGlobal) return;
- SetDlgItemInt(hW,IDC_XA1,xapGlobal->freq,TRUE);
- SetDlgItemInt(hW,IDC_XA2,xapGlobal->stereo,TRUE);
- SetDlgItemInt(hW,IDC_XA3,xapGlobal->nsamples,TRUE);
-}
-
-////////////////////////////////////////////////////////////////////////
-// display everything (called in dialog timer for value refreshing)
-
-void DisplayDebugInfos(HWND hW)
-{
- DisplayStreamInfos(hW);
- DisplayADSRInfos(hW);
- DisplayChannelInfos(hW);
-}
-
-////////////////////////////////////////////////////////////////////////
-// main debug dlg handler
-
-BOOL CALLBACK DebugDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch(uMsg)
- {
- //--------------------------------------------------// init
- case WM_INITDIALOG:
- {
- int i;
- ShowCursor(TRUE); // mmm... who is hiding it? main emu? tsts
- iSelChannel=0; // sel first channel
- CheckRadioButton(hW,IDC_CHAN1,IDC_CHAN24,IDC_CHAN1);
- // create brushes/pens
- hBStream[0]=CreateSolidBrush(GetSysColor(COLOR_3DFACE));
- hPAdsr[0]=CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DFACE));
- for(i=1;i<6;i++)
- {
- hBStream[i]=CreateSolidBrush(crStreamCol[i]);
- hPAdsr[i]=CreatePen(PS_SOLID,0,crAdsrCol[i]);
- }
- SetTimer(hW,999,50,NULL); // now create update timer
- return TRUE;
- }
- //--------------------------------------------------// destroy
- case WM_DESTROY:
- {
- int i;
- KillTimer(hW,999); // first kill timer
- for(i=0;i<6;i++) // then kill brushes/pens
- {
- DeleteObject(hBStream[i]);
- DeleteObject(hPAdsr[i]);
- }
- }break;
- //--------------------------------------------------// timer
- case WM_TIMER:
- {
- if(wParam==999) DisplayDebugInfos(hW); // update all values
- }break;
- //--------------------------------------------------// command
- case WM_COMMAND:
- {
- if(wParam==IDCANCEL) iDebugMode=2; // cancel? raise flag for destroying the dialog
-
- if(wParam>=IDC_MUTE1 && wParam<=IDC_MUTE24) // mute clicked?
- {
- if(IsDlgButtonChecked(hW,wParam)) // -> mute/unmute it
- s_chan[wParam-IDC_MUTE1].iMute=1;
- else s_chan[wParam-IDC_MUTE1].iMute=0;
- }
- // all mute/unmute
- if(wParam==IDC_MUTEOFF) SendMessage(hW,WM_MUTE,0,0);
- if(wParam==IDC_MUTEON) SendMessage(hW,WM_MUTE,1,0);
-
- if(wParam>=IDC_CHAN1 && wParam<=IDC_CHAN24) // sel channel
- {
- if(IsDlgButtonChecked(hW,wParam))
- {
- iSelChannel=wParam-IDC_CHAN1;
- SetDlgItemInt(hW,IDC_CHANNUM,iSelChannel+1,FALSE);
- }
- }
- }break;
- //--------------------------------------------------// mute
- case WM_MUTE:
- { // will be called by the mute/unmute all button and on savestate load
- int i;
- for(i=IDC_MUTE1;i<=IDC_MUTE24;i++)
- {
- CheckDlgButton(hW,i,wParam);
- if(wParam) s_chan[i-IDC_MUTE1].iMute=1;
- else s_chan[i-IDC_MUTE1].iMute=0;
- }
- }break;
- //--------------------------------------------------// size
- case WM_SIZE:
- if(wParam==SIZE_MINIMIZED) SetFocus(hWMain); // if we get minimized, set the foxus to the main window
- break;
- //--------------------------------------------------// setcursor
- case WM_SETCURSOR:
- {
- SetCursor(LoadCursor(NULL,IDC_ARROW)); // force the arrow
- return TRUE;
- }
- //--------------------------------------------------//
- }
- return FALSE;
-}
-
-////////////////////////////////////////////////////////////////////////
-
+/***************************************************************************
+ debug.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2004/09/18 - Pete
+// - corrected ADSRX value display
+//
+// 2003/01/06 - Pete
+// - added Neil's ADSR timings
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_DEBUG
+
+#include "externals.h"
+
+////////////////////////////////////////////////////////////////////////
+// WINDOWS DEBUG DIALOG HANDLING
+////////////////////////////////////////////////////////////////////////
+
+#ifdef _WINDOWS
+
+#include "resource.h"
+
+//#define SMALLDEBUG
+//#include <dbgout.h>
+
+////////////////////////////////////////////////////////////////////////
+// display debug infos
+
+const COLORREF crStreamCol[]={
+ RGB( 0, 0, 0),
+ RGB(255,255,255),
+ RGB(128, 0,128),
+ RGB( 0,128, 0),
+ RGB( 0, 0,255),
+ RGB(255, 0, 0)
+ };
+
+const COLORREF crAdsrCol[] ={
+ RGB( 0, 0, 0),
+ RGB(255, 0, 0),
+ RGB( 0,255, 0),
+ RGB(255, 0,255),
+ RGB( 0, 0,255),
+ RGB( 0, 0, 0),
+ };
+
+HBRUSH hBStream[6]; // brushes for stream lines
+HPEN hPAdsr[6]; // pens for adsr lines
+int iSelChannel=0; // user selected channel
+
+////////////////////////////////////////////////////////////////////////
+// display the sound data waves: no subclassing used, so the
+// area will not be redrawn... but faster that way, and good enuff
+// for debugging purposes
+
+void DisplayStreamInfos(HWND hW)
+{
+ HWND hWS=GetDlgItem(hW,IDC_SAREA);
+ HDC hdc;RECT r;HBRUSH hBO;int ch,dy,i,j,id;
+
+ //----------------------------------------------------//
+
+ GetClientRect(hWS,&r); // get size of stream display
+ hdc=GetDC(hWS); // device context
+ r.right--; // leave the right border intact
+ ScrollDC(hdc,-1,0,&r,&r,NULL,NULL); // scroll one pixel to the left
+
+ //----------------------------------------------------//
+
+ hBO=SelectObject(hdc,hBStream[0]); // clean the right border
+ PatBlt(hdc,r.right-1,0,1,r.bottom,PATCOPY);
+
+ //----------------------------------------------------//
+
+ dy=r.bottom/MAXCHAN; // size of one channel area
+
+ for(ch=0;ch<MAXCHAN;ch++) // loop the channels
+ {
+ if(s_chan[ch].bOn) // channel is on?
+ {
+ if(s_chan[ch].iIrqDone)
+ {
+ s_chan[ch].iIrqDone=0;
+ PatBlt(hdc,r.right-1,ch*r.bottom/MAXCHAN,
+ 1,dy,BLACKNESS);
+ continue;
+ }
+
+ j=s_chan[ch].sval;if(j<0) j=-j; // -> get one channel data (-32k ... 32k)
+ j=(dy*j)/32768; if(j==0) j=1; // -> adjust to display coords
+ i=(dy/2)+(ch*r.bottom/MAXCHAN)-j/2; // -> position where to paint it
+
+
+
+ if (s_chan[ch].iMute) id=1; // -> get color id
+ else if(s_chan[ch].bNoise) id=2;
+ else if(s_chan[ch].bFMod==2) id=3;
+ else if(s_chan[ch].bFMod==1) id=4;
+ else id=5;
+
+ SelectObject(hdc,hBStream[id]); // -> select the brush
+ PatBlt(hdc,r.right-1,i,1,j,PATCOPY); // -> paint the value line
+ }
+
+ if(ch) SetPixel(hdc,r.right-1, // -> not first line?
+ ch*r.bottom/MAXCHAN,RGB(0,0,0)); // --> draw the line (one dot scrolled to the left)
+ }
+
+ //----------------------------------------------------//
+
+ SelectObject(hdc,hBO); // repair brush
+
+ ReleaseDC(hWS,hdc); // release context
+}
+
+////////////////////////////////////////////////////////////////////////
+// display adsr lines: also no subclassing for repainting used
+
+void DisplayADSRInfos(HWND hW)
+{
+ HWND hWS=GetDlgItem(hW,IDC_ADSR);
+ HDC hdc;RECT r;HBRUSH hBO;char szB[16];
+ int ch=iSelChannel,dx,dy,dm,dn,ia,id,is,ir;
+
+ //----------------------------------------------------// get display size
+
+ GetClientRect(hWS,&r);
+ hdc=GetDC(hWS);
+
+ //----------------------------------------------------// clean the area
+
+ hBO=SelectObject(hdc,hBStream[0]);
+ PatBlt(hdc,0,0,r.right,r.bottom,PATCOPY);
+ r.left++;r.right-=2;r.top++;r.bottom-=2; // shrink the display rect for better optics
+
+ //----------------------------------------------------//
+
+ ia=min(s_chan[ch].ADSR.AttackTime,10000); // get adsr, but limit it for drawing
+ id=min(s_chan[ch].ADSR.DecayTime,10000);
+ is=min(s_chan[ch].ADSR.SustainTime,10000);
+ ir=min(s_chan[ch].ADSR.ReleaseTime,10000);
+
+ dx=ia+id+is+ir; // get the dx in (limited) adsr units
+
+ // set the real values to the info statics
+ SetDlgItemInt(hW,IDC_SADSR1,s_chan[ch].ADSRX.AttackRate^0x7f,FALSE);
+ SetDlgItemInt(hW,IDC_SADSR2,(s_chan[ch].ADSRX.DecayRate^0x1f)/4,FALSE);
+ SetDlgItemInt(hW,IDC_SADSR3,s_chan[ch].ADSRX.SustainRate^0x7f,FALSE);
+ SetDlgItemInt(hW,IDC_SADSR4,(s_chan[ch].ADSRX.ReleaseRate^0x1f)/4,FALSE);
+ SetDlgItemInt(hW,IDC_SADSR5,s_chan[ch].ADSRX.SustainLevel>>27,FALSE);
+
+ SetDlgItemInt(hW,IDC_SADSR6,s_chan[ch].ADSRX.SustainIncrease,TRUE);
+ SetDlgItemInt(hW,IDC_SADSR7,s_chan[ch].ADSRX.lVolume,TRUE);
+ wsprintf(szB,"%08lx",s_chan[ch].ADSRX.EnvelopeVol);
+ SetDlgItemText(hW,IDC_SADSR8,szB);
+
+ if(dx) // something to draw?
+ {
+ HPEN hPO=SelectObject(hdc,hPAdsr[1]); // sel A pen
+ dn=r.left;
+ MoveToEx(hdc,dn,r.bottom,NULL); // move to bottom left corner
+
+ dn+=(ia*r.right)/dx; // calc A x line pos
+ LineTo(hdc,dn,r.top); // line to AxPos,top
+
+ SelectObject(hdc,hPAdsr[2]); // sel D pen
+ dn+=(id*r.right)/dx; // calc D x line pos
+ dy=r.top+((1024-s_chan[ch].ADSR.SustainLevel)* // calc the D y pos
+ r.bottom)/1024; // (our S level is ranged from 0 to 1024)
+ LineTo(hdc,dn,dy); // line to DxPos,SLevel
+
+ SelectObject(hdc,hPAdsr[3]); // sel S pen
+ if(s_chan[ch].ADSR.SustainTime>10000) dm=1; // we have to fake the S values... S will
+ else // inc/decrease until channel stop...
+ if(s_chan[ch].ADSR.SustainTime==0) dm=0; // we dunno here when this will happen,
+ else dm=21-(((s_chan[ch].ADSR.SustainTime/500))); // so we do some more ore less angled line,
+ dy=dy-(s_chan[ch].ADSR.SustainModeDec*dm); // roughly depending on the S Time
+ if(dy>r.bottom) dy=r.bottom;
+ if(dy<r.top) dy=r.top;
+ dn+=(is*r.right)/dx;
+ LineTo(hdc,dn,dy); // line to SxPos, fake end volume level
+
+ SelectObject(hdc,hPAdsr[4]); // sel R pen
+ dn+=(ir*r.right)/dx; // calc R x line pos
+ LineTo(hdc,dn,r.bottom); // line to RxPos, bottom right y
+
+ SelectObject(hdc,hPO); // repair pen
+ }
+
+ SelectObject(hdc,hBO); // repair brush
+ ReleaseDC(hWS,hdc); // release context
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void DisplayChannelInfos(HWND hW)
+{
+ int ch=iSelChannel;char szB[16];
+
+ // channel infos
+ SetDlgItemInt(hW,IDC_CI1,s_chan[ch].bOn,TRUE);
+ SetDlgItemInt(hW,IDC_CI2,s_chan[ch].bStop,TRUE);
+ SetDlgItemInt(hW,IDC_CI3,s_chan[ch].bNoise,TRUE);
+ SetDlgItemInt(hW,IDC_CI4,s_chan[ch].bFMod,TRUE);
+ SetDlgItemInt(hW,IDC_CI5,s_chan[ch].bReverb,TRUE);
+ SetDlgItemInt(hW,IDC_CI6,s_chan[ch].bRVBActive,TRUE);
+ SetDlgItemInt(hW,IDC_CI7,s_chan[ch].iRVBNum,TRUE);
+ SetDlgItemInt(hW,IDC_CI8,s_chan[ch].iRVBOffset,TRUE);
+ SetDlgItemInt(hW,IDC_CI9,s_chan[ch].iRVBRepeat,TRUE);
+ SetDlgItemInt(hW,IDC_CI10,(unsigned long)s_chan[ch].pStart-(unsigned long)spuMemC,FALSE);
+ SetDlgItemInt(hW,IDC_CI11,(unsigned long)s_chan[ch].pCurr-(unsigned long)spuMemC,FALSE);
+ SetDlgItemInt(hW,IDC_CI12,(unsigned long)s_chan[ch].pLoop-(unsigned long)spuMemC,FALSE);
+ SetDlgItemInt(hW,IDC_CI13,s_chan[ch].iRightVolume,TRUE);
+ SetDlgItemInt(hW,IDC_CI14,s_chan[ch].iLeftVolume,TRUE);
+ SetDlgItemInt(hW,IDC_CI15,s_chan[ch].iActFreq,TRUE);
+ SetDlgItemInt(hW,IDC_CI16,s_chan[ch].iUsedFreq,TRUE);
+
+ wsprintf(szB,"%04x",s_chan[ch].iRightVolRaw);
+ SetDlgItemText(hW,IDC_CI17,szB);
+ wsprintf(szB,"%04x",s_chan[ch].iLeftVolRaw);
+ SetDlgItemText(hW,IDC_CI18,szB);
+
+ // generic infos
+ if(pSpuIrq==0)
+ SetDlgItemInt(hW,IDC_STA1,-1,TRUE);
+ else SetDlgItemInt(hW,IDC_STA1,(unsigned long)pSpuIrq-(unsigned long)spuMemC,FALSE);
+ wsprintf(szB,"%04x",spuCtrl);
+ SetDlgItemText(hW,IDC_STA2,szB);
+ wsprintf(szB,"%04x",spuStat);
+ SetDlgItemText(hW,IDC_STA3,szB);
+ SetDlgItemInt(hW,IDC_STA4,spuAddr,TRUE);
+
+ // xa infos
+ if(XAPlay<=XAFeed) ch=XAFeed-XAPlay;
+ else ch=(XAFeed-XAStart)+(XAEnd-XAPlay);
+ SetDlgItemInt(hW,IDC_XA4,ch,FALSE);
+ SetDlgItemInt(hW,IDC_XA5,iLeftXAVol,TRUE);
+ SetDlgItemInt(hW,IDC_XA6,iRightXAVol,TRUE);
+ if(!xapGlobal) return;
+ SetDlgItemInt(hW,IDC_XA1,xapGlobal->freq,TRUE);
+ SetDlgItemInt(hW,IDC_XA2,xapGlobal->stereo,TRUE);
+ SetDlgItemInt(hW,IDC_XA3,xapGlobal->nsamples,TRUE);
+}
+
+////////////////////////////////////////////////////////////////////////
+// display everything (called in dialog timer for value refreshing)
+
+void DisplayDebugInfos(HWND hW)
+{
+ DisplayStreamInfos(hW);
+ DisplayADSRInfos(hW);
+ DisplayChannelInfos(hW);
+}
+
+////////////////////////////////////////////////////////////////////////
+// main debug dlg handler
+
+BOOL CALLBACK DebugDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ //--------------------------------------------------// init
+ case WM_INITDIALOG:
+ {
+ int i;
+ ShowCursor(TRUE); // mmm... who is hiding it? main emu? tsts
+ iSelChannel=0; // sel first channel
+ CheckRadioButton(hW,IDC_CHAN1,IDC_CHAN24,IDC_CHAN1);
+ // create brushes/pens
+ hBStream[0]=CreateSolidBrush(GetSysColor(COLOR_3DFACE));
+ hPAdsr[0]=CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DFACE));
+ for(i=1;i<6;i++)
+ {
+ hBStream[i]=CreateSolidBrush(crStreamCol[i]);
+ hPAdsr[i]=CreatePen(PS_SOLID,0,crAdsrCol[i]);
+ }
+ SetTimer(hW,999,50,NULL); // now create update timer
+ return TRUE;
+ }
+ //--------------------------------------------------// destroy
+ case WM_DESTROY:
+ {
+ int i;
+ KillTimer(hW,999); // first kill timer
+ for(i=0;i<6;i++) // then kill brushes/pens
+ {
+ DeleteObject(hBStream[i]);
+ DeleteObject(hPAdsr[i]);
+ }
+ }break;
+ //--------------------------------------------------// timer
+ case WM_TIMER:
+ {
+ if(wParam==999) DisplayDebugInfos(hW); // update all values
+ }break;
+ //--------------------------------------------------// command
+ case WM_COMMAND:
+ {
+ if(wParam==IDCANCEL) iDebugMode=2; // cancel? raise flag for destroying the dialog
+
+ if(wParam>=IDC_MUTE1 && wParam<=IDC_MUTE24) // mute clicked?
+ {
+ if(IsDlgButtonChecked(hW,wParam)) // -> mute/unmute it
+ s_chan[wParam-IDC_MUTE1].iMute=1;
+ else s_chan[wParam-IDC_MUTE1].iMute=0;
+ }
+ // all mute/unmute
+ if(wParam==IDC_MUTEOFF) SendMessage(hW,WM_MUTE,0,0);
+ if(wParam==IDC_MUTEON) SendMessage(hW,WM_MUTE,1,0);
+
+ if(wParam>=IDC_CHAN1 && wParam<=IDC_CHAN24) // sel channel
+ {
+ if(IsDlgButtonChecked(hW,wParam))
+ {
+ iSelChannel=wParam-IDC_CHAN1;
+ SetDlgItemInt(hW,IDC_CHANNUM,iSelChannel+1,FALSE);
+ }
+ }
+ }break;
+ //--------------------------------------------------// mute
+ case WM_MUTE:
+ { // will be called by the mute/unmute all button and on savestate load
+ int i;
+ for(i=IDC_MUTE1;i<=IDC_MUTE24;i++)
+ {
+ CheckDlgButton(hW,i,wParam);
+ if(wParam) s_chan[i-IDC_MUTE1].iMute=1;
+ else s_chan[i-IDC_MUTE1].iMute=0;
+ }
+ }break;
+ //--------------------------------------------------// size
+ case WM_SIZE:
+ if(wParam==SIZE_MINIMIZED) SetFocus(hWMain); // if we get minimized, set the foxus to the main window
+ break;
+ //--------------------------------------------------// setcursor
+ case WM_SETCURSOR:
+ {
+ SetCursor(LoadCursor(NULL,IDC_ARROW)); // force the arrow
+ return TRUE;
+ }
+ //--------------------------------------------------//
+ }
+ return FALSE;
+}
+
+////////////////////////////////////////////////////////////////////////
+
#endif \ No newline at end of file
diff --git a/win32/plugins/dfsound/winsrc/debug.h b/win32/plugins/dfsound/winsrc/debug.h
index 9c309c17..47a9343b 100644..100755
--- a/win32/plugins/dfsound/winsrc/debug.h
+++ b/win32/plugins/dfsound/winsrc/debug.h
@@ -1,29 +1,29 @@
-/***************************************************************************
- debug.h - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2002/05/15 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#ifdef _WINDOWS
-BOOL CALLBACK DebugDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam);
-#endif
+/***************************************************************************
+ debug.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#ifdef _WINDOWS
+BOOL CALLBACK DebugDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam);
+#endif
diff --git a/win32/plugins/dfsound/winsrc/dsound.c b/win32/plugins/dfsound/winsrc/dsound.c
index 1d6ce66e..94a606f3 100644..100755
--- a/win32/plugins/dfsound/winsrc/dsound.c
+++ b/win32/plugins/dfsound/winsrc/dsound.c
@@ -1,277 +1,277 @@
-/***************************************************************************
- dsound.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2003/01/12 - Pete
-// - added recording funcs
-//
-// 2002/05/15 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#define _IN_DSOUND
-
-#include "externals.h"
-
-#ifdef _WINDOWS
-
-#include <dsound.h>
-
-#include "record.h"
-
-////////////////////////////////////////////////////////////////////////
-// dsound globals
-////////////////////////////////////////////////////////////////////////
-
-LPDIRECTSOUND lpDS;
-LPDIRECTSOUNDBUFFER lpDSBP = NULL;
-LPDIRECTSOUNDBUFFER lpDSB = NULL;
-DSBUFFERDESC dsbd;
-DSBUFFERDESC dsbdesc;
-DSCAPS dscaps;
-DSBCAPS dsbcaps;
-
-unsigned long LastWrite=0xffffffff;
-unsigned long LastPlay=0;
-
-////////////////////////////////////////////////////////////////////////
-// SETUP SOUND
-////////////////////////////////////////////////////////////////////////
-
-void SetupSound(void)
-{
- HRESULT dsval;WAVEFORMATEX pcmwf;
-
- dsval = DirectSoundCreate(NULL,&lpDS,NULL);
- if(dsval!=DS_OK)
- {
- MessageBox(hWMain,"DirectSoundCreate!","Error",MB_OK);
- return;
- }
-
- if(DS_OK!=IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_PRIORITY))
- {
- if(DS_OK!=IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_NORMAL))
- {
- MessageBox(hWMain,"SetCooperativeLevel!","Error",MB_OK);
- return;
- }
- }
-
- memset(&dsbd,0,sizeof(DSBUFFERDESC));
- dsbd.dwSize = 20; // NT4 hack! sizeof(dsbd);
- dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
- dsbd.dwBufferBytes = 0;
- dsbd.lpwfxFormat = NULL;
-
- dsval=IDirectSound_CreateSoundBuffer(lpDS,&dsbd,&lpDSBP,NULL);
- if(dsval!=DS_OK)
- {
- MessageBox(hWMain, "CreateSoundBuffer (Primary)", "Error",MB_OK);
- return;
- }
-
- memset(&pcmwf, 0, sizeof(WAVEFORMATEX));
- pcmwf.wFormatTag = WAVE_FORMAT_PCM;
-
- if(iDisStereo) {pcmwf.nChannels = 1; pcmwf.nBlockAlign = 2;}
- else {pcmwf.nChannels = 2; pcmwf.nBlockAlign = 4;}
-
- pcmwf.nSamplesPerSec = 44100;
-
- pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
- pcmwf.wBitsPerSample = 16;
-
- dsval=IDirectSoundBuffer_SetFormat(lpDSBP,&pcmwf);
- if(dsval!=DS_OK)
- {
- MessageBox(hWMain, "SetFormat!", "Error",MB_OK);
- return;
- }
-
- dscaps.dwSize = sizeof(DSCAPS);
- dsbcaps.dwSize = sizeof(DSBCAPS);
- IDirectSound_GetCaps(lpDS,&dscaps);
- IDirectSoundBuffer_GetCaps(lpDSBP,&dsbcaps);
-
- memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
- dsbdesc.dwSize = 20; // NT4 hack! sizeof(DSBUFFERDESC);
- dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
- dsbdesc.dwBufferBytes = SOUNDSIZE;
- dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
-
- dsval=IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSB,NULL);
- if(dsval!=DS_OK)
- {
- MessageBox(hWMain,"CreateSoundBuffer (Secondary)", "Error",MB_OK);
- return;
- }
-
- dsval=IDirectSoundBuffer_Play(lpDSBP,0,0,DSBPLAY_LOOPING);
- if(dsval!=DS_OK)
- {
- MessageBox(hWMain,"Play (Primary)","Error",MB_OK);
- return;
- }
-
- dsval=IDirectSoundBuffer_Play(lpDSB,0,0,DSBPLAY_LOOPING);
- if(dsval!=DS_OK)
- {
- MessageBox(hWMain,"Play (Secondary)","Error",MB_OK);
- return;
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// REMOVE SOUND
-////////////////////////////////////////////////////////////////////////
-
-void RemoveSound(void)
-{
- int iRes;
-
- if(iDoRecord) RecordStop();
-
- if(lpDSB!=NULL)
- {
- IDirectSoundBuffer_Stop(lpDSB);
- iRes=IDirectSoundBuffer_Release(lpDSB);
- // FF says such a loop is bad... Demo says it's good... Pete doesn't care
- while(iRes!=0) iRes=IDirectSoundBuffer_Release(lpDSB);
- lpDSB=NULL;
- }
-
- if(lpDSBP!=NULL)
- {
- IDirectSoundBuffer_Stop(lpDSBP);
- iRes=IDirectSoundBuffer_Release(lpDSBP);
- // FF says such a loop is bad... Demo says it's good... Pete doesn't care
- while(iRes!=0) iRes=IDirectSoundBuffer_Release(lpDSBP);
- lpDSBP=NULL;
- }
-
- if(lpDS!=NULL)
- {
- iRes=IDirectSound_Release(lpDS);
- // FF says such a loop is bad... Demo says it's good... Pete doesn't care
- while(iRes!=0) iRes=IDirectSound_Release(lpDS);
- lpDS=NULL;
- }
-
-}
-
-////////////////////////////////////////////////////////////////////////
-// GET BYTES BUFFERED
-////////////////////////////////////////////////////////////////////////
-
-unsigned long SoundGetBytesBuffered(void)
-{
- unsigned long cplay,cwrite;
-
- if(LastWrite==0xffffffff) return 0;
-
- IDirectSoundBuffer_GetCurrentPosition(lpDSB,&cplay,&cwrite);
-
- if(cplay>SOUNDSIZE) return SOUNDSIZE;
-
- if(cplay<LastWrite) return LastWrite-cplay;
- return (SOUNDSIZE-cplay)+LastWrite;
-}
-
-////////////////////////////////////////////////////////////////////////
-// FEED SOUND DATA
-////////////////////////////////////////////////////////////////////////
-
-void SoundFeedStreamData(unsigned char* pSound,long lBytes)
-{
- LPVOID lpvPtr1, lpvPtr2;
- unsigned long dwBytes1,dwBytes2;
- unsigned long *lpSS, *lpSD;
- unsigned long dw,cplay,cwrite;
- HRESULT hr;
- unsigned long status;
-
- if(iDoRecord) RecordBuffer(pSound,lBytes);
-
- IDirectSoundBuffer_GetStatus(lpDSB,&status);
- if(status&DSBSTATUS_BUFFERLOST)
- {
- if(IDirectSoundBuffer_Restore(lpDSB)!=DS_OK) return;
- IDirectSoundBuffer_Play(lpDSB,0,0,DSBPLAY_LOOPING);
- }
-
- IDirectSoundBuffer_GetCurrentPosition(lpDSB,&cplay,&cwrite);
-
- if(LastWrite==0xffffffff) LastWrite=cwrite;
-
-/*
-// mmm... security... not needed, I think
- if(LastWrite<cplay)
- {
- if((cplay-LastWrite)<=(unsigned long)lBytes)
- {
- LastWrite=0xffffffff;
- return;
- }
- }
- else
- {
- if(LastWrite<cwrite)
- {
- LastWrite=0xffffffff;
- return;
- }
- }
-*/
-
- hr=IDirectSoundBuffer_Lock(lpDSB,LastWrite,lBytes,
- &lpvPtr1, &dwBytes1,
- &lpvPtr2, &dwBytes2,
- 0);
-
- if(hr!=DS_OK) {LastWrite=0xffffffff;return;}
-
- lpSD=(unsigned long *)lpvPtr1;
- dw=dwBytes1>>2;
-
- lpSS=(unsigned long *)pSound;
- while(dw) {*lpSD++=*lpSS++;dw--;}
-
- if(lpvPtr2)
- {
- lpSD=(unsigned long *)lpvPtr2;
- dw=dwBytes2>>2;
- while(dw) {*lpSD++=*lpSS++;dw--;}
- }
-
- IDirectSoundBuffer_Unlock(lpDSB,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
-
- LastWrite+=lBytes;
- if(LastWrite>=SOUNDSIZE) LastWrite-=SOUNDSIZE;
- LastPlay=cplay;
-}
-
-#endif
-
-
-
+/***************************************************************************
+ dsound.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2003/01/12 - Pete
+// - added recording funcs
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_DSOUND
+
+#include "externals.h"
+
+#ifdef _WINDOWS
+
+#include <dsound.h>
+
+#include "record.h"
+
+////////////////////////////////////////////////////////////////////////
+// dsound globals
+////////////////////////////////////////////////////////////////////////
+
+LPDIRECTSOUND lpDS;
+LPDIRECTSOUNDBUFFER lpDSBP = NULL;
+LPDIRECTSOUNDBUFFER lpDSB = NULL;
+DSBUFFERDESC dsbd;
+DSBUFFERDESC dsbdesc;
+DSCAPS dscaps;
+DSBCAPS dsbcaps;
+
+unsigned long LastWrite=0xffffffff;
+unsigned long LastPlay=0;
+
+////////////////////////////////////////////////////////////////////////
+// SETUP SOUND
+////////////////////////////////////////////////////////////////////////
+
+void SetupSound(void)
+{
+ HRESULT dsval;WAVEFORMATEX pcmwf;
+
+ dsval = DirectSoundCreate(NULL,&lpDS,NULL);
+ if(dsval!=DS_OK)
+ {
+ MessageBox(hWMain,"DirectSoundCreate!","Error",MB_OK);
+ return;
+ }
+
+ if(DS_OK!=IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_PRIORITY))
+ {
+ if(DS_OK!=IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_NORMAL))
+ {
+ MessageBox(hWMain,"SetCooperativeLevel!","Error",MB_OK);
+ return;
+ }
+ }
+
+ memset(&dsbd,0,sizeof(DSBUFFERDESC));
+ dsbd.dwSize = 20; // NT4 hack! sizeof(dsbd);
+ dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
+ dsbd.dwBufferBytes = 0;
+ dsbd.lpwfxFormat = NULL;
+
+ dsval=IDirectSound_CreateSoundBuffer(lpDS,&dsbd,&lpDSBP,NULL);
+ if(dsval!=DS_OK)
+ {
+ MessageBox(hWMain, "CreateSoundBuffer (Primary)", "Error",MB_OK);
+ return;
+ }
+
+ memset(&pcmwf, 0, sizeof(WAVEFORMATEX));
+ pcmwf.wFormatTag = WAVE_FORMAT_PCM;
+
+ if(iDisStereo) {pcmwf.nChannels = 1; pcmwf.nBlockAlign = 2;}
+ else {pcmwf.nChannels = 2; pcmwf.nBlockAlign = 4;}
+
+ pcmwf.nSamplesPerSec = 44100;
+
+ pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
+ pcmwf.wBitsPerSample = 16;
+
+ dsval=IDirectSoundBuffer_SetFormat(lpDSBP,&pcmwf);
+ if(dsval!=DS_OK)
+ {
+ MessageBox(hWMain, "SetFormat!", "Error",MB_OK);
+ return;
+ }
+
+ dscaps.dwSize = sizeof(DSCAPS);
+ dsbcaps.dwSize = sizeof(DSBCAPS);
+ IDirectSound_GetCaps(lpDS,&dscaps);
+ IDirectSoundBuffer_GetCaps(lpDSBP,&dsbcaps);
+
+ memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
+ dsbdesc.dwSize = 20; // NT4 hack! sizeof(DSBUFFERDESC);
+ dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
+ dsbdesc.dwBufferBytes = SOUNDSIZE;
+ dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
+
+ dsval=IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSB,NULL);
+ if(dsval!=DS_OK)
+ {
+ MessageBox(hWMain,"CreateSoundBuffer (Secondary)", "Error",MB_OK);
+ return;
+ }
+
+ dsval=IDirectSoundBuffer_Play(lpDSBP,0,0,DSBPLAY_LOOPING);
+ if(dsval!=DS_OK)
+ {
+ MessageBox(hWMain,"Play (Primary)","Error",MB_OK);
+ return;
+ }
+
+ dsval=IDirectSoundBuffer_Play(lpDSB,0,0,DSBPLAY_LOOPING);
+ if(dsval!=DS_OK)
+ {
+ MessageBox(hWMain,"Play (Secondary)","Error",MB_OK);
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// REMOVE SOUND
+////////////////////////////////////////////////////////////////////////
+
+void RemoveSound(void)
+{
+ int iRes;
+
+ if(iDoRecord) RecordStop();
+
+ if(lpDSB!=NULL)
+ {
+ IDirectSoundBuffer_Stop(lpDSB);
+ iRes=IDirectSoundBuffer_Release(lpDSB);
+ // FF says such a loop is bad... Demo says it's good... Pete doesn't care
+ while(iRes!=0) iRes=IDirectSoundBuffer_Release(lpDSB);
+ lpDSB=NULL;
+ }
+
+ if(lpDSBP!=NULL)
+ {
+ IDirectSoundBuffer_Stop(lpDSBP);
+ iRes=IDirectSoundBuffer_Release(lpDSBP);
+ // FF says such a loop is bad... Demo says it's good... Pete doesn't care
+ while(iRes!=0) iRes=IDirectSoundBuffer_Release(lpDSBP);
+ lpDSBP=NULL;
+ }
+
+ if(lpDS!=NULL)
+ {
+ iRes=IDirectSound_Release(lpDS);
+ // FF says such a loop is bad... Demo says it's good... Pete doesn't care
+ while(iRes!=0) iRes=IDirectSound_Release(lpDS);
+ lpDS=NULL;
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// GET BYTES BUFFERED
+////////////////////////////////////////////////////////////////////////
+
+unsigned long SoundGetBytesBuffered(void)
+{
+ unsigned long cplay,cwrite;
+
+ if(LastWrite==0xffffffff) return 0;
+
+ IDirectSoundBuffer_GetCurrentPosition(lpDSB,&cplay,&cwrite);
+
+ if(cplay>SOUNDSIZE) return SOUNDSIZE;
+
+ if(cplay<LastWrite) return LastWrite-cplay;
+ return (SOUNDSIZE-cplay)+LastWrite;
+}
+
+////////////////////////////////////////////////////////////////////////
+// FEED SOUND DATA
+////////////////////////////////////////////////////////////////////////
+
+void SoundFeedStreamData(unsigned char* pSound,long lBytes)
+{
+ LPVOID lpvPtr1, lpvPtr2;
+ unsigned long dwBytes1,dwBytes2;
+ unsigned long *lpSS, *lpSD;
+ unsigned long dw,cplay,cwrite;
+ HRESULT hr;
+ unsigned long status;
+
+ if(iDoRecord) RecordBuffer(pSound,lBytes);
+
+ IDirectSoundBuffer_GetStatus(lpDSB,&status);
+ if(status&DSBSTATUS_BUFFERLOST)
+ {
+ if(IDirectSoundBuffer_Restore(lpDSB)!=DS_OK) return;
+ IDirectSoundBuffer_Play(lpDSB,0,0,DSBPLAY_LOOPING);
+ }
+
+ IDirectSoundBuffer_GetCurrentPosition(lpDSB,&cplay,&cwrite);
+
+ if(LastWrite==0xffffffff) LastWrite=cwrite;
+
+/*
+// mmm... security... not needed, I think
+ if(LastWrite<cplay)
+ {
+ if((cplay-LastWrite)<=(unsigned long)lBytes)
+ {
+ LastWrite=0xffffffff;
+ return;
+ }
+ }
+ else
+ {
+ if(LastWrite<cwrite)
+ {
+ LastWrite=0xffffffff;
+ return;
+ }
+ }
+*/
+
+ hr=IDirectSoundBuffer_Lock(lpDSB,LastWrite,lBytes,
+ &lpvPtr1, &dwBytes1,
+ &lpvPtr2, &dwBytes2,
+ 0);
+
+ if(hr!=DS_OK) {LastWrite=0xffffffff;return;}
+
+ lpSD=(unsigned long *)lpvPtr1;
+ dw=dwBytes1>>2;
+
+ lpSS=(unsigned long *)pSound;
+ while(dw) {*lpSD++=*lpSS++;dw--;}
+
+ if(lpvPtr2)
+ {
+ lpSD=(unsigned long *)lpvPtr2;
+ dw=dwBytes2>>2;
+ while(dw) {*lpSD++=*lpSS++;dw--;}
+ }
+
+ IDirectSoundBuffer_Unlock(lpDSB,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
+
+ LastWrite+=lBytes;
+ if(LastWrite>=SOUNDSIZE) LastWrite-=SOUNDSIZE;
+ LastPlay=cplay;
+}
+
+#endif
+
+
+
diff --git a/win32/plugins/dfsound/winsrc/dsound.h b/win32/plugins/dfsound/winsrc/dsound.h
index 0589cdbe..0589cdbe 100644..100755
--- a/win32/plugins/dfsound/winsrc/dsound.h
+++ b/win32/plugins/dfsound/winsrc/dsound.h
diff --git a/win32/plugins/dfsound/winsrc/psemu.c b/win32/plugins/dfsound/winsrc/psemu.c
index 1451ea4a..63ec352e 100644..100755
--- a/win32/plugins/dfsound/winsrc/psemu.c
+++ b/win32/plugins/dfsound/winsrc/psemu.c
@@ -1,101 +1,101 @@
-/***************************************************************************
- psemu.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-// These ancient stuff are still necessary for epsxe, so keep these but only for
-// Windows port -Whistler
-
-#include "stdafx.h"
-
-#define _IN_PSEMU
-
-#include "externals.h"
-#include "regs.h"
-#include "dma.h"
-
-////////////////////////////////////////////////////////////////////////
-// OLD, SOMEWHAT (BUT NOT MUCH) SUPPORTED PSEMUPRO FUNCS
-////////////////////////////////////////////////////////////////////////
-
-unsigned short CALLBACK SPUgetOne(unsigned long val)
-{
- if(spuAddr!=0xffffffff)
- {
- return SPUreadDMA();
- }
- if(val>=512*1024) val=512*1024-1;
- return spuMem[val>>1];
-}
-
-void CALLBACK SPUputOne(unsigned long val,unsigned short data)
-{
- if(spuAddr!=0xffffffff)
- {
- SPUwriteDMA(data);
- return;
- }
- if(val>=512*1024) val=512*1024-1;
- spuMem[val>>1] = data;
-}
-
-void CALLBACK SPUplaySample(unsigned char ch)
-{
-}
-
-void CALLBACK SPUsetAddr(unsigned char ch, unsigned short waddr)
-{
- s_chan[ch].pStart=spuMemC+((unsigned long) waddr<<3);
-}
-
-void CALLBACK SPUsetPitch(unsigned char ch, unsigned short pitch)
-{
- SetPitch(ch,pitch);
-}
-
-void CALLBACK SPUsetVolumeL(unsigned char ch, short vol)
-{
- SetVolumeR(ch,vol);
-}
-
-void CALLBACK SPUsetVolumeR(unsigned char ch, short vol)
-{
- SetVolumeL(ch,vol);
-}
-
-void CALLBACK SPUstartChannels1(unsigned short channels)
-{
- SoundOn(0,16,channels);
-}
-
-void CALLBACK SPUstartChannels2(unsigned short channels)
-{
- SoundOn(16,24,channels);
-}
-
-void CALLBACK SPUstopChannels1(unsigned short channels)
-{
- SoundOff(0,16,channels);
-}
-
-void CALLBACK SPUstopChannels2(unsigned short channels)
-{
- SoundOff(16,24,channels);
-}
-
-void CALLBACK SPUplaySector(unsigned long mode, unsigned char * p)
-{
-}
+/***************************************************************************
+ psemu.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+// These ancient stuff are still necessary for epsxe, so keep these but only for
+// Windows port -Whistler
+
+#include "stdafx.h"
+
+#define _IN_PSEMU
+
+#include "externals.h"
+#include "regs.h"
+#include "dma.h"
+
+////////////////////////////////////////////////////////////////////////
+// OLD, SOMEWHAT (BUT NOT MUCH) SUPPORTED PSEMUPRO FUNCS
+////////////////////////////////////////////////////////////////////////
+
+unsigned short CALLBACK SPUgetOne(unsigned long val)
+{
+ if(spuAddr!=0xffffffff)
+ {
+ return SPUreadDMA();
+ }
+ if(val>=512*1024) val=512*1024-1;
+ return spuMem[val>>1];
+}
+
+void CALLBACK SPUputOne(unsigned long val,unsigned short data)
+{
+ if(spuAddr!=0xffffffff)
+ {
+ SPUwriteDMA(data);
+ return;
+ }
+ if(val>=512*1024) val=512*1024-1;
+ spuMem[val>>1] = data;
+}
+
+void CALLBACK SPUplaySample(unsigned char ch)
+{
+}
+
+void CALLBACK SPUsetAddr(unsigned char ch, unsigned short waddr)
+{
+ s_chan[ch].pStart=spuMemC+((unsigned long) waddr<<3);
+}
+
+void CALLBACK SPUsetPitch(unsigned char ch, unsigned short pitch)
+{
+ SetPitch(ch,pitch);
+}
+
+void CALLBACK SPUsetVolumeL(unsigned char ch, short vol)
+{
+ SetVolumeR(ch,vol);
+}
+
+void CALLBACK SPUsetVolumeR(unsigned char ch, short vol)
+{
+ SetVolumeL(ch,vol);
+}
+
+void CALLBACK SPUstartChannels1(unsigned short channels)
+{
+ SoundOn(0,16,channels);
+}
+
+void CALLBACK SPUstartChannels2(unsigned short channels)
+{
+ SoundOn(16,24,channels);
+}
+
+void CALLBACK SPUstopChannels1(unsigned short channels)
+{
+ SoundOff(0,16,channels);
+}
+
+void CALLBACK SPUstopChannels2(unsigned short channels)
+{
+ SoundOff(16,24,channels);
+}
+
+void CALLBACK SPUplaySector(unsigned long mode, unsigned char * p)
+{
+}
diff --git a/win32/plugins/dfsound/winsrc/record.c b/win32/plugins/dfsound/winsrc/record.c
index 93c10b00..c78b7660 100644..100755
--- a/win32/plugins/dfsound/winsrc/record.c
+++ b/win32/plugins/dfsound/winsrc/record.c
@@ -1,188 +1,188 @@
-/***************************************************************************
- spu.c - description
- -------------------
- begin : Sun Jan 12 2003
- copyright : (C) 2003 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2003/03/01 - Pete
-// - added mono mode
-//
-// 2003/01/12 - Pete
-// - added recording funcs (win version only)
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#ifdef _WINDOWS
-
-#include <mmsystem.h>
-#include "resource.h"
-#include "externals.h"
-
-#define _IN_RECORD
-
-#include "record.h"
-
-////////////////////////////////////////////////////////////////////////
-
-int iDoRecord=0;
-HMMIO hWaveFile=NULL;
-MMCKINFO mmckMain;
-MMCKINFO mmckData;
-char szFileName[256];
-
-////////////////////////////////////////////////////////////////////////
-
-void RecordStart()
-{
- WAVEFORMATEX pcmwf;
-
- // setup header in the same format as our directsound stream
- memset(&pcmwf,0,sizeof(WAVEFORMATEX));
- pcmwf.wFormatTag = WAVE_FORMAT_PCM;
-
- if(iDisStereo)
- {
- pcmwf.nChannels = 1;
- pcmwf.nBlockAlign = 2;
- }
- else
- {
- pcmwf.nChannels = 2;
- pcmwf.nBlockAlign = 4;
- }
-
- pcmwf.nSamplesPerSec = 44100;
- pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
- pcmwf.wBitsPerSample = 16;
-
- // create file
- hWaveFile=mmioOpen(szFileName,NULL,MMIO_CREATE|MMIO_WRITE|MMIO_EXCLUSIVE | MMIO_ALLOCBUF);
- if(!hWaveFile) return;
-
- // setup WAVE, fmt and data chunks
- memset(&mmckMain,0,sizeof(MMCKINFO));
- mmckMain.fccType = mmioFOURCC('W','A','V','E');
-
- mmioCreateChunk(hWaveFile,&mmckMain,MMIO_CREATERIFF);
-
- memset(&mmckData,0,sizeof(MMCKINFO));
- mmckData.ckid = mmioFOURCC('f','m','t',' ');
- mmckData.cksize = sizeof(WAVEFORMATEX);
-
- mmioCreateChunk(hWaveFile,&mmckData,0);
- mmioWrite(hWaveFile,(char*)&pcmwf,sizeof(WAVEFORMATEX));
- mmioAscend(hWaveFile,&mmckData,0);
-
- mmckData.ckid = mmioFOURCC('d','a','t','a');
- mmioCreateChunk(hWaveFile,&mmckData,0);
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void RecordStop()
-{
- // first some check, if recording is running
- iDoRecord=0;
- if(!hWaveFile) return;
-
- // now finish writing & close the wave file
- mmioAscend(hWaveFile,&mmckData,0);
- mmioAscend(hWaveFile,&mmckMain,0);
- mmioClose(hWaveFile,0);
-
- // init var
- hWaveFile=NULL;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void RecordBuffer(unsigned char* pSound,long lBytes)
-{
- // write the samples
- if(hWaveFile) mmioWrite(hWaveFile,pSound,lBytes);
-}
-
-////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////
-
-BOOL CALLBACK RecordDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch(uMsg)
- {
- //--------------------------------------------------// init
- case WM_INITDIALOG:
- {
- SetDlgItemText(hW,IDC_WAVFILE,"C:\\PEOPS.WAV"); // init filename edit
- ShowCursor(TRUE); // mmm... who is hiding it? main emu? tsts
- return TRUE;
- }
- //--------------------------------------------------// destroy
- case WM_DESTROY:
- {
- RecordStop();
- }break;
- //--------------------------------------------------// command
- case WM_COMMAND:
- {
- if(wParam==IDCANCEL) iRecordMode=2; // cancel? raise flag for destroying the dialog
-
- if(wParam==IDC_RECORD) // record start/stop?
- {
- if(IsWindowEnabled(GetDlgItem(hW,IDC_WAVFILE))) // not started yet (edit is not disabled):
- {
- GetDlgItemText(hW,IDC_WAVFILE,szFileName,255);// get filename
-
- RecordStart(); // start recording
-
- if(hWaveFile) // start was ok?
- { // -> disable filename edit, change text, raise flag
- EnableWindow(GetDlgItem(hW,IDC_WAVFILE),FALSE);
- SetDlgItemText(hW,IDC_RECORD,"Stop recording");
- iDoRecord=1;
- }
- else MessageBeep(0xFFFFFFFF); // error starting recording? BEEP
- }
- else // stop recording?
- {
- RecordStop(); // -> just do it
- EnableWindow(GetDlgItem(hW,IDC_WAVFILE),TRUE);// -> enable filename edit again
- SetDlgItemText(hW,IDC_RECORD,"Start recording");
- }
- SetFocus(hWMain);
- }
- }break;
- //--------------------------------------------------// size
- case WM_SIZE:
- if(wParam==SIZE_MINIMIZED) SetFocus(hWMain); // if we get minimized, set the foxus to the main window
- break;
- //--------------------------------------------------// setcursor
- case WM_SETCURSOR:
- {
- SetCursor(LoadCursor(NULL,IDC_ARROW)); // force the arrow
- return TRUE;
- }
- //--------------------------------------------------//
- }
- return FALSE;
-}
-
-////////////////////////////////////////////////////////////////////////
-#endif
+/***************************************************************************
+ spu.c - description
+ -------------------
+ begin : Sun Jan 12 2003
+ copyright : (C) 2003 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2003/03/01 - Pete
+// - added mono mode
+//
+// 2003/01/12 - Pete
+// - added recording funcs (win version only)
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#ifdef _WINDOWS
+
+#include <mmsystem.h>
+#include "resource.h"
+#include "externals.h"
+
+#define _IN_RECORD
+
+#include "record.h"
+
+////////////////////////////////////////////////////////////////////////
+
+int iDoRecord=0;
+HMMIO hWaveFile=NULL;
+MMCKINFO mmckMain;
+MMCKINFO mmckData;
+char szFileName[256];
+
+////////////////////////////////////////////////////////////////////////
+
+void RecordStart()
+{
+ WAVEFORMATEX pcmwf;
+
+ // setup header in the same format as our directsound stream
+ memset(&pcmwf,0,sizeof(WAVEFORMATEX));
+ pcmwf.wFormatTag = WAVE_FORMAT_PCM;
+
+ if(iDisStereo)
+ {
+ pcmwf.nChannels = 1;
+ pcmwf.nBlockAlign = 2;
+ }
+ else
+ {
+ pcmwf.nChannels = 2;
+ pcmwf.nBlockAlign = 4;
+ }
+
+ pcmwf.nSamplesPerSec = 44100;
+ pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
+ pcmwf.wBitsPerSample = 16;
+
+ // create file
+ hWaveFile=mmioOpen(szFileName,NULL,MMIO_CREATE|MMIO_WRITE|MMIO_EXCLUSIVE | MMIO_ALLOCBUF);
+ if(!hWaveFile) return;
+
+ // setup WAVE, fmt and data chunks
+ memset(&mmckMain,0,sizeof(MMCKINFO));
+ mmckMain.fccType = mmioFOURCC('W','A','V','E');
+
+ mmioCreateChunk(hWaveFile,&mmckMain,MMIO_CREATERIFF);
+
+ memset(&mmckData,0,sizeof(MMCKINFO));
+ mmckData.ckid = mmioFOURCC('f','m','t',' ');
+ mmckData.cksize = sizeof(WAVEFORMATEX);
+
+ mmioCreateChunk(hWaveFile,&mmckData,0);
+ mmioWrite(hWaveFile,(char*)&pcmwf,sizeof(WAVEFORMATEX));
+ mmioAscend(hWaveFile,&mmckData,0);
+
+ mmckData.ckid = mmioFOURCC('d','a','t','a');
+ mmioCreateChunk(hWaveFile,&mmckData,0);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void RecordStop()
+{
+ // first some check, if recording is running
+ iDoRecord=0;
+ if(!hWaveFile) return;
+
+ // now finish writing & close the wave file
+ mmioAscend(hWaveFile,&mmckData,0);
+ mmioAscend(hWaveFile,&mmckMain,0);
+ mmioClose(hWaveFile,0);
+
+ // init var
+ hWaveFile=NULL;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void RecordBuffer(unsigned char* pSound,long lBytes)
+{
+ // write the samples
+ if(hWaveFile) mmioWrite(hWaveFile,pSound,lBytes);
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+BOOL CALLBACK RecordDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ //--------------------------------------------------// init
+ case WM_INITDIALOG:
+ {
+ SetDlgItemText(hW,IDC_WAVFILE,"C:\\PEOPS.WAV"); // init filename edit
+ ShowCursor(TRUE); // mmm... who is hiding it? main emu? tsts
+ return TRUE;
+ }
+ //--------------------------------------------------// destroy
+ case WM_DESTROY:
+ {
+ RecordStop();
+ }break;
+ //--------------------------------------------------// command
+ case WM_COMMAND:
+ {
+ if(wParam==IDCANCEL) iRecordMode=2; // cancel? raise flag for destroying the dialog
+
+ if(wParam==IDC_RECORD) // record start/stop?
+ {
+ if(IsWindowEnabled(GetDlgItem(hW,IDC_WAVFILE))) // not started yet (edit is not disabled):
+ {
+ GetDlgItemText(hW,IDC_WAVFILE,szFileName,255);// get filename
+
+ RecordStart(); // start recording
+
+ if(hWaveFile) // start was ok?
+ { // -> disable filename edit, change text, raise flag
+ EnableWindow(GetDlgItem(hW,IDC_WAVFILE),FALSE);
+ SetDlgItemText(hW,IDC_RECORD,"Stop recording");
+ iDoRecord=1;
+ }
+ else MessageBeep(0xFFFFFFFF); // error starting recording? BEEP
+ }
+ else // stop recording?
+ {
+ RecordStop(); // -> just do it
+ EnableWindow(GetDlgItem(hW,IDC_WAVFILE),TRUE);// -> enable filename edit again
+ SetDlgItemText(hW,IDC_RECORD,"Start recording");
+ }
+ SetFocus(hWMain);
+ }
+ }break;
+ //--------------------------------------------------// size
+ case WM_SIZE:
+ if(wParam==SIZE_MINIMIZED) SetFocus(hWMain); // if we get minimized, set the foxus to the main window
+ break;
+ //--------------------------------------------------// setcursor
+ case WM_SETCURSOR:
+ {
+ SetCursor(LoadCursor(NULL,IDC_ARROW)); // force the arrow
+ return TRUE;
+ }
+ //--------------------------------------------------//
+ }
+ return FALSE;
+}
+
+////////////////////////////////////////////////////////////////////////
+#endif
diff --git a/win32/plugins/dfsound/winsrc/record.h b/win32/plugins/dfsound/winsrc/record.h
index 7614e327..a264850e 100644..100755
--- a/win32/plugins/dfsound/winsrc/record.h
+++ b/win32/plugins/dfsound/winsrc/record.h
@@ -1,11 +1,11 @@
-#ifndef _RECORD_H_
-#define _RECORD_H_
-
-#ifdef _WINDOWS
-void RecordStart();
-void RecordBuffer(unsigned char* pSound,long lBytes);
-void RecordStop();
-BOOL CALLBACK RecordDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam);
-#endif
-
+#ifndef _RECORD_H_
+#define _RECORD_H_
+
+#ifdef _WINDOWS
+void RecordStart();
+void RecordBuffer(unsigned char* pSound,long lBytes);
+void RecordStop();
+BOOL CALLBACK RecordDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam);
+#endif
+
#endif \ No newline at end of file
diff --git a/win32/plugins/dfsound/winsrc/winmain.c b/win32/plugins/dfsound/winsrc/winmain.c
index fb57bf6e..e050bc38 100644..100755
--- a/win32/plugins/dfsound/winsrc/winmain.c
+++ b/win32/plugins/dfsound/winsrc/winmain.c
@@ -1,34 +1,34 @@
-/***************************************************************************
- spuPeopsSound.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-// winmain.c : Defines the entry point for the DLL application.
-//
-
-#include "stdafx.h"
-
-HINSTANCE hInst = NULL;
-
-BOOL APIENTRY DllMain( HANDLE hModule,
- DWORD ul_reason_for_call,
- LPVOID lpReserved
- )
-{
- hInst=(HINSTANCE)hModule;
- return TRUE;
-}
-
+/***************************************************************************
+ spuPeopsSound.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+// winmain.c : Defines the entry point for the DLL application.
+//
+
+#include "stdafx.h"
+
+HINSTANCE hInst = NULL;
+
+BOOL APIENTRY DllMain( HANDLE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+{
+ hInst=(HINSTANCE)hModule;
+ return TRUE;
+}
+
diff --git a/win32/plugins/dfxvideo/DFXVideo.def b/win32/plugins/dfxvideo/DFXVideo.def
index e97e195f..3087b1bf 100644..100755
--- a/win32/plugins/dfxvideo/DFXVideo.def
+++ b/win32/plugins/dfxvideo/DFXVideo.def
@@ -31,28 +31,28 @@ EXPORTS
GPUshowScreenPic @26
GPUgetScreenPic @27
- GPUcursor @28
- GPUsetfix @29
-
- ZN_GPUdisplayFlags @30
- ZN_GPUmakeSnapshot @31
- ZN_GPUinit @32
- ZN_GPUopen @33
- ZN_GPUclose @34
- ZN_GPUshutdown @35
- ZN_GPUupdateLace @36
- ZN_GPUreadStatus @37
- ZN_GPUwriteStatus @38
- ZN_GPUdmaSliceOut @39
- ZN_GPUreadData @40
- ZN_GPUsetMode @41
- ZN_GPUgetMode @42
- ZN_GPUdmaSliceIn @43
- ZN_GPUwriteData @44
- ZN_GPUdmaChain @45
- ZN_GPUtest @46
- ZN_GPUfreeze @47
- ZN_GPUgetScreenPic @48
- ZN_GPUshowScreenPic @49
-
+ GPUcursor @28
+ GPUsetfix @29
+
+ ZN_GPUdisplayFlags @30
+ ZN_GPUmakeSnapshot @31
+ ZN_GPUinit @32
+ ZN_GPUopen @33
+ ZN_GPUclose @34
+ ZN_GPUshutdown @35
+ ZN_GPUupdateLace @36
+ ZN_GPUreadStatus @37
+ ZN_GPUwriteStatus @38
+ ZN_GPUdmaSliceOut @39
+ ZN_GPUreadData @40
+ ZN_GPUsetMode @41
+ ZN_GPUgetMode @42
+ ZN_GPUdmaSliceIn @43
+ ZN_GPUwriteData @44
+ ZN_GPUdmaChain @45
+ ZN_GPUtest @46
+ ZN_GPUfreeze @47
+ ZN_GPUgetScreenPic @48
+ ZN_GPUshowScreenPic @49
+
GPUvisualVibration @50
diff --git a/win32/plugins/dfxvideo/DFXVideo.dev b/win32/plugins/dfxvideo/DFXVideo.dev
index 0da41d81..e3262c43 100644..100755
--- a/win32/plugins/dfxvideo/DFXVideo.dev
+++ b/win32/plugins/dfxvideo/DFXVideo.dev
@@ -1,379 +1,379 @@
-[Project]
-FileName=DFXVideo.dev
-Name=DFXVideo
-Ver=1
-IsCpp=1
-Type=3
-Compiler=-W -DWIN32 -DNDEBUG -D_WINDOWS -D__i386___@@_
-CppCompiler=-W -DWIN32 -DNDEBUG -D_WINDOWS -D__i386___@@_
-Includes=.\\;.\winsrc;..\..;..\..\glue;..\..\..\plugins\dfxvideo;..\..\..\libpcsxcore
-Linker=-luser32 -lgdi32 -lwinmm -ladvapi32 -lvfw32 -def DFXVideo.def --enable-stdcall-fixup_@@_
-Libs=
-UnitCount=33
-Folders=dfxvideo,winsrc,winsrc/directx
-ObjFiles=
-PrivateResource=DFXVideo_private.rc
-ResourceIncludes=
-MakeIncludes=
-Icon=
-ExeOutput=
-ObjectOutput=
-OverrideOutput=0
-OverrideOutputName=DFXVideo.exe
-HostApplication=
-CommandLine=
-UseCustomMakefile=0
-CustomMakefile=
-IncludeVersionInfo=0
-SupportXPThemes=0
-CompilerSet=0
-CompilerSettings=0010000001001000000100
-
-[Unit1]
-FileName=winsrc\d3d.h
-Folder=winsrc/directx
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit2]
-FileName=winsrc\d3dcaps.h
-Folder=winsrc/directx
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit3]
-FileName=winsrc\d3dtypes.h
-Folder=winsrc/directx
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit4]
-FileName=winsrc\ddraw.h
-Folder=winsrc/directx
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit5]
-FileName=winsrc\dxguid.c
-Folder=winsrc/directx
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit6]
-FileName=winsrc\cfg.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit7]
-FileName=winsrc\draw.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit8]
-FileName=winsrc\fps.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit9]
-FileName=winsrc\key.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit10]
-FileName=winsrc\record.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit11]
-FileName=winsrc\record.h
-Folder=winsrc
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit12]
-FileName=winsrc\winmain.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit13]
-FileName=..\..\..\plugins\dfxvideo\cfg.h
-Folder=dfxvideo
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit14]
-FileName=..\..\..\plugins\dfxvideo\draw.h
-Folder=dfxvideo
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit15]
-FileName=..\..\..\plugins\dfxvideo\externals.h
-Folder=dfxvideo
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit16]
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-[Unit19]
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-[Unit22]
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-[Unit25]
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-[Unit29]
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-[Unit30]
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-[Unit31]
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+Linker=-luser32 -lgdi32 -lwinmm -ladvapi32 -lvfw32 -def DFXVideo.def --enable-stdcall-fixup_@@_
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+[Unit19]
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+[Unit20]
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+[Unit22]
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+[Unit23]
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+[Unit24]
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+[Unit25]
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+[Unit26]
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+
+[Unit27]
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+[Unit28]
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+[Unit29]
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+[Unit30]
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+[Unit31]
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+[Unit32]
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+
+[Unit33]
+FileName=resource.h
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+
+[VersionInfo]
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+
diff --git a/win32/plugins/dfxvideo/DFXVideo.dsp b/win32/plugins/dfxvideo/DFXVideo.dsp
index 717f8d1a..9e32cbb8 100644..100755
--- a/win32/plugins/dfxvideo/DFXVideo.dsp
+++ b/win32/plugins/dfxvideo/DFXVideo.dsp
@@ -1,239 +1,239 @@
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+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 user32.lib gdi32.lib winmm.lib advapi32.lib vfw32.lib /nologo /subsystem:windows /dll /machine:I386
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=rem copy release\DFXVideo.dll d:\emus\epsxe\plugins rem copy release\DFXVideo.dll d:\emus\zinc\renderer.znc
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "DFXVideo - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\\" /I ".\winsrc" /I "..\..\glue" /I "..\..\..\plugins\dfxvideo" /I "..\..\..\libpcsxcore" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x407 /d "_DEBUG"
+# ADD RSC /l 0x407 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 user32.lib gdi32.lib winmm.lib advapi32.lib vfw32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "DFXVideo - Win32 Release"
+# Name "DFXVideo - Win32 Debug"
+# Begin Group "winsrc"
+
+# PROP Default_Filter ""
+# Begin Group "directx"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\winsrc\d3d.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\d3dcaps.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\d3dtypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\ddraw.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\dxguid.c
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\winsrc\cfg.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\draw.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\fps.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\key.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\record.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\record.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\winmain.c
+# End Source File
+# End Group
+# Begin Group "dfxvideo"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\cfg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\externals.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\fps.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\gpu.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\gpu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\hq2x.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\hq3x.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\interp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\key.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\prim.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\prim.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\soft.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\soft.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\swap.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfxvideo\zn.c
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\DFXVideo.def
+# End Source File
+# Begin Source File
+
+SOURCE=.\DFXVideo.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\resource.h
+# End Source File
+# End Target
+# End Project
diff --git a/win32/plugins/dfxvideo/DFXVideo.rc b/win32/plugins/dfxvideo/DFXVideo.rc
index 946dc14b..0664d3cd 100644..100755
--- a/win32/plugins/dfxvideo/DFXVideo.rc
+++ b/win32/plugins/dfxvideo/DFXVideo.rc
@@ -1,563 +1,563 @@
-//Microsoft Developer Studio generated resource script.
-//
-#include "resource.h"
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "afxres.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// Neutral resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
-#ifdef _WIN32
-LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
-#pragma code_page(936)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Bitmap
-//
-
-IDB_GPU BITMAP DISCARDABLE "res\\gpu.bmp"
-#endif // Neutral resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE
-BEGIN
- "resource.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE
-BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE
-BEGIN
- "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
- "#define _AFX_NO_OLE_RESOURCES\r\n"
- "#define _AFX_NO_TRACKER_RESOURCES\r\n"
- "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
- "\r\n"
- "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
- "#ifdef _WIN32\r\n"
- "LANGUAGE 9, 1\r\n"
- "#pragma code_page(1252)\r\n"
- "#endif\r\n"
- "#endif\0"
-END
-
-#endif // APSTUDIO_INVOKED
-
-
-#ifndef _MAC
-/////////////////////////////////////////////////////////////////////////////
-//
-// Version
-//
-
-VS_VERSION_INFO VERSIONINFO
- FILEVERSION 1,17,0,0
- PRODUCTVERSION 1,17,0,0
- FILEFLAGSMASK 0x3fL
-#ifdef _DEBUG
- FILEFLAGS 0x1L
-#else
- FILEFLAGS 0x0L
-#endif
- FILEOS 0x4L
- FILETYPE 0x2L
- FILESUBTYPE 0x0L
-BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "040904b0"
- BEGIN
- VALUE "Comments", "\0"
- VALUE "CompanyName", "\0"
- VALUE "FileDescription", "Based on P.E.Op.S. gpu soft plugin\0"
- VALUE "FileVersion", "1, 17, 0, 0\0"
- VALUE "InternalName", "DFXVideo\0"
- VALUE "LegalCopyright", "GPL\0"
- VALUE "LegalTrademarks", "\0"
- VALUE "OriginalFilename", "DFXVideo.DLL\0"
- VALUE "PrivateBuild", "\0"
- VALUE "ProductName", "DFXVideo\0"
- VALUE "ProductVersion", "1, 17, 0, 0\0"
- VALUE "SpecialBuild", "\0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
-END
-
-#endif // !_MAC
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Dialog
-//
-
-IDD_CFGSOFT DIALOGEX 0, 0, 291, 292
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
-CAPTION "Configure the DirectDraw Renderer..."
-FONT 8, "MS Sans Serif", 0, 0, 0x1
-BEGIN
- PUSHBUTTON "Select device...",IDC_SELDEV,7,3,60,12
- CONTROL "Fullscreen mode",IDC_DISPMODE1,"Button",
- BS_AUTORADIOBUTTON,10,28,67,10
- CONTROL "Window mode",IDC_DISPMODE2,"Button",BS_AUTORADIOBUTTON,
- 10,43,63,10
- COMBOBOX IDC_RESOLUTION,78,27,102,64,CBS_DROPDOWNLIST | CBS_SORT |
- WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_COLDEPTH,225,27,52,64,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- EDITTEXT IDC_WINX,103,43,36,12,ES_AUTOHSCROLL
- EDITTEXT IDC_WINY,151,43,36,12,ES_AUTOHSCROLL
- COMBOBOX IDC_NOSTRETCH,78,61,199,100,CBS_DROPDOWNLIST |
- WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_DITHER,78,77,199,100,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- CONTROL "Transparent FPS display",IDC_TRANSPARENT,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,13,107,93,10
- CONTROL "Show FPS display on startup",IDC_SHOWFPS,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,13,118,104,10
- PUSHBUTTON "...",IDC_KEYCONFIG,216,111,11,10,0,WS_EX_STATICEDGE
- CONTROL "Use FPS limit",IDC_USELIMIT,"Button",BS_AUTOCHECKBOX |
- WS_TABSTOP,24,130,61,10
- CONTROL "Use Frame skipping",IDC_USESKIPPING,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,24,141,81,10
- CONTROL "Auto-detect FPS/Frame skipping limit",IDC_FRAMEAUTO,
- "Button",BS_AUTORADIOBUTTON | WS_GROUP,143,129,135,11
- CONTROL "FPS limit (10-200) :",IDC_FRAMEMANUELL,"Button",
- BS_AUTORADIOBUTTON,143,140,72,11
- EDITTEXT IDC_FRAMELIM,218,140,28,12,ES_AUTOHSCROLL
- COMBOBOX IDC_SCANLINES,78,167,199,64,CBS_DROPDOWNLIST |
- WS_VSCROLL | WS_TABSTOP
- CONTROL "Use system memory - slower with most cards, disables auto-screen-filtering",
- IDC_SYSMEMORY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,
- 184,260,10
- CONTROL "Wait for VSYNC - synchronize screen update with monitor refresh rate",
- IDC_VSYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,195,
- 256,10
- CONTROL "Stop screen saver - disables screen savers/power-saving (n.a. in W95/NT4!)",
- IDC_STOPSAVER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,
- 206,263,10
- CONTROL "Debug mode - enables some debugging features (n.a. with all cards)",
- IDC_DEBUGMODE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,
- 217,263,10
- CONTROL "Activate special game fixes",IDC_GAMEFIX,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,13,228,101,10
- PUSHBUTTON "...",IDC_SELFIX,121,228,11,10,0,WS_EX_STATICEDGE
- PUSHBUTTON "...",IDC_RECORDING,121,241,11,10,0,WS_EX_STATICEDGE
- PUSHBUTTON "Fast",IDC_DEF1,10,267,35,14
- PUSHBUTTON "Nice",IDC_DEF2,49,267,35,14
- DEFPUSHBUTTON "OK",IDOK,97,267,50,14
- PUSHBUTTON "Cancel",IDCANCEL,153,267,50,14
- PUSHBUTTON "Copy settings\n to clipboard",IDC_CLIPBOARD,210,261,77,
- 26,BS_MULTILINE,WS_EX_STATICEDGE
- LTEXT "Primary",IDC_DEVICETXT,72,5,211,10
- GROUPBOX "Resolution && Colors",IDC_STATIC,4,17,283,78
- RTEXT "Color depth:",IDC_STATIC,182,28,39,10,SS_CENTERIMAGE
- RTEXT "Size:",IDC_STATIC,74,44,26,9
- RTEXT "Stretching:",IDC_STATIC,26,63,48,9
- RTEXT "Scanline mode:",IDC_STATIC,9,169,61,8
- RTEXT "Recording options:",IDC_STATIC,55,241,61,10,
- SS_CENTERIMAGE
- CTEXT "x",IDC_STATIC,141,44,8,9
- GROUPBOX "Framerate",IDC_STATIC,4,96,283,60
- LTEXT "FPS",IDC_STATIC,250,142,20,9
- GROUPBOX "Options",IDC_STATIC,4,157,283,99
- GROUPBOX "Default settings",IDC_STATIC,4,257,87,30
- RTEXT "Key configuration:",IDC_STATIC,152,111,59,10,
- SS_CENTERIMAGE
- EDITTEXT IDC_CLPEDIT,204,278,6,8,ES_MULTILINE | ES_AUTOVSCROLL |
- ES_AUTOHSCROLL | NOT WS_VISIBLE
- RTEXT "Dithering:",IDC_STATIC,26,79,48,9
-END
-
-IDD_DEVICE DIALOG DISCARDABLE 0, 0, 186, 82
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
-CAPTION "Select device..."
-FONT 8, "MS Sans Serif"
-BEGIN
- DEFPUSHBUTTON "OK",IDOK,24,63,50,14
- PUSHBUTTON "Cancel",IDCANCEL,112,63,50,14
- COMBOBOX IDC_DEVICE,7,7,167,64,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- CONTROL "Adjust gamma (fullscreen modes only)",IDC_USEGAMMA,
- "Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,28,156,9
- SCROLLBAR IDC_GAMMA,55,42,68,10
- RTEXT "Dark",IDC_STATIC,30,43,21,8
- LTEXT "Bright",IDC_STATIC,127,43,28,8
-END
-
-IDD_ABOUT DIALOG DISCARDABLE 0, 0, 258, 194
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
-CAPTION "About the P.E.Op.S. PSX DirectDraw Soft Renderer..."
-FONT 8, "MS Sans Serif"
-BEGIN
- DEFPUSHBUTTON "OK",IDOK,103,176,50,14
- RTEXT "Version:",IDC_STATIC,17,6,49,10
- RTEXT "Coded by:",IDC_STATIC,17,29,49,10
- RTEXT "Pete's EMail:",IDC_STATIC,17,41,49,10
- LTEXT "1.17",IDC_STATIC,69,6,159,10
- LTEXT "Pete Bernert and the P.E.Op.S. team",IDC_STATIC,69,29,
- 159,10
- LTEXT "BlackDove@addcom.de",IDC_STATIC,69,41,159,10
- LTEXT "http://www.pbernert.com",IDC_STATIC,82,95,142,10
- RTEXT "Release date:",IDC_STATIC,17,17,49,10
- LTEXT "12.06.2005",IDC_STATIC,69,17,159,10
- LTEXT "The P.E.Op.S. SoftGPU team:",IDC_STATIC,9,82,103,10
- CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME | SS_SUNKEN,4,76,
- 249,94
- RTEXT "P.E.Op.S. page:",IDC_STATIC,9,56,57,10
- LTEXT "https://sourceforge.net/projects/peops",IDC_STATIC,69,
- 56,159,10
- LTEXT "- Pete Bernert",IDC_STATIC,13,95,69,10
- LTEXT "- Lewpy",IDC_STATIC,13,106,69,10
- LTEXT "- lu_zero",IDC_STATIC,13,117,69,10
- LTEXT "- linuzappz",IDC_STATIC,13,128,69,10
- LTEXT "- Darko Matesic",IDC_STATIC,13,139,69,10
- LTEXT "http://mrdario.tripod.com",IDC_STATIC,82,139,142,10
- LTEXT "http://www.pcsx.net",IDC_STATIC,82,128,142,10
- LTEXT "http://lewpy.psxemu.com/",IDC_STATIC,82,106,142,10
- LTEXT "http://brsk.virtualave.net/lu_zero/",IDC_STATIC,82,117,
- 142,10
- LTEXT "- syo",IDC_STATIC,13,150,69,10
- LTEXT "http://www.geocities.co.jp/SiliconValley-Bay/2072/",
- IDC_STATIC,82,150,167,10
-END
-
-IDD_FIXES DIALOG DISCARDABLE 0, 0, 285, 218
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
-CAPTION "Special game fixes..."
-FONT 8, "MS Sans Serif"
-BEGIN
- CONTROL "Odd/even bit hack",IDC_FIX1,"Button",BS_AUTOCHECKBOX |
- WS_TABSTOP,34,30,100,10
- CONTROL "Expand screen width",IDC_FIX2,"Button",BS_AUTOCHECKBOX |
- WS_TABSTOP,34,45,91,10
- CONTROL "Ignore black brightness color",IDC_FIX3,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,60,106,10
- CONTROL "Disable coord check",IDC_FIX4,"Button",BS_AUTOCHECKBOX |
- WS_TABSTOP,34,75,85,10
- CONTROL "Use low-res fps timer",IDC_FIX5,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,90,101,10
- CONTROL "Use PC fps calculation",IDC_FIX6,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,105,91,10
- CONTROL "Lazy screen updates",IDC_FIX7,"Button",BS_AUTOCHECKBOX |
- WS_TABSTOP,34,120,91,10
- CONTROL "Use old frame skipping",IDC_FIX8,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,135,91,10
- CONTROL "Repeated flat tex triangles",IDC_FIX9,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,150,97,10
- CONTROL "Draw tex-quads as triangles",IDC_FIX10,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,165,100,10
- DEFPUSHBUTTON "OK",IDOK,66,199,50,14
- PUSHBUTTON "Cancel",IDCANCEL,169,199,50,14
- LTEXT "Activate the following options only if you want to play one of the listed games (or if your game is showing similar glitches)!",
- IDC_STATIC,8,4,245,22
- LTEXT "Needed with epsxe 1.5.2 and older",IDC_STATIC,145,30,
- 135,9,SS_CENTERIMAGE
- LTEXT "Shows the full area in Capcom 2D fighters",IDC_STATIC,
- 145,45,136,9,SS_CENTERIMAGE
- LTEXT "Fixes black screens in Lunar",IDC_STATIC,145,60,134,9,
- SS_CENTERIMAGE
- LTEXT "Old compatibility mode",IDC_STATIC,145,75,135,9,
- SS_CENTERIMAGE
- LTEXT "For buggy motherboard chipsets",IDC_STATIC,145,90,133,9,
- SS_CENTERIMAGE
- LTEXT "Better fps limitation with some games",IDC_STATIC,145,
- 105,129,9,SS_CENTERIMAGE
- LTEXT "Maybe faster, needed for Pandemonium2",IDC_STATIC,145,
- 120,139,9,SS_CENTERIMAGE
- RTEXT "0x0001:",IDC_STATIC,1,30,28,9,SS_CENTERIMAGE
- RTEXT "0x0002:",IDC_STATIC,1,45,28,9,SS_CENTERIMAGE
- RTEXT "0x0004:",IDC_STATIC,1,60,28,9,SS_CENTERIMAGE
- RTEXT "0x0008:",IDC_STATIC,1,75,28,9,SS_CENTERIMAGE
- RTEXT "0x0010:",IDC_STATIC,1,90,28,9,SS_CENTERIMAGE
- RTEXT "0x0020:",IDC_STATIC,1,105,28,9,SS_CENTERIMAGE
- RTEXT "0x0040:",IDC_STATIC,1,120,28,9,SS_CENTERIMAGE
- LTEXT "Skips only every second frame",IDC_STATIC,145,135,139,9,
- SS_CENTERIMAGE
- RTEXT "0x0080:",IDC_STATIC,1,135,28,9,SS_CENTERIMAGE
- LTEXT "Needed by Dark Forces",IDC_STATIC,145,150,139,9,
- SS_CENTERIMAGE
- RTEXT "0x0100:",IDC_STATIC,1,150,28,9,SS_CENTERIMAGE
- LTEXT "Slightly distorted textures can happen",IDC_STATIC,145,
- 165,139,9,SS_CENTERIMAGE
- RTEXT "0x0200:",IDC_STATIC,1,165,28,9,SS_CENTERIMAGE
- CONTROL "Fake 'gpu busy' states",IDC_FIX11,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,34,180,100,10
- LTEXT "Toggles busy flags after drawing",IDC_STATIC,145,180,
- 139,9,SS_CENTERIMAGE
- RTEXT "0x0400:",IDC_STATIC,1,180,28,9,SS_CENTERIMAGE
-END
-
-IDD_KEYS DIALOG DISCARDABLE 0, 0, 186, 220
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
-CAPTION "GPU key configuration"
-FONT 8, "MS Sans Serif"
-BEGIN
- PUSHBUTTON "Default keys",IDC_DEFAULT,107,6,61,13
- COMBOBOX IDC_KEY1,108,25,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY2,108,41,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY3,108,57,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY4,108,73,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY5,108,89,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY6,108,105,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY7,108,121,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY8,108,137,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY9,108,153,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY10,108,169,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- DEFPUSHBUTTON "OK",IDOK,20,197,50,14
- PUSHBUTTON "Cancel",IDCANCEL,115,197,50,14
- RTEXT "Show/hide gpu menu:",IDC_STATIC,4,26,100,9,
- SS_CENTERIMAGE
- RTEXT "Show/hide gpu infos:",IDC_STATIC,4,42,100,9,
- SS_CENTERIMAGE
- RTEXT "Toggle selected option up:",IDC_STATIC,4,58,100,9,
- SS_CENTERIMAGE
- RTEXT "Toggle selected option down:",IDC_STATIC,4,74,100,9,
- SS_CENTERIMAGE
- RTEXT "Select previous option:",IDC_STATIC,4,90,100,9,
- SS_CENTERIMAGE
- RTEXT "Select next option:",IDC_STATIC,4,106,100,9,
- SS_CENTERIMAGE
- RTEXT "Start/stop recording:",IDC_STATIC,4,122,100,9,
- SS_CENTERIMAGE
- RTEXT "Toggle wait VSYNC:",IDC_STATIC,4,138,100,9,
- SS_CENTERIMAGE
- RTEXT "Fast forward frame skipping:",IDC_STATIC,4,154,100,9,
- SS_CENTERIMAGE
- RTEXT "Debug mode: toggle vram view:",IDC_STATIC,4,170,100,9,
- SS_CENTERIMAGE
-END
-
-IDD_RECORDING DIALOG DISCARDABLE 0, 0, 215, 158
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
-CAPTION "Recording Options"
-FONT 8, "MS Sans Serif"
-BEGIN
- CONTROL "Standard Video Size",IDC_REC_MODE1,"Button",
- BS_AUTORADIOBUTTON | WS_GROUP,25,36,80,12
- COMBOBOX IDC_VIDEO_SIZE,115,37,65,60,CBS_DROPDOWNLIST |
- WS_VSCROLL | WS_TABSTOP
- CONTROL "Custom Video Size",IDC_REC_MODE2,"Button",
- BS_AUTORADIOBUTTON,25,51,80,12
- EDITTEXT IDC_REC_WIDTH,115,51,25,12,ES_AUTOHSCROLL
- CTEXT "x",IDC_STATIC,141,51,12,12,SS_CENTERIMAGE
- EDITTEXT IDC_REC_HEIGHT,155,51,25,12,ES_AUTOHSCROLL
- RTEXT "Frame Rate Scale:",IDC_STATIC,45,69,60,12,
- SS_CENTERIMAGE | NOT WS_GROUP
- COMBOBOX IDC_FRAME_RATE,115,69,30,60,CBS_DROPDOWNLIST |
- WS_VSCROLL | WS_TABSTOP
- CONTROL "16 bit Compression:",IDC_COMPRESSION1,"Button",
- BS_AUTORADIOBUTTON | WS_GROUP,21,86,165,12
- CONTROL "24 bit Compression:",IDC_COMPRESSION2,"Button",
- BS_AUTORADIOBUTTON,21,101,165,12
- PUSHBUTTON "Configure",IDC_RECCFG,77,116,50,12
- DEFPUSHBUTTON "OK",IDOK,24,137,50,14
- PUSHBUTTON "Cancel",IDCANCEL,133,137,50,14
- LTEXT "You can start/stop the video recording using the 'recording' key (see key configuration)!\nThe video will be stored in the 'Demo' sub-directory.",
- IDC_STATIC,5,3,203,27
-END
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// DESIGNINFO
-//
-
-#ifdef APSTUDIO_INVOKED
-GUIDELINES DESIGNINFO DISCARDABLE
-BEGIN
- IDD_CFGSOFT, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 284
- TOPMARGIN, 7
- BOTTOMMARGIN, 280
- END
-
- IDD_DEVICE, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 179
- TOPMARGIN, 7
- BOTTOMMARGIN, 75
- END
-
- IDD_ABOUT, DIALOG
- BEGIN
- LEFTMARGIN, 7
- TOPMARGIN, 7
- BOTTOMMARGIN, 189
- END
-
- IDD_FIXES, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 278
- TOPMARGIN, 7
- BOTTOMMARGIN, 200
- END
-
- IDD_KEYS, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 179
- TOPMARGIN, 7
- BOTTOMMARGIN, 190
- END
-
- IDD_RECORDING, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 208
- TOPMARGIN, 7
- BOTTOMMARGIN, 151
- END
-END
-#endif // APSTUDIO_INVOKED
-
-#ifdef _MSC_VER
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Dialog Info
-//
-
-IDD_CFGSOFT DLGINIT
-BEGIN
- IDC_RESOLUTION, 0x403, 1, 0
-"\000"
- IDC_NOSTRETCH, 0x403, 10, 0
-0x3436, 0x2030, 0x2078, 0x3834, 0x0030,
- IDC_NOSTRETCH, 0x403, 10, 0
-0x3038, 0x2030, 0x2078, 0x3036, 0x0030,
- IDC_NOSTRETCH, 0x403, 11, 0
-0x3031, 0x3432, 0x7820, 0x3720, 0x3836, "\000"
- IDC_NOSTRETCH, 0x403, 11, 0
-0x3131, 0x3235, 0x7820, 0x3820, 0x3436, "\000"
- IDC_NOSTRETCH, 0x403, 12, 0
-0x3231, 0x3038, 0x7820, 0x3120, 0x3230, 0x0034,
- IDC_NOSTRETCH, 0x403, 12, 0
-0x3631, 0x3030, 0x7820, 0x3120, 0x3032, 0x0030,
- IDC_DITHER, 0x403, 10, 0
-0x3436, 0x2030, 0x2078, 0x3834, 0x0030,
- IDC_DITHER, 0x403, 10, 0
-0x3038, 0x2030, 0x2078, 0x3036, 0x0030,
- IDC_DITHER, 0x403, 11, 0
-0x3031, 0x3432, 0x7820, 0x3720, 0x3836, "\000"
- IDC_DITHER, 0x403, 11, 0
-0x3131, 0x3235, 0x7820, 0x3820, 0x3436, "\000"
- IDC_DITHER, 0x403, 12, 0
-0x3231, 0x3038, 0x7820, 0x3120, 0x3230, 0x0034,
- IDC_DITHER, 0x403, 12, 0
-0x3631, 0x3030, 0x7820, 0x3120, 0x3032, 0x0030,
- IDC_SCANLINES, 0x403, 10, 0
-0x3436, 0x2030, 0x2078, 0x3834, 0x0030,
- IDC_SCANLINES, 0x403, 10, 0
-0x3038, 0x2030, 0x2078, 0x3036, 0x0030,
- IDC_SCANLINES, 0x403, 11, 0
-0x3031, 0x3432, 0x7820, 0x3720, 0x3836, "\000"
- IDC_SCANLINES, 0x403, 11, 0
-0x3131, 0x3235, 0x7820, 0x3820, 0x3436, "\000"
- IDC_SCANLINES, 0x403, 12, 0
-0x3231, 0x3038, 0x7820, 0x3120, 0x3230, 0x0034,
- IDC_SCANLINES, 0x403, 12, 0
-0x3631, 0x3030, 0x7820, 0x3120, 0x3032, 0x0030,
- 0
-END
-
-IDD_DEVICE DLGINIT
-BEGIN
- IDC_DEVICE, 0x403, 11, 0
-0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
- IDC_DEVICE, 0x403, 12, 0
-0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
- IDC_DEVICE, 0x403, 12, 0
-0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
- IDC_DEVICE, 0x403, 12, 0
-0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
- 0
-END
-
-#endif
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// String Table
-//
-
-STRINGTABLE DISCARDABLE
-BEGIN
- IDS_INFO0 "FL - Frame limitation:\n[Off] - Speed as fast as possible\n[On-1] - Limits speed to manual value\n[On-2] - Limits speed to auto-detected value."
- IDS_INFO1 "FS - Frame skipping:\n[Off] - No frames get skipped\n[On] - Tries to speed up the game by skipping frames. Can cause glitches!"
- IDS_INFO2 "GF - Special game fixes:\n[Off] - Turn off all fixes\n[On] - Turn on all activated fixes. You have to select the fixes you want to use in the gpu config."
-END
-
-#endif // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-#define _AFX_NO_SPLITTER_RESOURCES
-#define _AFX_NO_OLE_RESOURCES
-#define _AFX_NO_TRACKER_RESOURCES
-#define _AFX_NO_PROPERTY_RESOURCES
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE 9, 1
-#pragma code_page(1252)
-#endif
-#endif
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
+//Microsoft Developer Studio generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// Neutral resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
+#ifdef _WIN32
+LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
+#pragma code_page(936)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Bitmap
+//
+
+IDB_GPU BITMAP DISCARDABLE "res\\gpu.bmp"
+#endif // Neutral resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
+ "#define _AFX_NO_OLE_RESOURCES\r\n"
+ "#define _AFX_NO_TRACKER_RESOURCES\r\n"
+ "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
+ "\r\n"
+ "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
+ "#ifdef _WIN32\r\n"
+ "LANGUAGE 9, 1\r\n"
+ "#pragma code_page(1252)\r\n"
+ "#endif\r\n"
+ "#endif\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+#ifndef _MAC
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 1,17,0,0
+ PRODUCTVERSION 1,17,0,0
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "Comments", "\0"
+ VALUE "CompanyName", "\0"
+ VALUE "FileDescription", "Based on P.E.Op.S. gpu soft plugin\0"
+ VALUE "FileVersion", "1, 17, 0, 0\0"
+ VALUE "InternalName", "DFXVideo\0"
+ VALUE "LegalCopyright", "GPL\0"
+ VALUE "LegalTrademarks", "\0"
+ VALUE "OriginalFilename", "DFXVideo.DLL\0"
+ VALUE "PrivateBuild", "\0"
+ VALUE "ProductName", "DFXVideo\0"
+ VALUE "ProductVersion", "1, 17, 0, 0\0"
+ VALUE "SpecialBuild", "\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // !_MAC
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog
+//
+
+IDD_CFGSOFT DIALOGEX 0, 0, 291, 292
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Configure the DirectDraw Renderer..."
+FONT 8, "MS Sans Serif", 0, 0, 0x1
+BEGIN
+ PUSHBUTTON "Select device...",IDC_SELDEV,7,3,60,12
+ CONTROL "Fullscreen mode",IDC_DISPMODE1,"Button",
+ BS_AUTORADIOBUTTON,10,28,67,10
+ CONTROL "Window mode",IDC_DISPMODE2,"Button",BS_AUTORADIOBUTTON,
+ 10,43,63,10
+ COMBOBOX IDC_RESOLUTION,78,27,102,64,CBS_DROPDOWNLIST | CBS_SORT |
+ WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_COLDEPTH,225,27,52,64,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ EDITTEXT IDC_WINX,103,43,36,12,ES_AUTOHSCROLL
+ EDITTEXT IDC_WINY,151,43,36,12,ES_AUTOHSCROLL
+ COMBOBOX IDC_NOSTRETCH,78,61,199,100,CBS_DROPDOWNLIST |
+ WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_DITHER,78,77,199,100,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ CONTROL "Transparent FPS display",IDC_TRANSPARENT,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,13,107,93,10
+ CONTROL "Show FPS display on startup",IDC_SHOWFPS,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,13,118,104,10
+ PUSHBUTTON "...",IDC_KEYCONFIG,216,111,11,10,0,WS_EX_STATICEDGE
+ CONTROL "Use FPS limit",IDC_USELIMIT,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,24,130,61,10
+ CONTROL "Use Frame skipping",IDC_USESKIPPING,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,24,141,81,10
+ CONTROL "Auto-detect FPS/Frame skipping limit",IDC_FRAMEAUTO,
+ "Button",BS_AUTORADIOBUTTON | WS_GROUP,143,129,135,11
+ CONTROL "FPS limit (10-200) :",IDC_FRAMEMANUELL,"Button",
+ BS_AUTORADIOBUTTON,143,140,72,11
+ EDITTEXT IDC_FRAMELIM,218,140,28,12,ES_AUTOHSCROLL
+ COMBOBOX IDC_SCANLINES,78,167,199,64,CBS_DROPDOWNLIST |
+ WS_VSCROLL | WS_TABSTOP
+ CONTROL "Use system memory - slower with most cards, disables auto-screen-filtering",
+ IDC_SYSMEMORY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,
+ 184,260,10
+ CONTROL "Wait for VSYNC - synchronize screen update with monitor refresh rate",
+ IDC_VSYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,195,
+ 256,10
+ CONTROL "Stop screen saver - disables screen savers/power-saving (n.a. in W95/NT4!)",
+ IDC_STOPSAVER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,
+ 206,263,10
+ CONTROL "Debug mode - enables some debugging features (n.a. with all cards)",
+ IDC_DEBUGMODE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,
+ 217,263,10
+ CONTROL "Activate special game fixes",IDC_GAMEFIX,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,13,228,101,10
+ PUSHBUTTON "...",IDC_SELFIX,121,228,11,10,0,WS_EX_STATICEDGE
+ PUSHBUTTON "...",IDC_RECORDING,121,241,11,10,0,WS_EX_STATICEDGE
+ PUSHBUTTON "Fast",IDC_DEF1,10,267,35,14
+ PUSHBUTTON "Nice",IDC_DEF2,49,267,35,14
+ DEFPUSHBUTTON "OK",IDOK,97,267,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,153,267,50,14
+ PUSHBUTTON "Copy settings\n to clipboard",IDC_CLIPBOARD,210,261,77,
+ 26,BS_MULTILINE,WS_EX_STATICEDGE
+ LTEXT "Primary",IDC_DEVICETXT,72,5,211,10
+ GROUPBOX "Resolution && Colors",IDC_STATIC,4,17,283,78
+ RTEXT "Color depth:",IDC_STATIC,182,28,39,10,SS_CENTERIMAGE
+ RTEXT "Size:",IDC_STATIC,74,44,26,9
+ RTEXT "Stretching:",IDC_STATIC,26,63,48,9
+ RTEXT "Scanline mode:",IDC_STATIC,9,169,61,8
+ RTEXT "Recording options:",IDC_STATIC,55,241,61,10,
+ SS_CENTERIMAGE
+ CTEXT "x",IDC_STATIC,141,44,8,9
+ GROUPBOX "Framerate",IDC_STATIC,4,96,283,60
+ LTEXT "FPS",IDC_STATIC,250,142,20,9
+ GROUPBOX "Options",IDC_STATIC,4,157,283,99
+ GROUPBOX "Default settings",IDC_STATIC,4,257,87,30
+ RTEXT "Key configuration:",IDC_STATIC,152,111,59,10,
+ SS_CENTERIMAGE
+ EDITTEXT IDC_CLPEDIT,204,278,6,8,ES_MULTILINE | ES_AUTOVSCROLL |
+ ES_AUTOHSCROLL | NOT WS_VISIBLE
+ RTEXT "Dithering:",IDC_STATIC,26,79,48,9
+END
+
+IDD_DEVICE DIALOG DISCARDABLE 0, 0, 186, 82
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
+CAPTION "Select device..."
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,24,63,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,112,63,50,14
+ COMBOBOX IDC_DEVICE,7,7,167,64,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ CONTROL "Adjust gamma (fullscreen modes only)",IDC_USEGAMMA,
+ "Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,28,156,9
+ SCROLLBAR IDC_GAMMA,55,42,68,10
+ RTEXT "Dark",IDC_STATIC,30,43,21,8
+ LTEXT "Bright",IDC_STATIC,127,43,28,8
+END
+
+IDD_ABOUT DIALOG DISCARDABLE 0, 0, 258, 194
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
+CAPTION "About the P.E.Op.S. PSX DirectDraw Soft Renderer..."
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,103,176,50,14
+ RTEXT "Version:",IDC_STATIC,17,6,49,10
+ RTEXT "Coded by:",IDC_STATIC,17,29,49,10
+ RTEXT "Pete's EMail:",IDC_STATIC,17,41,49,10
+ LTEXT "1.17",IDC_STATIC,69,6,159,10
+ LTEXT "Pete Bernert and the P.E.Op.S. team",IDC_STATIC,69,29,
+ 159,10
+ LTEXT "BlackDove@addcom.de",IDC_STATIC,69,41,159,10
+ LTEXT "http://www.pbernert.com",IDC_STATIC,82,95,142,10
+ RTEXT "Release date:",IDC_STATIC,17,17,49,10
+ LTEXT "12.06.2005",IDC_STATIC,69,17,159,10
+ LTEXT "The P.E.Op.S. SoftGPU team:",IDC_STATIC,9,82,103,10
+ CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME | SS_SUNKEN,4,76,
+ 249,94
+ RTEXT "P.E.Op.S. page:",IDC_STATIC,9,56,57,10
+ LTEXT "https://sourceforge.net/projects/peops",IDC_STATIC,69,
+ 56,159,10
+ LTEXT "- Pete Bernert",IDC_STATIC,13,95,69,10
+ LTEXT "- Lewpy",IDC_STATIC,13,106,69,10
+ LTEXT "- lu_zero",IDC_STATIC,13,117,69,10
+ LTEXT "- linuzappz",IDC_STATIC,13,128,69,10
+ LTEXT "- Darko Matesic",IDC_STATIC,13,139,69,10
+ LTEXT "http://mrdario.tripod.com",IDC_STATIC,82,139,142,10
+ LTEXT "http://www.pcsx.net",IDC_STATIC,82,128,142,10
+ LTEXT "http://lewpy.psxemu.com/",IDC_STATIC,82,106,142,10
+ LTEXT "http://brsk.virtualave.net/lu_zero/",IDC_STATIC,82,117,
+ 142,10
+ LTEXT "- syo",IDC_STATIC,13,150,69,10
+ LTEXT "http://www.geocities.co.jp/SiliconValley-Bay/2072/",
+ IDC_STATIC,82,150,167,10
+END
+
+IDD_FIXES DIALOG DISCARDABLE 0, 0, 285, 218
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
+CAPTION "Special game fixes..."
+FONT 8, "MS Sans Serif"
+BEGIN
+ CONTROL "Odd/even bit hack",IDC_FIX1,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,34,30,100,10
+ CONTROL "Expand screen width",IDC_FIX2,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,34,45,91,10
+ CONTROL "Ignore black brightness color",IDC_FIX3,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,60,106,10
+ CONTROL "Disable coord check",IDC_FIX4,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,34,75,85,10
+ CONTROL "Use low-res fps timer",IDC_FIX5,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,90,101,10
+ CONTROL "Use PC fps calculation",IDC_FIX6,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,105,91,10
+ CONTROL "Lazy screen updates",IDC_FIX7,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,34,120,91,10
+ CONTROL "Use old frame skipping",IDC_FIX8,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,135,91,10
+ CONTROL "Repeated flat tex triangles",IDC_FIX9,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,150,97,10
+ CONTROL "Draw tex-quads as triangles",IDC_FIX10,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,165,100,10
+ DEFPUSHBUTTON "OK",IDOK,66,199,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,169,199,50,14
+ LTEXT "Activate the following options only if you want to play one of the listed games (or if your game is showing similar glitches)!",
+ IDC_STATIC,8,4,245,22
+ LTEXT "Needed with epsxe 1.5.2 and older",IDC_STATIC,145,30,
+ 135,9,SS_CENTERIMAGE
+ LTEXT "Shows the full area in Capcom 2D fighters",IDC_STATIC,
+ 145,45,136,9,SS_CENTERIMAGE
+ LTEXT "Fixes black screens in Lunar",IDC_STATIC,145,60,134,9,
+ SS_CENTERIMAGE
+ LTEXT "Old compatibility mode",IDC_STATIC,145,75,135,9,
+ SS_CENTERIMAGE
+ LTEXT "For buggy motherboard chipsets",IDC_STATIC,145,90,133,9,
+ SS_CENTERIMAGE
+ LTEXT "Better fps limitation with some games",IDC_STATIC,145,
+ 105,129,9,SS_CENTERIMAGE
+ LTEXT "Maybe faster, needed for Pandemonium2",IDC_STATIC,145,
+ 120,139,9,SS_CENTERIMAGE
+ RTEXT "0x0001:",IDC_STATIC,1,30,28,9,SS_CENTERIMAGE
+ RTEXT "0x0002:",IDC_STATIC,1,45,28,9,SS_CENTERIMAGE
+ RTEXT "0x0004:",IDC_STATIC,1,60,28,9,SS_CENTERIMAGE
+ RTEXT "0x0008:",IDC_STATIC,1,75,28,9,SS_CENTERIMAGE
+ RTEXT "0x0010:",IDC_STATIC,1,90,28,9,SS_CENTERIMAGE
+ RTEXT "0x0020:",IDC_STATIC,1,105,28,9,SS_CENTERIMAGE
+ RTEXT "0x0040:",IDC_STATIC,1,120,28,9,SS_CENTERIMAGE
+ LTEXT "Skips only every second frame",IDC_STATIC,145,135,139,9,
+ SS_CENTERIMAGE
+ RTEXT "0x0080:",IDC_STATIC,1,135,28,9,SS_CENTERIMAGE
+ LTEXT "Needed by Dark Forces",IDC_STATIC,145,150,139,9,
+ SS_CENTERIMAGE
+ RTEXT "0x0100:",IDC_STATIC,1,150,28,9,SS_CENTERIMAGE
+ LTEXT "Slightly distorted textures can happen",IDC_STATIC,145,
+ 165,139,9,SS_CENTERIMAGE
+ RTEXT "0x0200:",IDC_STATIC,1,165,28,9,SS_CENTERIMAGE
+ CONTROL "Fake 'gpu busy' states",IDC_FIX11,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,34,180,100,10
+ LTEXT "Toggles busy flags after drawing",IDC_STATIC,145,180,
+ 139,9,SS_CENTERIMAGE
+ RTEXT "0x0400:",IDC_STATIC,1,180,28,9,SS_CENTERIMAGE
+END
+
+IDD_KEYS DIALOG DISCARDABLE 0, 0, 186, 220
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
+CAPTION "GPU key configuration"
+FONT 8, "MS Sans Serif"
+BEGIN
+ PUSHBUTTON "Default keys",IDC_DEFAULT,107,6,61,13
+ COMBOBOX IDC_KEY1,108,25,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY2,108,41,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY3,108,57,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY4,108,73,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY5,108,89,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY6,108,105,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY7,108,121,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY8,108,137,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY9,108,153,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY10,108,169,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ DEFPUSHBUTTON "OK",IDOK,20,197,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,115,197,50,14
+ RTEXT "Show/hide gpu menu:",IDC_STATIC,4,26,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Show/hide gpu infos:",IDC_STATIC,4,42,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Toggle selected option up:",IDC_STATIC,4,58,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Toggle selected option down:",IDC_STATIC,4,74,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Select previous option:",IDC_STATIC,4,90,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Select next option:",IDC_STATIC,4,106,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Start/stop recording:",IDC_STATIC,4,122,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Toggle wait VSYNC:",IDC_STATIC,4,138,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Fast forward frame skipping:",IDC_STATIC,4,154,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Debug mode: toggle vram view:",IDC_STATIC,4,170,100,9,
+ SS_CENTERIMAGE
+END
+
+IDD_RECORDING DIALOG DISCARDABLE 0, 0, 215, 158
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Recording Options"
+FONT 8, "MS Sans Serif"
+BEGIN
+ CONTROL "Standard Video Size",IDC_REC_MODE1,"Button",
+ BS_AUTORADIOBUTTON | WS_GROUP,25,36,80,12
+ COMBOBOX IDC_VIDEO_SIZE,115,37,65,60,CBS_DROPDOWNLIST |
+ WS_VSCROLL | WS_TABSTOP
+ CONTROL "Custom Video Size",IDC_REC_MODE2,"Button",
+ BS_AUTORADIOBUTTON,25,51,80,12
+ EDITTEXT IDC_REC_WIDTH,115,51,25,12,ES_AUTOHSCROLL
+ CTEXT "x",IDC_STATIC,141,51,12,12,SS_CENTERIMAGE
+ EDITTEXT IDC_REC_HEIGHT,155,51,25,12,ES_AUTOHSCROLL
+ RTEXT "Frame Rate Scale:",IDC_STATIC,45,69,60,12,
+ SS_CENTERIMAGE | NOT WS_GROUP
+ COMBOBOX IDC_FRAME_RATE,115,69,30,60,CBS_DROPDOWNLIST |
+ WS_VSCROLL | WS_TABSTOP
+ CONTROL "16 bit Compression:",IDC_COMPRESSION1,"Button",
+ BS_AUTORADIOBUTTON | WS_GROUP,21,86,165,12
+ CONTROL "24 bit Compression:",IDC_COMPRESSION2,"Button",
+ BS_AUTORADIOBUTTON,21,101,165,12
+ PUSHBUTTON "Configure",IDC_RECCFG,77,116,50,12
+ DEFPUSHBUTTON "OK",IDOK,24,137,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,133,137,50,14
+ LTEXT "You can start/stop the video recording using the 'recording' key (see key configuration)!\nThe video will be stored in the 'Demo' sub-directory.",
+ IDC_STATIC,5,3,203,27
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// DESIGNINFO
+//
+
+#ifdef APSTUDIO_INVOKED
+GUIDELINES DESIGNINFO DISCARDABLE
+BEGIN
+ IDD_CFGSOFT, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 284
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 280
+ END
+
+ IDD_DEVICE, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 179
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 75
+ END
+
+ IDD_ABOUT, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 189
+ END
+
+ IDD_FIXES, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 278
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 200
+ END
+
+ IDD_KEYS, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 179
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 190
+ END
+
+ IDD_RECORDING, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 208
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 151
+ END
+END
+#endif // APSTUDIO_INVOKED
+
+#ifdef _MSC_VER
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog Info
+//
+
+IDD_CFGSOFT DLGINIT
+BEGIN
+ IDC_RESOLUTION, 0x403, 1, 0
+"\000"
+ IDC_NOSTRETCH, 0x403, 10, 0
+0x3436, 0x2030, 0x2078, 0x3834, 0x0030,
+ IDC_NOSTRETCH, 0x403, 10, 0
+0x3038, 0x2030, 0x2078, 0x3036, 0x0030,
+ IDC_NOSTRETCH, 0x403, 11, 0
+0x3031, 0x3432, 0x7820, 0x3720, 0x3836, "\000"
+ IDC_NOSTRETCH, 0x403, 11, 0
+0x3131, 0x3235, 0x7820, 0x3820, 0x3436, "\000"
+ IDC_NOSTRETCH, 0x403, 12, 0
+0x3231, 0x3038, 0x7820, 0x3120, 0x3230, 0x0034,
+ IDC_NOSTRETCH, 0x403, 12, 0
+0x3631, 0x3030, 0x7820, 0x3120, 0x3032, 0x0030,
+ IDC_DITHER, 0x403, 10, 0
+0x3436, 0x2030, 0x2078, 0x3834, 0x0030,
+ IDC_DITHER, 0x403, 10, 0
+0x3038, 0x2030, 0x2078, 0x3036, 0x0030,
+ IDC_DITHER, 0x403, 11, 0
+0x3031, 0x3432, 0x7820, 0x3720, 0x3836, "\000"
+ IDC_DITHER, 0x403, 11, 0
+0x3131, 0x3235, 0x7820, 0x3820, 0x3436, "\000"
+ IDC_DITHER, 0x403, 12, 0
+0x3231, 0x3038, 0x7820, 0x3120, 0x3230, 0x0034,
+ IDC_DITHER, 0x403, 12, 0
+0x3631, 0x3030, 0x7820, 0x3120, 0x3032, 0x0030,
+ IDC_SCANLINES, 0x403, 10, 0
+0x3436, 0x2030, 0x2078, 0x3834, 0x0030,
+ IDC_SCANLINES, 0x403, 10, 0
+0x3038, 0x2030, 0x2078, 0x3036, 0x0030,
+ IDC_SCANLINES, 0x403, 11, 0
+0x3031, 0x3432, 0x7820, 0x3720, 0x3836, "\000"
+ IDC_SCANLINES, 0x403, 11, 0
+0x3131, 0x3235, 0x7820, 0x3820, 0x3436, "\000"
+ IDC_SCANLINES, 0x403, 12, 0
+0x3231, 0x3038, 0x7820, 0x3120, 0x3230, 0x0034,
+ IDC_SCANLINES, 0x403, 12, 0
+0x3631, 0x3030, 0x7820, 0x3120, 0x3032, 0x0030,
+ 0
+END
+
+IDD_DEVICE DLGINIT
+BEGIN
+ IDC_DEVICE, 0x403, 11, 0
+0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
+ IDC_DEVICE, 0x403, 12, 0
+0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
+ IDC_DEVICE, 0x403, 12, 0
+0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
+ IDC_DEVICE, 0x403, 12, 0
+0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
+ 0
+END
+
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// String Table
+//
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ IDS_INFO0 "FL - Frame limitation:\n[Off] - Speed as fast as possible\n[On-1] - Limits speed to manual value\n[On-2] - Limits speed to auto-detected value."
+ IDS_INFO1 "FS - Frame skipping:\n[Off] - No frames get skipped\n[On] - Tries to speed up the game by skipping frames. Can cause glitches!"
+ IDS_INFO2 "GF - Special game fixes:\n[Off] - Turn off all fixes\n[On] - Turn on all activated fixes. You have to select the fixes you want to use in the gpu config."
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+#define _AFX_NO_SPLITTER_RESOURCES
+#define _AFX_NO_OLE_RESOURCES
+#define _AFX_NO_TRACKER_RESOURCES
+#define _AFX_NO_PROPERTY_RESOURCES
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE 9, 1
+#pragma code_page(1252)
+#endif
+#endif
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/win32/plugins/dfxvideo/DFXVideo.vcproj b/win32/plugins/dfxvideo/DFXVideo.vcproj
index 1f9182ab..d0c56eab 100644..100755
--- a/win32/plugins/dfxvideo/DFXVideo.vcproj
+++ b/win32/plugins/dfxvideo/DFXVideo.vcproj
@@ -1,594 +1,594 @@
-<?xml version="1.0" encoding="gb2312"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="DFXVideo"
- ProjectGUID="{30F06328-DD64-4030-AF7A-19FBC74CF298}"
- RootNamespace="DFXVideo"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\Release"
- IntermediateDirectory=".\Release"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Release/DFXVideo.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories=".\,.\winsrc,..\..,..\..\glue,..\..\..\plugins\dfxvideo,..\..\..\libpcsxcore"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;__i386__"
- StringPooling="true"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="true"
- PrecompiledHeaderFile=".\Release/DFXVideo.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- BrowseInformation="1"
- WarningLevel="3"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1031"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib vfw32.lib"
- OutputFile=".\Release/DFXVideo.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- ModuleDefinitionFile=".\DFXVideo.def"
- ProgramDatabaseFile=".\Release/DFXVideo.pdb"
- SubSystem="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Release/DFXVideo.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Release/DFXVideo.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- CommandLine="rem copy release\DFXVideo.dll d:\emus\epsxe\plugins&#x0D;&#x0A;rem copy release\DFXVideo.dll d:\emus\zinc\renderer.znc&#x0D;&#x0A;"
- />
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\Debug"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName=".\Debug/DFXVideo.tlb"
- HeaderFileName=""
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories=".\,.\winsrc,..\..\glue,..\..\..\plugins\dfxvideo,..\..\..\libpcsxcore"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- PrecompiledHeaderFile=".\Debug/DFXVideo.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="3"
- SuppressStartupBanner="true"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1031"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib vfw32.lib"
- OutputFile=".\Debug/DFXVideo.dll"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- ModuleDefinitionFile=".\DFXVideo.def"
- GenerateDebugInformation="true"
- ProgramDatabaseFile=".\Debug/DFXVideo.pdb"
- SubSystem="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary=".\Debug/DFXVideo.lib"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- SuppressStartupBanner="true"
- OutputFile=".\Debug/DFXVideo.bsc"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="winsrc"
- >
- <File
- RelativePath="winsrc\cfg.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\draw.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\fps.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\key.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\record.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="winsrc\record.h"
- >
- </File>
- <File
- RelativePath="winsrc\winmain.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <Filter
- Name="directx"
- >
- <File
- RelativePath="winsrc\d3d.h"
- >
- </File>
- <File
- RelativePath="winsrc\d3dcaps.h"
- >
- </File>
- <File
- RelativePath="winsrc\d3dtypes.h"
- >
- </File>
- <File
- RelativePath="winsrc\ddraw.h"
- >
- </File>
- <File
- RelativePath="winsrc\dxguid.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- </Filter>
- </Filter>
- <Filter
- Name="dfxvideo"
- >
- <File
- RelativePath="..\..\..\plugins\dfxvideo\cfg.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\draw.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\externals.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\fps.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\gpu.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\gpu.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\hq2x.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\hq3x.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\interp.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\key.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\menu.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\menu.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\prim.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\prim.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\soft.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\soft.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\swap.h"
- >
- </File>
- <File
- RelativePath="..\..\..\plugins\dfxvideo\zn.c"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- </Filter>
- <File
- RelativePath="DFXVideo.def"
- >
- </File>
- <File
- RelativePath="DFXVideo.rc"
- >
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions=""
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="resource.h"
- >
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="gb2312"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="DFXVideo"
+ ProjectGUID="{30F06328-DD64-4030-AF7A-19FBC74CF298}"
+ RootNamespace="DFXVideo"
+ TargetFrameworkVersion="0"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/DFXVideo.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories=".\,.\winsrc,..\..,..\..\glue,..\..\..\plugins\dfxvideo,..\..\..\libpcsxcore"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;__i386__"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ PrecompiledHeaderFile=".\Release/DFXVideo.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1031"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib vfw32.lib"
+ OutputFile=".\Release/DFXVideo.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\DFXVideo.def"
+ ProgramDatabaseFile=".\Release/DFXVideo.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary=".\Release/DFXVideo.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Release/DFXVideo.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="rem copy release\DFXVideo.dll d:\emus\epsxe\plugins&#x0D;&#x0A;rem copy release\DFXVideo.dll d:\emus\zinc\renderer.znc&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/DFXVideo.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=".\,.\winsrc,..\..\glue,..\..\..\plugins\dfxvideo,..\..\..\libpcsxcore"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/DFXVideo.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1031"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib vfw32.lib"
+ OutputFile=".\Debug/DFXVideo.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\DFXVideo.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/DFXVideo.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary=".\Debug/DFXVideo.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Debug/DFXVideo.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="winsrc"
+ >
+ <File
+ RelativePath="winsrc\cfg.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\draw.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\fps.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\key.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\record.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="winsrc\record.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\winmain.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <Filter
+ Name="directx"
+ >
+ <File
+ RelativePath="winsrc\d3d.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\d3dcaps.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\d3dtypes.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\ddraw.h"
+ >
+ </File>
+ <File
+ RelativePath="winsrc\dxguid.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="dfxvideo"
+ >
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\cfg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\draw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\externals.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\fps.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\gpu.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\gpu.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\hq2x.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\hq3x.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\interp.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\key.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\menu.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\menu.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\prim.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\prim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\soft.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\soft.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\swap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\dfxvideo\zn.c"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <File
+ RelativePath="DFXVideo.def"
+ >
+ </File>
+ <File
+ RelativePath="DFXVideo.rc"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="resource.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/win32/plugins/dfxvideo/resource.h b/win32/plugins/dfxvideo/resource.h
index aa7462c2..25dc0280 100644..100755
--- a/win32/plugins/dfxvideo/resource.h
+++ b/win32/plugins/dfxvideo/resource.h
@@ -1,143 +1,143 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by DFXVideo.rc
-//
-#define IDS_INFO0 1
-#define IDS_INFO1 2
-#define IDS_INFO2 3
-#define IDC_DEFAULT 3
-#define IDC_DEF1 127
-#define IDC_DEF2 128
-#define IDD_DEVICE 133
-#define IDD_ABOUT 135
-#define IDD_FIXES 136
-#define IDB_GPU 137
-#define IDD_KEYS 138
-#define IDD_RECORDING 139
-#define IDC_CURSOR1 142
-#define IDD_CFGDLG 500
-#define IDD_CFGSOFT 501
-#define IDC_KEY1 1030
-#define IDC_KEY2 1031
-#define IDC_KEY3 1032
-#define IDC_KEY4 1033
-#define IDC_KEY5 1034
-#define IDC_KEY6 1035
-#define IDC_KEY7 1036
-#define IDC_KEY8 1037
-#define IDC_KEY9 1038
-#define IDC_KEY10 1039
-#define IDC_CLIPBOARD 1040
-#define IDC_CLPEDIT 1041
-#define IDC_TEXWINDOWS 2001
-#define IDC_TEXFIX 2002
-#define IDC_TEXLINEAR 2003
-#define IDC_RESOLUTION 2004
-#define IDC_DRAWDITHER 2005
-#define IDC_SCANLINES 2005
-#define IDC_CACHESIZE 2006
-#define IDC_COLDEPTH 2006
-#define IDC_CACHETXT 2007
-#define IDC_NOSTRETCH 2007
-#define IDC_USELINES 2008
-#define IDC_USEMASK 2008
-#define IDC_DITHER 2008
-#define IDC_COLORDEPTH 2009
-#define IDC_CHANGEDESK 2010
-#define IDC_GAMEFIX 2010
-#define IDC_USELIMIT 2011
-#define IDC_FRAMELIMIT 2012
-#define IDC_USESKIPPING 2012
-#define IDC_FRAMEAUTO 2013
-#define IDC_FRAMEMANUELL 2014
-#define IDC_ADVBLEND 2015
-#define IDC_DELAYEDFB 2015
-#define IDC_SHOWFPS 2015
-#define IDC_OFFSCREEN 2016
-#define IDC_SYSMEMORY 2016
-#define IDC_OPAQUE 2017
-#define IDC_STOPSAVER 2017
-#define IDC_TEXQUALITY 2018
-#define IDC_QUALTXT 2019
-#define IDC_USESKIP 2020
-#define IDC_QUALTXT2 2020
-#define IDC_DEVICE 2020
-#define IDC_DISPMODE1 2021
-#define IDC_DISPMODE2 2022
-#define IDC_SUBCACHE 2023
-#define IDC_WINDOWFREE 2024
-#define IDC_EXTCOLCHECK 2024
-#define IDC_TEXUSE 2024
-#define IDC_WINDOWAUTO 2025
-#define IDC_USETEXPRIO 2025
-#define IDC_WINX 2026
-#define IDC_WINY 2027
-#define IDC_SELDEV 2028
-#define IDC_DEVICETXT 2029
-#define IDC_DB1 2030
-#define IDC_FILTERTYPE 2030
-#define IDC_DB2 2031
-#define IDC_QUALTXT3 2031
-#define IDC_DB3 2032
-#define IDC_EXTCOL 2033
-#define IDC_FRAMELIM 2034
-#define IDC_SELFIX 2037
-#define IDC_USEGAMMA 2037
-#define IDC_FIX1 2038
-#define IDC_KEYCONFIG 2038
-#define IDC_FIX2 2039
-#define IDC_RECORDING 2039
-#define IDC_FIX3 2040
-#define IDC_FIX4 2041
-#define IDC_FIX5 2042
-#define IDC_FIX6 2043
-#define IDC_FIX7 2044
-#define IDC_FIX8 2045
-#define IDC_FIX9 2046
-#define IDC_FIX10 2047
-#define IDC_FIX11 2048
-#define IDC_FIX12 2049
-#define IDC_FIX13 2050
-#define IDC_FIX14 2051
-#define IDC_FIX15 2052
-#define IDC_FIX16 2053
-#define IDC_FIX17 2054
-#define IDC_FIX18 2055
-#define IDC_FIX19 2056
-#define IDC_FIX20 2057
-#define IDC_FIX21 2058
-#define IDC_FIX22 2059
-#define IDC_FIX23 2060
-#define IDC_FIX24 2061
-#define IDC_FIX25 2062
-#define IDC_FIX26 2063
-#define IDC_FIX27 2064
-#define IDC_FIX28 2065
-#define IDC_FIX29 2066
-#define IDC_FIX30 2067
-#define IDC_FIX31 2068
-#define IDC_FIX32 2069
-#define IDC_GAMMA 2070
-#define IDC_REC_MODE1 2071
-#define IDC_REC_MODE2 2072
-#define IDC_VIDEO_SIZE 2073
-#define IDC_REC_WIDTH 2074
-#define IDC_REC_HEIGHT 2075
-#define IDC_FRAME_RATE 2076
-#define IDC_COMPRESSION1 2077
-#define IDC_COMPRESSION2 2078
-#define IDC_RECCFG 2079
-#define IDC_VSYNC 2080
-#define IDC_TRANSPARENT 2081
-#define IDC_DEBUGMODE 2082
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 143
-#define _APS_NEXT_COMMAND_VALUE 32771
-#define _APS_NEXT_CONTROL_VALUE 2083
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by DFXVideo.rc
+//
+#define IDS_INFO0 1
+#define IDS_INFO1 2
+#define IDS_INFO2 3
+#define IDC_DEFAULT 3
+#define IDC_DEF1 127
+#define IDC_DEF2 128
+#define IDD_DEVICE 133
+#define IDD_ABOUT 135
+#define IDD_FIXES 136
+#define IDB_GPU 137
+#define IDD_KEYS 138
+#define IDD_RECORDING 139
+#define IDC_CURSOR1 142
+#define IDD_CFGDLG 500
+#define IDD_CFGSOFT 501
+#define IDC_KEY1 1030
+#define IDC_KEY2 1031
+#define IDC_KEY3 1032
+#define IDC_KEY4 1033
+#define IDC_KEY5 1034
+#define IDC_KEY6 1035
+#define IDC_KEY7 1036
+#define IDC_KEY8 1037
+#define IDC_KEY9 1038
+#define IDC_KEY10 1039
+#define IDC_CLIPBOARD 1040
+#define IDC_CLPEDIT 1041
+#define IDC_TEXWINDOWS 2001
+#define IDC_TEXFIX 2002
+#define IDC_TEXLINEAR 2003
+#define IDC_RESOLUTION 2004
+#define IDC_DRAWDITHER 2005
+#define IDC_SCANLINES 2005
+#define IDC_CACHESIZE 2006
+#define IDC_COLDEPTH 2006
+#define IDC_CACHETXT 2007
+#define IDC_NOSTRETCH 2007
+#define IDC_USELINES 2008
+#define IDC_USEMASK 2008
+#define IDC_DITHER 2008
+#define IDC_COLORDEPTH 2009
+#define IDC_CHANGEDESK 2010
+#define IDC_GAMEFIX 2010
+#define IDC_USELIMIT 2011
+#define IDC_FRAMELIMIT 2012
+#define IDC_USESKIPPING 2012
+#define IDC_FRAMEAUTO 2013
+#define IDC_FRAMEMANUELL 2014
+#define IDC_ADVBLEND 2015
+#define IDC_DELAYEDFB 2015
+#define IDC_SHOWFPS 2015
+#define IDC_OFFSCREEN 2016
+#define IDC_SYSMEMORY 2016
+#define IDC_OPAQUE 2017
+#define IDC_STOPSAVER 2017
+#define IDC_TEXQUALITY 2018
+#define IDC_QUALTXT 2019
+#define IDC_USESKIP 2020
+#define IDC_QUALTXT2 2020
+#define IDC_DEVICE 2020
+#define IDC_DISPMODE1 2021
+#define IDC_DISPMODE2 2022
+#define IDC_SUBCACHE 2023
+#define IDC_WINDOWFREE 2024
+#define IDC_EXTCOLCHECK 2024
+#define IDC_TEXUSE 2024
+#define IDC_WINDOWAUTO 2025
+#define IDC_USETEXPRIO 2025
+#define IDC_WINX 2026
+#define IDC_WINY 2027
+#define IDC_SELDEV 2028
+#define IDC_DEVICETXT 2029
+#define IDC_DB1 2030
+#define IDC_FILTERTYPE 2030
+#define IDC_DB2 2031
+#define IDC_QUALTXT3 2031
+#define IDC_DB3 2032
+#define IDC_EXTCOL 2033
+#define IDC_FRAMELIM 2034
+#define IDC_SELFIX 2037
+#define IDC_USEGAMMA 2037
+#define IDC_FIX1 2038
+#define IDC_KEYCONFIG 2038
+#define IDC_FIX2 2039
+#define IDC_RECORDING 2039
+#define IDC_FIX3 2040
+#define IDC_FIX4 2041
+#define IDC_FIX5 2042
+#define IDC_FIX6 2043
+#define IDC_FIX7 2044
+#define IDC_FIX8 2045
+#define IDC_FIX9 2046
+#define IDC_FIX10 2047
+#define IDC_FIX11 2048
+#define IDC_FIX12 2049
+#define IDC_FIX13 2050
+#define IDC_FIX14 2051
+#define IDC_FIX15 2052
+#define IDC_FIX16 2053
+#define IDC_FIX17 2054
+#define IDC_FIX18 2055
+#define IDC_FIX19 2056
+#define IDC_FIX20 2057
+#define IDC_FIX21 2058
+#define IDC_FIX22 2059
+#define IDC_FIX23 2060
+#define IDC_FIX24 2061
+#define IDC_FIX25 2062
+#define IDC_FIX26 2063
+#define IDC_FIX27 2064
+#define IDC_FIX28 2065
+#define IDC_FIX29 2066
+#define IDC_FIX30 2067
+#define IDC_FIX31 2068
+#define IDC_FIX32 2069
+#define IDC_GAMMA 2070
+#define IDC_REC_MODE1 2071
+#define IDC_REC_MODE2 2072
+#define IDC_VIDEO_SIZE 2073
+#define IDC_REC_WIDTH 2074
+#define IDC_REC_HEIGHT 2075
+#define IDC_FRAME_RATE 2076
+#define IDC_COMPRESSION1 2077
+#define IDC_COMPRESSION2 2078
+#define IDC_RECCFG 2079
+#define IDC_VSYNC 2080
+#define IDC_TRANSPARENT 2081
+#define IDC_DEBUGMODE 2082
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 143
+#define _APS_NEXT_COMMAND_VALUE 32771
+#define _APS_NEXT_CONTROL_VALUE 2083
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/win32/plugins/dfxvideo/winsrc/cfg.c b/win32/plugins/dfxvideo/winsrc/cfg.c
index e2b14a01..e1e4e142 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/cfg.c
+++ b/win32/plugins/dfxvideo/winsrc/cfg.c
@@ -21,8 +21,8 @@
#include "externals.h"
#include "cfg.h"
#include "gpu.h"
-#include "record.h"
-
+#include "record.h"
+
/////////////////////////////////////////////////////////////////////////////
// globals
@@ -936,9 +936,9 @@ static BOOL WINAPI DirectDrawEnumCallbackEx( GUID FAR* pGUID, LPSTR strDesc,
LPDIRECTDRAW pDD;
LPDIRECTDRAW4 g_pDD;
LPDIRECT3D3 pD3D;
- HRESULT (WINAPI *pDDrawCreateFn)(GUID *,LPDIRECTDRAW *,IUnknown *);
-
- pDDrawCreateFn = (LPVOID)GetProcAddress( hDDrawDLL, "DirectDrawCreate" );
+ HRESULT (WINAPI *pDDrawCreateFn)(GUID *,LPDIRECTDRAW *,IUnknown *);
+
+ pDDrawCreateFn = (LPVOID)GetProcAddress( hDDrawDLL, "DirectDrawCreate" );
if( pDDrawCreateFn == NULL || FAILED( pDDrawCreateFn( pGUID, &pDD, 0L ) ) )
{
@@ -1134,16 +1134,16 @@ BOOL bTestModes(void)
{
LPDIRECTDRAW pDD;
LPDIRECTDRAW4 g_pDD;
- HRESULT (WINAPI *pDDrawCreateFn)(GUID *,LPDIRECTDRAW *,IUnknown *);
-
+ HRESULT (WINAPI *pDDrawCreateFn)(GUID *,LPDIRECTDRAW *,IUnknown *);
+
GUID FAR * guid=0;
int i;unsigned char * c=(unsigned char *)&guiDev;
for(i=0;i<sizeof(GUID);i++,c++)
{if(*c) {guid=&guiDev;break;}}
bDeviceOK=FALSE;
-
- pDDrawCreateFn = (LPVOID)GetProcAddress(hDDrawDLL, "DirectDrawCreate");
+
+ pDDrawCreateFn = (LPVOID)GetProcAddress(hDDrawDLL, "DirectDrawCreate");
if( pDDrawCreateFn == NULL || FAILED( pDDrawCreateFn(guid, &pDD, 0L ) ) )
{
diff --git a/win32/plugins/dfxvideo/winsrc/d3d.h b/win32/plugins/dfxvideo/winsrc/d3d.h
index 31d61cbb..31d61cbb 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/d3d.h
+++ b/win32/plugins/dfxvideo/winsrc/d3d.h
diff --git a/win32/plugins/dfxvideo/winsrc/d3dcaps.h b/win32/plugins/dfxvideo/winsrc/d3dcaps.h
index d631a675..d631a675 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/d3dcaps.h
+++ b/win32/plugins/dfxvideo/winsrc/d3dcaps.h
diff --git a/win32/plugins/dfxvideo/winsrc/d3dtypes.h b/win32/plugins/dfxvideo/winsrc/d3dtypes.h
index 223a0755..223a0755 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/d3dtypes.h
+++ b/win32/plugins/dfxvideo/winsrc/d3dtypes.h
diff --git a/win32/plugins/dfxvideo/winsrc/ddraw.h b/win32/plugins/dfxvideo/winsrc/ddraw.h
index 1288e8bd..1288e8bd 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/ddraw.h
+++ b/win32/plugins/dfxvideo/winsrc/ddraw.h
diff --git a/win32/plugins/dfxvideo/winsrc/draw.c b/win32/plugins/dfxvideo/winsrc/draw.c
index 94095d38..1e82fba8 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/draw.c
+++ b/win32/plugins/dfxvideo/winsrc/draw.c
@@ -3489,13 +3489,13 @@ void DoBufferSwap(void) // SWAP BUFFERS
ViewportRect.right = PreviousPSXDisplay.DisplayMode.x;
ViewportRect.bottom = PreviousPSXDisplay.DisplayMode.y;
- if(iRumbleTime)
- {
- ScreenRect.left+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- ScreenRect.right+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- ScreenRect.top+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- ScreenRect.bottom+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- iRumbleTime--;
+ if(iRumbleTime)
+ {
+ ScreenRect.left+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ ScreenRect.right+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ ScreenRect.top+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ ScreenRect.bottom+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ iRumbleTime--;
}
}
@@ -3528,16 +3528,16 @@ void DoBufferSwap(void) // SWAP BUFFERS
ViewportRect.right=1024;
ViewportRect.bottom=iGPUHeight;
}
- else
- {
- if(iRumbleTime)
- {
- ScreenRect.left+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- ScreenRect.right+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- ScreenRect.top+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- ScreenRect.bottom+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
- iRumbleTime--;
- }
+ else
+ {
+ if(iRumbleTime)
+ {
+ ScreenRect.left+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ ScreenRect.right+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ ScreenRect.top+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ ScreenRect.bottom+=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2);
+ iRumbleTime--;
+ }
}
if(iUseScanLines==2) // stupid nvidia scanline mode
@@ -3676,7 +3676,7 @@ int DXinitialize()
DDSCAPS ddscaps;
DDBLTFX ddbltfx;
DDPIXELFORMAT dd;
- HRESULT (WINAPI *pDDrawCreateFn)(GUID *,LPDIRECTDRAW *,IUnknown *);
+ HRESULT (WINAPI *pDDrawCreateFn)(GUID *,LPDIRECTDRAW *,IUnknown *);
// init some DX vars
DX.hWnd = (HWND)hWGPU;
@@ -3686,9 +3686,9 @@ int DXinitialize()
// make guid !
c=(unsigned char *)&guiDev;
for(i=0;i<sizeof(GUID);i++,c++)
- {if(*c) {guid=&guiDev;break;}}
+ {if(*c) {guid=&guiDev;break;}}
- pDDrawCreateFn = (LPVOID)GetProcAddress( hDDrawDLL, "DirectDrawCreate" );
+ pDDrawCreateFn = (LPVOID)GetProcAddress( hDDrawDLL, "DirectDrawCreate" );
// create dd
if(pDDrawCreateFn == NULL || pDDrawCreateFn(guid,&DD,0))
@@ -4377,54 +4377,54 @@ static void hq2x_16_def(unsigned short* dst0, unsigned short* dst1, const unsign
if (interp_16_diff(c[8], c[4]))
mask |= 1 << 7;
-#define P0 dst0[0]
-#define P1 dst0[1]
-#define P2 dst1[0]
-#define P3 dst1[1]
-#define MUR interp_16_diff(c[1], c[5])
-#define MDR interp_16_diff(c[5], c[7])
-#define MDL interp_16_diff(c[7], c[3])
-#define MUL interp_16_diff(c[3], c[1])
-#define IC(p0) c[p0]
-#define I11(p0,p1) interp_16_11(c[p0], c[p1])
-#define I211(p0,p1,p2) interp_16_211(c[p0], c[p1], c[p2])
-#define I31(p0,p1) interp_16_31(c[p0], c[p1])
-#define I332(p0,p1,p2) interp_16_332(c[p0], c[p1], c[p2])
-#define I431(p0,p1,p2) interp_16_431(c[p0], c[p1], c[p2])
-#define I521(p0,p1,p2) interp_16_521(c[p0], c[p1], c[p2])
-#define I53(p0,p1) interp_16_53(c[p0], c[p1])
-#define I611(p0,p1,p2) interp_16_611(c[p0], c[p1], c[p2])
-#define I71(p0,p1) interp_16_71(c[p0], c[p1])
-#define I772(p0,p1,p2) interp_16_772(c[p0], c[p1], c[p2])
-#define I97(p0,p1) interp_16_97(c[p0], c[p1])
-#define I1411(p0,p1,p2) interp_16_1411(c[p0], c[p1], c[p2])
-#define I151(p0,p1) interp_16_151(c[p0], c[p1])
-
- switch (mask) {
-#include "hq2x.h"
- }
-
-#undef P0
-#undef P1
-#undef P2
-#undef P3
-#undef MUR
-#undef MDR
-#undef MDL
-#undef MUL
-#undef IC
-#undef I11
-#undef I211
-#undef I31
-#undef I332
-#undef I431
-#undef I521
-#undef I53
-#undef I611
-#undef I71
-#undef I772
-#undef I97
-#undef I1411
+#define P0 dst0[0]
+#define P1 dst0[1]
+#define P2 dst1[0]
+#define P3 dst1[1]
+#define MUR interp_16_diff(c[1], c[5])
+#define MDR interp_16_diff(c[5], c[7])
+#define MDL interp_16_diff(c[7], c[3])
+#define MUL interp_16_diff(c[3], c[1])
+#define IC(p0) c[p0]
+#define I11(p0,p1) interp_16_11(c[p0], c[p1])
+#define I211(p0,p1,p2) interp_16_211(c[p0], c[p1], c[p2])
+#define I31(p0,p1) interp_16_31(c[p0], c[p1])
+#define I332(p0,p1,p2) interp_16_332(c[p0], c[p1], c[p2])
+#define I431(p0,p1,p2) interp_16_431(c[p0], c[p1], c[p2])
+#define I521(p0,p1,p2) interp_16_521(c[p0], c[p1], c[p2])
+#define I53(p0,p1) interp_16_53(c[p0], c[p1])
+#define I611(p0,p1,p2) interp_16_611(c[p0], c[p1], c[p2])
+#define I71(p0,p1) interp_16_71(c[p0], c[p1])
+#define I772(p0,p1,p2) interp_16_772(c[p0], c[p1], c[p2])
+#define I97(p0,p1) interp_16_97(c[p0], c[p1])
+#define I1411(p0,p1,p2) interp_16_1411(c[p0], c[p1], c[p2])
+#define I151(p0,p1) interp_16_151(c[p0], c[p1])
+
+ switch (mask) {
+#include "hq2x.h"
+ }
+
+#undef P0
+#undef P1
+#undef P2
+#undef P3
+#undef MUR
+#undef MDR
+#undef MDL
+#undef MUL
+#undef IC
+#undef I11
+#undef I211
+#undef I31
+#undef I332
+#undef I431
+#undef I521
+#undef I53
+#undef I611
+#undef I71
+#undef I772
+#undef I97
+#undef I1411
#undef I151
src0 += 1;
@@ -4519,55 +4519,55 @@ static void hq2x_32_def(unsigned long * dst0, unsigned long * dst1, const unsign
if (interp_32_diff(c[8], c[4]))
mask |= 1 << 7;
-#define P0 dst0[0]
-#define P1 dst0[1]
-#define P2 dst1[0]
-#define P3 dst1[1]
-#define MUR interp_32_diff(c[1], c[5])
-#define MDR interp_32_diff(c[5], c[7])
-#define MDL interp_32_diff(c[7], c[3])
-#define MUL interp_32_diff(c[3], c[1])
-#define IC(p0) c[p0]
-#define I11(p0,p1) interp_32_11(c[p0], c[p1])
-#define I211(p0,p1,p2) interp_32_211(c[p0], c[p1], c[p2])
-#define I31(p0,p1) interp_32_31(c[p0], c[p1])
-#define I332(p0,p1,p2) interp_32_332(c[p0], c[p1], c[p2])
-#define I431(p0,p1,p2) interp_32_431(c[p0], c[p1], c[p2])
-#define I521(p0,p1,p2) interp_32_521(c[p0], c[p1], c[p2])
-#define I53(p0,p1) interp_32_53(c[p0], c[p1])
-#define I611(p0,p1,p2) interp_32_611(c[p0], c[p1], c[p2])
-#define I71(p0,p1) interp_32_71(c[p0], c[p1])
-#define I772(p0,p1,p2) interp_32_772(c[p0], c[p1], c[p2])
-#define I97(p0,p1) interp_32_97(c[p0], c[p1])
-#define I1411(p0,p1,p2) interp_32_1411(c[p0], c[p1], c[p2])
-#define I151(p0,p1) interp_32_151(c[p0], c[p1])
-
- switch (mask) {
-#include "hq2x.h"
- }
-
-#undef P0
-#undef P1
-#undef P2
-#undef P3
-#undef MUR
-#undef MDR
-#undef MDL
-#undef MUL
-#undef IC
-#undef I11
-#undef I211
-#undef I31
-#undef I332
-#undef I431
-#undef I521
-#undef I53
-#undef I611
-#undef I71
-#undef I772
-#undef I97
-#undef I1411
-#undef I151
+#define P0 dst0[0]
+#define P1 dst0[1]
+#define P2 dst1[0]
+#define P3 dst1[1]
+#define MUR interp_32_diff(c[1], c[5])
+#define MDR interp_32_diff(c[5], c[7])
+#define MDL interp_32_diff(c[7], c[3])
+#define MUL interp_32_diff(c[3], c[1])
+#define IC(p0) c[p0]
+#define I11(p0,p1) interp_32_11(c[p0], c[p1])
+#define I211(p0,p1,p2) interp_32_211(c[p0], c[p1], c[p2])
+#define I31(p0,p1) interp_32_31(c[p0], c[p1])
+#define I332(p0,p1,p2) interp_32_332(c[p0], c[p1], c[p2])
+#define I431(p0,p1,p2) interp_32_431(c[p0], c[p1], c[p2])
+#define I521(p0,p1,p2) interp_32_521(c[p0], c[p1], c[p2])
+#define I53(p0,p1) interp_32_53(c[p0], c[p1])
+#define I611(p0,p1,p2) interp_32_611(c[p0], c[p1], c[p2])
+#define I71(p0,p1) interp_32_71(c[p0], c[p1])
+#define I772(p0,p1,p2) interp_32_772(c[p0], c[p1], c[p2])
+#define I97(p0,p1) interp_32_97(c[p0], c[p1])
+#define I1411(p0,p1,p2) interp_32_1411(c[p0], c[p1], c[p2])
+#define I151(p0,p1) interp_32_151(c[p0], c[p1])
+
+ switch (mask) {
+#include "hq2x.h"
+ }
+
+#undef P0
+#undef P1
+#undef P2
+#undef P3
+#undef MUR
+#undef MDR
+#undef MDL
+#undef MUL
+#undef IC
+#undef I11
+#undef I211
+#undef I31
+#undef I332
+#undef I431
+#undef I521
+#undef I53
+#undef I611
+#undef I71
+#undef I772
+#undef I97
+#undef I1411
+#undef I151
src0 += 1;
src1 += 1;
@@ -4823,65 +4823,65 @@ static void hq3x_16_def(unsigned short* dst0, unsigned short* dst1, unsigned sho
if (interp_16_diff(c[8], c[4]))
mask |= 1 << 7;
-#define P0 dst0[0]
-#define P1 dst0[1]
-#define P2 dst0[2]
-#define P3 dst1[0]
-#define P4 dst1[1]
-#define P5 dst1[2]
-#define P6 dst2[0]
-#define P7 dst2[1]
-#define P8 dst2[2]
-#define MUR interp_16_diff(c[1], c[5])
-#define MDR interp_16_diff(c[5], c[7])
-#define MDL interp_16_diff(c[7], c[3])
-#define MUL interp_16_diff(c[3], c[1])
-#define IC(p0) c[p0]
-#define I11(p0,p1) interp_16_11(c[p0], c[p1])
-#define I211(p0,p1,p2) interp_16_211(c[p0], c[p1], c[p2])
-#define I31(p0,p1) interp_16_31(c[p0], c[p1])
-#define I332(p0,p1,p2) interp_16_332(c[p0], c[p1], c[p2])
-#define I431(p0,p1,p2) interp_16_431(c[p0], c[p1], c[p2])
-#define I521(p0,p1,p2) interp_16_521(c[p0], c[p1], c[p2])
-#define I53(p0,p1) interp_16_53(c[p0], c[p1])
-#define I611(p0,p1,p2) interp_16_611(c[p0], c[p1], c[p2])
-#define I71(p0,p1) interp_16_71(c[p0], c[p1])
-#define I772(p0,p1,p2) interp_16_772(c[p0], c[p1], c[p2])
-#define I97(p0,p1) interp_16_97(c[p0], c[p1])
-#define I1411(p0,p1,p2) interp_16_1411(c[p0], c[p1], c[p2])
-#define I151(p0,p1) interp_16_151(c[p0], c[p1])
-
- switch (mask) {
-#include "hq3x.h"
- }
-
-#undef P0
-#undef P1
-#undef P2
-#undef P3
-#undef P4
-#undef P5
-#undef P6
-#undef P7
-#undef P8
-#undef MUR
-#undef MDR
-#undef MDL
-#undef MUL
-#undef IC
-#undef I11
-#undef I211
-#undef I31
-#undef I332
-#undef I431
-#undef I521
-#undef I53
-#undef I611
-#undef I71
-#undef I772
-#undef I97
-#undef I1411
-#undef I151
+#define P0 dst0[0]
+#define P1 dst0[1]
+#define P2 dst0[2]
+#define P3 dst1[0]
+#define P4 dst1[1]
+#define P5 dst1[2]
+#define P6 dst2[0]
+#define P7 dst2[1]
+#define P8 dst2[2]
+#define MUR interp_16_diff(c[1], c[5])
+#define MDR interp_16_diff(c[5], c[7])
+#define MDL interp_16_diff(c[7], c[3])
+#define MUL interp_16_diff(c[3], c[1])
+#define IC(p0) c[p0]
+#define I11(p0,p1) interp_16_11(c[p0], c[p1])
+#define I211(p0,p1,p2) interp_16_211(c[p0], c[p1], c[p2])
+#define I31(p0,p1) interp_16_31(c[p0], c[p1])
+#define I332(p0,p1,p2) interp_16_332(c[p0], c[p1], c[p2])
+#define I431(p0,p1,p2) interp_16_431(c[p0], c[p1], c[p2])
+#define I521(p0,p1,p2) interp_16_521(c[p0], c[p1], c[p2])
+#define I53(p0,p1) interp_16_53(c[p0], c[p1])
+#define I611(p0,p1,p2) interp_16_611(c[p0], c[p1], c[p2])
+#define I71(p0,p1) interp_16_71(c[p0], c[p1])
+#define I772(p0,p1,p2) interp_16_772(c[p0], c[p1], c[p2])
+#define I97(p0,p1) interp_16_97(c[p0], c[p1])
+#define I1411(p0,p1,p2) interp_16_1411(c[p0], c[p1], c[p2])
+#define I151(p0,p1) interp_16_151(c[p0], c[p1])
+
+ switch (mask) {
+#include "hq3x.h"
+ }
+
+#undef P0
+#undef P1
+#undef P2
+#undef P3
+#undef P4
+#undef P5
+#undef P6
+#undef P7
+#undef P8
+#undef MUR
+#undef MDR
+#undef MDL
+#undef MUL
+#undef IC
+#undef I11
+#undef I211
+#undef I31
+#undef I332
+#undef I431
+#undef I521
+#undef I53
+#undef I611
+#undef I71
+#undef I772
+#undef I97
+#undef I1411
+#undef I151
src0 += 1;
src1 += 1;
diff --git a/win32/plugins/dfxvideo/winsrc/dxguid.c b/win32/plugins/dfxvideo/winsrc/dxguid.c
index 837f275e..c61fcad4 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/dxguid.c
+++ b/win32/plugins/dfxvideo/winsrc/dxguid.c
@@ -22,7 +22,7 @@
Nothing.
*/
-#define INITGUID 1
+#define INITGUID 1
#include <basetyps.h>
/////////////////////////////////////////////////////////////////////
diff --git a/win32/plugins/dfxvideo/winsrc/fps.c b/win32/plugins/dfxvideo/winsrc/fps.c
index 728a8dd0..432880be 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/fps.c
+++ b/win32/plugins/dfxvideo/winsrc/fps.c
@@ -15,11 +15,11 @@
* additional informations. *
* *
***************************************************************************/
-
+
#define _IN_FPS
#include "externals.h"
-#include "fps.h"
+#include "fps.h"
#include "gpu.h"
////////////////////////////////////////////////////////////////////////
@@ -42,33 +42,33 @@ int UseFrameSkip=0;
BOOL bInitCap = TRUE;
float fps_skip = 0;
float fps_cur = 0;
-
-////////////////////////////////////////////////////////////////////////
-
-#define MAXLACE 16
-
-void CheckFrameRate(void)
-{
- if(UseFrameSkip) // skipping mode?
- {
- if(!(dwActFixes&0x80)) // not old skipping mode?
- {
- dwLaceCnt++; // -> store cnt of vsync between frames
- if(dwLaceCnt>=MAXLACE && UseFrameLimit) // -> if there are many laces without screen toggling,
- { // do std frame limitation
- if(dwLaceCnt==MAXLACE) bInitCap=TRUE;
- FrameCap();
- }
- }
- else if(UseFrameLimit) FrameCap();
- calcfps(); // -> calc fps display in skipping mode
- }
- else // non-skipping mode:
- {
- if(UseFrameLimit) FrameCap(); // -> do it
- if(ulKeybits&KEY_SHOWFPS) calcfps(); // -> and calc fps display
- }
-}
+
+////////////////////////////////////////////////////////////////////////
+
+#define MAXLACE 16
+
+void CheckFrameRate(void)
+{
+ if(UseFrameSkip) // skipping mode?
+ {
+ if(!(dwActFixes&0x80)) // not old skipping mode?
+ {
+ dwLaceCnt++; // -> store cnt of vsync between frames
+ if(dwLaceCnt>=MAXLACE && UseFrameLimit) // -> if there are many laces without screen toggling,
+ { // do std frame limitation
+ if(dwLaceCnt==MAXLACE) bInitCap=TRUE;
+ FrameCap();
+ }
+ }
+ else if(UseFrameLimit) FrameCap();
+ calcfps(); // -> calc fps display in skipping mode
+ }
+ else // non-skipping mode:
+ {
+ if(UseFrameLimit) FrameCap(); // -> do it
+ if(ulKeybits&KEY_SHOWFPS) calcfps(); // -> and calc fps display
+ }
+}
////////////////////////////////////////////////////////////////////////
// WIN VERSION
@@ -232,10 +232,10 @@ void FrameSkip(void)
dwWaitTime=dwLastLace*dwFrameRateTicks; // -> and now we calc the time the real psx would have needed
if(_ticks_since_last_update<dwWaitTime) // -> we were too fast?
- {
- if((dwWaitTime-_ticks_since_last_update)> // -> some more security, to prevent
- (60*dwFrameRateTicks)) // wrong waiting times
- _ticks_since_last_update=dwWaitTime;
+ {
+ if((dwWaitTime-_ticks_since_last_update)> // -> some more security, to prevent
+ (60*dwFrameRateTicks)) // wrong waiting times
+ _ticks_since_last_update=dwWaitTime;
while(_ticks_since_last_update<dwWaitTime) // -> loop until we have reached the real psx time
{ // (that's the additional limitation, yup)
@@ -294,24 +294,24 @@ void FrameSkip(void)
dwWaitTime=dwLaceCnt*dwFrameRateTicks; // calc the 'real psx lace time'
if(_ticks_since_last_update>dwWaitTime) // hey, we needed way too long for that frame...
- {
- if(UseFrameLimit) // if limitation, we skip just next frame,
- { // and decide after, if we need to do more
- iNumSkips=0;
- }
- else
+ {
+ if(UseFrameLimit) // if limitation, we skip just next frame,
+ { // and decide after, if we need to do more
+ iNumSkips=0;
+ }
+ else
{
- iNumSkips=_ticks_since_last_update/dwWaitTime; // -> calc number of frames to skip to catch up
- iNumSkips--; // -> since we already skip next frame, one down
- if(iNumSkips>MAXSKIP) iNumSkips=MAXSKIP; // -> well, somewhere we have to draw a line
+ iNumSkips=_ticks_since_last_update/dwWaitTime; // -> calc number of frames to skip to catch up
+ iNumSkips--; // -> since we already skip next frame, one down
+ if(iNumSkips>MAXSKIP) iNumSkips=MAXSKIP; // -> well, somewhere we have to draw a line
}
bSkipNextFrame = TRUE; // -> signal for skipping the next frame
}
else // we were faster than real psx? fine :)
if(UseFrameLimit) // frame limit used? so we wait til the 'real psx time' has been reached
- {
- if(dwLaceCnt>MAXLACE) // -> security check
- _ticks_since_last_update=dwWaitTime;
+ {
+ if(dwLaceCnt>MAXLACE) // -> security check
+ _ticks_since_last_update=dwWaitTime;
while(_ticks_since_last_update<dwWaitTime) // just do a waiting loop...
{
@@ -561,7 +561,7 @@ void InitFPS(void)
{
bInitCap = TRUE;
- if(fFrameRateHz==0) fFrameRateHz=fFrameRate; // set user framerate
+ if(fFrameRateHz==0) fFrameRateHz=fFrameRate; // set user framerate
if(IsPerformanceCounter)
dwFrameRateTicks=(DWORD)(CPUFrequency.LowPart / fFrameRateHz);
diff --git a/win32/plugins/dfxvideo/winsrc/key.c b/win32/plugins/dfxvideo/winsrc/key.c
index ad624243..db834e8c 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/key.c
+++ b/win32/plugins/dfxvideo/winsrc/key.c
@@ -33,7 +33,7 @@
WNDPROC wpOrgWndProc=0;
unsigned long ulKeybits=0;
char szGPUKeys[11];
-
+
////////////////////////////////////////////////////////////////////////
// keyboard handler
////////////////////////////////////////////////////////////////////////
@@ -63,10 +63,10 @@ LRESULT CALLBACK KeyWndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
if(wParam==VK_RETURN) bChangeWinMode=TRUE;
break;
//--------------------------------------------------//
- case WM_KEYUP: // key up
-
- if(iDebugMode && wParam==(WPARAM)szGPUKeys[9])
- iFVDisplay=!iFVDisplay;
+ case WM_KEYUP: // key up
+
+ if(iDebugMode && wParam==(WPARAM)szGPUKeys[9])
+ iFVDisplay=!iFVDisplay;
if(wParam==(WPARAM)szGPUKeys[0])
{
@@ -101,14 +101,14 @@ LRESULT CALLBACK KeyWndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
if(wParam==(WPARAM)szGPUKeys[4]) {BuildDispMenu(-1); break;}
if(wParam==(WPARAM)szGPUKeys[5]) {BuildDispMenu( 1); break;}
if(wParam==(WPARAM)szGPUKeys[7]) {bVsync_Key = bVsync_Key==TRUE ? FALSE : TRUE; BuildDispMenu(0);break;}
- if(wParam==(WPARAM)szGPUKeys[8])
- {
- iFastFwd = 1 - iFastFwd;
- bSkipNextFrame = FALSE;
- UseFrameSkip=iFastFwd;
- BuildDispMenu(0);
- break;
- }
+ if(wParam==(WPARAM)szGPUKeys[8])
+ {
+ iFastFwd = 1 - iFastFwd;
+ bSkipNextFrame = FALSE;
+ UseFrameSkip=iFastFwd;
+ BuildDispMenu(0);
+ break;
+ }
break;
//--------------------------------------------------//
}
diff --git a/win32/plugins/dfxvideo/winsrc/record.c b/win32/plugins/dfxvideo/winsrc/record.c
index c6d3b86e..52184e18 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/record.c
+++ b/win32/plugins/dfxvideo/winsrc/record.c
@@ -16,9 +16,9 @@
* *
***************************************************************************/
-#include "externals.h"
-#include "record.h"
-#include "gpu.h"
+#include "externals.h"
+#include "record.h"
+#include "gpu.h"
#include <direct.h>
extern BOOL RECORD_RECORDING = FALSE;
@@ -123,11 +123,11 @@ opts.cbParms = pCompression->cbState;
opts.dwInterleaveEvery = 0;
if(AVIMakeCompressedStream(&psCompressed,ps,&opts,NULL)!=AVIERR_OK) goto error;
-
-//if(AVIStreamSetFormat(psCompressed,0,&RECORD_BI,RECORD_BI.biSizeImage)!=AVIERR_OK) goto error;
-// fixed:
-if(AVIStreamSetFormat(psCompressed,0,&RECORD_BI,sizeof(RECORD_BI))!=AVIERR_OK) goto error;
-
+
+//if(AVIStreamSetFormat(psCompressed,0,&RECORD_BI,RECORD_BI.biSizeImage)!=AVIERR_OK) goto error;
+// fixed:
+if(AVIStreamSetFormat(psCompressed,0,&RECORD_BI,sizeof(RECORD_BI))!=AVIERR_OK) goto error;
+
frame = 0;
skip = RECORD_FRAME_RATE_SCALE;
return TRUE;
diff --git a/win32/plugins/dfxvideo/winsrc/record.h b/win32/plugins/dfxvideo/winsrc/record.h
index 498354f3..498354f3 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/record.h
+++ b/win32/plugins/dfxvideo/winsrc/record.h
diff --git a/win32/plugins/dfxvideo/winsrc/winmain.c b/win32/plugins/dfxvideo/winsrc/winmain.c
index baf19648..88a387ef 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/winmain.c
+++ b/win32/plugins/dfxvideo/winsrc/winmain.c
@@ -18,24 +18,24 @@
#include "externals.h"
-HINSTANCE hInst = NULL;
+HINSTANCE hInst = NULL;
HMODULE hDDrawDLL = NULL;
BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
DWORD dwReason,
LPVOID lpReserved)
-{
- switch (dwReason) {
+{
+ switch (dwReason) {
case DLL_PROCESS_ATTACH:
- hInst = (HINSTANCE)hModule;
- hDDrawDLL = LoadLibrary(TEXT("DDRAW.DLL"));
- break;
-
- case DLL_PROCESS_DETACH:
- if (hDDrawDLL) FreeLibrary(hDDrawDLL);
- break;
- }
-
+ hInst = (HINSTANCE)hModule;
+ hDDrawDLL = LoadLibrary(TEXT("DDRAW.DLL"));
+ break;
+
+ case DLL_PROCESS_DETACH:
+ if (hDDrawDLL) FreeLibrary(hDDrawDLL);
+ break;
+ }
+
return TRUE; // very quick :)
}
diff --git a/win32/plugins/peopsxgl/gpuPeopsOpenGL.def b/win32/plugins/peopsxgl/gpuPeopsOpenGL.def
index ef8cc98d..17d2e66c 100644..100755
--- a/win32/plugins/peopsxgl/gpuPeopsOpenGL.def
+++ b/win32/plugins/peopsxgl/gpuPeopsOpenGL.def
@@ -1,36 +1,36 @@
-; gpuPeopsOpenGL.def : Declares the module parameters for the DLL.
-
-LIBRARY "gpuPeopsOpenGL"
-DESCRIPTION 'gpuPeopsOpenGL OpenGL Windows Dynamic Link Library'
-EXPORTS
- ; Explicit exports can go here
- PSEgetLibType @2
- PSEgetLibName @3
- PSEgetLibVersion @4
- GPUinit @5
- GPUshutdown @6
- GPUopen @7
- GPUclose @8
- GPUconfigure @9
- GPUabout @10
- GPUtest @11
- GPUwriteData @12
- GPUwriteStatus @13
- GPUreadData @14
- GPUreadStatus @15
- GPUdmaChain @16
- GPUupdateLace @17
- GPUmakeSnapshot @18
- GPUwriteDataMem @19
- GPUreadDataMem @20
- GPUdisplayFlags @21
- GPUfreeze @22
- GPUgetScreenPic @23
- GPUshowScreenPic @24
-
- GPUcursor @25
-
- GPUsetfix @26
- GPUsetframelimit @27
- GPUvisualVibration @28
- GPUaddVertex @29
+; gpuPeopsOpenGL.def : Declares the module parameters for the DLL.
+
+LIBRARY "gpuPeopsOpenGL"
+DESCRIPTION 'gpuPeopsOpenGL OpenGL Windows Dynamic Link Library'
+EXPORTS
+ ; Explicit exports can go here
+ PSEgetLibType @2
+ PSEgetLibName @3
+ PSEgetLibVersion @4
+ GPUinit @5
+ GPUshutdown @6
+ GPUopen @7
+ GPUclose @8
+ GPUconfigure @9
+ GPUabout @10
+ GPUtest @11
+ GPUwriteData @12
+ GPUwriteStatus @13
+ GPUreadData @14
+ GPUreadStatus @15
+ GPUdmaChain @16
+ GPUupdateLace @17
+ GPUmakeSnapshot @18
+ GPUwriteDataMem @19
+ GPUreadDataMem @20
+ GPUdisplayFlags @21
+ GPUfreeze @22
+ GPUgetScreenPic @23
+ GPUshowScreenPic @24
+
+ GPUcursor @25
+
+ GPUsetfix @26
+ GPUsetframelimit @27
+ GPUvisualVibration @28
+ GPUaddVertex @29
diff --git a/win32/plugins/peopsxgl/gpuPeopsOpenGL.dev b/win32/plugins/peopsxgl/gpuPeopsOpenGL.dev
index 364e1ef8..7a54f74f 100644..100755
--- a/win32/plugins/peopsxgl/gpuPeopsOpenGL.dev
+++ b/win32/plugins/peopsxgl/gpuPeopsOpenGL.dev
@@ -1,319 +1,319 @@
-[Project]
-FileName=gpuPeopsOpenGL.dev
-Name=gpuPeopsOpenGL
-Ver=1
-IsCpp=1
-Type=3
-Compiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
-CppCompiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
-Includes=.\\;.\winsrc;..\..\glue;..\..\..\plugins\peopsxgl;..\..\..\libpcsxcore
-Linker=-luser32 -lgdi32 -lopengl32 -lwinmm -ladvapi32 -def gpuPeopsOpenGL.def --enable-stdcall-fixup_@@_
-Libs=
-UnitCount=27
-Folders=peopsxgl,winsrc
-ObjFiles=
-PrivateResource=gpuPeopsOpenGL_private.rc
-ResourceIncludes=
-MakeIncludes=
-Icon=
-ExeOutput=
-ObjectOutput=
-OverrideOutput=0
-OverrideOutputName=gpuPeopsOpenGL.exe
-HostApplication=
-CommandLine=
-UseCustomMakefile=0
-CustomMakefile=
-IncludeVersionInfo=0
-SupportXPThemes=0
-CompilerSet=0
-CompilerSettings=0010000001001000000000
-
-[Unit1]
-FileName=winsrc\cfg.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit2]
-FileName=winsrc\fps.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit3]
-FileName=winsrc\key.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit4]
-FileName=winsrc\ssave.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit5]
-FileName=winsrc\ssave.h
-Folder=winsrc
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit6]
-FileName=winsrc\winmain.c
-Folder=winsrc
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit7]
-FileName=..\..\..\plugins\peopsxgl\cfg.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit8]
-FileName=..\..\..\plugins\peopsxgl\draw.c
-Folder=peopsxgl
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit9]
-FileName=..\..\..\plugins\peopsxgl\draw.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit10]
-FileName=..\..\..\plugins\peopsxgl\externals.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit11]
-FileName=..\..\..\plugins\peopsxgl\fps.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit12]
-FileName=..\..\..\plugins\peopsxgl\gl_ext.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit13]
-FileName=..\..\..\plugins\peopsxgl\gpu.c
-Folder=peopsxgl
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit14]
-FileName=..\..\..\plugins\peopsxgl\gpu.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit15]
-FileName=..\..\..\plugins\peopsxgl\key.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit16]
-FileName=..\..\..\plugins\peopsxgl\menu.c
-Folder=peopsxgl
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit17]
-FileName=..\..\..\plugins\peopsxgl\menu.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit18]
-FileName=..\..\..\plugins\peopsxgl\prim.c
-Folder=peopsxgl
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit19]
-FileName=..\..\..\plugins\peopsxgl\prim.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit20]
-FileName=..\..\..\plugins\peopsxgl\soft.c
-Folder=peopsxgl
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit21]
-FileName=..\..\..\plugins\peopsxgl\soft.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit22]
-FileName=..\..\..\plugins\peopsxgl\stdafx.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit23]
-FileName=..\..\..\plugins\peopsxgl\texture.c
-Folder=peopsxgl
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit24]
-FileName=..\..\..\plugins\peopsxgl\texture.h
-Folder=peopsxgl
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit25]
-FileName=gpuPeopsOpenGL.def
-Folder=
-Compile=0
-CompileCpp=0
-Link=0
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit26]
-FileName=gpuPeopsOpenGL.rc
-Folder=Resources
-Compile=1
-CompileCpp=1
-Link=0
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit27]
-FileName=resource.h
-Folder=
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[VersionInfo]
-Major=0
-Minor=1
-Release=1
-Build=1
-LanguageID=1033
-CharsetID=1252
-CompanyName=
-FileVersion=0.1
-FileDescription=Developed using the Dev-C++ IDE
-InternalName=
-LegalCopyright=
-LegalTrademarks=
-OriginalFilename=gpuPeopsOpenGL.exe
-ProductName=gpuPeopsOpenGL
-ProductVersion=0.1
-AutoIncBuildNr=0
-
+[Project]
+FileName=gpuPeopsOpenGL.dev
+Name=gpuPeopsOpenGL
+Ver=1
+IsCpp=1
+Type=3
+Compiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
+CppCompiler=-W -DWIN32 -DNDEBUG -D_WINDOWS_@@_
+Includes=.\\;.\winsrc;..\..\glue;..\..\..\plugins\peopsxgl;..\..\..\libpcsxcore
+Linker=-luser32 -lgdi32 -lopengl32 -lwinmm -ladvapi32 -def gpuPeopsOpenGL.def --enable-stdcall-fixup_@@_
+Libs=
+UnitCount=27
+Folders=peopsxgl,winsrc
+ObjFiles=
+PrivateResource=gpuPeopsOpenGL_private.rc
+ResourceIncludes=
+MakeIncludes=
+Icon=
+ExeOutput=
+ObjectOutput=
+OverrideOutput=0
+OverrideOutputName=gpuPeopsOpenGL.exe
+HostApplication=
+CommandLine=
+UseCustomMakefile=0
+CustomMakefile=
+IncludeVersionInfo=0
+SupportXPThemes=0
+CompilerSet=0
+CompilerSettings=0010000001001000000000
+
+[Unit1]
+FileName=winsrc\cfg.c
+Folder=winsrc
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit2]
+FileName=winsrc\fps.c
+Folder=winsrc
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit3]
+FileName=winsrc\key.c
+Folder=winsrc
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit4]
+FileName=winsrc\ssave.c
+Folder=winsrc
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit5]
+FileName=winsrc\ssave.h
+Folder=winsrc
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit6]
+FileName=winsrc\winmain.c
+Folder=winsrc
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit7]
+FileName=..\..\..\plugins\peopsxgl\cfg.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit8]
+FileName=..\..\..\plugins\peopsxgl\draw.c
+Folder=peopsxgl
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit9]
+FileName=..\..\..\plugins\peopsxgl\draw.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit10]
+FileName=..\..\..\plugins\peopsxgl\externals.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit11]
+FileName=..\..\..\plugins\peopsxgl\fps.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit12]
+FileName=..\..\..\plugins\peopsxgl\gl_ext.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit13]
+FileName=..\..\..\plugins\peopsxgl\gpu.c
+Folder=peopsxgl
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit14]
+FileName=..\..\..\plugins\peopsxgl\gpu.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit15]
+FileName=..\..\..\plugins\peopsxgl\key.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit16]
+FileName=..\..\..\plugins\peopsxgl\menu.c
+Folder=peopsxgl
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit17]
+FileName=..\..\..\plugins\peopsxgl\menu.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit18]
+FileName=..\..\..\plugins\peopsxgl\prim.c
+Folder=peopsxgl
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit19]
+FileName=..\..\..\plugins\peopsxgl\prim.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit20]
+FileName=..\..\..\plugins\peopsxgl\soft.c
+Folder=peopsxgl
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit21]
+FileName=..\..\..\plugins\peopsxgl\soft.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit22]
+FileName=..\..\..\plugins\peopsxgl\stdafx.h
+Folder=peopsxgl
+Compile=1
+CompileCpp=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit23]
+FileName=..\..\..\plugins\peopsxgl\texture.c
+Folder=peopsxgl
+Compile=1
+CompileCpp=0
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit24]
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diff --git a/win32/plugins/peopsxgl/gpuPeopsOpenGL.dsp b/win32/plugins/peopsxgl/gpuPeopsOpenGL.dsp
index 4862dad7..728b3b77 100644..100755
--- a/win32/plugins/peopsxgl/gpuPeopsOpenGL.dsp
+++ b/win32/plugins/peopsxgl/gpuPeopsOpenGL.dsp
@@ -1,211 +1,211 @@
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diff --git a/win32/plugins/peopsxgl/gpuPeopsOpenGL.rc b/win32/plugins/peopsxgl/gpuPeopsOpenGL.rc
index cd659600..1f6d8b59 100644..100755
--- a/win32/plugins/peopsxgl/gpuPeopsOpenGL.rc
+++ b/win32/plugins/peopsxgl/gpuPeopsOpenGL.rc
@@ -1,511 +1,511 @@
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-//
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-//
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-
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-
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-//
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-#endif // Neutral resources
-/////////////////////////////////////////////////////////////////////////////
-
-
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-#pragma code_page(1252)
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- "resource.h\0"
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-2 TEXTINCLUDE DISCARDABLE
-BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
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-3 TEXTINCLUDE DISCARDABLE
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- "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
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- "#define _AFX_NO_TRACKER_RESOURCES\r\n"
- "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
- "\r\n"
- "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
- "#ifdef _WIN32\r\n"
- "LANGUAGE 9, 1\r\n"
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- FILEOS 0x4L
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-BEGIN
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- BEGIN
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- BEGIN
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- VALUE "InternalName", "P.E.Op.S. PSX OpenGL GPU (mod)\0"
- VALUE "LegalCopyright", "Copyright (C) 1999-2009\0"
- VALUE "LegalTrademarks", "\0"
- VALUE "OriginalFilename", "gpuPeopsOpenGL.DLL\0"
- VALUE "PrivateBuild", "\0"
- VALUE "ProductName", "gpuPeopsOpenGL Dynamic Link Library\0"
- VALUE "ProductVersion", "1, 78, 0, 0\0"
- VALUE "SpecialBuild", "\0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
-END
-
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-
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-/////////////////////////////////////////////////////////////////////////////
-//
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- LTEXT "Duddie && FoxPro - for their public sources",IDC_STATIC,
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- LTEXT "My girlfriend Heike - 'Hey, that cloud still looks funny, ",
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- LTEXT "go on and change it...'",IDC_STATIC,125,121,117,10
- CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME | SS_SUNKEN,4,68,
- 249,70
- LTEXT "Gamma - thanks for your OpenGL book",IDC_STATIC,60,99,
- 159,10
-END
-
-IDD_CFGDLG DIALOGEX 0, 0, 413, 306
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- EDITTEXT IDC_WINX,150,24,26,12,ES_AUTOHSCROLL
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- COMBOBOX IDC_HIRESTEX,275,50,129,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_VRAMSIZE,275,63,62,88,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
- CONTROL "Show FPS display on startup",IDC_SHOWFPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,94,107,10
- PUSHBUTTON "...",IDC_KEYCONFIG,119,94,11,10,0,WS_EX_STATICEDGE
- CONTROL "Use FPS limit",IDC_USELIMIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,89,73,10
- CONTROL "Use Frame skipping",IDC_USESKIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,101,78,10
- CONTROL "Auto-detect FPS/Frame skipping limit",IDC_FRAMEAUTO,
- "Button",BS_AUTORADIOBUTTON | WS_GROUP,258,89,131,9
- CONTROL "FPS limit (10-200) :",IDC_FRAMEMANUELL,"Button",BS_AUTORADIOBUTTON,258,100,72,10
- EDITTEXT IDC_FRAMELIMIT,334,99,29,12,ES_AUTOHSCROLL
- COMBOBOX IDC_OFFSCREEN,78,123,130,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_FRAMETEX,78,136,130,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- COMBOBOX IDC_FRAMEREAD,78,149,130,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- CONTROL "Alpha MultiPass",IDC_OPAQUE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,219,127,66,10
- CONTROL "Mask bit",IDC_USEMASK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,219,138,47,10
- CONTROL "Advanced blending",IDC_ADVBLEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,219,149,76,10
- CONTROL "Scanlines",IDC_USESCANLINES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,176,46,10
- EDITTEXT IDC_SCANBLEND,375,175,29,12,ES_AUTOHSCROLL
- CONTROL "Line mode",IDC_USELINES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,186,48,10
- CONTROL "Unfiltered framebuffer updates",IDC_FASTMDEC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,196,113,10
- CONTROL "Force 15 bit framebuffer updates",IDC_FASTMDEC2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,206,121,10
- CONTROL "Color dithering",IDC_DRAWDITHER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,216,81,10
- CONTROL "Screen smoothing",IDC_BLUR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,226,81,10
- CONTROL "Disable screensaver",IDC_SSAVE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,236,81,10
- CONTROL "Special game fixes",IDC_GAMEFIX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,246,75,10
- PUSHBUTTON "...",IDC_SELFIX,89,246,11,10,0,WS_EX_STATICEDGE
- PUSHBUTTON "Fast",IDC_DEF1,10,282,34,14
- PUSHBUTTON "Nice",IDC_DEF2,49,282,34,14
- DEFPUSHBUTTON "OK",IDOK,113,282,84,14
- PUSHBUTTON "Cancel",IDCANCEL,215,282,84,14
- PUSHBUTTON "Copy settings\n to clipboard",IDC_CLIPBOARD,322,276,87,25,BS_MULTILINE,WS_EX_STATICEDGE
- GROUPBOX "Misc",IDC_STATIC,3,166,406,104
- GROUPBOX "Default settings",IDC_STATIC,3,272,88,30
- GROUPBOX "Textures",IDC_STATIC,3,41,406,40
- RTEXT "Desktop resolution:",IDC_STATIC,81,12,65,9
- GROUPBOX "Resolution && Colors",IDC_STATIC,3,1,406,40
- RTEXT "Color depth:",IDC_STATIC,219,12,39,9
- GROUPBOX "Framerate",IDC_STATIC,3,81,406,33
- LTEXT "FPS",IDC_STATIC,367,100,17,9,SS_CENTERIMAGE
- GROUPBOX "Compatibility",IDC_STATIC,3,115,406,51
- RTEXT "Texture quality:",IDC_QUALTXT,6,52,51,9
- RTEXT "Window size:",IDC_STATIC,85,26,61,9
- CTEXT "x",IDC_STATIC,177,26,8,9
- RTEXT "Gfx card vram:",IDC_QUALTXT2,225,65,48,9
- RTEXT "Off-Screen drawing:",IDC_STATIC,11,124,64,10,SS_CENTERIMAGE
- RTEXT "Texture filtering:",IDC_STATIC,6,65,52,10
- RTEXT "Framebuffer textures:",IDC_STATIC,7,137,68,10,SS_CENTERIMAGE
- LTEXT "Some games will need certain special options to work without glitches",IDC_STATIC,135,246,242,9,SS_CENTERIMAGE
- LTEXT "Smoother shading in 16 bit color depth",IDC_STATIC,135,216,242,9,SS_CENTERIMAGE
- LTEXT "Small speed up with mdecs",IDC_STATIC,135,196,242,9,SS_CENTERIMAGE
- LTEXT "Polygons will not get filled",IDC_STATIC,135,186,89,9,SS_CENTERIMAGE
- LTEXT "TV screen alike lines",IDC_STATIC,135,176,69,9,SS_CENTERIMAGE
- LTEXT "Accurate psx color emulation",IDC_STATIC,303,149,97,9,SS_CENTERIMAGE
- LTEXT "Correct opaque texture areas",IDC_STATIC,302,127,97,9,SS_CENTERIMAGE
- LTEXT "Needed by a few games",IDC_STATIC,302,138,97,9,SS_CENTERIMAGE
- RTEXT "Scanline brightness (0...255, -1=Monitor dot matrix):",IDC_STATIC,210,176,162,9,SS_CENTERIMAGE
- EDITTEXT IDC_CLPEDIT,314,293,6,12,ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | NOT WS_VISIBLE
- LTEXT "MBytes",IDC_QUALTXT3,340,65,27,9
- LTEXT "The complete screen will get smoothed. Very slow on some cards, lotta vram needed",IDC_STATIC,135,226,269,9,SS_CENTERIMAGE
- RTEXT "Framebuffer access:",IDC_STATIC,7,150,68,10,SS_CENTERIMAGE
- LTEXT "Disable screensavers and power saving modes. Not available in Win95/WinNT",IDC_STATIC,135,236,269,9,SS_CENTERIMAGE
- LTEXT "Speed up with mdecs in 32 bit color depth, but less colorful",IDC_T14_STATIC2,135,206,268,9,SS_CENTERIMAGE
- RTEXT "Hi-Res textures:",IDC_QUALTXT4,223,52,50,9
- COMBOBOX IDC_VSYNC,261,24,36,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
- RTEXT "V-Sync:",IDC_STATIC,219,26,39,9,SS_CENTERIMAGE
- CONTROL "Gte accuracy",IDC_GTEACCURACY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,256,59,10
-END
-
-IDD_FIXES DIALOG DISCARDABLE 0, 0, 316, 322
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
-CAPTION "Special game fixes..."
-FONT 8, "MS Sans Serif"
-BEGIN
- CONTROL "0x00001: Adjust framebuffer access",IDC_FIX1,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,30,133,10
- CONTROL "0x00004: Ignore black brightness",IDC_FIX3,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,60,140,10
- CONTROL "0x00008: Swap front/back detection",IDC_FIX4,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,75,144,10
- CONTROL "0x00010: Disable coord check",IDC_FIX5,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,90,139,10
- CONTROL "0x00020: Remove blue glitches",IDC_FIX6,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,105,139,10
- CONTROL "0x00040: Mixed software FB access",IDC_FIX7,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,120,143,10
- CONTROL "0x00080: Use PC fps calculation",IDC_FIX8,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,135,142,10
- CONTROL "0x00100: Use old frame skipping",IDC_FIX9,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,150,139,10
- CONTROL "0x00002: Direct framebuffer updates",IDC_FIX2,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,45,137,10
- CONTROL "0x00200: G4 polygon cache",IDC_FIX10,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,165,141,10
- CONTROL "0x00400: Fake subtractive blending",IDC_FIX11,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,180,143,10
- CONTROL "0x00800: Lazy upload detection",IDC_FIX12,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,195,144,10
- CONTROL "0x01000: Odd/even bit hack",IDC_FIX13,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,210,143,10
- CONTROL "0x02000: Expand screen width",IDC_FIX14,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,225,144,10
- DEFPUSHBUTTON "OK",IDOK,83,302,50,14
- PUSHBUTTON "Cancel",IDCANCEL,182,302,50,14
- LTEXT "Activate the following options only if you want to play one of the listed games (or if your game is showing similar glitches)!",
- IDC_STATIC,7,4,246,22
- LTEXT "ONLY for FF7 battle cursor/battle swirl",IDC_STATIC,163,
- 30,137,9,SS_CENTERIMAGE
- LTEXT "Speed up in nasty frame upload situations",IDC_STATIC,
- 163,45,137,9,SS_CENTERIMAGE
- LTEXT "Fixes black screens in Lunar",IDC_STATIC,162,60,123,9,
- SS_CENTERIMAGE
- LTEXT "Speed freaks, Killer Loop",IDC_STATIC,162,75,90,9,
- SS_CENTERIMAGE
- LTEXT "Old coord compatibility mode",IDC_STATIC,162,89,99,9,
- SS_CENTERIMAGE
- LTEXT "Leg. o. Dragoon, Alpha Multipass needed",IDC_STATIC,162,
- 105,136,9,SS_CENTERIMAGE
- LTEXT "Faster FB access on some systems/ATI",IDC_STATIC,162,
- 120,125,9,SS_CENTERIMAGE
- LTEXT "Better fps limitation with some games",IDC_STATIC,162,
- 135,117,9,SS_CENTERIMAGE
- LTEXT "Skips only every second frame",IDC_STATIC,162,150,130,9,
- SS_CENTERIMAGE
- LTEXT "ONLY for FF9 battle mode... yellow rect",IDC_STATIC,162,
- 165,132,9,SS_CENTERIMAGE
- LTEXT "Needed by some (buggy) OpenGL ICDs",IDC_STATIC,162,180,
- 132,9,SS_CENTERIMAGE
- LTEXT "DW7 fix (not 100% perfect...)",IDC_STATIC,162,195,132,9,
- SS_CENTERIMAGE
- LTEXT "Needed with epsxe 1.5.2 and older",IDC_STATIC,162,210,
- 138,9,SS_CENTERIMAGE
- LTEXT "Shows the full area in Capcom 2D fighters",IDC_STATIC,
- 162,225,138,9,SS_CENTERIMAGE
- CONTROL "0x04000: Use old texture filtering",IDC_FIX15,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,240,141,10
- LTEXT "Fixes black areas with some cards",IDC_STATIC,162,240,
- 138,9,SS_CENTERIMAGE
- CONTROL "0x08000: Special upload detection",IDC_FIX16,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,255,146,10
- LTEXT "May show some additional splash screens",
- IDC_F14_STATIC3,163,255,137,9,SS_CENTERIMAGE
- CONTROL "0x10000: Use low-res fps timer",IDC_FIX17,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,270,147,10
- LTEXT "For buggy motherboard chipsets",IDC_F14_STATIC4,163,270,
- 137,9,SS_CENTERIMAGE
- CONTROL "0x20000: Fake 'gpu busy' states",IDC_FIX18,"Button",
- BS_AUTOCHECKBOX | WS_TABSTOP,11,285,147,10
- LTEXT "Toggles busy flags after drawing",IDC_F14_STATIC5,163,
- 285,137,9,SS_CENTERIMAGE
-END
-
-IDD_KEYS DIALOG DISCARDABLE 0, 0, 186, 162
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
-CAPTION "GPU key configuration"
-FONT 8, "MS Sans Serif"
-BEGIN
- PUSHBUTTON "Default keys",IDC_DEFAULT,107,6,61,13
- COMBOBOX IDC_KEY1,108,25,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY2,108,41,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY3,108,57,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY4,108,73,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY5,108,89,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- COMBOBOX IDC_KEY6,108,105,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
- WS_TABSTOP
- DEFPUSHBUTTON "OK",IDOK,19,142,50,14
- PUSHBUTTON "Cancel",IDCANCEL,115,142,50,14
- RTEXT "Show/hide gpu menu:",IDC_STATIC,4,26,100,9,
- SS_CENTERIMAGE
- RTEXT "Show/hide gpu infos:",IDC_STATIC,4,42,100,9,
- SS_CENTERIMAGE
- RTEXT "Toggle selected option up:",IDC_STATIC,4,58,100,9,
- SS_CENTERIMAGE
- RTEXT "Toggle selected option down:",IDC_STATIC,4,74,100,9,
- SS_CENTERIMAGE
- RTEXT "Select previous option:",IDC_STATIC,4,90,100,9,
- SS_CENTERIMAGE
- RTEXT "Select next option:",IDC_STATIC,4,106,100,9,
- SS_CENTERIMAGE
-END
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// DESIGNINFO
-//
-
-#ifdef APSTUDIO_INVOKED
-GUIDELINES DESIGNINFO DISCARDABLE
-BEGIN
- IDD_DIALOG_ABOUT, DIALOG
- BEGIN
- LEFTMARGIN, 2
- RIGHTMARGIN, 253
- TOPMARGIN, 3
- BOTTOMMARGIN, 159
- END
-
- IDD_CFGDLG, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 406
- TOPMARGIN, 7
- BOTTOMMARGIN, 288
- END
-
- IDD_FIXES, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 309
- TOPMARGIN, 7
- BOTTOMMARGIN, 315
- END
-
- IDD_KEYS, DIALOG
- BEGIN
- LEFTMARGIN, 7
- RIGHTMARGIN, 179
- TOPMARGIN, 7
- BOTTOMMARGIN, 155
- END
-END
-#endif // APSTUDIO_INVOKED
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Dialog Info
-//
-#ifdef _MSC_VER
-
-IDD_CFGDLG DLGINIT
-BEGIN
- IDC_RESOLUTION, 0x403, 1, 0
-"\000"
- IDC_COLORDEPTH, 0x403, 7, 0
-0x3631, 0x4220, 0x7469, "\000"
- IDC_COLORDEPTH, 0x403, 7, 0
-0x3233, 0x4220, 0x7469, "\000"
- IDC_TEXQUALITY, 0x403, 11, 0
-0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
- IDC_TEXQUALITY, 0x403, 12, 0
-0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
- IDC_TEXQUALITY, 0x403, 12, 0
-0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
- IDC_TEXQUALITY, 0x403, 12, 0
-0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
- IDC_FILTERTYPE, 0x403, 9, 0
-0x7453, 0x6e61, 0x6164, 0x6472, "\000"
- IDC_FILTERTYPE, 0x403, 9, 0
-0x7845, 0x6574, 0x646e, 0x6465, "\000"
- IDC_FILTERTYPE, 0x403, 22, 0
-0x7453, 0x6e61, 0x6164, 0x6472, 0x2820, 0x6f6e, 0x5320, 0x7270, 0x7469,
-0x7365, 0x0029,
- IDC_FILTERTYPE, 0x403, 22, 0
-0x7845, 0x6574, 0x646e, 0x6465, 0x2820, 0x6f6e, 0x5320, 0x7270, 0x7469,
-0x7365, 0x0029,
- IDC_HIRESTEX, 0x403, 11, 0
-0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
- IDC_HIRESTEX, 0x403, 12, 0
-0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
- IDC_HIRESTEX, 0x403, 12, 0
-0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
- IDC_HIRESTEX, 0x403, 12, 0
-0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
- IDC_OFFSCREEN, 0x403, 11, 0
-0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
- IDC_OFFSCREEN, 0x403, 12, 0
-0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
- IDC_OFFSCREEN, 0x403, 12, 0
-0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
- IDC_OFFSCREEN, 0x403, 12, 0
-0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
- IDC_FRAMETEX, 0x403, 11, 0
-0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
- IDC_FRAMETEX, 0x403, 12, 0
-0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
- IDC_FRAMETEX, 0x403, 12, 0
-0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
- IDC_FRAMETEX, 0x403, 12, 0
-0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
- IDC_FRAMEREAD, 0x403, 11, 0
-0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
- IDC_FRAMEREAD, 0x403, 12, 0
-0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
- IDC_FRAMEREAD, 0x403, 12, 0
-0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
- IDC_FRAMEREAD, 0x403, 12, 0
-0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
- 0
-END
-
-#endif
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// String Table
-//
-
-STRINGTABLE DISCARDABLE
-BEGIN
- IDS_INFO0 "FL - Frame limitation:\n[Off] - Speed as fast as possible\n[On-1] - Limits speed to manual value\n[On-2] - Limits speed to auto-detected value."
- IDS_INFO1 "FS - Frame skipping:\n[Off] - No frames get skipped\n[On] - Tries to speed up the game by skipping frames. Can cause glitches!"
- IDS_INFO2 "OD - Offscreen drawing:\n[0-4] - The higher the mode, the more checks for uploading screen data/software drawing will be done. Setting depends on the game."
- IDS_INFO3 "FI - Texture filtering:\n[0-6] - Filtering will cause glitches! Mode 2/4/6: black borders vanish. Mode 3/4 will not filter sprites. Mode 5/6 will smooth sprites."
- IDS_INFO4 "DI - Dithering:\n[Off] - No dithering\n[On] - Smoother shading in 16 bit modes."
- IDS_INFO5 "AM - Alpha multipass:\n[Off] - Faster with some games, but opaque texture areas can get transparent.\n[On] - Accurate psx emulation."
- IDS_INFO6 "AB - Advanced blending:\n[0-1] - For accurate psx coloring use mode 1. If your gfx card can't do it in hardware, a software mode will be done automatically (slower)."
- IDS_INFO7 "FA - Framebuffer access:\n[0-4] - Some games read back the framebuffer to create special effects. This can be very slow! In mode 4 everything is done in software."
- IDS_INFO8 "FT - Frame buffer texture:\n[0-3] - Mode 2 is trying to do some effects (whirls, motion blur) in hardware (can be slow). Mode 1 is turning the effects off (fastest emulation)."
- IDS_INFO9 "GF - Special game fixes:\n[Off] - Turn off all fixes\n[On] - Turn on all activated fixes. You have to select the fixes you want to use in the gpu config."
-END
-
-#endif // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-#define _AFX_NO_SPLITTER_RESOURCES
-#define _AFX_NO_OLE_RESOURCES
-#define _AFX_NO_TRACKER_RESOURCES
-#define _AFX_NO_PROPERTY_RESOURCES
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE 9, 1
-#pragma code_page(1252)
-#endif
-#endif
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
+//Microsoft Developer Studio generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// Neutral resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
+#ifdef _WIN32
+LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
+#pragma code_page(1252)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Bitmap
+//
+
+IDB_GPU BITMAP DISCARDABLE "res\\gpu.bmp"
+#endif // Neutral resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
+ "#define _AFX_NO_OLE_RESOURCES\r\n"
+ "#define _AFX_NO_TRACKER_RESOURCES\r\n"
+ "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
+ "\r\n"
+ "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
+ "#ifdef _WIN32\r\n"
+ "LANGUAGE 9, 1\r\n"
+ "#pragma code_page(1252)\r\n"
+ "#endif\r\n"
+ "#endif\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+#ifndef _MAC
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 1,78,0,0
+ PRODUCTVERSION 1,78,0,0
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "Comments", "\0"
+ VALUE "CompanyName", "\0"
+ VALUE "FileDescription", "gpuPeopsOpenGL. DLL\0"
+ VALUE "FileVersion", "1, 78, 0, 0\0"
+ VALUE "InternalName", "P.E.Op.S. PSX OpenGL GPU (mod)\0"
+ VALUE "LegalCopyright", "Copyright (C) 1999-2009\0"
+ VALUE "LegalTrademarks", "\0"
+ VALUE "OriginalFilename", "gpuPeopsOpenGL.DLL\0"
+ VALUE "PrivateBuild", "\0"
+ VALUE "ProductName", "gpuPeopsOpenGL Dynamic Link Library\0"
+ VALUE "ProductVersion", "1, 78, 0, 0\0"
+ VALUE "SpecialBuild", "\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // !_MAC
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog
+//
+
+IDD_DIALOG_ABOUT DIALOG DISCARDABLE 0, 0, 258, 165
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "About P.E.Op.S. PSX OpenGL Renderer ..."
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,98,145,50,14
+ RTEXT "Version:",IDC_STATIC,8,6,49,10
+ RTEXT "Coded by:",IDC_STATIC,8,35,49,10
+ RTEXT "Homepage:",IDC_STATIC,8,53,49,10
+ LTEXT "1.78",IDC_STATIC,60,6,159,9
+ LTEXT "Pete Bernert",IDC_STATIC,60,35,159,10
+ LTEXT "www.pbernert.com",IDC_STATIC,60,53,159,10
+ RTEXT "Release date:",IDC_STATIC,8,17,49,10
+ LTEXT "04/2009",IDC_STATIC,60,17,159,10
+ RTEXT "Thanks to:",IDC_STATIC,8,74,49,10
+ LTEXT "Lewpy - without his infos this driver wouldn't exist",
+ IDC_STATIC,60,74,159,10
+ LTEXT "Duddie && FoxPro - for their public sources",IDC_STATIC,
+ 60,86,159,10
+ LTEXT "My girlfriend Heike - 'Hey, that cloud still looks funny, ",
+ IDC_STATIC,60,112,170,10
+ LTEXT "go on and change it...'",IDC_STATIC,125,121,117,10
+ CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME | SS_SUNKEN,4,68,
+ 249,70
+ LTEXT "Gamma - thanks for your OpenGL book",IDC_STATIC,60,99,
+ 159,10
+END
+
+IDD_CFGDLG DIALOGEX 0, 0, 413, 306
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Configure P.E.Op.S. PSX OpenGL Renderer ..."
+FONT 8, "MS Sans Serif"
+BEGIN
+ CONTROL "Fullscreen mode",IDC_DISPMODE1,"Button",BS_AUTORADIOBUTTON,11,11,73,10
+ CONTROL "Window mode",IDC_DISPMODE2,"Button",BS_AUTORADIOBUTTON,11,25,63,10
+ COMBOBOX IDC_RESOLUTION,150,10,63,64,CBS_DROPDOWNLIST | CBS_SORT | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_COLORDEPTH,261,10,36,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ EDITTEXT IDC_WINX,150,24,26,12,ES_AUTOHSCROLL
+ EDITTEXT IDC_WINY,187,24,26,12,ES_AUTOHSCROLL
+ CONTROL "Keep psx aspect ratio",IDC_ARATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,306,17,95,12
+ COMBOBOX IDC_TEXQUALITY,61,50,159,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_FILTERTYPE,61,63,159,83,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_HIRESTEX,275,50,129,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_VRAMSIZE,275,63,62,88,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
+ CONTROL "Show FPS display on startup",IDC_SHOWFPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,94,107,10
+ PUSHBUTTON "...",IDC_KEYCONFIG,119,94,11,10,0,WS_EX_STATICEDGE
+ CONTROL "Use FPS limit",IDC_USELIMIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,89,73,10
+ CONTROL "Use Frame skipping",IDC_USESKIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,101,78,10
+ CONTROL "Auto-detect FPS/Frame skipping limit",IDC_FRAMEAUTO,
+ "Button",BS_AUTORADIOBUTTON | WS_GROUP,258,89,131,9
+ CONTROL "FPS limit (10-200) :",IDC_FRAMEMANUELL,"Button",BS_AUTORADIOBUTTON,258,100,72,10
+ EDITTEXT IDC_FRAMELIMIT,334,99,29,12,ES_AUTOHSCROLL
+ COMBOBOX IDC_OFFSCREEN,78,123,130,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_FRAMETEX,78,136,130,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ COMBOBOX IDC_FRAMEREAD,78,149,130,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ CONTROL "Alpha MultiPass",IDC_OPAQUE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,219,127,66,10
+ CONTROL "Mask bit",IDC_USEMASK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,219,138,47,10
+ CONTROL "Advanced blending",IDC_ADVBLEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,219,149,76,10
+ CONTROL "Scanlines",IDC_USESCANLINES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,176,46,10
+ EDITTEXT IDC_SCANBLEND,375,175,29,12,ES_AUTOHSCROLL
+ CONTROL "Line mode",IDC_USELINES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,186,48,10
+ CONTROL "Unfiltered framebuffer updates",IDC_FASTMDEC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,196,113,10
+ CONTROL "Force 15 bit framebuffer updates",IDC_FASTMDEC2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,206,121,10
+ CONTROL "Color dithering",IDC_DRAWDITHER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,216,81,10
+ CONTROL "Screen smoothing",IDC_BLUR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,226,81,10
+ CONTROL "Disable screensaver",IDC_SSAVE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,236,81,10
+ CONTROL "Special game fixes",IDC_GAMEFIX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,246,75,10
+ PUSHBUTTON "...",IDC_SELFIX,89,246,11,10,0,WS_EX_STATICEDGE
+ PUSHBUTTON "Fast",IDC_DEF1,10,282,34,14
+ PUSHBUTTON "Nice",IDC_DEF2,49,282,34,14
+ DEFPUSHBUTTON "OK",IDOK,113,282,84,14
+ PUSHBUTTON "Cancel",IDCANCEL,215,282,84,14
+ PUSHBUTTON "Copy settings\n to clipboard",IDC_CLIPBOARD,322,276,87,25,BS_MULTILINE,WS_EX_STATICEDGE
+ GROUPBOX "Misc",IDC_STATIC,3,166,406,104
+ GROUPBOX "Default settings",IDC_STATIC,3,272,88,30
+ GROUPBOX "Textures",IDC_STATIC,3,41,406,40
+ RTEXT "Desktop resolution:",IDC_STATIC,81,12,65,9
+ GROUPBOX "Resolution && Colors",IDC_STATIC,3,1,406,40
+ RTEXT "Color depth:",IDC_STATIC,219,12,39,9
+ GROUPBOX "Framerate",IDC_STATIC,3,81,406,33
+ LTEXT "FPS",IDC_STATIC,367,100,17,9,SS_CENTERIMAGE
+ GROUPBOX "Compatibility",IDC_STATIC,3,115,406,51
+ RTEXT "Texture quality:",IDC_QUALTXT,6,52,51,9
+ RTEXT "Window size:",IDC_STATIC,85,26,61,9
+ CTEXT "x",IDC_STATIC,177,26,8,9
+ RTEXT "Gfx card vram:",IDC_QUALTXT2,225,65,48,9
+ RTEXT "Off-Screen drawing:",IDC_STATIC,11,124,64,10,SS_CENTERIMAGE
+ RTEXT "Texture filtering:",IDC_STATIC,6,65,52,10
+ RTEXT "Framebuffer textures:",IDC_STATIC,7,137,68,10,SS_CENTERIMAGE
+ LTEXT "Some games will need certain special options to work without glitches",IDC_STATIC,135,246,242,9,SS_CENTERIMAGE
+ LTEXT "Smoother shading in 16 bit color depth",IDC_STATIC,135,216,242,9,SS_CENTERIMAGE
+ LTEXT "Small speed up with mdecs",IDC_STATIC,135,196,242,9,SS_CENTERIMAGE
+ LTEXT "Polygons will not get filled",IDC_STATIC,135,186,89,9,SS_CENTERIMAGE
+ LTEXT "TV screen alike lines",IDC_STATIC,135,176,69,9,SS_CENTERIMAGE
+ LTEXT "Accurate psx color emulation",IDC_STATIC,303,149,97,9,SS_CENTERIMAGE
+ LTEXT "Correct opaque texture areas",IDC_STATIC,302,127,97,9,SS_CENTERIMAGE
+ LTEXT "Needed by a few games",IDC_STATIC,302,138,97,9,SS_CENTERIMAGE
+ RTEXT "Scanline brightness (0...255, -1=Monitor dot matrix):",IDC_STATIC,210,176,162,9,SS_CENTERIMAGE
+ EDITTEXT IDC_CLPEDIT,314,293,6,12,ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | NOT WS_VISIBLE
+ LTEXT "MBytes",IDC_QUALTXT3,340,65,27,9
+ LTEXT "The complete screen will get smoothed. Very slow on some cards, lotta vram needed",IDC_STATIC,135,226,269,9,SS_CENTERIMAGE
+ RTEXT "Framebuffer access:",IDC_STATIC,7,150,68,10,SS_CENTERIMAGE
+ LTEXT "Disable screensavers and power saving modes. Not available in Win95/WinNT",IDC_STATIC,135,236,269,9,SS_CENTERIMAGE
+ LTEXT "Speed up with mdecs in 32 bit color depth, but less colorful",IDC_T14_STATIC2,135,206,268,9,SS_CENTERIMAGE
+ RTEXT "Hi-Res textures:",IDC_QUALTXT4,223,52,50,9
+ COMBOBOX IDC_VSYNC,261,24,36,64,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
+ RTEXT "V-Sync:",IDC_STATIC,219,26,39,9,SS_CENTERIMAGE
+ CONTROL "Gte accuracy",IDC_GTEACCURACY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,256,59,10
+END
+
+IDD_FIXES DIALOG DISCARDABLE 0, 0, 316, 322
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Special game fixes..."
+FONT 8, "MS Sans Serif"
+BEGIN
+ CONTROL "0x00001: Adjust framebuffer access",IDC_FIX1,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,30,133,10
+ CONTROL "0x00004: Ignore black brightness",IDC_FIX3,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,60,140,10
+ CONTROL "0x00008: Swap front/back detection",IDC_FIX4,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,75,144,10
+ CONTROL "0x00010: Disable coord check",IDC_FIX5,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,90,139,10
+ CONTROL "0x00020: Remove blue glitches",IDC_FIX6,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,105,139,10
+ CONTROL "0x00040: Mixed software FB access",IDC_FIX7,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,120,143,10
+ CONTROL "0x00080: Use PC fps calculation",IDC_FIX8,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,135,142,10
+ CONTROL "0x00100: Use old frame skipping",IDC_FIX9,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,150,139,10
+ CONTROL "0x00002: Direct framebuffer updates",IDC_FIX2,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,45,137,10
+ CONTROL "0x00200: G4 polygon cache",IDC_FIX10,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,165,141,10
+ CONTROL "0x00400: Fake subtractive blending",IDC_FIX11,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,180,143,10
+ CONTROL "0x00800: Lazy upload detection",IDC_FIX12,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,195,144,10
+ CONTROL "0x01000: Odd/even bit hack",IDC_FIX13,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,210,143,10
+ CONTROL "0x02000: Expand screen width",IDC_FIX14,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,225,144,10
+ DEFPUSHBUTTON "OK",IDOK,83,302,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,182,302,50,14
+ LTEXT "Activate the following options only if you want to play one of the listed games (or if your game is showing similar glitches)!",
+ IDC_STATIC,7,4,246,22
+ LTEXT "ONLY for FF7 battle cursor/battle swirl",IDC_STATIC,163,
+ 30,137,9,SS_CENTERIMAGE
+ LTEXT "Speed up in nasty frame upload situations",IDC_STATIC,
+ 163,45,137,9,SS_CENTERIMAGE
+ LTEXT "Fixes black screens in Lunar",IDC_STATIC,162,60,123,9,
+ SS_CENTERIMAGE
+ LTEXT "Speed freaks, Killer Loop",IDC_STATIC,162,75,90,9,
+ SS_CENTERIMAGE
+ LTEXT "Old coord compatibility mode",IDC_STATIC,162,89,99,9,
+ SS_CENTERIMAGE
+ LTEXT "Leg. o. Dragoon, Alpha Multipass needed",IDC_STATIC,162,
+ 105,136,9,SS_CENTERIMAGE
+ LTEXT "Faster FB access on some systems/ATI",IDC_STATIC,162,
+ 120,125,9,SS_CENTERIMAGE
+ LTEXT "Better fps limitation with some games",IDC_STATIC,162,
+ 135,117,9,SS_CENTERIMAGE
+ LTEXT "Skips only every second frame",IDC_STATIC,162,150,130,9,
+ SS_CENTERIMAGE
+ LTEXT "ONLY for FF9 battle mode... yellow rect",IDC_STATIC,162,
+ 165,132,9,SS_CENTERIMAGE
+ LTEXT "Needed by some (buggy) OpenGL ICDs",IDC_STATIC,162,180,
+ 132,9,SS_CENTERIMAGE
+ LTEXT "DW7 fix (not 100% perfect...)",IDC_STATIC,162,195,132,9,
+ SS_CENTERIMAGE
+ LTEXT "Needed with epsxe 1.5.2 and older",IDC_STATIC,162,210,
+ 138,9,SS_CENTERIMAGE
+ LTEXT "Shows the full area in Capcom 2D fighters",IDC_STATIC,
+ 162,225,138,9,SS_CENTERIMAGE
+ CONTROL "0x04000: Use old texture filtering",IDC_FIX15,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,240,141,10
+ LTEXT "Fixes black areas with some cards",IDC_STATIC,162,240,
+ 138,9,SS_CENTERIMAGE
+ CONTROL "0x08000: Special upload detection",IDC_FIX16,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,255,146,10
+ LTEXT "May show some additional splash screens",
+ IDC_F14_STATIC3,163,255,137,9,SS_CENTERIMAGE
+ CONTROL "0x10000: Use low-res fps timer",IDC_FIX17,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,270,147,10
+ LTEXT "For buggy motherboard chipsets",IDC_F14_STATIC4,163,270,
+ 137,9,SS_CENTERIMAGE
+ CONTROL "0x20000: Fake 'gpu busy' states",IDC_FIX18,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,11,285,147,10
+ LTEXT "Toggles busy flags after drawing",IDC_F14_STATIC5,163,
+ 285,137,9,SS_CENTERIMAGE
+END
+
+IDD_KEYS DIALOG DISCARDABLE 0, 0, 186, 162
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
+CAPTION "GPU key configuration"
+FONT 8, "MS Sans Serif"
+BEGIN
+ PUSHBUTTON "Default keys",IDC_DEFAULT,107,6,61,13
+ COMBOBOX IDC_KEY1,108,25,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY2,108,41,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY3,108,57,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY4,108,73,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY5,108,89,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_KEY6,108,105,61,62,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ DEFPUSHBUTTON "OK",IDOK,19,142,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,115,142,50,14
+ RTEXT "Show/hide gpu menu:",IDC_STATIC,4,26,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Show/hide gpu infos:",IDC_STATIC,4,42,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Toggle selected option up:",IDC_STATIC,4,58,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Toggle selected option down:",IDC_STATIC,4,74,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Select previous option:",IDC_STATIC,4,90,100,9,
+ SS_CENTERIMAGE
+ RTEXT "Select next option:",IDC_STATIC,4,106,100,9,
+ SS_CENTERIMAGE
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// DESIGNINFO
+//
+
+#ifdef APSTUDIO_INVOKED
+GUIDELINES DESIGNINFO DISCARDABLE
+BEGIN
+ IDD_DIALOG_ABOUT, DIALOG
+ BEGIN
+ LEFTMARGIN, 2
+ RIGHTMARGIN, 253
+ TOPMARGIN, 3
+ BOTTOMMARGIN, 159
+ END
+
+ IDD_CFGDLG, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 406
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 288
+ END
+
+ IDD_FIXES, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 309
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 315
+ END
+
+ IDD_KEYS, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 179
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 155
+ END
+END
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog Info
+//
+#ifdef _MSC_VER
+
+IDD_CFGDLG DLGINIT
+BEGIN
+ IDC_RESOLUTION, 0x403, 1, 0
+"\000"
+ IDC_COLORDEPTH, 0x403, 7, 0
+0x3631, 0x4220, 0x7469, "\000"
+ IDC_COLORDEPTH, 0x403, 7, 0
+0x3233, 0x4220, 0x7469, "\000"
+ IDC_TEXQUALITY, 0x403, 11, 0
+0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
+ IDC_TEXQUALITY, 0x403, 12, 0
+0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
+ IDC_TEXQUALITY, 0x403, 12, 0
+0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
+ IDC_TEXQUALITY, 0x403, 12, 0
+0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
+ IDC_FILTERTYPE, 0x403, 9, 0
+0x7453, 0x6e61, 0x6164, 0x6472, "\000"
+ IDC_FILTERTYPE, 0x403, 9, 0
+0x7845, 0x6574, 0x646e, 0x6465, "\000"
+ IDC_FILTERTYPE, 0x403, 22, 0
+0x7453, 0x6e61, 0x6164, 0x6472, 0x2820, 0x6f6e, 0x5320, 0x7270, 0x7469,
+0x7365, 0x0029,
+ IDC_FILTERTYPE, 0x403, 22, 0
+0x7845, 0x6574, 0x646e, 0x6465, 0x2820, 0x6f6e, 0x5320, 0x7270, 0x7469,
+0x7365, 0x0029,
+ IDC_HIRESTEX, 0x403, 11, 0
+0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
+ IDC_HIRESTEX, 0x403, 12, 0
+0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
+ IDC_HIRESTEX, 0x403, 12, 0
+0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
+ IDC_HIRESTEX, 0x403, 12, 0
+0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
+ IDC_OFFSCREEN, 0x403, 11, 0
+0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
+ IDC_OFFSCREEN, 0x403, 12, 0
+0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
+ IDC_OFFSCREEN, 0x403, 12, 0
+0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
+ IDC_OFFSCREEN, 0x403, 12, 0
+0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
+ IDC_FRAMETEX, 0x403, 11, 0
+0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
+ IDC_FRAMETEX, 0x403, 12, 0
+0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
+ IDC_FRAMETEX, 0x403, 12, 0
+0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
+ IDC_FRAMETEX, 0x403, 12, 0
+0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
+ IDC_FRAMEREAD, 0x403, 11, 0
+0x6f64, 0x276e, 0x2074, 0x6163, 0x6572, "\000"
+ IDC_FRAMEREAD, 0x403, 12, 0
+0x3452, 0x4720, 0x2034, 0x3442, 0x4120, 0x0034,
+ IDC_FRAMEREAD, 0x403, 12, 0
+0x3552, 0x4720, 0x2035, 0x3542, 0x4120, 0x0031,
+ IDC_FRAMEREAD, 0x403, 12, 0
+0x3852, 0x4720, 0x2038, 0x3842, 0x4120, 0x0038,
+ 0
+END
+
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// String Table
+//
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ IDS_INFO0 "FL - Frame limitation:\n[Off] - Speed as fast as possible\n[On-1] - Limits speed to manual value\n[On-2] - Limits speed to auto-detected value."
+ IDS_INFO1 "FS - Frame skipping:\n[Off] - No frames get skipped\n[On] - Tries to speed up the game by skipping frames. Can cause glitches!"
+ IDS_INFO2 "OD - Offscreen drawing:\n[0-4] - The higher the mode, the more checks for uploading screen data/software drawing will be done. Setting depends on the game."
+ IDS_INFO3 "FI - Texture filtering:\n[0-6] - Filtering will cause glitches! Mode 2/4/6: black borders vanish. Mode 3/4 will not filter sprites. Mode 5/6 will smooth sprites."
+ IDS_INFO4 "DI - Dithering:\n[Off] - No dithering\n[On] - Smoother shading in 16 bit modes."
+ IDS_INFO5 "AM - Alpha multipass:\n[Off] - Faster with some games, but opaque texture areas can get transparent.\n[On] - Accurate psx emulation."
+ IDS_INFO6 "AB - Advanced blending:\n[0-1] - For accurate psx coloring use mode 1. If your gfx card can't do it in hardware, a software mode will be done automatically (slower)."
+ IDS_INFO7 "FA - Framebuffer access:\n[0-4] - Some games read back the framebuffer to create special effects. This can be very slow! In mode 4 everything is done in software."
+ IDS_INFO8 "FT - Frame buffer texture:\n[0-3] - Mode 2 is trying to do some effects (whirls, motion blur) in hardware (can be slow). Mode 1 is turning the effects off (fastest emulation)."
+ IDS_INFO9 "GF - Special game fixes:\n[Off] - Turn off all fixes\n[On] - Turn on all activated fixes. You have to select the fixes you want to use in the gpu config."
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+#define _AFX_NO_SPLITTER_RESOURCES
+#define _AFX_NO_OLE_RESOURCES
+#define _AFX_NO_TRACKER_RESOURCES
+#define _AFX_NO_PROPERTY_RESOURCES
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE 9, 1
+#pragma code_page(1252)
+#endif
+#endif
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/win32/plugins/peopsxgl/gpuPeopsOpenGL.vcproj b/win32/plugins/peopsxgl/gpuPeopsOpenGL.vcproj
index de479eb9..cfa3ea52 100644..100755
--- a/win32/plugins/peopsxgl/gpuPeopsOpenGL.vcproj
+++ b/win32/plugins/peopsxgl/gpuPeopsOpenGL.vcproj
@@ -1,560 +1,560 @@
-<?xml version="1.0" encoding="gb2312"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="gpuPeopsOpenGL"
- ProjectGUID="{726BDE88-F2AD-4666-A4BC-5858F973976E}"
- RootNamespace="gpuPeopsOpenGL"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\Debug"
- IntermediateDirectory=".\Debug"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
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+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\peopsxgl\soft.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\peopsxgl\stdafx.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\peopsxgl\texture.c"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\plugins\peopsxgl\texture.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath=".\res\gpu.bmp"
+ >
+ </File>
+ <File
+ RelativePath="gpuPeopsOpenGL.def"
+ >
+ </File>
+ <File
+ RelativePath="gpuPeopsOpenGL.rc"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="resource.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/win32/plugins/peopsxgl/resource.h b/win32/plugins/peopsxgl/resource.h
index 8d59b103..c30e0fb4 100644..100755
--- a/win32/plugins/peopsxgl/resource.h
+++ b/win32/plugins/peopsxgl/resource.h
@@ -1,134 +1,134 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by gpuPeopsOpenGL.rc
-//
-#define IDS_INFO0 1
-#define IDS_INFO1 2
-#define IDS_INFO2 3
-#define IDC_DEFAULT 3
-#define IDS_INFO3 4
-#define IDS_INFO4 5
-#define IDS_INFO5 6
-#define IDS_INFO6 7
-#define IDS_INFO7 8
-#define IDS_INFO8 9
-#define IDS_INFO9 10
-#define IDC_DEF1 127
-#define IDC_DEF2 128
-#define IDD_DIALOG_ABOUT 129
-#define IDD_CFGDLG 130
-#define IDD_FIXES 134
-#define IDB_GPU 135
-#define IDD_KEYS 138
-#define IDC_TEXWINDOWS 1001
-#define IDC_TEXFIX 1002
-#define IDC_TEXLINEAR 1003
-#define IDC_RESOLUTION 1004
-#define IDC_DRAWDITHER 1005
-#define IDC_CACHESIZE 1006
-#define IDC_BLUR 1007
-#define IDC_CACHETXT 1008
-#define IDC_SSAVE 1009
-#define IDC_USELINES 1010
-#define IDC_COLORDEPTH 1011
-#define IDC_CHANGEDESK 1012
-#define IDC_VSYNC 1012
-#define IDC_USELIMIT 1013
-#define IDC_FRAMELIMIT 1014
-#define IDC_FRAMEAUTO 1015
-#define IDC_FRAMEMANUELL 1016
-#define IDC_ADVBLEND 1017
-#define IDC_OFFSCREEN 1018
-#define IDC_OPAQUE 1019
-#define IDC_TEXQUALITY 1020
-#define IDC_USESKIP 1021
-#define IDC_DISPMODE1 1022
-#define IDC_DISPMODE2 1023
-#define IDC_SUBCACHE 1024
-#define IDC_VRAMSIZE 1025
-#define IDC_WINDOWFREE 1026
-#define IDC_EXTCOLCHECK 1027
-#define IDC_FRAMETEX 1028
-#define IDC_WINDOWAUTO 1029
-#define IDC_USETEXPRIO 1030
-#define IDC_SHOWFPS 1031
-#define IDC_WINX 1032
-#define IDC_WINY 1033
-#define IDC_FILTERTYPE 1034
-#define IDC_USEANTIALIAS 1035
-#define IDC_SCANBLEND 1036
-#define IDC_3DGLASSES 1037
-#define IDC_USESCANLINES 1038
-#define IDC_KEY1 1039
-#define IDC_KEY2 1040
-#define IDC_KEY3 1041
-#define IDC_KEY4 1042
-#define IDC_KEY5 1043
-#define IDC_KEY6 1044
-#define IDC_USEMASK 1045
-#define IDC_FASTMDEC 1046
-#define IDC_FULLVRAM 1047
-#define IDC_FRAMEREAD 1048
-#define IDC_ARATIO 1049
-#define IDC_CLIPBOARD 1050
-#define IDC_CLPEDIT 1051
-#define IDC_QUALTXT 1052
-#define IDC_QUALTXT2 1053
-#define IDC_QUALTXT3 1054
-#define IDC_GARBAGE 1055
-#define IDC_PALTEXWND 1056
-#define IDC_HIRESTEX 1057
-#define IDC_GAMEFIX 1058
-#define IDC_SELFIX 1059
-#define IDC_KEYCONFIG 1060
-#define IDC_T14_STATIC2 1061
-#define IDC_FASTMDEC2 1062
-#define IDC_QUALTXT4 1063
-#define IDC_GAMEFIX2 1064
-#define IDC_GTEACCURACY 1065
-#define IDC_F14_STATIC3 1083
-#define IDC_F14_STATIC4 1084
-#define IDC_F14_STATIC5 1085
-#define IDC_FIX1 2038
-#define IDC_FIX2 2039
-#define IDC_FIX3 2040
-#define IDC_FIX4 2041
-#define IDC_FIX5 2042
-#define IDC_FIX6 2043
-#define IDC_FIX7 2044
-#define IDC_FIX8 2045
-#define IDC_FIX9 2046
-#define IDC_FIX10 2047
-#define IDC_FIX11 2048
-#define IDC_FIX12 2049
-#define IDC_FIX13 2050
-#define IDC_FIX14 2051
-#define IDC_FIX15 2052
-#define IDC_FIX16 2053
-#define IDC_FIX17 2054
-#define IDC_FIX18 2055
-#define IDC_FIX19 2056
-#define IDC_FIX20 2057
-#define IDC_FIX21 2058
-#define IDC_FIX22 2059
-#define IDC_FIX23 2060
-#define IDC_FIX24 2061
-#define IDC_FIX25 2062
-#define IDC_FIX26 2063
-#define IDC_FIX27 2064
-#define IDC_FIX28 2065
-#define IDC_FIX29 2066
-#define IDC_FIX30 2067
-#define IDC_FIX31 2068
-#define IDC_FIX32 2069
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 140
-#define _APS_NEXT_COMMAND_VALUE 32771
-#define _APS_NEXT_CONTROL_VALUE 2070
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by gpuPeopsOpenGL.rc
+//
+#define IDS_INFO0 1
+#define IDS_INFO1 2
+#define IDS_INFO2 3
+#define IDC_DEFAULT 3
+#define IDS_INFO3 4
+#define IDS_INFO4 5
+#define IDS_INFO5 6
+#define IDS_INFO6 7
+#define IDS_INFO7 8
+#define IDS_INFO8 9
+#define IDS_INFO9 10
+#define IDC_DEF1 127
+#define IDC_DEF2 128
+#define IDD_DIALOG_ABOUT 129
+#define IDD_CFGDLG 130
+#define IDD_FIXES 134
+#define IDB_GPU 135
+#define IDD_KEYS 138
+#define IDC_TEXWINDOWS 1001
+#define IDC_TEXFIX 1002
+#define IDC_TEXLINEAR 1003
+#define IDC_RESOLUTION 1004
+#define IDC_DRAWDITHER 1005
+#define IDC_CACHESIZE 1006
+#define IDC_BLUR 1007
+#define IDC_CACHETXT 1008
+#define IDC_SSAVE 1009
+#define IDC_USELINES 1010
+#define IDC_COLORDEPTH 1011
+#define IDC_CHANGEDESK 1012
+#define IDC_VSYNC 1012
+#define IDC_USELIMIT 1013
+#define IDC_FRAMELIMIT 1014
+#define IDC_FRAMEAUTO 1015
+#define IDC_FRAMEMANUELL 1016
+#define IDC_ADVBLEND 1017
+#define IDC_OFFSCREEN 1018
+#define IDC_OPAQUE 1019
+#define IDC_TEXQUALITY 1020
+#define IDC_USESKIP 1021
+#define IDC_DISPMODE1 1022
+#define IDC_DISPMODE2 1023
+#define IDC_SUBCACHE 1024
+#define IDC_VRAMSIZE 1025
+#define IDC_WINDOWFREE 1026
+#define IDC_EXTCOLCHECK 1027
+#define IDC_FRAMETEX 1028
+#define IDC_WINDOWAUTO 1029
+#define IDC_USETEXPRIO 1030
+#define IDC_SHOWFPS 1031
+#define IDC_WINX 1032
+#define IDC_WINY 1033
+#define IDC_FILTERTYPE 1034
+#define IDC_USEANTIALIAS 1035
+#define IDC_SCANBLEND 1036
+#define IDC_3DGLASSES 1037
+#define IDC_USESCANLINES 1038
+#define IDC_KEY1 1039
+#define IDC_KEY2 1040
+#define IDC_KEY3 1041
+#define IDC_KEY4 1042
+#define IDC_KEY5 1043
+#define IDC_KEY6 1044
+#define IDC_USEMASK 1045
+#define IDC_FASTMDEC 1046
+#define IDC_FULLVRAM 1047
+#define IDC_FRAMEREAD 1048
+#define IDC_ARATIO 1049
+#define IDC_CLIPBOARD 1050
+#define IDC_CLPEDIT 1051
+#define IDC_QUALTXT 1052
+#define IDC_QUALTXT2 1053
+#define IDC_QUALTXT3 1054
+#define IDC_GARBAGE 1055
+#define IDC_PALTEXWND 1056
+#define IDC_HIRESTEX 1057
+#define IDC_GAMEFIX 1058
+#define IDC_SELFIX 1059
+#define IDC_KEYCONFIG 1060
+#define IDC_T14_STATIC2 1061
+#define IDC_FASTMDEC2 1062
+#define IDC_QUALTXT4 1063
+#define IDC_GAMEFIX2 1064
+#define IDC_GTEACCURACY 1065
+#define IDC_F14_STATIC3 1083
+#define IDC_F14_STATIC4 1084
+#define IDC_F14_STATIC5 1085
+#define IDC_FIX1 2038
+#define IDC_FIX2 2039
+#define IDC_FIX3 2040
+#define IDC_FIX4 2041
+#define IDC_FIX5 2042
+#define IDC_FIX6 2043
+#define IDC_FIX7 2044
+#define IDC_FIX8 2045
+#define IDC_FIX9 2046
+#define IDC_FIX10 2047
+#define IDC_FIX11 2048
+#define IDC_FIX12 2049
+#define IDC_FIX13 2050
+#define IDC_FIX14 2051
+#define IDC_FIX15 2052
+#define IDC_FIX16 2053
+#define IDC_FIX17 2054
+#define IDC_FIX18 2055
+#define IDC_FIX19 2056
+#define IDC_FIX20 2057
+#define IDC_FIX21 2058
+#define IDC_FIX22 2059
+#define IDC_FIX23 2060
+#define IDC_FIX24 2061
+#define IDC_FIX25 2062
+#define IDC_FIX26 2063
+#define IDC_FIX27 2064
+#define IDC_FIX28 2065
+#define IDC_FIX29 2066
+#define IDC_FIX30 2067
+#define IDC_FIX31 2068
+#define IDC_FIX32 2069
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 140
+#define _APS_NEXT_COMMAND_VALUE 32771
+#define _APS_NEXT_CONTROL_VALUE 2070
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/win32/plugins/peopsxgl/winsrc/cfg.c b/win32/plugins/peopsxgl/winsrc/cfg.c
index 99c29b27..eef8f650 100644..100755
--- a/win32/plugins/peopsxgl/winsrc/cfg.c
+++ b/win32/plugins/peopsxgl/winsrc/cfg.c
@@ -1,1041 +1,1041 @@
-/***************************************************************************
- cfg.c - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#define _IN_CFG
-
-/////////////////////////////////////////////////////////////////////////////
-// Windows config handling
-
-#include "stdafx.h"
-#include "resource.h"
-#include "externals.h"
-#include "cfg.h"
-#include <stdio.h>
-
-char szKeyDefaults[7]={VK_DELETE,VK_INSERT,VK_HOME,VK_END,VK_PRIOR,VK_NEXT,0x00};
-
-/////////////////////////////////////////////////////////////////////////////
-// CCfgDlg dialog
-
-BOOL OnInitCfgDialog(HWND hW);
-void OnCfgOK(HWND hW);
-void OnCfgCancel(HWND hW);
-void OnCfgDef1(HWND hW);
-void OnCfgDef2(HWND hW);
-void OnBugFixes(HWND hW);
-void OnKeyConfig(HWND hW);
-void GetSettings(HWND hW);
-void OnClipboard(HWND hW);
-char * GetConfigInfos(HWND hWE);
-
-BOOL CALLBACK CfgDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch(uMsg)
- {
- case WM_INITDIALOG:
- return OnInitCfgDialog(hW);
-
- case WM_COMMAND:
- {
- switch(LOWORD(wParam))
- {
- case IDC_DEF1: OnCfgDef1(hW); return TRUE;
- case IDC_DEF2: OnCfgDef2(hW); return TRUE;
- case IDC_SELFIX: OnBugFixes(hW); return TRUE;
- case IDC_KEYCONFIG: OnKeyConfig(hW); return TRUE;
- case IDCANCEL: OnCfgCancel(hW); return TRUE;
- case IDOK: OnCfgOK(hW); return TRUE;
- case IDC_CLIPBOARD: OnClipboard(hW); return TRUE;
- }
- }
- }
- return FALSE;
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// CCfgDlg message handlers
-
-////////////////////////////////////////////////////////////////////////
-// init dlg
-////////////////////////////////////////////////////////////////////////
-
-void ComboBoxAddRes(HWND hWC,char * cs) // ADD COMBOBOX RESOURCES
-{
- int i=ComboBox_FindString(hWC,-1,cs);
- if(i!=CB_ERR) return;
- ComboBox_AddString(hWC,cs);
-}
-
-
-BOOL OnInitCfgDialog(HWND hW) // INIT CONFIG DIALOG
-{
- HWND hWC;char cs[256];int i;DEVMODE dv;
-
- ReadConfig(); // read registry stuff
-
- //----------------------------------------------------// fill combo with available resolutions
-
- hWC=GetDlgItem(hW,IDC_RESOLUTION);
-
- memset(&dv,0,sizeof(DEVMODE));
- dv.dmSize=sizeof(DEVMODE);
- i=0;
-
- while(EnumDisplaySettings(NULL,i,&dv)) // add all resolutions from the driver
- {
- wsprintf(cs,"%4d x %4d",dv.dmPelsWidth,dv.dmPelsHeight);
- ComboBoxAddRes(hWC,cs);
- i++;
- }
-
- ComboBoxAddRes(hWC," 640 x 480"); // and also add some common ones
- ComboBoxAddRes(hWC," 800 x 600");
- ComboBoxAddRes(hWC,"1024 x 768");
- ComboBoxAddRes(hWC,"1152 x 864");
- ComboBoxAddRes(hWC,"1280 x 1024");
- ComboBoxAddRes(hWC,"1600 x 1200");
-
- wsprintf(cs,"%4d x %4d",iResX,iResY); // search curr resolution in combo
- i=ComboBox_FindString(hWC,-1,cs);
- if(i==CB_ERR) i=0;
- ComboBox_SetCurSel(hWC,i); // and select this one
-
- //----------------------------------------------------// window size
-
- SetDlgItemInt(hW,IDC_WINX,LOWORD(iWinSize),FALSE);
- SetDlgItemInt(hW,IDC_WINY,HIWORD(iWinSize),FALSE);
-
- //----------------------------------------------------// color depth
-
- hWC=GetDlgItem(hW,IDC_COLORDEPTH);
- ComboBox_AddString(hWC,"16 Bit");
- ComboBox_AddString(hWC,"32 Bit");
- wsprintf(cs,"%d Bit",iColDepth);
- i=ComboBox_FindString(hWC,-1,cs);
- if(i==CB_ERR) i=0;
- ComboBox_SetCurSel(hWC,i);
-
- //----------------------------------------------------// vsync
-
- hWC=GetDlgItem(hW,IDC_VSYNC);
- ComboBox_AddString(hWC,"Driver");
- ComboBox_AddString(hWC,"Off");
- ComboBox_AddString(hWC,"On");
- ComboBox_SetCurSel(hWC,iForceVSync+1);
-
- //----------------------------------------------------// vram size
-
- hWC=GetDlgItem(hW,IDC_VRAMSIZE);
- ComboBox_AddString(hWC,"0 (Autodetect)");
- ComboBox_AddString(hWC,"2");
- ComboBox_AddString(hWC,"4");
- ComboBox_AddString(hWC,"8");
- ComboBox_AddString(hWC,"16");
- ComboBox_AddString(hWC,"32");
- ComboBox_AddString(hWC,"64");
- ComboBox_AddString(hWC,"128 (or more)");
-
- if(!iVRamSize) ComboBox_SetCurSel(hWC,0);
- else {wsprintf(cs,"%d",iVRamSize);ComboBox_SetText(hWC,cs);}
-
- //----------------------------------------------------// texture quality
-
- hWC=GetDlgItem(hW,IDC_TEXQUALITY);
- ComboBox_AddString(hWC,"don't care - Use driver's default textures");
- ComboBox_AddString(hWC,"R4 G4 B4 A4 - Fast, but less colorful");
- ComboBox_AddString(hWC,"R5 G5 B5 A1 - Nice colors, bad transparency");
- ComboBox_AddString(hWC,"R8 G8 B8 A8 - Best colors, more ram needed");
- ComboBox_AddString(hWC,"B8 G8 R8 A8 - Slightly faster with some cards");
- ComboBox_SetCurSel(hWC,iTexQuality);
-
- //----------------------------------------------------// all kind of on/off options
-
- if(bDrawDither) CheckDlgButton(hW,IDC_DRAWDITHER,TRUE);
- if(bUseLines) CheckDlgButton(hW,IDC_USELINES,TRUE);
- if(bUseFrameLimit) CheckDlgButton(hW,IDC_USELIMIT,TRUE);
- if(bUseFrameSkip) CheckDlgButton(hW,IDC_USESKIP,TRUE);
- if(bAdvancedBlend) CheckDlgButton(hW,IDC_ADVBLEND,TRUE);
- if(bOpaquePass) CheckDlgButton(hW,IDC_OPAQUE,TRUE);
-// if(bUseAntiAlias) CheckDlgButton(hW,IDC_USEANTIALIAS,TRUE);
- if(bWindowMode) CheckDlgButton(hW,IDC_DISPMODE2,TRUE);
- else CheckDlgButton(hW,IDC_DISPMODE1,TRUE);
- if(iUseMask) CheckDlgButton(hW,IDC_USEMASK,TRUE);
- if(bUseFastMdec) CheckDlgButton(hW,IDC_FASTMDEC,TRUE);
- if(bUse15bitMdec) CheckDlgButton(hW,IDC_FASTMDEC2,TRUE);
- if(bUseFixes) CheckDlgButton(hW,IDC_GAMEFIX,TRUE);
- if(bGteAccuracy) CheckDlgButton(hW,IDC_GTEACCURACY,TRUE);
- if(iUseScanLines) CheckDlgButton(hW,IDC_USESCANLINES,TRUE);
- if(iShowFPS) CheckDlgButton(hW,IDC_SHOWFPS,TRUE);
- if(bKeepRatio) CheckDlgButton(hW,IDC_ARATIO,TRUE);
- if(iBlurBuffer) CheckDlgButton(hW,IDC_BLUR,TRUE);
- if(iNoScreenSaver) CheckDlgButton(hW,IDC_SSAVE,TRUE);
-
- //----------------------------------------------------// texture filter
-
- hWC=GetDlgItem(hW,IDC_FILTERTYPE);
- ComboBox_AddString(hWC,"0: None");
- ComboBox_AddString(hWC,"1: Standard - Glitches will happen");
- ComboBox_AddString(hWC,"2: Extended - Removes black borders");
- ComboBox_AddString(hWC,"3: Standard w/o Sprites - unfiltered 2D");
- ComboBox_AddString(hWC,"4: Extended w/o Sprites - unfiltered 2D");
- ComboBox_AddString(hWC,"5: Standard + smoothed Sprites");
- ComboBox_AddString(hWC,"6: Extended + smoothed Sprites");
- ComboBox_SetCurSel(hWC,iFilterType);
-
- //----------------------------------------------------// hires texture mode
-
- hWC=GetDlgItem(hW,IDC_HIRESTEX);
- ComboBox_AddString(hWC,"0: None (standard)");
- ComboBox_AddString(hWC,"1: 2xSaI (much vram needed)");
- ComboBox_AddString(hWC,"2: Stretched (filtering needed)");
- ComboBox_SetCurSel(hWC,iHiResTextures);
-
- //----------------------------------------------------// offscreen drawing
-
- hWC=GetDlgItem(hW,IDC_OFFSCREEN);
- ComboBox_AddString(hWC,"0: None - Fastest, most glitches");
- ComboBox_AddString(hWC,"1: Minimum - Missing screens");
- ComboBox_AddString(hWC,"2: Standard - OK for most games");
- ComboBox_AddString(hWC,"3: Enhanced - Shows more stuff");
- ComboBox_AddString(hWC,"4: Extended - Can cause garbage");
- ComboBox_SetCurSel(hWC,iOffscreenDrawing);
-
- //----------------------------------------------------// texture quality
-
- hWC=GetDlgItem(hW,IDC_FRAMETEX);
- ComboBox_AddString(hWC,"0: Emulated vram - effects need FVP");
- ComboBox_AddString(hWC,"1: Black - Fast but no special effects");
- ComboBox_AddString(hWC,"2: Gfx card buffer - Can be slow");
- ComboBox_AddString(hWC,"3: Gfx card buffer & software - slow");
- ComboBox_SetCurSel(hWC,iFrameTexType);
-
- //----------------------------------------------------// framebuffer read mode
-
- hWC=GetDlgItem(hW,IDC_FRAMEREAD);
- ComboBox_AddString(hWC,"0: Emulated vram - OK for most games");
- ComboBox_AddString(hWC,"1: Gfx card buffer reads");
- ComboBox_AddString(hWC,"2: Gfx card buffer moves");
- ComboBox_AddString(hWC,"3: Gfx card buffer reads & moves");
- ComboBox_AddString(hWC,"4: Full software drawing (FVP)");
- ComboBox_SetCurSel(hWC,iFrameReadType);
-
- //----------------------------------------------------// framerate stuff
-
- if(iFrameLimit==2)
- CheckDlgButton(hW,IDC_FRAMEAUTO,TRUE);
- else CheckDlgButton(hW,IDC_FRAMEMANUELL,TRUE);
-
- sprintf(cs,"%.2f",fFrameRate);
- SetDlgItemText(hW,IDC_FRAMELIMIT,cs);
- SetDlgItemInt(hW,IDC_SCANBLEND,iScanBlend,TRUE);
-
- return TRUE;
-}
-
-////////////////////////////////////////////////////////////////////////
-// on ok: take vals
-////////////////////////////////////////////////////////////////////////
-
-void GetSettings(HWND hW)
-{
- HWND hWC;char cs[256];int i,j;char * p;
-
- hWC=GetDlgItem(hW,IDC_VRAMSIZE); // get vram size
- ComboBox_GetText(hWC,cs,255);
- iVRamSize=atoi(cs);
- if(iVRamSize<0) iVRamSize=0;
- if(iVRamSize>1024) iVRamSize=1024;
-
- hWC=GetDlgItem(hW,IDC_RESOLUTION); // get resolution
- i=ComboBox_GetCurSel(hWC);
- ComboBox_GetLBText(hWC,i,cs);
- iResX=atol(cs);
- p=strchr(cs,'x');
- if(p) iResY=atol(p+1);
- else iResY=480;
-
- hWC=GetDlgItem(hW,IDC_COLORDEPTH); // get color depth
- i=ComboBox_GetCurSel(hWC);
- ComboBox_GetLBText(hWC,i,cs);
- iColDepth=atol(cs);
-
- hWC=GetDlgItem(hW,IDC_VSYNC); // get vsync
- iForceVSync=ComboBox_GetCurSel(hWC)-1;
-
- i=GetDlgItemInt(hW,IDC_WINX,NULL,FALSE); // get win size
- if(i<100) i=100; if(i>16384) i=16384;
- j=GetDlgItemInt(hW,IDC_WINY,NULL,FALSE);
- if(j<100) j=100; if(j>16384) j=16384;
- iWinSize=MAKELONG(i,j);
-
- hWC=GetDlgItem(hW,IDC_TEXQUALITY); // texture quality
- iTexQuality=ComboBox_GetCurSel(hWC);
-
- hWC=GetDlgItem(hW,IDC_FILTERTYPE); // all kind of options
- iFilterType=ComboBox_GetCurSel(hWC);
-
- if(IsDlgButtonChecked(hW,IDC_DRAWDITHER))
- bDrawDither=TRUE; else bDrawDither=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_USELINES))
- bUseLines=TRUE; else bUseLines=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_DISPMODE2))
- bWindowMode=TRUE; else bWindowMode=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_ADVBLEND))
- bAdvancedBlend=TRUE; else bAdvancedBlend=FALSE;
-
- iOffscreenDrawing=ComboBox_GetCurSel(GetDlgItem(hW,IDC_OFFSCREEN));
-
- iFrameTexType=ComboBox_GetCurSel(GetDlgItem(hW,IDC_FRAMETEX));
- iFrameReadType=ComboBox_GetCurSel(GetDlgItem(hW,IDC_FRAMEREAD));
-
- if(IsDlgButtonChecked(hW,IDC_USELIMIT))
- bUseFrameLimit=TRUE; else bUseFrameLimit=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_USESKIP))
- bUseFrameSkip=TRUE; else bUseFrameSkip=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_OPAQUE))
- bOpaquePass=TRUE; else bOpaquePass=FALSE;
-
-// if(IsDlgButtonChecked(hW,IDC_USEANTIALIAS))
-// bUseAntiAlias=TRUE; else bUseAntiAlias=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_FASTMDEC))
- bUseFastMdec=TRUE; else bUseFastMdec=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_FASTMDEC2))
- bUse15bitMdec=TRUE; else bUse15bitMdec=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_GAMEFIX))
- bUseFixes=TRUE; else bUseFixes=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_GTEACCURACY))
- bGteAccuracy=TRUE; else bGteAccuracy=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_USESCANLINES))
- iUseScanLines=1; else iUseScanLines=0;
-
- if(IsDlgButtonChecked(hW,IDC_SHOWFPS))
- iShowFPS=1; else iShowFPS=0;
-
- if(IsDlgButtonChecked(hW,IDC_ARATIO))
- bKeepRatio=TRUE; else bKeepRatio=FALSE;
-
- if(IsDlgButtonChecked(hW,IDC_BLUR))
- iBlurBuffer=1; else iBlurBuffer=0;
-
- if(IsDlgButtonChecked(hW,IDC_SSAVE))
- iNoScreenSaver=1; else iNoScreenSaver=0;
-
- hWC=GetDlgItem(hW,IDC_HIRESTEX);
- iHiResTextures=ComboBox_GetCurSel(hWC);
-
- if(IsDlgButtonChecked(hW,IDC_USEMASK))
- {iUseMask=1;iZBufferDepth=16;}
- else {iUseMask=0;iZBufferDepth=0; }
-
- iScanBlend=GetDlgItemInt(hW,IDC_SCANBLEND,NULL,TRUE);
- if(iScanBlend>255) iScanBlend=0;
- if(iScanBlend<-1) iScanBlend=-1;
-
- if(IsDlgButtonChecked(hW,IDC_FRAMEAUTO)) // frame rate settings
- iFrameLimit=2;
- else iFrameLimit=1;
-
- GetDlgItemText(hW,IDC_FRAMELIMIT,cs,255);
- fFrameRate=(float)atof(cs);
- if(fFrameRate<10.0f) fFrameRate=10.0f;
- if(fFrameRate>1000.0f) fFrameRate=1000.0f;
-}
-
-////////////////////////////////////////////////////////////////////////
-// OK button
-////////////////////////////////////////////////////////////////////////
-
-void OnCfgOK(HWND hW)
-{
- GetSettings(hW); // get dialog settings
-
- WriteConfig(); // write registry
-
- EndDialog(hW,TRUE); // close dialog
-}
-
-////////////////////////////////////////////////////////////////////////
-// Clipboard button
-////////////////////////////////////////////////////////////////////////
-
-void OnClipboard(HWND hW)
-{
- HWND hWE=GetDlgItem(hW,IDC_CLPEDIT);
- char * pB;
-
- GetSettings(hW); // get dialog setings
- pB=GetConfigInfos(hWE); // get text infos
-
- if(pB) // some text got?
- {
- SetDlgItemText(hW,IDC_CLPEDIT,pB); // -> set text in invisible edit
- SendMessage(hWE,EM_SETSEL,0,-1); // -> sel all in edit
- SendMessage(hWE,WM_COPY,0,0); // -> copy sel to clipboard
- free(pB); // -> free helper text buffer
-
- MessageBox(hW,"Configuration info successfully copied to the clipboard\nJust use the PASTE function in another program to retrieve the data!","Copy Info",MB_ICONINFORMATION|MB_OK);
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// Cancel button (just closes window)
-////////////////////////////////////////////////////////////////////////
-
-void OnCfgCancel(HWND hW)
-{
- EndDialog(hW,FALSE);
-}
-
-////////////////////////////////////////////////////////////////////////
-// Bug fixes
-////////////////////////////////////////////////////////////////////////
-
-BOOL CALLBACK BugFixesDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch(uMsg)
- {
- case WM_INITDIALOG: // init dialog:
- {
- int i;
-
- for(i=0;i<32;i++) // -> loop all 32 checkboxes
- {
- if(dwCfgFixes&(1<<i)) // --> if fix is active: check box
- CheckDlgButton(hW,IDC_FIX1+i,TRUE);
- }
- }
-
- case WM_COMMAND:
- {
- switch(LOWORD(wParam))
- {
- case IDCANCEL: EndDialog(hW,FALSE);return TRUE; // cancel: close window
-
- case IDOK: // ok: take settings and close
- {
- int i;
- dwCfgFixes=0;
- for(i=0;i<32;i++)
- {
- if(IsDlgButtonChecked(hW,IDC_FIX1+i))
- dwCfgFixes|=(1<<i);
- }
- EndDialog(hW,TRUE);
- return TRUE;
- }
- }
- }
- }
- return FALSE;
-}
-
-void OnBugFixes(HWND hW) // bug fix button:
-{
- DialogBox(hInst,MAKEINTRESOURCE(IDD_FIXES), // show fix window
- hW,(DLGPROC)BugFixesDlgProc);
-}
-
-////////////////////////////////////////////////////////////////////////
-// default 1: fast
-////////////////////////////////////////////////////////////////////////
-
-void OnCfgDef1(HWND hW)
-{
- HWND hWC;
-
- hWC=GetDlgItem(hW,IDC_RESOLUTION);
- ComboBox_SetCurSel(hWC,0);
- hWC=GetDlgItem(hW,IDC_COLORDEPTH);
- ComboBox_SetCurSel(hWC,0);
- hWC=GetDlgItem(hW,IDC_VSYNC);
- ComboBox_SetCurSel(hWC,1);
- hWC=GetDlgItem(hW,IDC_TEXQUALITY);
- ComboBox_SetCurSel(hWC,0);
- hWC=GetDlgItem(hW,IDC_FILTERTYPE);
- ComboBox_SetCurSel(hWC,0);
- hWC=GetDlgItem(hW,IDC_OFFSCREEN);
- ComboBox_SetCurSel(hWC,1);
- hWC=GetDlgItem(hW,IDC_VRAMSIZE);
- ComboBox_SetCurSel(hWC,0);
-
- CheckDlgButton(hW,IDC_TEXLINEAR,FALSE);
- CheckDlgButton(hW,IDC_DRAWDITHER,FALSE);
- CheckDlgButton(hW,IDC_USELINES,FALSE);
- CheckDlgButton(hW,IDC_USELIMIT,FALSE);
- CheckDlgButton(hW,IDC_USESKIP,FALSE);
- CheckDlgButton(hW,IDC_ADVBLEND,FALSE);
- CheckDlgButton(hW,IDC_OPAQUE,TRUE);
-// CheckDlgButton(hW,IDC_USEANTIALIAS,FALSE);
- CheckDlgButton(hW,IDC_DISPMODE2,FALSE);
- CheckDlgButton(hW,IDC_DISPMODE1,TRUE);
- CheckDlgButton(hW,IDC_FRAMEAUTO,TRUE);
- CheckDlgButton(hW,IDC_FRAMEMANUELL,FALSE);
- CheckDlgButton(hW,IDC_SHOWFPS,FALSE);
-
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_SUBCACHE),2);
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMETEX),1);
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMEREAD),0);
-
- CheckDlgButton(hW,IDC_USEMASK,FALSE);
- CheckDlgButton(hW,IDC_FASTMDEC,TRUE);
- CheckDlgButton(hW,IDC_FASTMDEC2,TRUE);
- CheckDlgButton(hW,IDC_USESCANLINES,FALSE);
-
- SetDlgItemInt(hW,IDC_FRAMELIMIT,200,FALSE);
- SetDlgItemInt(hW,IDC_WINX,640,FALSE);
- SetDlgItemInt(hW,IDC_WINY,480,FALSE);
-
- CheckDlgButton(hW,IDC_ARATIO,FALSE);
- CheckDlgButton(hW,IDC_BLUR,FALSE);
-
- SetDlgItemInt(hW,IDC_SCANBLEND,0,TRUE);
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_HIRESTEX),0);
- CheckDlgButton(hW,IDC_SSAVE,FALSE);
-}
-
-////////////////////////////////////////////////////////////////////////
-// default 2: nice
-////////////////////////////////////////////////////////////////////////
-
-void OnCfgDef2(HWND hW)
-{
- HWND hWC;
-
- hWC=GetDlgItem(hW,IDC_RESOLUTION);
- ComboBox_SetCurSel(hWC,1);
- hWC=GetDlgItem(hW,IDC_COLORDEPTH);
- ComboBox_SetCurSel(hWC,1);
- hWC=GetDlgItem(hW,IDC_VSYNC);
- ComboBox_SetCurSel(hWC,2);
- hWC=GetDlgItem(hW,IDC_TEXQUALITY);
- ComboBox_SetCurSel(hWC,3);
- hWC=GetDlgItem(hW,IDC_FILTERTYPE);
- ComboBox_SetCurSel(hWC,0);
- hWC=GetDlgItem(hW,IDC_OFFSCREEN);
- ComboBox_SetCurSel(hWC,3);
- hWC=GetDlgItem(hW,IDC_VRAMSIZE);
- ComboBox_SetCurSel(hWC,0);
-
- CheckDlgButton(hW,IDC_TEXLINEAR,FALSE);
- CheckDlgButton(hW,IDC_DRAWDITHER,FALSE);
- CheckDlgButton(hW,IDC_USELINES,FALSE);
- CheckDlgButton(hW,IDC_USELIMIT,TRUE);
- CheckDlgButton(hW,IDC_USESKIP,FALSE);
- CheckDlgButton(hW,IDC_ADVBLEND,TRUE);
- CheckDlgButton(hW,IDC_OPAQUE,TRUE);
-// CheckDlgButton(hW,IDC_USEANTIALIAS,FALSE);
- CheckDlgButton(hW,IDC_DISPMODE2,FALSE);
- CheckDlgButton(hW,IDC_DISPMODE1,TRUE);
- CheckDlgButton(hW,IDC_FRAMEAUTO,TRUE);
- CheckDlgButton(hW,IDC_FRAMEMANUELL,FALSE);
- CheckDlgButton(hW,IDC_SHOWFPS,FALSE);
-
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_SUBCACHE),2);
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMETEX),2);
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMEREAD),0);
-
- CheckDlgButton(hW,IDC_USEMASK,TRUE);
- CheckDlgButton(hW,IDC_FASTMDEC,FALSE);
- CheckDlgButton(hW,IDC_FASTMDEC2,FALSE);
- CheckDlgButton(hW,IDC_USESCANLINES,FALSE);
-
- SetDlgItemInt(hW,IDC_FRAMELIMIT,200,FALSE);
- SetDlgItemInt(hW,IDC_WINX,640,FALSE);
- SetDlgItemInt(hW,IDC_WINY,480,FALSE);
- CheckDlgButton(hW,IDC_ARATIO,FALSE);
- CheckDlgButton(hW,IDC_BLUR,FALSE);
- SetDlgItemInt(hW,IDC_SCANBLEND,0,TRUE);
- ComboBox_SetCurSel(GetDlgItem(hW,IDC_HIRESTEX),0);
- CheckDlgButton(hW,IDC_SSAVE,FALSE);
-}
-
-////////////////////////////////////////////////////////////////////////
-// read registry
-////////////////////////////////////////////////////////////////////////
-
-void ReadConfig(void) // read all config vals
-{
- HKEY myKey;
- DWORD temp;
- DWORD type;
- DWORD size;
-
- // pre-init all relevant globals
-
- iResX=800;iResY=600;
- iColDepth=32;
- bChangeRes=FALSE;
- bWindowMode=FALSE;
- bFullVRam=FALSE;
- iFilterType=0;
- bAdvancedBlend=FALSE;
- bDrawDither=FALSE;
- bUseLines=FALSE;
- bUseFrameLimit=TRUE;
- bUseFrameSkip=FALSE;
- iFrameLimit=2;
- fFrameRate=200.0f;
- iOffscreenDrawing=1;
- bOpaquePass=TRUE;
- bUseAntiAlias=FALSE;
- iTexQuality=0;
- iWinSize=MAKELONG(400,300);
- iUseMask=0;
- iZBufferDepth=0;
- bUseFastMdec=FALSE;
- bUse15bitMdec=FALSE;
- dwCfgFixes=0;
- bUseFixes=FALSE;
- bGteAccuracy=FALSE;
- iUseScanLines=0;
- iFrameTexType=0;
- iFrameReadType=0;
- iShowFPS=0;
- bKeepRatio=FALSE;
- iScanBlend=0;
- iVRamSize=0;
- iTexGarbageCollection=1;
- iBlurBuffer=0;
- iHiResTextures=0;
- iNoScreenSaver=1;
- iForceVSync=-1;
-
- lstrcpy(szGPUKeys,szKeyDefaults);
-
- // registry key: still "psemu pro/pete tnt" for compatibility reasons
-
- if (RegOpenKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\GPU\\PeteTNT",0,KEY_ALL_ACCESS,&myKey)==ERROR_SUCCESS)
- {
- size = 4;
- if(RegQueryValueEx(myKey,"ResX",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iResX=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"ResY",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iResY=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"WinSize",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iWinSize=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FilterType",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iFilterType=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"DrawDither",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bDrawDither=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"UseLines",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bUseLines=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"WindowMode",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bWindowMode=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"ColDepth",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iColDepth=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"ForceVSync",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iForceVSync=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"UseFrameLimit",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bUseFrameLimit=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"UseFrameSkip",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bUseFrameSkip=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FrameLimit",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iFrameLimit=(int)temp;
- if(!iFrameLimit) {bUseFrameLimit=TRUE;bUseFrameSkip=FALSE;iFrameLimit=2;}
-
- // try to get the float framerate... if none: take int framerate
- fFrameRate=0.0f;
- size = 4;
- if(RegQueryValueEx(myKey,"FrameRateFloat",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- fFrameRate=*((float *)(&temp));
- if(fFrameRate==0.0f)
- {
- fFrameRate=200.0f;
- size = 4;
- if(RegQueryValueEx(myKey,"FrameRate",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- fFrameRate=(float)temp;
- }
-
- size = 4;
- if(RegQueryValueEx(myKey,"UseMultiPass",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bAdvancedBlend=(int)temp;
- size = 4;
- iOffscreenDrawing=-1;
- if(RegQueryValueEx(myKey,"OffscreenDrawingEx",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iOffscreenDrawing=temp;
- if(iOffscreenDrawing==-1 &&
- RegQueryValueEx(myKey,"OffscreenDrawing",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iOffscreenDrawing=temp*2;
- size = 4;
- if(RegQueryValueEx(myKey,"OpaquePass",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bOpaquePass=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"VRamSize",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iVRamSize=(int)temp;
-// size = 4;
-// if(RegQueryValueEx(myKey,"UseAntiAlias",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
-// bUseAntiAlias=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"TexQuality",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iTexQuality=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"CfgFixes",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- dwCfgFixes=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"UseFixes",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bUseFixes=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"GteAccuracy",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bGteAccuracy=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"UseMask",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iUseMask=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FastMdec",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bUseFastMdec=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"15BitMdec",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bUse15bitMdec=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"UseScanLines",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iUseScanLines=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"ShowFPS",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iShowFPS=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"KeepRatio",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- bKeepRatio=(BOOL)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"ScanBlend",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iScanBlend=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FrameTexType",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iFrameTexType=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FrameReadType",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iFrameReadType=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FullscreenBlur",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iBlurBuffer=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"HiResTextures",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iHiResTextures=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"NoScreenSaver",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iNoScreenSaver=(int)temp;
-
- size=7;
- RegQueryValueEx(myKey,"GPUKeys",0,&type,(LPBYTE)&szGPUKeys,&size);
-
- RegCloseKey(myKey);
- }
- if(!iColDepth) iColDepth=32; // adjust color info
- if(iUseMask) iZBufferDepth=16; // set zbuffer depth
- else iZBufferDepth=0;
- if(bUseFixes) dwActFixes=dwCfgFixes; // init game fix global
- if(iFrameReadType==4) bFullVRam=TRUE; // set fullvram render flag (soft gpu)
-}
-
-////////////////////////////////////////////////////////////////////////
-// read registry: window size (called on fullscreen/window resize)
-////////////////////////////////////////////////////////////////////////
-
-void ReadWinSizeConfig(void)
-{
- HKEY myKey;
- DWORD temp;
- DWORD type;
- DWORD size;
-
- iResX=800;iResY=600;
- iWinSize=MAKELONG(400,300);
- iBlurBuffer=0;
-
- // registry key: still "psemu pro/pete tnt" for compatibility reasons
-
- if (RegOpenKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\GPU\\PeteTNT",0,KEY_ALL_ACCESS,&myKey)==ERROR_SUCCESS)
- {
- size = 4;
- if(RegQueryValueEx(myKey,"ResX",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iResX=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"ResY",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iResY=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"WinSize",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iWinSize=(int)temp;
- size = 4;
- if(RegQueryValueEx(myKey,"FullscreenBlur",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
- iBlurBuffer=(int)temp;
- RegCloseKey(myKey);
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// write registry
-////////////////////////////////////////////////////////////////////////
-
-void WriteConfig(void)
-{
- HKEY myKey;
- DWORD myDisp;
- DWORD temp;
-
- // registry key: still "psemu pro/pete tnt" for compatibility reasons
-
- RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\GPU\\PeteTNT",0,NULL,REG_OPTION_NON_VOLATILE,KEY_ALL_ACCESS,NULL,&myKey,&myDisp);
- temp=iResX;
- RegSetValueEx(myKey,"ResX",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iResY;
- RegSetValueEx(myKey,"ResY",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iWinSize;
- RegSetValueEx(myKey,"WinSize",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iFilterType;
- RegSetValueEx(myKey,"FilterType",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bDrawDither;
- RegSetValueEx(myKey,"DrawDither",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bUseLines;
- RegSetValueEx(myKey,"UseLines",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bWindowMode;
- RegSetValueEx(myKey,"WindowMode",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iColDepth;
- RegSetValueEx(myKey,"ColDepth",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iForceVSync;
- RegSetValueEx(myKey,"ForceVSync",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bUseFrameLimit;
- RegSetValueEx(myKey,"UseFrameLimit",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bUseFrameSkip;
- RegSetValueEx(myKey,"UseFrameSkip",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iFrameLimit;
- RegSetValueEx(myKey,"FrameLimit",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=(DWORD)fFrameRate;
- RegSetValueEx(myKey,"FrameRate",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=*((DWORD *)&fFrameRate);
- RegSetValueEx(myKey,"FrameRateFloat",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bAdvancedBlend;
- RegSetValueEx(myKey,"UseMultiPass",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iOffscreenDrawing/2;
- RegSetValueEx(myKey,"OffscreenDrawing",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iOffscreenDrawing;
- RegSetValueEx(myKey,"OffscreenDrawingEx",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bOpaquePass;
- RegSetValueEx(myKey,"OpaquePass",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iVRamSize;
- RegSetValueEx(myKey,"VRamSize",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
-// temp=bUseAntiAlias;
-// RegSetValueEx(myKey,"UseAntiAlias",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iTexQuality;
- RegSetValueEx(myKey,"TexQuality",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=dwCfgFixes;
- RegSetValueEx(myKey,"CfgFixes",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bUseFixes;
- RegSetValueEx(myKey,"UseFixes",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bGteAccuracy;
- RegSetValueEx(myKey,"GteAccuracy",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iUseMask;
- RegSetValueEx(myKey,"UseMask",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bUseFastMdec;
- RegSetValueEx(myKey,"FastMdec",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bUse15bitMdec;
- RegSetValueEx(myKey,"15BitMdec",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iUseScanLines;
- RegSetValueEx(myKey,"UseScanLines",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iShowFPS;
- RegSetValueEx(myKey,"ShowFPS",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iFrameTexType;
- RegSetValueEx(myKey,"FrameTexType",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iFrameReadType;
- RegSetValueEx(myKey,"FrameReadType",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=bKeepRatio;
- RegSetValueEx(myKey,"KeepRatio",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iBlurBuffer;
- RegSetValueEx(myKey,"FullscreenBlur",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iHiResTextures;
- RegSetValueEx(myKey,"HiResTextures",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iNoScreenSaver;
- RegSetValueEx(myKey,"NoScreenSaver",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- temp=iScanBlend;
- RegSetValueEx(myKey,"ScanBlend",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
- RegSetValueEx(myKey,"GPUKeys",0,REG_BINARY,(LPBYTE)szGPUKeys,7);
-
- RegCloseKey(myKey);
-}
-
-////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////
-// Key definition window
-
-typedef struct
-{
- char szName[10];
- char cCode;
-}
-KEYSETS;
-
-// sepcial keys:
-
-KEYSETS tMKeys[]=
-{
- {"SPACE", 0x20},
- {"PRIOR", 0x21},
- {"NEXT", 0x22},
- {"END", 0x23},
- {"HOME", 0x24},
- {"LEFT", 0x25},
- {"UP", 0x26},
- {"RIGHT", 0x27},
- {"DOWN", 0x28},
- {"SELECT", 0x29},
- {"PRINT", 0x2A},
- {"EXECUTE", 0x2B},
- {"SNAPSHOT", 0x2C},
- {"INSERT", 0x2D},
- {"DELETE", 0x2E},
- {"HELP", 0x2F},
- {"NUMPAD0", 0x60},
- {"NUMPAD1", 0x61},
- {"NUMPAD2", 0x62},
- {"NUMPAD3", 0x63},
- {"NUMPAD4", 0x64},
- {"NUMPAD5", 0x65},
- {"NUMPAD6", 0x66},
- {"NUMPAD7", 0x67},
- {"NUMPAD8", 0x68},
- {"NUMPAD9", 0x69},
- {"MULTIPLY", 0x6A},
- {"ADD", 0x6B},
- {"SEPARATOR", 0x6C},
- {"SUBTRACT", 0x6D},
- {"DECIMAL", 0x6E},
- {"DIVIDE", 0x6F},
- {"", 0x00}
-};
-
-// select key entry in combo box
-
-void SetGPUKey(HWND hWC,char szKey)
-{
- int i,iCnt=ComboBox_GetCount(hWC);
- for(i=0;i<iCnt;i++)
- {
- if(ComboBox_GetItemData(hWC,i)==szKey) break;
- }
- if(i!=iCnt) ComboBox_SetCurSel(hWC,i);
-}
-
-// key window proc
-
-BOOL CALLBACK KeyDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch(uMsg)
- {
- case WM_INITDIALOG: // init dialog
- {
- int i,j,k;char szB[2];HWND hWC;
- for(i=IDC_KEY1;i<=IDC_KEY6;i++)
- {
- hWC=GetDlgItem(hW,i);
-
- for(j=0;tMKeys[j].cCode!=0;j++) // fill special keys in combo
- {
- k=ComboBox_AddString(hWC,tMKeys[j].szName);
- ComboBox_SetItemData(hWC,k,tMKeys[j].cCode);
- }
- for(j=0x30;j<=0x39;j++) // fill numbers in combo
- {
- wsprintf(szB,"%c",j);
- k=ComboBox_AddString(hWC,szB);
- ComboBox_SetItemData(hWC,k,j);
- }
- for(j=0x41;j<=0x5a;j++) // fill alphas in combo
- {
- wsprintf(szB,"%c",j);
- k=ComboBox_AddString(hWC,szB);
- ComboBox_SetItemData(hWC,k,j);
- }
- SetGPUKey(GetDlgItem(hW,i),szGPUKeys[i-IDC_KEY1]);
- }
- }return TRUE;
-
- case WM_COMMAND:
- {
- switch(LOWORD(wParam))
- {
- case IDC_DEFAULT: // default button:
- {
- int i; // -> set defaults
- for(i=IDC_KEY1;i<=IDC_KEY6;i++)
- SetGPUKey(GetDlgItem(hW,i),szKeyDefaults[i-IDC_KEY1]);
- }break;
-
- case IDCANCEL: // cancel: just close window
- EndDialog(hW,FALSE); return TRUE;
-
- case IDOK: // ok: take key bindings
- {
- HWND hWC;int i;
- for(i=IDC_KEY1;i<=IDC_KEY6;i++)
- {
- hWC=GetDlgItem(hW,i);
- szGPUKeys[i-IDC_KEY1]=ComboBox_GetItemData(hWC,ComboBox_GetCurSel(hWC));
- if(szGPUKeys[i-IDC_KEY1]<0x20) szGPUKeys[i-IDC_KEY1]=0x20;
- }
- EndDialog(hW,TRUE);
- return TRUE;
- }
- }
- }
- }
- return FALSE;
-}
-
-void OnKeyConfig(HWND hW) // call key dialog
-{
- DialogBox(hInst,MAKEINTRESOURCE(IDD_KEYS),
- hW,(DLGPROC)KeyDlgProc);
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// AboutDlg dialog (Windows)
-
-BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch(uMsg)
- {
- case WM_COMMAND:
- {
- switch(LOWORD(wParam))
- {
- case IDOK: EndDialog(hW,TRUE);return TRUE;
- }
- }
- }
- return FALSE;
-}
+/***************************************************************************
+ cfg.c - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#define _IN_CFG
+
+/////////////////////////////////////////////////////////////////////////////
+// Windows config handling
+
+#include "stdafx.h"
+#include "resource.h"
+#include "externals.h"
+#include "cfg.h"
+#include <stdio.h>
+
+char szKeyDefaults[7]={VK_DELETE,VK_INSERT,VK_HOME,VK_END,VK_PRIOR,VK_NEXT,0x00};
+
+/////////////////////////////////////////////////////////////////////////////
+// CCfgDlg dialog
+
+BOOL OnInitCfgDialog(HWND hW);
+void OnCfgOK(HWND hW);
+void OnCfgCancel(HWND hW);
+void OnCfgDef1(HWND hW);
+void OnCfgDef2(HWND hW);
+void OnBugFixes(HWND hW);
+void OnKeyConfig(HWND hW);
+void GetSettings(HWND hW);
+void OnClipboard(HWND hW);
+char * GetConfigInfos(HWND hWE);
+
+BOOL CALLBACK CfgDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_INITDIALOG:
+ return OnInitCfgDialog(hW);
+
+ case WM_COMMAND:
+ {
+ switch(LOWORD(wParam))
+ {
+ case IDC_DEF1: OnCfgDef1(hW); return TRUE;
+ case IDC_DEF2: OnCfgDef2(hW); return TRUE;
+ case IDC_SELFIX: OnBugFixes(hW); return TRUE;
+ case IDC_KEYCONFIG: OnKeyConfig(hW); return TRUE;
+ case IDCANCEL: OnCfgCancel(hW); return TRUE;
+ case IDOK: OnCfgOK(hW); return TRUE;
+ case IDC_CLIPBOARD: OnClipboard(hW); return TRUE;
+ }
+ }
+ }
+ return FALSE;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// CCfgDlg message handlers
+
+////////////////////////////////////////////////////////////////////////
+// init dlg
+////////////////////////////////////////////////////////////////////////
+
+void ComboBoxAddRes(HWND hWC,char * cs) // ADD COMBOBOX RESOURCES
+{
+ int i=ComboBox_FindString(hWC,-1,cs);
+ if(i!=CB_ERR) return;
+ ComboBox_AddString(hWC,cs);
+}
+
+
+BOOL OnInitCfgDialog(HWND hW) // INIT CONFIG DIALOG
+{
+ HWND hWC;char cs[256];int i;DEVMODE dv;
+
+ ReadConfig(); // read registry stuff
+
+ //----------------------------------------------------// fill combo with available resolutions
+
+ hWC=GetDlgItem(hW,IDC_RESOLUTION);
+
+ memset(&dv,0,sizeof(DEVMODE));
+ dv.dmSize=sizeof(DEVMODE);
+ i=0;
+
+ while(EnumDisplaySettings(NULL,i,&dv)) // add all resolutions from the driver
+ {
+ wsprintf(cs,"%4d x %4d",dv.dmPelsWidth,dv.dmPelsHeight);
+ ComboBoxAddRes(hWC,cs);
+ i++;
+ }
+
+ ComboBoxAddRes(hWC," 640 x 480"); // and also add some common ones
+ ComboBoxAddRes(hWC," 800 x 600");
+ ComboBoxAddRes(hWC,"1024 x 768");
+ ComboBoxAddRes(hWC,"1152 x 864");
+ ComboBoxAddRes(hWC,"1280 x 1024");
+ ComboBoxAddRes(hWC,"1600 x 1200");
+
+ wsprintf(cs,"%4d x %4d",iResX,iResY); // search curr resolution in combo
+ i=ComboBox_FindString(hWC,-1,cs);
+ if(i==CB_ERR) i=0;
+ ComboBox_SetCurSel(hWC,i); // and select this one
+
+ //----------------------------------------------------// window size
+
+ SetDlgItemInt(hW,IDC_WINX,LOWORD(iWinSize),FALSE);
+ SetDlgItemInt(hW,IDC_WINY,HIWORD(iWinSize),FALSE);
+
+ //----------------------------------------------------// color depth
+
+ hWC=GetDlgItem(hW,IDC_COLORDEPTH);
+ ComboBox_AddString(hWC,"16 Bit");
+ ComboBox_AddString(hWC,"32 Bit");
+ wsprintf(cs,"%d Bit",iColDepth);
+ i=ComboBox_FindString(hWC,-1,cs);
+ if(i==CB_ERR) i=0;
+ ComboBox_SetCurSel(hWC,i);
+
+ //----------------------------------------------------// vsync
+
+ hWC=GetDlgItem(hW,IDC_VSYNC);
+ ComboBox_AddString(hWC,"Driver");
+ ComboBox_AddString(hWC,"Off");
+ ComboBox_AddString(hWC,"On");
+ ComboBox_SetCurSel(hWC,iForceVSync+1);
+
+ //----------------------------------------------------// vram size
+
+ hWC=GetDlgItem(hW,IDC_VRAMSIZE);
+ ComboBox_AddString(hWC,"0 (Autodetect)");
+ ComboBox_AddString(hWC,"2");
+ ComboBox_AddString(hWC,"4");
+ ComboBox_AddString(hWC,"8");
+ ComboBox_AddString(hWC,"16");
+ ComboBox_AddString(hWC,"32");
+ ComboBox_AddString(hWC,"64");
+ ComboBox_AddString(hWC,"128 (or more)");
+
+ if(!iVRamSize) ComboBox_SetCurSel(hWC,0);
+ else {wsprintf(cs,"%d",iVRamSize);ComboBox_SetText(hWC,cs);}
+
+ //----------------------------------------------------// texture quality
+
+ hWC=GetDlgItem(hW,IDC_TEXQUALITY);
+ ComboBox_AddString(hWC,"don't care - Use driver's default textures");
+ ComboBox_AddString(hWC,"R4 G4 B4 A4 - Fast, but less colorful");
+ ComboBox_AddString(hWC,"R5 G5 B5 A1 - Nice colors, bad transparency");
+ ComboBox_AddString(hWC,"R8 G8 B8 A8 - Best colors, more ram needed");
+ ComboBox_AddString(hWC,"B8 G8 R8 A8 - Slightly faster with some cards");
+ ComboBox_SetCurSel(hWC,iTexQuality);
+
+ //----------------------------------------------------// all kind of on/off options
+
+ if(bDrawDither) CheckDlgButton(hW,IDC_DRAWDITHER,TRUE);
+ if(bUseLines) CheckDlgButton(hW,IDC_USELINES,TRUE);
+ if(bUseFrameLimit) CheckDlgButton(hW,IDC_USELIMIT,TRUE);
+ if(bUseFrameSkip) CheckDlgButton(hW,IDC_USESKIP,TRUE);
+ if(bAdvancedBlend) CheckDlgButton(hW,IDC_ADVBLEND,TRUE);
+ if(bOpaquePass) CheckDlgButton(hW,IDC_OPAQUE,TRUE);
+// if(bUseAntiAlias) CheckDlgButton(hW,IDC_USEANTIALIAS,TRUE);
+ if(bWindowMode) CheckDlgButton(hW,IDC_DISPMODE2,TRUE);
+ else CheckDlgButton(hW,IDC_DISPMODE1,TRUE);
+ if(iUseMask) CheckDlgButton(hW,IDC_USEMASK,TRUE);
+ if(bUseFastMdec) CheckDlgButton(hW,IDC_FASTMDEC,TRUE);
+ if(bUse15bitMdec) CheckDlgButton(hW,IDC_FASTMDEC2,TRUE);
+ if(bUseFixes) CheckDlgButton(hW,IDC_GAMEFIX,TRUE);
+ if(bGteAccuracy) CheckDlgButton(hW,IDC_GTEACCURACY,TRUE);
+ if(iUseScanLines) CheckDlgButton(hW,IDC_USESCANLINES,TRUE);
+ if(iShowFPS) CheckDlgButton(hW,IDC_SHOWFPS,TRUE);
+ if(bKeepRatio) CheckDlgButton(hW,IDC_ARATIO,TRUE);
+ if(iBlurBuffer) CheckDlgButton(hW,IDC_BLUR,TRUE);
+ if(iNoScreenSaver) CheckDlgButton(hW,IDC_SSAVE,TRUE);
+
+ //----------------------------------------------------// texture filter
+
+ hWC=GetDlgItem(hW,IDC_FILTERTYPE);
+ ComboBox_AddString(hWC,"0: None");
+ ComboBox_AddString(hWC,"1: Standard - Glitches will happen");
+ ComboBox_AddString(hWC,"2: Extended - Removes black borders");
+ ComboBox_AddString(hWC,"3: Standard w/o Sprites - unfiltered 2D");
+ ComboBox_AddString(hWC,"4: Extended w/o Sprites - unfiltered 2D");
+ ComboBox_AddString(hWC,"5: Standard + smoothed Sprites");
+ ComboBox_AddString(hWC,"6: Extended + smoothed Sprites");
+ ComboBox_SetCurSel(hWC,iFilterType);
+
+ //----------------------------------------------------// hires texture mode
+
+ hWC=GetDlgItem(hW,IDC_HIRESTEX);
+ ComboBox_AddString(hWC,"0: None (standard)");
+ ComboBox_AddString(hWC,"1: 2xSaI (much vram needed)");
+ ComboBox_AddString(hWC,"2: Stretched (filtering needed)");
+ ComboBox_SetCurSel(hWC,iHiResTextures);
+
+ //----------------------------------------------------// offscreen drawing
+
+ hWC=GetDlgItem(hW,IDC_OFFSCREEN);
+ ComboBox_AddString(hWC,"0: None - Fastest, most glitches");
+ ComboBox_AddString(hWC,"1: Minimum - Missing screens");
+ ComboBox_AddString(hWC,"2: Standard - OK for most games");
+ ComboBox_AddString(hWC,"3: Enhanced - Shows more stuff");
+ ComboBox_AddString(hWC,"4: Extended - Can cause garbage");
+ ComboBox_SetCurSel(hWC,iOffscreenDrawing);
+
+ //----------------------------------------------------// texture quality
+
+ hWC=GetDlgItem(hW,IDC_FRAMETEX);
+ ComboBox_AddString(hWC,"0: Emulated vram - effects need FVP");
+ ComboBox_AddString(hWC,"1: Black - Fast but no special effects");
+ ComboBox_AddString(hWC,"2: Gfx card buffer - Can be slow");
+ ComboBox_AddString(hWC,"3: Gfx card buffer & software - slow");
+ ComboBox_SetCurSel(hWC,iFrameTexType);
+
+ //----------------------------------------------------// framebuffer read mode
+
+ hWC=GetDlgItem(hW,IDC_FRAMEREAD);
+ ComboBox_AddString(hWC,"0: Emulated vram - OK for most games");
+ ComboBox_AddString(hWC,"1: Gfx card buffer reads");
+ ComboBox_AddString(hWC,"2: Gfx card buffer moves");
+ ComboBox_AddString(hWC,"3: Gfx card buffer reads & moves");
+ ComboBox_AddString(hWC,"4: Full software drawing (FVP)");
+ ComboBox_SetCurSel(hWC,iFrameReadType);
+
+ //----------------------------------------------------// framerate stuff
+
+ if(iFrameLimit==2)
+ CheckDlgButton(hW,IDC_FRAMEAUTO,TRUE);
+ else CheckDlgButton(hW,IDC_FRAMEMANUELL,TRUE);
+
+ sprintf(cs,"%.2f",fFrameRate);
+ SetDlgItemText(hW,IDC_FRAMELIMIT,cs);
+ SetDlgItemInt(hW,IDC_SCANBLEND,iScanBlend,TRUE);
+
+ return TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// on ok: take vals
+////////////////////////////////////////////////////////////////////////
+
+void GetSettings(HWND hW)
+{
+ HWND hWC;char cs[256];int i,j;char * p;
+
+ hWC=GetDlgItem(hW,IDC_VRAMSIZE); // get vram size
+ ComboBox_GetText(hWC,cs,255);
+ iVRamSize=atoi(cs);
+ if(iVRamSize<0) iVRamSize=0;
+ if(iVRamSize>1024) iVRamSize=1024;
+
+ hWC=GetDlgItem(hW,IDC_RESOLUTION); // get resolution
+ i=ComboBox_GetCurSel(hWC);
+ ComboBox_GetLBText(hWC,i,cs);
+ iResX=atol(cs);
+ p=strchr(cs,'x');
+ if(p) iResY=atol(p+1);
+ else iResY=480;
+
+ hWC=GetDlgItem(hW,IDC_COLORDEPTH); // get color depth
+ i=ComboBox_GetCurSel(hWC);
+ ComboBox_GetLBText(hWC,i,cs);
+ iColDepth=atol(cs);
+
+ hWC=GetDlgItem(hW,IDC_VSYNC); // get vsync
+ iForceVSync=ComboBox_GetCurSel(hWC)-1;
+
+ i=GetDlgItemInt(hW,IDC_WINX,NULL,FALSE); // get win size
+ if(i<100) i=100; if(i>16384) i=16384;
+ j=GetDlgItemInt(hW,IDC_WINY,NULL,FALSE);
+ if(j<100) j=100; if(j>16384) j=16384;
+ iWinSize=MAKELONG(i,j);
+
+ hWC=GetDlgItem(hW,IDC_TEXQUALITY); // texture quality
+ iTexQuality=ComboBox_GetCurSel(hWC);
+
+ hWC=GetDlgItem(hW,IDC_FILTERTYPE); // all kind of options
+ iFilterType=ComboBox_GetCurSel(hWC);
+
+ if(IsDlgButtonChecked(hW,IDC_DRAWDITHER))
+ bDrawDither=TRUE; else bDrawDither=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_USELINES))
+ bUseLines=TRUE; else bUseLines=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_DISPMODE2))
+ bWindowMode=TRUE; else bWindowMode=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_ADVBLEND))
+ bAdvancedBlend=TRUE; else bAdvancedBlend=FALSE;
+
+ iOffscreenDrawing=ComboBox_GetCurSel(GetDlgItem(hW,IDC_OFFSCREEN));
+
+ iFrameTexType=ComboBox_GetCurSel(GetDlgItem(hW,IDC_FRAMETEX));
+ iFrameReadType=ComboBox_GetCurSel(GetDlgItem(hW,IDC_FRAMEREAD));
+
+ if(IsDlgButtonChecked(hW,IDC_USELIMIT))
+ bUseFrameLimit=TRUE; else bUseFrameLimit=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_USESKIP))
+ bUseFrameSkip=TRUE; else bUseFrameSkip=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_OPAQUE))
+ bOpaquePass=TRUE; else bOpaquePass=FALSE;
+
+// if(IsDlgButtonChecked(hW,IDC_USEANTIALIAS))
+// bUseAntiAlias=TRUE; else bUseAntiAlias=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_FASTMDEC))
+ bUseFastMdec=TRUE; else bUseFastMdec=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_FASTMDEC2))
+ bUse15bitMdec=TRUE; else bUse15bitMdec=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_GAMEFIX))
+ bUseFixes=TRUE; else bUseFixes=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_GTEACCURACY))
+ bGteAccuracy=TRUE; else bGteAccuracy=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_USESCANLINES))
+ iUseScanLines=1; else iUseScanLines=0;
+
+ if(IsDlgButtonChecked(hW,IDC_SHOWFPS))
+ iShowFPS=1; else iShowFPS=0;
+
+ if(IsDlgButtonChecked(hW,IDC_ARATIO))
+ bKeepRatio=TRUE; else bKeepRatio=FALSE;
+
+ if(IsDlgButtonChecked(hW,IDC_BLUR))
+ iBlurBuffer=1; else iBlurBuffer=0;
+
+ if(IsDlgButtonChecked(hW,IDC_SSAVE))
+ iNoScreenSaver=1; else iNoScreenSaver=0;
+
+ hWC=GetDlgItem(hW,IDC_HIRESTEX);
+ iHiResTextures=ComboBox_GetCurSel(hWC);
+
+ if(IsDlgButtonChecked(hW,IDC_USEMASK))
+ {iUseMask=1;iZBufferDepth=16;}
+ else {iUseMask=0;iZBufferDepth=0; }
+
+ iScanBlend=GetDlgItemInt(hW,IDC_SCANBLEND,NULL,TRUE);
+ if(iScanBlend>255) iScanBlend=0;
+ if(iScanBlend<-1) iScanBlend=-1;
+
+ if(IsDlgButtonChecked(hW,IDC_FRAMEAUTO)) // frame rate settings
+ iFrameLimit=2;
+ else iFrameLimit=1;
+
+ GetDlgItemText(hW,IDC_FRAMELIMIT,cs,255);
+ fFrameRate=(float)atof(cs);
+ if(fFrameRate<10.0f) fFrameRate=10.0f;
+ if(fFrameRate>1000.0f) fFrameRate=1000.0f;
+}
+
+////////////////////////////////////////////////////////////////////////
+// OK button
+////////////////////////////////////////////////////////////////////////
+
+void OnCfgOK(HWND hW)
+{
+ GetSettings(hW); // get dialog settings
+
+ WriteConfig(); // write registry
+
+ EndDialog(hW,TRUE); // close dialog
+}
+
+////////////////////////////////////////////////////////////////////////
+// Clipboard button
+////////////////////////////////////////////////////////////////////////
+
+void OnClipboard(HWND hW)
+{
+ HWND hWE=GetDlgItem(hW,IDC_CLPEDIT);
+ char * pB;
+
+ GetSettings(hW); // get dialog setings
+ pB=GetConfigInfos(hWE); // get text infos
+
+ if(pB) // some text got?
+ {
+ SetDlgItemText(hW,IDC_CLPEDIT,pB); // -> set text in invisible edit
+ SendMessage(hWE,EM_SETSEL,0,-1); // -> sel all in edit
+ SendMessage(hWE,WM_COPY,0,0); // -> copy sel to clipboard
+ free(pB); // -> free helper text buffer
+
+ MessageBox(hW,"Configuration info successfully copied to the clipboard\nJust use the PASTE function in another program to retrieve the data!","Copy Info",MB_ICONINFORMATION|MB_OK);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// Cancel button (just closes window)
+////////////////////////////////////////////////////////////////////////
+
+void OnCfgCancel(HWND hW)
+{
+ EndDialog(hW,FALSE);
+}
+
+////////////////////////////////////////////////////////////////////////
+// Bug fixes
+////////////////////////////////////////////////////////////////////////
+
+BOOL CALLBACK BugFixesDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_INITDIALOG: // init dialog:
+ {
+ int i;
+
+ for(i=0;i<32;i++) // -> loop all 32 checkboxes
+ {
+ if(dwCfgFixes&(1<<i)) // --> if fix is active: check box
+ CheckDlgButton(hW,IDC_FIX1+i,TRUE);
+ }
+ }
+
+ case WM_COMMAND:
+ {
+ switch(LOWORD(wParam))
+ {
+ case IDCANCEL: EndDialog(hW,FALSE);return TRUE; // cancel: close window
+
+ case IDOK: // ok: take settings and close
+ {
+ int i;
+ dwCfgFixes=0;
+ for(i=0;i<32;i++)
+ {
+ if(IsDlgButtonChecked(hW,IDC_FIX1+i))
+ dwCfgFixes|=(1<<i);
+ }
+ EndDialog(hW,TRUE);
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+void OnBugFixes(HWND hW) // bug fix button:
+{
+ DialogBox(hInst,MAKEINTRESOURCE(IDD_FIXES), // show fix window
+ hW,(DLGPROC)BugFixesDlgProc);
+}
+
+////////////////////////////////////////////////////////////////////////
+// default 1: fast
+////////////////////////////////////////////////////////////////////////
+
+void OnCfgDef1(HWND hW)
+{
+ HWND hWC;
+
+ hWC=GetDlgItem(hW,IDC_RESOLUTION);
+ ComboBox_SetCurSel(hWC,0);
+ hWC=GetDlgItem(hW,IDC_COLORDEPTH);
+ ComboBox_SetCurSel(hWC,0);
+ hWC=GetDlgItem(hW,IDC_VSYNC);
+ ComboBox_SetCurSel(hWC,1);
+ hWC=GetDlgItem(hW,IDC_TEXQUALITY);
+ ComboBox_SetCurSel(hWC,0);
+ hWC=GetDlgItem(hW,IDC_FILTERTYPE);
+ ComboBox_SetCurSel(hWC,0);
+ hWC=GetDlgItem(hW,IDC_OFFSCREEN);
+ ComboBox_SetCurSel(hWC,1);
+ hWC=GetDlgItem(hW,IDC_VRAMSIZE);
+ ComboBox_SetCurSel(hWC,0);
+
+ CheckDlgButton(hW,IDC_TEXLINEAR,FALSE);
+ CheckDlgButton(hW,IDC_DRAWDITHER,FALSE);
+ CheckDlgButton(hW,IDC_USELINES,FALSE);
+ CheckDlgButton(hW,IDC_USELIMIT,FALSE);
+ CheckDlgButton(hW,IDC_USESKIP,FALSE);
+ CheckDlgButton(hW,IDC_ADVBLEND,FALSE);
+ CheckDlgButton(hW,IDC_OPAQUE,TRUE);
+// CheckDlgButton(hW,IDC_USEANTIALIAS,FALSE);
+ CheckDlgButton(hW,IDC_DISPMODE2,FALSE);
+ CheckDlgButton(hW,IDC_DISPMODE1,TRUE);
+ CheckDlgButton(hW,IDC_FRAMEAUTO,TRUE);
+ CheckDlgButton(hW,IDC_FRAMEMANUELL,FALSE);
+ CheckDlgButton(hW,IDC_SHOWFPS,FALSE);
+
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_SUBCACHE),2);
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMETEX),1);
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMEREAD),0);
+
+ CheckDlgButton(hW,IDC_USEMASK,FALSE);
+ CheckDlgButton(hW,IDC_FASTMDEC,TRUE);
+ CheckDlgButton(hW,IDC_FASTMDEC2,TRUE);
+ CheckDlgButton(hW,IDC_USESCANLINES,FALSE);
+
+ SetDlgItemInt(hW,IDC_FRAMELIMIT,200,FALSE);
+ SetDlgItemInt(hW,IDC_WINX,640,FALSE);
+ SetDlgItemInt(hW,IDC_WINY,480,FALSE);
+
+ CheckDlgButton(hW,IDC_ARATIO,FALSE);
+ CheckDlgButton(hW,IDC_BLUR,FALSE);
+
+ SetDlgItemInt(hW,IDC_SCANBLEND,0,TRUE);
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_HIRESTEX),0);
+ CheckDlgButton(hW,IDC_SSAVE,FALSE);
+}
+
+////////////////////////////////////////////////////////////////////////
+// default 2: nice
+////////////////////////////////////////////////////////////////////////
+
+void OnCfgDef2(HWND hW)
+{
+ HWND hWC;
+
+ hWC=GetDlgItem(hW,IDC_RESOLUTION);
+ ComboBox_SetCurSel(hWC,1);
+ hWC=GetDlgItem(hW,IDC_COLORDEPTH);
+ ComboBox_SetCurSel(hWC,1);
+ hWC=GetDlgItem(hW,IDC_VSYNC);
+ ComboBox_SetCurSel(hWC,2);
+ hWC=GetDlgItem(hW,IDC_TEXQUALITY);
+ ComboBox_SetCurSel(hWC,3);
+ hWC=GetDlgItem(hW,IDC_FILTERTYPE);
+ ComboBox_SetCurSel(hWC,0);
+ hWC=GetDlgItem(hW,IDC_OFFSCREEN);
+ ComboBox_SetCurSel(hWC,3);
+ hWC=GetDlgItem(hW,IDC_VRAMSIZE);
+ ComboBox_SetCurSel(hWC,0);
+
+ CheckDlgButton(hW,IDC_TEXLINEAR,FALSE);
+ CheckDlgButton(hW,IDC_DRAWDITHER,FALSE);
+ CheckDlgButton(hW,IDC_USELINES,FALSE);
+ CheckDlgButton(hW,IDC_USELIMIT,TRUE);
+ CheckDlgButton(hW,IDC_USESKIP,FALSE);
+ CheckDlgButton(hW,IDC_ADVBLEND,TRUE);
+ CheckDlgButton(hW,IDC_OPAQUE,TRUE);
+// CheckDlgButton(hW,IDC_USEANTIALIAS,FALSE);
+ CheckDlgButton(hW,IDC_DISPMODE2,FALSE);
+ CheckDlgButton(hW,IDC_DISPMODE1,TRUE);
+ CheckDlgButton(hW,IDC_FRAMEAUTO,TRUE);
+ CheckDlgButton(hW,IDC_FRAMEMANUELL,FALSE);
+ CheckDlgButton(hW,IDC_SHOWFPS,FALSE);
+
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_SUBCACHE),2);
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMETEX),2);
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_FRAMEREAD),0);
+
+ CheckDlgButton(hW,IDC_USEMASK,TRUE);
+ CheckDlgButton(hW,IDC_FASTMDEC,FALSE);
+ CheckDlgButton(hW,IDC_FASTMDEC2,FALSE);
+ CheckDlgButton(hW,IDC_USESCANLINES,FALSE);
+
+ SetDlgItemInt(hW,IDC_FRAMELIMIT,200,FALSE);
+ SetDlgItemInt(hW,IDC_WINX,640,FALSE);
+ SetDlgItemInt(hW,IDC_WINY,480,FALSE);
+ CheckDlgButton(hW,IDC_ARATIO,FALSE);
+ CheckDlgButton(hW,IDC_BLUR,FALSE);
+ SetDlgItemInt(hW,IDC_SCANBLEND,0,TRUE);
+ ComboBox_SetCurSel(GetDlgItem(hW,IDC_HIRESTEX),0);
+ CheckDlgButton(hW,IDC_SSAVE,FALSE);
+}
+
+////////////////////////////////////////////////////////////////////////
+// read registry
+////////////////////////////////////////////////////////////////////////
+
+void ReadConfig(void) // read all config vals
+{
+ HKEY myKey;
+ DWORD temp;
+ DWORD type;
+ DWORD size;
+
+ // pre-init all relevant globals
+
+ iResX=800;iResY=600;
+ iColDepth=32;
+ bChangeRes=FALSE;
+ bWindowMode=FALSE;
+ bFullVRam=FALSE;
+ iFilterType=0;
+ bAdvancedBlend=FALSE;
+ bDrawDither=FALSE;
+ bUseLines=FALSE;
+ bUseFrameLimit=TRUE;
+ bUseFrameSkip=FALSE;
+ iFrameLimit=2;
+ fFrameRate=200.0f;
+ iOffscreenDrawing=1;
+ bOpaquePass=TRUE;
+ bUseAntiAlias=FALSE;
+ iTexQuality=0;
+ iWinSize=MAKELONG(400,300);
+ iUseMask=0;
+ iZBufferDepth=0;
+ bUseFastMdec=FALSE;
+ bUse15bitMdec=FALSE;
+ dwCfgFixes=0;
+ bUseFixes=FALSE;
+ bGteAccuracy=FALSE;
+ iUseScanLines=0;
+ iFrameTexType=0;
+ iFrameReadType=0;
+ iShowFPS=0;
+ bKeepRatio=FALSE;
+ iScanBlend=0;
+ iVRamSize=0;
+ iTexGarbageCollection=1;
+ iBlurBuffer=0;
+ iHiResTextures=0;
+ iNoScreenSaver=1;
+ iForceVSync=-1;
+
+ lstrcpy(szGPUKeys,szKeyDefaults);
+
+ // registry key: still "psemu pro/pete tnt" for compatibility reasons
+
+ if (RegOpenKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\GPU\\PeteTNT",0,KEY_ALL_ACCESS,&myKey)==ERROR_SUCCESS)
+ {
+ size = 4;
+ if(RegQueryValueEx(myKey,"ResX",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iResX=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"ResY",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iResY=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"WinSize",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iWinSize=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FilterType",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iFilterType=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"DrawDither",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bDrawDither=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseLines",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bUseLines=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"WindowMode",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bWindowMode=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"ColDepth",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iColDepth=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"ForceVSync",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iForceVSync=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseFrameLimit",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bUseFrameLimit=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseFrameSkip",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bUseFrameSkip=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FrameLimit",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iFrameLimit=(int)temp;
+ if(!iFrameLimit) {bUseFrameLimit=TRUE;bUseFrameSkip=FALSE;iFrameLimit=2;}
+
+ // try to get the float framerate... if none: take int framerate
+ fFrameRate=0.0f;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FrameRateFloat",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ fFrameRate=*((float *)(&temp));
+ if(fFrameRate==0.0f)
+ {
+ fFrameRate=200.0f;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FrameRate",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ fFrameRate=(float)temp;
+ }
+
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseMultiPass",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bAdvancedBlend=(int)temp;
+ size = 4;
+ iOffscreenDrawing=-1;
+ if(RegQueryValueEx(myKey,"OffscreenDrawingEx",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iOffscreenDrawing=temp;
+ if(iOffscreenDrawing==-1 &&
+ RegQueryValueEx(myKey,"OffscreenDrawing",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iOffscreenDrawing=temp*2;
+ size = 4;
+ if(RegQueryValueEx(myKey,"OpaquePass",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bOpaquePass=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"VRamSize",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iVRamSize=(int)temp;
+// size = 4;
+// if(RegQueryValueEx(myKey,"UseAntiAlias",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+// bUseAntiAlias=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"TexQuality",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iTexQuality=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"CfgFixes",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ dwCfgFixes=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseFixes",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bUseFixes=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"GteAccuracy",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bGteAccuracy=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseMask",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iUseMask=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FastMdec",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bUseFastMdec=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"15BitMdec",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bUse15bitMdec=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"UseScanLines",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iUseScanLines=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"ShowFPS",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iShowFPS=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"KeepRatio",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ bKeepRatio=(BOOL)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"ScanBlend",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iScanBlend=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FrameTexType",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iFrameTexType=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FrameReadType",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iFrameReadType=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FullscreenBlur",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iBlurBuffer=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"HiResTextures",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iHiResTextures=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"NoScreenSaver",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iNoScreenSaver=(int)temp;
+
+ size=7;
+ RegQueryValueEx(myKey,"GPUKeys",0,&type,(LPBYTE)&szGPUKeys,&size);
+
+ RegCloseKey(myKey);
+ }
+ if(!iColDepth) iColDepth=32; // adjust color info
+ if(iUseMask) iZBufferDepth=16; // set zbuffer depth
+ else iZBufferDepth=0;
+ if(bUseFixes) dwActFixes=dwCfgFixes; // init game fix global
+ if(iFrameReadType==4) bFullVRam=TRUE; // set fullvram render flag (soft gpu)
+}
+
+////////////////////////////////////////////////////////////////////////
+// read registry: window size (called on fullscreen/window resize)
+////////////////////////////////////////////////////////////////////////
+
+void ReadWinSizeConfig(void)
+{
+ HKEY myKey;
+ DWORD temp;
+ DWORD type;
+ DWORD size;
+
+ iResX=800;iResY=600;
+ iWinSize=MAKELONG(400,300);
+ iBlurBuffer=0;
+
+ // registry key: still "psemu pro/pete tnt" for compatibility reasons
+
+ if (RegOpenKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\GPU\\PeteTNT",0,KEY_ALL_ACCESS,&myKey)==ERROR_SUCCESS)
+ {
+ size = 4;
+ if(RegQueryValueEx(myKey,"ResX",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iResX=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"ResY",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iResY=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"WinSize",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iWinSize=(int)temp;
+ size = 4;
+ if(RegQueryValueEx(myKey,"FullscreenBlur",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
+ iBlurBuffer=(int)temp;
+ RegCloseKey(myKey);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// write registry
+////////////////////////////////////////////////////////////////////////
+
+void WriteConfig(void)
+{
+ HKEY myKey;
+ DWORD myDisp;
+ DWORD temp;
+
+ // registry key: still "psemu pro/pete tnt" for compatibility reasons
+
+ RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Vision Thing\\PSEmu Pro\\GPU\\PeteTNT",0,NULL,REG_OPTION_NON_VOLATILE,KEY_ALL_ACCESS,NULL,&myKey,&myDisp);
+ temp=iResX;
+ RegSetValueEx(myKey,"ResX",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iResY;
+ RegSetValueEx(myKey,"ResY",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iWinSize;
+ RegSetValueEx(myKey,"WinSize",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iFilterType;
+ RegSetValueEx(myKey,"FilterType",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bDrawDither;
+ RegSetValueEx(myKey,"DrawDither",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bUseLines;
+ RegSetValueEx(myKey,"UseLines",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bWindowMode;
+ RegSetValueEx(myKey,"WindowMode",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iColDepth;
+ RegSetValueEx(myKey,"ColDepth",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iForceVSync;
+ RegSetValueEx(myKey,"ForceVSync",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bUseFrameLimit;
+ RegSetValueEx(myKey,"UseFrameLimit",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bUseFrameSkip;
+ RegSetValueEx(myKey,"UseFrameSkip",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iFrameLimit;
+ RegSetValueEx(myKey,"FrameLimit",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=(DWORD)fFrameRate;
+ RegSetValueEx(myKey,"FrameRate",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=*((DWORD *)&fFrameRate);
+ RegSetValueEx(myKey,"FrameRateFloat",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bAdvancedBlend;
+ RegSetValueEx(myKey,"UseMultiPass",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iOffscreenDrawing/2;
+ RegSetValueEx(myKey,"OffscreenDrawing",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iOffscreenDrawing;
+ RegSetValueEx(myKey,"OffscreenDrawingEx",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bOpaquePass;
+ RegSetValueEx(myKey,"OpaquePass",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iVRamSize;
+ RegSetValueEx(myKey,"VRamSize",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+// temp=bUseAntiAlias;
+// RegSetValueEx(myKey,"UseAntiAlias",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iTexQuality;
+ RegSetValueEx(myKey,"TexQuality",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=dwCfgFixes;
+ RegSetValueEx(myKey,"CfgFixes",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bUseFixes;
+ RegSetValueEx(myKey,"UseFixes",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bGteAccuracy;
+ RegSetValueEx(myKey,"GteAccuracy",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iUseMask;
+ RegSetValueEx(myKey,"UseMask",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bUseFastMdec;
+ RegSetValueEx(myKey,"FastMdec",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bUse15bitMdec;
+ RegSetValueEx(myKey,"15BitMdec",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iUseScanLines;
+ RegSetValueEx(myKey,"UseScanLines",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iShowFPS;
+ RegSetValueEx(myKey,"ShowFPS",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iFrameTexType;
+ RegSetValueEx(myKey,"FrameTexType",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iFrameReadType;
+ RegSetValueEx(myKey,"FrameReadType",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=bKeepRatio;
+ RegSetValueEx(myKey,"KeepRatio",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iBlurBuffer;
+ RegSetValueEx(myKey,"FullscreenBlur",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iHiResTextures;
+ RegSetValueEx(myKey,"HiResTextures",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iNoScreenSaver;
+ RegSetValueEx(myKey,"NoScreenSaver",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ temp=iScanBlend;
+ RegSetValueEx(myKey,"ScanBlend",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
+ RegSetValueEx(myKey,"GPUKeys",0,REG_BINARY,(LPBYTE)szGPUKeys,7);
+
+ RegCloseKey(myKey);
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+// Key definition window
+
+typedef struct
+{
+ char szName[10];
+ char cCode;
+}
+KEYSETS;
+
+// sepcial keys:
+
+KEYSETS tMKeys[]=
+{
+ {"SPACE", 0x20},
+ {"PRIOR", 0x21},
+ {"NEXT", 0x22},
+ {"END", 0x23},
+ {"HOME", 0x24},
+ {"LEFT", 0x25},
+ {"UP", 0x26},
+ {"RIGHT", 0x27},
+ {"DOWN", 0x28},
+ {"SELECT", 0x29},
+ {"PRINT", 0x2A},
+ {"EXECUTE", 0x2B},
+ {"SNAPSHOT", 0x2C},
+ {"INSERT", 0x2D},
+ {"DELETE", 0x2E},
+ {"HELP", 0x2F},
+ {"NUMPAD0", 0x60},
+ {"NUMPAD1", 0x61},
+ {"NUMPAD2", 0x62},
+ {"NUMPAD3", 0x63},
+ {"NUMPAD4", 0x64},
+ {"NUMPAD5", 0x65},
+ {"NUMPAD6", 0x66},
+ {"NUMPAD7", 0x67},
+ {"NUMPAD8", 0x68},
+ {"NUMPAD9", 0x69},
+ {"MULTIPLY", 0x6A},
+ {"ADD", 0x6B},
+ {"SEPARATOR", 0x6C},
+ {"SUBTRACT", 0x6D},
+ {"DECIMAL", 0x6E},
+ {"DIVIDE", 0x6F},
+ {"", 0x00}
+};
+
+// select key entry in combo box
+
+void SetGPUKey(HWND hWC,char szKey)
+{
+ int i,iCnt=ComboBox_GetCount(hWC);
+ for(i=0;i<iCnt;i++)
+ {
+ if(ComboBox_GetItemData(hWC,i)==szKey) break;
+ }
+ if(i!=iCnt) ComboBox_SetCurSel(hWC,i);
+}
+
+// key window proc
+
+BOOL CALLBACK KeyDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_INITDIALOG: // init dialog
+ {
+ int i,j,k;char szB[2];HWND hWC;
+ for(i=IDC_KEY1;i<=IDC_KEY6;i++)
+ {
+ hWC=GetDlgItem(hW,i);
+
+ for(j=0;tMKeys[j].cCode!=0;j++) // fill special keys in combo
+ {
+ k=ComboBox_AddString(hWC,tMKeys[j].szName);
+ ComboBox_SetItemData(hWC,k,tMKeys[j].cCode);
+ }
+ for(j=0x30;j<=0x39;j++) // fill numbers in combo
+ {
+ wsprintf(szB,"%c",j);
+ k=ComboBox_AddString(hWC,szB);
+ ComboBox_SetItemData(hWC,k,j);
+ }
+ for(j=0x41;j<=0x5a;j++) // fill alphas in combo
+ {
+ wsprintf(szB,"%c",j);
+ k=ComboBox_AddString(hWC,szB);
+ ComboBox_SetItemData(hWC,k,j);
+ }
+ SetGPUKey(GetDlgItem(hW,i),szGPUKeys[i-IDC_KEY1]);
+ }
+ }return TRUE;
+
+ case WM_COMMAND:
+ {
+ switch(LOWORD(wParam))
+ {
+ case IDC_DEFAULT: // default button:
+ {
+ int i; // -> set defaults
+ for(i=IDC_KEY1;i<=IDC_KEY6;i++)
+ SetGPUKey(GetDlgItem(hW,i),szKeyDefaults[i-IDC_KEY1]);
+ }break;
+
+ case IDCANCEL: // cancel: just close window
+ EndDialog(hW,FALSE); return TRUE;
+
+ case IDOK: // ok: take key bindings
+ {
+ HWND hWC;int i;
+ for(i=IDC_KEY1;i<=IDC_KEY6;i++)
+ {
+ hWC=GetDlgItem(hW,i);
+ szGPUKeys[i-IDC_KEY1]=ComboBox_GetItemData(hWC,ComboBox_GetCurSel(hWC));
+ if(szGPUKeys[i-IDC_KEY1]<0x20) szGPUKeys[i-IDC_KEY1]=0x20;
+ }
+ EndDialog(hW,TRUE);
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+void OnKeyConfig(HWND hW) // call key dialog
+{
+ DialogBox(hInst,MAKEINTRESOURCE(IDD_KEYS),
+ hW,(DLGPROC)KeyDlgProc);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// AboutDlg dialog (Windows)
+
+BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_COMMAND:
+ {
+ switch(LOWORD(wParam))
+ {
+ case IDOK: EndDialog(hW,TRUE);return TRUE;
+ }
+ }
+ }
+ return FALSE;
+}
diff --git a/win32/plugins/peopsxgl/winsrc/fps.c b/win32/plugins/peopsxgl/winsrc/fps.c
index 6faf82c6..2e751107 100644..100755
--- a/win32/plugins/peopsxgl/winsrc/fps.c
+++ b/win32/plugins/peopsxgl/winsrc/fps.c
@@ -1,641 +1,641 @@
-/***************************************************************************
- fps.c - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2009/03/08 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#define _IN_FPS
-
-#include "externals.h"
-
-////////////////////////////////////////////////////////////////////////
-// FPS stuff
-////////////////////////////////////////////////////////////////////////
-
-BOOL bIsPerformanceCounter=FALSE;
-float fFrameRateHz=0;
-DWORD dwFrameRateTicks=16;
-float fFrameRate;
-int iFrameLimit;
-BOOL bUseFrameLimit=FALSE;
-BOOL bUseFrameSkip=0;
-DWORD dwLaceCnt=0;
-
-LARGE_INTEGER liCPUFrequency;
-
-////////////////////////////////////////////////////////////////////////
-// FPS skipping / limit
-////////////////////////////////////////////////////////////////////////
-
-BOOL bInitCap = TRUE;
-float fps_skip = 0;
-float fps_cur = 0;
-
-void FrameCap (void)
-{
- static DWORD curticks, lastticks, _ticks_since_last_update;
- static DWORD TicksToWait = 0;
- static LARGE_INTEGER CurrentTime;
- static LARGE_INTEGER LastTime;
- static BOOL SkipNextWait = FALSE;
- BOOL Waiting = TRUE;
-
- //---------------------------------------------------------
- // init some static vars...
- // bInitCap is TRUE on startup and everytime the user
- // is toggling the frame limit
- //---------------------------------------------------------
-
- if(bInitCap)
- {
- bInitCap=FALSE;
- if (bIsPerformanceCounter)
- QueryPerformanceCounter(&LastTime);
- lastticks = timeGetTime();
- TicksToWait=0;
- return;
- }
-
- //---------------------------------------------------------
-
- if(bIsPerformanceCounter)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
-
- //---------------------------------------------------------
- // check if diff > 1/2 sec, if yes: take mm timer value
- //---------------------------------------------------------
-
- curticks = timeGetTime();
- if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
- {
- if(curticks < lastticks)
- _ticks_since_last_update = dwFrameRateTicks+TicksToWait+1;
- else _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
- }
-
- //---------------------------------------------------------
-
- if ((_ticks_since_last_update > TicksToWait) ||
- (CurrentTime.LowPart < LastTime.LowPart))
- {
- LastTime.HighPart = CurrentTime.HighPart;
- LastTime.LowPart = CurrentTime.LowPart;
-
- lastticks=curticks;
-
- if((_ticks_since_last_update-TicksToWait) > dwFrameRateTicks)
- TicksToWait=0;
- else TicksToWait=dwFrameRateTicks-(_ticks_since_last_update-TicksToWait);
- }
- else
- {
- while (Waiting)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
-
- //---------------------------------------------------------
- // check if diff > 1/2 sec, if yes: take mm timer value
- //---------------------------------------------------------
- curticks = timeGetTime();
- if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
- {
- if(curticks < lastticks)
- _ticks_since_last_update = TicksToWait+1;
- else _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
- }
- //---------------------------------------------------------
-
- if ((_ticks_since_last_update > TicksToWait) ||
- (CurrentTime.LowPart < LastTime.LowPart))
- {
- Waiting = FALSE;
-
- lastticks=curticks;
-
- LastTime.HighPart = CurrentTime.HighPart;
- LastTime.LowPart = CurrentTime.LowPart;
- TicksToWait = dwFrameRateTicks;
- }
- }
- }
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update = curticks - lastticks;
-
- if ((_ticks_since_last_update > TicksToWait) ||
- (curticks < lastticks))
- {
- lastticks = curticks;
-
- if((_ticks_since_last_update-TicksToWait) > dwFrameRateTicks)
- TicksToWait=0;
- else TicksToWait=dwFrameRateTicks-(_ticks_since_last_update-TicksToWait);
- }
- else
- {
- while (Waiting)
- {
- curticks = timeGetTime();
- _ticks_since_last_update = curticks - lastticks;
- if ((_ticks_since_last_update > TicksToWait) ||
- (curticks < lastticks))
- {
- Waiting = FALSE;
- lastticks = curticks;
- TicksToWait = dwFrameRateTicks;
- }
- }
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-#define MAXSKIP 120
-#define MAXLACE 16
-
-void FrameSkip(void)
-{
- static int iNumSkips=0,iAdditionalSkip=0; // number of additional frames to skip
- static DWORD dwLastLace=0; // helper var for frame limitation
- static DWORD curticks, lastticks, _ticks_since_last_update;
- static LARGE_INTEGER CurrentTime;
- static LARGE_INTEGER LastTime;
-
- if(!dwLaceCnt) return; // important: if no updatelace happened, we ignore it completely
-
- if(iNumSkips) // we are in skipping mode?
- {
- dwLastLace+=dwLaceCnt; // -> calc frame limit helper (number of laces)
- bSkipNextFrame = TRUE; // -> we skip next frame
- iNumSkips--; // -> ok, one done
- }
- else // ok, no additional skipping has to be done...
- { // we check now, if some limitation is needed, or a new skipping has to get started
- DWORD dwWaitTime;
-
- if(bInitCap || bSkipNextFrame) // first time or we skipped before?
- {
- if(bUseFrameLimit && !bInitCap) // frame limit wanted and not first time called?
- {
- DWORD dwT=_ticks_since_last_update; // -> that's the time of the last drawn frame
- dwLastLace+=dwLaceCnt; // -> and that's the number of updatelace since the start of the last drawn frame
-
- if(bIsPerformanceCounter) // -> now we calc the time of the last drawn frame + the time we spent skipping
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update= dwT+CurrentTime.LowPart - LastTime.LowPart;
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update= dwT+curticks - lastticks;
- }
-
- dwWaitTime=dwLastLace*dwFrameRateTicks; // -> and now we calc the time the real psx would have needed
-
- if(_ticks_since_last_update<dwWaitTime) // -> we were too fast?
- {
- if((dwWaitTime-_ticks_since_last_update)> // -> some more security, to prevent
- (60*dwFrameRateTicks)) // wrong waiting times
- _ticks_since_last_update=dwWaitTime;
-
- while(_ticks_since_last_update<dwWaitTime) // -> loop until we have reached the real psx time
- { // (that's the additional limitation, yup)
- if(bIsPerformanceCounter)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update = dwT+CurrentTime.LowPart - LastTime.LowPart;
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update = dwT+curticks - lastticks;
- }
- }
- }
- else // we were still too slow ?!!?
- {
- if(iAdditionalSkip<MAXSKIP) // -> well, somewhen we really have to stop skipping on very slow systems
- {
- iAdditionalSkip++; // -> inc our watchdog var
- dwLaceCnt=0; // -> reset lace count
- if(bIsPerformanceCounter) // -> ok, start time of the next frame
- QueryPerformanceCounter(&LastTime);
- lastticks = timeGetTime();
- return; // -> done, we will skip next frame to get more speed
- }
- }
- }
-
- bInitCap=FALSE; // -> ok, we have inited the frameskip func
- iAdditionalSkip=0; // -> init additional skip
- bSkipNextFrame=FALSE; // -> we don't skip the next frame
- if(bIsPerformanceCounter) // -> we store the start time of the next frame
- QueryPerformanceCounter(&LastTime);
- lastticks = timeGetTime();
- dwLaceCnt=0; // -> and we start to count the laces
- dwLastLace=0;
- _ticks_since_last_update=0;
- return; // -> done, the next frame will get drawn
- }
-
- bSkipNextFrame=FALSE; // init the frame skip signal to 'no skipping' first
-
- if(bIsPerformanceCounter) // get the current time (we are now at the end of one drawn frame)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update = curticks - lastticks;
- }
-
- dwLastLace=dwLaceCnt; // store curr count (frame limitation helper)
- dwWaitTime=dwLaceCnt*dwFrameRateTicks; // calc the 'real psx lace time'
-
- if(_ticks_since_last_update>dwWaitTime) // hey, we needed way too long for that frame...
- {
- if(bUseFrameLimit) // if limitation, we skip just next frame,
- { // and decide after, if we need to do more
- iNumSkips=0;
- }
- else
- {
- iNumSkips=_ticks_since_last_update/dwWaitTime; // -> calc number of frames to skip to catch up
- iNumSkips--; // -> since we already skip next frame, one down
- if(iNumSkips>MAXSKIP) iNumSkips=MAXSKIP; // -> well, somewhere we have to draw a line
- }
- bSkipNextFrame = TRUE; // -> signal for skipping the next frame
- }
- else // we were faster than real psx? fine :)
- if(bUseFrameLimit) // frame limit used? so we wait til the 'real psx time' has been reached
- {
- if(dwLaceCnt>MAXLACE) // -> security check
- _ticks_since_last_update=dwWaitTime;
-
- while(_ticks_since_last_update<dwWaitTime) // just do a waiting loop...
- {
- if(bIsPerformanceCounter)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update = curticks - lastticks;
- }
- }
- }
-
- if(bIsPerformanceCounter) // ok, start time of the next frame
- QueryPerformanceCounter(&LastTime);
- lastticks = timeGetTime();
- }
-
- dwLaceCnt=0; // init lace counter
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void calcfps(void)
-{
- static DWORD curticks,_ticks_since_last_update,lastticks;
- static long fps_cnt = 0;
- static DWORD fps_tck = 1;
- static LARGE_INTEGER CurrentTime;
- static LARGE_INTEGER LastTime;
- static long fpsskip_cnt = 0;
- static DWORD fpsskip_tck = 1;
-
- if(bIsPerformanceCounter)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update=CurrentTime.LowPart-LastTime.LowPart;
-
- //--------------------------------------------------//
- curticks = timeGetTime();
- if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
- _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
- lastticks=curticks;
- //--------------------------------------------------//
-
- if(bUseFrameSkip && !bUseFrameLimit && _ticks_since_last_update)
- fps_skip=min(fps_skip,(((float)liCPUFrequency.LowPart) / ((float)_ticks_since_last_update) +1.0f));
-
- LastTime.HighPart = CurrentTime.HighPart;
- LastTime.LowPart = CurrentTime.LowPart;
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update=curticks-lastticks;
-
- if(bUseFrameSkip && !bUseFrameLimit && _ticks_since_last_update)
- fps_skip=min(fps_skip,((float)1000/(float)_ticks_since_last_update+1.0f));
-
- lastticks = curticks;
- }
-
- if(bUseFrameSkip && bUseFrameLimit)
- {
- fpsskip_tck += _ticks_since_last_update;
-
- if(++fpsskip_cnt==2)
- {
- if(bIsPerformanceCounter)
- fps_skip = ((float)liCPUFrequency.LowPart) / ((float)fpsskip_tck) *2.0f;
- else
- fps_skip = (float)2000/(float)fpsskip_tck;
-
- fps_skip +=6.0f;
-
- fpsskip_cnt = 0;
- fpsskip_tck = 1;
- }
- }
-
- fps_tck += _ticks_since_last_update;
-
- if(++fps_cnt==10)
- {
- if(bIsPerformanceCounter)
- fps_cur = ((float)liCPUFrequency.LowPart) / ((float)fps_tck) *10.0f;
- else
- fps_cur = (float)10000/(float)fps_tck;
-
- fps_cnt = 0;
- fps_tck = 1;
-
- if(bUseFrameLimit && fps_cur>fFrameRateHz) // optical adjust ;) avoids flickering fps display
- fps_cur=fFrameRateHz;
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// PC FPS skipping / limit
-////////////////////////////////////////////////////////////////////////
-
-void PCFrameCap(void)
-{
- static DWORD curticks, lastticks, _ticks_since_last_update;
- static DWORD TicksToWait = 0;
- static LARGE_INTEGER CurrentTime;
- static LARGE_INTEGER LastTime;
- BOOL Waiting = TRUE;
-
- while (Waiting)
- {
- if(bIsPerformanceCounter)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
-
- //------------------------------------------------//
- curticks = timeGetTime();
- if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
- {
- if(curticks < lastticks)
- _ticks_since_last_update = TicksToWait+1;
- else _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
- }
- //------------------------------------------------//
-
- if ((_ticks_since_last_update > TicksToWait) ||
- (CurrentTime.LowPart < LastTime.LowPart))
- {
- Waiting = FALSE;
-
- lastticks=curticks;
-
- LastTime.HighPart = CurrentTime.HighPart;
- LastTime.LowPart = CurrentTime.LowPart;
- TicksToWait = (liCPUFrequency.LowPart / fFrameRateHz);
- }
- }
- else
- {
- curticks = timeGetTime();
- _ticks_since_last_update = curticks - lastticks;
- if ((_ticks_since_last_update > TicksToWait) ||
- (curticks < lastticks))
- {
- Waiting = FALSE;
- lastticks = curticks;
- TicksToWait = (1000 / (DWORD)fFrameRateHz);
- }
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void PCcalcfps(void)
-{
- static DWORD curticks,_ticks_since_last_update,lastticks;
- static long fps_cnt = 0;
- static float fps_acc = 0;
- static LARGE_INTEGER CurrentTime;
- static LARGE_INTEGER LastTime;
- float CurrentFPS=0;
-
- if(bIsPerformanceCounter)
- {
- QueryPerformanceCounter(&CurrentTime);
- _ticks_since_last_update=CurrentTime.LowPart-LastTime.LowPart;
-
- //--------------------------------------------------//
- curticks = timeGetTime();
- if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
- _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
- lastticks=curticks;
- //--------------------------------------------------//
-
- if(_ticks_since_last_update)
- {
- CurrentFPS = ((float)liCPUFrequency.LowPart) / ((float)_ticks_since_last_update);
- }
- else CurrentFPS = 0;
- LastTime.HighPart = CurrentTime.HighPart;
- LastTime.LowPart = CurrentTime.LowPart;
- }
- else
- {
- curticks = timeGetTime();
- if(_ticks_since_last_update=curticks-lastticks)
- CurrentFPS=(float)1000/(float)_ticks_since_last_update;
- else CurrentFPS = 0;
- lastticks = curticks;
- }
-
- fps_acc += CurrentFPS;
-
- if(++fps_cnt==10)
- {
- fps_cur = fps_acc / 10;
- fps_acc = 0;
- fps_cnt = 0;
- }
-
- fps_skip=CurrentFPS+1.0f;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void SetAutoFrameCap(void)
-{
- if(iFrameLimit==1)
- {
- fFrameRateHz = fFrameRate;
- if(bIsPerformanceCounter)
- dwFrameRateTicks=(liCPUFrequency.LowPart / fFrameRateHz);
- else dwFrameRateTicks=(1000 / (DWORD)fFrameRateHz);
- return;
- }
-
- if(dwActFixes&128)
- {
- if (PSXDisplay.Interlaced)
- fFrameRateHz = PSXDisplay.PAL?50.0f:60.0f;
- else fFrameRateHz = PSXDisplay.PAL?25.0f:30.0f;
- }
- else
- {
- //fFrameRateHz = PSXDisplay.PAL?50.0f:59.94f;
-
- if(PSXDisplay.PAL)
- {
- if (STATUSREG&GPUSTATUS_INTERLACED)
- fFrameRateHz=33868800.0f/677343.75f; // 50.00238
- else fFrameRateHz=33868800.0f/680595.00f; // 49.76351
- }
- else
- {
- if (STATUSREG&GPUSTATUS_INTERLACED)
- fFrameRateHz=33868800.0f/565031.25f; // 59.94146
- else fFrameRateHz=33868800.0f/566107.50f; // 59.82750
- }
-
- if(bIsPerformanceCounter)
- dwFrameRateTicks=(liCPUFrequency.LowPart / fFrameRateHz);
- else dwFrameRateTicks=(1000 / (DWORD)fFrameRateHz);
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void InitFrameCap(void) // inits cpu frequency info (on gpu startup)
-{
- if (QueryPerformanceFrequency (&liCPUFrequency))
- bIsPerformanceCounter = TRUE;
- else bIsPerformanceCounter = FALSE;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void ReInitFrameCap(void)
-{
- BOOL bOldPerformanceCounter=bIsPerformanceCounter; // store curr timer mode
-
- if(dwActFixes&0x10000) // check game fix... high performance counters are bad on some mb chipsets
- bIsPerformanceCounter=FALSE;
- else
- {
- if (QueryPerformanceFrequency (&liCPUFrequency))
- bIsPerformanceCounter = TRUE;
- else bIsPerformanceCounter = FALSE;
- }
-
- if(bOldPerformanceCounter!=bIsPerformanceCounter) // changed?
- {
- bInitCap = TRUE;
- SetAutoFrameCap();
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void SetFrameRateConfig(void)
-{
- if(fFrameRateHz==0)
- {
- if(iFrameLimit==2) fFrameRateHz=59.94f; // auto framerate? set some init val (no pal/ntsc known yet)
- else fFrameRateHz=fFrameRate; // else set user framerate
- }
-
- if(bIsPerformanceCounter)
- dwFrameRateTicks=(liCPUFrequency.LowPart / fFrameRateHz);
- else dwFrameRateTicks=(1000 / (DWORD)fFrameRateHz);
-}
-
-void CheckFrameRate(void) // called in updatelace (on every emulated psx vsync)
-{
- if(bUseFrameSkip)
- {
- if(!(dwActFixes&0x100))
- {
- dwLaceCnt++; // -> and store cnt of vsync between frames
- if(dwLaceCnt>=MAXLACE && bUseFrameLimit)
- {
- if(dwLaceCnt==MAXLACE) bInitCap=TRUE;
- FrameCap();
- }
- }
- else if(bUseFrameLimit) FrameCap();
- calcfps(); // -> calc fps display in skipping mode
- }
- else // -> non-skipping mode:
- {
- if(bUseFrameLimit) FrameCap();
- if(ulKeybits&KEY_SHOWFPS) calcfps();
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void CALLBACK GPUsetframelimit(unsigned long option) // new EPSXE interface func: main emu can enable/disable fps limitation this way
-{
- bInitCap = TRUE;
-
- if(option==1) // emu says: limit
- {
- bUseFrameLimit=TRUE;bUseFrameSkip=FALSE;iFrameLimit=2;
- SetAutoFrameCap();
- }
- else // emu says: no limit
- {
- bUseFrameLimit=FALSE;
- }
-}
-
-////////////////////////////////////////////////////////////////////////
+/***************************************************************************
+ fps.c - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2009/03/08 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_FPS
+
+#include "externals.h"
+
+////////////////////////////////////////////////////////////////////////
+// FPS stuff
+////////////////////////////////////////////////////////////////////////
+
+BOOL bIsPerformanceCounter=FALSE;
+float fFrameRateHz=0;
+DWORD dwFrameRateTicks=16;
+float fFrameRate;
+int iFrameLimit;
+BOOL bUseFrameLimit=FALSE;
+BOOL bUseFrameSkip=0;
+DWORD dwLaceCnt=0;
+
+LARGE_INTEGER liCPUFrequency;
+
+////////////////////////////////////////////////////////////////////////
+// FPS skipping / limit
+////////////////////////////////////////////////////////////////////////
+
+BOOL bInitCap = TRUE;
+float fps_skip = 0;
+float fps_cur = 0;
+
+void FrameCap (void)
+{
+ static DWORD curticks, lastticks, _ticks_since_last_update;
+ static DWORD TicksToWait = 0;
+ static LARGE_INTEGER CurrentTime;
+ static LARGE_INTEGER LastTime;
+ static BOOL SkipNextWait = FALSE;
+ BOOL Waiting = TRUE;
+
+ //---------------------------------------------------------
+ // init some static vars...
+ // bInitCap is TRUE on startup and everytime the user
+ // is toggling the frame limit
+ //---------------------------------------------------------
+
+ if(bInitCap)
+ {
+ bInitCap=FALSE;
+ if (bIsPerformanceCounter)
+ QueryPerformanceCounter(&LastTime);
+ lastticks = timeGetTime();
+ TicksToWait=0;
+ return;
+ }
+
+ //---------------------------------------------------------
+
+ if(bIsPerformanceCounter)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
+
+ //---------------------------------------------------------
+ // check if diff > 1/2 sec, if yes: take mm timer value
+ //---------------------------------------------------------
+
+ curticks = timeGetTime();
+ if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
+ {
+ if(curticks < lastticks)
+ _ticks_since_last_update = dwFrameRateTicks+TicksToWait+1;
+ else _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
+ }
+
+ //---------------------------------------------------------
+
+ if ((_ticks_since_last_update > TicksToWait) ||
+ (CurrentTime.LowPart < LastTime.LowPart))
+ {
+ LastTime.HighPart = CurrentTime.HighPart;
+ LastTime.LowPart = CurrentTime.LowPart;
+
+ lastticks=curticks;
+
+ if((_ticks_since_last_update-TicksToWait) > dwFrameRateTicks)
+ TicksToWait=0;
+ else TicksToWait=dwFrameRateTicks-(_ticks_since_last_update-TicksToWait);
+ }
+ else
+ {
+ while (Waiting)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
+
+ //---------------------------------------------------------
+ // check if diff > 1/2 sec, if yes: take mm timer value
+ //---------------------------------------------------------
+ curticks = timeGetTime();
+ if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
+ {
+ if(curticks < lastticks)
+ _ticks_since_last_update = TicksToWait+1;
+ else _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
+ }
+ //---------------------------------------------------------
+
+ if ((_ticks_since_last_update > TicksToWait) ||
+ (CurrentTime.LowPart < LastTime.LowPart))
+ {
+ Waiting = FALSE;
+
+ lastticks=curticks;
+
+ LastTime.HighPart = CurrentTime.HighPart;
+ LastTime.LowPart = CurrentTime.LowPart;
+ TicksToWait = dwFrameRateTicks;
+ }
+ }
+ }
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update = curticks - lastticks;
+
+ if ((_ticks_since_last_update > TicksToWait) ||
+ (curticks < lastticks))
+ {
+ lastticks = curticks;
+
+ if((_ticks_since_last_update-TicksToWait) > dwFrameRateTicks)
+ TicksToWait=0;
+ else TicksToWait=dwFrameRateTicks-(_ticks_since_last_update-TicksToWait);
+ }
+ else
+ {
+ while (Waiting)
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update = curticks - lastticks;
+ if ((_ticks_since_last_update > TicksToWait) ||
+ (curticks < lastticks))
+ {
+ Waiting = FALSE;
+ lastticks = curticks;
+ TicksToWait = dwFrameRateTicks;
+ }
+ }
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#define MAXSKIP 120
+#define MAXLACE 16
+
+void FrameSkip(void)
+{
+ static int iNumSkips=0,iAdditionalSkip=0; // number of additional frames to skip
+ static DWORD dwLastLace=0; // helper var for frame limitation
+ static DWORD curticks, lastticks, _ticks_since_last_update;
+ static LARGE_INTEGER CurrentTime;
+ static LARGE_INTEGER LastTime;
+
+ if(!dwLaceCnt) return; // important: if no updatelace happened, we ignore it completely
+
+ if(iNumSkips) // we are in skipping mode?
+ {
+ dwLastLace+=dwLaceCnt; // -> calc frame limit helper (number of laces)
+ bSkipNextFrame = TRUE; // -> we skip next frame
+ iNumSkips--; // -> ok, one done
+ }
+ else // ok, no additional skipping has to be done...
+ { // we check now, if some limitation is needed, or a new skipping has to get started
+ DWORD dwWaitTime;
+
+ if(bInitCap || bSkipNextFrame) // first time or we skipped before?
+ {
+ if(bUseFrameLimit && !bInitCap) // frame limit wanted and not first time called?
+ {
+ DWORD dwT=_ticks_since_last_update; // -> that's the time of the last drawn frame
+ dwLastLace+=dwLaceCnt; // -> and that's the number of updatelace since the start of the last drawn frame
+
+ if(bIsPerformanceCounter) // -> now we calc the time of the last drawn frame + the time we spent skipping
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update= dwT+CurrentTime.LowPart - LastTime.LowPart;
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update= dwT+curticks - lastticks;
+ }
+
+ dwWaitTime=dwLastLace*dwFrameRateTicks; // -> and now we calc the time the real psx would have needed
+
+ if(_ticks_since_last_update<dwWaitTime) // -> we were too fast?
+ {
+ if((dwWaitTime-_ticks_since_last_update)> // -> some more security, to prevent
+ (60*dwFrameRateTicks)) // wrong waiting times
+ _ticks_since_last_update=dwWaitTime;
+
+ while(_ticks_since_last_update<dwWaitTime) // -> loop until we have reached the real psx time
+ { // (that's the additional limitation, yup)
+ if(bIsPerformanceCounter)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update = dwT+CurrentTime.LowPart - LastTime.LowPart;
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update = dwT+curticks - lastticks;
+ }
+ }
+ }
+ else // we were still too slow ?!!?
+ {
+ if(iAdditionalSkip<MAXSKIP) // -> well, somewhen we really have to stop skipping on very slow systems
+ {
+ iAdditionalSkip++; // -> inc our watchdog var
+ dwLaceCnt=0; // -> reset lace count
+ if(bIsPerformanceCounter) // -> ok, start time of the next frame
+ QueryPerformanceCounter(&LastTime);
+ lastticks = timeGetTime();
+ return; // -> done, we will skip next frame to get more speed
+ }
+ }
+ }
+
+ bInitCap=FALSE; // -> ok, we have inited the frameskip func
+ iAdditionalSkip=0; // -> init additional skip
+ bSkipNextFrame=FALSE; // -> we don't skip the next frame
+ if(bIsPerformanceCounter) // -> we store the start time of the next frame
+ QueryPerformanceCounter(&LastTime);
+ lastticks = timeGetTime();
+ dwLaceCnt=0; // -> and we start to count the laces
+ dwLastLace=0;
+ _ticks_since_last_update=0;
+ return; // -> done, the next frame will get drawn
+ }
+
+ bSkipNextFrame=FALSE; // init the frame skip signal to 'no skipping' first
+
+ if(bIsPerformanceCounter) // get the current time (we are now at the end of one drawn frame)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update = curticks - lastticks;
+ }
+
+ dwLastLace=dwLaceCnt; // store curr count (frame limitation helper)
+ dwWaitTime=dwLaceCnt*dwFrameRateTicks; // calc the 'real psx lace time'
+
+ if(_ticks_since_last_update>dwWaitTime) // hey, we needed way too long for that frame...
+ {
+ if(bUseFrameLimit) // if limitation, we skip just next frame,
+ { // and decide after, if we need to do more
+ iNumSkips=0;
+ }
+ else
+ {
+ iNumSkips=_ticks_since_last_update/dwWaitTime; // -> calc number of frames to skip to catch up
+ iNumSkips--; // -> since we already skip next frame, one down
+ if(iNumSkips>MAXSKIP) iNumSkips=MAXSKIP; // -> well, somewhere we have to draw a line
+ }
+ bSkipNextFrame = TRUE; // -> signal for skipping the next frame
+ }
+ else // we were faster than real psx? fine :)
+ if(bUseFrameLimit) // frame limit used? so we wait til the 'real psx time' has been reached
+ {
+ if(dwLaceCnt>MAXLACE) // -> security check
+ _ticks_since_last_update=dwWaitTime;
+
+ while(_ticks_since_last_update<dwWaitTime) // just do a waiting loop...
+ {
+ if(bIsPerformanceCounter)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update = curticks - lastticks;
+ }
+ }
+ }
+
+ if(bIsPerformanceCounter) // ok, start time of the next frame
+ QueryPerformanceCounter(&LastTime);
+ lastticks = timeGetTime();
+ }
+
+ dwLaceCnt=0; // init lace counter
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void calcfps(void)
+{
+ static DWORD curticks,_ticks_since_last_update,lastticks;
+ static long fps_cnt = 0;
+ static DWORD fps_tck = 1;
+ static LARGE_INTEGER CurrentTime;
+ static LARGE_INTEGER LastTime;
+ static long fpsskip_cnt = 0;
+ static DWORD fpsskip_tck = 1;
+
+ if(bIsPerformanceCounter)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update=CurrentTime.LowPart-LastTime.LowPart;
+
+ //--------------------------------------------------//
+ curticks = timeGetTime();
+ if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
+ _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
+ lastticks=curticks;
+ //--------------------------------------------------//
+
+ if(bUseFrameSkip && !bUseFrameLimit && _ticks_since_last_update)
+ fps_skip=min(fps_skip,(((float)liCPUFrequency.LowPart) / ((float)_ticks_since_last_update) +1.0f));
+
+ LastTime.HighPart = CurrentTime.HighPart;
+ LastTime.LowPart = CurrentTime.LowPart;
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update=curticks-lastticks;
+
+ if(bUseFrameSkip && !bUseFrameLimit && _ticks_since_last_update)
+ fps_skip=min(fps_skip,((float)1000/(float)_ticks_since_last_update+1.0f));
+
+ lastticks = curticks;
+ }
+
+ if(bUseFrameSkip && bUseFrameLimit)
+ {
+ fpsskip_tck += _ticks_since_last_update;
+
+ if(++fpsskip_cnt==2)
+ {
+ if(bIsPerformanceCounter)
+ fps_skip = ((float)liCPUFrequency.LowPart) / ((float)fpsskip_tck) *2.0f;
+ else
+ fps_skip = (float)2000/(float)fpsskip_tck;
+
+ fps_skip +=6.0f;
+
+ fpsskip_cnt = 0;
+ fpsskip_tck = 1;
+ }
+ }
+
+ fps_tck += _ticks_since_last_update;
+
+ if(++fps_cnt==10)
+ {
+ if(bIsPerformanceCounter)
+ fps_cur = ((float)liCPUFrequency.LowPart) / ((float)fps_tck) *10.0f;
+ else
+ fps_cur = (float)10000/(float)fps_tck;
+
+ fps_cnt = 0;
+ fps_tck = 1;
+
+ if(bUseFrameLimit && fps_cur>fFrameRateHz) // optical adjust ;) avoids flickering fps display
+ fps_cur=fFrameRateHz;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// PC FPS skipping / limit
+////////////////////////////////////////////////////////////////////////
+
+void PCFrameCap(void)
+{
+ static DWORD curticks, lastticks, _ticks_since_last_update;
+ static DWORD TicksToWait = 0;
+ static LARGE_INTEGER CurrentTime;
+ static LARGE_INTEGER LastTime;
+ BOOL Waiting = TRUE;
+
+ while (Waiting)
+ {
+ if(bIsPerformanceCounter)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update = CurrentTime.LowPart - LastTime.LowPart;
+
+ //------------------------------------------------//
+ curticks = timeGetTime();
+ if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
+ {
+ if(curticks < lastticks)
+ _ticks_since_last_update = TicksToWait+1;
+ else _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
+ }
+ //------------------------------------------------//
+
+ if ((_ticks_since_last_update > TicksToWait) ||
+ (CurrentTime.LowPart < LastTime.LowPart))
+ {
+ Waiting = FALSE;
+
+ lastticks=curticks;
+
+ LastTime.HighPart = CurrentTime.HighPart;
+ LastTime.LowPart = CurrentTime.LowPart;
+ TicksToWait = (liCPUFrequency.LowPart / fFrameRateHz);
+ }
+ }
+ else
+ {
+ curticks = timeGetTime();
+ _ticks_since_last_update = curticks - lastticks;
+ if ((_ticks_since_last_update > TicksToWait) ||
+ (curticks < lastticks))
+ {
+ Waiting = FALSE;
+ lastticks = curticks;
+ TicksToWait = (1000 / (DWORD)fFrameRateHz);
+ }
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void PCcalcfps(void)
+{
+ static DWORD curticks,_ticks_since_last_update,lastticks;
+ static long fps_cnt = 0;
+ static float fps_acc = 0;
+ static LARGE_INTEGER CurrentTime;
+ static LARGE_INTEGER LastTime;
+ float CurrentFPS=0;
+
+ if(bIsPerformanceCounter)
+ {
+ QueryPerformanceCounter(&CurrentTime);
+ _ticks_since_last_update=CurrentTime.LowPart-LastTime.LowPart;
+
+ //--------------------------------------------------//
+ curticks = timeGetTime();
+ if(_ticks_since_last_update>(liCPUFrequency.LowPart>>1))
+ _ticks_since_last_update = (liCPUFrequency.LowPart * (curticks - lastticks))/1000;
+ lastticks=curticks;
+ //--------------------------------------------------//
+
+ if(_ticks_since_last_update)
+ {
+ CurrentFPS = ((float)liCPUFrequency.LowPart) / ((float)_ticks_since_last_update);
+ }
+ else CurrentFPS = 0;
+ LastTime.HighPart = CurrentTime.HighPart;
+ LastTime.LowPart = CurrentTime.LowPart;
+ }
+ else
+ {
+ curticks = timeGetTime();
+ if(_ticks_since_last_update=curticks-lastticks)
+ CurrentFPS=(float)1000/(float)_ticks_since_last_update;
+ else CurrentFPS = 0;
+ lastticks = curticks;
+ }
+
+ fps_acc += CurrentFPS;
+
+ if(++fps_cnt==10)
+ {
+ fps_cur = fps_acc / 10;
+ fps_acc = 0;
+ fps_cnt = 0;
+ }
+
+ fps_skip=CurrentFPS+1.0f;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void SetAutoFrameCap(void)
+{
+ if(iFrameLimit==1)
+ {
+ fFrameRateHz = fFrameRate;
+ if(bIsPerformanceCounter)
+ dwFrameRateTicks=(liCPUFrequency.LowPart / fFrameRateHz);
+ else dwFrameRateTicks=(1000 / (DWORD)fFrameRateHz);
+ return;
+ }
+
+ if(dwActFixes&128)
+ {
+ if (PSXDisplay.Interlaced)
+ fFrameRateHz = PSXDisplay.PAL?50.0f:60.0f;
+ else fFrameRateHz = PSXDisplay.PAL?25.0f:30.0f;
+ }
+ else
+ {
+ //fFrameRateHz = PSXDisplay.PAL?50.0f:59.94f;
+
+ if(PSXDisplay.PAL)
+ {
+ if (STATUSREG&GPUSTATUS_INTERLACED)
+ fFrameRateHz=33868800.0f/677343.75f; // 50.00238
+ else fFrameRateHz=33868800.0f/680595.00f; // 49.76351
+ }
+ else
+ {
+ if (STATUSREG&GPUSTATUS_INTERLACED)
+ fFrameRateHz=33868800.0f/565031.25f; // 59.94146
+ else fFrameRateHz=33868800.0f/566107.50f; // 59.82750
+ }
+
+ if(bIsPerformanceCounter)
+ dwFrameRateTicks=(liCPUFrequency.LowPart / fFrameRateHz);
+ else dwFrameRateTicks=(1000 / (DWORD)fFrameRateHz);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void InitFrameCap(void) // inits cpu frequency info (on gpu startup)
+{
+ if (QueryPerformanceFrequency (&liCPUFrequency))
+ bIsPerformanceCounter = TRUE;
+ else bIsPerformanceCounter = FALSE;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void ReInitFrameCap(void)
+{
+ BOOL bOldPerformanceCounter=bIsPerformanceCounter; // store curr timer mode
+
+ if(dwActFixes&0x10000) // check game fix... high performance counters are bad on some mb chipsets
+ bIsPerformanceCounter=FALSE;
+ else
+ {
+ if (QueryPerformanceFrequency (&liCPUFrequency))
+ bIsPerformanceCounter = TRUE;
+ else bIsPerformanceCounter = FALSE;
+ }
+
+ if(bOldPerformanceCounter!=bIsPerformanceCounter) // changed?
+ {
+ bInitCap = TRUE;
+ SetAutoFrameCap();
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void SetFrameRateConfig(void)
+{
+ if(fFrameRateHz==0)
+ {
+ if(iFrameLimit==2) fFrameRateHz=59.94f; // auto framerate? set some init val (no pal/ntsc known yet)
+ else fFrameRateHz=fFrameRate; // else set user framerate
+ }
+
+ if(bIsPerformanceCounter)
+ dwFrameRateTicks=(liCPUFrequency.LowPart / fFrameRateHz);
+ else dwFrameRateTicks=(1000 / (DWORD)fFrameRateHz);
+}
+
+void CheckFrameRate(void) // called in updatelace (on every emulated psx vsync)
+{
+ if(bUseFrameSkip)
+ {
+ if(!(dwActFixes&0x100))
+ {
+ dwLaceCnt++; // -> and store cnt of vsync between frames
+ if(dwLaceCnt>=MAXLACE && bUseFrameLimit)
+ {
+ if(dwLaceCnt==MAXLACE) bInitCap=TRUE;
+ FrameCap();
+ }
+ }
+ else if(bUseFrameLimit) FrameCap();
+ calcfps(); // -> calc fps display in skipping mode
+ }
+ else // -> non-skipping mode:
+ {
+ if(bUseFrameLimit) FrameCap();
+ if(ulKeybits&KEY_SHOWFPS) calcfps();
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUsetframelimit(unsigned long option) // new EPSXE interface func: main emu can enable/disable fps limitation this way
+{
+ bInitCap = TRUE;
+
+ if(option==1) // emu says: limit
+ {
+ bUseFrameLimit=TRUE;bUseFrameSkip=FALSE;iFrameLimit=2;
+ SetAutoFrameCap();
+ }
+ else // emu says: no limit
+ {
+ bUseFrameLimit=FALSE;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
diff --git a/win32/plugins/peopsxgl/winsrc/key.c b/win32/plugins/peopsxgl/winsrc/key.c
index f1ad8ca3..5884b040 100644..100755
--- a/win32/plugins/peopsxgl/winsrc/key.c
+++ b/win32/plugins/peopsxgl/winsrc/key.c
@@ -1,203 +1,203 @@
-/***************************************************************************
- key.c - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2009/03/08 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#define _IN_KEY
-
-#include "externals.h"
-#include "menu.h"
-#include "texture.h"
-#include "draw.h"
-#include "fps.h"
-
-////////////////////////////////////////////////////////////////////////
-// KeyBoard handler stuff
-////////////////////////////////////////////////////////////////////////
-
-uint32_t ulKeybits;
-
-static WNDPROC pOldWinProc=0;
-char szGPUKeys[7];
-
-////////////////////////////////////////////////////////////////////////
-// keyboard handler (WINDOWS)
-////////////////////////////////////////////////////////////////////////
-
-LRESULT CALLBACK key_winproc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
-{
- switch(message)
- {
- case WM_SYSCOMMAND:
- if(iNoScreenSaver && wParam==SC_SCREENSAVE) return 0L;
- break;
-
- case WM_KEYDOWN:
- if(wParam==(WPARAM)szGPUKeys[1]) {ulKeybits|=KEY_RESETTEXSTORE;break;}
- break;
-
- case WM_SYSKEYUP:
- if(wParam==VK_RETURN) bChangeWinMode=TRUE;
- break;
-
- case WM_KEYUP:
- if(wParam==(WPARAM)szGPUKeys[0])
- {
- if(ulKeybits&KEY_SHOWFPS)
- {
- ulKeybits&=~KEY_SHOWFPS;
- HideText();
- DestroyPic();
- }
- else
- {
- ulKeybits|=KEY_SHOWFPS;
- szDispBuf[0]=0;
- BuildDispMenu(0);
- }
- break;
- }
- if(wParam==(WPARAM)szGPUKeys[1]) {ShowGpuPic();break;}
- if(wParam==(WPARAM)szGPUKeys[2]) {SwitchDispMenu(-1); break;}
- if(wParam==(WPARAM)szGPUKeys[3]) {SwitchDispMenu( 1); break;}
- if(wParam==(WPARAM)szGPUKeys[4])
- {
- if(GetAsyncKeyState(VK_SHIFT)&32768)
- {
- if(iBlurBuffer) iBlurBuffer=0;
- else iBlurBuffer=1;
- }
- BuildDispMenu(-1);
- break;
- }
- if(wParam==(WPARAM)szGPUKeys[5]) {BuildDispMenu( 1); break;}
-
- }
- return pOldWinProc( hwnd, message, wParam, lParam );
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void InitKeyHandler(void)
-{
- if(!pOldWinProc)
- {
- pOldWinProc = (WNDPROC)GetWindowLong(hWWindow, GWL_WNDPROC );
- SetWindowLong(hWWindow, GWL_WNDPROC, (long)key_winproc);
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void ExitKeyHandler(void)
-{
- if(pOldWinProc)
- SetWindowLong(hWWindow,GWL_WNDPROC, // set old proc
- (long)pOldWinProc);
- pOldWinProc = 0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// reset stuff on special keyboard commands
-////////////////////////////////////////////////////////////////////////
-
-void ResetStuff(void)
-{
- ResetTextureArea(TRUE);
- ulKeybits&=~KEY_RESETTEXSTORE;
-
- if(ulKeybits&KEY_BLACKWHITE)
- {
- if(bUseFixes) {bUseFixes=FALSE;dwActFixes=0;}
- else {bUseFixes=TRUE; dwActFixes=dwCfgFixes;}
- SetExtGLFuncs();
- if(iFrameLimit==2) SetAutoFrameCap();
- ulKeybits&=~KEY_BLACKWHITE;
- }
-
- if(ulKeybits&KEY_RESETFILTER)
- {
- if(ulKeybits&KEY_STEPDOWN)
- iFilterType--;
- else iFilterType++;
- if(iFilterType>6) iFilterType=0;
- if(iFilterType<0) iFilterType=6;
- SetExtGLFuncs();
- ulKeybits&=~(KEY_RESETFILTER|KEY_STEPDOWN);
- BuildDispMenu(0);
- }
-
- if(ulKeybits&KEY_RESETOPAQUE)
- {
- bOpaquePass=!bOpaquePass;
- SetExtGLFuncs();
- ulKeybits&=~KEY_RESETOPAQUE;
- BuildDispMenu(0);
- }
-
- if(ulKeybits&KEY_RESETADVBLEND)
- {
- bAdvancedBlend=!bAdvancedBlend;
- SetExtGLFuncs();
- ulKeybits&=~KEY_RESETADVBLEND;
- BuildDispMenu(0);
- }
-
- if(ulKeybits&KEY_RESETDITHER)
- {
- bDrawDither=!bDrawDither;
- if(bDrawDither) glEnable(GL_DITHER);
- else glDisable(GL_DITHER);
- ulKeybits&=~KEY_RESETDITHER;
- BuildDispMenu(0);
- }
-
- if(ulKeybits & KEY_TOGGLEFBTEXTURE)
- {
- if(ulKeybits&KEY_STEPDOWN)
- iFrameTexType--;
- else iFrameTexType++;
- if(iFrameTexType>3) iFrameTexType=0;
- if(iFrameTexType<0) iFrameTexType=3;
- if(gTexFrameName!=0)
- glDeleteTextures(1, &gTexFrameName);
- gTexFrameName=0;
- ulKeybits&=~(KEY_TOGGLEFBTEXTURE|KEY_STEPDOWN);
- }
-
- if(ulKeybits & KEY_TOGGLEFBREAD)
- {
- if(ulKeybits&KEY_STEPDOWN)
- iFrameReadType--;
- else iFrameReadType++;
- if(iFrameReadType>4) iFrameReadType=0;
- if(iFrameReadType<0) iFrameReadType=4;
- if(iFrameReadType==4) bFullVRam=TRUE;
- else bFullVRam=FALSE;
- iRenderFVR=0;
- ulKeybits&=~(KEY_TOGGLEFBREAD|KEY_STEPDOWN);
- }
-}
+/***************************************************************************
+ key.c - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2009/03/08 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_KEY
+
+#include "externals.h"
+#include "menu.h"
+#include "texture.h"
+#include "draw.h"
+#include "fps.h"
+
+////////////////////////////////////////////////////////////////////////
+// KeyBoard handler stuff
+////////////////////////////////////////////////////////////////////////
+
+uint32_t ulKeybits;
+
+static WNDPROC pOldWinProc=0;
+char szGPUKeys[7];
+
+////////////////////////////////////////////////////////////////////////
+// keyboard handler (WINDOWS)
+////////////////////////////////////////////////////////////////////////
+
+LRESULT CALLBACK key_winproc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
+{
+ switch(message)
+ {
+ case WM_SYSCOMMAND:
+ if(iNoScreenSaver && wParam==SC_SCREENSAVE) return 0L;
+ break;
+
+ case WM_KEYDOWN:
+ if(wParam==(WPARAM)szGPUKeys[1]) {ulKeybits|=KEY_RESETTEXSTORE;break;}
+ break;
+
+ case WM_SYSKEYUP:
+ if(wParam==VK_RETURN) bChangeWinMode=TRUE;
+ break;
+
+ case WM_KEYUP:
+ if(wParam==(WPARAM)szGPUKeys[0])
+ {
+ if(ulKeybits&KEY_SHOWFPS)
+ {
+ ulKeybits&=~KEY_SHOWFPS;
+ HideText();
+ DestroyPic();
+ }
+ else
+ {
+ ulKeybits|=KEY_SHOWFPS;
+ szDispBuf[0]=0;
+ BuildDispMenu(0);
+ }
+ break;
+ }
+ if(wParam==(WPARAM)szGPUKeys[1]) {ShowGpuPic();break;}
+ if(wParam==(WPARAM)szGPUKeys[2]) {SwitchDispMenu(-1); break;}
+ if(wParam==(WPARAM)szGPUKeys[3]) {SwitchDispMenu( 1); break;}
+ if(wParam==(WPARAM)szGPUKeys[4])
+ {
+ if(GetAsyncKeyState(VK_SHIFT)&32768)
+ {
+ if(iBlurBuffer) iBlurBuffer=0;
+ else iBlurBuffer=1;
+ }
+ BuildDispMenu(-1);
+ break;
+ }
+ if(wParam==(WPARAM)szGPUKeys[5]) {BuildDispMenu( 1); break;}
+
+ }
+ return pOldWinProc( hwnd, message, wParam, lParam );
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void InitKeyHandler(void)
+{
+ if(!pOldWinProc)
+ {
+ pOldWinProc = (WNDPROC)GetWindowLong(hWWindow, GWL_WNDPROC );
+ SetWindowLong(hWWindow, GWL_WNDPROC, (long)key_winproc);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void ExitKeyHandler(void)
+{
+ if(pOldWinProc)
+ SetWindowLong(hWWindow,GWL_WNDPROC, // set old proc
+ (long)pOldWinProc);
+ pOldWinProc = 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// reset stuff on special keyboard commands
+////////////////////////////////////////////////////////////////////////
+
+void ResetStuff(void)
+{
+ ResetTextureArea(TRUE);
+ ulKeybits&=~KEY_RESETTEXSTORE;
+
+ if(ulKeybits&KEY_BLACKWHITE)
+ {
+ if(bUseFixes) {bUseFixes=FALSE;dwActFixes=0;}
+ else {bUseFixes=TRUE; dwActFixes=dwCfgFixes;}
+ SetExtGLFuncs();
+ if(iFrameLimit==2) SetAutoFrameCap();
+ ulKeybits&=~KEY_BLACKWHITE;
+ }
+
+ if(ulKeybits&KEY_RESETFILTER)
+ {
+ if(ulKeybits&KEY_STEPDOWN)
+ iFilterType--;
+ else iFilterType++;
+ if(iFilterType>6) iFilterType=0;
+ if(iFilterType<0) iFilterType=6;
+ SetExtGLFuncs();
+ ulKeybits&=~(KEY_RESETFILTER|KEY_STEPDOWN);
+ BuildDispMenu(0);
+ }
+
+ if(ulKeybits&KEY_RESETOPAQUE)
+ {
+ bOpaquePass=!bOpaquePass;
+ SetExtGLFuncs();
+ ulKeybits&=~KEY_RESETOPAQUE;
+ BuildDispMenu(0);
+ }
+
+ if(ulKeybits&KEY_RESETADVBLEND)
+ {
+ bAdvancedBlend=!bAdvancedBlend;
+ SetExtGLFuncs();
+ ulKeybits&=~KEY_RESETADVBLEND;
+ BuildDispMenu(0);
+ }
+
+ if(ulKeybits&KEY_RESETDITHER)
+ {
+ bDrawDither=!bDrawDither;
+ if(bDrawDither) glEnable(GL_DITHER);
+ else glDisable(GL_DITHER);
+ ulKeybits&=~KEY_RESETDITHER;
+ BuildDispMenu(0);
+ }
+
+ if(ulKeybits & KEY_TOGGLEFBTEXTURE)
+ {
+ if(ulKeybits&KEY_STEPDOWN)
+ iFrameTexType--;
+ else iFrameTexType++;
+ if(iFrameTexType>3) iFrameTexType=0;
+ if(iFrameTexType<0) iFrameTexType=3;
+ if(gTexFrameName!=0)
+ glDeleteTextures(1, &gTexFrameName);
+ gTexFrameName=0;
+ ulKeybits&=~(KEY_TOGGLEFBTEXTURE|KEY_STEPDOWN);
+ }
+
+ if(ulKeybits & KEY_TOGGLEFBREAD)
+ {
+ if(ulKeybits&KEY_STEPDOWN)
+ iFrameReadType--;
+ else iFrameReadType++;
+ if(iFrameReadType>4) iFrameReadType=0;
+ if(iFrameReadType<0) iFrameReadType=4;
+ if(iFrameReadType==4) bFullVRam=TRUE;
+ else bFullVRam=FALSE;
+ iRenderFVR=0;
+ ulKeybits&=~(KEY_TOGGLEFBREAD|KEY_STEPDOWN);
+ }
+}
diff --git a/win32/plugins/peopsxgl/winsrc/ssave.c b/win32/plugins/peopsxgl/winsrc/ssave.c
index 40a75956..8665a5b3 100644..100755
--- a/win32/plugins/peopsxgl/winsrc/ssave.c
+++ b/win32/plugins/peopsxgl/winsrc/ssave.c
@@ -1,65 +1,65 @@
-/***************************************************************************
- ssave.c - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2009/03/08 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#include "externals.h"
-
-////////////////////////////////////////////////////////////////////////
-// screensaver stuff: dynamically load kernel32.dll to avoid export dependeny
-////////////////////////////////////////////////////////////////////////
-
-#ifdef __MINGW32__
-#define EXECUTION_STATE DWORD
-#endif
-
-void EnableScreenSaver(BOOL bEnab)
-{
- HINSTANCE hKernel32 = NULL;
- EXECUTION_STATE (WINAPI *D_SetThreadExecutionState)(EXECUTION_STATE esFlags);
-
- if(bEnab)
- {
- hKernel32 = LoadLibrary("kernel32.dll");
- if(hKernel32 != NULL)
- {
- if((D_SetThreadExecutionState=(EXECUTION_STATE (WINAPI *)(EXECUTION_STATE))GetProcAddress(hKernel32,"SetThreadExecutionState"))!=NULL)
- D_SetThreadExecutionState(ES_SYSTEM_REQUIRED|ES_DISPLAY_REQUIRED);
- FreeLibrary(hKernel32);
- }
- }
- else
- {
- hKernel32 = LoadLibrary("kernel32.dll");
- if(hKernel32 != NULL)
- {
- if((D_SetThreadExecutionState=(EXECUTION_STATE (WINAPI *)(EXECUTION_STATE))GetProcAddress(hKernel32,"SetThreadExecutionState"))!=NULL)
- D_SetThreadExecutionState(ES_SYSTEM_REQUIRED|ES_DISPLAY_REQUIRED|ES_CONTINUOUS);
- FreeLibrary(hKernel32);
- }
- }
-}
-
+/***************************************************************************
+ ssave.c - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2009/03/08 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#include "externals.h"
+
+////////////////////////////////////////////////////////////////////////
+// screensaver stuff: dynamically load kernel32.dll to avoid export dependeny
+////////////////////////////////////////////////////////////////////////
+
+#ifdef __MINGW32__
+#define EXECUTION_STATE DWORD
+#endif
+
+void EnableScreenSaver(BOOL bEnab)
+{
+ HINSTANCE hKernel32 = NULL;
+ EXECUTION_STATE (WINAPI *D_SetThreadExecutionState)(EXECUTION_STATE esFlags);
+
+ if(bEnab)
+ {
+ hKernel32 = LoadLibrary("kernel32.dll");
+ if(hKernel32 != NULL)
+ {
+ if((D_SetThreadExecutionState=(EXECUTION_STATE (WINAPI *)(EXECUTION_STATE))GetProcAddress(hKernel32,"SetThreadExecutionState"))!=NULL)
+ D_SetThreadExecutionState(ES_SYSTEM_REQUIRED|ES_DISPLAY_REQUIRED);
+ FreeLibrary(hKernel32);
+ }
+ }
+ else
+ {
+ hKernel32 = LoadLibrary("kernel32.dll");
+ if(hKernel32 != NULL)
+ {
+ if((D_SetThreadExecutionState=(EXECUTION_STATE (WINAPI *)(EXECUTION_STATE))GetProcAddress(hKernel32,"SetThreadExecutionState"))!=NULL)
+ D_SetThreadExecutionState(ES_SYSTEM_REQUIRED|ES_DISPLAY_REQUIRED|ES_CONTINUOUS);
+ FreeLibrary(hKernel32);
+ }
+ }
+}
+
diff --git a/win32/plugins/peopsxgl/winsrc/ssave.h b/win32/plugins/peopsxgl/winsrc/ssave.h
index 66ac0854..e498c960 100644..100755
--- a/win32/plugins/peopsxgl/winsrc/ssave.h
+++ b/win32/plugins/peopsxgl/winsrc/ssave.h
@@ -1,29 +1,29 @@
-/***************************************************************************
- ssave.h - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2009/03/08 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-// prototype
-
+/***************************************************************************
+ ssave.h - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2009/03/08 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+// prototype
+
void EnableScreenSaver(BOOL bEnab); \ No newline at end of file
diff --git a/win32/plugins/peopsxgl/winsrc/winmain.c b/win32/plugins/peopsxgl/winsrc/winmain.c
index e69fe6e3..6b860505 100644..100755
--- a/win32/plugins/peopsxgl/winsrc/winmain.c
+++ b/win32/plugins/peopsxgl/winsrc/winmain.c
@@ -1,42 +1,42 @@
-/***************************************************************************
- gpuPeopsOpenGL.c - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2009/03/08 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-///////////////////////////////////////////////////////////////////////////
-// GENERIC FUNCS //////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////
-
-HINSTANCE hInst=NULL;
-
-BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
- DWORD dwReason,
- LPVOID lpReserved)
-{
- hInst=(HINSTANCE)hModule;
- return TRUE; // very quick :)
-}
-
+/***************************************************************************
+ gpuPeopsOpenGL.c - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2009/03/08 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+///////////////////////////////////////////////////////////////////////////
+// GENERIC FUNCS //////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////
+
+HINSTANCE hInst=NULL;
+
+BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
+ DWORD dwReason,
+ LPVOID lpReserved)
+{
+ hInst=(HINSTANCE)hModule;
+ return TRUE; // very quick :)
+}
+