diff options
Diffstat (limited to 'plugins/peopsxgl/key.c')
| -rw-r--r-- | plugins/peopsxgl/key.c | 356 |
1 files changed, 179 insertions, 177 deletions
diff --git a/plugins/peopsxgl/key.c b/plugins/peopsxgl/key.c index dba1c839..200446a2 100644 --- a/plugins/peopsxgl/key.c +++ b/plugins/peopsxgl/key.c @@ -1,177 +1,179 @@ -/***************************************************************************
- key.c - description
- -------------------
- begin : Sun Mar 08 2009
- copyright : (C) 1999-2009 by Pete Bernert
- web : www.pbernert.com
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#include "stdafx.h"
-
-#define _IN_KEY
-
-#include "externals.h"
-#include "menu.h"
-#include "texture.h"
-#include "draw.h"
-#include "fps.h"
-
-////////////////////////////////////////////////////////////////////////
-// KeyBoard handler stuff
-////////////////////////////////////////////////////////////////////////
-
-uint32_t ulKeybits = 0;
-
-////////////////////////////////////////////////////////////////////////
-// keyboard handler (LINUX)
-////////////////////////////////////////////////////////////////////////
-
-#define VK_INSERT 65379
-#define VK_HOME 65360
-#define VK_PRIOR 65365
-#define VK_NEXT 65366
-#define VK_END 65367
-#define VK_DEL 65535
-#define VK_F5 65474
-
-void GPUkeypressed(int keycode)
-{
-/* arrives via the input plugin, so who knows what thread you're in */
- switch(keycode)
- {
- case VK_F5:
- bSnapShot=1;
- break;
-
- case VK_INSERT:
- ulKeybits|=KEY_RESETTEXSTORE;
- if(iBlurBuffer) iBlurBuffer=0;
- else iBlurBuffer=1;
- break;
-
- case VK_DEL:
- if(ulKeybits&KEY_SHOWFPS)
- {
- ulKeybits&=~KEY_SHOWFPS;
- HideText();
- DestroyPic();
- }
- else
- {
- ulKeybits|=KEY_SHOWFPS;
- szDispBuf[0]=0;
- BuildDispMenu(0);
-
- }
- break;
-
- case VK_PRIOR: BuildDispMenu(-1); break;
- case VK_NEXT: BuildDispMenu( 1); break;
- case VK_END: SwitchDispMenu( 1); break;
- case VK_HOME: SwitchDispMenu(-1); break;
-#if defined (_MACGL)
- default: { void HandleKey(int keycode); HandleKey(keycode); };
-#endif
- }
-
-}
-
-void InitKeyHandler(void)
-{
-}
-
-void ExitKeyHandler(void)
-{
-}
-
-////////////////////////////////////////////////////////////////////////
-// reset stuff on special keyboard commands
-////////////////////////////////////////////////////////////////////////
-
-void ResetStuff(void)
-{
- ResetTextureArea(TRUE);
- ulKeybits&=~KEY_RESETTEXSTORE;
-
- if(ulKeybits&KEY_BLACKWHITE)
- {
- if(bUseFixes) {bUseFixes=FALSE;dwActFixes=0;}
- else {bUseFixes=TRUE; dwActFixes=dwCfgFixes;}
- SetExtGLFuncs();
- if(iFrameLimit==2) SetAutoFrameCap();
- ulKeybits&=~KEY_BLACKWHITE;
- }
-
- if(ulKeybits&KEY_RESETFILTER)
- {
- if(ulKeybits&KEY_STEPDOWN)
- iFilterType--;
- else iFilterType++;
- if(iFilterType>6) iFilterType=0;
- if(iFilterType<0) iFilterType=6;
- SetExtGLFuncs();
- ulKeybits&=~(KEY_RESETFILTER|KEY_STEPDOWN);
- BuildDispMenu(0);
- }
-
- if(ulKeybits&KEY_RESETOPAQUE)
- {
- bOpaquePass=!bOpaquePass;
- SetExtGLFuncs();
- ulKeybits&=~KEY_RESETOPAQUE;
- BuildDispMenu(0);
- }
-
- if(ulKeybits&KEY_RESETADVBLEND)
- {
- bAdvancedBlend=!bAdvancedBlend;
- SetExtGLFuncs();
- ulKeybits&=~KEY_RESETADVBLEND;
- BuildDispMenu(0);
- }
-
- if(ulKeybits&KEY_RESETDITHER)
- {
- bDrawDither=!bDrawDither;
- if(bDrawDither) glEnable(GL_DITHER);
- else glDisable(GL_DITHER);
- ulKeybits&=~KEY_RESETDITHER;
- BuildDispMenu(0);
- }
-
- if(ulKeybits & KEY_TOGGLEFBTEXTURE)
- {
- if(ulKeybits&KEY_STEPDOWN)
- iFrameTexType--;
- else iFrameTexType++;
- if(iFrameTexType>3) iFrameTexType=0;
- if(iFrameTexType<0) iFrameTexType=3;
- if(gTexFrameName!=0)
- glDeleteTextures(1, &gTexFrameName);
- gTexFrameName=0;
- ulKeybits&=~(KEY_TOGGLEFBTEXTURE|KEY_STEPDOWN);
- }
-
- if(ulKeybits & KEY_TOGGLEFBREAD)
- {
- if(ulKeybits&KEY_STEPDOWN)
- iFrameReadType--;
- else iFrameReadType++;
- if(iFrameReadType>4) iFrameReadType=0;
- if(iFrameReadType<0) iFrameReadType=4;
- if(iFrameReadType==4) bFullVRam=TRUE;
- else bFullVRam=FALSE;
- iRenderFVR=0;
- ulKeybits&=~(KEY_TOGGLEFBREAD|KEY_STEPDOWN);
- }
-}
+/*************************************************************************** + key.c - description + ------------------- + begin : Sun Mar 08 2009 + copyright : (C) 1999-2009 by Pete Bernert + web : www.pbernert.com + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. See also the license.txt file for * + * additional informations. * + * * + ***************************************************************************/ + +#include "stdafx.h" + +#define _IN_KEY + +#include "externals.h" +#include "menu.h" +#include "texture.h" +#include "draw.h" +#include "fps.h" +#include "key.h" +#include "psemu_plugin_defs.h" + +//////////////////////////////////////////////////////////////////////// +// KeyBoard handler stuff +//////////////////////////////////////////////////////////////////////// + +uint32_t ulKeybits = 0; + +//////////////////////////////////////////////////////////////////////// +// keyboard handler (LINUX) +//////////////////////////////////////////////////////////////////////// + +#define VK_INSERT 65379 +#define VK_HOME 65360 +#define VK_PRIOR 65365 +#define VK_NEXT 65366 +#define VK_END 65367 +#define VK_DEL 65535 +#define VK_F5 65474 + +void GPUkeypressed(int keycode) +{ +/* arrives via the input plugin, so who knows what thread you're in */ + switch(keycode) + { + case VK_F5: + bSnapShot=1; + break; + + case VK_INSERT: + ulKeybits|=KEY_RESETTEXSTORE; + if(iBlurBuffer) iBlurBuffer=0; + else iBlurBuffer=1; + break; + + case VK_DEL: + if(ulKeybits&KEY_SHOWFPS) + { + ulKeybits&=~KEY_SHOWFPS; + HideText(); + DestroyPic(); + } + else + { + ulKeybits|=KEY_SHOWFPS; + szDispBuf[0]=0; + BuildDispMenu(0); + + } + break; + + case VK_PRIOR: BuildDispMenu(-1); break; + case VK_NEXT: BuildDispMenu( 1); break; + case VK_END: SwitchDispMenu( 1); break; + case VK_HOME: SwitchDispMenu(-1); break; +#if defined (_MACGL) + default: { void HandleKey(int keycode); HandleKey(keycode); }; +#endif + } + +} + +void InitKeyHandler(void) +{ +} + +void ExitKeyHandler(void) +{ +} + +//////////////////////////////////////////////////////////////////////// +// reset stuff on special keyboard commands +//////////////////////////////////////////////////////////////////////// + +void ResetStuff(void) +{ + ResetTextureArea(TRUE); + ulKeybits&=~KEY_RESETTEXSTORE; + + if(ulKeybits&KEY_BLACKWHITE) + { + if(bUseFixes) {bUseFixes=FALSE;dwActFixes=0;} + else {bUseFixes=TRUE; dwActFixes=dwCfgFixes;} + SetExtGLFuncs(); + if(iFrameLimit==2) SetAutoFrameCap(); + ulKeybits&=~KEY_BLACKWHITE; + } + + if(ulKeybits&KEY_RESETFILTER) + { + if(ulKeybits&KEY_STEPDOWN) + iFilterType--; + else iFilterType++; + if(iFilterType>6) iFilterType=0; + if(iFilterType<0) iFilterType=6; + SetExtGLFuncs(); + ulKeybits&=~(KEY_RESETFILTER|KEY_STEPDOWN); + BuildDispMenu(0); + } + + if(ulKeybits&KEY_RESETOPAQUE) + { + bOpaquePass=!bOpaquePass; + SetExtGLFuncs(); + ulKeybits&=~KEY_RESETOPAQUE; + BuildDispMenu(0); + } + + if(ulKeybits&KEY_RESETADVBLEND) + { + bAdvancedBlend=!bAdvancedBlend; + SetExtGLFuncs(); + ulKeybits&=~KEY_RESETADVBLEND; + BuildDispMenu(0); + } + + if(ulKeybits&KEY_RESETDITHER) + { + bDrawDither=!bDrawDither; + if(bDrawDither) glEnable(GL_DITHER); + else glDisable(GL_DITHER); + ulKeybits&=~KEY_RESETDITHER; + BuildDispMenu(0); + } + + if(ulKeybits & KEY_TOGGLEFBTEXTURE) + { + if(ulKeybits&KEY_STEPDOWN) + iFrameTexType--; + else iFrameTexType++; + if(iFrameTexType>3) iFrameTexType=0; + if(iFrameTexType<0) iFrameTexType=3; + if(gTexFrameName!=0) + glDeleteTextures(1, &gTexFrameName); + gTexFrameName=0; + ulKeybits&=~(KEY_TOGGLEFBTEXTURE|KEY_STEPDOWN); + } + + if(ulKeybits & KEY_TOGGLEFBREAD) + { + if(ulKeybits&KEY_STEPDOWN) + iFrameReadType--; + else iFrameReadType++; + if(iFrameReadType>4) iFrameReadType=0; + if(iFrameReadType<0) iFrameReadType=4; + if(iFrameReadType==4) bFullVRam=TRUE; + else bFullVRam=FALSE; + iRenderFVR=0; + ulKeybits&=~(KEY_TOGGLEFBREAD|KEY_STEPDOWN); + } +} |
