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-rwxr-xr-x[-rw-r--r--]plugins/peopsxgl/gte_accuracy.c136
1 files changed, 68 insertions, 68 deletions
diff --git a/plugins/peopsxgl/gte_accuracy.c b/plugins/peopsxgl/gte_accuracy.c
index 04375423..a2f47cbd 100644..100755
--- a/plugins/peopsxgl/gte_accuracy.c
+++ b/plugins/peopsxgl/gte_accuracy.c
@@ -1,68 +1,68 @@
-/***************************************************************************
- * Copyright (C) 2011 by Blade_Arma *
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program; if not, write to the *
- * Free Software Foundation, Inc., *
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
- ***************************************************************************/
-
-#include "stdafx.h"
-#include "externals.h"
-
-#include <math.h>
-
-// TODO: use malloc and pointer to the array's center.
-float gteCoords[0x800 * 2][0x800 * 2][2];
-
-void CALLBACK GPUaddVertex(short sx, short sy, long long fx, long long fy, long long fz)
-{
- if(bGteAccuracy)
- {
- if(sx >= -0x800 && sx <= 0x7ff &&
- sy >= -0x800 && sy <= 0x7ff)
- {
- gteCoords[sy + 0x800][sx + 0x800][0] = fx / 65536.0f;
- gteCoords[sy + 0x800][sx + 0x800][1] = fy / 65536.0f;
- }
- }
-}
-
-void resetGteVertices()
-{
- if(bGteAccuracy)
- {
- memset(gteCoords, 0x00, sizeof(gteCoords));
- }
-}
-
-int getGteVertex(short sx, short sy, float *fx, float *fy)
-{
- if(bGteAccuracy)
- {
- if(sx >= -0x800 && sx <= 0x7ff &&
- sy >= -0x800 && sy <= 0x7ff)
- {
- if((fabsf(gteCoords[sy + 0x800][sx + 0x800][0] - sx) < 1.0) &&
- (fabsf(gteCoords[sy + 0x800][sx + 0x800][1] - sy) < 1.0))
- {
- *fx = gteCoords[sy + 0x800][sx + 0x800][0];
- *fy = gteCoords[sy + 0x800][sx + 0x800][1];
-
- return 1;
- }
- }
- }
-
- return 0;
-}
+/***************************************************************************
+ * Copyright (C) 2011 by Blade_Arma *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
+ ***************************************************************************/
+
+#include "stdafx.h"
+#include "externals.h"
+
+#include <math.h>
+
+// TODO: use malloc and pointer to the array's center.
+float gteCoords[0x800 * 2][0x800 * 2][2];
+
+void CALLBACK GPUaddVertex(short sx, short sy, long long fx, long long fy, long long fz)
+{
+ if(bGteAccuracy)
+ {
+ if(sx >= -0x800 && sx <= 0x7ff &&
+ sy >= -0x800 && sy <= 0x7ff)
+ {
+ gteCoords[sy + 0x800][sx + 0x800][0] = fx / 65536.0f;
+ gteCoords[sy + 0x800][sx + 0x800][1] = fy / 65536.0f;
+ }
+ }
+}
+
+void resetGteVertices()
+{
+ if(bGteAccuracy)
+ {
+ memset(gteCoords, 0x00, sizeof(gteCoords));
+ }
+}
+
+int getGteVertex(short sx, short sy, float *fx, float *fy)
+{
+ if(bGteAccuracy)
+ {
+ if(sx >= -0x800 && sx <= 0x7ff &&
+ sy >= -0x800 && sy <= 0x7ff)
+ {
+ if((fabsf(gteCoords[sy + 0x800][sx + 0x800][0] - sx) < 1.0) &&
+ (fabsf(gteCoords[sy + 0x800][sx + 0x800][1] - sy) < 1.0))
+ {
+ *fx = gteCoords[sy + 0x800][sx + 0x800][0];
+ *fy = gteCoords[sy + 0x800][sx + 0x800][1];
+
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}