diff options
Diffstat (limited to 'plugins/gxvideo')
| -rw-r--r-- | plugins/gxvideo/cfg.c | 522 | ||||
| -rw-r--r-- | plugins/gxvideo/draw.c | 1518 | ||||
| -rw-r--r-- | plugins/gxvideo/fps.c | 138 | ||||
| -rw-r--r-- | plugins/gxvideo/gpu.c | 3104 | ||||
| -rw-r--r-- | plugins/gxvideo/gpucfg/main.c | 714 | ||||
| -rw-r--r-- | plugins/gxvideo/key.c | 87 | ||||
| -rw-r--r-- | plugins/gxvideo/menu.c | 113 | ||||
| -rw-r--r-- | plugins/gxvideo/prim.c | 3234 | ||||
| -rw-r--r-- | plugins/gxvideo/soft.c | 19862 |
9 files changed, 14655 insertions, 14637 deletions
diff --git a/plugins/gxvideo/cfg.c b/plugins/gxvideo/cfg.c index 2274c529..7b18327a 100644 --- a/plugins/gxvideo/cfg.c +++ b/plugins/gxvideo/cfg.c @@ -1,261 +1,261 @@ -/* - * Copyright (C) 2010 Benoit Gschwind - * Inspired by original author : Pete Bernert - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 3 of the - * License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - */ - -#include <sys/stat.h> -#include <unistd.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -#include "globals.h" -#include "cfg.h" - -#define DEFAULT_CFG_NAME "gxvideo.cfg" - -static int get_int_value (char const * file_buffer, char const * name, int dflt) { - char * p = strstr(file_buffer, name); - if (p != NULL) { - p += strlen(name); - while ((*p == ' ') || (*p == '=')) - ++p; - if (*p != '\n') - return atoi(p); - } - return dflt; -} - -static double get_double_value(char const * file_buffer, char const * name, - double dflt) { - char * p = strstr(file_buffer, name); - if (p != NULL) { - p += strlen(name); - while ((*p == ' ') || (*p == '=')) - ++p; - if (*p != '\n') - return atof(p); - } - return dflt; -} - -static void write_int_value (FILE * f, char const * name, int val) { - fprintf(f, "%s = %d\n", name, val); -} - -static void write_double_value (FILE * f, char const * name, double val) { - fprintf(f, "%s = %.1f\n", name, val); -} - -static void ReadConfigFile() { - struct stat buf; - FILE * f_in; - char cfg_file_name[256]; - int len, size; - char * file_buffer; - - if (g_file_name) - strcpy(cfg_file_name, g_file_name); - else { - strcpy(cfg_file_name, DEFAULT_CFG_NAME); - f_in = fopen(cfg_file_name, "rb"); - if (!f_in) { - strcpy(cfg_file_name, "cfg/" DEFAULT_CFG_NAME); - f_in = fopen(cfg_file_name, "rb"); - if (!f_in) - snprintf(cfg_file_name, 255, "%s/.pcsx/plugins/" DEFAULT_CFG_NAME, getenv("HOME")); - else - fclose(f_in); - } else - fclose(f_in); - } - - if (stat(cfg_file_name, &buf) == -1) - return; - size = buf.st_size; - - f_in = fopen(cfg_file_name, "rb"); - if (!f_in) - return; - - file_buffer = (char *) malloc(size + 1); - len = fread(file_buffer, 1, size, f_in); - /* ensure end_of_string */ - file_buffer[len] = 0; - fclose(f_in); - - g_cfg.ResX = get_int_value(file_buffer, "ResX", g_cfg.ResX); - if (g_cfg.ResX < 20) - g_cfg.ResX = 20; - g_cfg.ResX = (g_cfg.ResX / 4) * 4; - g_cfg.ResY = get_int_value(file_buffer, "ResY", g_cfg.ResY); - if (g_cfg.ResY < 20) - g_cfg.ResY = 20; - g_cfg.ResY = (g_cfg.ResY / 4) * 4; - g_cfg.Dithering = get_int_value(file_buffer, "Dithering", g_cfg.Dithering); - g_cfg.FullScreen = get_int_value(file_buffer, "FullScreen", g_cfg.FullScreen); - g_cfg.ShowFPS = get_int_value(file_buffer, "ShowFPS", g_cfg.ShowFPS); - if (g_cfg.ShowFPS < 0) - g_cfg.ShowFPS = 0; - if (g_cfg.ShowFPS > 1) - g_cfg.ShowFPS = 1; - - g_cfg.Maintain43 = get_int_value(file_buffer, "Maintain43", g_cfg.Maintain43); - if (g_cfg.Maintain43 < 0) - g_cfg.Maintain43 = 0; - if (g_cfg.Maintain43 > 1) - g_cfg.Maintain43 = 1; - - g_cfg.UseFrameLimit = get_int_value(file_buffer, "UseFrameLimit", g_cfg.UseFrameLimit); - if (g_cfg.UseFrameLimit < 0) - g_cfg.UseFrameLimit = 0; - if (g_cfg.UseFrameLimit > 1) - g_cfg.UseFrameLimit = 1; - - g_cfg.UseFrameSkip = 0; - - g_cfg.FPSDetection = get_int_value(file_buffer, "FPSDetection", g_cfg.FPSDetection); - if (g_cfg.FPSDetection < 1) - g_cfg.FPSDetection = 1; - if (g_cfg.FPSDetection > 2) - g_cfg.FPSDetection = 2; - - g_cfg.FrameRate = get_double_value(file_buffer, "FrameRate", g_cfg.FrameRate); - g_cfg.FrameRate /= 10; - if (g_cfg.FrameRate < 10.0f) - g_cfg.FrameRate = 10.0f; - if (g_cfg.FrameRate > 1000.0f) - g_cfg.FrameRate = 1000.0f; - - g_cfg.CfgFixes = get_int_value(file_buffer, "CfgFixes", g_cfg.CfgFixes); - - g_cfg.UseFixes = get_int_value(file_buffer, "UseFixes", g_cfg.UseFixes); - if (g_cfg.UseFixes < 0) - g_cfg.UseFixes = 0; - if (g_cfg.UseFixes > 1) - g_cfg.UseFixes = 1; - - free(file_buffer); -} - -static void ExecCfg(char const * arg) { - char cfg[256]; - struct stat buf; - - strcpy(cfg, "./cfgGXVideo"); - if (stat(cfg, &buf) != -1) { - if (fork() == 0) { - execl(cfg, "cfgGXVideo", arg, NULL); - exit(0); - } - return; - } - - strcpy(cfg, "./cfg/cfgGXVideo"); - if (stat(cfg, &buf) != -1) { - if (fork() == 0) { - execl(cfg, "cfgGXVideo", arg, NULL); - exit(0); - } - return; - } - - sprintf(cfg, "%s/.pcsx/plugins/cfg/cfgGXVideo", getenv("HOME")); - if (stat(cfg, &buf) != -1) { - if (fork() == 0) { - execl(cfg, "cfgGXVideo", arg, NULL); - exit(0); - } - return; - } - - printf("ERROR: cfgGXVideo file not found!\n"); -} - -void SoftDlgProc(void) { - ExecCfg("CFG"); -} - -void AboutDlgProc(void) { - char args[256]; - sprintf(args, "ABOUT"); - ExecCfg(args); -} - -void ReadConfig(void) { - /* set defaults */ - g_cfg.ResX = 640; - g_cfg.ResY = 480; - g_cfg.NoStretch = 0; - g_cfg.Dithering = 0; - g_cfg.FullScreen = 0; - g_cfg.ShowFPS = 0; - g_cfg.Maintain43 = 0; - g_cfg.UseFrameLimit = 1; - g_cfg.UseFrameSkip = 0; - g_cfg.FPSDetection = 1; - g_cfg.FrameRate = 200.0; - g_cfg.CfgFixes = 0; - g_cfg.UseFixes = 0; - - // read sets - ReadConfigFile(); -} - -void WriteConfig(void) { - FILE *f_out; - char cfg_file_name[256]; - - if (g_file_name) - strcpy(cfg_file_name, g_file_name); - else { - strcpy(cfg_file_name, DEFAULT_CFG_NAME); - f_out = fopen(cfg_file_name, "rb"); - if (!f_out) { - strcpy(cfg_file_name, "cfg/" DEFAULT_CFG_NAME); - f_out = fopen(cfg_file_name, "rb"); - if (!f_out) - snprintf(cfg_file_name, 255, "%s/.pcsx/plugins/" DEFAULT_CFG_NAME, getenv("HOME")); - else - fclose(f_out); - } else - fclose(f_out); - } - - f_out = fopen(cfg_file_name, "wb"); - if (!f_out) - return; - -#define WRITE_VALUE(type, name) write_##type##_value(f_out, #name, g_cfg.name) - - WRITE_VALUE(int, ResX); - WRITE_VALUE(int, ResY); - WRITE_VALUE(int, NoStretch); - WRITE_VALUE(int, Dithering); - WRITE_VALUE(int, FullScreen); - WRITE_VALUE(int, ShowFPS); - WRITE_VALUE(int, Maintain43); - WRITE_VALUE(int, UseFrameLimit); - WRITE_VALUE(int, UseFrameSkip); - WRITE_VALUE(int, FPSDetection); - WRITE_VALUE(double, FrameRate); - WRITE_VALUE(int, CfgFixes); - WRITE_VALUE(int, UseFixes); - - fclose(f_out); -} +/*
+ * Copyright (C) 2010 Benoit Gschwind
+ * Inspired by original author : Pete Bernert
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include <sys/stat.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "globals.h"
+#include "cfg.h"
+
+#define DEFAULT_CFG_NAME "gxvideo.cfg"
+
+int get_int_value (char const * file_buffer, char const * name, int dflt) {
+ char * p = strstr(file_buffer, name);
+ if (p != NULL) {
+ p += strlen(name);
+ while ((*p == ' ') || (*p == '='))
+ ++p;
+ if (*p != '\n')
+ return atoi(p);
+ }
+ return dflt;
+}
+
+double get_double_value(char const * file_buffer, char const * name,
+ double dflt) {
+ char * p = strstr(file_buffer, name);
+ if (p != NULL) {
+ p += strlen(name);
+ while ((*p == ' ') || (*p == '='))
+ ++p;
+ if (*p != '\n')
+ return atof(p);
+ }
+ return dflt;
+}
+
+void write_int_value (FILE * f, char const * name, int val) {
+ fprintf(f, "%s = %d\n", name, val);
+}
+
+void write_double_value (FILE * f, char const * name, double val) {
+ fprintf(f, "%s = %.1f\n", name, val);
+}
+
+void ReadConfigFile() {
+ struct stat buf;
+ FILE * f_in;
+ char cfg_file_name[256];
+ int len, size;
+ char * file_buffer;
+
+ if (g_file_name)
+ strcpy(cfg_file_name, g_file_name);
+ else {
+ strcpy(cfg_file_name, DEFAULT_CFG_NAME);
+ f_in = fopen(cfg_file_name, "rb");
+ if (!f_in) {
+ strcpy(cfg_file_name, "cfg/" DEFAULT_CFG_NAME);
+ f_in = fopen(cfg_file_name, "rb");
+ if (!f_in)
+ snprintf(cfg_file_name, 255, "%s/.pcsx/plugins/" DEFAULT_CFG_NAME, getenv("HOME"));
+ else
+ fclose(f_in);
+ } else
+ fclose(f_in);
+ }
+
+ if (stat(cfg_file_name, &buf) == -1)
+ return;
+ size = buf.st_size;
+
+ f_in = fopen(cfg_file_name, "rb");
+ if (!f_in)
+ return;
+
+ file_buffer = (char *) malloc(size + 1);
+ len = fread(file_buffer, 1, size, f_in);
+ /* ensure end_of_string */
+ file_buffer[len] = 0;
+ fclose(f_in);
+
+ g_cfg.ResX = get_int_value(file_buffer, "ResX", g_cfg.ResX);
+ if (g_cfg.ResX < 20)
+ g_cfg.ResX = 20;
+ g_cfg.ResX = (g_cfg.ResX / 4) * 4;
+ g_cfg.ResY = get_int_value(file_buffer, "ResY", g_cfg.ResY);
+ if (g_cfg.ResY < 20)
+ g_cfg.ResY = 20;
+ g_cfg.ResY = (g_cfg.ResY / 4) * 4;
+ g_cfg.Dithering = get_int_value(file_buffer, "Dithering", g_cfg.Dithering);
+ g_cfg.FullScreen = get_int_value(file_buffer, "FullScreen", g_cfg.FullScreen);
+ g_cfg.ShowFPS = get_int_value(file_buffer, "ShowFPS", g_cfg.ShowFPS);
+ if (g_cfg.ShowFPS < 0)
+ g_cfg.ShowFPS = 0;
+ if (g_cfg.ShowFPS > 1)
+ g_cfg.ShowFPS = 1;
+
+ g_cfg.Maintain43 = get_int_value(file_buffer, "Maintain43", g_cfg.Maintain43);
+ if (g_cfg.Maintain43 < 0)
+ g_cfg.Maintain43 = 0;
+ if (g_cfg.Maintain43 > 1)
+ g_cfg.Maintain43 = 1;
+
+ g_cfg.UseFrameLimit = get_int_value(file_buffer, "UseFrameLimit", g_cfg.UseFrameLimit);
+ if (g_cfg.UseFrameLimit < 0)
+ g_cfg.UseFrameLimit = 0;
+ if (g_cfg.UseFrameLimit > 1)
+ g_cfg.UseFrameLimit = 1;
+
+ g_cfg.UseFrameSkip = 0;
+
+ g_cfg.FPSDetection = get_int_value(file_buffer, "FPSDetection", g_cfg.FPSDetection);
+ if (g_cfg.FPSDetection < 1)
+ g_cfg.FPSDetection = 1;
+ if (g_cfg.FPSDetection > 2)
+ g_cfg.FPSDetection = 2;
+
+ g_cfg.FrameRate = get_double_value(file_buffer, "FrameRate", g_cfg.FrameRate);
+ g_cfg.FrameRate /= 10;
+ if (g_cfg.FrameRate < 10.0f)
+ g_cfg.FrameRate = 10.0f;
+ if (g_cfg.FrameRate > 1000.0f)
+ g_cfg.FrameRate = 1000.0f;
+
+ g_cfg.CfgFixes = get_int_value(file_buffer, "CfgFixes", g_cfg.CfgFixes);
+
+ g_cfg.UseFixes = get_int_value(file_buffer, "UseFixes", g_cfg.UseFixes);
+ if (g_cfg.UseFixes < 0)
+ g_cfg.UseFixes = 0;
+ if (g_cfg.UseFixes > 1)
+ g_cfg.UseFixes = 1;
+
+ free(file_buffer);
+}
+
+void ExecCfg(char const * arg) {
+ char cfg[256];
+ struct stat buf;
+
+ strcpy(cfg, "./cfgGXVideo");
+ if (stat(cfg, &buf) != -1) {
+ if (fork() == 0) {
+ execl(cfg, "cfgGXVideo", arg, NULL);
+ exit(0);
+ }
+ return;
+ }
+
+ strcpy(cfg, "./cfg/cfgGXVideo");
+ if (stat(cfg, &buf) != -1) {
+ if (fork() == 0) {
+ execl(cfg, "cfgGXVideo", arg, NULL);
+ exit(0);
+ }
+ return;
+ }
+
+ sprintf(cfg, "%s/.pcsx/plugins/cfg/cfgGXVideo", getenv("HOME"));
+ if (stat(cfg, &buf) != -1) {
+ if (fork() == 0) {
+ execl(cfg, "cfgGXVideo", arg, NULL);
+ exit(0);
+ }
+ return;
+ }
+
+ printf("ERROR: cfgGXVideo file not found!\n");
+}
+
+void SoftDlgProc(void) {
+ ExecCfg("CFG");
+}
+
+void AboutDlgProc(void) {
+ char args[256];
+ sprintf(args, "ABOUT");
+ ExecCfg(args);
+}
+
+void ReadConfig(void) {
+ /* set defaults */
+ g_cfg.ResX = 640;
+ g_cfg.ResY = 480;
+ g_cfg.NoStretch = 0;
+ g_cfg.Dithering = 0;
+ g_cfg.FullScreen = 0;
+ g_cfg.ShowFPS = 0;
+ g_cfg.Maintain43 = 0;
+ g_cfg.UseFrameLimit = 1;
+ g_cfg.UseFrameSkip = 0;
+ g_cfg.FPSDetection = 1;
+ g_cfg.FrameRate = 200.0;
+ g_cfg.CfgFixes = 0;
+ g_cfg.UseFixes = 0;
+
+ // read sets
+ ReadConfigFile();
+}
+
+void WriteConfig(void) {
+ FILE *f_out;
+ char cfg_file_name[256];
+
+ if (g_file_name)
+ strcpy(cfg_file_name, g_file_name);
+ else {
+ strcpy(cfg_file_name, DEFAULT_CFG_NAME);
+ f_out = fopen(cfg_file_name, "rb");
+ if (!f_out) {
+ strcpy(cfg_file_name, "cfg/" DEFAULT_CFG_NAME);
+ f_out = fopen(cfg_file_name, "rb");
+ if (!f_out)
+ snprintf(cfg_file_name, 255, "%s/.pcsx/plugins/" DEFAULT_CFG_NAME, getenv("HOME"));
+ else
+ fclose(f_out);
+ } else
+ fclose(f_out);
+ }
+
+ f_out = fopen(cfg_file_name, "wb");
+ if (!f_out)
+ return;
+
+#define WRITE_VALUE(type, name) write_##type##_value(f_out, #name, g_cfg.name)
+
+ WRITE_VALUE(int, ResX);
+ WRITE_VALUE(int, ResY);
+ WRITE_VALUE(int, NoStretch);
+ WRITE_VALUE(int, Dithering);
+ WRITE_VALUE(int, FullScreen);
+ WRITE_VALUE(int, ShowFPS);
+ WRITE_VALUE(int, Maintain43);
+ WRITE_VALUE(int, UseFrameLimit);
+ WRITE_VALUE(int, UseFrameSkip);
+ WRITE_VALUE(int, FPSDetection);
+ WRITE_VALUE(double, FrameRate);
+ WRITE_VALUE(int, CfgFixes);
+ WRITE_VALUE(int, UseFixes);
+
+ fclose(f_out);
+}
diff --git a/plugins/gxvideo/draw.c b/plugins/gxvideo/draw.c index a83e429b..5e3b31ad 100644 --- a/plugins/gxvideo/draw.c +++ b/plugins/gxvideo/draw.c @@ -1,761 +1,757 @@ -/* - * Copyright (C) 2010 Benoit Gschwind - * Inspired by original author : Pete Bernert - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 3 of the - * License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <math.h> -#include <sys/shm.h> -#include <X11/cursorfont.h> - -#include "globals.h" -#include "swap.h" - -#define MAX(a,b) (((a) > (b)) ? (a) : (b)) -#define MIN(a,b) (((a) < (b)) ? (a) : (b)) - -enum { - GXV_YUV_PORT = 0, GXV_RGB_PORT = 1, GXV_MAX_PORT = 2, -}; - -gxv_blit_t available_port[GXV_MAX_PORT]; - -/* Convert RGB to YUV */ -static inline uint32_t rgb_to_yuv(uint8_t R, uint8_t G, uint8_t B) { - uint8_t Y, U, V; - Y = abs(R * 2104 + G * 4130 + B * 802 + 4096 + 131072) >> 13; - Y = MIN(Y, 235); - U = abs(R * -1214 + G * -2384 + B * 3598 + 4096 + 1048576) >> 13; - U = MIN(U, 240); - V = abs(R * 3598 + G * -3013 + B * -585 + 4096 + 1048576) >> 13; - V = MIN(V, 240); - return Y << 24 | V << 16 | Y << 8 | U; -} - -static inline uint32_t rgb_to_yuv2(uint8_t R0, uint8_t G0, uint8_t B0, uint8_t R1, - uint8_t G1, uint8_t B1) { - int32_t Y0, U0, V0; - int32_t Y1, U1, V1; - int32_t U, V; - Y0 = abs(R0 * 2104 + G0 * 4130 + B0 * 802 + 4096 + 131072) >> 13; - Y0 = MIN(Y0, 235); - U0 = abs(R0 * -1214 + G0 * -2384 + B0 * 3598 + 4096 + 1048576) >> 13; - U0 = MIN(U0, 240); - V0 = abs(R0 * 3598 + G0 * -3013 + B0 * -585 + 4096 + 1048576) >> 13; - V0 = MIN(V0, 240); - Y1 = abs(R1 * 2104 + G1 * 4130 + B1 * 802 + 4096 + 131072) >> 13; - Y1 = MIN(Y1, 235); - U1 = abs(R1 * -1214 + G1 * -2384 + B1 * 3598 + 4096 + 1048576) >> 13; - U1 = MIN(U1, 240); - V1 = abs(R1 * 3598 + G1 * -3013 + B1 * -585 + 4096 + 1048576) >> 13; - V1 = MIN(V1, 240); - U = (U0 + U1) / 2; - V = (V0 + V1) / 2; - return Y1 << 24 | V << 16 | Y0 << 8 | U; -} - -#define colorMask8 0x00FEFEFE -#define lowPixelMask8 0x00010101 -#define qcolorMask8 0x00FCFCFC -#define qlowpixelMask8 0x00030303 - -static Atom xv_intern_atom_if_exists(Display *display, char const * atom_name) { - XvAttribute * attributes; - int attrib_count, i; - Atom xv_atom = None; - - attributes = XvQueryPortAttributes(display, g_draw.xv_port, &attrib_count); - if (attributes != NULL) { - for (i = 0; i < attrib_count; ++i) { - if (strcmp(attributes[i].name, atom_name) == 0) { - xv_atom = XInternAtom(display, atom_name, False); - break; // found what we want, break out - } - } - XFree(attributes); - } - - return xv_atom; -} - -// close display - -static void DestroyDisplay(void) { - if (g_draw.display) { - XFreeColormap(g_draw.display, g_draw.colormap); - if (g_draw.hGC) { - XFreeGC(g_draw.display, g_draw.hGC); - g_draw.hGC = 0; - } - if (g_draw.Ximage) { - XDestroyImage(g_draw.Ximage); - g_draw.Ximage = 0; - } - if (g_draw.XCimage) { - XFree(g_draw.XCimage); - g_draw.XCimage = 0; - } - if (g_draw.XFimage) { - XDestroyImage(g_draw.XFimage); - g_draw.XFimage = 0; - } - - XShmDetach(g_draw.display, &g_draw.shminfo); - shmdt(g_draw.shminfo.shmaddr); - shmctl(g_draw.shminfo.shmid, IPC_RMID, NULL); - - Atom atom_vsync = xv_intern_atom_if_exists(g_draw.display, - "XV_SYNC_TO_VBLANK"); - if (atom_vsync != None) { - XvSetPortAttribute(g_draw.display, g_draw.xv_port, atom_vsync, - g_draw.xv_vsync); - } - - XSync(g_draw.display, False); - - XCloseDisplay(g_draw.display); - } -} - -// Create display - -static void create_display(void) { - //fprintf(stderr, "Entering %s\n", __FUNCTION__); - XSetWindowAttributes winattr; - int myscreen; - Screen * screen; - XEvent event; - XSizeHints hints; - XWMHints wm_hints; - MotifWmHints mwmhints; - Atom mwmatom; - - Atom delwindow; - - XGCValues gcv; - int i; - - int ret, j, p; - int formats; - unsigned int p_num_adaptors = 0, p_num_ports = 0; - - XvAdaptorInfo *ai; - XvImageFormatValues *fo; - - // Open display - g_draw.display = XOpenDisplay(NULL); - - if (!g_draw.display) { - fprintf(stderr, "Failed to open display!!!\n"); - DestroyDisplay(); - return; - } - - myscreen = DefaultScreen(g_draw.display); - - // desktop fullscreen switch - if (g_cfg.FullScreen) - g_draw.fx = 1; - - screen = DefaultScreenOfDisplay(g_draw.display); - - g_draw.root_window_id = RootWindow(g_draw.display, myscreen); - - //Look for an Xvideo RGB port - ret = XvQueryAdaptors(g_draw.display, g_draw.root_window_id, - &p_num_adaptors, &ai); - if (ret != Success) { - if (ret == XvBadExtension) - fprintf(stderr, "XvBadExtension returned at XvQueryExtension.\n"); - else if (ret == XvBadAlloc) - fprintf(stderr, "XvBadAlloc returned at XvQueryExtension.\n"); - else - fprintf(stderr, "other error happaned at XvQueryAdaptors.\n"); - exit(EXIT_FAILURE); - } - - g_draw.depth = DefaultDepth(g_draw.display, myscreen); - - g_draw.xv_id = -1; - g_draw.xv_port = -1; - g_draw.xv = -1; - - for (i = 0; i < p_num_adaptors; i++) { - p_num_ports = ai[i].base_id + ai[i].num_ports; - for (p = ai[i].base_id; p < p_num_ports; p++) { - fo = XvListImageFormats(g_draw.display, p, &formats); - for (j = 0; j < formats; ++j) { - - if (fo[j].type == XvYUV && fo[j].bits_per_pixel == 16 - && fo[j].format == XvPacked && strncmp("UYVY", - fo[j].component_order, 4) == 0) { - g_draw.xv_port = p; - g_draw.xv_id = fo[j].id; - - g_draw.xv = GXV_YUV_PORT; - j = formats; - p = p_num_ports; - i = p_num_adaptors; - break; - } - - if (fo[j].type == XvRGB && fo[j].bits_per_pixel == 32) { - g_draw.xv_port = p; - g_draw.xv_id = fo[j].id; - printf("RGB mode found. id: %x\n", g_draw.xv_id); - g_draw.xv = GXV_RGB_PORT; - //break out of loops - j = formats; - p = p_num_ports; - i = p_num_adaptors; - } - } - - if (fo) - XFree(fo); - } - } - - if (p_num_adaptors > 0) - XvFreeAdaptorInfo(ai); - - if (g_draw.xv < 0) { - fprintf(stderr, "RGB & YUV not found. Quitting.\n"); - exit(EXIT_FAILURE); - } - - Atom atom_vsync = xv_intern_atom_if_exists(g_draw.display, - "XV_SYNC_TO_VBLANK"); - if (atom_vsync != None) { - XvGetPortAttribute(g_draw.display, g_draw.xv_port, atom_vsync, - &g_draw.xv_vsync); - XvSetPortAttribute(g_draw.display, g_draw.xv_port, atom_vsync, 0); - } - - g_draw.myvisual = 0; - - if (XMatchVisualInfo(g_draw.display, myscreen, g_draw.depth, TrueColor, - &g_draw.vi)) - g_draw.myvisual = &g_draw.vi; - - if (!g_draw.myvisual) { - fprintf(stderr, "Failed to obtain visual!\n"); - DestroyDisplay(); - return; - } - - if (!g_cfg.FullScreen) - g_draw.cursor = XCreateFontCursor(g_draw.display, XC_trek); - else { - g_draw.cursor = None; - } - - g_draw.colormap = XCreateColormap(g_draw.display, g_draw.root_window_id, - g_draw.myvisual->visual, AllocNone); - - winattr.background_pixel = BlackPixelOfScreen(screen); - winattr.border_pixel = WhitePixelOfScreen(screen); - winattr.bit_gravity = ForgetGravity; - winattr.win_gravity = NorthWestGravity; - winattr.backing_store = NotUseful; - - winattr.override_redirect = False; - winattr.save_under = False; - winattr.event_mask = 0; - winattr.do_not_propagate_mask = 0; - winattr.colormap = g_draw.colormap; - winattr.cursor = None; - - g_draw.window = XCreateWindow(g_draw.display, g_draw.root_window_id, 0, 0, - g_cfg.ResX, g_cfg.ResY, 0, g_draw.myvisual->depth, InputOutput, - g_draw.myvisual->visual, CWBorderPixel | CWBackPixel | CWEventMask - | CWDontPropagate | CWColormap | CWCursor, &winattr); - - if (!g_draw.window) { - fprintf(stderr, "Failed in XCreateWindow()!!!\n"); - DestroyDisplay(); - return; - } - - delwindow = XInternAtom(g_draw.display, "WM_DELETE_WINDOW", 0); - XSetWMProtocols(g_draw.display, g_draw.window, &delwindow, 1); - - hints.flags = USPosition | USSize; - hints.base_width = g_cfg.ResX; - hints.base_height = g_cfg.ResY; - - wm_hints.input = 1; - wm_hints.flags = InputHint; - - XSetWMHints(g_draw.display, g_draw.window, &wm_hints); - XSetWMNormalHints(g_draw.display, g_draw.window, &hints); - //if (pCaptionText) - // XStoreName(draw_ctx.display, draw_ctx.window, pCaptionText); - //else - XStoreName(g_draw.display, g_draw.window, "GXVideo GPU"); - - XDefineCursor(g_draw.display, g_draw.window, g_draw.cursor); - - // hack to get rid of window title bar - if (g_draw.fx) { - mwmhints.flags = MWM_HINTS_DECORATIONS; - mwmhints.decorations = 0; - mwmatom = XInternAtom(g_draw.display, "_MOTIF_WM_HINTS", 0); - XChangeProperty(g_draw.display, g_draw.window, mwmatom, mwmatom, 32, - PropModeReplace, (unsigned char *) &mwmhints, 4); - } - - // key stuff - XSelectInput(g_draw.display, g_draw.window, FocusChangeMask | ExposureMask - | KeyPressMask | KeyReleaseMask); - - XMapRaised(g_draw.display, g_draw.window); - XClearWindow(g_draw.display, g_draw.window); - XWindowEvent(g_draw.display, g_draw.window, ExposureMask, &event); - - if (g_draw.fx) { - XResizeWindow(g_draw.display, g_draw.window, screen->width, - screen->height); - - hints.min_width = hints.max_width = hints.base_width = screen->width; - hints.min_height = hints.max_height = hints.base_height - = screen->height; - - XSetWMNormalHints(g_draw.display, g_draw.window, &hints); - - // set the window layer for GNOME - { - XEvent xev; - - memset(&xev, 0, sizeof(xev)); - xev.xclient.type = ClientMessage; - xev.xclient.serial = 0; - xev.xclient.send_event = 1; - xev.xclient.message_type = XInternAtom(g_draw.display, - "_NET_WM_STATE", 0); - xev.xclient.window = g_draw.window; - xev.xclient.format = 32; - xev.xclient.data.l[0] = 1; - xev.xclient.data.l[1] = XInternAtom(g_draw.display, - "_NET_WM_STATE_FULLSCREEN", 0); - xev.xclient.data.l[2] = 0; - xev.xclient.data.l[3] = 0; - xev.xclient.data.l[4] = 0; - - XSendEvent(g_draw.display, g_draw.root_window_id, 0, - SubstructureRedirectMask | SubstructureNotifyMask, &xev); - } - } - - gcv.graphics_exposures = False; - gcv.foreground = WhitePixelOfScreen(screen); - gcv.background = BlackPixelOfScreen(screen); - g_draw.hGC = XCreateGC(g_draw.display, g_draw.window, GCGraphicsExposures - |GCForeground | GCBackground, &gcv); - if (!g_draw.hGC) { - fprintf(stderr, "No gfx context!!!\n"); - DestroyDisplay(); - } - - g_draw.Xpixels = (char *) malloc(600 * 15 * 4); - - uint32_t color; - if (g_draw.xv == GXV_YUV_PORT) - color = rgb_to_yuv(0x00, 0x00, 0xff); - else - color = 0x0000ff; - - for (i = 0; i < 600 * 15; ++i) - ((uint32_t *) g_draw.Xpixels)[i] = color; - - g_draw.XFimage = XCreateImage(g_draw.display, g_draw.myvisual->visual, - g_draw.depth, ZPixmap, 0, (char *) g_draw.Xpixels, 600, 15, - g_draw.depth > 16 ? 32 : 16, 0); - - /* fix the green back ground in YUV mode */ - if (g_draw.xv == GXV_YUV_PORT) - color = rgb_to_yuv(0x00, 0x00, 0x00); - else - color = 0; - - g_draw.Xpixels = (char *) malloc(8 * 8 * 4); - for (i = 0; i < 8 * 8; ++i) - ((uint32_t *) g_draw.Xpixels)[i] = color; - - g_draw.XCimage = XvCreateImage(g_draw.display, g_draw.xv_port, - g_draw.xv_id, (char *) g_draw.Xpixels, 8, 8); - - /* - Allocate max that could be needed: - Big(est?) PSX res: 640x512 - 32bpp (times 4) - 2xsai func= 3xwidth,3xheight - = approx 11.8mb - */ - g_draw.shminfo.shmid - = shmget(IPC_PRIVATE, 1024 * 512 * 4, IPC_CREAT | 0777); - g_draw.shminfo.shmaddr = shmat(g_draw.shminfo.shmid, 0, 0); - g_draw.shminfo.readOnly = 0; - - if (!XShmAttach(g_draw.display, &g_draw.shminfo)) { - printf("XShmAttach failed !\n"); - exit(-1); - } - - uint32_t *pShmaddr = (uint32_t *) g_draw.shminfo.shmaddr; - for (i = 0; i < 1024 * 512; ++i) - pShmaddr[i] = color; - - //fprintf(stderr, "Return %s\n", __FUNCTION__); - return; -} - -#if 0 -static int rgb_check_port(XvImageFormatValues const * fo) { - if (fo->type == XvRGB && fo->bits_per_pixel == 32) { - g_draw.xv_id = fo->id; - return 1; - } - return 0; -} -#endif - -static void rgb_blit_16(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) { - //fprintf(stderr, "BlitToYUV\n"); - int16_t * src_pxl; - int8_t * dst_pxl; - int32_t startxy; - int32_t _x, _y; - - startxy = 0; - dst_pxl = buff; - for (_y = y; _y < h; ++_y) { - src_pxl = &g_gpu.psx_vram.s16[startxy]; - for (_x = x; _x < w; ++_x) { - dst_pxl[0] = ((*src_pxl) << 3) & 0xf8; - dst_pxl[1] = ((*src_pxl) >> 2) & 0xf8; - dst_pxl[2] = ((*src_pxl) >> 7) & 0xf8; - dst_pxl += 3; - src_pxl += 1; - } - startxy += 2048; - } -} - -static void rgb_blit_24(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) { - //fprintf(stderr, "BlitToYUV\n"); - int8_t * src_pxl; - int8_t * dst_pxl; - int32_t startxy; - int32_t _x, _y; - - dst_pxl = buff; - startxy = 0; - for (_y = y; _y < h; ++_y) { - src_pxl = &g_gpu.psx_vram.s8[startxy]; - for (_x = x; _x < w; ++_x) { - dst_pxl[0] = src_pxl[0]; - dst_pxl[1] = src_pxl[1]; - dst_pxl[2] = src_pxl[2]; - dst_pxl += 3; - src_pxl += 3; - } - startxy += 2048; - } -} - -#if 0 -static int yuyv_check_port(XvImageFormatValues * fo) { - if (fo->type == XvYUV && fo->bits_per_pixel == 16 && fo->format == XvPacked - && strncmp("UYVY", fo->component_order, 4) == 0) { - g_draw.xv_id = fo->id; - return 1; - } - return 0; -} -#endif - -static void yuyv_blit_24(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) { - //fprintf(stderr, "yuyv_blit_24 %d %d %d %d\n", x, y, w, h); - uint8_t * src_pxl; - int8_t R0, G0, B0; - int8_t R1, G1, B1; - uint32_t * dst_pxl; - int32_t _x, _y; - - /* x and w should be multiple of 2 to be align */ - x = x & 0xfffffffe; - w = (w + 1) & 0xfffffffe; - - dst_pxl = (uint32_t *) (buff); - for (_y = y; _y < (y + h); _y += 1) { - src_pxl = &g_gpu.psx_vram.u8[x * 3 + (_y * 2048)]; - for (_x = 0; _x < (w / 2); ++_x) { - R0 = src_pxl[0]; - G0 = src_pxl[1]; - B0 = src_pxl[2]; - R1 = src_pxl[3]; - G1 = src_pxl[4]; - B1 = src_pxl[5]; - *dst_pxl++ = rgb_to_yuv2(R0, G0, B0, R1, G1, B1); - src_pxl += 6; - } - } -} - -static void yuyv_blit_16(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) { - //fprintf(stderr, "yuyv_blit_16 %d %d %d %d\n", x, y, w, h); - int8_t R0, G0, B0; - int8_t R1, G1, B1; - uint32_t * dst_pxl; - int32_t _x, _y; - int32_t s; - uint16_t * src_pxl; - - /* x must be a multiple of 2 */ - /* x and w must be a multiple of 2 */ - x = x & 0xfffffffe; - w = (w + 1) & 0xfffffffe; - - dst_pxl = (uint32_t *) (buff); - for (_y = y; _y < (y + h); _y += 1) { - src_pxl = &g_gpu.psx_vram.u16[x + (_y * 1024)]; - for (_x = 0; _x < (w / 2); ++_x) { - s = GETLE16(src_pxl++); - R0 = (s << 3) & 0xf8; - G0 = (s >> 2) & 0xf8; - B0 = (s >> 7) & 0xf8; - s = GETLE16(src_pxl++); - R1 = (s << 3) & 0xf8; - G1 = (s >> 2) & 0xf8; - B1 = (s >> 7) & 0xf8; - *dst_pxl++ = rgb_to_yuv2(R0, G0, B0, R1, G1, B1); - } - } -} - -/** - * compute the position and the size of output screen - * The aspect of the psx output mode is preserved. - * Note: dest dx,dy,dw,dh are both input and output variables - */ -static inline void maintain_aspect(uint32_t * dx, uint32_t * dy, uint32_t * dw, - uint32_t * dh, int32_t w, int32_t h) { - - double ratio_x = ((double) *dw) / ((double) w); - double ratio_y = ((double) *dh) / ((double) h); - - double ratio; - if (ratio_x < ratio_y) { - ratio = ratio_x; - } else { - ratio = ratio_y; - } - - uint32_t tw = (uint32_t) floor(w * ratio); - uint32_t th = (uint32_t) floor(h * ratio); - - *dx += (uint32_t) floor((*dw - tw) / 2.0); - *dy += (uint32_t) floor((*dh - th) / 2.0); - *dw = tw; - *dh = th; -} - -void do_buffer_swap(void) { - //Screen *screen; - Window _dw; - XvImage *xvi; - unsigned int dstx, dsty; - unsigned int _d, _w, _h; //don't care about _d - - dstx = 0; - dsty = 0; - - XSync(g_draw.display, False); - - XGetGeometry(g_draw.display, g_draw.window, &_dw, (int *) &_d, (int *) &_d, - &_w, &_h, &_d, &_d); - - if (g_cfg.ShowFPS) { - dsty += 15; - _h -= 15; - compute_fps(); - snprintf(g_draw.msg, 511, "FPS : %f", g_draw.fps); - XDrawImageString(g_draw.display, g_draw.window, g_draw.hGC, 0, 12, - g_draw.msg, strlen(g_draw.msg)); - } - - uint32_t _x_, _y_, _w_, _h_; - - /* if video mode is valid */ - if (g_gpu.dsp.mode.x) { - - if (g_gpu.status_reg & STATUS_RGB24) { - _x_ = (g_gpu.dsp.position.x * 2) / 3; - } else { - _x_ = g_gpu.dsp.position.x; - } - _y_ = g_gpu.dsp.position.y; - _w_ = (g_gpu.dsp.range.x1 - g_gpu.dsp.range.x0) / g_gpu.dsp.mode.x; - _h_ = (g_gpu.dsp.range.y1 - g_gpu.dsp.range.y0) * g_gpu.dsp.mode.y; - - if (g_gpu.status_reg & STATUS_RGB24) { - available_port[g_draw.xv].blit_24_bits( - (int8_t *) g_draw.shminfo.shmaddr, _x_, _y_, _w_, _h_); - } else { - available_port[GXV_YUV_PORT].blit_16_bits( - (int8_t *) g_draw.shminfo.shmaddr, _x_, _y_, _w_, _h_); - } - - xvi = XvShmCreateImage(g_draw.display, g_draw.xv_port, g_draw.xv_id, 0, - _w_, _h_, &g_draw.shminfo); - - xvi->data = g_draw.shminfo.shmaddr; - - //screen = DefaultScreenOfDisplay(g_draw.display); - //screennum = DefaultScreen(display); - - // if (g_cfg.FullScreen) { - // _w = screen->width; - // _h = screen->height; - // } - - if (g_cfg.Maintain43) - maintain_aspect(&dstx, &dsty, &_w, &_h, _w_, (g_gpu.dsp.range.y1 - - g_gpu.dsp.range.y0)); - - // int _i; - // int32_t * dst_pxl; - // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[2048 * _y_]; - // for (_i = _x_ / 2; _i < (_x_ + _w_) / 2; ++_i) - // dst_pxl[_i] = rgb_to_yuv2(255, 0, 0, 255, 0, 0); - // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[2048 * (_y_ + _h_)]; - // for (_i = _x_ / 2; _i < (_x_ + _w_) / 2; ++_i) - // dst_pxl[_i] = rgb_to_yuv2(255, 0, 0, 255, 0, 0); - // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[4 * (_x_ / 2)]; - // for (_i = _y_; _i < (_y_ + _h_); ++_i) - // dst_pxl[_i * 512] = rgb_to_yuv2(255, 0, 0, 255, 0, 0); - // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[4 * ((_x_ + _w_) / 2)]; - // for (_i = _y_; _i < (_y_ + _h_); ++_i) - // dst_pxl[_i * 512] = rgb_to_yuv2(255, 0, 0, 255, 0, 0); - - //fprintf(stderr, "From %d,%d,%d,%d\n", _x_, _y_, _w_, _h_); - XvShmPutImage(g_draw.display, g_draw.xv_port, g_draw.window, - g_draw.hGC, xvi, 0, 0, _w_, _h_, - //0, 0, 1024, 512, - /* dst */ - dstx, dsty, _w, _h, 1); - XFree(xvi); - } -} - -void do_clear_screen_buffer(void) // CLEAR DX BUFFER -{ - XClearWindow(g_draw.display, g_draw.window); -} - -static void Xcleanup() // X CLEANUP -{ - //CloseMenu(); -} - -/** - * Call on GPUopen - * Return the current display. - **/ -unsigned long init_display() { - - available_port[GXV_YUV_PORT].blit_24_bits = yuyv_blit_24; - available_port[GXV_YUV_PORT].blit_16_bits = yuyv_blit_16; - - available_port[GXV_RGB_PORT].blit_24_bits = rgb_blit_24; - available_port[GXV_RGB_PORT].blit_16_bits = rgb_blit_16; - - create_display(); // x stuff - g_draw.bIsFirstFrame = 0; - return (unsigned long) g_draw.display; -} - -void CloseDisplay(void) { - Xcleanup(); // cleanup dx - DestroyDisplay(); -} - -void CreatePic(unsigned char * pMem) { - unsigned char * p = (unsigned char *) malloc(128 * 96 * 4); - unsigned char * ps; - //int x, y; - - ps = p; - - // if (iDesktopCol == 16) { - // unsigned short s; - // for (y = 0; y < 96; y++) { - // for (x = 0; x < 128; x++) { - // s = (*(pMem + 0)) >> 3; - // s |= ((*(pMem + 1)) & 0xfc) << 3; - // s |= ((*(pMem + 2)) & 0xf8) << 8; - // pMem += 3; - // *((unsigned short *) (ps + y * 256 + x * 2)) = s; - // } - // } - // } else if (iDesktopCol == 15) { - // unsigned short s; - // for (y = 0; y < 96; y++) { - // for (x = 0; x < 128; x++) { - // s = (*(pMem + 0)) >> 3; - // s |= ((*(pMem + 1)) & 0xfc) << 2; - // s |= ((*(pMem + 2)) & 0xf8) << 7; - // pMem += 3; - // *((unsigned short *) (ps + y * 256 + x * 2)) = s; - // } - // } - // } else if (iDesktopCol == 32) { - // uint32_t l; - // for (y = 0; y < 96; y++) { - // for (x = 0; x < 128; x++) { - // l = *(pMem + 0); - // l |= (*(pMem + 1)) << 8; - // l |= (*(pMem + 2)) << 16; - // pMem += 3; - // *((uint32_t *) (ps + y * 512 + x * 4)) = l; - // } - // } - // } - - g_draw.XPimage = XCreateImage(g_draw.display, g_draw.myvisual->visual, - g_draw.depth, ZPixmap, 0, (char *) p, 128, 96, - g_draw.depth > 16 ? 32 : 16, 0); -} - -void DestroyPic(void) { - if (g_draw.XPimage) { /* - XPutImage(display,window,hGC, XCimage, - 0, 0, 0, 0, iResX, iResY);*/ - XDestroyImage(g_draw.XPimage); - g_draw.XPimage = 0; - } -} - -void ShowGpuPic(void) { -} - -void ShowTextGpuPic(void) { -} +/*
+ * Copyright (C) 2010 Benoit Gschwind
+ * Inspired by original author : Pete Bernert
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <sys/shm.h>
+#include <X11/cursorfont.h>
+
+#include "globals.h"
+#include "swap.h"
+
+#define MAX(a,b) (((a) > (b)) ? (a) : (b))
+#define MIN(a,b) (((a) < (b)) ? (a) : (b))
+
+enum {
+ GXV_YUV_PORT = 0, GXV_RGB_PORT = 1, GXV_MAX_PORT = 2,
+};
+
+gxv_blit_t available_port[GXV_MAX_PORT];
+
+/* Convert RGB to YUV */
+inline uint32_t rgb_to_yuv(uint8_t R, uint8_t G, uint8_t B) {
+ uint8_t Y, U, V;
+ Y = abs(R * 2104 + G * 4130 + B * 802 + 4096 + 131072) >> 13;
+ Y = MIN(Y, 235);
+ U = abs(R * -1214 + G * -2384 + B * 3598 + 4096 + 1048576) >> 13;
+ U = MIN(U, 240);
+ V = abs(R * 3598 + G * -3013 + B * -585 + 4096 + 1048576) >> 13;
+ V = MIN(V, 240);
+ return Y << 24 | V << 16 | Y << 8 | U;
+}
+
+inline uint32_t rgb_to_yuv2(uint8_t R0, uint8_t G0, uint8_t B0, uint8_t R1,
+ uint8_t G1, uint8_t B1) {
+ int32_t Y0, U0, V0;
+ int32_t Y1, U1, V1;
+ int32_t U, V;
+ Y0 = abs(R0 * 2104 + G0 * 4130 + B0 * 802 + 4096 + 131072) >> 13;
+ Y0 = MIN(Y0, 235);
+ U0 = abs(R0 * -1214 + G0 * -2384 + B0 * 3598 + 4096 + 1048576) >> 13;
+ U0 = MIN(U0, 240);
+ V0 = abs(R0 * 3598 + G0 * -3013 + B0 * -585 + 4096 + 1048576) >> 13;
+ V0 = MIN(V0, 240);
+ Y1 = abs(R1 * 2104 + G1 * 4130 + B1 * 802 + 4096 + 131072) >> 13;
+ Y1 = MIN(Y1, 235);
+ U1 = abs(R1 * -1214 + G1 * -2384 + B1 * 3598 + 4096 + 1048576) >> 13;
+ U1 = MIN(U1, 240);
+ V1 = abs(R1 * 3598 + G1 * -3013 + B1 * -585 + 4096 + 1048576) >> 13;
+ V1 = MIN(V1, 240);
+ U = (U0 + U1) / 2;
+ V = (V0 + V1) / 2;
+ return Y1 << 24 | V << 16 | Y0 << 8 | U;
+}
+
+#define colorMask8 0x00FEFEFE
+#define lowPixelMask8 0x00010101
+#define qcolorMask8 0x00FCFCFC
+#define qlowpixelMask8 0x00030303
+
+static Atom xv_intern_atom_if_exists(Display *display, char const * atom_name) {
+ XvAttribute * attributes;
+ int attrib_count, i;
+ Atom xv_atom = None;
+
+ attributes = XvQueryPortAttributes(display, g_draw.xv_port, &attrib_count);
+ if (attributes != NULL) {
+ for (i = 0; i < attrib_count; ++i) {
+ if (strcmp(attributes[i].name, atom_name) == 0) {
+ xv_atom = XInternAtom(display, atom_name, False);
+ break; // found what we want, break out
+ }
+ }
+ XFree(attributes);
+ }
+
+ return xv_atom;
+}
+
+// close display
+
+void DestroyDisplay(void) {
+ if (g_draw.display) {
+ XFreeColormap(g_draw.display, g_draw.colormap);
+ if (g_draw.hGC) {
+ XFreeGC(g_draw.display, g_draw.hGC);
+ g_draw.hGC = 0;
+ }
+ if (g_draw.Ximage) {
+ XDestroyImage(g_draw.Ximage);
+ g_draw.Ximage = 0;
+ }
+ if (g_draw.XCimage) {
+ XFree(g_draw.XCimage);
+ g_draw.XCimage = 0;
+ }
+ if (g_draw.XFimage) {
+ XDestroyImage(g_draw.XFimage);
+ g_draw.XFimage = 0;
+ }
+
+ XShmDetach(g_draw.display, &g_draw.shminfo);
+ shmdt(g_draw.shminfo.shmaddr);
+ shmctl(g_draw.shminfo.shmid, IPC_RMID, NULL);
+
+ Atom atom_vsync = xv_intern_atom_if_exists(g_draw.display,
+ "XV_SYNC_TO_VBLANK");
+ if (atom_vsync != None) {
+ XvSetPortAttribute(g_draw.display, g_draw.xv_port, atom_vsync,
+ g_draw.xv_vsync);
+ }
+
+ XSync(g_draw.display, False);
+
+ XCloseDisplay(g_draw.display);
+ }
+}
+
+// Create display
+
+void create_display(void) {
+ //fprintf(stderr, "Entering %s\n", __FUNCTION__);
+ XSetWindowAttributes winattr;
+ int myscreen;
+ Screen * screen;
+ XEvent event;
+ XSizeHints hints;
+ XWMHints wm_hints;
+ MotifWmHints mwmhints;
+ Atom mwmatom;
+
+ Atom delwindow;
+
+ XGCValues gcv;
+ int i;
+
+ int ret, j, p;
+ int formats;
+ unsigned int p_num_adaptors = 0, p_num_ports = 0;
+
+ XvAdaptorInfo *ai;
+ XvImageFormatValues *fo;
+
+ // Open display
+ g_draw.display = XOpenDisplay(NULL);
+
+ if (!g_draw.display) {
+ fprintf(stderr, "Failed to open display!!!\n");
+ DestroyDisplay();
+ return;
+ }
+
+ myscreen = DefaultScreen(g_draw.display);
+
+ // desktop fullscreen switch
+ if (g_cfg.FullScreen)
+ g_draw.fx = 1;
+
+ screen = DefaultScreenOfDisplay(g_draw.display);
+
+ g_draw.root_window_id = RootWindow(g_draw.display, myscreen);
+
+ //Look for an Xvideo RGB port
+ ret = XvQueryAdaptors(g_draw.display, g_draw.root_window_id,
+ &p_num_adaptors, &ai);
+ if (ret != Success) {
+ if (ret == XvBadExtension)
+ fprintf(stderr, "XvBadExtension returned at XvQueryExtension.\n");
+ else if (ret == XvBadAlloc)
+ fprintf(stderr, "XvBadAlloc returned at XvQueryExtension.\n");
+ else
+ fprintf(stderr, "other error happaned at XvQueryAdaptors.\n");
+ exit(EXIT_FAILURE);
+ }
+
+ g_draw.depth = DefaultDepth(g_draw.display, myscreen);
+
+ g_draw.xv_id = -1;
+ g_draw.xv_port = -1;
+ g_draw.xv = -1;
+
+ for (i = 0; i < p_num_adaptors; i++) {
+ p_num_ports = ai[i].base_id + ai[i].num_ports;
+ for (p = ai[i].base_id; p < p_num_ports; p++) {
+ fo = XvListImageFormats(g_draw.display, p, &formats);
+ for (j = 0; j < formats; ++j) {
+
+ if (fo[j].type == XvYUV && fo[j].bits_per_pixel == 16
+ && fo[j].format == XvPacked && strncmp("UYVY",
+ fo[j].component_order, 4) == 0) {
+ g_draw.xv_port = p;
+ g_draw.xv_id = fo[j].id;
+
+ g_draw.xv = GXV_YUV_PORT;
+ j = formats;
+ p = p_num_ports;
+ i = p_num_adaptors;
+ break;
+ }
+
+ if (fo[j].type == XvRGB && fo[j].bits_per_pixel == 32) {
+ g_draw.xv_port = p;
+ g_draw.xv_id = fo[j].id;
+ printf("RGB mode found. id: %x\n", g_draw.xv_id);
+ g_draw.xv = GXV_RGB_PORT;
+ //break out of loops
+ j = formats;
+ p = p_num_ports;
+ i = p_num_adaptors;
+ }
+ }
+
+ if (fo)
+ XFree(fo);
+ }
+ }
+
+ if (p_num_adaptors > 0)
+ XvFreeAdaptorInfo(ai);
+
+ if (g_draw.xv < 0) {
+ fprintf(stderr, "RGB & YUV not found. Quitting.\n");
+ exit(EXIT_FAILURE);
+ }
+
+ Atom atom_vsync = xv_intern_atom_if_exists(g_draw.display,
+ "XV_SYNC_TO_VBLANK");
+ if (atom_vsync != None) {
+ XvGetPortAttribute(g_draw.display, g_draw.xv_port, atom_vsync,
+ &g_draw.xv_vsync);
+ XvSetPortAttribute(g_draw.display, g_draw.xv_port, atom_vsync, 0);
+ }
+
+ g_draw.myvisual = 0;
+
+ if (XMatchVisualInfo(g_draw.display, myscreen, g_draw.depth, TrueColor,
+ &g_draw.vi))
+ g_draw.myvisual = &g_draw.vi;
+
+ if (!g_draw.myvisual) {
+ fprintf(stderr, "Failed to obtain visual!\n");
+ DestroyDisplay();
+ return;
+ }
+
+ if (!g_cfg.FullScreen)
+ g_draw.cursor = XCreateFontCursor(g_draw.display, XC_trek);
+ else {
+ g_draw.cursor = None;
+ }
+
+ g_draw.colormap = XCreateColormap(g_draw.display, g_draw.root_window_id,
+ g_draw.myvisual->visual, AllocNone);
+
+ winattr.background_pixel = BlackPixelOfScreen(screen);
+ winattr.border_pixel = WhitePixelOfScreen(screen);
+ winattr.bit_gravity = ForgetGravity;
+ winattr.win_gravity = NorthWestGravity;
+ winattr.backing_store = NotUseful;
+
+ winattr.override_redirect = False;
+ winattr.save_under = False;
+ winattr.event_mask = 0;
+ winattr.do_not_propagate_mask = 0;
+ winattr.colormap = g_draw.colormap;
+ winattr.cursor = None;
+
+ g_draw.window = XCreateWindow(g_draw.display, g_draw.root_window_id, 0, 0,
+ g_cfg.ResX, g_cfg.ResY, 0, g_draw.myvisual->depth, InputOutput,
+ g_draw.myvisual->visual, CWBorderPixel | CWBackPixel | CWEventMask
+ | CWDontPropagate | CWColormap | CWCursor, &winattr);
+
+ if (!g_draw.window) {
+ fprintf(stderr, "Failed in XCreateWindow()!!!\n");
+ DestroyDisplay();
+ return;
+ }
+
+ delwindow = XInternAtom(g_draw.display, "WM_DELETE_WINDOW", 0);
+ XSetWMProtocols(g_draw.display, g_draw.window, &delwindow, 1);
+
+ hints.flags = USPosition | USSize;
+ hints.base_width = g_cfg.ResX;
+ hints.base_height = g_cfg.ResY;
+
+ wm_hints.input = 1;
+ wm_hints.flags = InputHint;
+
+ XSetWMHints(g_draw.display, g_draw.window, &wm_hints);
+ XSetWMNormalHints(g_draw.display, g_draw.window, &hints);
+ //if (pCaptionText)
+ // XStoreName(draw_ctx.display, draw_ctx.window, pCaptionText);
+ //else
+ XStoreName(g_draw.display, g_draw.window, "GXVideo GPU");
+
+ XDefineCursor(g_draw.display, g_draw.window, g_draw.cursor);
+
+ // hack to get rid of window title bar
+ if (g_draw.fx) {
+ mwmhints.flags = MWM_HINTS_DECORATIONS;
+ mwmhints.decorations = 0;
+ mwmatom = XInternAtom(g_draw.display, "_MOTIF_WM_HINTS", 0);
+ XChangeProperty(g_draw.display, g_draw.window, mwmatom, mwmatom, 32,
+ PropModeReplace, (unsigned char *) &mwmhints, 4);
+ }
+
+ // key stuff
+ XSelectInput(g_draw.display, g_draw.window, FocusChangeMask | ExposureMask
+ | KeyPressMask | KeyReleaseMask);
+
+ XMapRaised(g_draw.display, g_draw.window);
+ XClearWindow(g_draw.display, g_draw.window);
+ XWindowEvent(g_draw.display, g_draw.window, ExposureMask, &event);
+
+ if (g_draw.fx) {
+ XResizeWindow(g_draw.display, g_draw.window, screen->width,
+ screen->height);
+
+ hints.min_width = hints.max_width = hints.base_width = screen->width;
+ hints.min_height = hints.max_height = hints.base_height
+ = screen->height;
+
+ XSetWMNormalHints(g_draw.display, g_draw.window, &hints);
+
+ // set the window layer for GNOME
+ {
+ XEvent xev;
+
+ memset(&xev, 0, sizeof(xev));
+ xev.xclient.type = ClientMessage;
+ xev.xclient.serial = 0;
+ xev.xclient.send_event = 1;
+ xev.xclient.message_type = XInternAtom(g_draw.display,
+ "_NET_WM_STATE", 0);
+ xev.xclient.window = g_draw.window;
+ xev.xclient.format = 32;
+ xev.xclient.data.l[0] = 1;
+ xev.xclient.data.l[1] = XInternAtom(g_draw.display,
+ "_NET_WM_STATE_FULLSCREEN", 0);
+ xev.xclient.data.l[2] = 0;
+ xev.xclient.data.l[3] = 0;
+ xev.xclient.data.l[4] = 0;
+
+ XSendEvent(g_draw.display, g_draw.root_window_id, 0,
+ SubstructureRedirectMask | SubstructureNotifyMask, &xev);
+ }
+ }
+
+ gcv.graphics_exposures = False;
+ gcv.foreground = WhitePixelOfScreen(screen);
+ gcv.background = BlackPixelOfScreen(screen);
+ g_draw.hGC = XCreateGC(g_draw.display, g_draw.window, GCGraphicsExposures
+ |GCForeground | GCBackground, &gcv);
+ if (!g_draw.hGC) {
+ fprintf(stderr, "No gfx context!!!\n");
+ DestroyDisplay();
+ }
+
+ g_draw.Xpixels = (char *) malloc(600 * 15 * 4);
+
+ uint32_t color;
+ if (g_draw.xv == GXV_YUV_PORT)
+ color = rgb_to_yuv(0x00, 0x00, 0xff);
+ else
+ color = 0x0000ff;
+
+ for (i = 0; i < 600 * 15; ++i)
+ ((uint32_t *) g_draw.Xpixels)[i] = color;
+
+ g_draw.XFimage = XCreateImage(g_draw.display, g_draw.myvisual->visual,
+ g_draw.depth, ZPixmap, 0, (char *) g_draw.Xpixels, 600, 15,
+ g_draw.depth > 16 ? 32 : 16, 0);
+
+ /* fix the green back ground in YUV mode */
+ if (g_draw.xv == GXV_YUV_PORT)
+ color = rgb_to_yuv(0x00, 0x00, 0x00);
+ else
+ color = 0;
+
+ g_draw.Xpixels = (char *) malloc(8 * 8 * 4);
+ for (i = 0; i < 8 * 8; ++i)
+ ((uint32_t *) g_draw.Xpixels)[i] = color;
+
+ g_draw.XCimage = XvCreateImage(g_draw.display, g_draw.xv_port,
+ g_draw.xv_id, (char *) g_draw.Xpixels, 8, 8);
+
+ /*
+ Allocate max that could be needed:
+ Big(est?) PSX res: 640x512
+ 32bpp (times 4)
+ 2xsai func= 3xwidth,3xheight
+ = approx 11.8mb
+ */
+ g_draw.shminfo.shmid
+ = shmget(IPC_PRIVATE, 1024 * 512 * 4, IPC_CREAT | 0777);
+ g_draw.shminfo.shmaddr = shmat(g_draw.shminfo.shmid, 0, 0);
+ g_draw.shminfo.readOnly = 0;
+
+ if (!XShmAttach(g_draw.display, &g_draw.shminfo)) {
+ printf("XShmAttach failed !\n");
+ exit(-1);
+ }
+
+ uint32_t *pShmaddr = (uint32_t *) g_draw.shminfo.shmaddr;
+ for (i = 0; i < 1024 * 512; ++i)
+ pShmaddr[i] = color;
+
+ //fprintf(stderr, "Return %s\n", __FUNCTION__);
+ return;
+}
+
+int rgb_check_port(XvImageFormatValues const * fo) {
+ if (fo->type == XvRGB && fo->bits_per_pixel == 32) {
+ g_draw.xv_id = fo->id;
+ return 1;
+ }
+ return 0;
+}
+
+void rgb_blit_16(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) {
+ //fprintf(stderr, "BlitToYUV\n");
+ int16_t * src_pxl;
+ int8_t * dst_pxl;
+ int32_t startxy;
+ int32_t _x, _y;
+
+ startxy = 0;
+ dst_pxl = buff;
+ for (_y = y; _y < h; ++_y) {
+ src_pxl = &g_gpu.psx_vram.s16[startxy];
+ for (_x = x; _x < w; ++_x) {
+ dst_pxl[0] = ((*src_pxl) << 3) & 0xf8;
+ dst_pxl[1] = ((*src_pxl) >> 2) & 0xf8;
+ dst_pxl[2] = ((*src_pxl) >> 7) & 0xf8;
+ dst_pxl += 3;
+ src_pxl += 1;
+ }
+ startxy += 2048;
+ }
+}
+
+void rgb_blit_24(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) {
+ //fprintf(stderr, "BlitToYUV\n");
+ int8_t * src_pxl;
+ int8_t * dst_pxl;
+ int32_t startxy;
+ int32_t _x, _y;
+
+ dst_pxl = buff;
+ startxy = 0;
+ for (_y = y; _y < h; ++_y) {
+ src_pxl = &g_gpu.psx_vram.s8[startxy];
+ for (_x = x; _x < w; ++_x) {
+ dst_pxl[0] = src_pxl[0];
+ dst_pxl[1] = src_pxl[1];
+ dst_pxl[2] = src_pxl[2];
+ dst_pxl += 3;
+ src_pxl += 3;
+ }
+ startxy += 2048;
+ }
+}
+
+int yuyv_check_port(XvImageFormatValues * fo) {
+ if (fo->type == XvYUV && fo->bits_per_pixel == 16 && fo->format == XvPacked
+ && strncmp("UYVY", fo->component_order, 4) == 0) {
+ g_draw.xv_id = fo->id;
+ return 1;
+ }
+ return 0;
+}
+
+void yuyv_blit_24(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) {
+ //fprintf(stderr, "yuyv_blit_24 %d %d %d %d\n", x, y, w, h);
+ uint8_t * src_pxl;
+ int8_t R0, G0, B0;
+ int8_t R1, G1, B1;
+ uint32_t * dst_pxl;
+ int32_t _x, _y;
+
+ /* x and w should be multiple of 2 to be align */
+ x = x & 0xfffffffe;
+ w = (w + 1) & 0xfffffffe;
+
+ dst_pxl = (uint32_t *) (buff);
+ for (_y = y; _y < (y + h); _y += 1) {
+ src_pxl = &g_gpu.psx_vram.u8[x * 3 + (_y * 2048)];
+ for (_x = 0; _x < (w / 2); ++_x) {
+ R0 = src_pxl[0];
+ G0 = src_pxl[1];
+ B0 = src_pxl[2];
+ R1 = src_pxl[3];
+ G1 = src_pxl[4];
+ B1 = src_pxl[5];
+ *dst_pxl++ = rgb_to_yuv2(R0, G0, B0, R1, G1, B1);
+ src_pxl += 6;
+ }
+ }
+}
+
+void yuyv_blit_16(int8_t * buff, int32_t x, int32_t y, int32_t w, int32_t h) {
+ //fprintf(stderr, "yuyv_blit_16 %d %d %d %d\n", x, y, w, h);
+ int8_t R0, G0, B0;
+ int8_t R1, G1, B1;
+ uint32_t * dst_pxl;
+ int32_t _x, _y;
+ int32_t s;
+ uint16_t * src_pxl;
+
+ /* x must be a multiple of 2 */
+ /* x and w must be a multiple of 2 */
+ x = x & 0xfffffffe;
+ w = (w + 1) & 0xfffffffe;
+
+ dst_pxl = (uint32_t *) (buff);
+ for (_y = y; _y < (y + h); _y += 1) {
+ src_pxl = &g_gpu.psx_vram.u16[x + (_y * 1024)];
+ for (_x = 0; _x < (w / 2); ++_x) {
+ s = GETLE16(src_pxl++);
+ R0 = (s << 3) & 0xf8;
+ G0 = (s >> 2) & 0xf8;
+ B0 = (s >> 7) & 0xf8;
+ s = GETLE16(src_pxl++);
+ R1 = (s << 3) & 0xf8;
+ G1 = (s >> 2) & 0xf8;
+ B1 = (s >> 7) & 0xf8;
+ *dst_pxl++ = rgb_to_yuv2(R0, G0, B0, R1, G1, B1);
+ }
+ }
+}
+
+/**
+ * compute the position and the size of output screen
+ * The aspect of the psx output mode is preserved.
+ * Note: dest dx,dy,dw,dh are both input and output variables
+ */
+inline void maintain_aspect(uint32_t * dx, uint32_t * dy, uint32_t * dw,
+ uint32_t * dh, int32_t w, int32_t h) {
+
+ double ratio_x = ((double) *dw) / ((double) w);
+ double ratio_y = ((double) *dh) / ((double) h);
+
+ double ratio;
+ if (ratio_x < ratio_y) {
+ ratio = ratio_x;
+ } else {
+ ratio = ratio_y;
+ }
+
+ uint32_t tw = (uint32_t) floor(w * ratio);
+ uint32_t th = (uint32_t) floor(h * ratio);
+
+ *dx += (uint32_t) floor((*dw - tw) / 2.0);
+ *dy += (uint32_t) floor((*dh - th) / 2.0);
+ *dw = tw;
+ *dh = th;
+}
+
+void do_buffer_swap(void) {
+ //Screen *screen;
+ Window _dw;
+ XvImage *xvi;
+ unsigned int dstx, dsty;
+ unsigned int _d, _w, _h; //don't care about _d
+
+ dstx = 0;
+ dsty = 0;
+
+ XSync(g_draw.display, False);
+
+ XGetGeometry(g_draw.display, g_draw.window, &_dw, (int *) &_d, (int *) &_d,
+ &_w, &_h, &_d, &_d);
+
+ if (g_cfg.ShowFPS) {
+ dsty += 15;
+ _h -= 15;
+ compute_fps();
+ snprintf(g_draw.msg, 511, "FPS : %f", g_draw.fps);
+ XDrawImageString(g_draw.display, g_draw.window, g_draw.hGC, 0, 12,
+ g_draw.msg, strlen(g_draw.msg));
+ }
+
+ uint32_t _x_, _y_, _w_, _h_;
+
+ /* if video mode is valid */
+ if (g_gpu.dsp.mode.x) {
+
+ if (g_gpu.status_reg & STATUS_RGB24) {
+ _x_ = (g_gpu.dsp.position.x * 2) / 3;
+ } else {
+ _x_ = g_gpu.dsp.position.x;
+ }
+ _y_ = g_gpu.dsp.position.y;
+ _w_ = (g_gpu.dsp.range.x1 - g_gpu.dsp.range.x0) / g_gpu.dsp.mode.x;
+ _h_ = (g_gpu.dsp.range.y1 - g_gpu.dsp.range.y0) * g_gpu.dsp.mode.y;
+
+ if (g_gpu.status_reg & STATUS_RGB24) {
+ available_port[g_draw.xv].blit_24_bits(
+ (int8_t *) g_draw.shminfo.shmaddr, _x_, _y_, _w_, _h_);
+ } else {
+ available_port[GXV_YUV_PORT].blit_16_bits(
+ (int8_t *) g_draw.shminfo.shmaddr, _x_, _y_, _w_, _h_);
+ }
+
+ xvi = XvShmCreateImage(g_draw.display, g_draw.xv_port, g_draw.xv_id, 0,
+ _w_, _h_, &g_draw.shminfo);
+
+ xvi->data = g_draw.shminfo.shmaddr;
+
+ //screen = DefaultScreenOfDisplay(g_draw.display);
+ //screennum = DefaultScreen(display);
+
+ // if (g_cfg.FullScreen) {
+ // _w = screen->width;
+ // _h = screen->height;
+ // }
+
+ if (g_cfg.Maintain43)
+ maintain_aspect(&dstx, &dsty, &_w, &_h, _w_, (g_gpu.dsp.range.y1
+ - g_gpu.dsp.range.y0));
+
+ // int _i;
+ // int32_t * dst_pxl;
+ // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[2048 * _y_];
+ // for (_i = _x_ / 2; _i < (_x_ + _w_) / 2; ++_i)
+ // dst_pxl[_i] = rgb_to_yuv2(255, 0, 0, 255, 0, 0);
+ // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[2048 * (_y_ + _h_)];
+ // for (_i = _x_ / 2; _i < (_x_ + _w_) / 2; ++_i)
+ // dst_pxl[_i] = rgb_to_yuv2(255, 0, 0, 255, 0, 0);
+ // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[4 * (_x_ / 2)];
+ // for (_i = _y_; _i < (_y_ + _h_); ++_i)
+ // dst_pxl[_i * 512] = rgb_to_yuv2(255, 0, 0, 255, 0, 0);
+ // dst_pxl = (int32_t *) &g_draw.shminfo.shmaddr[4 * ((_x_ + _w_) / 2)];
+ // for (_i = _y_; _i < (_y_ + _h_); ++_i)
+ // dst_pxl[_i * 512] = rgb_to_yuv2(255, 0, 0, 255, 0, 0);
+
+ //fprintf(stderr, "From %d,%d,%d,%d\n", _x_, _y_, _w_, _h_);
+ XvShmPutImage(g_draw.display, g_draw.xv_port, g_draw.window,
+ g_draw.hGC, xvi, 0, 0, _w_, _h_,
+ //0, 0, 1024, 512,
+ /* dst */
+ dstx, dsty, _w, _h, 1);
+ XFree(xvi);
+ }
+}
+
+void do_clear_screen_buffer(void) // CLEAR DX BUFFER
+{
+ XClearWindow(g_draw.display, g_draw.window);
+}
+
+void Xcleanup() // X CLEANUP
+{
+ //CloseMenu();
+}
+
+/**
+ * Call on GPUopen
+ * Return the current display.
+ **/
+unsigned long init_display() {
+
+ available_port[GXV_YUV_PORT].blit_24_bits = yuyv_blit_24;
+ available_port[GXV_YUV_PORT].blit_16_bits = yuyv_blit_16;
+
+ available_port[GXV_RGB_PORT].blit_24_bits = rgb_blit_24;
+ available_port[GXV_RGB_PORT].blit_16_bits = rgb_blit_16;
+
+ create_display(); // x stuff
+ g_draw.bIsFirstFrame = 0;
+ return (unsigned long) g_draw.display;
+}
+
+void CloseDisplay(void) {
+ Xcleanup(); // cleanup dx
+ DestroyDisplay();
+}
+
+void CreatePic(unsigned char * pMem) {
+ unsigned char * p = (unsigned char *) malloc(128 * 96 * 4);
+ unsigned char * ps;
+ //int x, y;
+
+ ps = p;
+
+ // if (iDesktopCol == 16) {
+ // unsigned short s;
+ // for (y = 0; y < 96; y++) {
+ // for (x = 0; x < 128; x++) {
+ // s = (*(pMem + 0)) >> 3;
+ // s |= ((*(pMem + 1)) & 0xfc) << 3;
+ // s |= ((*(pMem + 2)) & 0xf8) << 8;
+ // pMem += 3;
+ // *((unsigned short *) (ps + y * 256 + x * 2)) = s;
+ // }
+ // }
+ // } else if (iDesktopCol == 15) {
+ // unsigned short s;
+ // for (y = 0; y < 96; y++) {
+ // for (x = 0; x < 128; x++) {
+ // s = (*(pMem + 0)) >> 3;
+ // s |= ((*(pMem + 1)) & 0xfc) << 2;
+ // s |= ((*(pMem + 2)) & 0xf8) << 7;
+ // pMem += 3;
+ // *((unsigned short *) (ps + y * 256 + x * 2)) = s;
+ // }
+ // }
+ // } else if (iDesktopCol == 32) {
+ // uint32_t l;
+ // for (y = 0; y < 96; y++) {
+ // for (x = 0; x < 128; x++) {
+ // l = *(pMem + 0);
+ // l |= (*(pMem + 1)) << 8;
+ // l |= (*(pMem + 2)) << 16;
+ // pMem += 3;
+ // *((uint32_t *) (ps + y * 512 + x * 4)) = l;
+ // }
+ // }
+ // }
+
+ g_draw.XPimage = XCreateImage(g_draw.display, g_draw.myvisual->visual,
+ g_draw.depth, ZPixmap, 0, (char *) p, 128, 96,
+ g_draw.depth > 16 ? 32 : 16, 0);
+}
+
+void DestroyPic(void) {
+ if (g_draw.XPimage) { /*
+ XPutImage(display,window,hGC, XCimage,
+ 0, 0, 0, 0, iResX, iResY);*/
+ XDestroyImage(g_draw.XPimage);
+ g_draw.XPimage = 0;
+ }
+}
+
+void ShowGpuPic(void) {
+}
+
+void ShowTextGpuPic(void) {
+}
diff --git a/plugins/gxvideo/fps.c b/plugins/gxvideo/fps.c index f53800ff..3603dad1 100644 --- a/plugins/gxvideo/fps.c +++ b/plugins/gxvideo/fps.c @@ -1,69 +1,69 @@ -/* - * Copyright (C) 2010 Benoit Gschwind - * Inspired by original author : Pete Bernert - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 3 of the - * License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - */ - -#include <unistd.h> -#include <sys/time.h> - -#include "globals.h" -#include "fps.h" -#include "gpu.h" - -#define TIMEBASE 100000 - -static unsigned long time_get_time() { - struct timeval tv; - gettimeofday(&tv, 0); // well, maybe there are better ways - return tv.tv_sec * 100000 + tv.tv_usec / 10; // to do that, but at least it works -} - -void frame_cap(int fps) { - static unsigned int last_time = 0; - unsigned int c = time_get_time(); - - if (!fps) { - last_time = c; - return; - } - - if (last_time + (100000/fps) < c) { - last_time = c; - return; - } - - while (last_time + (100000/fps) - 20 > c) { - usleep(((100000/fps) - 20 - (c - last_time)) * 10 ); - c = time_get_time(); - } - - last_time = c; - -} - -void compute_fps() { - static int count = 0; - static unsigned int last_time = 0; - unsigned int c = time_get_time(); - ++count; - if((c - last_time) > 100000) { - g_draw.fps = ((double)count) / ((double)(c - last_time)) * 100000; - count = 0; - last_time = c; - } -} +/*
+ * Copyright (C) 2010 Benoit Gschwind
+ * Inspired by original author : Pete Bernert
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include <unistd.h>
+#include <sys/time.h>
+
+#include "globals.h"
+#include "fps.h"
+#include "gpu.h"
+
+#define TIMEBASE 100000
+
+unsigned long time_get_time() {
+ struct timeval tv;
+ gettimeofday(&tv, 0); // well, maybe there are better ways
+ return tv.tv_sec * 100000 + tv.tv_usec / 10; // to do that, but at least it works
+}
+
+void frame_cap(int fps) {
+ static unsigned int last_time = 0;
+ unsigned int c = time_get_time();
+
+ if (!fps) {
+ last_time = c;
+ return;
+ }
+
+ if (last_time + (100000/fps) < c) {
+ last_time = c;
+ return;
+ }
+
+ while (last_time + (100000/fps) - 20 > c) {
+ usleep(((100000/fps) - 20 - (c - last_time)) * 10 );
+ c = time_get_time();
+ }
+
+ last_time = c;
+
+}
+
+void compute_fps() {
+ static int count = 0;
+ static unsigned int last_time = 0;
+ unsigned int c = time_get_time();
+ ++count;
+ if((c - last_time) > 100000) {
+ g_draw.fps = ((double)count) / ((double)(c - last_time)) * 100000;
+ count = 0;
+ last_time = c;
+ }
+}
diff --git a/plugins/gxvideo/gpu.c b/plugins/gxvideo/gpu.c index 85b003bd..22544950 100644 --- a/plugins/gxvideo/gpu.c +++ b/plugins/gxvideo/gpu.c @@ -1,1549 +1,1555 @@ -/* - * Copyright (C) 2010 Benoit Gschwind - * Inspired by original author : Pete Bernert - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 3 of the - * License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - */ - -#include "config.h" - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -#include "globals.h" -#include "gpu.h" -#include "swap.h" -#include "psemu_plugin_defs.h" - -#define CALLBACK - -#define INFO_TW 0 -#define INFO_DRAWSTART 1 -#define INFO_DRAWEND 2 -#define INFO_DRAWOFF 3 - -#define SHADETEXBIT(x) ((x>>24) & 0x1) -#define SEMITRANSBIT(x) ((x>>25) & 0x1) -#define PSXRGB(r,g,b) ((g<<10)|(b<<5)|r) - -#define DATAREGISTERMODES unsigned short - -#define DR_NORMAL 0 -#define DR_VRAMTRANSFER 1 - -#define MIN(a,b) ((a) > (b) ? (b) : (a)) -#define MAX(a,b) ((a) < (b) ? (b) : (a)) - -//////////////////////////////////////////////////////////////////////// -// PPDK developer must change libraryName field and can change revision and build -//////////////////////////////////////////////////////////////////////// - -unsigned char const version = 1; // do not touch - library for PSEmu 1.x -unsigned char const revision = 0; -unsigned char const build = 0; // increase that with each version - -static char const * libraryName = N_("GXVideo Driver"); -#if 0 -static char const * libraryInfo = N_("GXvideo Driver v1.00"); -#endif -//static char const * PluginAuthor = -// N_("gschwind (rewrite from Pete Bernert and the P.E.Op.S. team)"); - -//////////////////////////////////////////////////////////////////////// -// some misc external display funcs -//////////////////////////////////////////////////////////////////////// - -#include <time.h> - -//void CALLBACK GPUdisplayText(char * pText) { -// -//} - -//////////////////////////////////////////////////////////////////////// - -//void CALLBACK GPUdisplayFlags(unsigned long dwFlags) // some info func -//{ -//dwCoreFlags = dwFlags; -//BuildDispMenu(0); -//} - -//////////////////////////////////////////////////////////////////////// -// stuff to make this a true PDK module -//////////////////////////////////////////////////////////////////////// - -char * CALLBACK PSEgetLibName(void) { - return _(libraryName); -} - -unsigned long CALLBACK PSEgetLibType(void) { - //return PSE_LT_GPU; - return 2; /* GPU plugin */ -} - -unsigned long CALLBACK PSEgetLibVersion(void) { - return version << 16 | revision << 8 | build; -} - -#if 0 -char * GPUgetLibInfos(void) { - return _(libraryInfo); -} -#endif - -//////////////////////////////////////////////////////////////////////// -// Snapshot func -//////////////////////////////////////////////////////////////////////// - -//char * pGetConfigInfos(int iCfg) { -// char szO[2][4] = { "off", "on " }; -// char szTxt[256]; -// char * pB = (char *) malloc(32767); -// -// if (!pB) -// return NULL; -// *pB = 0; -// //----------------------------------------------------// -// sprintf(szTxt, "Plugin: %s %d.%d.%d\r\n", libraryName, version, revision, -// build); -// strcat(pB, szTxt); -// sprintf(szTxt, "Author: %s\r\n\r\n", PluginAuthor); -// strcat(pB, szTxt); -// //----------------------------------------------------// -// -// sprintf(szTxt, "Resolution/Color:\r\n- %dx%d ", g_cfg.ResX, g_cfg.ResY); -// -// strcat(pB, szTxt); -// if (iWindowMode && iCfg) -// strcpy(szTxt, "Window mode\r\n"); -// else if (iWindowMode) -// sprintf(szTxt, "Window mode - [%d Bit]\r\n", iDesktopCol); -// else -// sprintf(szTxt, "Fullscreen - [%d Bit]\r\n", iColDepth); -// strcat(pB, szTxt); -// -// sprintf(szTxt, "Stretch mode: %d\r\n", iUseNoStretchBlt); -// strcat(pB, szTxt); -// sprintf(szTxt, "Dither mode: %d\r\n\r\n", iUseDither); -// strcat(pB, szTxt); -// //----------------------------------------------------// -// sprintf(szTxt, "Framerate:\r\n- FPS limit: %s\r\n", szO[UseFrameLimit]); -// strcat(pB, szTxt); -// sprintf(szTxt, "- Frame skipping: %s", szO[UseFrameSkip]); -// strcat(pB, szTxt); -// if (iFastFwd) -// strcat(pB, " (fast forward)"); -// strcat(pB, "\r\n"); -// if (iFrameLimit == 2) -// strcpy(szTxt, "- FPS limit: Auto\r\n\r\n"); -// else -// sprintf(szTxt, "- FPS limit: %.1f\r\n\r\n", fFrameRate); -// strcat(pB, szTxt); -// //----------------------------------------------------// -//#if !defined (_MACGL) && !defined (_WINDOWS) -// strcpy(szTxt, "Misc:\r\n- MaintainAspect: "); -// if (iMaintainAspect == 0) -// strcat(szTxt, "disabled"); -// else if (iMaintainAspect == 1) -// strcat(szTxt, "enabled"); -// strcat(szTxt, "\r\n"); -// strcat(pB, szTxt); -//#endif -// sprintf(szTxt, "- Game fixes: %s [%08x]\r\n", szO[iUseFixes], dwCfgFixes); -// strcat(pB, szTxt); -// //----------------------------------------------------// -// return pB; -// return 0; -//} - -void CALLBACK GPUmakeSnapshot(void) { - // FILE *bmpfile; - // char filename[256]; - // unsigned char header[0x36]; - // long size, height; - // unsigned char line[1024 * 3]; - // short i, j; - // unsigned char empty[2] = { 0, 0 }; - // unsigned short color; - // unsigned long snapshotnr = 0; - // unsigned char *pD; - // - // height = gpu_ctx.PreviousPSXDisplay.DisplayMode.y; - // - // size = height * PreviousPSXDisplay.Range.x1 * 3 + 0x38; - // - // // fill in proper values for BMP - // - // // hardcoded BMP header - // memset(header, 0, 0x36); - // header[0] = 'B'; - // header[1] = 'M'; - // header[2] = size & 0xff; - // header[3] = (size >> 8) & 0xff; - // header[4] = (size >> 16) & 0xff; - // header[5] = (size >> 24) & 0xff; - // header[0x0a] = 0x36; - // header[0x0e] = 0x28; - // header[0x12] = gpu_ctx.PreviousPSXDisplay.Range.x1 % 256; - // header[0x13] = gpu_ctx.PreviousPSXDisplay.Range.x1 / 256; - // header[0x16] = height % 256; - // header[0x17] = height / 256; - // header[0x1a] = 0x01; - // header[0x1c] = 0x18; - // header[0x26] = 0x12; - // header[0x27] = 0x0B; - // header[0x2A] = 0x12; - // header[0x2B] = 0x0B; - // - // // increment snapshot value & try to get filename - // do { - // snapshotnr++; - //#ifdef _WINDOWS - // sprintf(filename,"snap\\pcsx%04ld.bmp",snapshotnr); - //#else - // sprintf(filename, "%s/pcsx%04ld.bmp", getenv("HOME"), snapshotnr); - //#endif - // - // bmpfile = fopen(filename, "rb"); - // if (bmpfile == NULL) - // break; - // - // fclose(bmpfile); - // } while (TRUE); - // - // // try opening new snapshot file - // if ((bmpfile = fopen(filename, "wb")) == NULL) - // return; - // - // fwrite(header, 0x36, 1, bmpfile); - // for (i = height + PSXDisplay.DisplayPosition.y - 1; i - // >= PSXDisplay.DisplayPosition.y; i--) { - // pD = (unsigned char *) &psxVuw[i * 1024 + PSXDisplay.DisplayPosition.x]; - // for (j = 0; j < PreviousPSXDisplay.Range.x1; j++) { - // if (PSXDisplay.RGB24) { - // uint32_t lu = *(uint32_t *) pD; - // line[j * 3 + 2] = (unsigned char) RED(lu); - // line[j * 3 + 1] = (unsigned char) GREEN(lu); - // line[j * 3 + 0] = (unsigned char) BLUE(lu); - // pD += 3; - // } else { - // color = GETLE16(pD); - // line[j * 3 + 2] = (color << 3) & 0xf1; - // line[j * 3 + 1] = (color >> 2) & 0xf1; - // line[j * 3 + 0] = (color >> 7) & 0xf1; - // pD += 2; - // } - // } - // fwrite(line, PreviousPSXDisplay.Range.x1 * 3, 1, bmpfile); - // } - // fwrite(empty, 0x2, 1, bmpfile); - // fclose(bmpfile); - // - // DoTextSnapShot(snapshotnr); -} - -//////////////////////////////////////////////////////////////////////// -// INIT, will be called after lib load... well, just do some var init... -//////////////////////////////////////////////////////////////////////// - -long CALLBACK GPUinit() { - fprintf(stderr, "%s\n", __FUNCTION__); - memset(g_gpu.ulStatusControl, 0, 256 * sizeof(uint32_t)); // init save state scontrol field - g_gpu.psxVSecure.u8 = (uint8_t *) malloc((512 * 2) * 1024 + (1024 * 1024)); // always alloc one extra MB for soft drawing funcs security - if (!g_gpu.psxVSecure.u8) - return -1; - - //!!! ATTENTION !!! - g_gpu.psx_vram.u8 = g_gpu.psxVSecure.u8 + 512 * 1024; // security offset into double sized psx vram! - - g_gpu.psxVuw_eom.u16 = g_gpu.psx_vram.u16 + 1024 * 512; // pre-calc of end of vram - - memset(g_gpu.psxVSecure.s8, 0x00, (512 * 2) * 1024 + (1024 * 1024)); - memset(g_gpu.lGPUInfoVals, 0x00, 16 * sizeof(uint32_t)); - - g_gpu.dsp.range.x0 = 0; - g_gpu.dsp.range.x1 = 0; - g_gpu.lGPUdataRet = 0x400; - - g_gpu.DataWriteMode = DR_NORMAL; - - // Reset transfer values, to prevent mis-transfer of data - memset(&g_gpu.VRAMWrite, 0, sizeof(gxv_vram_load_t)); - memset(&g_gpu.VRAMRead, 0, sizeof(gxv_vram_load_t)); - - // device initialised already ! - g_gpu.status_reg = 0x14802000; - return 0; -} - -/* Here starts all... */ -long GPUopen(unsigned long * disp, char * CapText, char * CfgFile) { - unsigned long d; - - ReadConfig(); - - g_draw.bIsFirstFrame = 1; - - d = init_display(); // setup x - - if (disp) - *disp = d; // wanna x pointer? ok - - if (d) - return 0; - return -1; -} - -//////////////////////////////////////////////////////////////////////// -// time to leave... -//////////////////////////////////////////////////////////////////////// - -long CALLBACK GPUclose() { - fprintf(stderr, "%s\n", __FUNCTION__); - //ReleaseKeyHandler(); // de-subclass window - CloseDisplay(); // shutdown direct draw - return 0; -} - -//////////////////////////////////////////////////////////////////////// -// I shot the sheriff -//////////////////////////////////////////////////////////////////////// - -long CALLBACK GPUshutdown() { - free(g_gpu.psxVSecure.s8); - return 0; -} - -//////////////////////////////////////////////////////////////////////// -// roughly emulated screen centering bits... not complete !!! -//////////////////////////////////////////////////////////////////////// -// -//void ChangeDispOffsetsX(void) // X CENTER -//{ -// long lx, l; -// -// if (!g_gpu.dsp.range.x1) -// return; -// -// l = g_gpu.prev_dsp.DisplayMode.x; -// -// l *= (long) g_gpu.dsp.range.x1; -// l /= 2560; -// lx = l; -// l &= 0xfffffff8; -// -// if (l == g_gpu.prev_dsp.range.y1) -// return; // abusing range.y1 for -// g_gpu.prev_dsp.range.y1 = (short) l; // storing last x range and test -// -// if (lx >= g_gpu.prev_dsp.DisplayMode.x) { -// g_gpu.prev_dsp.range.x1 = (short) g_gpu.prev_dsp.DisplayMode.x; -// g_gpu.prev_dsp.range.x0 = 0; -// } else { -// g_gpu.prev_dsp.range.x1 = (short) l; -// -// g_gpu.prev_dsp.range.x0 = (g_gpu.dsp.range.x0 - 500) / 8; -// -// if (g_gpu.prev_dsp.range.x0 < 0) -// g_gpu.prev_dsp.range.x0 = 0; -// -// if ((g_gpu.prev_dsp.range.x0 + lx) > g_gpu.prev_dsp.DisplayMode.x) { -// g_gpu.prev_dsp.range.x0 = (short) (g_gpu.prev_dsp.DisplayMode.x -// - lx); -// g_gpu.prev_dsp.range.x0 += 2; //??? -// -// g_gpu.prev_dsp.range.x1 += (short) (lx - l); -// -// g_gpu.prev_dsp.range.x1 -= 2; // makes linux stretching easier -// } -// -// // some linux alignment security -// g_gpu.prev_dsp.range.x0 = g_gpu.prev_dsp.range.x0 >> 1; -// g_gpu.prev_dsp.range.x0 = g_gpu.prev_dsp.range.x0 << 1; -// g_gpu.prev_dsp.range.x1 = g_gpu.prev_dsp.range.x1 >> 1; -// g_gpu.prev_dsp.range.x1 = g_gpu.prev_dsp.range.x1 << 1; -// -// DoClearScreenBuffer(); -// } -// -// g_prim.bDoVSyncUpdate = 1; -//} - -//////////////////////////////////////////////////////////////////////// - -//void ChangeDispOffsetsY(void) // Y CENTER -//{ -// int iT, iO = g_gpu.prev_dsp.range.y0; -// int iOldYOffset = g_gpu.prev_dsp.DisplayModeNew.y; -// -// // new -// -// if ((g_gpu.prev_dsp.DisplayModeNew.x + g_gpu.dsp.DisplayModeNew.y) > 512) { -// int dy1 = 512 - g_gpu.prev_dsp.DisplayModeNew.x; -// int dy2 = -// (g_gpu.prev_dsp.DisplayModeNew.x + g_gpu.dsp.DisplayModeNew.y) -// - 512; -// -// if (dy1 >= dy2) { -// g_gpu.prev_dsp.DisplayModeNew.y = -dy2; -// } else { -// g_gpu.dsp.position.y = 0; -// g_gpu.prev_dsp.DisplayModeNew.y = -dy1; -// } -// } else -// g_gpu.prev_dsp.DisplayModeNew.y = 0; -// -// // eon -// -// if (g_gpu.prev_dsp.DisplayModeNew.y != iOldYOffset) // if old offset!=new offset: recalc height -// { -// g_gpu.dsp.Height = g_gpu.dsp.range.y1 - g_gpu.dsp.range.y0 -// + g_gpu.prev_dsp.DisplayModeNew.y; -// g_gpu.dsp.DisplayModeNew.y = g_gpu.dsp.Height * g_gpu.dsp.Double; -// } -// -// // -// -// if (g_gpu.dsp.PAL) -// iT = 48; -// else -// iT = 28; -// -// if (g_gpu.dsp.range.y0 >= iT) { -// g_gpu.prev_dsp.range.y0 = (short) ((g_gpu.dsp.range.y0 - iT - 4) -// * g_gpu.dsp.Double); -// if (g_gpu.prev_dsp.range.y0 < 0) -// g_gpu.prev_dsp.range.y0 = 0; -// g_gpu.dsp.DisplayModeNew.y += g_gpu.prev_dsp.range.y0; -// } else -// g_gpu.prev_dsp.range.y0 = 0; -// -// if (iO != g_gpu.prev_dsp.range.y0) { -// DoClearScreenBuffer(); -// } -//} - -//////////////////////////////////////////////////////////////////////// -// check if update needed -//////////////////////////////////////////////////////////////////////// - - -//////////////////////////////////////////////////////////////////////// - -// TOGGLE FULLSCREEN - WINDOW DISABLED -//void ChangeWindowMode(void) { -// extern Display *display; -// extern Window window; -// extern int root_window_id; -// Screen *screen; -// XSizeHints hints; -// MotifWmHints mwmhints; -// Atom mwmatom; -// -// screen = DefaultScreenOfDisplay(display); -// iWindowMode = !iWindowMode; -// -// if (!iWindowMode) // fullscreen -// { -// mwmhints.flags = MWM_HINTS_DECORATIONS; -// mwmhints.functions = 0; -// mwmhints.decorations = 0; -// mwmhints.input_mode = 0; -// mwmatom = XInternAtom(display, "_MOTIF_WM_HINTS", 0); -// XChangeProperty(display, window, mwmatom, mwmatom, 32, PropModeReplace, -// (unsigned char *) &mwmhints, 5); -// -// XResizeWindow(display, window, screen->width, screen->height); -// -// hints.min_width = hints.max_width = hints.base_width = screen->width; -// hints.min_height = hints.max_height = hints.base_height -// = screen->height; -// -// XSetWMNormalHints(display, window, &hints); -// -// { -// XEvent xev; -// -// memset(&xev, 0, sizeof(xev)); -// xev.xclient.type = ClientMessage; -// xev.xclient.serial = 0; -// xev.xclient.send_event = 1; -// xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); -// xev.xclient.window = window; -// xev.xclient.format = 32; -// xev.xclient.data.l[0] = 1; -// xev.xclient.data.l[1] = XInternAtom(display, -// "_NET_WM_STATE_FULLSCREEN", 0); -// xev.xclient.data.l[2] = 0; -// xev.xclient.data.l[3] = 0; -// xev.xclient.data.l[4] = 0; -// -// XSendEvent(display, root_window_id, 0, SubstructureRedirectMask -// | SubstructureNotifyMask, &xev); -// } -// } else { -// { -// XEvent xev; -// -// memset(&xev, 0, sizeof(xev)); -// xev.xclient.type = ClientMessage; -// xev.xclient.serial = 0; -// xev.xclient.send_event = 1; -// xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); -// xev.xclient.window = window; -// xev.xclient.format = 32; -// xev.xclient.data.l[0] = 0; -// xev.xclient.data.l[1] = XInternAtom(display, -// "_NET_WM_STATE_FULLSCREEN", 0); -// xev.xclient.data.l[2] = 0; -// xev.xclient.data.l[3] = 0; -// xev.xclient.data.l[4] = 0; -// -// XSendEvent(display, root_window_id, 0, SubstructureRedirectMask -// | SubstructureNotifyMask, &xev); -// } -// -// mwmhints.flags = MWM_HINTS_DECORATIONS; -// mwmhints.functions = 0; -// mwmhints.decorations = 1; -// mwmhints.input_mode = 0; -// mwmatom = XInternAtom(display, "_MOTIF_WM_HINTS", 0); -// -// //This shouldn't work on 64 bit longs, but it does...in fact, it breaks when I change all the mwmhints to int. -// //I don't pretend to understand it. -// XChangeProperty(display, window, mwmatom, mwmatom, 32, PropModeReplace, -// (unsigned char *) &mwmhints, 5); -// -// hints.flags = USPosition | USSize; -// hints.base_width = iResX; -// hints.base_height = iResY; -// XSetWMNormalHints(display, window, &hints); -// -// XResizeWindow(display, window, iResX, iResY); -// } -// -// DoClearScreenBuffer(); -// -// bChangeWinMode = 0; -// bDoVSyncUpdate = 1; -//} - -//////////////////////////////////////////////////////////////////////// -// gun cursor func: player=0-7, x=0-511, y=0-255 -//////////////////////////////////////////////////////////////////////// - -/* disabled */ -void CALLBACK GPUcursor(int iPlayer, int x, int y) { - // if (iPlayer < 0) - // return; - // if (iPlayer > 7) - // return; - // - // usCursorActive |= (1 << iPlayer); - // - // if (x < 0) - // x = 0; - // if (x > 511) - // x = 511; - // if (y < 0) - // y = 0; - // if (y > 255) - // y = 255; - // - // ptCursorPoint[iPlayer].x = x; - // ptCursorPoint[iPlayer].y = y; -} - -//////////////////////////////////////////////////////////////////////// -// update lace is called evry VSync -//////////////////////////////////////////////////////////////////////// - -void CALLBACK GPUupdateLace(void) // VSYNC -{ - - g_gpu.status_reg ^= STATUS_ODDLINES; - - if (g_gpu.status_reg & STATUS_DISPLAYDISABLED) { - do_clear_screen_buffer(); - return; - } - - /* I do not roughly emulate interlace, I just draw 1/2 frame - * to save CPU, and improve render */ - if (!(g_gpu.status_reg & STATUS_INTERLACED) || (g_gpu.status_reg - & STATUS_ODDLINES)) - do_buffer_swap(); - - frame_cap(g_gpu.fps); -} - -//////////////////////////////////////////////////////////////////////// -// process read request from GPU status register -//////////////////////////////////////////////////////////////////////// - - -uint32_t CALLBACK GPUreadStatus(void) // READ STATUS -{ - return g_gpu.status_reg; -} - -//////////////////////////////////////////////////////////////////////// -// processes data send to GPU status register -// these are always single packet commands. -//////////////////////////////////////////////////////////////////////// - -void CALLBACK GPUwriteStatus(uint32_t gdata) { - uint32_t lCommand = (gdata >> 24) & 0xff; - g_gpu.ulStatusControl[lCommand] = gdata; // store command for freezing - switch (lCommand) { - case 0x00: - /* reset GPU */ - memset(g_gpu.lGPUInfoVals, 0x00, 16 * sizeof(uint32_t)); - /* STATUS_READYFORCOMMANDS | STATUS_IDLE | STATUS_DISPLAYDISABLED | UNKNOW13 */ - g_gpu.status_reg = 0x14802000; - g_gpu.DataWriteMode = DR_NORMAL; - g_gpu.DataReadMode = DR_NORMAL; - g_prim.drawX = 0; - g_prim.drawY = 0; - g_prim.drawW = 0; - g_prim.drawH = 0; - g_draw.sSetMask = 0; - g_draw.lSetMask = 0; - g_draw.bCheckMask = 0; - g_prim.usMirror = 0; - g_soft.GlobalTextAddrX = 0; - g_soft.GlobalTextAddrY = 0; - g_soft.GlobalTextTP = 0; - g_soft.GlobalTextABR = 0; - g_prim.bUsingTWin = 0; - return; - case 0x01: - /* reset command buffer */ - //fprintf(stderr, "Reset command buffer not implemented\n"); - return; - case 0x02: - /* reset IRQ */ - //fprintf(stderr, "Reset IRQ not implemented\n"); - return; - case 0x03: - /* Enable or disable the display */ - if (gdata & 0x01) - g_gpu.status_reg |= STATUS_DISPLAYDISABLED; - else - g_gpu.status_reg &= ~STATUS_DISPLAYDISABLED; - return; - case 0x04: - /* Set the transfering mode */ - gdata &= 0x03; // Only want the lower two bits - g_gpu.DataWriteMode = DR_NORMAL; - g_gpu.DataReadMode = DR_NORMAL; - if (gdata == 0x02) - g_gpu.DataWriteMode = DR_VRAMTRANSFER; - if (gdata == 0x03) - g_gpu.DataReadMode = DR_VRAMTRANSFER; - g_gpu.status_reg &= ~STATUS_DMABITS; // Clear the current settings of the DMA bits - g_gpu.status_reg |= (gdata << 29); // Set the DMA bits according to the received data - return; - case 0x05: - /* setting display position */ - g_gpu.dsp.position.y = (short) ((gdata >> 10) & 0x1ff); - g_gpu.dsp.position.x = (short) (gdata & 0x3ff); - //fprintf(stderr, "Update display position X=%d,Y=%d\n", - // g_gpu.dsp.position.x, g_gpu.dsp.position.y); - return; - case 0x06: - /* Set width */ - g_gpu.dsp.range.x0 = (short) (gdata & 0x03ff); - g_gpu.dsp.range.x1 = (short) ((gdata >> 12) & 0x0fff); - //fprintf(stderr, "Setrange x0 : %d, x1 : %d\n", g_gpu.dsp.range.x0, - // g_gpu.dsp.range.x1); - return; - case 0x07: - /* Set height */ - g_gpu.dsp.range.y0 = (short) (gdata & 0x3ff); - g_gpu.dsp.range.y1 = (short) ((gdata >> 10) & 0x3ff); - //fprintf(stderr, "Setrange y0 : %d, y1 : %d\n", g_gpu.dsp.range.y0, - // g_gpu.dsp.range.y1); - return; - case 0x08: - /* setting display infos */ - //fprintf(stderr, "command %x\n", gdata&0x000043); - switch (gdata & 0x000043) { - case 0x00: - g_gpu.dsp.mode.x = 10; - break; - case 0x01: - g_gpu.dsp.mode.x = 8; - break; - case 0x02: - g_gpu.dsp.mode.x = 5; - break; - case 0x03: - g_gpu.dsp.mode.x = 4; - break; - case 0x40: - g_gpu.dsp.mode.x = 7; - break; - default: - g_gpu.dsp.mode.x = 0; - } - - /* clear width status */ - g_gpu.status_reg &= ~STATUS_WIDTHBITS; - /* update status reg */ - g_gpu.status_reg |= ((gdata & 0x00000003) << 17) - | ((gdata & 0x00000040) << 10); - - switch (gdata & 0x000004) { - case 0x00: - g_gpu.status_reg &= ~STATUS_DOUBLEHEIGHT; - g_gpu.dsp.mode.y = 1; - break; - case 0x04: - g_gpu.status_reg |= STATUS_DOUBLEHEIGHT; - g_gpu.dsp.mode.y = 2; - break; - } - - switch (gdata & 0x08) { - case 0x00: - g_gpu.status_reg &= ~STATUS_PAL; - g_gpu.fps = 60; - break; - case 0x08: - g_gpu.status_reg |= STATUS_PAL; - g_gpu.fps = 50; - break; - } - //fprintf(stderr, "video mode %dx%d\n", g_gpu.dsp.mode.x, g_gpu.dsp.mode.y); - - if ((gdata & 0x10)) { - g_gpu.status_reg |= STATUS_RGB24; - } else { - g_gpu.status_reg &= ~STATUS_RGB24; - } - - if ((gdata & 0x20)) { - g_gpu.status_reg |= STATUS_INTERLACED; - } else { - g_gpu.status_reg &= ~STATUS_INTERLACED; - } - return; - case 0x10: - /* ask about GPU version and other stuff */ - gdata &= 0xff; - switch (gdata) { - case 0x02: - g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_TW]; // tw infos - return; - case 0x03: - g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_DRAWSTART]; // draw start - return; - case 0x04: - g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_DRAWEND]; // draw end - return; - case 0x05: - case 0x06: - g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_DRAWOFF]; // draw offset - return; - case 0x07: - if (0) - g_gpu.lGPUdataRet = 0x01; - else - g_gpu.lGPUdataRet = 0x02; // gpu type - return; - case 0x08: - case 0x0F: // some bios addr? - g_gpu.lGPUdataRet = 0xBFC03720; - return; - } - return; - default: - fprintf(stderr, "Unknow command %02x\n", lCommand); - } -} - -//////////////////////////////////////////////////////////////////////// -// vram read/write helpers, needed by LEWPY's optimized vram read/write :) -//////////////////////////////////////////////////////////////////////// - -static inline void FinishedVRAMWrite(void) { - // Set register to NORMAL operation - g_gpu.DataWriteMode = DR_NORMAL; - // Reset transfer values, to prevent mis-transfer of data - g_gpu.VRAMWrite.x = 0; - g_gpu.VRAMWrite.y = 0; - g_gpu.VRAMWrite.Width = 0; - g_gpu.VRAMWrite.Height = 0; - g_gpu.VRAMWrite.ColsRemaining = 0; - g_gpu.VRAMWrite.RowsRemaining = 0; -} - -static inline void FinishedVRAMRead(void) { - // Set register to NORMAL operation - g_gpu.DataReadMode = DR_NORMAL; - // Reset transfer values, to prevent mis-transfer of data - g_gpu.VRAMRead.x = 0; - g_gpu.VRAMRead.y = 0; - g_gpu.VRAMRead.Width = 0; - g_gpu.VRAMRead.Height = 0; - g_gpu.VRAMRead.ColsRemaining = 0; - g_gpu.VRAMRead.RowsRemaining = 0; - - // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER - g_gpu.status_reg &= ~STATUS_READYFORVRAM; -} - -//////////////////////////////////////////////////////////////////////// -// core read from vram -//////////////////////////////////////////////////////////////////////// - -void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) { - int i; - - if (g_gpu.DataReadMode != DR_VRAMTRANSFER) - return; - - g_gpu.status_reg &= ~STATUS_IDLE; - - // adjust read ptr, if necessary - - while (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMRead.ImagePtr -= 512 * 1024; - while (g_gpu.VRAMRead.ImagePtr < g_gpu.psx_vram.u16) - g_gpu.VRAMRead.ImagePtr += 512 * 1024; - - for (i = 0; i < iSize; i++) { - // do 2 seperate 16bit reads for compatibility (wrap issues) - if ((g_gpu.VRAMRead.ColsRemaining > 0) && (g_gpu.VRAMRead.RowsRemaining - > 0)) { - // lower 16 bit - g_gpu.lGPUdataRet = (uint32_t) GETLE16(g_gpu.VRAMRead.ImagePtr); - - g_gpu.VRAMRead.ImagePtr++; - if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMRead.ImagePtr -= 512 * 1024; - g_gpu.VRAMRead.RowsRemaining--; - - if (g_gpu.VRAMRead.RowsRemaining <= 0) { - g_gpu.VRAMRead.RowsRemaining = g_gpu.VRAMRead.Width; - g_gpu.VRAMRead.ColsRemaining--; - g_gpu.VRAMRead.ImagePtr += 1024 - g_gpu.VRAMRead.Width; - if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMRead.ImagePtr -= 512 * 1024; - } - - // higher 16 bit (always, even if it's an odd width) - g_gpu.lGPUdataRet |= (uint32_t) GETLE16(g_gpu.VRAMRead.ImagePtr) - << 16; - PUTLE32(pMem, g_gpu.lGPUdataRet); - pMem++; - - if (g_gpu.VRAMRead.ColsRemaining <= 0) { - FinishedVRAMRead(); - goto ENDREAD; - } - - g_gpu.VRAMRead.ImagePtr++; - if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMRead.ImagePtr -= 512 * 1024; - g_gpu.VRAMRead.RowsRemaining--; - if (g_gpu.VRAMRead.RowsRemaining <= 0) { - g_gpu.VRAMRead.RowsRemaining = g_gpu.VRAMRead.Width; - g_gpu.VRAMRead.ColsRemaining--; - g_gpu.VRAMRead.ImagePtr += 1024 - g_gpu.VRAMRead.Width; - if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMRead.ImagePtr -= 512 * 1024; - } - if (g_gpu.VRAMRead.ColsRemaining <= 0) { - FinishedVRAMRead(); - goto ENDREAD; - } - } else { - FinishedVRAMRead(); - goto ENDREAD; - } - } - - ENDREAD: g_gpu.status_reg |= STATUS_IDLE; -} - -//////////////////////////////////////////////////////////////////////// - -uint32_t CALLBACK GPUreadData(void) { - uint32_t l; - GPUreadDataMem(&l, 1); - return g_gpu.lGPUdataRet; -} - -//////////////////////////////////////////////////////////////////////// -// processes data send to GPU data register -// extra table entries for fixing polyline troubles -//////////////////////////////////////////////////////////////////////// - -const unsigned char primTableCX[256] = { -// 00 - 0, 0, 3, 0, 0, 0, 0, 0, - // 08 - 0, 0, 0, 0, 0, 0, 0, 0, - // 10 - 0, 0, 0, 0, 0, 0, 0, 0, - // 18 - 0, 0, 0, 0, 0, 0, 0, 0, - // 20 - 4, 4, 4, 4, 7, 7, 7, 7, - // 28 - 5, 5, 5, 5, 9, 9, 9, 9, - // 30 - 6, 6, 6, 6, 9, 9, 9, 9, - // 38 - 8, 8, 8, 8, 12, 12, 12, 12, - // 40 - 3, 3, 3, 3, 0, 0, 0, 0, - // 48 - // 5,5,5,5,6,6,6,6, // FLINE - 254, 254, 254, 254, 254, 254, 254, 254, - // 50 - 4, 4, 4, 4, 0, 0, 0, 0, - // 58 - // 7,7,7,7,9,9,9,9, // GLINE - 255, 255, 255, 255, 255, 255, 255, 255, - // 60 - 3, 3, 3, 3, 4, 4, 4, 4, - // 68 - 2, 2, 2, 2, 3, 3, 3, 3, // 3=SPRITE1??? - // 70 - 2, 2, 2, 2, 3, 3, 3, 3, - // 78 - 2, 2, 2, 2, 3, 3, 3, 3, - // 80 - 4, 0, 0, 0, 0, 0, 0, 0, - // 88 - 0, 0, 0, 0, 0, 0, 0, 0, - // 90 - 0, 0, 0, 0, 0, 0, 0, 0, - // 98 - 0, 0, 0, 0, 0, 0, 0, 0, - // a0 - 3, 0, 0, 0, 0, 0, 0, 0, - // a8 - 0, 0, 0, 0, 0, 0, 0, 0, - // b0 - 0, 0, 0, 0, 0, 0, 0, 0, - // b8 - 0, 0, 0, 0, 0, 0, 0, 0, - // c0 - 3, 0, 0, 0, 0, 0, 0, 0, - // c8 - 0, 0, 0, 0, 0, 0, 0, 0, - // d0 - 0, 0, 0, 0, 0, 0, 0, 0, - // d8 - 0, 0, 0, 0, 0, 0, 0, 0, - // e0 - 0, 1, 1, 1, 1, 1, 1, 0, - // e8 - 0, 0, 0, 0, 0, 0, 0, 0, - // f0 - 0, 0, 0, 0, 0, 0, 0, 0, - // f8 - 0, 0, 0, 0, 0, 0, 0, 0 }; - -void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) { - unsigned char command; - uint32_t gdata = 0; - int i = 0; - - g_gpu.status_reg &= ~STATUS_IDLE; - g_gpu.status_reg &= ~STATUS_READYFORCOMMANDS; - - STARTVRAM: - - if (g_gpu.DataWriteMode == DR_VRAMTRANSFER) { - char bFinished = 0; - - // make sure we are in vram - while (g_gpu.VRAMWrite.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMWrite.ImagePtr -= 512 * 1024; - while (g_gpu.VRAMWrite.ImagePtr < g_gpu.psx_vram.u16) - g_gpu.VRAMWrite.ImagePtr += 512 * 1024; - - // now do the loop - while (g_gpu.VRAMWrite.ColsRemaining > 0) { - while (g_gpu.VRAMWrite.RowsRemaining > 0) { - if (i >= iSize) { - goto ENDVRAM; - } - i++; - - gdata = GETLE32(pMem); - pMem++; - - PUTLE16(g_gpu.VRAMWrite.ImagePtr, (unsigned short)gdata); - g_gpu.VRAMWrite.ImagePtr++; - if (g_gpu.VRAMWrite.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMWrite.ImagePtr -= 512 * 1024; - g_gpu.VRAMWrite.RowsRemaining--; - - if (g_gpu.VRAMWrite.RowsRemaining <= 0) { - g_gpu.VRAMWrite.ColsRemaining--; - if (g_gpu.VRAMWrite.ColsRemaining <= 0) // last pixel is odd width - { - gdata - = (gdata & 0xFFFF) - | (((uint32_t) GETLE16(g_gpu.VRAMWrite.ImagePtr)) - << 16); - FinishedVRAMWrite(); - goto ENDVRAM; - } - g_gpu.VRAMWrite.RowsRemaining = g_gpu.VRAMWrite.Width; - g_gpu.VRAMWrite.ImagePtr += 1024 - g_gpu.VRAMWrite.Width; - } - - PUTLE16(g_gpu.VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); - g_gpu.VRAMWrite.ImagePtr++; - if (g_gpu.VRAMWrite.ImagePtr >= g_gpu.psxVuw_eom.u16) - g_gpu.VRAMWrite.ImagePtr -= 512 * 1024; - g_gpu.VRAMWrite.RowsRemaining--; - } - - g_gpu.VRAMWrite.RowsRemaining = g_gpu.VRAMWrite.Width; - g_gpu.VRAMWrite.ColsRemaining--; - g_gpu.VRAMWrite.ImagePtr += 1024 - g_gpu.VRAMWrite.Width; - bFinished = 1; - } - - FinishedVRAMWrite(); - } - - ENDVRAM: - - if (g_gpu.DataWriteMode == DR_NORMAL) { - void (* *primFunc)(unsigned char *); - primFunc = primTableJ; - - for (; i < iSize;) { - if (g_gpu.DataWriteMode == DR_VRAMTRANSFER) - goto STARTVRAM; - - gdata = GETLE32(pMem); - pMem++; - i++; - - if (g_gpu.gpuDataC == 0) { - command = (unsigned char) ((gdata >> 24) & 0xff); - - //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command); - - if (primTableCX[command]) { - g_gpu.gpuDataC = primTableCX[command]; - g_gpu.gpuCommand = command; - PUTLE32(&g_gpu.gpuDataM[0], gdata); - g_gpu.gpuDataP = 1; - } else { - //fprintf(stderr, "unknow command %02x \n", command); - continue; - } - } else { - PUTLE32(&g_gpu.gpuDataM[g_gpu.gpuDataP], gdata); - if (g_gpu.gpuDataC > 128) { - if ((g_gpu.gpuDataC == 254 && g_gpu.gpuDataP >= 3) - || (g_gpu.gpuDataC == 255 && g_gpu.gpuDataP >= 4 - && !(g_gpu.gpuDataP & 1))) { - if ((g_gpu.gpuDataM[g_gpu.gpuDataP] & 0xF000F000) - == 0x50005000) - g_gpu.gpuDataP = g_gpu.gpuDataC - 1; - } - } - g_gpu.gpuDataP++; - } - - if (g_gpu.gpuDataP == g_gpu.gpuDataC) { - g_gpu.gpuDataC = g_gpu.gpuDataP = 0; - primFunc[g_gpu.gpuCommand]((unsigned char *) g_gpu.gpuDataM); - } - } - } - - g_gpu.lGPUdataRet = gdata; - - g_gpu.status_reg |= STATUS_READYFORCOMMANDS; - g_gpu.status_reg |= STATUS_IDLE; -} - -//////////////////////////////////////////////////////////////////////// - -void CALLBACK GPUwriteData(uint32_t gdata) { - PUTLE32(&gdata, gdata); - GPUwriteDataMem(&gdata, 1); -} - -//////////////////////////////////////////////////////////////////////// -// this functions will be removed soon (or 'soonish')... not really needed, but some emus want them -//////////////////////////////////////////////////////////////////////// - -#if 0 -void CALLBACK GPUsetMode(unsigned long gdata) { - // Peops does nothing here... - // DataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL; - // DataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL; -} - -long CALLBACK GPUgetMode(void) { - long iT = 0; - - if (g_gpu.DataWriteMode == DR_VRAMTRANSFER) - iT |= 0x1; - if (g_gpu.DataReadMode == DR_VRAMTRANSFER) - iT |= 0x2; - return iT; -} -#endif - -//////////////////////////////////////////////////////////////////////// -// call config dlg -//////////////////////////////////////////////////////////////////////// - -long CALLBACK GPUconfigure(void) { - SoftDlgProc(); - return 0; -} - -//////////////////////////////////////////////////////////////////////// -// sets all kind of act fixes -//////////////////////////////////////////////////////////////////////// - -#if 0 -void SetFixes(void) { - -} -#endif - -//////////////////////////////////////////////////////////////////////// -// process gpu commands -//////////////////////////////////////////////////////////////////////// - -unsigned long lUsedAddr[3]; - -static inline char CheckForEndlessLoop(unsigned long laddr) { - if (laddr == lUsedAddr[1]) - return 1; - if (laddr == lUsedAddr[2]) - return 1; - - if (laddr < lUsedAddr[0]) - lUsedAddr[1] = laddr; - else - lUsedAddr[2] = laddr; - lUsedAddr[0] = laddr; - return 0; -} - -long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) { - uint32_t dmaMem; - unsigned char * baseAddrB; - short count; - unsigned int DMACommandCounter = 0; - - g_gpu.status_reg &= ~STATUS_IDLE; - - lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff; - - baseAddrB = (unsigned char*) baseAddrL; - - do { - if (1) - addr &= 0x1FFFFC; - if (DMACommandCounter++ > 2000000) - break; - if (CheckForEndlessLoop(addr)) - break; - - count = baseAddrB[addr + 3]; - - dmaMem = addr + 4; - - if (count > 0) - GPUwriteDataMem(&baseAddrL[dmaMem >> 2], count); - - addr = GETLE32(&baseAddrL[addr>>2]) & 0xffffff; - } while (addr != 0xffffff); - - g_gpu.status_reg |= STATUS_IDLE; - return 0; -} - -//////////////////////////////////////////////////////////////////////// -// show about dlg -//////////////////////////////////////////////////////////////////////// - - -void CALLBACK GPUabout(void) // ABOUT -{ - AboutDlgProc(); - return; -} - -//////////////////////////////////////////////////////////////////////// -// We are ever fine ;) -//////////////////////////////////////////////////////////////////////// - -long CALLBACK GPUtest(void) { - // if test fails this function should return negative value for error (unable to continue) - // and positive value for warning (can continue but output might be crappy) - return 0; -} - -//////////////////////////////////////////////////////////////////////// -// Freeze -//////////////////////////////////////////////////////////////////////// - -long CALLBACK GPUfreeze(uint32_t ulGetFreezeData, GPUFreeze_t * pF) { - //----------------------------------------------------// - if (ulGetFreezeData == 2) // 2: info, which save slot is selected? (just for display) - { - long lSlotNum = *((long *) pF); - if (lSlotNum < 0) - return 0; - if (lSlotNum > 8) - return 0; - //g_gpu.lSelectedSlot = lSlotNum + 1; - //BuildDispMenu(0); - return 1; - } - //----------------------------------------------------// - if (!pF) - return 0; // some checks - if (pF->ulFreezeVersion != 1) - return 0; - - if (ulGetFreezeData == 1) // 1: get data - { - pF->ulStatus = g_gpu.status_reg; - memcpy(pF->ulControl, g_gpu.ulStatusControl, 256 * sizeof(uint32_t)); - memcpy(pF->psxVRam, g_gpu.psx_vram.u8, 1024 * 512 * 2); - - return 1; - } - - if (ulGetFreezeData != 0) - return 0; // 0: set data - - g_gpu.status_reg = pF->ulStatus; - memcpy(g_gpu.ulStatusControl, pF->ulControl, 256 * sizeof(uint32_t)); - memcpy(g_gpu.psx_vram.u8, pF->psxVRam, 1024 * 512 * 2); - - // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT - - GPUwriteStatus(g_gpu.ulStatusControl[0]); - GPUwriteStatus(g_gpu.ulStatusControl[1]); - GPUwriteStatus(g_gpu.ulStatusControl[2]); - GPUwriteStatus(g_gpu.ulStatusControl[3]); - GPUwriteStatus(g_gpu.ulStatusControl[8]); // try to repair things - GPUwriteStatus(g_gpu.ulStatusControl[6]); - GPUwriteStatus(g_gpu.ulStatusControl[7]); - GPUwriteStatus(g_gpu.ulStatusControl[5]); - GPUwriteStatus(g_gpu.ulStatusControl[4]); - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////////////////// -// SAVE STATE DISPLAY STUFF -//////////////////////////////////////////////////////////////////////// - -// font 0-9, 24x20 pixels, 1 byte = 4 dots -// 00 = black -// 01 = white -// 10 = red -// 11 = transparent - -unsigned char cFont[10][120] = { -// 0 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, - 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 1 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x05, 0x50, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x50, 0x00, 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x50, 0x00, 0x00, 0x80, 0x00, 0x05, 0x55, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 2 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x01, 0x40, 0x00, - 0x00, 0x80, 0x00, 0x05, 0x00, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x15, 0x55, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 3 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x01, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 4 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, 0x54, 0x00, - 0x00, 0x80, 0x00, 0x01, 0x54, 0x00, 0x00, 0x80, 0x00, 0x01, - 0x54, 0x00, 0x00, 0x80, 0x00, 0x05, 0x14, 0x00, 0x00, 0x80, - 0x00, 0x14, 0x14, 0x00, 0x00, 0x80, 0x00, 0x15, 0x55, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 5 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x15, 0x55, 0x00, 0x00, 0x80, 0x00, 0x14, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x00, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x15, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 6 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x01, 0x54, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x00, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x15, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x15, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 7 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x15, 0x55, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x01, 0x40, 0x00, - 0x00, 0x80, 0x00, 0x01, 0x40, 0x00, 0x00, 0x80, 0x00, 0x05, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 8 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa }, - // 9 - { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, - 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x15, 0x00, 0x00, 0x80, - 0x00, 0x05, 0x55, 0x00, 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x14, 0x00, 0x00, 0x80, 0x00, 0x05, 0x50, 0x00, 0x00, 0x80, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa } }; - -//////////////////////////////////////////////////////////////////////// - -#if 0 -static void PaintPicDot(unsigned char * p, unsigned char c) { - - if (c == 0) { - *p++ = 0x00; - *p++ = 0x00; - *p = 0x00; - return; - } // black - if (c == 1) { - *p++ = 0xff; - *p++ = 0xff; - *p = 0xff; - return; - } // white - if (c == 2) { - *p++ = 0x00; - *p++ = 0x00; - *p = 0xff; - return; - } // red - // transparent -} -#endif - -//////////////////////////////////////////////////////////////////////// -// the main emu allocs 128x96x3 bytes, and passes a ptr -// to it in pMem... the plugin has to fill it with -// 8-8-8 bit BGR screen data (Win 24 bit BMP format -// without header). -// Beware: the func can be called at any time, -// so you have to use the frontbuffer to get a fully -// rendered picture -// LINUX version: - -long GPUgetScreenPic(unsigned char * pMem) { - /* - unsigned short c;unsigned char * pf;int x,y; - - float XS=(float)iResX/128; - float YS=(float)iResY/96; - - pf=pMem; - memset(pMem, 0, 128*96*3); - - if(Xpixels) - { - unsigned char * ps=(unsigned char *)Xpixels; - { - long lPitch=iResX<<2; - uint32_t sx; - - for(y=0;y<96;y++) - { - for(x=0;x<128;x++) - { - sx=*((uint32_t *)((ps)+ - (((int)((float)y*YS))*lPitch)+ - ((int)((float)x*XS))*4)); - *(pf+0)=(sx&0xff); - *(pf+1)=(sx&0xff00)>>8; - *(pf+2)=(sx&0xff0000)>>16; - pf+=3; - } - } - } - } - - - ///////////////////////////////////////////////////////////////////// - // generic number/border painter - - pf=pMem+(103*3); // offset to number rect - - for(y=0;y<20;y++) // loop the number rect pixel - { - for(x=0;x<6;x++) - { - c=cFont[lSelectedSlot][x+y*6]; // get 4 char dot infos at once (number depends on selected slot) - PaintPicDot(pf,(c&0xc0)>>6);pf+=3; // paint the dots into the rect - PaintPicDot(pf,(c&0x30)>>4);pf+=3; - PaintPicDot(pf,(c&0x0c)>>2);pf+=3; - PaintPicDot(pf,(c&0x03)); pf+=3; - } - pf+=104*3; // next rect y line - } - - pf=pMem; // ptr to first pos in 128x96 pic - for(x=0;x<128;x++) // loop top/bottom line - { - *(pf+(95*128*3))=0x00;*pf++=0x00; - *(pf+(95*128*3))=0x00;*pf++=0x00; // paint it red - *(pf+(95*128*3))=0xff;*pf++=0xff; - } - pf=pMem; // ptr to first pos - for(y=0;y<96;y++) // loop left/right line - { - *(pf+(127*3))=0x00;*pf++=0x00; - *(pf+(127*3))=0x00;*pf++=0x00; // paint it red - *(pf+(127*3))=0xff;*pf++=0xff; - pf+=127*3; // offset to next line - } - */ - return -1; -} - -//////////////////////////////////////////////////////////////////////// -// func will be called with 128x96x3 BGR data. -// the plugin has to store the data and display -// it in the upper right corner. -// If the func is called with a NULL ptr, you can -// release your picture data and stop displaying -// the screen pic - -long CALLBACK GPUshowScreenPic(unsigned char * pMem) { - DestroyPic(); // destroy old pic data - if (pMem == 0) - return 0; // done - CreatePic(pMem); // create new pic... don't free pMem or something like that... just read from it - return 0; -} - -#if 0 -void CALLBACK GPUsetfix(uint32_t dwFixBits) { - g_prim.dwEmuFixes = dwFixBits; -} -#endif - -void CALLBACK GPUvBlank(int val) { - //fprintf(stderr, "Vblanc %d\n", val); - //if(val) - // g_gpu.status_reg |= STATUS_ODDLINES; - //else - // g_gpu.status_reg &= ~STATUS_ODDLINES; -} +/*
+ * Copyright (C) 2010 Benoit Gschwind
+ * Inspired by original author : Pete Bernert
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include "config.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "globals.h"
+#include "gpu.h"
+#include "swap.h"
+
+#define CALLBACK
+
+#define INFO_TW 0
+#define INFO_DRAWSTART 1
+#define INFO_DRAWEND 2
+#define INFO_DRAWOFF 3
+
+#define SHADETEXBIT(x) ((x>>24) & 0x1)
+#define SEMITRANSBIT(x) ((x>>25) & 0x1)
+#define PSXRGB(r,g,b) ((g<<10)|(b<<5)|r)
+
+#define DATAREGISTERMODES unsigned short
+
+#define DR_NORMAL 0
+#define DR_VRAMTRANSFER 1
+
+#define MIN(a,b) ((a) > (b) ? (b) : (a))
+#define MAX(a,b) ((a) < (b) ? (b) : (a))
+
+#ifdef ENABLE_NLS
+#include <libintl.h>
+#include <locale.h>
+#define _(x) gettext(x)
+#define N_(x) (x)
+#else
+#define _(x) (x)
+#define N_(x) (x)
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// PPDK developer must change libraryName field and can change revision and build
+////////////////////////////////////////////////////////////////////////
+
+unsigned char const version = 1; // do not touch - library for PSEmu 1.x
+unsigned char const revision = 0;
+unsigned char const build = 0; // increase that with each version
+
+static char const * libraryName = N_("GXVideo Driver");
+static char const * libraryInfo = N_("GXvideo Driver v1.00");
+//static char const * PluginAuthor =
+// N_("gschwind (rewrite from Pete Bernert and the P.E.Op.S. team)");
+
+////////////////////////////////////////////////////////////////////////
+// some misc external display funcs
+////////////////////////////////////////////////////////////////////////
+
+#include <time.h>
+
+//void CALLBACK GPUdisplayText(char * pText) {
+//
+//}
+
+////////////////////////////////////////////////////////////////////////
+
+//void CALLBACK GPUdisplayFlags(unsigned long dwFlags) // some info func
+//{
+//dwCoreFlags = dwFlags;
+//BuildDispMenu(0);
+//}
+
+////////////////////////////////////////////////////////////////////////
+// stuff to make this a true PDK module
+////////////////////////////////////////////////////////////////////////
+
+char * CALLBACK PSEgetLibName(void) {
+ return _(libraryName);
+}
+
+unsigned long CALLBACK PSEgetLibType(void) {
+ //return PSE_LT_GPU;
+ return 2; /* GPU plugin */
+}
+
+unsigned long CALLBACK PSEgetLibVersion(void) {
+ return version << 16 | revision << 8 | build;
+}
+
+char * GPUgetLibInfos(void) {
+ return _(libraryInfo);
+}
+
+////////////////////////////////////////////////////////////////////////
+// Snapshot func
+////////////////////////////////////////////////////////////////////////
+
+//char * pGetConfigInfos(int iCfg) {
+// char szO[2][4] = { "off", "on " };
+// char szTxt[256];
+// char * pB = (char *) malloc(32767);
+//
+// if (!pB)
+// return NULL;
+// *pB = 0;
+// //----------------------------------------------------//
+// sprintf(szTxt, "Plugin: %s %d.%d.%d\r\n", libraryName, version, revision,
+// build);
+// strcat(pB, szTxt);
+// sprintf(szTxt, "Author: %s\r\n\r\n", PluginAuthor);
+// strcat(pB, szTxt);
+// //----------------------------------------------------//
+//
+// sprintf(szTxt, "Resolution/Color:\r\n- %dx%d ", g_cfg.ResX, g_cfg.ResY);
+//
+// strcat(pB, szTxt);
+// if (iWindowMode && iCfg)
+// strcpy(szTxt, "Window mode\r\n");
+// else if (iWindowMode)
+// sprintf(szTxt, "Window mode - [%d Bit]\r\n", iDesktopCol);
+// else
+// sprintf(szTxt, "Fullscreen - [%d Bit]\r\n", iColDepth);
+// strcat(pB, szTxt);
+//
+// sprintf(szTxt, "Stretch mode: %d\r\n", iUseNoStretchBlt);
+// strcat(pB, szTxt);
+// sprintf(szTxt, "Dither mode: %d\r\n\r\n", iUseDither);
+// strcat(pB, szTxt);
+// //----------------------------------------------------//
+// sprintf(szTxt, "Framerate:\r\n- FPS limit: %s\r\n", szO[UseFrameLimit]);
+// strcat(pB, szTxt);
+// sprintf(szTxt, "- Frame skipping: %s", szO[UseFrameSkip]);
+// strcat(pB, szTxt);
+// if (iFastFwd)
+// strcat(pB, " (fast forward)");
+// strcat(pB, "\r\n");
+// if (iFrameLimit == 2)
+// strcpy(szTxt, "- FPS limit: Auto\r\n\r\n");
+// else
+// sprintf(szTxt, "- FPS limit: %.1f\r\n\r\n", fFrameRate);
+// strcat(pB, szTxt);
+// //----------------------------------------------------//
+//#if !defined (_MACGL) && !defined (_WINDOWS)
+// strcpy(szTxt, "Misc:\r\n- MaintainAspect: ");
+// if (iMaintainAspect == 0)
+// strcat(szTxt, "disabled");
+// else if (iMaintainAspect == 1)
+// strcat(szTxt, "enabled");
+// strcat(szTxt, "\r\n");
+// strcat(pB, szTxt);
+//#endif
+// sprintf(szTxt, "- Game fixes: %s [%08x]\r\n", szO[iUseFixes], dwCfgFixes);
+// strcat(pB, szTxt);
+// //----------------------------------------------------//
+// return pB;
+// return 0;
+//}
+
+void CALLBACK GPUmakeSnapshot(void) {
+ // FILE *bmpfile;
+ // char filename[256];
+ // unsigned char header[0x36];
+ // long size, height;
+ // unsigned char line[1024 * 3];
+ // short i, j;
+ // unsigned char empty[2] = { 0, 0 };
+ // unsigned short color;
+ // unsigned long snapshotnr = 0;
+ // unsigned char *pD;
+ //
+ // height = gpu_ctx.PreviousPSXDisplay.DisplayMode.y;
+ //
+ // size = height * PreviousPSXDisplay.Range.x1 * 3 + 0x38;
+ //
+ // // fill in proper values for BMP
+ //
+ // // hardcoded BMP header
+ // memset(header, 0, 0x36);
+ // header[0] = 'B';
+ // header[1] = 'M';
+ // header[2] = size & 0xff;
+ // header[3] = (size >> 8) & 0xff;
+ // header[4] = (size >> 16) & 0xff;
+ // header[5] = (size >> 24) & 0xff;
+ // header[0x0a] = 0x36;
+ // header[0x0e] = 0x28;
+ // header[0x12] = gpu_ctx.PreviousPSXDisplay.Range.x1 % 256;
+ // header[0x13] = gpu_ctx.PreviousPSXDisplay.Range.x1 / 256;
+ // header[0x16] = height % 256;
+ // header[0x17] = height / 256;
+ // header[0x1a] = 0x01;
+ // header[0x1c] = 0x18;
+ // header[0x26] = 0x12;
+ // header[0x27] = 0x0B;
+ // header[0x2A] = 0x12;
+ // header[0x2B] = 0x0B;
+ //
+ // // increment snapshot value & try to get filename
+ // do {
+ // snapshotnr++;
+ //#ifdef _WINDOWS
+ // sprintf(filename,"snap\\pcsx%04ld.bmp",snapshotnr);
+ //#else
+ // sprintf(filename, "%s/pcsx%04ld.bmp", getenv("HOME"), snapshotnr);
+ //#endif
+ //
+ // bmpfile = fopen(filename, "rb");
+ // if (bmpfile == NULL)
+ // break;
+ //
+ // fclose(bmpfile);
+ // } while (TRUE);
+ //
+ // // try opening new snapshot file
+ // if ((bmpfile = fopen(filename, "wb")) == NULL)
+ // return;
+ //
+ // fwrite(header, 0x36, 1, bmpfile);
+ // for (i = height + PSXDisplay.DisplayPosition.y - 1; i
+ // >= PSXDisplay.DisplayPosition.y; i--) {
+ // pD = (unsigned char *) &psxVuw[i * 1024 + PSXDisplay.DisplayPosition.x];
+ // for (j = 0; j < PreviousPSXDisplay.Range.x1; j++) {
+ // if (PSXDisplay.RGB24) {
+ // uint32_t lu = *(uint32_t *) pD;
+ // line[j * 3 + 2] = (unsigned char) RED(lu);
+ // line[j * 3 + 1] = (unsigned char) GREEN(lu);
+ // line[j * 3 + 0] = (unsigned char) BLUE(lu);
+ // pD += 3;
+ // } else {
+ // color = GETLE16(pD);
+ // line[j * 3 + 2] = (color << 3) & 0xf1;
+ // line[j * 3 + 1] = (color >> 2) & 0xf1;
+ // line[j * 3 + 0] = (color >> 7) & 0xf1;
+ // pD += 2;
+ // }
+ // }
+ // fwrite(line, PreviousPSXDisplay.Range.x1 * 3, 1, bmpfile);
+ // }
+ // fwrite(empty, 0x2, 1, bmpfile);
+ // fclose(bmpfile);
+ //
+ // DoTextSnapShot(snapshotnr);
+}
+
+////////////////////////////////////////////////////////////////////////
+// INIT, will be called after lib load... well, just do some var init...
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUinit() {
+ fprintf(stderr, "%s\n", __FUNCTION__);
+ memset(g_gpu.ulStatusControl, 0, 256 * sizeof(uint32_t)); // init save state scontrol field
+ g_gpu.psxVSecure.u8 = (uint8_t *) malloc((512 * 2) * 1024 + (1024 * 1024)); // always alloc one extra MB for soft drawing funcs security
+ if (!g_gpu.psxVSecure.u8)
+ return -1;
+
+ //!!! ATTENTION !!!
+ g_gpu.psx_vram.u8 = g_gpu.psxVSecure.u8 + 512 * 1024; // security offset into double sized psx vram!
+
+ g_gpu.psxVuw_eom.u16 = g_gpu.psx_vram.u16 + 1024 * 512; // pre-calc of end of vram
+
+ memset(g_gpu.psxVSecure.s8, 0x00, (512 * 2) * 1024 + (1024 * 1024));
+ memset(g_gpu.lGPUInfoVals, 0x00, 16 * sizeof(uint32_t));
+
+ g_gpu.dsp.range.x0 = 0;
+ g_gpu.dsp.range.x1 = 0;
+ g_gpu.lGPUdataRet = 0x400;
+
+ g_gpu.DataWriteMode = DR_NORMAL;
+
+ // Reset transfer values, to prevent mis-transfer of data
+ memset(&g_gpu.VRAMWrite, 0, sizeof(gxv_vram_load_t));
+ memset(&g_gpu.VRAMRead, 0, sizeof(gxv_vram_load_t));
+
+ // device initialised already !
+ g_gpu.status_reg = 0x14802000;
+ return 0;
+}
+
+/* Here starts all... */
+long GPUopen(unsigned long * disp, char * CapText, char * CfgFile) {
+ unsigned long d;
+
+ ReadConfig();
+
+ g_draw.bIsFirstFrame = 1;
+
+ d = init_display(); // setup x
+
+ if (disp)
+ *disp = d; // wanna x pointer? ok
+
+ if (d)
+ return 0;
+ return -1;
+}
+
+////////////////////////////////////////////////////////////////////////
+// time to leave...
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUclose() {
+ fprintf(stderr, "%s\n", __FUNCTION__);
+ //ReleaseKeyHandler(); // de-subclass window
+ CloseDisplay(); // shutdown direct draw
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// I shot the sheriff
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUshutdown() {
+ free(g_gpu.psxVSecure.s8);
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// roughly emulated screen centering bits... not complete !!!
+////////////////////////////////////////////////////////////////////////
+//
+//void ChangeDispOffsetsX(void) // X CENTER
+//{
+// long lx, l;
+//
+// if (!g_gpu.dsp.range.x1)
+// return;
+//
+// l = g_gpu.prev_dsp.DisplayMode.x;
+//
+// l *= (long) g_gpu.dsp.range.x1;
+// l /= 2560;
+// lx = l;
+// l &= 0xfffffff8;
+//
+// if (l == g_gpu.prev_dsp.range.y1)
+// return; // abusing range.y1 for
+// g_gpu.prev_dsp.range.y1 = (short) l; // storing last x range and test
+//
+// if (lx >= g_gpu.prev_dsp.DisplayMode.x) {
+// g_gpu.prev_dsp.range.x1 = (short) g_gpu.prev_dsp.DisplayMode.x;
+// g_gpu.prev_dsp.range.x0 = 0;
+// } else {
+// g_gpu.prev_dsp.range.x1 = (short) l;
+//
+// g_gpu.prev_dsp.range.x0 = (g_gpu.dsp.range.x0 - 500) / 8;
+//
+// if (g_gpu.prev_dsp.range.x0 < 0)
+// g_gpu.prev_dsp.range.x0 = 0;
+//
+// if ((g_gpu.prev_dsp.range.x0 + lx) > g_gpu.prev_dsp.DisplayMode.x) {
+// g_gpu.prev_dsp.range.x0 = (short) (g_gpu.prev_dsp.DisplayMode.x
+// - lx);
+// g_gpu.prev_dsp.range.x0 += 2; //???
+//
+// g_gpu.prev_dsp.range.x1 += (short) (lx - l);
+//
+// g_gpu.prev_dsp.range.x1 -= 2; // makes linux stretching easier
+// }
+//
+// // some linux alignment security
+// g_gpu.prev_dsp.range.x0 = g_gpu.prev_dsp.range.x0 >> 1;
+// g_gpu.prev_dsp.range.x0 = g_gpu.prev_dsp.range.x0 << 1;
+// g_gpu.prev_dsp.range.x1 = g_gpu.prev_dsp.range.x1 >> 1;
+// g_gpu.prev_dsp.range.x1 = g_gpu.prev_dsp.range.x1 << 1;
+//
+// DoClearScreenBuffer();
+// }
+//
+// g_prim.bDoVSyncUpdate = 1;
+//}
+
+////////////////////////////////////////////////////////////////////////
+
+//void ChangeDispOffsetsY(void) // Y CENTER
+//{
+// int iT, iO = g_gpu.prev_dsp.range.y0;
+// int iOldYOffset = g_gpu.prev_dsp.DisplayModeNew.y;
+//
+// // new
+//
+// if ((g_gpu.prev_dsp.DisplayModeNew.x + g_gpu.dsp.DisplayModeNew.y) > 512) {
+// int dy1 = 512 - g_gpu.prev_dsp.DisplayModeNew.x;
+// int dy2 =
+// (g_gpu.prev_dsp.DisplayModeNew.x + g_gpu.dsp.DisplayModeNew.y)
+// - 512;
+//
+// if (dy1 >= dy2) {
+// g_gpu.prev_dsp.DisplayModeNew.y = -dy2;
+// } else {
+// g_gpu.dsp.position.y = 0;
+// g_gpu.prev_dsp.DisplayModeNew.y = -dy1;
+// }
+// } else
+// g_gpu.prev_dsp.DisplayModeNew.y = 0;
+//
+// // eon
+//
+// if (g_gpu.prev_dsp.DisplayModeNew.y != iOldYOffset) // if old offset!=new offset: recalc height
+// {
+// g_gpu.dsp.Height = g_gpu.dsp.range.y1 - g_gpu.dsp.range.y0
+// + g_gpu.prev_dsp.DisplayModeNew.y;
+// g_gpu.dsp.DisplayModeNew.y = g_gpu.dsp.Height * g_gpu.dsp.Double;
+// }
+//
+// //
+//
+// if (g_gpu.dsp.PAL)
+// iT = 48;
+// else
+// iT = 28;
+//
+// if (g_gpu.dsp.range.y0 >= iT) {
+// g_gpu.prev_dsp.range.y0 = (short) ((g_gpu.dsp.range.y0 - iT - 4)
+// * g_gpu.dsp.Double);
+// if (g_gpu.prev_dsp.range.y0 < 0)
+// g_gpu.prev_dsp.range.y0 = 0;
+// g_gpu.dsp.DisplayModeNew.y += g_gpu.prev_dsp.range.y0;
+// } else
+// g_gpu.prev_dsp.range.y0 = 0;
+//
+// if (iO != g_gpu.prev_dsp.range.y0) {
+// DoClearScreenBuffer();
+// }
+//}
+
+////////////////////////////////////////////////////////////////////////
+// check if update needed
+////////////////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////////
+
+// TOGGLE FULLSCREEN - WINDOW DISABLED
+//void ChangeWindowMode(void) {
+// extern Display *display;
+// extern Window window;
+// extern int root_window_id;
+// Screen *screen;
+// XSizeHints hints;
+// MotifWmHints mwmhints;
+// Atom mwmatom;
+//
+// screen = DefaultScreenOfDisplay(display);
+// iWindowMode = !iWindowMode;
+//
+// if (!iWindowMode) // fullscreen
+// {
+// mwmhints.flags = MWM_HINTS_DECORATIONS;
+// mwmhints.functions = 0;
+// mwmhints.decorations = 0;
+// mwmhints.input_mode = 0;
+// mwmatom = XInternAtom(display, "_MOTIF_WM_HINTS", 0);
+// XChangeProperty(display, window, mwmatom, mwmatom, 32, PropModeReplace,
+// (unsigned char *) &mwmhints, 5);
+//
+// XResizeWindow(display, window, screen->width, screen->height);
+//
+// hints.min_width = hints.max_width = hints.base_width = screen->width;
+// hints.min_height = hints.max_height = hints.base_height
+// = screen->height;
+//
+// XSetWMNormalHints(display, window, &hints);
+//
+// {
+// XEvent xev;
+//
+// memset(&xev, 0, sizeof(xev));
+// xev.xclient.type = ClientMessage;
+// xev.xclient.serial = 0;
+// xev.xclient.send_event = 1;
+// xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0);
+// xev.xclient.window = window;
+// xev.xclient.format = 32;
+// xev.xclient.data.l[0] = 1;
+// xev.xclient.data.l[1] = XInternAtom(display,
+// "_NET_WM_STATE_FULLSCREEN", 0);
+// xev.xclient.data.l[2] = 0;
+// xev.xclient.data.l[3] = 0;
+// xev.xclient.data.l[4] = 0;
+//
+// XSendEvent(display, root_window_id, 0, SubstructureRedirectMask
+// | SubstructureNotifyMask, &xev);
+// }
+// } else {
+// {
+// XEvent xev;
+//
+// memset(&xev, 0, sizeof(xev));
+// xev.xclient.type = ClientMessage;
+// xev.xclient.serial = 0;
+// xev.xclient.send_event = 1;
+// xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0);
+// xev.xclient.window = window;
+// xev.xclient.format = 32;
+// xev.xclient.data.l[0] = 0;
+// xev.xclient.data.l[1] = XInternAtom(display,
+// "_NET_WM_STATE_FULLSCREEN", 0);
+// xev.xclient.data.l[2] = 0;
+// xev.xclient.data.l[3] = 0;
+// xev.xclient.data.l[4] = 0;
+//
+// XSendEvent(display, root_window_id, 0, SubstructureRedirectMask
+// | SubstructureNotifyMask, &xev);
+// }
+//
+// mwmhints.flags = MWM_HINTS_DECORATIONS;
+// mwmhints.functions = 0;
+// mwmhints.decorations = 1;
+// mwmhints.input_mode = 0;
+// mwmatom = XInternAtom(display, "_MOTIF_WM_HINTS", 0);
+//
+// //This shouldn't work on 64 bit longs, but it does...in fact, it breaks when I change all the mwmhints to int.
+// //I don't pretend to understand it.
+// XChangeProperty(display, window, mwmatom, mwmatom, 32, PropModeReplace,
+// (unsigned char *) &mwmhints, 5);
+//
+// hints.flags = USPosition | USSize;
+// hints.base_width = iResX;
+// hints.base_height = iResY;
+// XSetWMNormalHints(display, window, &hints);
+//
+// XResizeWindow(display, window, iResX, iResY);
+// }
+//
+// DoClearScreenBuffer();
+//
+// bChangeWinMode = 0;
+// bDoVSyncUpdate = 1;
+//}
+
+////////////////////////////////////////////////////////////////////////
+// gun cursor func: player=0-7, x=0-511, y=0-255
+////////////////////////////////////////////////////////////////////////
+
+/* disabled */
+void CALLBACK GPUcursor(int iPlayer, int x, int y) {
+ // if (iPlayer < 0)
+ // return;
+ // if (iPlayer > 7)
+ // return;
+ //
+ // usCursorActive |= (1 << iPlayer);
+ //
+ // if (x < 0)
+ // x = 0;
+ // if (x > 511)
+ // x = 511;
+ // if (y < 0)
+ // y = 0;
+ // if (y > 255)
+ // y = 255;
+ //
+ // ptCursorPoint[iPlayer].x = x;
+ // ptCursorPoint[iPlayer].y = y;
+}
+
+////////////////////////////////////////////////////////////////////////
+// update lace is called evry VSync
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUupdateLace(void) // VSYNC
+{
+
+ g_gpu.status_reg ^= STATUS_ODDLINES;
+
+ if (g_gpu.status_reg & STATUS_DISPLAYDISABLED) {
+ do_clear_screen_buffer();
+ return;
+ }
+
+ /* I do not roughly emulate interlace, I just draw 1/2 frame
+ * to save CPU, and improve render */
+ if (!(g_gpu.status_reg & STATUS_INTERLACED) || (g_gpu.status_reg
+ & STATUS_ODDLINES))
+ do_buffer_swap();
+
+ frame_cap(g_gpu.fps);
+}
+
+////////////////////////////////////////////////////////////////////////
+// process read request from GPU status register
+////////////////////////////////////////////////////////////////////////
+
+
+uint32_t CALLBACK GPUreadStatus(void) // READ STATUS
+{
+ return g_gpu.status_reg;
+}
+
+////////////////////////////////////////////////////////////////////////
+// processes data send to GPU status register
+// these are always single packet commands.
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUwriteStatus(uint32_t gdata) {
+ uint32_t lCommand = (gdata >> 24) & 0xff;
+ g_gpu.ulStatusControl[lCommand] = gdata; // store command for freezing
+ switch (lCommand) {
+ case 0x00:
+ /* reset GPU */
+ memset(g_gpu.lGPUInfoVals, 0x00, 16 * sizeof(uint32_t));
+ /* STATUS_READYFORCOMMANDS | STATUS_IDLE | STATUS_DISPLAYDISABLED | UNKNOW13 */
+ g_gpu.status_reg = 0x14802000;
+ g_gpu.DataWriteMode = DR_NORMAL;
+ g_gpu.DataReadMode = DR_NORMAL;
+ g_prim.drawX = 0;
+ g_prim.drawY = 0;
+ g_prim.drawW = 0;
+ g_prim.drawH = 0;
+ g_draw.sSetMask = 0;
+ g_draw.lSetMask = 0;
+ g_draw.bCheckMask = 0;
+ g_prim.usMirror = 0;
+ g_soft.GlobalTextAddrX = 0;
+ g_soft.GlobalTextAddrY = 0;
+ g_soft.GlobalTextTP = 0;
+ g_soft.GlobalTextABR = 0;
+ g_prim.bUsingTWin = 0;
+ return;
+ case 0x01:
+ /* reset command buffer */
+ //fprintf(stderr, "Reset command buffer not implemented\n");
+ return;
+ case 0x02:
+ /* reset IRQ */
+ //fprintf(stderr, "Reset IRQ not implemented\n");
+ return;
+ case 0x03:
+ /* Enable or disable the display */
+ if (gdata & 0x01)
+ g_gpu.status_reg |= STATUS_DISPLAYDISABLED;
+ else
+ g_gpu.status_reg &= ~STATUS_DISPLAYDISABLED;
+ return;
+ case 0x04:
+ /* Set the transfering mode */
+ gdata &= 0x03; // Only want the lower two bits
+ g_gpu.DataWriteMode = DR_NORMAL;
+ g_gpu.DataReadMode = DR_NORMAL;
+ if (gdata == 0x02)
+ g_gpu.DataWriteMode = DR_VRAMTRANSFER;
+ if (gdata == 0x03)
+ g_gpu.DataReadMode = DR_VRAMTRANSFER;
+ g_gpu.status_reg &= ~STATUS_DMABITS; // Clear the current settings of the DMA bits
+ g_gpu.status_reg |= (gdata << 29); // Set the DMA bits according to the received data
+ return;
+ case 0x05:
+ /* setting display position */
+ g_gpu.dsp.position.y = (short) ((gdata >> 10) & 0x1ff);
+ g_gpu.dsp.position.x = (short) (gdata & 0x3ff);
+ //fprintf(stderr, "Update display position X=%d,Y=%d\n",
+ // g_gpu.dsp.position.x, g_gpu.dsp.position.y);
+ return;
+ case 0x06:
+ /* Set width */
+ g_gpu.dsp.range.x0 = (short) (gdata & 0x03ff);
+ g_gpu.dsp.range.x1 = (short) ((gdata >> 12) & 0x0fff);
+ //fprintf(stderr, "Setrange x0 : %d, x1 : %d\n", g_gpu.dsp.range.x0,
+ // g_gpu.dsp.range.x1);
+ return;
+ case 0x07:
+ /* Set height */
+ g_gpu.dsp.range.y0 = (short) (gdata & 0x3ff);
+ g_gpu.dsp.range.y1 = (short) ((gdata >> 10) & 0x3ff);
+ //fprintf(stderr, "Setrange y0 : %d, y1 : %d\n", g_gpu.dsp.range.y0,
+ // g_gpu.dsp.range.y1);
+ return;
+ case 0x08:
+ /* setting display infos */
+ //fprintf(stderr, "command %x\n", gdata&0x000043);
+ switch (gdata & 0x000043) {
+ case 0x00:
+ g_gpu.dsp.mode.x = 10;
+ break;
+ case 0x01:
+ g_gpu.dsp.mode.x = 8;
+ break;
+ case 0x02:
+ g_gpu.dsp.mode.x = 5;
+ break;
+ case 0x03:
+ g_gpu.dsp.mode.x = 4;
+ break;
+ case 0x40:
+ g_gpu.dsp.mode.x = 7;
+ break;
+ default:
+ g_gpu.dsp.mode.x = 0;
+ }
+
+ /* clear width status */
+ g_gpu.status_reg &= ~STATUS_WIDTHBITS;
+ /* update status reg */
+ g_gpu.status_reg |= ((gdata & 0x00000003) << 17)
+ | ((gdata & 0x00000040) << 10);
+
+ switch (gdata & 0x000004) {
+ case 0x00:
+ g_gpu.status_reg &= ~STATUS_DOUBLEHEIGHT;
+ g_gpu.dsp.mode.y = 1;
+ break;
+ case 0x04:
+ g_gpu.status_reg |= STATUS_DOUBLEHEIGHT;
+ g_gpu.dsp.mode.y = 2;
+ break;
+ }
+
+ switch (gdata & 0x08) {
+ case 0x00:
+ g_gpu.status_reg &= ~STATUS_PAL;
+ g_gpu.fps = 60;
+ break;
+ case 0x08:
+ g_gpu.status_reg |= STATUS_PAL;
+ g_gpu.fps = 50;
+ break;
+ }
+ //fprintf(stderr, "video mode %dx%d\n", g_gpu.dsp.mode.x, g_gpu.dsp.mode.y);
+
+ if ((gdata & 0x10)) {
+ g_gpu.status_reg |= STATUS_RGB24;
+ } else {
+ g_gpu.status_reg &= ~STATUS_RGB24;
+ }
+
+ if ((gdata & 0x20)) {
+ g_gpu.status_reg |= STATUS_INTERLACED;
+ } else {
+ g_gpu.status_reg &= ~STATUS_INTERLACED;
+ }
+ return;
+ case 0x10:
+ /* ask about GPU version and other stuff */
+ gdata &= 0xff;
+ switch (gdata) {
+ case 0x02:
+ g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_TW]; // tw infos
+ return;
+ case 0x03:
+ g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_DRAWSTART]; // draw start
+ return;
+ case 0x04:
+ g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_DRAWEND]; // draw end
+ return;
+ case 0x05:
+ case 0x06:
+ g_gpu.lGPUdataRet = g_gpu.lGPUInfoVals[INFO_DRAWOFF]; // draw offset
+ return;
+ case 0x07:
+ if (0)
+ g_gpu.lGPUdataRet = 0x01;
+ else
+ g_gpu.lGPUdataRet = 0x02; // gpu type
+ return;
+ case 0x08:
+ case 0x0F: // some bios addr?
+ g_gpu.lGPUdataRet = 0xBFC03720;
+ return;
+ }
+ return;
+ default:
+ fprintf(stderr, "Unknow command %02x\n", lCommand);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// vram read/write helpers, needed by LEWPY's optimized vram read/write :)
+////////////////////////////////////////////////////////////////////////
+
+inline void FinishedVRAMWrite(void) {
+ // Set register to NORMAL operation
+ g_gpu.DataWriteMode = DR_NORMAL;
+ // Reset transfer values, to prevent mis-transfer of data
+ g_gpu.VRAMWrite.x = 0;
+ g_gpu.VRAMWrite.y = 0;
+ g_gpu.VRAMWrite.Width = 0;
+ g_gpu.VRAMWrite.Height = 0;
+ g_gpu.VRAMWrite.ColsRemaining = 0;
+ g_gpu.VRAMWrite.RowsRemaining = 0;
+}
+
+inline void FinishedVRAMRead(void) {
+ // Set register to NORMAL operation
+ g_gpu.DataReadMode = DR_NORMAL;
+ // Reset transfer values, to prevent mis-transfer of data
+ g_gpu.VRAMRead.x = 0;
+ g_gpu.VRAMRead.y = 0;
+ g_gpu.VRAMRead.Width = 0;
+ g_gpu.VRAMRead.Height = 0;
+ g_gpu.VRAMRead.ColsRemaining = 0;
+ g_gpu.VRAMRead.RowsRemaining = 0;
+
+ // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER
+ g_gpu.status_reg &= ~STATUS_READYFORVRAM;
+}
+
+////////////////////////////////////////////////////////////////////////
+// core read from vram
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) {
+ int i;
+
+ if (g_gpu.DataReadMode != DR_VRAMTRANSFER)
+ return;
+
+ g_gpu.status_reg &= ~STATUS_IDLE;
+
+ // adjust read ptr, if necessary
+
+ while (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMRead.ImagePtr -= 512 * 1024;
+ while (g_gpu.VRAMRead.ImagePtr < g_gpu.psx_vram.u16)
+ g_gpu.VRAMRead.ImagePtr += 512 * 1024;
+
+ for (i = 0; i < iSize; i++) {
+ // do 2 seperate 16bit reads for compatibility (wrap issues)
+ if ((g_gpu.VRAMRead.ColsRemaining > 0) && (g_gpu.VRAMRead.RowsRemaining
+ > 0)) {
+ // lower 16 bit
+ g_gpu.lGPUdataRet = (uint32_t) GETLE16(g_gpu.VRAMRead.ImagePtr);
+
+ g_gpu.VRAMRead.ImagePtr++;
+ if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMRead.ImagePtr -= 512 * 1024;
+ g_gpu.VRAMRead.RowsRemaining--;
+
+ if (g_gpu.VRAMRead.RowsRemaining <= 0) {
+ g_gpu.VRAMRead.RowsRemaining = g_gpu.VRAMRead.Width;
+ g_gpu.VRAMRead.ColsRemaining--;
+ g_gpu.VRAMRead.ImagePtr += 1024 - g_gpu.VRAMRead.Width;
+ if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMRead.ImagePtr -= 512 * 1024;
+ }
+
+ // higher 16 bit (always, even if it's an odd width)
+ g_gpu.lGPUdataRet |= (uint32_t) GETLE16(g_gpu.VRAMRead.ImagePtr)
+ << 16;
+ PUTLE32(pMem, g_gpu.lGPUdataRet);
+ pMem++;
+
+ if (g_gpu.VRAMRead.ColsRemaining <= 0) {
+ FinishedVRAMRead();
+ goto ENDREAD;
+ }
+
+ g_gpu.VRAMRead.ImagePtr++;
+ if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMRead.ImagePtr -= 512 * 1024;
+ g_gpu.VRAMRead.RowsRemaining--;
+ if (g_gpu.VRAMRead.RowsRemaining <= 0) {
+ g_gpu.VRAMRead.RowsRemaining = g_gpu.VRAMRead.Width;
+ g_gpu.VRAMRead.ColsRemaining--;
+ g_gpu.VRAMRead.ImagePtr += 1024 - g_gpu.VRAMRead.Width;
+ if (g_gpu.VRAMRead.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMRead.ImagePtr -= 512 * 1024;
+ }
+ if (g_gpu.VRAMRead.ColsRemaining <= 0) {
+ FinishedVRAMRead();
+ goto ENDREAD;
+ }
+ } else {
+ FinishedVRAMRead();
+ goto ENDREAD;
+ }
+ }
+
+ ENDREAD: g_gpu.status_reg |= STATUS_IDLE;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+uint32_t CALLBACK GPUreadData(void) {
+ uint32_t l;
+ GPUreadDataMem(&l, 1);
+ return g_gpu.lGPUdataRet;
+}
+
+////////////////////////////////////////////////////////////////////////
+// processes data send to GPU data register
+// extra table entries for fixing polyline troubles
+////////////////////////////////////////////////////////////////////////
+
+const unsigned char primTableCX[256] = {
+// 00
+ 0, 0, 3, 0, 0, 0, 0, 0,
+ // 08
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // 10
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // 18
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // 20
+ 4, 4, 4, 4, 7, 7, 7, 7,
+ // 28
+ 5, 5, 5, 5, 9, 9, 9, 9,
+ // 30
+ 6, 6, 6, 6, 9, 9, 9, 9,
+ // 38
+ 8, 8, 8, 8, 12, 12, 12, 12,
+ // 40
+ 3, 3, 3, 3, 0, 0, 0, 0,
+ // 48
+ // 5,5,5,5,6,6,6,6, // FLINE
+ 254, 254, 254, 254, 254, 254, 254, 254,
+ // 50
+ 4, 4, 4, 4, 0, 0, 0, 0,
+ // 58
+ // 7,7,7,7,9,9,9,9, // GLINE
+ 255, 255, 255, 255, 255, 255, 255, 255,
+ // 60
+ 3, 3, 3, 3, 4, 4, 4, 4,
+ // 68
+ 2, 2, 2, 2, 3, 3, 3, 3, // 3=SPRITE1???
+ // 70
+ 2, 2, 2, 2, 3, 3, 3, 3,
+ // 78
+ 2, 2, 2, 2, 3, 3, 3, 3,
+ // 80
+ 4, 0, 0, 0, 0, 0, 0, 0,
+ // 88
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // 90
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // 98
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // a0
+ 3, 0, 0, 0, 0, 0, 0, 0,
+ // a8
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // b0
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // b8
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // c0
+ 3, 0, 0, 0, 0, 0, 0, 0,
+ // c8
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // d0
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // d8
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // e0
+ 0, 1, 1, 1, 1, 1, 1, 0,
+ // e8
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // f0
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ // f8
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) {
+ unsigned char command;
+ uint32_t gdata = 0;
+ int i = 0;
+
+ g_gpu.status_reg &= ~STATUS_IDLE;
+ g_gpu.status_reg &= ~STATUS_READYFORCOMMANDS;
+
+ STARTVRAM:
+
+ if (g_gpu.DataWriteMode == DR_VRAMTRANSFER) {
+ char bFinished = 0;
+
+ // make sure we are in vram
+ while (g_gpu.VRAMWrite.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMWrite.ImagePtr -= 512 * 1024;
+ while (g_gpu.VRAMWrite.ImagePtr < g_gpu.psx_vram.u16)
+ g_gpu.VRAMWrite.ImagePtr += 512 * 1024;
+
+ // now do the loop
+ while (g_gpu.VRAMWrite.ColsRemaining > 0) {
+ while (g_gpu.VRAMWrite.RowsRemaining > 0) {
+ if (i >= iSize) {
+ goto ENDVRAM;
+ }
+ i++;
+
+ gdata = GETLE32(pMem);
+ pMem++;
+
+ PUTLE16(g_gpu.VRAMWrite.ImagePtr, (unsigned short)gdata);
+ g_gpu.VRAMWrite.ImagePtr++;
+ if (g_gpu.VRAMWrite.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMWrite.ImagePtr -= 512 * 1024;
+ g_gpu.VRAMWrite.RowsRemaining--;
+
+ if (g_gpu.VRAMWrite.RowsRemaining <= 0) {
+ g_gpu.VRAMWrite.ColsRemaining--;
+ if (g_gpu.VRAMWrite.ColsRemaining <= 0) // last pixel is odd width
+ {
+ gdata
+ = (gdata & 0xFFFF)
+ | (((uint32_t) GETLE16(g_gpu.VRAMWrite.ImagePtr))
+ << 16);
+ FinishedVRAMWrite();
+ goto ENDVRAM;
+ }
+ g_gpu.VRAMWrite.RowsRemaining = g_gpu.VRAMWrite.Width;
+ g_gpu.VRAMWrite.ImagePtr += 1024 - g_gpu.VRAMWrite.Width;
+ }
+
+ PUTLE16(g_gpu.VRAMWrite.ImagePtr, (unsigned short)(gdata>>16));
+ g_gpu.VRAMWrite.ImagePtr++;
+ if (g_gpu.VRAMWrite.ImagePtr >= g_gpu.psxVuw_eom.u16)
+ g_gpu.VRAMWrite.ImagePtr -= 512 * 1024;
+ g_gpu.VRAMWrite.RowsRemaining--;
+ }
+
+ g_gpu.VRAMWrite.RowsRemaining = g_gpu.VRAMWrite.Width;
+ g_gpu.VRAMWrite.ColsRemaining--;
+ g_gpu.VRAMWrite.ImagePtr += 1024 - g_gpu.VRAMWrite.Width;
+ bFinished = 1;
+ }
+
+ FinishedVRAMWrite();
+ }
+
+ ENDVRAM:
+
+ if (g_gpu.DataWriteMode == DR_NORMAL) {
+ void (* *primFunc)(unsigned char *);
+ primFunc = primTableJ;
+
+ for (; i < iSize;) {
+ if (g_gpu.DataWriteMode == DR_VRAMTRANSFER)
+ goto STARTVRAM;
+
+ gdata = GETLE32(pMem);
+ pMem++;
+ i++;
+
+ if (g_gpu.gpuDataC == 0) {
+ command = (unsigned char) ((gdata >> 24) & 0xff);
+
+ //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command);
+
+ if (primTableCX[command]) {
+ g_gpu.gpuDataC = primTableCX[command];
+ g_gpu.gpuCommand = command;
+ PUTLE32(&g_gpu.gpuDataM[0], gdata);
+ g_gpu.gpuDataP = 1;
+ } else {
+ //fprintf(stderr, "unknow command %02x \n", command);
+ continue;
+ }
+ } else {
+ PUTLE32(&g_gpu.gpuDataM[g_gpu.gpuDataP], gdata);
+ if (g_gpu.gpuDataC > 128) {
+ if ((g_gpu.gpuDataC == 254 && g_gpu.gpuDataP >= 3)
+ || (g_gpu.gpuDataC == 255 && g_gpu.gpuDataP >= 4
+ && !(g_gpu.gpuDataP & 1))) {
+ if ((g_gpu.gpuDataM[g_gpu.gpuDataP] & 0xF000F000)
+ == 0x50005000)
+ g_gpu.gpuDataP = g_gpu.gpuDataC - 1;
+ }
+ }
+ g_gpu.gpuDataP++;
+ }
+
+ if (g_gpu.gpuDataP == g_gpu.gpuDataC) {
+ g_gpu.gpuDataC = g_gpu.gpuDataP = 0;
+ primFunc[g_gpu.gpuCommand]((unsigned char *) g_gpu.gpuDataM);
+ }
+ }
+ }
+
+ g_gpu.lGPUdataRet = gdata;
+
+ g_gpu.status_reg |= STATUS_READYFORCOMMANDS;
+ g_gpu.status_reg |= STATUS_IDLE;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUwriteData(uint32_t gdata) {
+ PUTLE32(&gdata, gdata);
+ GPUwriteDataMem(&gdata, 1);
+}
+
+////////////////////////////////////////////////////////////////////////
+// this functions will be removed soon (or 'soonish')... not really needed, but some emus want them
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUsetMode(unsigned long gdata) {
+ // Peops does nothing here...
+ // DataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL;
+ // DataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL;
+}
+
+long CALLBACK GPUgetMode(void) {
+ long iT = 0;
+
+ if (g_gpu.DataWriteMode == DR_VRAMTRANSFER)
+ iT |= 0x1;
+ if (g_gpu.DataReadMode == DR_VRAMTRANSFER)
+ iT |= 0x2;
+ return iT;
+}
+
+////////////////////////////////////////////////////////////////////////
+// call config dlg
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUconfigure(void) {
+ SoftDlgProc();
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// sets all kind of act fixes
+////////////////////////////////////////////////////////////////////////
+
+void SetFixes(void) {
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// process gpu commands
+////////////////////////////////////////////////////////////////////////
+
+unsigned long lUsedAddr[3];
+
+inline char CheckForEndlessLoop(unsigned long laddr) {
+ if (laddr == lUsedAddr[1])
+ return 1;
+ if (laddr == lUsedAddr[2])
+ return 1;
+
+ if (laddr < lUsedAddr[0])
+ lUsedAddr[1] = laddr;
+ else
+ lUsedAddr[2] = laddr;
+ lUsedAddr[0] = laddr;
+ return 0;
+}
+
+long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) {
+ uint32_t dmaMem;
+ unsigned char * baseAddrB;
+ short count;
+ unsigned int DMACommandCounter = 0;
+
+ g_gpu.status_reg &= ~STATUS_IDLE;
+
+ lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff;
+
+ baseAddrB = (unsigned char*) baseAddrL;
+
+ do {
+ if (1)
+ addr &= 0x1FFFFC;
+ if (DMACommandCounter++ > 2000000)
+ break;
+ if (CheckForEndlessLoop(addr))
+ break;
+
+ count = baseAddrB[addr + 3];
+
+ dmaMem = addr + 4;
+
+ if (count > 0)
+ GPUwriteDataMem(&baseAddrL[dmaMem >> 2], count);
+
+ addr = GETLE32(&baseAddrL[addr>>2]) & 0xffffff;
+ } while (addr != 0xffffff);
+
+ g_gpu.status_reg |= STATUS_IDLE;
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// show about dlg
+////////////////////////////////////////////////////////////////////////
+
+
+void CALLBACK GPUabout(void) // ABOUT
+{
+ AboutDlgProc();
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////
+// We are ever fine ;)
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUtest(void) {
+ // if test fails this function should return negative value for error (unable to continue)
+ // and positive value for warning (can continue but output might be crappy)
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// Freeze
+////////////////////////////////////////////////////////////////////////
+
+typedef struct GPUFREEZETAG {
+ uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
+ uint32_t ulStatus; // current gpu status
+ uint32_t ulControl[256]; // latest control register values
+ unsigned char psxVRam[1024 * 1024 * 2]; // current VRam image (full 2 MB for ZN)
+} GPUFreeze_t;
+
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUfreeze(uint32_t ulGetFreezeData, GPUFreeze_t * pF) {
+ //----------------------------------------------------//
+ if (ulGetFreezeData == 2) // 2: info, which save slot is selected? (just for display)
+ {
+ long lSlotNum = *((long *) pF);
+ if (lSlotNum < 0)
+ return 0;
+ if (lSlotNum > 8)
+ return 0;
+ //g_gpu.lSelectedSlot = lSlotNum + 1;
+ //BuildDispMenu(0);
+ return 1;
+ }
+ //----------------------------------------------------//
+ if (!pF)
+ return 0; // some checks
+ if (pF->ulFreezeVersion != 1)
+ return 0;
+
+ if (ulGetFreezeData == 1) // 1: get data
+ {
+ pF->ulStatus = g_gpu.status_reg;
+ memcpy(pF->ulControl, g_gpu.ulStatusControl, 256 * sizeof(uint32_t));
+ memcpy(pF->psxVRam, g_gpu.psx_vram.u8, 1024 * 512 * 2);
+
+ return 1;
+ }
+
+ if (ulGetFreezeData != 0)
+ return 0; // 0: set data
+
+ g_gpu.status_reg = pF->ulStatus;
+ memcpy(g_gpu.ulStatusControl, pF->ulControl, 256 * sizeof(uint32_t));
+ memcpy(g_gpu.psx_vram.u8, pF->psxVRam, 1024 * 512 * 2);
+
+ // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT
+
+ GPUwriteStatus(g_gpu.ulStatusControl[0]);
+ GPUwriteStatus(g_gpu.ulStatusControl[1]);
+ GPUwriteStatus(g_gpu.ulStatusControl[2]);
+ GPUwriteStatus(g_gpu.ulStatusControl[3]);
+ GPUwriteStatus(g_gpu.ulStatusControl[8]); // try to repair things
+ GPUwriteStatus(g_gpu.ulStatusControl[6]);
+ GPUwriteStatus(g_gpu.ulStatusControl[7]);
+ GPUwriteStatus(g_gpu.ulStatusControl[5]);
+ GPUwriteStatus(g_gpu.ulStatusControl[4]);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+// SAVE STATE DISPLAY STUFF
+////////////////////////////////////////////////////////////////////////
+
+// font 0-9, 24x20 pixels, 1 byte = 4 dots
+// 00 = black
+// 01 = white
+// 10 = red
+// 11 = transparent
+
+unsigned char cFont[10][120] = {
+// 0
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80,
+ 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 1
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x05, 0x50, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x50, 0x00, 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x00, 0x50, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x50, 0x00, 0x00, 0x80, 0x00, 0x05, 0x55, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 2
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x14, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x01, 0x40, 0x00,
+ 0x00, 0x80, 0x00, 0x05, 0x00, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x15, 0x55, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 3
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x01, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 4
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, 0x54, 0x00,
+ 0x00, 0x80, 0x00, 0x01, 0x54, 0x00, 0x00, 0x80, 0x00, 0x01,
+ 0x54, 0x00, 0x00, 0x80, 0x00, 0x05, 0x14, 0x00, 0x00, 0x80,
+ 0x00, 0x14, 0x14, 0x00, 0x00, 0x80, 0x00, 0x15, 0x55, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 5
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x15, 0x55, 0x00, 0x00, 0x80, 0x00, 0x14, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x00, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x15, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 6
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x01, 0x54, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x00, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x15, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x15, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 7
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x15, 0x55, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x14, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x80, 0x00, 0x00, 0x50, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x50, 0x00, 0x00, 0x80, 0x00, 0x01, 0x40, 0x00,
+ 0x00, 0x80, 0x00, 0x01, 0x40, 0x00, 0x00, 0x80, 0x00, 0x05,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 8
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x05, 0x54, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa },
+ // 9
+ { 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x05, 0x54, 0x00, 0x00, 0x80, 0x00, 0x14, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x14, 0x05, 0x00, 0x00, 0x80, 0x00, 0x14,
+ 0x05, 0x00, 0x00, 0x80, 0x00, 0x14, 0x15, 0x00, 0x00, 0x80,
+ 0x00, 0x05, 0x55, 0x00, 0x00, 0x80, 0x00, 0x00, 0x05, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x80, 0x00, 0x05, 0x50, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa } };
+
+////////////////////////////////////////////////////////////////////////
+
+void PaintPicDot(unsigned char * p, unsigned char c) {
+
+ if (c == 0) {
+ *p++ = 0x00;
+ *p++ = 0x00;
+ *p = 0x00;
+ return;
+ } // black
+ if (c == 1) {
+ *p++ = 0xff;
+ *p++ = 0xff;
+ *p = 0xff;
+ return;
+ } // white
+ if (c == 2) {
+ *p++ = 0x00;
+ *p++ = 0x00;
+ *p = 0xff;
+ return;
+ } // red
+ // transparent
+}
+
+////////////////////////////////////////////////////////////////////////
+// the main emu allocs 128x96x3 bytes, and passes a ptr
+// to it in pMem... the plugin has to fill it with
+// 8-8-8 bit BGR screen data (Win 24 bit BMP format
+// without header).
+// Beware: the func can be called at any time,
+// so you have to use the frontbuffer to get a fully
+// rendered picture
+// LINUX version:
+
+//extern char * Xpixels;
+
+void GPUgetScreenPic(unsigned char * pMem) {
+ /*
+ unsigned short c;unsigned char * pf;int x,y;
+
+ float XS=(float)iResX/128;
+ float YS=(float)iResY/96;
+
+ pf=pMem;
+ memset(pMem, 0, 128*96*3);
+
+ if(Xpixels)
+ {
+ unsigned char * ps=(unsigned char *)Xpixels;
+ {
+ long lPitch=iResX<<2;
+ uint32_t sx;
+
+ for(y=0;y<96;y++)
+ {
+ for(x=0;x<128;x++)
+ {
+ sx=*((uint32_t *)((ps)+
+ (((int)((float)y*YS))*lPitch)+
+ ((int)((float)x*XS))*4));
+ *(pf+0)=(sx&0xff);
+ *(pf+1)=(sx&0xff00)>>8;
+ *(pf+2)=(sx&0xff0000)>>16;
+ pf+=3;
+ }
+ }
+ }
+ }
+
+
+ /////////////////////////////////////////////////////////////////////
+ // generic number/border painter
+
+ pf=pMem+(103*3); // offset to number rect
+
+ for(y=0;y<20;y++) // loop the number rect pixel
+ {
+ for(x=0;x<6;x++)
+ {
+ c=cFont[lSelectedSlot][x+y*6]; // get 4 char dot infos at once (number depends on selected slot)
+ PaintPicDot(pf,(c&0xc0)>>6);pf+=3; // paint the dots into the rect
+ PaintPicDot(pf,(c&0x30)>>4);pf+=3;
+ PaintPicDot(pf,(c&0x0c)>>2);pf+=3;
+ PaintPicDot(pf,(c&0x03)); pf+=3;
+ }
+ pf+=104*3; // next rect y line
+ }
+
+ pf=pMem; // ptr to first pos in 128x96 pic
+ for(x=0;x<128;x++) // loop top/bottom line
+ {
+ *(pf+(95*128*3))=0x00;*pf++=0x00;
+ *(pf+(95*128*3))=0x00;*pf++=0x00; // paint it red
+ *(pf+(95*128*3))=0xff;*pf++=0xff;
+ }
+ pf=pMem; // ptr to first pos
+ for(y=0;y<96;y++) // loop left/right line
+ {
+ *(pf+(127*3))=0x00;*pf++=0x00;
+ *(pf+(127*3))=0x00;*pf++=0x00; // paint it red
+ *(pf+(127*3))=0xff;*pf++=0xff;
+ pf+=127*3; // offset to next line
+ }
+ */
+}
+
+////////////////////////////////////////////////////////////////////////
+// func will be called with 128x96x3 BGR data.
+// the plugin has to store the data and display
+// it in the upper right corner.
+// If the func is called with a NULL ptr, you can
+// release your picture data and stop displaying
+// the screen pic
+
+void CALLBACK GPUshowScreenPic(unsigned char * pMem) {
+ DestroyPic(); // destroy old pic data
+ if (pMem == 0)
+ return; // done
+ CreatePic(pMem); // create new pic... don't free pMem or something like that... just read from it
+}
+
+void CALLBACK GPUsetfix(uint32_t dwFixBits) {
+ g_prim.dwEmuFixes = dwFixBits;
+}
+
+void CALLBACK GPUvBlank(int val) {
+ //fprintf(stderr, "Vblanc %d\n", val);
+ //if(val)
+ // g_gpu.status_reg |= STATUS_ODDLINES;
+ //else
+ // g_gpu.status_reg &= ~STATUS_ODDLINES;
+}
diff --git a/plugins/gxvideo/gpucfg/main.c b/plugins/gxvideo/gpucfg/main.c index 326eb1d8..64691e56 100644 --- a/plugins/gxvideo/gpucfg/main.c +++ b/plugins/gxvideo/gpucfg/main.c @@ -1,347 +1,367 @@ -/* - * Copyright (C) 2010 Benoit Gschwind - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 3 of the - * License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA - * 02111-1307, USA. - */ - -#include <gtk/gtk.h> -#include <glade/glade.h> - -#include "globals.h" -#include "config.h" - -#ifdef ENABLE_NLS -#include <libintl.h> -#include <locale.h> -#endif - -#include <unistd.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <sys/stat.h> - -#define READBINARY "rb" -#define WRITEBINARY "wb" -#define CONFIG_FILENAME "dfxvideo.cfg" - -enum { - VIDMODE_320x200 = 0, - VIDMODE_640x480, - VIDMODE_800x600, - VIDMODE_1024x768, - VIDMODE_1152x864, - VIDMODE_1280x960, - VIDMODE_1600x1200 -}; /* Video_modes */ - -typedef struct { - GtkWidget * config_window; - GtkWidget * resolution_combobox; - GtkWidget * dithering_combobox; - GtkWidget * maintain_ratio_checkbutton; - GtkWidget * fullscreen_checkbutton; - GtkWidget * show_fps_checkbutton; - GtkWidget * set_fps_checkbutton; - GtkWidget * auto_fps_limit_checkbutton; - GtkWidget * fps_entry; - GtkWidget * use_game_fixes_checkbutton; - GtkWidget * save_button; - GtkWidget * cancel_button; - GtkWidget * fixes_table; - GtkWidget * fix_checkbutton[11]; -} cfg_window_t; - -void save_config(cfg_window_t *); - -static void on_about_clicked(GtkWidget * widget, gpointer user_data) { - gtk_widget_destroy(widget); - exit(0); -} - -static void on_fullscreen_toggled(GtkWidget * widget, cfg_window_t * w) { - gtk_widget_set_sensitive(w->resolution_combobox, - !gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON(w->fullscreen_checkbutton))); -} - -static void update_fixes_stase(GtkWidget * ths, GtkWidget * w) { - gtk_widget_set_sensitive(ths, gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON(w))); -} - -static void on_use_fixes_toggled(GtkWidget * widget, cfg_window_t * w) { - /* Set the state of each of the fixes to the value of the use fixes toggle */ - gtk_container_foreach(GTK_CONTAINER (w->fixes_table), - (GtkCallback) update_fixes_stase, w->use_game_fixes_checkbutton); -} - -static void on_fps_toggled(GtkWidget * widget, cfg_window_t * w) { - gboolean state_set_fps = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON(w->set_fps_checkbutton)); - gboolean state_auto_fps_limit = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON(w->auto_fps_limit_checkbutton)); - gtk_widget_set_sensitive(w->fps_entry, state_set_fps - && !state_auto_fps_limit); - gtk_widget_set_sensitive(w->auto_fps_limit_checkbutton, state_set_fps); -} - -static void on_destroy_window(GtkWidget * widget, cfg_window_t * w) { - free(w); -} - -static void on_click_save_button(GtkWidget * widget, cfg_window_t * w) { - save_config(w); - gtk_widget_destroy(GTK_WIDGET(w->config_window)); - gtk_exit(0); -} - -static void on_click_cancel_button(GtkWidget * widget, cfg_window_t * w) { - gtk_widget_destroy(GTK_WIDGET(w->config_window)); - gtk_exit(0); -} - -int main(int argc, char *argv[]) { - cfg_window_t * w = 0; - GtkWidget * widget; - GtkBuilder * builder; - int i, val; - char tempstr[50]; - -#ifdef ENABLE_NLS - setlocale(LC_ALL, ""); - bindtextdomain(GETTEXT_PACKAGE, LOCALE_DIR); - bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8"); - textdomain(GETTEXT_PACKAGE); -#endif - - if (argc != 2) { - printf("Usage: cfgGXVideo {ABOUT | CFG}\n"); - return 0; - } - if (strcmp(argv[1], "CFG") != 0 && strcmp(argv[1], "ABOUT") != 0) { - printf("Usage: cfgGXVideo {ABOUT | CFG}\n"); - return 0; - } - - gtk_set_locale(); - gtk_init(&argc, &argv); - - if (strcmp(argv[1], "ABOUT") == 0) { - const char *authors[] = { "Pete Bernert and the P.E.Op.S. team", - "Ryan Schultz", "Andrew Burton", NULL }; - widget = gtk_about_dialog_new(); - gtk_about_dialog_set_name(GTK_ABOUT_DIALOG (widget), - "P.E.Op.S PCSX Video Plugin"); - gtk_about_dialog_set_version(GTK_ABOUT_DIALOG (widget), "1.17"); - gtk_about_dialog_set_authors(GTK_ABOUT_DIALOG (widget), authors); - gtk_about_dialog_set_website(GTK_ABOUT_DIALOG (widget), - "http://pcsx-df.sourceforge.net/"); - - g_signal_connect_data(GTK_OBJECT(widget), "response", - G_CALLBACK(on_about_clicked), NULL, NULL, G_CONNECT_AFTER); - - gtk_widget_show(widget); - gtk_main(); - - return 0; - } - - builder = gtk_builder_new(); - if (!builder) { - g_warning("We could not load the interface!"); - return -1; - } - - gtk_builder_add_from_file(builder, DATADIR "gxvideo.glade", NULL); - w = (cfg_window_t *) malloc(sizeof(cfg_window_t)); -#define CFG_GET_WIDGET(name) w->name = GTK_WIDGET(gtk_builder_get_object(builder, #name)) - CFG_GET_WIDGET(config_window); - CFG_GET_WIDGET(config_window); - CFG_GET_WIDGET(resolution_combobox); - CFG_GET_WIDGET(dithering_combobox); - CFG_GET_WIDGET(maintain_ratio_checkbutton); - CFG_GET_WIDGET(fullscreen_checkbutton); - CFG_GET_WIDGET(show_fps_checkbutton); - CFG_GET_WIDGET(set_fps_checkbutton); - CFG_GET_WIDGET(auto_fps_limit_checkbutton); - CFG_GET_WIDGET(fps_entry); - CFG_GET_WIDGET(use_game_fixes_checkbutton); - CFG_GET_WIDGET(save_button); - CFG_GET_WIDGET(cancel_button); - CFG_GET_WIDGET(fixes_table); - - for (i = 0; i < 11; ++i) { - sprintf(tempstr, "fix%d_checkbutton", i); - w->fix_checkbutton[i] - = GTK_WIDGET(gtk_builder_get_object(builder, tempstr)); - } - - ReadConfig(); - - switch (g_cfg.ResX) { - case 1600: - val = VIDMODE_1600x1200; - break; - case 1280: - val = VIDMODE_1280x960; - break; - case 1152: - val = VIDMODE_1152x864; - break; - case 1024: - val = VIDMODE_1024x768; - break; - case 800: - val = VIDMODE_800x600; - break; - case 640: - val = VIDMODE_640x480; - break; - default: - val = VIDMODE_320x200; - } - - gtk_combo_box_set_active(GTK_COMBO_BOX (w->resolution_combobox), val); - gtk_combo_box_set_active(GTK_COMBO_BOX (w->dithering_combobox), - g_cfg.Dithering); - gtk_toggle_button_set_active( - GTK_TOGGLE_BUTTON (w->maintain_ratio_checkbutton), g_cfg.Maintain43); - - gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->fullscreen_checkbutton), - g_cfg.FullScreen); - - gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->show_fps_checkbutton), - g_cfg.ShowFPS); - - gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->set_fps_checkbutton), - g_cfg.UseFrameLimit); - - gtk_toggle_button_set_active( - GTK_TOGGLE_BUTTON (w->auto_fps_limit_checkbutton), - g_cfg.FPSDetection); - - sprintf(tempstr, "%.1f", g_cfg.FrameRate); - gtk_entry_set_text(GTK_ENTRY(w->fps_entry), tempstr); - - gtk_toggle_button_set_active( - GTK_TOGGLE_BUTTON (w->use_game_fixes_checkbutton), g_cfg.UseFixes); - - for (i = 0; i < 11; ++i) { - gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->fix_checkbutton[i]), - (g_cfg.CfgFixes >> i) & 1); - } - - g_signal_connect_data(GTK_OBJECT(w->config_window), "destroy", - G_CALLBACK(on_destroy_window), w, NULL, 0); - g_signal_connect_data(GTK_OBJECT(w->save_button), "clicked", - G_CALLBACK(on_click_save_button), w, NULL, G_CONNECT_AFTER); - g_signal_connect_data(GTK_OBJECT(w->cancel_button), "clicked", - G_CALLBACK(on_click_cancel_button), w, NULL, G_CONNECT_AFTER); - - g_signal_connect_data(GTK_OBJECT(w->fullscreen_checkbutton), "clicked", - G_CALLBACK(on_fullscreen_toggled), w, NULL, G_CONNECT_AFTER); - - g_signal_connect_data(GTK_OBJECT(w->use_game_fixes_checkbutton), "clicked", - G_CALLBACK(on_use_fixes_toggled), w, NULL, G_CONNECT_AFTER); - g_signal_connect_data(GTK_OBJECT(w->set_fps_checkbutton), "clicked", - G_CALLBACK(on_fps_toggled), w, NULL, G_CONNECT_AFTER); - - g_signal_connect_data(GTK_OBJECT(w->auto_fps_limit_checkbutton), "clicked", - G_CALLBACK(on_fps_toggled), w, NULL, G_CONNECT_AFTER); - - on_fullscreen_toggled(0, w); - on_fps_toggled(0, w); - on_use_fixes_toggled(0, w); - - gtk_widget_show_all(w->config_window); - gtk_main(); - return 0; -} - -void save_config(cfg_window_t * w) { - int val; - - val = gtk_combo_box_get_active(GTK_COMBO_BOX (w->resolution_combobox)); - - if (val == VIDMODE_320x200) { - g_cfg.ResX = 320; - g_cfg.ResY = 240; - } else if (val == VIDMODE_640x480) { - g_cfg.ResX = 640; - g_cfg.ResY = 480; - } else if (val == VIDMODE_800x600) { - g_cfg.ResX = 800; - g_cfg.ResY = 600; - } else if (val == VIDMODE_1024x768) { - g_cfg.ResX = 1024; - g_cfg.ResY = 768; - } else if (val == VIDMODE_1152x864) { - g_cfg.ResX = 1152; - g_cfg.ResY = 864; - } else if (val == VIDMODE_1280x960) { - g_cfg.ResX = 1280; - g_cfg.ResY = 960; - } else if (val == VIDMODE_1600x1200) { - g_cfg.ResX = 1600; - g_cfg.ResY = 1200; - } - - val = gtk_combo_box_get_active(GTK_COMBO_BOX (w->dithering_combobox)); - g_cfg.Dithering = val; - - val = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON (w->maintain_ratio_checkbutton)); - g_cfg.Maintain43 = val; - - val = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON (w->fullscreen_checkbutton)); - g_cfg.FullScreen = val; - - val = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON(w->show_fps_checkbutton)); - g_cfg.ShowFPS = val; - - val = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON (w->set_fps_checkbutton)); - g_cfg.UseFrameLimit = val; - - val = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON (w->auto_fps_limit_checkbutton)); - g_cfg.FPSDetection = val; - - //Framerate stored *10 - val = atof(gtk_entry_get_text(GTK_ENTRY(w->fps_entry))) * 10; - g_cfg.FrameRate = val; - - val = gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON (w->use_game_fixes_checkbutton)); - g_cfg.UseFixes = val; - - val = 0; - int i; - for (i = 0; i < 11; ++i) { - if (gtk_toggle_button_get_active( - GTK_TOGGLE_BUTTON (w->fix_checkbutton[i]))) - val |= 1 << i; - } - g_cfg.CfgFixes = val; - - WriteConfig(); - free(w); - // Close the window and exit control from the plugin - gtk_exit(0); -} +/*
+ * Copyright (C) 2010 Benoit Gschwind
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include <gtk/gtk.h>
+#include <glade/glade.h>
+
+#include "globals.h"
+#include "config.h"
+
+#ifdef ENABLE_NLS
+#include <libintl.h>
+#include <locale.h>
+#endif
+
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/stat.h>
+
+#define READBINARY "rb"
+#define WRITEBINARY "wb"
+#define CONFIG_FILENAME "dfxvideo.cfg"
+
+enum {
+ VIDMODE_320x200 = 0,
+ VIDMODE_640x480,
+ VIDMODE_800x600,
+ VIDMODE_1024x768,
+ VIDMODE_1152x864,
+ VIDMODE_1280x960,
+ VIDMODE_1600x1200
+}; /* Video_modes */
+
+typedef struct {
+ GtkWidget * config_window;
+ GtkWidget * resolution_combobox;
+ GtkWidget * dithering_combobox;
+ GtkWidget * maintain_ratio_checkbutton;
+ GtkWidget * fullscreen_checkbutton;
+ GtkWidget * show_fps_checkbutton;
+ GtkWidget * set_fps_checkbutton;
+ GtkWidget * auto_fps_limit_checkbutton;
+ GtkWidget * fps_entry;
+ GtkWidget * use_game_fixes_checkbutton;
+ GtkWidget * save_button;
+ GtkWidget * cancel_button;
+ GtkWidget * fixes_table;
+ GtkWidget * fix_checkbutton[11];
+} cfg_window_t;
+
+void save_config(cfg_window_t *);
+
+/* This function checks for the value being outside the accepted range,
+ and returns the appropriate boundary value */
+int set_limit(char *p, int len, int lower, int upper) {
+ int val = 0;
+
+ if (p)
+ val = atoi(p + len);
+ /* printf("Checking for val %d greater than %d and lower than %d, ", val, lower, upper);*/
+ if (val < lower)
+ val = lower;
+ if (val > upper)
+ val = upper;
+ /* printf ("val is now %d\n", val);*/
+ return val;
+}
+
+void on_about_clicked(GtkWidget * widget, gpointer user_data) {
+ gtk_widget_destroy(widget);
+ exit(0);
+}
+
+void set_widget_sensitive(GtkWidget * widget, gboolean * state) {
+ gtk_widget_set_sensitive(widget, *state);
+}
+
+void on_fullscreen_toggled(GtkWidget * widget, cfg_window_t * w) {
+ gtk_widget_set_sensitive(w->resolution_combobox,
+ !gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON(w->fullscreen_checkbutton)));
+}
+
+void update_fixes_stase(GtkWidget * ths, GtkWidget * w) {
+ gtk_widget_set_sensitive(ths, gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON(w)));
+}
+
+void on_use_fixes_toggled(GtkWidget * widget, cfg_window_t * w) {
+ /* Set the state of each of the fixes to the value of the use fixes toggle */
+ gtk_container_foreach(GTK_CONTAINER (w->fixes_table),
+ (GtkCallback) update_fixes_stase, w->use_game_fixes_checkbutton);
+}
+
+void on_fps_toggled(GtkWidget * widget, cfg_window_t * w) {
+ gboolean state_set_fps = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON(w->set_fps_checkbutton));
+ gboolean state_auto_fps_limit = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON(w->auto_fps_limit_checkbutton));
+ gtk_widget_set_sensitive(w->fps_entry, state_set_fps
+ && !state_auto_fps_limit);
+ gtk_widget_set_sensitive(w->auto_fps_limit_checkbutton, state_set_fps);
+}
+
+void on_destroy_window(GtkWidget * widget, cfg_window_t * w) {
+ free(w);
+}
+
+void on_click_save_button(GtkWidget * widget, cfg_window_t * w) {
+ save_config(w);
+ gtk_widget_destroy(GTK_WIDGET(w->config_window));
+ gtk_exit(0);
+}
+
+void on_click_cancel_button(GtkWidget * widget, cfg_window_t * w) {
+ gtk_widget_destroy(GTK_WIDGET(w->config_window));
+ gtk_exit(0);
+}
+
+int main(int argc, char *argv[]) {
+ cfg_window_t * w = 0;
+ GtkWidget * widget;
+ GtkBuilder * builder;
+ int i, val;
+ char tempstr[50];
+
+#ifdef ENABLE_NLS
+ setlocale(LC_ALL, "");
+ bindtextdomain(GETTEXT_PACKAGE, LOCALE_DIR);
+ bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8");
+ textdomain(GETTEXT_PACKAGE);
+#endif
+
+ if (argc != 2) {
+ printf("Usage: cfgGXVideo {ABOUT | CFG}\n");
+ return 0;
+ }
+ if (strcmp(argv[1], "CFG") != 0 && strcmp(argv[1], "ABOUT") != 0) {
+ printf("Usage: cfgGXVideo {ABOUT | CFG}\n");
+ return 0;
+ }
+
+ gtk_set_locale();
+ gtk_init(&argc, &argv);
+
+ if (strcmp(argv[1], "ABOUT") == 0) {
+ const char *authors[] = { "Pete Bernert and the P.E.Op.S. team",
+ "Ryan Schultz", "Andrew Burton", NULL };
+ widget = gtk_about_dialog_new();
+ gtk_about_dialog_set_name(GTK_ABOUT_DIALOG (widget),
+ "P.E.Op.S PCSX Video Plugin");
+ gtk_about_dialog_set_version(GTK_ABOUT_DIALOG (widget), "1.17");
+ gtk_about_dialog_set_authors(GTK_ABOUT_DIALOG (widget), authors);
+ gtk_about_dialog_set_website(GTK_ABOUT_DIALOG (widget),
+ "http://pcsx-df.sourceforge.net/");
+
+ g_signal_connect_data(GTK_OBJECT(widget), "response",
+ G_CALLBACK(on_about_clicked), NULL, NULL, G_CONNECT_AFTER);
+
+ gtk_widget_show(widget);
+ gtk_main();
+
+ return 0;
+ }
+
+ builder = gtk_builder_new();
+ if (!builder) {
+ g_warning("We could not load the interface!");
+ return -1;
+ }
+
+ gtk_builder_add_from_file(builder, DATADIR "gxvideo.glade", NULL);
+ w = (cfg_window_t *) malloc(sizeof(cfg_window_t));
+#define CFG_GET_WIDGET(name) w->name = GTK_WIDGET(gtk_builder_get_object(builder, #name))
+ CFG_GET_WIDGET(config_window);
+ CFG_GET_WIDGET(config_window);
+ CFG_GET_WIDGET(resolution_combobox);
+ CFG_GET_WIDGET(dithering_combobox);
+ CFG_GET_WIDGET(maintain_ratio_checkbutton);
+ CFG_GET_WIDGET(fullscreen_checkbutton);
+ CFG_GET_WIDGET(show_fps_checkbutton);
+ CFG_GET_WIDGET(set_fps_checkbutton);
+ CFG_GET_WIDGET(auto_fps_limit_checkbutton);
+ CFG_GET_WIDGET(fps_entry);
+ CFG_GET_WIDGET(use_game_fixes_checkbutton);
+ CFG_GET_WIDGET(save_button);
+ CFG_GET_WIDGET(cancel_button);
+ CFG_GET_WIDGET(fixes_table);
+
+ for (i = 0; i < 11; ++i) {
+ sprintf(tempstr, "fix%d_checkbutton", i);
+ w->fix_checkbutton[i]
+ = GTK_WIDGET(gtk_builder_get_object(builder, tempstr));
+ }
+
+ ReadConfig();
+
+ switch (g_cfg.ResX) {
+ case 1600:
+ val = VIDMODE_1600x1200;
+ break;
+ case 1280:
+ val = VIDMODE_1280x960;
+ break;
+ case 1152:
+ val = VIDMODE_1152x864;
+ break;
+ case 1024:
+ val = VIDMODE_1024x768;
+ break;
+ case 800:
+ val = VIDMODE_800x600;
+ break;
+ case 640:
+ val = VIDMODE_640x480;
+ break;
+ default:
+ val = VIDMODE_320x200;
+ }
+
+ gtk_combo_box_set_active(GTK_COMBO_BOX (w->resolution_combobox), val);
+ gtk_combo_box_set_active(GTK_COMBO_BOX (w->dithering_combobox),
+ g_cfg.Dithering);
+ gtk_toggle_button_set_active(
+ GTK_TOGGLE_BUTTON (w->maintain_ratio_checkbutton), g_cfg.Maintain43);
+
+ gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->fullscreen_checkbutton),
+ g_cfg.FullScreen);
+
+ gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->show_fps_checkbutton),
+ g_cfg.ShowFPS);
+
+ gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->set_fps_checkbutton),
+ g_cfg.UseFrameLimit);
+
+ gtk_toggle_button_set_active(
+ GTK_TOGGLE_BUTTON (w->auto_fps_limit_checkbutton),
+ g_cfg.FPSDetection);
+
+ sprintf(tempstr, "%.1f", g_cfg.FrameRate);
+ gtk_entry_set_text(GTK_ENTRY(w->fps_entry), tempstr);
+
+ gtk_toggle_button_set_active(
+ GTK_TOGGLE_BUTTON (w->use_game_fixes_checkbutton), g_cfg.UseFixes);
+
+ for (i = 0; i < 11; ++i) {
+ gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON (w->fix_checkbutton[i]),
+ (g_cfg.CfgFixes >> i) & 1);
+ }
+
+ g_signal_connect_data(GTK_OBJECT(w->config_window), "destroy",
+ G_CALLBACK(on_destroy_window), w, NULL, 0);
+ g_signal_connect_data(GTK_OBJECT(w->save_button), "clicked",
+ G_CALLBACK(on_click_save_button), w, NULL, G_CONNECT_AFTER);
+ g_signal_connect_data(GTK_OBJECT(w->cancel_button), "clicked",
+ G_CALLBACK(on_click_cancel_button), w, NULL, G_CONNECT_AFTER);
+
+ g_signal_connect_data(GTK_OBJECT(w->fullscreen_checkbutton), "clicked",
+ G_CALLBACK(on_fullscreen_toggled), w, NULL, G_CONNECT_AFTER);
+
+ g_signal_connect_data(GTK_OBJECT(w->use_game_fixes_checkbutton), "clicked",
+ G_CALLBACK(on_use_fixes_toggled), w, NULL, G_CONNECT_AFTER);
+ g_signal_connect_data(GTK_OBJECT(w->set_fps_checkbutton), "clicked",
+ G_CALLBACK(on_fps_toggled), w, NULL, G_CONNECT_AFTER);
+
+ g_signal_connect_data(GTK_OBJECT(w->auto_fps_limit_checkbutton), "clicked",
+ G_CALLBACK(on_fps_toggled), w, NULL, G_CONNECT_AFTER);
+
+ on_fullscreen_toggled(0, w);
+ on_fps_toggled(0, w);
+ on_use_fixes_toggled(0, w);
+
+ gtk_widget_show_all(w->config_window);
+ gtk_main();
+ return 0;
+}
+
+void save_config(cfg_window_t * w) {
+ int val;
+
+ val = gtk_combo_box_get_active(GTK_COMBO_BOX (w->resolution_combobox));
+
+ if (val == VIDMODE_320x200) {
+ g_cfg.ResX = 320;
+ g_cfg.ResY = 240;
+ } else if (val == VIDMODE_640x480) {
+ g_cfg.ResX = 640;
+ g_cfg.ResY = 480;
+ } else if (val == VIDMODE_800x600) {
+ g_cfg.ResX = 800;
+ g_cfg.ResY = 600;
+ } else if (val == VIDMODE_1024x768) {
+ g_cfg.ResX = 1024;
+ g_cfg.ResY = 768;
+ } else if (val == VIDMODE_1152x864) {
+ g_cfg.ResX = 1152;
+ g_cfg.ResY = 864;
+ } else if (val == VIDMODE_1280x960) {
+ g_cfg.ResX = 1280;
+ g_cfg.ResY = 960;
+ } else if (val == VIDMODE_1600x1200) {
+ g_cfg.ResX = 1600;
+ g_cfg.ResY = 1200;
+ }
+
+ val = gtk_combo_box_get_active(GTK_COMBO_BOX (w->dithering_combobox));
+ g_cfg.Dithering = val;
+
+ val = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON (w->maintain_ratio_checkbutton));
+ g_cfg.Maintain43 = val;
+
+ val = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON (w->fullscreen_checkbutton));
+ g_cfg.FullScreen = val;
+
+ val = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON(w->show_fps_checkbutton));
+ g_cfg.ShowFPS = val;
+
+ val = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON (w->set_fps_checkbutton));
+ g_cfg.UseFrameLimit = val;
+
+ val = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON (w->auto_fps_limit_checkbutton));
+ g_cfg.FPSDetection = val;
+
+ //Framerate stored *10
+ val = atof(gtk_entry_get_text(GTK_ENTRY(w->fps_entry))) * 10;
+ g_cfg.FrameRate = val;
+
+ val = gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON (w->use_game_fixes_checkbutton));
+ g_cfg.UseFixes = val;
+
+ val = 0;
+ int i;
+ for (i = 0; i < 11; ++i) {
+ if (gtk_toggle_button_get_active(
+ GTK_TOGGLE_BUTTON (w->fix_checkbutton[i])))
+ val |= 1 << i;
+ }
+ g_cfg.CfgFixes = val;
+
+ WriteConfig();
+ free(w);
+ // Close the window and exit control from the plugin
+ gtk_exit(0);
+}
diff --git a/plugins/gxvideo/key.c b/plugins/gxvideo/key.c index c8a9b288..2175cc9c 100644 --- a/plugins/gxvideo/key.c +++ b/plugins/gxvideo/key.c @@ -1,44 +1,43 @@ -/*************************************************************************** - key.c - description - ------------------- - begin : Sun Oct 28 2001 - copyright : (C) 2001 by Pete Bernert - email : BlackDove@addcom.de - ***************************************************************************/ -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ - -#include "menu.h" -#include "gpu.h" -#include "draw.h" -#include "key.h" -#include "psemu_plugin_defs.h" - -#define VK_INSERT 65379 -#define VK_HOME 65360 -#define VK_PRIOR 65365 -#define VK_NEXT 65366 -#define VK_END 65367 -#define VK_DEL 65535 -#define VK_F5 65474 - -void GPUmakeSnapshot(void); - -unsigned long ulKeybits = 0; - -void GPUkeypressed(int keycode) { - -} - -void SetKeyHandler(void) { -} - -void ReleaseKeyHandler(void) { -} +/***************************************************************************
+ key.c - description
+ -------------------
+ begin : Sun Oct 28 2001
+ copyright : (C) 2001 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "menu.h"
+#include "gpu.h"
+#include "draw.h"
+#include "key.h"
+
+#define VK_INSERT 65379
+#define VK_HOME 65360
+#define VK_PRIOR 65365
+#define VK_NEXT 65366
+#define VK_END 65367
+#define VK_DEL 65535
+#define VK_F5 65474
+
+void GPUmakeSnapshot(void);
+
+unsigned long ulKeybits = 0;
+
+void GPUkeypressed(int keycode) {
+
+}
+
+void SetKeyHandler(void) {
+}
+
+void ReleaseKeyHandler(void) {
+}
diff --git a/plugins/gxvideo/menu.c b/plugins/gxvideo/menu.c index babe2446..0ced33ef 100644 --- a/plugins/gxvideo/menu.c +++ b/plugins/gxvideo/menu.c @@ -1,56 +1,57 @@ -/*************************************************************************** - menu.c - description - ------------------- - begin : Sun Oct 28 2001 - copyright : (C) 2001 by Pete Bernert - email : BlackDove@addcom.de - ***************************************************************************/ -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ - -#include "draw.h" -#include "menu.h" -#include "gpu.h" - -unsigned long dwCoreFlags = 0; - -// create lists/stuff for fonts (actually there are no more lists, but I am too lazy to change the func names ;) -void InitMenu(void) -{ -} - -// kill existing lists/fonts -void CloseMenu(void) -{ - DestroyPic(); -} - -// DISPLAY FPS/MENU TEXT - -#include <time.h> - -int iMPos=0; // menu arrow pos - -void DisplayText(void) // DISPLAY TEXT -{ - -} - -// Build Menu buffer (== Dispbuffer without FPS)... -void BuildDispMenu(int iInc) -{ - -} - -// Some menu action... -void SwitchDispMenu(int iStep) // SWITCH DISP MENU -{ - // update info -} +/***************************************************************************
+ menu.c - description
+ -------------------
+ begin : Sun Oct 28 2001
+ copyright : (C) 2001 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "draw.h"
+#include "menu.h"
+#include "gpu.h"
+
+unsigned long dwCoreFlags = 0;
+
+// create lists/stuff for fonts (actually there are no more lists, but I am too lazy to change the func names ;)
+void InitMenu(void)
+{
+}
+
+// kill existing lists/fonts
+void CloseMenu(void)
+{
+ DestroyPic();
+}
+
+// DISPLAY FPS/MENU TEXT
+
+#include <time.h>
+//extern time_t tStart;
+
+int iMPos=0; // menu arrow pos
+
+void DisplayText(void) // DISPLAY TEXT
+{
+
+}
+
+// Build Menu buffer (== Dispbuffer without FPS)...
+void BuildDispMenu(int iInc)
+{
+
+}
+
+// Some menu action...
+void SwitchDispMenu(int iStep) // SWITCH DISP MENU
+{
+ // update info
+}
diff --git a/plugins/gxvideo/prim.c b/plugins/gxvideo/prim.c index 6a8d8cba..368edcb4 100644 --- a/plugins/gxvideo/prim.c +++ b/plugins/gxvideo/prim.c @@ -1,1619 +1,1615 @@ -/*************************************************************************** - prim.c - description - ------------------- - begin : Sun Oct 28 2001 - copyright : (C) 2001 by Pete Bernert - email : BlackDove@addcom.de - ***************************************************************************/ -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ -#include <stdio.h> - -#include "globals.h" -#include "swap.h" - -#define INFO_TW 0 -#define INFO_DRAWSTART 1 -#define INFO_DRAWEND 2 -#define INFO_DRAWOFF 3 - -//////////////////////////////////////////////////////////////////////// -// globals -//////////////////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////////////////// -// Some ASM color convertion by LEWPY -//////////////////////////////////////////////////////////////////////// - -#ifdef USE_NASM - -#define BGR24to16 i386_BGR24to16 -__inline unsigned short BGR24to16 (uint32_t BGR); - -#else - -static inline unsigned short BGR24to16(uint32_t BGR) { - return (unsigned short) (((BGR >> 3) & 0x1f) | ((BGR & 0xf80000) >> 9) - | ((BGR & 0xf800) >> 6)); -} - -#endif - -//////////////////////////////////////////////////////////////////////// -// Update global TP infos -//////////////////////////////////////////////////////////////////////// - -static inline void UpdateGlobalTP(unsigned short gdata) { - g_soft.GlobalTextAddrX = (gdata << 6) & 0x3c0; // texture addr - - if (512 == 1024) { - if (1 == 2) { - g_soft.GlobalTextAddrY = ((gdata & 0x60) << 3); - //g_zn.GlobalTextIL = (gdata & 0x2000) >> 13; - g_soft.GlobalTextABR = (unsigned short) ((gdata >> 7) & 0x3); - g_soft.GlobalTextTP = (gdata >> 9) & 0x3; - if (g_soft.GlobalTextTP == 3) - g_soft.GlobalTextTP = 2; - g_prim.usMirror = 0; - g_gpu.status_reg = (g_gpu.status_reg & 0xffffe000) | (gdata - & 0x1fff); - - // tekken dithering? right now only if dithering is forced by user - if (g_cfg.Dithering == 2) - g_prim.iDither = 2; - else - g_prim.iDither = 0; - - return; - } else { - g_soft.GlobalTextAddrY = (unsigned short) (((gdata << 4) & 0x100) - | ((gdata >> 2) & 0x200)); - } - } else - g_soft.GlobalTextAddrY = (gdata << 4) & 0x100; - - g_soft.GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15) - - if (g_soft.GlobalTextTP == 3) - g_soft.GlobalTextTP = 2; // seen in Wild9 :( - - g_soft.GlobalTextABR = (gdata >> 5) & 0x3; // blend mode - - g_gpu.status_reg &= ~0x000001ff; // Clear the necessary bits - g_gpu.status_reg |= (gdata & 0x01ff); // set the necessary bits - - switch (g_cfg.Dithering) { - case 0: - g_prim.iDither = 0; - break; - case 1: - if (g_gpu.status_reg & 0x0200) - g_prim.iDither = 2; - else - g_prim.iDither = 0; - break; - case 2: - g_prim.iDither = 2; - break; - } -} - -//////////////////////////////////////////////////////////////////////// - -static inline void SetRenderMode(uint32_t DrawAttributes) { - g_soft.DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? 1 : 0; - - if (SHADETEXBIT(DrawAttributes)) { - g_soft.g_m1 = g_soft.g_m2 = g_soft.g_m3 = 128; - } else { - if ((g_prim.dwActFixes & 4) && ((DrawAttributes & 0x00ffffff) == 0)) - DrawAttributes |= 0x007f7f7f; - - g_soft.g_m1 = (short) (DrawAttributes & 0xff); - g_soft.g_m2 = (short) ((DrawAttributes >> 8) & 0xff); - g_soft.g_m3 = (short) ((DrawAttributes >> 16) & 0xff); - } -} - -//////////////////////////////////////////////////////////////////////// - -// oki, here are the psx gpu coord rules: poly coords are -// 11 bit signed values (-1024...1023). If the x or y distance -// exceeds 1024, the polygon will not be drawn. -// Since quads are treated as two triangles by the real gpu, -// this 'discard rule' applies to each of the quad's triangle -// (so one triangle can be drawn, the other one discarded). -// Also, y drawing is wrapped at 512 one time, -// then it will get negative (and therefore not drawn). The -// 'CheckCoord' funcs are a simple (not comlete!) approach to -// do things right, I will add a better detection soon... the -// current approach will be easier to do in hw/accel plugins, imho - -// 11 bit signed -#define SIGNSHIFT 21 -#define CHKMAX_X 1024 -#define CHKMAX_Y 512 - -static void AdjustCoord4() { - g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.lx1 = (short) (((int) g_soft.lx1 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.lx2 = (short) (((int) g_soft.lx2 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.lx3 = (short) (((int) g_soft.lx3 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly1 = (short) (((int) g_soft.ly1 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly2 = (short) (((int) g_soft.ly2 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly3 = (short) (((int) g_soft.ly3 << SIGNSHIFT) >> SIGNSHIFT); -} - -static void AdjustCoord3() { - g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.lx1 = (short) (((int) g_soft.lx1 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.lx2 = (short) (((int) g_soft.lx2 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly1 = (short) (((int) g_soft.ly1 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly2 = (short) (((int) g_soft.ly2 << SIGNSHIFT) >> SIGNSHIFT); -} - -static void AdjustCoord2() { - g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.lx1 = (short) (((int) g_soft.lx1 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly1 = (short) (((int) g_soft.ly1 << SIGNSHIFT) >> SIGNSHIFT); -} - -static void AdjustCoord1() { - g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT); - g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT); - - if (g_soft.lx0 < -512 && g_gpu.dsp.DrawOffset.x <= -512) - g_soft.lx0 += 2048; - - if (g_soft.ly0 < -512 && g_gpu.dsp.DrawOffset.y <= -512) - g_soft.ly0 += 2048; -} - -/* - //////////////////////////////////////////////////////////////////////// - // special checks... nascar, syphon filter 2, mgs - //////////////////////////////////////////////////////////////////////// - - // xenogears FT4: not removed correctly right now... the tri 0,1,2 - // should get removed, the tri 1,2,3 should stay... pfff - - // x -466 1023 180 1023 - // y 20 -228 222 -100 - - // 0 __1 - // \ / \ - // 2___3 - */ -static inline char CheckCoord4() { - if (g_soft.lx0 < 0) { - if (((g_soft.lx1 - g_soft.lx0) > CHKMAX_X) - || ((g_soft.lx2 - g_soft.lx0) > CHKMAX_X)) { - if (g_soft.lx3 < 0) { - if ((g_soft.lx1 - g_soft.lx3) > CHKMAX_X) - return 1; - if ((g_soft.lx2 - g_soft.lx3) > CHKMAX_X) - return 1; - } - } - } - if (g_soft.lx1 < 0) { - if ((g_soft.lx0 - g_soft.lx1) > CHKMAX_X) - return 1; - if ((g_soft.lx2 - g_soft.lx1) > CHKMAX_X) - return 1; - if ((g_soft.lx3 - g_soft.lx1) > CHKMAX_X) - return 1; - } - if (g_soft.lx2 < 0) { - if ((g_soft.lx0 - g_soft.lx2) > CHKMAX_X) - return 1; - if ((g_soft.lx1 - g_soft.lx2) > CHKMAX_X) - return 1; - if ((g_soft.lx3 - g_soft.lx2) > CHKMAX_X) - return 1; - } - if (g_soft.lx3 < 0) { - if (((g_soft.lx1 - g_soft.lx3) > CHKMAX_X) - || ((g_soft.lx2 - g_soft.lx3) > CHKMAX_X)) { - if (g_soft.lx0 < 0) { - if ((g_soft.lx1 - g_soft.lx0) > CHKMAX_X) - return 1; - if ((g_soft.lx2 - g_soft.lx0) > CHKMAX_X) - return 1; - } - } - } - - if (g_soft.ly0 < 0) { - if ((g_soft.ly1 - g_soft.ly0) > CHKMAX_Y) - return 1; - if ((g_soft.ly2 - g_soft.ly0) > CHKMAX_Y) - return 1; - } - if (g_soft.ly1 < 0) { - if ((g_soft.ly0 - g_soft.ly1) > CHKMAX_Y) - return 1; - if ((g_soft.ly2 - g_soft.ly1) > CHKMAX_Y) - return 1; - if ((g_soft.ly3 - g_soft.ly1) > CHKMAX_Y) - return 1; - } - if (g_soft.ly2 < 0) { - if ((g_soft.ly0 - g_soft.ly2) > CHKMAX_Y) - return 1; - if ((g_soft.ly1 - g_soft.ly2) > CHKMAX_Y) - return 1; - if ((g_soft.ly3 - g_soft.ly2) > CHKMAX_Y) - return 1; - } - if (g_soft.ly3 < 0) { - if ((g_soft.ly1 - g_soft.ly3) > CHKMAX_Y) - return 1; - if ((g_soft.ly2 - g_soft.ly3) > CHKMAX_Y) - return 1; - } - - return 0; -} - -static inline char CheckCoord3() { - if (g_soft.lx0 < 0) { - if ((g_soft.lx1 - g_soft.lx0) > CHKMAX_X) - return 1; - if ((g_soft.lx2 - g_soft.lx0) > CHKMAX_X) - return 1; - } - if (g_soft.lx1 < 0) { - if ((g_soft.lx0 - g_soft.lx1) > CHKMAX_X) - return 1; - if ((g_soft.lx2 - g_soft.lx1) > CHKMAX_X) - return 1; - } - if (g_soft.lx2 < 0) { - if ((g_soft.lx0 - g_soft.lx2) > CHKMAX_X) - return 1; - if ((g_soft.lx1 - g_soft.lx2) > CHKMAX_X) - return 1; - } - if (g_soft.ly0 < 0) { - if ((g_soft.ly1 - g_soft.ly0) > CHKMAX_Y) - return 1; - if ((g_soft.ly2 - g_soft.ly0) > CHKMAX_Y) - return 1; - } - if (g_soft.ly1 < 0) { - if ((g_soft.ly0 - g_soft.ly1) > CHKMAX_Y) - return 1; - if ((g_soft.ly2 - g_soft.ly1) > CHKMAX_Y) - return 1; - } - if (g_soft.ly2 < 0) { - if ((g_soft.ly0 - g_soft.ly2) > CHKMAX_Y) - return 1; - if ((g_soft.ly1 - g_soft.ly2) > CHKMAX_Y) - return 1; - } - - return 0; -} - -static inline char CheckCoord2() { - if (g_soft.lx0 < 0) { - if ((g_soft.lx1 - g_soft.lx0) > CHKMAX_X) - return 1; - } - if (g_soft.lx1 < 0) { - if ((g_soft.lx0 - g_soft.lx1) > CHKMAX_X) - return 1; - } - if (g_soft.ly0 < 0) { - if ((g_soft.ly1 - g_soft.ly0) > CHKMAX_Y) - return 1; - } - if (g_soft.ly1 < 0) { - if ((g_soft.ly0 - g_soft.ly1) > CHKMAX_Y) - return 1; - } - - return 0; -} - -static inline char CheckCoordL(short slx0, short sly0, short slx1, short sly1) { - if (slx0 < 0) { - if ((slx1 - slx0) > CHKMAX_X) - return 1; - } - if (slx1 < 0) { - if ((slx0 - slx1) > CHKMAX_X) - return 1; - } - if (sly0 < 0) { - if ((sly1 - sly0) > CHKMAX_Y) - return 1; - } - if (sly1 < 0) { - if ((sly0 - sly1) > CHKMAX_Y) - return 1; - } - - return 0; -} - -//////////////////////////////////////////////////////////////////////// -// mask stuff... used in silent hill -//////////////////////////////////////////////////////////////////////// - -static void cmdSTP(unsigned char * baseAddr) { - uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]); - - g_gpu.status_reg &= ~0x1800; // Clear the necessary bits - g_gpu.status_reg |= ((gdata & 0x03) << 11); // Set the necessary bits - - if (gdata & 1) { - g_draw.sSetMask = 0x8000; - g_draw.lSetMask = 0x80008000; - } else { - g_draw.sSetMask = 0; - g_draw.lSetMask = 0; - } - - if (gdata & 2) - g_draw.bCheckMask = 1; - else - g_draw.bCheckMask = 0; -} - -//////////////////////////////////////////////////////////////////////// -// cmd: Set texture page infos -//////////////////////////////////////////////////////////////////////// - -static void cmdTexturePage(unsigned char * baseAddr) { - uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]); - - g_gpu.status_reg &= ~0x000007ff; - g_gpu.status_reg |= (gdata & 0x07ff); - - g_prim.usMirror = (unsigned short) (gdata & 0x3000); - - UpdateGlobalTP((unsigned short) gdata); - g_soft.GlobalTextREST = (gdata & 0x00ffffff) >> 9; -} - -//////////////////////////////////////////////////////////////////////// -// cmd: turn on/off texture window -//////////////////////////////////////////////////////////////////////// - -static void cmdTextureWindow(unsigned char *baseAddr) { - uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]); - - uint32_t YAlign, XAlign; - - g_gpu.lGPUInfoVals[INFO_TW] = gdata & 0xFFFFF; - - if (gdata & 0x020) - g_prim.TWin.Position.y1 = 8; // xxxx1 - else if (gdata & 0x040) - g_prim.TWin.Position.y1 = 16; // xxx10 - else if (gdata & 0x080) - g_prim.TWin.Position.y1 = 32; // xx100 - else if (gdata & 0x100) - g_prim.TWin.Position.y1 = 64; // x1000 - else if (gdata & 0x200) - g_prim.TWin.Position.y1 = 128; // 10000 - else - g_prim.TWin.Position.y1 = 256; // 00000 - - // Texture window size is determined by the least bit set of the relevant 5 bits - - if (gdata & 0x001) - g_prim.TWin.Position.x1 = 8; // xxxx1 - else if (gdata & 0x002) - g_prim.TWin.Position.x1 = 16; // xxx10 - else if (gdata & 0x004) - g_prim.TWin.Position.x1 = 32; // xx100 - else if (gdata & 0x008) - g_prim.TWin.Position.x1 = 64; // x1000 - else if (gdata & 0x010) - g_prim.TWin.Position.x1 = 128; // 10000 - else - g_prim.TWin.Position.x1 = 256; // 00000 - - // Re-calculate the bit field, because we can't trust what is passed in the data - - - YAlign = (uint32_t) (32 - (g_prim.TWin.Position.y1 >> 3)); - XAlign = (uint32_t) (32 - (g_prim.TWin.Position.x1 >> 3)); - - // Absolute position of the start of the texture window - - g_prim.TWin.Position.y0 = (short) (((gdata >> 15) & YAlign) << 3); - g_prim.TWin.Position.x0 = (short) (((gdata >> 10) & XAlign) << 3); - - if ((g_prim.TWin.Position.x0 == 0 && // tw turned off - g_prim.TWin.Position.y0 == 0 && g_prim.TWin.Position.x1 == 0 - && g_prim.TWin.Position.y1 == 0) || (g_prim.TWin.Position.x1 == 256 - && g_prim.TWin.Position.y1 == 256)) { - g_prim.bUsingTWin = 0; // -> just do it - } else // otherwise - { - g_prim.bUsingTWin = 1; // -> tw turned on - } -} - -//////////////////////////////////////////////////////////////////////// -// cmd: start of drawing area... primitives will be clipped inside -//////////////////////////////////////////////////////////////////////// - - -static void cmdDrawAreaStart(unsigned char * baseAddr) { - uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]); - g_prim.drawX = gdata & 0x3ff; // for soft drawing - g_gpu.lGPUInfoVals[INFO_DRAWSTART] = gdata & 0xFFFFF; - g_prim.drawY = (gdata >> 10) & 0x3ff; - if (g_prim.drawY >= 512) - g_prim.drawY = 511; // some security -} - -//////////////////////////////////////////////////////////////////////// -// cmd: end of drawing area... primitives will be clipped inside -//////////////////////////////////////////////////////////////////////// - -static void cmdDrawAreaEnd(unsigned char * baseAddr) { - uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]); - - g_prim.drawW = gdata & 0x3ff; // for soft drawing - - g_gpu.lGPUInfoVals[INFO_DRAWEND] = gdata & 0xFFFFF; - g_prim.drawH = (gdata >> 10) & 0x3ff; - if (g_prim.drawH >= 512) - g_prim.drawH = 511; // some security -} - -//////////////////////////////////////////////////////////////////////// -// cmd: draw offset... will be added to prim coords -//////////////////////////////////////////////////////////////////////// - -static void cmdDrawOffset(unsigned char * baseAddr) { - uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]); - - g_gpu.dsp.DrawOffset.x = (short) (gdata & 0x7ff); - - g_gpu.lGPUInfoVals[INFO_DRAWOFF] = gdata & 0x3FFFFF; - g_gpu.dsp.DrawOffset.y = (short) ((gdata >> 11) & 0x7ff); - - g_gpu.dsp.DrawOffset.y = (short) (((int) g_gpu.dsp.DrawOffset.y << 21) - >> 21); - g_gpu.dsp.DrawOffset.x = (short) (((int) g_gpu.dsp.DrawOffset.x << 21) - >> 21); -} - -//////////////////////////////////////////////////////////////////////// -// cmd: load image to vram -//////////////////////////////////////////////////////////////////////// - -static void primLoadImage(unsigned char * baseAddr) { - unsigned short *sgpuData = ((unsigned short *) baseAddr); - - g_gpu.VRAMWrite.x = GETLEs16(&sgpuData[2]) & 0x3ff; - g_gpu.VRAMWrite.y = GETLEs16(&sgpuData[3]) & 0x1ff; - g_gpu.VRAMWrite.Width = GETLEs16(&sgpuData[4]); - g_gpu.VRAMWrite.Height = GETLEs16(&sgpuData[5]); - - g_gpu.DataWriteMode = DR_VRAMTRANSFER; - - g_gpu.VRAMWrite.ImagePtr = g_gpu.psx_vram.u16 + (g_gpu.VRAMWrite.y << 10) - + g_gpu.VRAMWrite.x; - g_gpu.VRAMWrite.RowsRemaining = g_gpu.VRAMWrite.Width; - g_gpu.VRAMWrite.ColsRemaining = g_gpu.VRAMWrite.Height; -} - -//////////////////////////////////////////////////////////////////////// -// cmd: vram -> psx mem -//////////////////////////////////////////////////////////////////////// - -static void primStoreImage(unsigned char * baseAddr) { - unsigned short *sgpuData = ((unsigned short *) baseAddr); - - g_gpu.VRAMRead.x = GETLEs16(&sgpuData[2]) & 0x03ff; - g_gpu.VRAMRead.y = GETLEs16(&sgpuData[3]) & 0x01ff; - g_gpu.VRAMRead.Width = GETLEs16(&sgpuData[4]); - g_gpu.VRAMRead.Height = GETLEs16(&sgpuData[5]); - - g_gpu.VRAMRead.ImagePtr = g_gpu.psx_vram.u16 + (g_gpu.VRAMRead.y << 10) - + g_gpu.VRAMRead.x; - g_gpu.VRAMRead.RowsRemaining = g_gpu.VRAMRead.Width; - g_gpu.VRAMRead.ColsRemaining = g_gpu.VRAMRead.Height; - - g_gpu.DataReadMode = DR_VRAMTRANSFER; - - g_gpu.status_reg |= STATUS_READYFORVRAM; -} - -//////////////////////////////////////////////////////////////////////// -// cmd: blkfill - NO primitive! Doesn't care about draw areas... -//////////////////////////////////////////////////////////////////////// - -static void primBlkFill(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - short sX = GETLEs16(&sgpuData[2]); - short sY = GETLEs16(&sgpuData[3]); - short sW = GETLEs16(&sgpuData[4]) & 0x3ff; - short sH = GETLEs16(&sgpuData[5]) & 0x3ff; - - sW = (sW + 15) & ~15; - - // Increase H & W if they are one short of full values, because they never can be full values - if (sH >= 1023) - sH = 1024; - if (sW >= 1023) - sW = 1024; - - // x and y of end pos - sW += sX; - sH += sY; - - FillSoftwareArea(sX, sY, sW, sH, BGR24to16(GETLE32(&gpuData[0]))); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: move image vram -> vram -//////////////////////////////////////////////////////////////////////// - -static void primMoveImage(unsigned char * baseAddr) { - short *sgpuData = ((short *) baseAddr); - - short imageY0, imageX0, imageY1, imageX1, imageSX, imageSY, i, j; - - imageX0 = GETLEs16(&sgpuData[2]) & 0x03ff; - imageY0 = GETLEs16(&sgpuData[3]) & 0x01ff; - imageX1 = GETLEs16(&sgpuData[4]) & 0x03ff; - imageY1 = GETLEs16(&sgpuData[5]) & 0x01ff; - imageSX = GETLEs16(&sgpuData[6]); - imageSY = GETLEs16(&sgpuData[7]); - - if ((imageX0 == imageX1) && (imageY0 == imageY1)) - return; - if (imageSX <= 0) - return; - if (imageSY <= 0) - return; - - if ((imageY0 + imageSY) > 512 || (imageX0 + imageSX) > 1024 || (imageY1 - + imageSY) > 512 || (imageX1 + imageSX) > 1024) { - int i, j; - for (j = 0; j < imageSY; j++) - for (i = 0; i < imageSX; i++) - g_gpu.psx_vram.u16[(1024 * ((imageY1 + j) & 0x01ff)) - + ((imageX1 + i) & 0x3ff)] = g_gpu.psx_vram.u16[(1024 - * ((imageY0 + j) & 0x01ff)) + ((imageX0 + i) & 0x3ff)]; - - return; - } - - if (imageSX & 1) // not dword aligned? slower func - { - unsigned short *SRCPtr, *DSTPtr; - unsigned short LineOffset; - - SRCPtr = g_gpu.psx_vram.u16 + (1024 * imageY0) + imageX0; - DSTPtr = g_gpu.psx_vram.u16 + (1024 * imageY1) + imageX1; - - LineOffset = 1024 - imageSX; - - for (j = 0; j < imageSY; j++) { - for (i = 0; i < imageSX; i++) - *DSTPtr++ = *SRCPtr++; - SRCPtr += LineOffset; - DSTPtr += LineOffset; - } - } else // dword aligned - { - uint32_t *SRCPtr, *DSTPtr; - unsigned short LineOffset; - int dx = imageSX >> 1; - - SRCPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * imageY0) + imageX0); - DSTPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * imageY1) + imageX1); - - LineOffset = 512 - dx; - - for (j = 0; j < imageSY; j++) { - for (i = 0; i < dx; i++) - *DSTPtr++ = *SRCPtr++; - SRCPtr += LineOffset; - DSTPtr += LineOffset; - } - } - - imageSX += imageX1; - imageSY += imageY1; - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: draw free-size Tile -//////////////////////////////////////////////////////////////////////// -static void primTileS(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t*) baseAddr); - short *sgpuData = ((short *) baseAddr); - short sW = GETLEs16(&sgpuData[4]) & 0x3ff; - short sH = GETLEs16(&sgpuData[5]) & 0x01ff; // mmm... limit tiles to 0x1ff or height? - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - // x and y of start - g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y; - g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y; - g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x; - g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x; - - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - if (!(0 && sH == 32 && GETLE32(&gpuData[0]) == 0x60ffffff)) // special cheat for certain ZiNc games - FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2, - BGR24to16(GETLE32(&gpuData[0]))); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: draw 1 dot Tile (point) -//////////////////////////////////////////////////////////////////////// - -static void primTile1(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t*) baseAddr); - short *sgpuData = ((short *) baseAddr); - short sH = 1; - short sW = 1; - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - // x and y of start - g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y; - g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y; - g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x; - g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x; - - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2, - BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: draw 8 dot Tile (small rect) -//////////////////////////////////////////////////////////////////////// - -static void primTile8(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t*) baseAddr); - short *sgpuData = ((short *) baseAddr); - short sH = 8; - short sW = 8; - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - // x and y of start - g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y; - g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y; - g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x; - g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x; - - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2, - BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: draw 16 dot Tile (medium rect) -//////////////////////////////////////////////////////////////////////// - -static void primTile16(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t*) baseAddr); - short *sgpuData = ((short *) baseAddr); - short sH = 16; - short sW = 16; - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - // x and y of start - g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y; - g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y; - g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x; - g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x; - - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2, - BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: small sprite (textured rect) -//////////////////////////////////////////////////////////////////////// - -static void primSprt8(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - SetRenderMode(GETLE32(&gpuData[0])); - - if (g_prim.bUsingTWin) - DrawSoftwareSpriteTWin(baseAddr, 8, 8); - else if (g_prim.usMirror) - DrawSoftwareSpriteMirror(baseAddr, 8, 8); - else - DrawSoftwareSprite(baseAddr, 8, 8, baseAddr[8], baseAddr[9]); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: medium sprite (textured rect) -//////////////////////////////////////////////////////////////////////// - -static void primSprt16(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - SetRenderMode(GETLE32(&gpuData[0])); - - if (g_prim.bUsingTWin) - DrawSoftwareSpriteTWin(baseAddr, 16, 16); - else if (g_prim.usMirror) - DrawSoftwareSpriteMirror(baseAddr, 16, 16); - else - DrawSoftwareSprite(baseAddr, 16, 16, baseAddr[8], baseAddr[9]); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: free-size sprite (textured rect) -//////////////////////////////////////////////////////////////////////// - -// func used on texture coord wrap -static void primSprtSRest(unsigned char * baseAddr, unsigned short type) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - unsigned short sTypeRest = 0; - - short s; - short sX = GETLEs16(&sgpuData[2]); - short sY = GETLEs16(&sgpuData[3]); - short sW = GETLEs16(&sgpuData[6]) & 0x3ff; - short sH = GETLEs16(&sgpuData[7]) & 0x1ff; - short tX = baseAddr[8]; - short tY = baseAddr[9]; - - switch (type) { - case 1: - s = 256 - baseAddr[8]; - sW -= s; - sX += s; - tX = 0; - break; - case 2: - s = 256 - baseAddr[9]; - sH -= s; - sY += s; - tY = 0; - break; - case 3: - s = 256 - baseAddr[8]; - sW -= s; - sX += s; - tX = 0; - s = 256 - baseAddr[9]; - sH -= s; - sY += s; - tY = 0; - break; - case 4: - s = 512 - baseAddr[8]; - sW -= s; - sX += s; - tX = 0; - break; - case 5: - s = 512 - baseAddr[9]; - sH -= s; - sY += s; - tY = 0; - break; - case 6: - s = 512 - baseAddr[8]; - sW -= s; - sX += s; - tX = 0; - s = 512 - baseAddr[9]; - sH -= s; - sY += s; - tY = 0; - break; - } - - SetRenderMode(GETLE32(&gpuData[0])); - - if (tX + sW > 256) { - sW = 256 - tX; - sTypeRest += 1; - } - if (tY + sH > 256) { - sH = 256 - tY; - sTypeRest += 2; - } - - g_soft.lx0 = sX; - g_soft.ly0 = sY; - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - DrawSoftwareSprite(baseAddr, sW, sH, tX, tY); - - if (sTypeRest && type < 4) { - if (sTypeRest & 1 && type == 1) - primSprtSRest(baseAddr, 4); - if (sTypeRest & 2 && type == 2) - primSprtSRest(baseAddr, 5); - if (sTypeRest == 3 && type == 3) - primSprtSRest(baseAddr, 6); - } - -} - -//////////////////////////////////////////////////////////////////////// - -static void primSprtS(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - short sW, sH; - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - - if (!(g_prim.dwActFixes & 8)) - AdjustCoord1(); - - sW = GETLEs16(&sgpuData[6]) & 0x3ff; - sH = GETLEs16(&sgpuData[7]) & 0x1ff; - - SetRenderMode(GETLE32(&gpuData[0])); - - if (g_prim.bUsingTWin) - DrawSoftwareSpriteTWin(baseAddr, sW, sH); - else if (g_prim.usMirror) - DrawSoftwareSpriteMirror(baseAddr, sW, sH); - else { - unsigned short sTypeRest = 0; - short tX = baseAddr[8]; - short tY = baseAddr[9]; - - if (tX + sW > 256) { - sW = 256 - tX; - sTypeRest += 1; - } - if (tY + sH > 256) { - sH = 256 - tY; - sTypeRest += 2; - } - - DrawSoftwareSprite(baseAddr, sW, sH, tX, tY); - - if (sTypeRest) { - if (sTypeRest & 1) - primSprtSRest(baseAddr, 1); - if (sTypeRest & 2) - primSprtSRest(baseAddr, 2); - if (sTypeRest == 3) - primSprtSRest(baseAddr, 3); - } - - } - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: flat shaded Poly4 -//////////////////////////////////////////////////////////////////////// - -static void primPolyF4(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[4]); - g_soft.ly1 = GETLEs16(&sgpuData[5]); - g_soft.lx2 = GETLEs16(&sgpuData[6]); - g_soft.ly2 = GETLEs16(&sgpuData[7]); - g_soft.lx3 = GETLEs16(&sgpuData[8]); - g_soft.ly3 = GETLEs16(&sgpuData[9]); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord4(); - if (CheckCoord4()) - return; - } - - offsetPSX4(); - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - drawPoly4F(GETLE32(&gpuData[0])); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: smooth shaded Poly4 -//////////////////////////////////////////////////////////////////////// - -static void primPolyG4(unsigned char * baseAddr) { - uint32_t *gpuData = (uint32_t *) baseAddr; - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[6]); - g_soft.ly1 = GETLEs16(&sgpuData[7]); - g_soft.lx2 = GETLEs16(&sgpuData[10]); - g_soft.ly2 = GETLEs16(&sgpuData[11]); - g_soft.lx3 = GETLEs16(&sgpuData[14]); - g_soft.ly3 = GETLEs16(&sgpuData[15]); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord4(); - if (CheckCoord4()) - return; - } - - offsetPSX4(); - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - drawPoly4G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]), - GETLE32(&gpuData[4]), GETLE32(&gpuData[6])); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: flat shaded Texture3 -//////////////////////////////////////////////////////////////////////// - -static void primPolyFT3(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[6]); - g_soft.ly1 = GETLEs16(&sgpuData[7]); - g_soft.lx2 = GETLEs16(&sgpuData[10]); - g_soft.ly2 = GETLEs16(&sgpuData[11]); - - g_draw.lLowerpart = GETLE32(&gpuData[4]) >> 16; - UpdateGlobalTP((unsigned short) g_draw.lLowerpart); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord3(); - if (CheckCoord3()) - return; - } - - offsetPSX3(); - SetRenderMode(GETLE32(&gpuData[0])); - - drawPoly3FT(baseAddr); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: flat shaded Texture4 -//////////////////////////////////////////////////////////////////////// - -static void primPolyFT4(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[6]); - g_soft.ly1 = GETLEs16(&sgpuData[7]); - g_soft.lx2 = GETLEs16(&sgpuData[10]); - g_soft.ly2 = GETLEs16(&sgpuData[11]); - g_soft.lx3 = GETLEs16(&sgpuData[14]); - g_soft.ly3 = GETLEs16(&sgpuData[15]); - - g_draw.lLowerpart = GETLE32(&gpuData[4]) >> 16; - UpdateGlobalTP((unsigned short) g_draw.lLowerpart); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord4(); - if (CheckCoord4()) - return; - } - - offsetPSX4(); - - SetRenderMode(GETLE32(&gpuData[0])); - - drawPoly4FT(baseAddr); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: smooth shaded Texture3 -//////////////////////////////////////////////////////////////////////// - -static void primPolyGT3(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[8]); - g_soft.ly1 = GETLEs16(&sgpuData[9]); - g_soft.lx2 = GETLEs16(&sgpuData[14]); - g_soft.ly2 = GETLEs16(&sgpuData[15]); - - g_draw.lLowerpart = GETLE32(&gpuData[5]) >> 16; - UpdateGlobalTP((unsigned short) g_draw.lLowerpart); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord3(); - if (CheckCoord3()) - return; - } - - offsetPSX3(); - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - if (SHADETEXBIT(GETLE32(&gpuData[0]))) { - gpuData[0] = (gpuData[0] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - gpuData[3] = (gpuData[3] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - gpuData[6] = (gpuData[6] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - } - - drawPoly3GT(baseAddr); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: smooth shaded Poly3 -//////////////////////////////////////////////////////////////////////// - -static void primPolyG3(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[6]); - g_soft.ly1 = GETLEs16(&sgpuData[7]); - g_soft.lx2 = GETLEs16(&sgpuData[10]); - g_soft.ly2 = GETLEs16(&sgpuData[11]); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord3(); - if (CheckCoord3()) - return; - } - - offsetPSX3(); - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - drawPoly3G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]), GETLE32(&gpuData[4])); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: smooth shaded Texture4 -//////////////////////////////////////////////////////////////////////// - -static void primPolyGT4(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[8]); - g_soft.ly1 = GETLEs16(&sgpuData[9]); - g_soft.lx2 = GETLEs16(&sgpuData[14]); - g_soft.ly2 = GETLEs16(&sgpuData[15]); - g_soft.lx3 = GETLEs16(&sgpuData[20]); - g_soft.ly3 = GETLEs16(&sgpuData[21]); - - g_draw.lLowerpart = GETLE32(&gpuData[5]) >> 16; - UpdateGlobalTP((unsigned short) g_draw.lLowerpart); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord4(); - if (CheckCoord4()) - return; - } - - offsetPSX4(); - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - if (SHADETEXBIT(GETLE32(&gpuData[0]))) { - gpuData[0] = (gpuData[0] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - gpuData[3] = (gpuData[3] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - gpuData[6] = (gpuData[6] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - gpuData[9] = (gpuData[9] & HOST2LE32(0xff000000)) - |HOST2LE32(0x00808080); - } - - drawPoly4GT(baseAddr); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: smooth shaded Poly3 -//////////////////////////////////////////////////////////////////////// - -static void primPolyF3(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[4]); - g_soft.ly1 = GETLEs16(&sgpuData[5]); - g_soft.lx2 = GETLEs16(&sgpuData[6]); - g_soft.ly2 = GETLEs16(&sgpuData[7]); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord3(); - if (CheckCoord3()) - return; - } - - offsetPSX3(); - SetRenderMode(GETLE32(&gpuData[0])); - - drawPoly3F(GETLE32(&gpuData[0])); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: skipping shaded polylines -//////////////////////////////////////////////////////////////////////// - -#if 0 -static void primLineGSkip(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - int iMax = 255; - int i = 2; - - g_soft.ly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff); - g_soft.lx1 = (short) (GETLE32(&gpuData[1]) & 0xffff); - - while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 4)) { - i++; - g_soft.ly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff); - g_soft.lx1 = (short) (GETLE32(&gpuData[i]) & 0xffff); - i++; - if (i > iMax) - break; - } -} -#endif - -//////////////////////////////////////////////////////////////////////// -// cmd: shaded polylines -//////////////////////////////////////////////////////////////////////// - -static void primLineGEx(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - int iMax = 255; - uint32_t lc0, lc1; - short slx0, slx1, sly0, sly1; - int i = 2; - char bDraw = 1; - - sly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff); - slx1 = (short) (GETLE32(&gpuData[1]) & 0xffff); - - if (!(g_prim.dwActFixes & 8)) { - slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT); - sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT); - } - - lc1 = gpuData[0] & 0xffffff; - - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - - while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 4)) { - sly0 = sly1; - slx0 = slx1; - lc0 = lc1; - lc1 = GETLE32(&gpuData[i]) & 0xffffff; - - i++; - - // no check needed on gshaded polyline positions - // if((gpuData[i] & 0xF000F000) == 0x50005000) break; - - sly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff); - slx1 = (short) (GETLE32(&gpuData[i]) & 0xffff); - - if (!(g_prim.dwActFixes & 8)) { - slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT); - sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT); - if (CheckCoordL(slx0, sly0, slx1, sly1)) - bDraw = 0; - else - bDraw = 1; - } - - if ((g_soft.lx0 != g_soft.lx1) || (g_soft.ly0 != g_soft.ly1)) { - g_soft.ly0 = sly0; - g_soft.lx0 = slx0; - g_soft.ly1 = sly1; - g_soft.lx1 = slx1; - - offsetPSX2(); - if (bDraw) - DrawSoftwareLineShade(lc0, lc1); - } - i++; - if (i > iMax) - break; - } - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: shaded polyline2 -//////////////////////////////////////////////////////////////////////// - -static void primLineG2(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[6]); - g_soft.ly1 = GETLEs16(&sgpuData[7]); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord2(); - if (CheckCoord2()) - return; - } - - if ((g_soft.lx0 == g_soft.lx1) && (g_soft.ly0 == g_soft.ly1)) { - g_soft.lx1++; - g_soft.ly1++; - } - - g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0; - offsetPSX2(); - DrawSoftwareLineShade(GETLE32(&gpuData[0]), GETLE32(&gpuData[2])); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: skipping flat polylines -//////////////////////////////////////////////////////////////////////// - -#if 0 -static void primLineFSkip(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - int i = 2, iMax = 255; - - g_soft.ly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff); - g_soft.lx1 = (short) (GETLE32(&gpuData[1]) & 0xffff); - - while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 3)) { - g_soft.ly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff); - g_soft.lx1 = (short) (GETLE32(&gpuData[i]) & 0xffff); - i++; - if (i > iMax) - break; - } -} -#endif - -//////////////////////////////////////////////////////////////////////// -// cmd: drawing flat polylines -//////////////////////////////////////////////////////////////////////// - -static void primLineFEx(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - int iMax; - short slx0, slx1, sly0, sly1; - int i = 2; - char bDraw = 1; - - iMax = 255; - - sly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff); - slx1 = (short) (GETLE32(&gpuData[1]) & 0xffff); - if (!(g_prim.dwActFixes & 8)) { - slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT); - sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT); - } - - SetRenderMode(GETLE32(&gpuData[0])); - - while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 3)) { - sly0 = sly1; - slx0 = slx1; - sly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff); - slx1 = (short) (GETLE32(&gpuData[i]) & 0xffff); - if (!(g_prim.dwActFixes & 8)) { - slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT); - sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT); - - if (CheckCoordL(slx0, sly0, slx1, sly1)) - bDraw = 0; - else - bDraw = 1; - } - - g_soft.ly0 = sly0; - g_soft.lx0 = slx0; - g_soft.ly1 = sly1; - g_soft.lx1 = slx1; - - offsetPSX2(); - if (bDraw) - DrawSoftwareLineFlat(GETLE32(&gpuData[0])); - - i++; - if (i > iMax) - break; - } - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: drawing flat polyline2 -//////////////////////////////////////////////////////////////////////// - -static void primLineF2(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - short *sgpuData = ((short *) baseAddr); - - g_soft.lx0 = GETLEs16(&sgpuData[2]); - g_soft.ly0 = GETLEs16(&sgpuData[3]); - g_soft.lx1 = GETLEs16(&sgpuData[4]); - g_soft.ly1 = GETLEs16(&sgpuData[5]); - - if (!(g_prim.dwActFixes & 8)) { - AdjustCoord2(); - if (CheckCoord2()) - return; - } - - if ((g_soft.lx0 == g_soft.lx1) && (g_soft.ly0 == g_soft.ly1)) { - g_soft.lx1++; - g_soft.ly1++; - } - - offsetPSX2(); - SetRenderMode(GETLE32(&gpuData[0])); - - DrawSoftwareLineFlat(GETLE32(&gpuData[0])); - -} - -//////////////////////////////////////////////////////////////////////// -// cmd: well, easiest command... not implemented -//////////////////////////////////////////////////////////////////////// - -static void primNI(unsigned char *bA) { - fprintf(stderr, "Unknow GPU func \n"); -} - -//////////////////////////////////////////////////////////////////////// -// cmd func ptr table -//////////////////////////////////////////////////////////////////////// - - -void (*primTableJ[256])(unsigned char *) = { - /* 00 */ - primNI, - primNI, - primBlkFill, - primNI, - /* 04 */ - primNI, - primNI, - primNI, - primNI, - /* 08 */ - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - // 10 - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - // 18 - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - primNI, - // 20 - primPolyF3, - primPolyF3, - primPolyF3, - primPolyF3, - primPolyFT3, - primPolyFT3, - primPolyFT3, - primPolyFT3, - // 28 - primPolyF4, - primPolyF4, - primPolyF4, - primPolyF4, - primPolyFT4, - primPolyFT4, - primPolyFT4, - primPolyFT4, - // 30 - primPolyG3, - primPolyG3, - primPolyG3, - primPolyG3, - primPolyGT3, - primPolyGT3, - primPolyGT3, - primPolyGT3, - // 38 - primPolyG4, - primPolyG4, - primPolyG4, - primPolyG4, - primPolyGT4, - primPolyGT4, - primPolyGT4, - primPolyGT4, - // 40 - primLineF2, - primLineF2, - primLineF2, - primLineF2, - primNI, - primNI, - primNI, - primNI, - // 48 - primLineFEx, - primLineFEx, - primLineFEx, - primLineFEx, - primLineFEx, - primLineFEx, - primLineFEx, - primLineFEx, - // 50 - primLineG2, primLineG2, - primLineG2, - primLineG2, - primNI, - primNI, - primNI, - primNI, - // 58 - primLineGEx, primLineGEx, primLineGEx, - primLineGEx, - primLineGEx, - primLineGEx, - primLineGEx, - primLineGEx, - // 60 - primTileS, primTileS, primTileS, primTileS, - primSprtS, - primSprtS, - primSprtS, - primSprtS, - // 68 - primTile1, primTile1, primTile1, primTile1, primNI, - primNI, - primNI, - primNI, - // 70 - primTile8, primTile8, primTile8, primTile8, primSprt8, primSprt8, - primSprt8, - primSprt8, - // 78 - primTile16, primTile16, primTile16, primTile16, primSprt16, primSprt16, - primSprt16, primSprt16, - // 80 - primMoveImage, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // 88 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // 90 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // 98 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // a0 - primLoadImage, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // a8 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // b0 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // b8 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // c0 - primStoreImage, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // c8 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // d0 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // d8 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // e0 - primNI, cmdTexturePage, cmdTextureWindow, cmdDrawAreaStart, - cmdDrawAreaEnd, cmdDrawOffset, cmdSTP, primNI, - // e8 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // f0 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI, - // f8 - primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI }; - +/***************************************************************************
+ prim.c - description
+ -------------------
+ begin : Sun Oct 28 2001
+ copyright : (C) 2001 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+#include <stdio.h>
+
+#include "globals.h"
+#include "swap.h"
+
+#define INFO_TW 0
+#define INFO_DRAWSTART 1
+#define INFO_DRAWEND 2
+#define INFO_DRAWOFF 3
+
+////////////////////////////////////////////////////////////////////////
+// globals
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+// Some ASM color convertion by LEWPY
+////////////////////////////////////////////////////////////////////////
+
+#ifdef USE_NASM
+
+#define BGR24to16 i386_BGR24to16
+__inline unsigned short BGR24to16 (uint32_t BGR);
+
+#else
+
+inline unsigned short BGR24to16(uint32_t BGR) {
+ return (unsigned short) (((BGR >> 3) & 0x1f) | ((BGR & 0xf80000) >> 9)
+ | ((BGR & 0xf800) >> 6));
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// Update global TP infos
+////////////////////////////////////////////////////////////////////////
+
+inline void UpdateGlobalTP(unsigned short gdata) {
+ g_soft.GlobalTextAddrX = (gdata << 6) & 0x3c0; // texture addr
+
+ if (512 == 1024) {
+ if (1 == 2) {
+ g_soft.GlobalTextAddrY = ((gdata & 0x60) << 3);
+ //g_zn.GlobalTextIL = (gdata & 0x2000) >> 13;
+ g_soft.GlobalTextABR = (unsigned short) ((gdata >> 7) & 0x3);
+ g_soft.GlobalTextTP = (gdata >> 9) & 0x3;
+ if (g_soft.GlobalTextTP == 3)
+ g_soft.GlobalTextTP = 2;
+ g_prim.usMirror = 0;
+ g_gpu.status_reg = (g_gpu.status_reg & 0xffffe000) | (gdata
+ & 0x1fff);
+
+ // tekken dithering? right now only if dithering is forced by user
+ if (g_cfg.Dithering == 2)
+ g_prim.iDither = 2;
+ else
+ g_prim.iDither = 0;
+
+ return;
+ } else {
+ g_soft.GlobalTextAddrY = (unsigned short) (((gdata << 4) & 0x100)
+ | ((gdata >> 2) & 0x200));
+ }
+ } else
+ g_soft.GlobalTextAddrY = (gdata << 4) & 0x100;
+
+ g_soft.GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15)
+
+ if (g_soft.GlobalTextTP == 3)
+ g_soft.GlobalTextTP = 2; // seen in Wild9 :(
+
+ g_soft.GlobalTextABR = (gdata >> 5) & 0x3; // blend mode
+
+ g_gpu.status_reg &= ~0x000001ff; // Clear the necessary bits
+ g_gpu.status_reg |= (gdata & 0x01ff); // set the necessary bits
+
+ switch (g_cfg.Dithering) {
+ case 0:
+ g_prim.iDither = 0;
+ break;
+ case 1:
+ if (g_gpu.status_reg & 0x0200)
+ g_prim.iDither = 2;
+ else
+ g_prim.iDither = 0;
+ break;
+ case 2:
+ g_prim.iDither = 2;
+ break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void SetRenderMode(uint32_t DrawAttributes) {
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? 1 : 0;
+
+ if (SHADETEXBIT(DrawAttributes)) {
+ g_soft.g_m1 = g_soft.g_m2 = g_soft.g_m3 = 128;
+ } else {
+ if ((g_prim.dwActFixes & 4) && ((DrawAttributes & 0x00ffffff) == 0))
+ DrawAttributes |= 0x007f7f7f;
+
+ g_soft.g_m1 = (short) (DrawAttributes & 0xff);
+ g_soft.g_m2 = (short) ((DrawAttributes >> 8) & 0xff);
+ g_soft.g_m3 = (short) ((DrawAttributes >> 16) & 0xff);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+// oki, here are the psx gpu coord rules: poly coords are
+// 11 bit signed values (-1024...1023). If the x or y distance
+// exceeds 1024, the polygon will not be drawn.
+// Since quads are treated as two triangles by the real gpu,
+// this 'discard rule' applies to each of the quad's triangle
+// (so one triangle can be drawn, the other one discarded).
+// Also, y drawing is wrapped at 512 one time,
+// then it will get negative (and therefore not drawn). The
+// 'CheckCoord' funcs are a simple (not comlete!) approach to
+// do things right, I will add a better detection soon... the
+// current approach will be easier to do in hw/accel plugins, imho
+
+// 11 bit signed
+#define SIGNSHIFT 21
+#define CHKMAX_X 1024
+#define CHKMAX_Y 512
+
+void AdjustCoord4() {
+ g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.lx1 = (short) (((int) g_soft.lx1 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.lx2 = (short) (((int) g_soft.lx2 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.lx3 = (short) (((int) g_soft.lx3 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly1 = (short) (((int) g_soft.ly1 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly2 = (short) (((int) g_soft.ly2 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly3 = (short) (((int) g_soft.ly3 << SIGNSHIFT) >> SIGNSHIFT);
+}
+
+void AdjustCoord3() {
+ g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.lx1 = (short) (((int) g_soft.lx1 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.lx2 = (short) (((int) g_soft.lx2 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly1 = (short) (((int) g_soft.ly1 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly2 = (short) (((int) g_soft.ly2 << SIGNSHIFT) >> SIGNSHIFT);
+}
+
+void AdjustCoord2() {
+ g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.lx1 = (short) (((int) g_soft.lx1 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly1 = (short) (((int) g_soft.ly1 << SIGNSHIFT) >> SIGNSHIFT);
+}
+
+void AdjustCoord1() {
+ g_soft.lx0 = (short) (((int) g_soft.lx0 << SIGNSHIFT) >> SIGNSHIFT);
+ g_soft.ly0 = (short) (((int) g_soft.ly0 << SIGNSHIFT) >> SIGNSHIFT);
+
+ if (g_soft.lx0 < -512 && g_gpu.dsp.DrawOffset.x <= -512)
+ g_soft.lx0 += 2048;
+
+ if (g_soft.ly0 < -512 && g_gpu.dsp.DrawOffset.y <= -512)
+ g_soft.ly0 += 2048;
+}
+
+/*
+ ////////////////////////////////////////////////////////////////////////
+ // special checks... nascar, syphon filter 2, mgs
+ ////////////////////////////////////////////////////////////////////////
+
+ // xenogears FT4: not removed correctly right now... the tri 0,1,2
+ // should get removed, the tri 1,2,3 should stay... pfff
+
+ // x -466 1023 180 1023
+ // y 20 -228 222 -100
+
+ // 0 __1
+ // \ / \
+ // 2___3
+ */
+inline char CheckCoord4() {
+ if (g_soft.lx0 < 0) {
+ if (((g_soft.lx1 - g_soft.lx0) > CHKMAX_X)
+ || ((g_soft.lx2 - g_soft.lx0) > CHKMAX_X)) {
+ if (g_soft.lx3 < 0) {
+ if ((g_soft.lx1 - g_soft.lx3) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx2 - g_soft.lx3) > CHKMAX_X)
+ return 1;
+ }
+ }
+ }
+ if (g_soft.lx1 < 0) {
+ if ((g_soft.lx0 - g_soft.lx1) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx2 - g_soft.lx1) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx3 - g_soft.lx1) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.lx2 < 0) {
+ if ((g_soft.lx0 - g_soft.lx2) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx1 - g_soft.lx2) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx3 - g_soft.lx2) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.lx3 < 0) {
+ if (((g_soft.lx1 - g_soft.lx3) > CHKMAX_X)
+ || ((g_soft.lx2 - g_soft.lx3) > CHKMAX_X)) {
+ if (g_soft.lx0 < 0) {
+ if ((g_soft.lx1 - g_soft.lx0) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx2 - g_soft.lx0) > CHKMAX_X)
+ return 1;
+ }
+ }
+ }
+
+ if (g_soft.ly0 < 0) {
+ if ((g_soft.ly1 - g_soft.ly0) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly2 - g_soft.ly0) > CHKMAX_Y)
+ return 1;
+ }
+ if (g_soft.ly1 < 0) {
+ if ((g_soft.ly0 - g_soft.ly1) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly2 - g_soft.ly1) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly3 - g_soft.ly1) > CHKMAX_Y)
+ return 1;
+ }
+ if (g_soft.ly2 < 0) {
+ if ((g_soft.ly0 - g_soft.ly2) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly1 - g_soft.ly2) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly3 - g_soft.ly2) > CHKMAX_Y)
+ return 1;
+ }
+ if (g_soft.ly3 < 0) {
+ if ((g_soft.ly1 - g_soft.ly3) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly2 - g_soft.ly3) > CHKMAX_Y)
+ return 1;
+ }
+
+ return 0;
+}
+
+inline char CheckCoord3() {
+ if (g_soft.lx0 < 0) {
+ if ((g_soft.lx1 - g_soft.lx0) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx2 - g_soft.lx0) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.lx1 < 0) {
+ if ((g_soft.lx0 - g_soft.lx1) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx2 - g_soft.lx1) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.lx2 < 0) {
+ if ((g_soft.lx0 - g_soft.lx2) > CHKMAX_X)
+ return 1;
+ if ((g_soft.lx1 - g_soft.lx2) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.ly0 < 0) {
+ if ((g_soft.ly1 - g_soft.ly0) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly2 - g_soft.ly0) > CHKMAX_Y)
+ return 1;
+ }
+ if (g_soft.ly1 < 0) {
+ if ((g_soft.ly0 - g_soft.ly1) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly2 - g_soft.ly1) > CHKMAX_Y)
+ return 1;
+ }
+ if (g_soft.ly2 < 0) {
+ if ((g_soft.ly0 - g_soft.ly2) > CHKMAX_Y)
+ return 1;
+ if ((g_soft.ly1 - g_soft.ly2) > CHKMAX_Y)
+ return 1;
+ }
+
+ return 0;
+}
+
+inline char CheckCoord2() {
+ if (g_soft.lx0 < 0) {
+ if ((g_soft.lx1 - g_soft.lx0) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.lx1 < 0) {
+ if ((g_soft.lx0 - g_soft.lx1) > CHKMAX_X)
+ return 1;
+ }
+ if (g_soft.ly0 < 0) {
+ if ((g_soft.ly1 - g_soft.ly0) > CHKMAX_Y)
+ return 1;
+ }
+ if (g_soft.ly1 < 0) {
+ if ((g_soft.ly0 - g_soft.ly1) > CHKMAX_Y)
+ return 1;
+ }
+
+ return 0;
+}
+
+inline char CheckCoordL(short slx0, short sly0, short slx1, short sly1) {
+ if (slx0 < 0) {
+ if ((slx1 - slx0) > CHKMAX_X)
+ return 1;
+ }
+ if (slx1 < 0) {
+ if ((slx0 - slx1) > CHKMAX_X)
+ return 1;
+ }
+ if (sly0 < 0) {
+ if ((sly1 - sly0) > CHKMAX_Y)
+ return 1;
+ }
+ if (sly1 < 0) {
+ if ((sly0 - sly1) > CHKMAX_Y)
+ return 1;
+ }
+
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// mask stuff... used in silent hill
+////////////////////////////////////////////////////////////////////////
+
+void cmdSTP(unsigned char * baseAddr) {
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ g_gpu.status_reg &= ~0x1800; // Clear the necessary bits
+ g_gpu.status_reg |= ((gdata & 0x03) << 11); // Set the necessary bits
+
+ if (gdata & 1) {
+ g_draw.sSetMask = 0x8000;
+ g_draw.lSetMask = 0x80008000;
+ } else {
+ g_draw.sSetMask = 0;
+ g_draw.lSetMask = 0;
+ }
+
+ if (gdata & 2)
+ g_draw.bCheckMask = 1;
+ else
+ g_draw.bCheckMask = 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: Set texture page infos
+////////////////////////////////////////////////////////////////////////
+
+void cmdTexturePage(unsigned char * baseAddr) {
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ g_gpu.status_reg &= ~0x000007ff;
+ g_gpu.status_reg |= (gdata & 0x07ff);
+
+ g_prim.usMirror = (unsigned short) (gdata & 0x3000);
+
+ UpdateGlobalTP((unsigned short) gdata);
+ g_soft.GlobalTextREST = (gdata & 0x00ffffff) >> 9;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: turn on/off texture window
+////////////////////////////////////////////////////////////////////////
+
+void cmdTextureWindow(unsigned char *baseAddr) {
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ uint32_t YAlign, XAlign;
+
+ g_gpu.lGPUInfoVals[INFO_TW] = gdata & 0xFFFFF;
+
+ if (gdata & 0x020)
+ g_prim.TWin.Position.y1 = 8; // xxxx1
+ else if (gdata & 0x040)
+ g_prim.TWin.Position.y1 = 16; // xxx10
+ else if (gdata & 0x080)
+ g_prim.TWin.Position.y1 = 32; // xx100
+ else if (gdata & 0x100)
+ g_prim.TWin.Position.y1 = 64; // x1000
+ else if (gdata & 0x200)
+ g_prim.TWin.Position.y1 = 128; // 10000
+ else
+ g_prim.TWin.Position.y1 = 256; // 00000
+
+ // Texture window size is determined by the least bit set of the relevant 5 bits
+
+ if (gdata & 0x001)
+ g_prim.TWin.Position.x1 = 8; // xxxx1
+ else if (gdata & 0x002)
+ g_prim.TWin.Position.x1 = 16; // xxx10
+ else if (gdata & 0x004)
+ g_prim.TWin.Position.x1 = 32; // xx100
+ else if (gdata & 0x008)
+ g_prim.TWin.Position.x1 = 64; // x1000
+ else if (gdata & 0x010)
+ g_prim.TWin.Position.x1 = 128; // 10000
+ else
+ g_prim.TWin.Position.x1 = 256; // 00000
+
+ // Re-calculate the bit field, because we can't trust what is passed in the data
+
+
+ YAlign = (uint32_t) (32 - (g_prim.TWin.Position.y1 >> 3));
+ XAlign = (uint32_t) (32 - (g_prim.TWin.Position.x1 >> 3));
+
+ // Absolute position of the start of the texture window
+
+ g_prim.TWin.Position.y0 = (short) (((gdata >> 15) & YAlign) << 3);
+ g_prim.TWin.Position.x0 = (short) (((gdata >> 10) & XAlign) << 3);
+
+ if ((g_prim.TWin.Position.x0 == 0 && // tw turned off
+ g_prim.TWin.Position.y0 == 0 && g_prim.TWin.Position.x1 == 0
+ && g_prim.TWin.Position.y1 == 0) || (g_prim.TWin.Position.x1 == 256
+ && g_prim.TWin.Position.y1 == 256)) {
+ g_prim.bUsingTWin = 0; // -> just do it
+ } else // otherwise
+ {
+ g_prim.bUsingTWin = 1; // -> tw turned on
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: start of drawing area... primitives will be clipped inside
+////////////////////////////////////////////////////////////////////////
+
+
+void cmdDrawAreaStart(unsigned char * baseAddr) {
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+ g_prim.drawX = gdata & 0x3ff; // for soft drawing
+ g_gpu.lGPUInfoVals[INFO_DRAWSTART] = gdata & 0xFFFFF;
+ g_prim.drawY = (gdata >> 10) & 0x3ff;
+ if (g_prim.drawY >= 512)
+ g_prim.drawY = 511; // some security
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: end of drawing area... primitives will be clipped inside
+////////////////////////////////////////////////////////////////////////
+
+void cmdDrawAreaEnd(unsigned char * baseAddr) {
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ g_prim.drawW = gdata & 0x3ff; // for soft drawing
+
+ g_gpu.lGPUInfoVals[INFO_DRAWEND] = gdata & 0xFFFFF;
+ g_prim.drawH = (gdata >> 10) & 0x3ff;
+ if (g_prim.drawH >= 512)
+ g_prim.drawH = 511; // some security
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw offset... will be added to prim coords
+////////////////////////////////////////////////////////////////////////
+
+void cmdDrawOffset(unsigned char * baseAddr) {
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ g_gpu.dsp.DrawOffset.x = (short) (gdata & 0x7ff);
+
+ g_gpu.lGPUInfoVals[INFO_DRAWOFF] = gdata & 0x3FFFFF;
+ g_gpu.dsp.DrawOffset.y = (short) ((gdata >> 11) & 0x7ff);
+
+ g_gpu.dsp.DrawOffset.y = (short) (((int) g_gpu.dsp.DrawOffset.y << 21)
+ >> 21);
+ g_gpu.dsp.DrawOffset.x = (short) (((int) g_gpu.dsp.DrawOffset.x << 21)
+ >> 21);
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: load image to vram
+////////////////////////////////////////////////////////////////////////
+
+void primLoadImage(unsigned char * baseAddr) {
+ unsigned short *sgpuData = ((unsigned short *) baseAddr);
+
+ g_gpu.VRAMWrite.x = GETLEs16(&sgpuData[2]) & 0x3ff;
+ g_gpu.VRAMWrite.y = GETLEs16(&sgpuData[3]) & 0x1ff;
+ g_gpu.VRAMWrite.Width = GETLEs16(&sgpuData[4]);
+ g_gpu.VRAMWrite.Height = GETLEs16(&sgpuData[5]);
+
+ g_gpu.DataWriteMode = DR_VRAMTRANSFER;
+
+ g_gpu.VRAMWrite.ImagePtr = g_gpu.psx_vram.u16 + (g_gpu.VRAMWrite.y << 10)
+ + g_gpu.VRAMWrite.x;
+ g_gpu.VRAMWrite.RowsRemaining = g_gpu.VRAMWrite.Width;
+ g_gpu.VRAMWrite.ColsRemaining = g_gpu.VRAMWrite.Height;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: vram -> psx mem
+////////////////////////////////////////////////////////////////////////
+
+void primStoreImage(unsigned char * baseAddr) {
+ unsigned short *sgpuData = ((unsigned short *) baseAddr);
+
+ g_gpu.VRAMRead.x = GETLEs16(&sgpuData[2]) & 0x03ff;
+ g_gpu.VRAMRead.y = GETLEs16(&sgpuData[3]) & 0x01ff;
+ g_gpu.VRAMRead.Width = GETLEs16(&sgpuData[4]);
+ g_gpu.VRAMRead.Height = GETLEs16(&sgpuData[5]);
+
+ g_gpu.VRAMRead.ImagePtr = g_gpu.psx_vram.u16 + (g_gpu.VRAMRead.y << 10)
+ + g_gpu.VRAMRead.x;
+ g_gpu.VRAMRead.RowsRemaining = g_gpu.VRAMRead.Width;
+ g_gpu.VRAMRead.ColsRemaining = g_gpu.VRAMRead.Height;
+
+ g_gpu.DataReadMode = DR_VRAMTRANSFER;
+
+ g_gpu.status_reg |= STATUS_READYFORVRAM;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: blkfill - NO primitive! Doesn't care about draw areas...
+////////////////////////////////////////////////////////////////////////
+
+void primBlkFill(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ short sX = GETLEs16(&sgpuData[2]);
+ short sY = GETLEs16(&sgpuData[3]);
+ short sW = GETLEs16(&sgpuData[4]) & 0x3ff;
+ short sH = GETLEs16(&sgpuData[5]) & 0x3ff;
+
+ sW = (sW + 15) & ~15;
+
+ // Increase H & W if they are one short of full values, because they never can be full values
+ if (sH >= 1023)
+ sH = 1024;
+ if (sW >= 1023)
+ sW = 1024;
+
+ // x and y of end pos
+ sW += sX;
+ sH += sY;
+
+ FillSoftwareArea(sX, sY, sW, sH, BGR24to16(GETLE32(&gpuData[0])));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: move image vram -> vram
+////////////////////////////////////////////////////////////////////////
+
+void primMoveImage(unsigned char * baseAddr) {
+ short *sgpuData = ((short *) baseAddr);
+
+ short imageY0, imageX0, imageY1, imageX1, imageSX, imageSY, i, j;
+
+ imageX0 = GETLEs16(&sgpuData[2]) & 0x03ff;
+ imageY0 = GETLEs16(&sgpuData[3]) & 0x01ff;
+ imageX1 = GETLEs16(&sgpuData[4]) & 0x03ff;
+ imageY1 = GETLEs16(&sgpuData[5]) & 0x01ff;
+ imageSX = GETLEs16(&sgpuData[6]);
+ imageSY = GETLEs16(&sgpuData[7]);
+
+ if ((imageX0 == imageX1) && (imageY0 == imageY1))
+ return;
+ if (imageSX <= 0)
+ return;
+ if (imageSY <= 0)
+ return;
+
+ if ((imageY0 + imageSY) > 512 || (imageX0 + imageSX) > 1024 || (imageY1
+ + imageSY) > 512 || (imageX1 + imageSX) > 1024) {
+ int i, j;
+ for (j = 0; j < imageSY; j++)
+ for (i = 0; i < imageSX; i++)
+ g_gpu.psx_vram.u16[(1024 * ((imageY1 + j) & 0x01ff))
+ + ((imageX1 + i) & 0x3ff)] = g_gpu.psx_vram.u16[(1024
+ * ((imageY0 + j) & 0x01ff)) + ((imageX0 + i) & 0x3ff)];
+
+ return;
+ }
+
+ if (imageSX & 1) // not dword aligned? slower func
+ {
+ unsigned short *SRCPtr, *DSTPtr;
+ unsigned short LineOffset;
+
+ SRCPtr = g_gpu.psx_vram.u16 + (1024 * imageY0) + imageX0;
+ DSTPtr = g_gpu.psx_vram.u16 + (1024 * imageY1) + imageX1;
+
+ LineOffset = 1024 - imageSX;
+
+ for (j = 0; j < imageSY; j++) {
+ for (i = 0; i < imageSX; i++)
+ *DSTPtr++ = *SRCPtr++;
+ SRCPtr += LineOffset;
+ DSTPtr += LineOffset;
+ }
+ } else // dword aligned
+ {
+ uint32_t *SRCPtr, *DSTPtr;
+ unsigned short LineOffset;
+ int dx = imageSX >> 1;
+
+ SRCPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * imageY0) + imageX0);
+ DSTPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * imageY1) + imageX1);
+
+ LineOffset = 512 - dx;
+
+ for (j = 0; j < imageSY; j++) {
+ for (i = 0; i < dx; i++)
+ *DSTPtr++ = *SRCPtr++;
+ SRCPtr += LineOffset;
+ DSTPtr += LineOffset;
+ }
+ }
+
+ imageSX += imageX1;
+ imageSY += imageY1;
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw free-size Tile
+////////////////////////////////////////////////////////////////////////
+void primTileS(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t*) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sW = GETLEs16(&sgpuData[4]) & 0x3ff;
+ short sH = GETLEs16(&sgpuData[5]) & 0x01ff; // mmm... limit tiles to 0x1ff or height?
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ // x and y of start
+ g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y;
+ g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x;
+ g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x;
+
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ if (!(0 && sH == 32 && GETLE32(&gpuData[0]) == 0x60ffffff)) // special cheat for certain ZiNc games
+ FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2,
+ BGR24to16(GETLE32(&gpuData[0])));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw 1 dot Tile (point)
+////////////////////////////////////////////////////////////////////////
+
+void primTile1(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t*) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sH = 1;
+ short sW = 1;
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ // x and y of start
+ g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y;
+ g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x;
+ g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x;
+
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2,
+ BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw 8 dot Tile (small rect)
+////////////////////////////////////////////////////////////////////////
+
+void primTile8(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t*) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sH = 8;
+ short sW = 8;
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ // x and y of start
+ g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y;
+ g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x;
+ g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x;
+
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2,
+ BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw 16 dot Tile (medium rect)
+////////////////////////////////////////////////////////////////////////
+
+void primTile16(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t*) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sH = 16;
+ short sW = 16;
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ // x and y of start
+ g_soft.ly2 = g_soft.ly3 = g_soft.ly0 + sH + g_gpu.dsp.DrawOffset.y;
+ g_soft.ly0 = g_soft.ly1 = g_soft.ly0 + g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 = g_soft.lx2 = g_soft.lx0 + sW + g_gpu.dsp.DrawOffset.x;
+ g_soft.lx0 = g_soft.lx3 = g_soft.lx0 + g_gpu.dsp.DrawOffset.x;
+
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ FillSoftwareAreaTrans(g_soft.lx0, g_soft.ly0, g_soft.lx2, g_soft.ly2,
+ BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: small sprite (textured rect)
+////////////////////////////////////////////////////////////////////////
+
+void primSprt8(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if (g_prim.bUsingTWin)
+ DrawSoftwareSpriteTWin(baseAddr, 8, 8);
+ else if (g_prim.usMirror)
+ DrawSoftwareSpriteMirror(baseAddr, 8, 8);
+ else
+ DrawSoftwareSprite(baseAddr, 8, 8, baseAddr[8], baseAddr[9]);
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: medium sprite (textured rect)
+////////////////////////////////////////////////////////////////////////
+
+void primSprt16(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if (g_prim.bUsingTWin)
+ DrawSoftwareSpriteTWin(baseAddr, 16, 16);
+ else if (g_prim.usMirror)
+ DrawSoftwareSpriteMirror(baseAddr, 16, 16);
+ else
+ DrawSoftwareSprite(baseAddr, 16, 16, baseAddr[8], baseAddr[9]);
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: free-size sprite (textured rect)
+////////////////////////////////////////////////////////////////////////
+
+// func used on texture coord wrap
+void primSprtSRest(unsigned char * baseAddr, unsigned short type) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ unsigned short sTypeRest = 0;
+
+ short s;
+ short sX = GETLEs16(&sgpuData[2]);
+ short sY = GETLEs16(&sgpuData[3]);
+ short sW = GETLEs16(&sgpuData[6]) & 0x3ff;
+ short sH = GETLEs16(&sgpuData[7]) & 0x1ff;
+ short tX = baseAddr[8];
+ short tY = baseAddr[9];
+
+ switch (type) {
+ case 1:
+ s = 256 - baseAddr[8];
+ sW -= s;
+ sX += s;
+ tX = 0;
+ break;
+ case 2:
+ s = 256 - baseAddr[9];
+ sH -= s;
+ sY += s;
+ tY = 0;
+ break;
+ case 3:
+ s = 256 - baseAddr[8];
+ sW -= s;
+ sX += s;
+ tX = 0;
+ s = 256 - baseAddr[9];
+ sH -= s;
+ sY += s;
+ tY = 0;
+ break;
+ case 4:
+ s = 512 - baseAddr[8];
+ sW -= s;
+ sX += s;
+ tX = 0;
+ break;
+ case 5:
+ s = 512 - baseAddr[9];
+ sH -= s;
+ sY += s;
+ tY = 0;
+ break;
+ case 6:
+ s = 512 - baseAddr[8];
+ sW -= s;
+ sX += s;
+ tX = 0;
+ s = 512 - baseAddr[9];
+ sH -= s;
+ sY += s;
+ tY = 0;
+ break;
+ }
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if (tX + sW > 256) {
+ sW = 256 - tX;
+ sTypeRest += 1;
+ }
+ if (tY + sH > 256) {
+ sH = 256 - tY;
+ sTypeRest += 2;
+ }
+
+ g_soft.lx0 = sX;
+ g_soft.ly0 = sY;
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ DrawSoftwareSprite(baseAddr, sW, sH, tX, tY);
+
+ if (sTypeRest && type < 4) {
+ if (sTypeRest & 1 && type == 1)
+ primSprtSRest(baseAddr, 4);
+ if (sTypeRest & 2 && type == 2)
+ primSprtSRest(baseAddr, 5);
+ if (sTypeRest == 3 && type == 3)
+ primSprtSRest(baseAddr, 6);
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void primSprtS(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sW, sH;
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+
+ if (!(g_prim.dwActFixes & 8))
+ AdjustCoord1();
+
+ sW = GETLEs16(&sgpuData[6]) & 0x3ff;
+ sH = GETLEs16(&sgpuData[7]) & 0x1ff;
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if (g_prim.bUsingTWin)
+ DrawSoftwareSpriteTWin(baseAddr, sW, sH);
+ else if (g_prim.usMirror)
+ DrawSoftwareSpriteMirror(baseAddr, sW, sH);
+ else {
+ unsigned short sTypeRest = 0;
+ short tX = baseAddr[8];
+ short tY = baseAddr[9];
+
+ if (tX + sW > 256) {
+ sW = 256 - tX;
+ sTypeRest += 1;
+ }
+ if (tY + sH > 256) {
+ sH = 256 - tY;
+ sTypeRest += 2;
+ }
+
+ DrawSoftwareSprite(baseAddr, sW, sH, tX, tY);
+
+ if (sTypeRest) {
+ if (sTypeRest & 1)
+ primSprtSRest(baseAddr, 1);
+ if (sTypeRest & 2)
+ primSprtSRest(baseAddr, 2);
+ if (sTypeRest == 3)
+ primSprtSRest(baseAddr, 3);
+ }
+
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: flat shaded Poly4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyF4(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[4]);
+ g_soft.ly1 = GETLEs16(&sgpuData[5]);
+ g_soft.lx2 = GETLEs16(&sgpuData[6]);
+ g_soft.ly2 = GETLEs16(&sgpuData[7]);
+ g_soft.lx3 = GETLEs16(&sgpuData[8]);
+ g_soft.ly3 = GETLEs16(&sgpuData[9]);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord4();
+ if (CheckCoord4())
+ return;
+ }
+
+ offsetPSX4();
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ drawPoly4F(GETLE32(&gpuData[0]));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Poly4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyG4(unsigned char * baseAddr) {
+ uint32_t *gpuData = (uint32_t *) baseAddr;
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[6]);
+ g_soft.ly1 = GETLEs16(&sgpuData[7]);
+ g_soft.lx2 = GETLEs16(&sgpuData[10]);
+ g_soft.ly2 = GETLEs16(&sgpuData[11]);
+ g_soft.lx3 = GETLEs16(&sgpuData[14]);
+ g_soft.ly3 = GETLEs16(&sgpuData[15]);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord4();
+ if (CheckCoord4())
+ return;
+ }
+
+ offsetPSX4();
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ drawPoly4G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]),
+ GETLE32(&gpuData[4]), GETLE32(&gpuData[6]));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: flat shaded Texture3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyFT3(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[6]);
+ g_soft.ly1 = GETLEs16(&sgpuData[7]);
+ g_soft.lx2 = GETLEs16(&sgpuData[10]);
+ g_soft.ly2 = GETLEs16(&sgpuData[11]);
+
+ g_draw.lLowerpart = GETLE32(&gpuData[4]) >> 16;
+ UpdateGlobalTP((unsigned short) g_draw.lLowerpart);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord3();
+ if (CheckCoord3())
+ return;
+ }
+
+ offsetPSX3();
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ drawPoly3FT(baseAddr);
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: flat shaded Texture4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyFT4(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[6]);
+ g_soft.ly1 = GETLEs16(&sgpuData[7]);
+ g_soft.lx2 = GETLEs16(&sgpuData[10]);
+ g_soft.ly2 = GETLEs16(&sgpuData[11]);
+ g_soft.lx3 = GETLEs16(&sgpuData[14]);
+ g_soft.ly3 = GETLEs16(&sgpuData[15]);
+
+ g_draw.lLowerpart = GETLE32(&gpuData[4]) >> 16;
+ UpdateGlobalTP((unsigned short) g_draw.lLowerpart);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord4();
+ if (CheckCoord4())
+ return;
+ }
+
+ offsetPSX4();
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ drawPoly4FT(baseAddr);
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Texture3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyGT3(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[8]);
+ g_soft.ly1 = GETLEs16(&sgpuData[9]);
+ g_soft.lx2 = GETLEs16(&sgpuData[14]);
+ g_soft.ly2 = GETLEs16(&sgpuData[15]);
+
+ g_draw.lLowerpart = GETLE32(&gpuData[5]) >> 16;
+ UpdateGlobalTP((unsigned short) g_draw.lLowerpart);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord3();
+ if (CheckCoord3())
+ return;
+ }
+
+ offsetPSX3();
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ if (SHADETEXBIT(GETLE32(&gpuData[0]))) {
+ gpuData[0] = (gpuData[0] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ gpuData[3] = (gpuData[3] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ gpuData[6] = (gpuData[6] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ }
+
+ drawPoly3GT(baseAddr);
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Poly3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyG3(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[6]);
+ g_soft.ly1 = GETLEs16(&sgpuData[7]);
+ g_soft.lx2 = GETLEs16(&sgpuData[10]);
+ g_soft.ly2 = GETLEs16(&sgpuData[11]);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord3();
+ if (CheckCoord3())
+ return;
+ }
+
+ offsetPSX3();
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ drawPoly3G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]), GETLE32(&gpuData[4]));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Texture4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyGT4(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[8]);
+ g_soft.ly1 = GETLEs16(&sgpuData[9]);
+ g_soft.lx2 = GETLEs16(&sgpuData[14]);
+ g_soft.ly2 = GETLEs16(&sgpuData[15]);
+ g_soft.lx3 = GETLEs16(&sgpuData[20]);
+ g_soft.ly3 = GETLEs16(&sgpuData[21]);
+
+ g_draw.lLowerpart = GETLE32(&gpuData[5]) >> 16;
+ UpdateGlobalTP((unsigned short) g_draw.lLowerpart);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord4();
+ if (CheckCoord4())
+ return;
+ }
+
+ offsetPSX4();
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ if (SHADETEXBIT(GETLE32(&gpuData[0]))) {
+ gpuData[0] = (gpuData[0] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ gpuData[3] = (gpuData[3] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ gpuData[6] = (gpuData[6] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ gpuData[9] = (gpuData[9] & HOST2LE32(0xff000000))
+ |HOST2LE32(0x00808080);
+ }
+
+ drawPoly4GT(baseAddr);
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Poly3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyF3(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[4]);
+ g_soft.ly1 = GETLEs16(&sgpuData[5]);
+ g_soft.lx2 = GETLEs16(&sgpuData[6]);
+ g_soft.ly2 = GETLEs16(&sgpuData[7]);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord3();
+ if (CheckCoord3())
+ return;
+ }
+
+ offsetPSX3();
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ drawPoly3F(GETLE32(&gpuData[0]));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: skipping shaded polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineGSkip(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int iMax = 255;
+ int i = 2;
+
+ g_soft.ly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff);
+ g_soft.lx1 = (short) (GETLE32(&gpuData[1]) & 0xffff);
+
+ while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 4)) {
+ i++;
+ g_soft.ly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff);
+ g_soft.lx1 = (short) (GETLE32(&gpuData[i]) & 0xffff);
+ i++;
+ if (i > iMax)
+ break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: shaded polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineGEx(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int iMax = 255;
+ uint32_t lc0, lc1;
+ short slx0, slx1, sly0, sly1;
+ int i = 2;
+ char bDraw = 1;
+
+ sly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff);
+ slx1 = (short) (GETLE32(&gpuData[1]) & 0xffff);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT);
+ sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT);
+ }
+
+ lc1 = gpuData[0] & 0xffffff;
+
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+
+ while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 4)) {
+ sly0 = sly1;
+ slx0 = slx1;
+ lc0 = lc1;
+ lc1 = GETLE32(&gpuData[i]) & 0xffffff;
+
+ i++;
+
+ // no check needed on gshaded polyline positions
+ // if((gpuData[i] & 0xF000F000) == 0x50005000) break;
+
+ sly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff);
+ slx1 = (short) (GETLE32(&gpuData[i]) & 0xffff);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT);
+ sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT);
+ if (CheckCoordL(slx0, sly0, slx1, sly1))
+ bDraw = 0;
+ else
+ bDraw = 1;
+ }
+
+ if ((g_soft.lx0 != g_soft.lx1) || (g_soft.ly0 != g_soft.ly1)) {
+ g_soft.ly0 = sly0;
+ g_soft.lx0 = slx0;
+ g_soft.ly1 = sly1;
+ g_soft.lx1 = slx1;
+
+ offsetPSX2();
+ if (bDraw)
+ DrawSoftwareLineShade(lc0, lc1);
+ }
+ i++;
+ if (i > iMax)
+ break;
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: shaded polyline2
+////////////////////////////////////////////////////////////////////////
+
+void primLineG2(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[6]);
+ g_soft.ly1 = GETLEs16(&sgpuData[7]);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord2();
+ if (CheckCoord2())
+ return;
+ }
+
+ if ((g_soft.lx0 == g_soft.lx1) && (g_soft.ly0 == g_soft.ly1)) {
+ g_soft.lx1++;
+ g_soft.ly1++;
+ }
+
+ g_soft.DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? 1 : 0;
+ offsetPSX2();
+ DrawSoftwareLineShade(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: skipping flat polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineFSkip(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int i = 2, iMax = 255;
+
+ g_soft.ly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff);
+ g_soft.lx1 = (short) (GETLE32(&gpuData[1]) & 0xffff);
+
+ while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 3)) {
+ g_soft.ly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff);
+ g_soft.lx1 = (short) (GETLE32(&gpuData[i]) & 0xffff);
+ i++;
+ if (i > iMax)
+ break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: drawing flat polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineFEx(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int iMax;
+ short slx0, slx1, sly0, sly1;
+ int i = 2;
+ char bDraw = 1;
+
+ iMax = 255;
+
+ sly1 = (short) ((GETLE32(&gpuData[1]) >> 16) & 0xffff);
+ slx1 = (short) (GETLE32(&gpuData[1]) & 0xffff);
+ if (!(g_prim.dwActFixes & 8)) {
+ slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT);
+ sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT);
+ }
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ while (!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i >= 3)) {
+ sly0 = sly1;
+ slx0 = slx1;
+ sly1 = (short) ((GETLE32(&gpuData[i]) >> 16) & 0xffff);
+ slx1 = (short) (GETLE32(&gpuData[i]) & 0xffff);
+ if (!(g_prim.dwActFixes & 8)) {
+ slx1 = (short) (((int) slx1 << SIGNSHIFT) >> SIGNSHIFT);
+ sly1 = (short) (((int) sly1 << SIGNSHIFT) >> SIGNSHIFT);
+
+ if (CheckCoordL(slx0, sly0, slx1, sly1))
+ bDraw = 0;
+ else
+ bDraw = 1;
+ }
+
+ g_soft.ly0 = sly0;
+ g_soft.lx0 = slx0;
+ g_soft.ly1 = sly1;
+ g_soft.lx1 = slx1;
+
+ offsetPSX2();
+ if (bDraw)
+ DrawSoftwareLineFlat(GETLE32(&gpuData[0]));
+
+ i++;
+ if (i > iMax)
+ break;
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: drawing flat polyline2
+////////////////////////////////////////////////////////////////////////
+
+void primLineF2(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ g_soft.lx0 = GETLEs16(&sgpuData[2]);
+ g_soft.ly0 = GETLEs16(&sgpuData[3]);
+ g_soft.lx1 = GETLEs16(&sgpuData[4]);
+ g_soft.ly1 = GETLEs16(&sgpuData[5]);
+
+ if (!(g_prim.dwActFixes & 8)) {
+ AdjustCoord2();
+ if (CheckCoord2())
+ return;
+ }
+
+ if ((g_soft.lx0 == g_soft.lx1) && (g_soft.ly0 == g_soft.ly1)) {
+ g_soft.lx1++;
+ g_soft.ly1++;
+ }
+
+ offsetPSX2();
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ DrawSoftwareLineFlat(GETLE32(&gpuData[0]));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: well, easiest command... not implemented
+////////////////////////////////////////////////////////////////////////
+
+void primNI(unsigned char *bA) {
+ fprintf(stderr, "Unknow GPU func \n");
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd func ptr table
+////////////////////////////////////////////////////////////////////////
+
+
+void (*primTableJ[256])(unsigned char *) = {
+ /* 00 */
+ primNI,
+ primNI,
+ primBlkFill,
+ primNI,
+ /* 04 */
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ /* 08 */
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ // 10
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ // 18
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ // 20
+ primPolyF3,
+ primPolyF3,
+ primPolyF3,
+ primPolyF3,
+ primPolyFT3,
+ primPolyFT3,
+ primPolyFT3,
+ primPolyFT3,
+ // 28
+ primPolyF4,
+ primPolyF4,
+ primPolyF4,
+ primPolyF4,
+ primPolyFT4,
+ primPolyFT4,
+ primPolyFT4,
+ primPolyFT4,
+ // 30
+ primPolyG3,
+ primPolyG3,
+ primPolyG3,
+ primPolyG3,
+ primPolyGT3,
+ primPolyGT3,
+ primPolyGT3,
+ primPolyGT3,
+ // 38
+ primPolyG4,
+ primPolyG4,
+ primPolyG4,
+ primPolyG4,
+ primPolyGT4,
+ primPolyGT4,
+ primPolyGT4,
+ primPolyGT4,
+ // 40
+ primLineF2,
+ primLineF2,
+ primLineF2,
+ primLineF2,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ // 48
+ primLineFEx,
+ primLineFEx,
+ primLineFEx,
+ primLineFEx,
+ primLineFEx,
+ primLineFEx,
+ primLineFEx,
+ primLineFEx,
+ // 50
+ primLineG2, primLineG2,
+ primLineG2,
+ primLineG2,
+ primNI,
+ primNI,
+ primNI,
+ primNI,
+ // 58
+ primLineGEx, primLineGEx, primLineGEx,
+ primLineGEx,
+ primLineGEx,
+ primLineGEx,
+ primLineGEx,
+ primLineGEx,
+ // 60
+ primTileS, primTileS, primTileS, primTileS,
+ primSprtS,
+ primSprtS,
+ primSprtS,
+ primSprtS,
+ // 68
+ primTile1, primTile1, primTile1, primTile1, primNI,
+ primNI,
+ primNI,
+ primNI,
+ // 70
+ primTile8, primTile8, primTile8, primTile8, primSprt8, primSprt8,
+ primSprt8,
+ primSprt8,
+ // 78
+ primTile16, primTile16, primTile16, primTile16, primSprt16, primSprt16,
+ primSprt16, primSprt16,
+ // 80
+ primMoveImage, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // 88
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // 90
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // 98
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // a0
+ primLoadImage, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // a8
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // b0
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // b8
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // c0
+ primStoreImage, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // c8
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // d0
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // d8
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // e0
+ primNI, cmdTexturePage, cmdTextureWindow, cmdDrawAreaStart,
+ cmdDrawAreaEnd, cmdDrawOffset, cmdSTP, primNI,
+ // e8
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // f0
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI,
+ // f8
+ primNI, primNI, primNI, primNI, primNI, primNI, primNI, primNI };
+
diff --git a/plugins/gxvideo/soft.c b/plugins/gxvideo/soft.c index d7e3a5c7..023073d3 100644 --- a/plugins/gxvideo/soft.c +++ b/plugins/gxvideo/soft.c @@ -1,9931 +1,9931 @@ -/*************************************************************************** - soft.c - description - ------------------- - begin : Sun Oct 28 2001 - copyright : (C) 2001 by Pete Bernert - email : BlackDove@addcom.de - ***************************************************************************/ -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ - -#include "globals.h" -#include "soft.h" -#include "swap.h" - -#define MIN(a,b) ((a) > (b) ? (b) : (a)) -#define MAX(a,b) ((a) < (b) ? (b) : (a)) - -#define LOWORD(l) ((unsigned short)(l)) -#define HIWORD(l) ((unsigned short)(((uint32_t)(l) >> 16) & 0xFFFF)) - -//////////////////////////////////////////////////////////////////////////////////// -// "NO EDGE BUFFER" POLY VERSION... FUNCS BASED ON FATMAP.TXT FROM MRI / Doomsday -//////////////////////////////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////////////////////////////// -// defines -//////////////////////////////////////////////////////////////////////////////////// - -// switches for painting textured quads as 2 triangles (small glitches, but better shading!) -// can be toggled by game fix 0x200 in version 1.17 anyway, so let the defines enabled! - -#define POLYQUAD3 -#define POLYQUAD3GT - -// fast solid loops... a bit more additional code, of course - -#define FASTSOLID - -// psx blending mode 3 with 25% incoming color (instead 50% without the define) - -#define HALFBRIGHTMODE3 - -// color decode defines - -#define XCOL1(x) (x & 0x1f) -#define XCOL2(x) (x & 0x3e0) -#define XCOL3(x) (x & 0x7c00) - -#define XCOL1D(x) (x & 0x1f) -#define XCOL2D(x) ((x>>5) & 0x1f) -#define XCOL3D(x) ((x>>10) & 0x1f) - -#define X32TCOL1(x) ((x & 0x001f001f)<<7) -#define X32TCOL2(x) ((x & 0x03e003e0)<<2) -#define X32TCOL3(x) ((x & 0x7c007c00)>>3) - -#define X32COL1(x) (x & 0x001f001f) -#define X32COL2(x) ((x>>5) & 0x001f001f) -#define X32COL3(x) ((x>>10) & 0x001f001f) - -#define X32ACOL1(x) (x & 0x001e001e) -#define X32ACOL2(x) ((x>>5) & 0x001e001e) -#define X32ACOL3(x) ((x>>10) & 0x001e001e) - -#define X32BCOL1(x) (x & 0x001c001c) -#define X32BCOL2(x) ((x>>5) & 0x001c001c) -#define X32BCOL3(x) ((x>>10) & 0x001c001c) - -#define X32PSXCOL(r,g,b) ((g<<10)|(b<<5)|r) - -#define XPSXCOL(r,g,b) ((g&0x7c00)|(b&0x3e0)|(r&0x1f)) - -//////////////////////////////////////////////////////////////////////////////////// -// soft globals -//////////////////////////////////////////////////////////////////////////////////// - - -//////////////////////////////////////////////////////////////////////// -// POLYGON OFFSET FUNCS -//////////////////////////////////////////////////////////////////////// - -void offsetPSXLine(void) { - short x0, x1, y0, y1, dx, dy; - float px, py; - - x0 = g_soft.lx0 + 1 + g_gpu.dsp.DrawOffset.x; - x1 = g_soft.lx1 + 1 + g_gpu.dsp.DrawOffset.x; - y0 = g_soft.ly0 + 1 + g_gpu.dsp.DrawOffset.y; - y1 = g_soft.ly1 + 1 + g_gpu.dsp.DrawOffset.y; - - dx = x1 - x0; - dy = y1 - y0; - - // tricky line width without sqrt - - if (dx >= 0) { - if (dy >= 0) { - px = 0.5f; - if (dx > dy) - py = -0.5f; - else if (dx < dy) - py = 0.5f; - else - py = 0.0f; - } else { - py = -0.5f; - dy = -dy; - if (dx > dy) - px = 0.5f; - else if (dx < dy) - px = -0.5f; - else - px = 0.0f; - } - } else { - if (dy >= 0) { - py = 0.5f; - dx = -dx; - if (dx > dy) - px = -0.5f; - else if (dx < dy) - px = 0.5f; - else - px = 0.0f; - } else { - px = -0.5f; - if (dx > dy) - py = -0.5f; - else if (dx < dy) - py = 0.5f; - else - py = 0.0f; - } - } - - g_soft.lx0 = (short) ((float) x0 - px); - g_soft.lx3 = (short) ((float) x0 + py); - - g_soft.ly0 = (short) ((float) y0 - py); - g_soft.ly3 = (short) ((float) y0 - px); - - g_soft.lx1 = (short) ((float) x1 - py); - g_soft.lx2 = (short) ((float) x1 + px); - - g_soft.ly1 = (short) ((float) y1 + px); - g_soft.ly2 = (short) ((float) y1 + py); -} - -void offsetPSX2(void) { - g_soft.lx0 += g_gpu.dsp.DrawOffset.x; - g_soft.ly0 += g_gpu.dsp.DrawOffset.y; - g_soft.lx1 += g_gpu.dsp.DrawOffset.x; - g_soft.ly1 += g_gpu.dsp.DrawOffset.y; -} - -void offsetPSX3(void) { - g_soft.lx0 += g_gpu.dsp.DrawOffset.x; - g_soft.ly0 += g_gpu.dsp.DrawOffset.y; - g_soft.lx1 += g_gpu.dsp.DrawOffset.x; - g_soft.ly1 += g_gpu.dsp.DrawOffset.y; - g_soft.lx2 += g_gpu.dsp.DrawOffset.x; - g_soft.ly2 += g_gpu.dsp.DrawOffset.y; -} - -void offsetPSX4(void) { - g_soft.lx0 += g_gpu.dsp.DrawOffset.x; - g_soft.ly0 += g_gpu.dsp.DrawOffset.y; - g_soft.lx1 += g_gpu.dsp.DrawOffset.x; - g_soft.ly1 += g_gpu.dsp.DrawOffset.y; - g_soft.lx2 += g_gpu.dsp.DrawOffset.x; - g_soft.ly2 += g_gpu.dsp.DrawOffset.y; - g_soft.lx3 += g_gpu.dsp.DrawOffset.x; - g_soft.ly3 += g_gpu.dsp.DrawOffset.y; -} - -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -// PER PIXEL FUNCS -//////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// - - -uint8_t const dithertable[16] = { 7, 0, 6, 1, 2, 5, 3, 4, 1, 6, 0, 7, 4, 3, 5, - 2 }; - -static void Dither16(uint16_t * pdest, uint32_t r, uint32_t g, uint32_t b, uint16_t sM) { - uint8_t coeff; - uint8_t rlow, glow, blow; - int x, y; - - x = pdest - g_gpu.psx_vram.u16; - y = x >> 10; - x -= (y << 10); - - coeff = dithertable[(y & 3) * 4 + (x & 3)]; - - rlow = r & 7; - glow = g & 7; - blow = b & 7; - - r >>= 3; - g >>= 3; - b >>= 3; - - if ((r < 0x1F) && rlow > coeff) - r++; - if ((g < 0x1F) && glow > coeff) - g++; - if ((b < 0x1F) && blow > coeff) - b++; - - PUTLE16(pdest, (b<<10) | (g<<5) | r | sM); -} - -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// - -static inline void GetShadeTransCol_Dither(uint16_t * pdest, int32_t m1, - int32_t m2, int32_t m3) { - int32_t r, g, b; - - if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000))) - return; - - if (g_soft.DrawSemiTrans) { - r = ((XCOL1D(GETLE16(pdest))) << 3); - b = ((XCOL2D(GETLE16(pdest))) << 3); - g = ((XCOL3D(GETLE16(pdest))) << 3); - - if (g_soft.GlobalTextABR == 0) { - r = (r >> 1) + (m1 >> 1); - b = (b >> 1) + (m2 >> 1); - g = (g >> 1) + (m3 >> 1); - } else if (g_soft.GlobalTextABR == 1) { - r += m1; - b += m2; - g += m3; - } else if (g_soft.GlobalTextABR == 2) { - r -= m1; - b -= m2; - g -= m3; - if (r & 0x80000000) - r = 0; - if (b & 0x80000000) - b = 0; - if (g & 0x80000000) - g = 0; - } else { -#ifdef HALFBRIGHTMODE3 - r += (m1 >> 2); - b += (m2 >> 2); - g += (m3 >> 2); -#else - r+=(m1>>1); - b+=(m2>>1); - g+=(m3>>1); -#endif - } - } else { - r = m1; - b = m2; - g = m3; - } - - if (r & 0x7FFFFF00) - r = 0xff; - if (b & 0x7FFFFF00) - b = 0xff; - if (g & 0x7FFFFF00) - g = 0xff; - - Dither16(pdest, r, b, g, g_draw.sSetMask); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetShadeTransCol(unsigned short * pdest, unsigned short color) { - if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000))) - return; - - if (g_soft.DrawSemiTrans) { - int32_t r, g, b; - - if (g_soft.GlobalTextABR == 0) { - PUTLE16(pdest, (((GETLE16(pdest)&0x7bde)>>1)+(((color)&0x7bde)>>1))|g_draw.sSetMask);//0x8000; - return; - /* - r=(XCOL1(*pdest)>>1)+((XCOL1(color))>>1); - b=(XCOL2(*pdest)>>1)+((XCOL2(color))>>1); - g=(XCOL3(*pdest)>>1)+((XCOL3(color))>>1); - */ - } else if (g_soft.GlobalTextABR == 1) { - r = (XCOL1(GETLE16(pdest))) + ((XCOL1(color))); - b = (XCOL2(GETLE16(pdest))) + ((XCOL2(color))); - g = (XCOL3(GETLE16(pdest))) + ((XCOL3(color))); - } else if (g_soft.GlobalTextABR == 2) { - r = (XCOL1(GETLE16(pdest))) - ((XCOL1(color))); - b = (XCOL2(GETLE16(pdest))) - ((XCOL2(color))); - g = (XCOL3(GETLE16(pdest))) - ((XCOL3(color))); - if (r & 0x80000000) - r = 0; - if (b & 0x80000000) - b = 0; - if (g & 0x80000000) - g = 0; - } else { -#ifdef HALFBRIGHTMODE3 - r = (XCOL1(GETLE16(pdest))) + ((XCOL1(color)) >> 2); - b = (XCOL2(GETLE16(pdest))) + ((XCOL2(color)) >> 2); - g = (XCOL3(GETLE16(pdest))) + ((XCOL3(color)) >> 2); -#else - r=(XCOL1(GETLE16(pdest)))+((XCOL1(color))>>1); - b=(XCOL2(GETLE16(pdest)))+((XCOL2(color))>>1); - g=(XCOL3(GETLE16(pdest)))+((XCOL3(color))>>1); -#endif - } - - if (r & 0x7FFFFFE0) - r = 0x1f; - if (b & 0x7FFFFC00) - b = 0x3e0; - if (g & 0x7FFF8000) - g = 0x7c00; - - PUTLE16(pdest, (XPSXCOL(r,g,b))|g_draw.sSetMask);//0x8000; - } -else PUTLE16(pdest, color|g_draw.sSetMask); - } - - //////////////////////////////////////////////////////////////////////// - -static inline void GetShadeTransCol32(uint32_t * pdest, uint32_t color) { - if (g_soft.DrawSemiTrans) { - int32_t r, g, b; - - if (g_soft.GlobalTextABR == 0) { - if (!g_draw.bCheckMask) { - PUTLE32(pdest, (((GETLE32(pdest)&0x7bde7bde)>>1)+(((color)&0x7bde7bde)>>1))|g_draw.lSetMask);//0x80008000; - return; - } - r = (X32ACOL1(GETLE32(pdest)) >> 1) + ((X32ACOL1(color)) >> 1); - b = (X32ACOL2(GETLE32(pdest)) >> 1) + ((X32ACOL2(color)) >> 1); - g = (X32ACOL3(GETLE32(pdest)) >> 1) + ((X32ACOL3(color)) >> 1); - } else if (g_soft.GlobalTextABR == 1) { - r = (X32COL1(GETLE32(pdest))) + ((X32COL1(color))); - b = (X32COL2(GETLE32(pdest))) + ((X32COL2(color))); - g = (X32COL3(GETLE32(pdest))) + ((X32COL3(color))); - } else if (g_soft.GlobalTextABR == 2) { - int32_t sr, sb, sg, src, sbc, sgc, c; - src = XCOL1(color); - sbc = XCOL2(color); - sgc = XCOL3(color); - c = GETLE32(pdest) >> 16; - sr = (XCOL1(c)) - src; - if (sr & 0x8000) - sr = 0; - sb = (XCOL2(c)) - sbc; - if (sb & 0x8000) - sb = 0; - sg = (XCOL3(c)) - sgc; - if (sg & 0x8000) - sg = 0; - r = ((int32_t) sr) << 16; - b = ((int32_t) sb) << 11; - g = ((int32_t) sg) << 6; - c = LOWORD(GETLE32(pdest)); - sr = (XCOL1(c)) - src; - if (sr & 0x8000) - sr = 0; - sb = (XCOL2(c)) - sbc; - if (sb & 0x8000) - sb = 0; - sg = (XCOL3(c)) - sgc; - if (sg & 0x8000) - sg = 0; - r |= sr; - b |= sb >> 5; - g |= sg >> 10; - } else { -#ifdef HALFBRIGHTMODE3 - r = (X32COL1(GETLE32(pdest))) + ((X32BCOL1(color)) >> 2); - b = (X32COL2(GETLE32(pdest))) + ((X32BCOL2(color)) >> 2); - g = (X32COL3(GETLE32(pdest))) + ((X32BCOL3(color)) >> 2); -#else - r=(X32COL1(GETLE32(pdest)))+((X32ACOL1(color))>>1); - b=(X32COL2(GETLE32(pdest)))+((X32ACOL2(color))>>1); - g=(X32COL3(GETLE32(pdest)))+((X32ACOL3(color))>>1); -#endif - } - - if (r & 0x7FE00000) - r = 0x1f0000 | (r & 0xFFFF); - if (r & 0x7FE0) - r = 0x1f | (r & 0xFFFF0000); - if (b & 0x7FE00000) - b = 0x1f0000 | (b & 0xFFFF); - if (b & 0x7FE0) - b = 0x1f | (b & 0xFFFF0000); - if (g & 0x7FE00000) - g = 0x1f0000 | (g & 0xFFFF); - if (g & 0x7FE0) - g = 0x1f | (g & 0xFFFF0000); - - if (g_draw.bCheckMask) { - uint32_t ma = GETLE32(pdest); - PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask);//0x80008000; - if (ma & 0x80000000) - PUTLE32(pdest, (ma&0xFFFF0000)|(*pdest&0xFFFF)); - if (ma & 0x00008000) - PUTLE32(pdest, (ma&0xFFFF) |(*pdest&0xFFFF0000)); - return; - } - PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask);//0x80008000; - } else { - if (g_draw.bCheckMask) { - uint32_t ma = GETLE32(pdest); - PUTLE32(pdest, color|g_draw.lSetMask);//0x80008000; - if (ma & 0x80000000) - PUTLE32(pdest, (ma&0xFFFF0000)|(GETLE32(pdest)&0xFFFF)); - if (ma & 0x00008000) - PUTLE32(pdest, (ma&0xFFFF) |(GETLE32(pdest)&0xFFFF0000)); - return; - } - - PUTLE32(pdest, color|g_draw.lSetMask);//0x80008000; - } -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColG(unsigned short * pdest, unsigned short color) { - int32_t r, g, b; - unsigned short l; - - if (color == 0) - return; - - if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000))) - return; - - l = g_draw.sSetMask | (color & 0x8000); - - if (g_soft.DrawSemiTrans && (color & 0x8000)) { - if (g_soft.GlobalTextABR == 0) { - unsigned short d; - d = (GETLE16(pdest) & 0x7bde) >> 1; - color = ((color) & 0x7bde) >> 1; - r = (XCOL1(d)) + ((((XCOL1(color))) * g_soft.g_m1) >> 7); - b = (XCOL2(d)) + ((((XCOL2(color))) * g_soft.g_m2) >> 7); - g = (XCOL3(d)) + ((((XCOL3(color))) * g_soft.g_m3) >> 7); - - /* - r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* g_soft.g_m1)>>7); - b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* g_soft.g_m2)>>7); - g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* g_soft.g_m3)>>7); - */ - } else if (g_soft.GlobalTextABR == 1) { - r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color))) * g_soft.g_m1) - >> 7); - b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color))) * g_soft.g_m2) - >> 7); - g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color))) * g_soft.g_m3) - >> 7); - } else if (g_soft.GlobalTextABR == 2) { - r = (XCOL1(GETLE16(pdest))) - ((((XCOL1(color))) * g_soft.g_m1) - >> 7); - b = (XCOL2(GETLE16(pdest))) - ((((XCOL2(color))) * g_soft.g_m2) - >> 7); - g = (XCOL3(GETLE16(pdest))) - ((((XCOL3(color))) * g_soft.g_m3) - >> 7); - if (r & 0x80000000) - r = 0; - if (b & 0x80000000) - b = 0; - if (g & 0x80000000) - g = 0; - } else { -#ifdef HALFBRIGHTMODE3 - r = (XCOL1(GETLE16(pdest))) - + ((((XCOL1(color)) >> 2) * g_soft.g_m1) >> 7); - b = (XCOL2(GETLE16(pdest))) - + ((((XCOL2(color)) >> 2) * g_soft.g_m2) >> 7); - g = (XCOL3(GETLE16(pdest))) - + ((((XCOL3(color)) >> 2) * g_soft.g_m3) >> 7); -#else - r=(XCOL1(GETLE16(pdest)))+((((XCOL1(color))>>1)* g_soft.g_m1)>>7); - b=(XCOL2(GETLE16(pdest)))+((((XCOL2(color))>>1)* g_soft.g_m2)>>7); - g=(XCOL3(GETLE16(pdest)))+((((XCOL3(color))>>1)* g_soft.g_m3)>>7); -#endif - } - } else { - r = ((XCOL1(color)) * g_soft.g_m1) >> 7; - b = ((XCOL2(color)) * g_soft.g_m2) >> 7; - g = ((XCOL3(color)) * g_soft.g_m3) >> 7; - } - - if (r & 0x7FFFFFE0) - r = 0x1f; - if (b & 0x7FFFFC00) - b = 0x3e0; - if (g & 0x7FFF8000) - g = 0x7c00; - - PUTLE16(pdest, (XPSXCOL(r,g,b))|l); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColG_S(unsigned short * pdest, unsigned short color) { - int32_t r, g, b; - unsigned short l; - - if (color == 0) - return; - - l = g_draw.sSetMask | (color & 0x8000); - - r = ((XCOL1(color)) * g_soft.g_m1) >> 7; - b = ((XCOL2(color)) * g_soft.g_m2) >> 7; - g = ((XCOL3(color)) * g_soft.g_m3) >> 7; - - if (r & 0x7FFFFFE0) - r = 0x1f; - if (b & 0x7FFFFC00) - b = 0x3e0; - if (g & 0x7FFF8000) - g = 0x7c00; - - PUTLE16(pdest, (XPSXCOL(r,g,b))|l); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColG_SPR(unsigned short * pdest, - unsigned short color) { - int32_t r, g, b; - unsigned short l; - - if (color == 0) - return; - - if (g_draw.bCheckMask && (GETLE16(pdest) & 0x8000)) - return; - - l = g_draw.sSetMask | (color & 0x8000); - - if (g_soft.DrawSemiTrans && (color & 0x8000)) { - if (g_soft.GlobalTextABR == 0) { - unsigned short d; - d = (GETLE16(pdest) & 0x7bde) >> 1; - color = ((color) & 0x7bde) >> 1; - r = (XCOL1(d)) + ((((XCOL1(color))) * g_soft.g_m1) >> 7); - b = (XCOL2(d)) + ((((XCOL2(color))) * g_soft.g_m2) >> 7); - g = (XCOL3(d)) + ((((XCOL3(color))) * g_soft.g_m3) >> 7); - - /* - r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* g_soft.g_m1)>>7); - b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* g_soft.g_m2)>>7); - g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* g_soft.g_m3)>>7); - */ - } else if (g_soft.GlobalTextABR == 1) { - r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color))) * g_soft.g_m1) - >> 7); - b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color))) * g_soft.g_m2) - >> 7); - g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color))) * g_soft.g_m3) - >> 7); - } else if (g_soft.GlobalTextABR == 2) { - r = (XCOL1(GETLE16(pdest))) - ((((XCOL1(color))) * g_soft.g_m1) - >> 7); - b = (XCOL2(GETLE16(pdest))) - ((((XCOL2(color))) * g_soft.g_m2) - >> 7); - g = (XCOL3(GETLE16(pdest))) - ((((XCOL3(color))) * g_soft.g_m3) - >> 7); - if (r & 0x80000000) - r = 0; - if (b & 0x80000000) - b = 0; - if (g & 0x80000000) - g = 0; - } else { -#ifdef HALFBRIGHTMODE3 - r = (XCOL1(GETLE16(pdest))) - + ((((XCOL1(color)) >> 2) * g_soft.g_m1) >> 7); - b = (XCOL2(GETLE16(pdest))) - + ((((XCOL2(color)) >> 2) * g_soft.g_m2) >> 7); - g = (XCOL3(GETLE16(pdest))) - + ((((XCOL3(color)) >> 2) * g_soft.g_m3) >> 7); -#else - r=(XCOL1(GETLE16(pdest)))+((((XCOL1(color))>>1)* g_soft.g_m1)>>7); - b=(XCOL2(GETLE16(pdest)))+((((XCOL2(color))>>1)* g_soft.g_m2)>>7); - g=(XCOL3(GETLE16(pdest)))+((((XCOL3(color))>>1)* g_soft.g_m3)>>7); -#endif - } - } else { - r = ((XCOL1(color)) * g_soft.g_m1) >> 7; - b = ((XCOL2(color)) * g_soft.g_m2) >> 7; - g = ((XCOL3(color)) * g_soft.g_m3) >> 7; - } - - if (r & 0x7FFFFFE0) - r = 0x1f; - if (b & 0x7FFFFC00) - b = 0x3e0; - if (g & 0x7FFF8000) - g = 0x7c00; - - PUTLE16(pdest, (XPSXCOL(r,g,b))|l); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColG32(uint32_t * pdest, uint32_t color) { - int32_t r, g, b, l; - - if (color == 0) - return; - - l = g_draw.lSetMask | (color & 0x80008000); - - if (g_soft.DrawSemiTrans && (color & 0x80008000)) { - if (g_soft.GlobalTextABR == 0) { - r = ((((X32TCOL1(GETLE32(pdest))) - + ((X32COL1(color)) * g_soft.g_m1)) & 0xFF00FF00) >> 8); - b = ((((X32TCOL2(GETLE32(pdest))) - + ((X32COL2(color)) * g_soft.g_m2)) & 0xFF00FF00) >> 8); - g = ((((X32TCOL3(GETLE32(pdest))) - + ((X32COL3(color)) * g_soft.g_m3)) & 0xFF00FF00) >> 8); - } else if (g_soft.GlobalTextABR == 1) { - r = (X32COL1(GETLE32(pdest))) - + (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7); - b = (X32COL2(GETLE32(pdest))) - + (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7); - g = (X32COL3(GETLE32(pdest))) - + (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7); - } else if (g_soft.GlobalTextABR == 2) { - int32_t t; - r = (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7); - t = (GETLE32(pdest) & 0x001f0000) - (r & 0x003f0000); - if (t & 0x80000000) - t = 0; - r = (GETLE32(pdest) & 0x0000001f) - (r & 0x0000003f); - if (r & 0x80000000) - r = 0; - r |= t; - - b = (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7); - t = ((GETLE32(pdest) >> 5) & 0x001f0000) - (b & 0x003f0000); - if (t & 0x80000000) - t = 0; - b = ((GETLE32(pdest) >> 5) & 0x0000001f) - (b & 0x0000003f); - if (b & 0x80000000) - b = 0; - b |= t; - - g = (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7); - t = ((GETLE32(pdest) >> 10) & 0x001f0000) - (g & 0x003f0000); - if (t & 0x80000000) - t = 0; - g = ((GETLE32(pdest) >> 10) & 0x0000001f) - (g & 0x0000003f); - if (g & 0x80000000) - g = 0; - g |= t; - } else { -#ifdef HALFBRIGHTMODE3 - r = (X32COL1(GETLE32(pdest))) + (((((X32BCOL1(color)) >> 2) - * g_soft.g_m1) & 0xFF80FF80) >> 7); - b = (X32COL2(GETLE32(pdest))) + (((((X32BCOL2(color)) >> 2) - * g_soft.g_m2) & 0xFF80FF80) >> 7); - g = (X32COL3(GETLE32(pdest))) + (((((X32BCOL3(color)) >> 2) - * g_soft.g_m3) & 0xFF80FF80) >> 7); -#else - r=(X32COL1(GETLE32(pdest)))+(((((X32ACOL1(color))>>1)* g_soft.g_m1)&0xFF80FF80)>>7); - b=(X32COL2(GETLE32(pdest)))+(((((X32ACOL2(color))>>1)* g_soft.g_m2)&0xFF80FF80)>>7); - g=(X32COL3(GETLE32(pdest)))+(((((X32ACOL3(color))>>1)* g_soft.g_m3)&0xFF80FF80)>>7); -#endif - } - - if (!(color & 0x8000)) { - r = (r & 0xffff0000) | ((((X32COL1(color)) * g_soft.g_m1) - & 0x0000FF80) >> 7); - b = (b & 0xffff0000) | ((((X32COL2(color)) * g_soft.g_m2) - & 0x0000FF80) >> 7); - g = (g & 0xffff0000) | ((((X32COL3(color)) * g_soft.g_m3) - & 0x0000FF80) >> 7); - } - if (!(color & 0x80000000)) { - r = (r & 0xffff) | ((((X32COL1(color)) * g_soft.g_m1) & 0xFF800000) - >> 7); - b = (b & 0xffff) | ((((X32COL2(color)) * g_soft.g_m2) & 0xFF800000) - >> 7); - g = (g & 0xffff) | ((((X32COL3(color)) * g_soft.g_m3) & 0xFF800000) - >> 7); - } - - } else { - r = (((X32COL1(color)) * g_soft.g_m1) & 0xFF80FF80) >> 7; - b = (((X32COL2(color)) * g_soft.g_m2) & 0xFF80FF80) >> 7; - g = (((X32COL3(color)) * g_soft.g_m3) & 0xFF80FF80) >> 7; - } - - if (r & 0x7FE00000) - r = 0x1f0000 | (r & 0xFFFF); - if (r & 0x7FE0) - r = 0x1f | (r & 0xFFFF0000); - if (b & 0x7FE00000) - b = 0x1f0000 | (b & 0xFFFF); - if (b & 0x7FE0) - b = 0x1f | (b & 0xFFFF0000); - if (g & 0x7FE00000) - g = 0x1f0000 | (g & 0xFFFF); - if (g & 0x7FE0) - g = 0x1f | (g & 0xFFFF0000); - - if (g_draw.bCheckMask) { - uint32_t ma = GETLE32(pdest); - - PUTLE32(pdest, (X32PSXCOL(r,g,b))|l); - - if ((color & 0xffff) == 0) - PUTLE32(pdest, (ma&0xffff)|(GETLE32(pdest)&0xffff0000)); - if ((color & 0xffff0000) == 0) - PUTLE32(pdest, (ma&0xffff0000)|(GETLE32(pdest)&0xffff)); - if (ma & 0x80000000) - PUTLE32(pdest, (ma&0xFFFF0000)|(GETLE32(pdest)&0xFFFF)); - if (ma & 0x00008000) - PUTLE32(pdest, (ma&0xFFFF) |(GETLE32(pdest)&0xFFFF0000)); - - return; - } - if ((color & 0xffff) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|l)&0xffff0000)); - return; - } - if ((color & 0xffff0000) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|l)&0xffff)); - return; - } - - PUTLE32(pdest, (X32PSXCOL(r,g,b))|l); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColG32_S(uint32_t * pdest, uint32_t color) { - int32_t r, g, b; - - if (color == 0) - return; - - r = (((X32COL1(color)) * g_soft.g_m1) & 0xFF80FF80) >> 7; - b = (((X32COL2(color)) * g_soft.g_m2) & 0xFF80FF80) >> 7; - g = (((X32COL3(color)) * g_soft.g_m3) & 0xFF80FF80) >> 7; - - if (r & 0x7FE00000) - r = 0x1f0000 | (r & 0xFFFF); - if (r & 0x7FE0) - r = 0x1f | (r & 0xFFFF0000); - if (b & 0x7FE00000) - b = 0x1f0000 | (b & 0xFFFF); - if (b & 0x7FE0) - b = 0x1f | (b & 0xFFFF0000); - if (g & 0x7FE00000) - g = 0x1f0000 | (g & 0xFFFF); - if (g & 0x7FE0) - g = 0x1f | (g & 0xFFFF0000); - - if ((color & 0xffff) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff0000)); - return; - } - if ((color & 0xffff0000) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff)); - return; - } - - PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000)); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColG32_SPR(uint32_t * pdest, uint32_t color) { - int32_t r, g, b; - - if (color == 0) - return; - - if (g_soft.DrawSemiTrans && (color & 0x80008000)) { - if (g_soft.GlobalTextABR == 0) { - r = ((((X32TCOL1(GETLE32(pdest))) - + ((X32COL1(color)) * g_soft.g_m1)) & 0xFF00FF00) >> 8); - b = ((((X32TCOL2(GETLE32(pdest))) - + ((X32COL2(color)) * g_soft.g_m2)) & 0xFF00FF00) >> 8); - g = ((((X32TCOL3(GETLE32(pdest))) - + ((X32COL3(color)) * g_soft.g_m3)) & 0xFF00FF00) >> 8); - } else if (g_soft.GlobalTextABR == 1) { - r = (X32COL1(GETLE32(pdest))) - + (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7); - b = (X32COL2(GETLE32(pdest))) - + (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7); - g = (X32COL3(GETLE32(pdest))) - + (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7); - } else if (g_soft.GlobalTextABR == 2) { - int32_t t; - r = (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7); - t = (GETLE32(pdest) & 0x001f0000) - (r & 0x003f0000); - if (t & 0x80000000) - t = 0; - r = (GETLE32(pdest) & 0x0000001f) - (r & 0x0000003f); - if (r & 0x80000000) - r = 0; - r |= t; - - b = (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7); - t = ((GETLE32(pdest) >> 5) & 0x001f0000) - (b & 0x003f0000); - if (t & 0x80000000) - t = 0; - b = ((GETLE32(pdest) >> 5) & 0x0000001f) - (b & 0x0000003f); - if (b & 0x80000000) - b = 0; - b |= t; - - g = (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7); - t = ((GETLE32(pdest) >> 10) & 0x001f0000) - (g & 0x003f0000); - if (t & 0x80000000) - t = 0; - g = ((GETLE32(pdest) >> 10) & 0x0000001f) - (g & 0x0000003f); - if (g & 0x80000000) - g = 0; - g |= t; - } else { -#ifdef HALFBRIGHTMODE3 - r = (X32COL1(GETLE32(pdest))) + (((((X32BCOL1(color)) >> 2) - * g_soft.g_m1) & 0xFF80FF80) >> 7); - b = (X32COL2(GETLE32(pdest))) + (((((X32BCOL2(color)) >> 2) - * g_soft.g_m2) & 0xFF80FF80) >> 7); - g = (X32COL3(GETLE32(pdest))) + (((((X32BCOL3(color)) >> 2) - * g_soft.g_m3) & 0xFF80FF80) >> 7); -#else - r=(X32COL1(GETLE32(pdest)))+(((((X32ACOL1(color))>>1)* g_soft.g_m1)&0xFF80FF80)>>7); - b=(X32COL2(GETLE32(pdest)))+(((((X32ACOL2(color))>>1)* g_soft.g_m2)&0xFF80FF80)>>7); - g=(X32COL3(GETLE32(pdest)))+(((((X32ACOL3(color))>>1)* g_soft.g_m3)&0xFF80FF80)>>7); -#endif - } - - if (!(color & 0x8000)) { - r = (r & 0xffff0000) | ((((X32COL1(color)) * g_soft.g_m1) - & 0x0000FF80) >> 7); - b = (b & 0xffff0000) | ((((X32COL2(color)) * g_soft.g_m2) - & 0x0000FF80) >> 7); - g = (g & 0xffff0000) | ((((X32COL3(color)) * g_soft.g_m3) - & 0x0000FF80) >> 7); - } - if (!(color & 0x80000000)) { - r = (r & 0xffff) | ((((X32COL1(color)) * g_soft.g_m1) & 0xFF800000) - >> 7); - b = (b & 0xffff) | ((((X32COL2(color)) * g_soft.g_m2) & 0xFF800000) - >> 7); - g = (g & 0xffff) | ((((X32COL3(color)) * g_soft.g_m3) & 0xFF800000) - >> 7); - } - - } else { - r = (((X32COL1(color)) * g_soft.g_m1) & 0xFF80FF80) >> 7; - b = (((X32COL2(color)) * g_soft.g_m2) & 0xFF80FF80) >> 7; - g = (((X32COL3(color)) * g_soft.g_m3) & 0xFF80FF80) >> 7; - } - - if (r & 0x7FE00000) - r = 0x1f0000 | (r & 0xFFFF); - if (r & 0x7FE0) - r = 0x1f | (r & 0xFFFF0000); - if (b & 0x7FE00000) - b = 0x1f0000 | (b & 0xFFFF); - if (b & 0x7FE0) - b = 0x1f | (b & 0xFFFF0000); - if (g & 0x7FE00000) - g = 0x1f0000 | (g & 0xFFFF); - if (g & 0x7FE0) - g = 0x1f | (g & 0xFFFF0000); - - if (g_draw.bCheckMask) { - uint32_t ma = GETLE32(pdest); - - PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000)); - - if ((color & 0xffff) == 0) - PUTLE32(pdest, (ma&0xffff)|(GETLE32(pdest)&0xffff0000)); - if ((color & 0xffff0000) == 0) - PUTLE32(pdest, (ma&0xffff0000)|(GETLE32(pdest)&0xffff)); - if (ma & 0x80000000) - PUTLE32(pdest, (ma&0xFFFF0000)|(GETLE32(pdest)&0xFFFF)); - if (ma & 0x00008000) - PUTLE32(pdest, (ma&0xFFFF) |(GETLE32(pdest)&0xFFFF0000)); - - return; - } - if ((color & 0xffff) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff0000)); - return; - } - if ((color & 0xffff0000) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff)); - return; - } - - PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000)); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColGX_Dither(unsigned short * pdest, - unsigned short color, int32_t m1, int32_t m2, int32_t m3) { - int32_t r, g, b; - - if (color == 0) - return; - - if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000))) - return; - - m1 = (((XCOL1D(color))) * m1) >> 4; - m2 = (((XCOL2D(color))) * m2) >> 4; - m3 = (((XCOL3D(color))) * m3) >> 4; - - if (g_soft.DrawSemiTrans && (color & 0x8000)) { - r = ((XCOL1D(GETLE16(pdest))) << 3); - b = ((XCOL2D(GETLE16(pdest))) << 3); - g = ((XCOL3D(GETLE16(pdest))) << 3); - - if (g_soft.GlobalTextABR == 0) { - r = (r >> 1) + (m1 >> 1); - b = (b >> 1) + (m2 >> 1); - g = (g >> 1) + (m3 >> 1); - } else if (g_soft.GlobalTextABR == 1) { - r += m1; - b += m2; - g += m3; - } else if (g_soft.GlobalTextABR == 2) { - r -= m1; - b -= m2; - g -= m3; - if (r & 0x80000000) - r = 0; - if (b & 0x80000000) - b = 0; - if (g & 0x80000000) - g = 0; - } else { -#ifdef HALFBRIGHTMODE3 - r += (m1 >> 2); - b += (m2 >> 2); - g += (m3 >> 2); -#else - r+=(m1>>1); - b+=(m2>>1); - g+=(m3>>1); -#endif - } - } else { - r = m1; - b = m2; - g = m3; - } - - if (r & 0x7FFFFF00) - r = 0xff; - if (b & 0x7FFFFF00) - b = 0xff; - if (g & 0x7FFFFF00) - g = 0xff; - - Dither16(pdest, r, b, g, g_draw.sSetMask | (color & 0x8000)); - -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColGX(unsigned short * pdest, unsigned short color, - short m1, short m2, short m3) { - int32_t r, g, b; - unsigned short l; - - if (color == 0) - return; - - if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000))) - return; - - l = g_draw.sSetMask | (color & 0x8000); - - if (g_soft.DrawSemiTrans && (color & 0x8000)) { - if (g_soft.GlobalTextABR == 0) { - unsigned short d; - d = (GETLE16(pdest) & 0x7bde) >> 1; - color = ((color) & 0x7bde) >> 1; - r = (XCOL1(d)) + ((((XCOL1(color))) * m1) >> 7); - b = (XCOL2(d)) + ((((XCOL2(color))) * m2) >> 7); - g = (XCOL3(d)) + ((((XCOL3(color))) * m3) >> 7); - /* - r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* m1)>>7); - b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* m2)>>7); - g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* m3)>>7); - */ - } else if (g_soft.GlobalTextABR == 1) { - r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color))) * m1) >> 7); - b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color))) * m2) >> 7); - g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color))) * m3) >> 7); - } else if (g_soft.GlobalTextABR == 2) { - r = (XCOL1(GETLE16(pdest))) - ((((XCOL1(color))) * m1) >> 7); - b = (XCOL2(GETLE16(pdest))) - ((((XCOL2(color))) * m2) >> 7); - g = (XCOL3(GETLE16(pdest))) - ((((XCOL3(color))) * m3) >> 7); - if (r & 0x80000000) - r = 0; - if (b & 0x80000000) - b = 0; - if (g & 0x80000000) - g = 0; - } else { -#ifdef HALFBRIGHTMODE3 - r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color)) >> 2) * m1) >> 7); - b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color)) >> 2) * m2) >> 7); - g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color)) >> 2) * m3) >> 7); -#else - r=(XCOL1(GETLE16(pdest)))+((((XCOL1(color))>>1)* m1)>>7); - b=(XCOL2(GETLE16(pdest)))+((((XCOL2(color))>>1)* m2)>>7); - g=(XCOL3(GETLE16(pdest)))+((((XCOL3(color))>>1)* m3)>>7); -#endif - } - } else { - r = ((XCOL1(color)) * m1) >> 7; - b = ((XCOL2(color)) * m2) >> 7; - g = ((XCOL3(color)) * m3) >> 7; - } - - if (r & 0x7FFFFFE0) - r = 0x1f; - if (b & 0x7FFFFC00) - b = 0x3e0; - if (g & 0x7FFF8000) - g = 0x7c00; - - PUTLE16(pdest, (XPSXCOL(r,g,b))|l); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColGX_S(unsigned short * pdest, - unsigned short color, short m1, short m2, short m3) { - int32_t r, g, b; - - if (color == 0) - return; - - r = ((XCOL1(color)) * m1) >> 7; - b = ((XCOL2(color)) * m2) >> 7; - g = ((XCOL3(color)) * m3) >> 7; - - if (r & 0x7FFFFFE0) - r = 0x1f; - if (b & 0x7FFFFC00) - b = 0x3e0; - if (g & 0x7FFF8000) - g = 0x7c00; - - PUTLE16(pdest, (XPSXCOL(r,g,b))|g_draw.sSetMask|(color&0x8000)); -} - -//////////////////////////////////////////////////////////////////////// - -static inline void GetTextureTransColGX32_S(uint32_t * pdest, uint32_t color, - short m1, short m2, short m3) { - int32_t r, g, b; - - if (color == 0) - return; - - r = (((X32COL1(color)) * m1) & 0xFF80FF80) >> 7; - b = (((X32COL2(color)) * m2) & 0xFF80FF80) >> 7; - g = (((X32COL3(color)) * m3) & 0xFF80FF80) >> 7; - - if (r & 0x7FE00000) - r = 0x1f0000 | (r & 0xFFFF); - if (r & 0x7FE0) - r = 0x1f | (r & 0xFFFF0000); - if (b & 0x7FE00000) - b = 0x1f0000 | (b & 0xFFFF); - if (b & 0x7FE0) - b = 0x1f | (b & 0xFFFF0000); - if (g & 0x7FE00000) - g = 0x1f0000 | (g & 0xFFFF); - if (g & 0x7FE0) - g = 0x1f | (g & 0xFFFF0000); - - if ((color & 0xffff) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff0000)); - return; - } - if ((color & 0xffff0000) == 0) { - PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff)); - return; - } - - PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000)); -} - -//////////////////////////////////////////////////////////////////////// -// FILL FUNCS -//////////////////////////////////////////////////////////////////////// - -void FillSoftwareAreaTrans(short x0, short y0, short x1, // FILL AREA TRANS - short y1, unsigned short col) { - short j, i, dx, dy; - - if (y0 > y1) - return; - if (x0 > x1) - return; - - if (x1 < g_prim.drawX) - return; - if (y1 < g_prim.drawY) - return; - if (x0 > g_prim.drawW) - return; - if (y0 > g_prim.drawH) - return; - - x1 = MIN(x1, g_prim.drawW + 1); - y1 = MIN(y1, g_prim.drawH + 1); - x0 = MAX(x0, g_prim.drawX); - y0 = MAX(y0, g_prim.drawY); - - if (y0 >= 512) - return; - if (x0 > 1023) - return; - - if (y1 > 512) - y1 = 512; - if (x1 > 1024) - x1 = 1024; - - dx = x1 - x0; - dy = y1 - y0; - - if (dx == 1 && dy == 1 && x0 == 1020 && y0 == 511) // special fix for pinball game... emu protection??? - { - /* - m->v 1020 511 1 1 - writedatamem 0x00000000 1 - tile1 newcol 7fff (orgcol 0xffffff), oldvram 0 - v->m 1020 511 1 1 - readdatamem 0x00007fff 1 - m->v 1020 511 1 1 - writedatamem 0x00000000 1 - tile1 newcol 8000 (orgcol 0xffffff), oldvram 0 - v->m 1020 511 1 1 - readdatamem 0x00008000 1 - */ - - static int iCheat = 0; - col += iCheat; - if (iCheat == 1) - iCheat = 0; - else - iCheat = 1; - } - - if (dx & 1) // slow fill - { - unsigned short *DSTPtr; - unsigned short LineOffset; - DSTPtr = g_gpu.psx_vram.u16 + (1024 * y0) + x0; - LineOffset = 1024 - dx; - for (i = 0; i < dy; i++) { - for (j = 0; j < dx; j++) - GetShadeTransCol(DSTPtr++, col); - DSTPtr += LineOffset; - } - } else // fast fill - { - uint32_t *DSTPtr; - unsigned short LineOffset; - uint32_t lcol = g_draw.lSetMask | (((uint32_t) (col)) << 16) | col; - dx >>= 1; - DSTPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * y0) + x0); - LineOffset = 512 - dx; - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = 0; i < dy; i++) { - for (j = 0; j < dx; j++) { - PUTLE32(DSTPtr, lcol); - DSTPtr++; - } - DSTPtr += LineOffset; - } - } else { - for (i = 0; i < dy; i++) { - for (j = 0; j < dx; j++) - GetShadeTransCol32(DSTPtr++, lcol); - DSTPtr += LineOffset; - } - } - } -} - -//////////////////////////////////////////////////////////////////////// - -void FillSoftwareArea(short x0, short y0, short x1, // FILL AREA (BLK FILL) - short y1, unsigned short col) // no draw area check here! -{ - short j, i, dx, dy; - - if (y0 > y1) - return; - if (x0 > x1) - return; - - if (y0 >= 512) - return; - if (x0 > 1023) - return; - - if (y1 > 512) - y1 = 512; - if (x1 > 1024) - x1 = 1024; - - dx = x1 - x0; - dy = y1 - y0; - if (dx & 1) { - unsigned short *DSTPtr; - unsigned short LineOffset; - - DSTPtr = g_gpu.psx_vram.u16 + (1024 * y0) + x0; - LineOffset = 1024 - dx; - - for (i = 0; i < dy; i++) { - for (j = 0; j < dx; j++) { - PUTLE16(DSTPtr, col); - DSTPtr++; - } - DSTPtr += LineOffset; - } - } else { - uint32_t *DSTPtr; - unsigned short LineOffset; - uint32_t lcol = (((int32_t) col) << 16) | col; - dx >>= 1; - DSTPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * y0) + x0); - LineOffset = 512 - dx; - - for (i = 0; i < dy; i++) { - for (j = 0; j < dx; j++) { - PUTLE32(DSTPtr, lcol); - DSTPtr++; - } - DSTPtr += LineOffset; - } - } -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -// EDGE INTERPOLATION -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -typedef struct SOFTVTAG { - int x, y; - int u, v; - int32_t R, G, B; -} soft_vertex; - -static soft_vertex vtx[4]; -static soft_vertex * left_array[4], *right_array[4]; -static int left_section, right_section; -static int left_section_height, right_section_height; -static int left_x, delta_left_x, right_x, delta_right_x; -static int left_u, delta_left_u, left_v, delta_left_v; -static int right_u, delta_right_u, right_v, delta_right_v; -static int left_R, delta_left_R, right_R, delta_right_R; -static int left_G, delta_left_G, right_G, delta_right_G; -static int left_B, delta_left_B, right_B, delta_right_B; - -#ifdef USE_NASM - -// NASM version (external): -#define shl10idiv i386_shl10idiv - -static inline int shl10idiv(int x, int y); - -#else - -static inline int shl10idiv(int x, int y) { - int64_t bi = x; - bi <<= 10; - return bi / y; -} - -#endif - -#if 0 - -// GNUC long long int version: - -static inline int shl10idiv(int x, int y) -{ - long long int bi=x; - bi<<=10; - return bi/y; -} - -#endif - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_F(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_right_x = (v2->x - v1->x) / height; - right_x = v1->x; - - right_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_F(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_left_x = (v2->x - v1->x) / height; - left_x = v1->x; - - left_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_F(void) { - if (--left_section_height <= 0) { - if (--left_section <= 0) { - return 1; - } - if (LeftSection_F() <= 0) { - return 1; - } - } else { - left_x += delta_left_x; - } - - if (--right_section_height <= 0) { - if (--right_section <= 0) { - return 1; - } - if (RightSection_F() <= 0) { - return 1; - } - } else { - right_x += delta_right_x; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_F(short x1, short y1, short x2, short y2, short x3, - short y3) { - soft_vertex * v1, *v2, *v3; - int height, longest; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - - height = v3->y - v1->y; - if (height == 0) { - return 0; - } - longest = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) >> 16) - + (v1->x - v2->x); - if (longest == 0) { - return 0; - } - - if (longest < 0) { - right_array[0] = v3; - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - left_array[0] = v3; - left_array[1] = v1; - left_section = 1; - - if (LeftSection_F() <= 0) - return 0; - if (RightSection_F() <= 0) { - right_section--; - if (RightSection_F() <= 0) - return 0; - } - } else { - left_array[0] = v3; - left_array[1] = v2; - left_array[2] = v1; - left_section = 2; - right_array[0] = v3; - right_array[1] = v1; - right_section = 1; - - if (RightSection_F() <= 0) - return 0; - if (LeftSection_F() <= 0) { - left_section--; - if (LeftSection_F() <= 0) - return 0; - } - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH); - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_G(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_right_x = (v2->x - v1->x) / height; - right_x = v1->x; - - right_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_G(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_left_x = (v2->x - v1->x) / height; - left_x = v1->x; - - delta_left_R = ((v2->R - v1->R)) / height; - left_R = v1->R; - delta_left_G = ((v2->G - v1->G)) / height; - left_G = v1->G; - delta_left_B = ((v2->B - v1->B)) / height; - left_B = v1->B; - - left_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_G(void) { - if (--left_section_height <= 0) { - if (--left_section <= 0) { - return 1; - } - if (LeftSection_G() <= 0) { - return 1; - } - } else { - left_x += delta_left_x; - left_R += delta_left_R; - left_G += delta_left_G; - left_B += delta_left_B; - } - - if (--right_section_height <= 0) { - if (--right_section <= 0) { - return 1; - } - if (RightSection_G() <= 0) { - return 1; - } - } else { - right_x += delta_right_x; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_G(short x1, short y1, short x2, short y2, short x3, - short y3, int32_t rgb1, int32_t rgb2, int32_t rgb3) { - soft_vertex * v1, *v2, *v3; - int height, longest, temp; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v1->R = (rgb1) & 0x00ff0000; - v1->G = (rgb1 << 8) & 0x00ff0000; - v1->B = (rgb1 << 16) & 0x00ff0000; - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v2->R = (rgb2) & 0x00ff0000; - v2->G = (rgb2 << 8) & 0x00ff0000; - v2->B = (rgb2 << 16) & 0x00ff0000; - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - v3->R = (rgb3) & 0x00ff0000; - v3->G = (rgb3 << 8) & 0x00ff0000; - v3->B = (rgb3 << 16) & 0x00ff0000; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - - height = v3->y - v1->y; - if (height == 0) { - return 0; - } - temp = (((v2->y - v1->y) << 16) / height); - longest = temp * ((v3->x - v1->x) >> 16) + (v1->x - v2->x); - if (longest == 0) { - return 0; - } - - if (longest < 0) { - right_array[0] = v3; - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - left_array[0] = v3; - left_array[1] = v1; - left_section = 1; - - if (LeftSection_G() <= 0) - return 0; - if (RightSection_G() <= 0) { - right_section--; - if (RightSection_G() <= 0) - return 0; - } - if (longest > -0x1000) - longest = -0x1000; - } else { - left_array[0] = v3; - left_array[1] = v2; - left_array[2] = v1; - left_section = 2; - right_array[0] = v3; - right_array[1] = v1; - right_section = 1; - - if (RightSection_G() <= 0) - return 0; - if (LeftSection_G() <= 0) { - left_section--; - if (LeftSection_G() <= 0) - return 0; - } - if (longest < 0x1000) - longest = 0x1000; - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH); - - delta_right_R = shl10idiv(temp * ((v3->R - v1->R) >> 10) + ((v1->R - v2->R) - << 6), longest); - delta_right_G = shl10idiv(temp * ((v3->G - v1->G) >> 10) + ((v1->G - v2->G) - << 6), longest); - delta_right_B = shl10idiv(temp * ((v3->B - v1->B) >> 10) + ((v1->B - v2->B) - << 6), longest); - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_FT(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_right_x = (v2->x - v1->x) / height; - right_x = v1->x; - - right_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_FT(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_left_x = (v2->x - v1->x) / height; - left_x = v1->x; - - delta_left_u = ((v2->u - v1->u)) / height; - left_u = v1->u; - delta_left_v = ((v2->v - v1->v)) / height; - left_v = v1->v; - - left_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_FT(void) { - if (--left_section_height <= 0) { - if (--left_section <= 0) { - return 1; - } - if (LeftSection_FT() <= 0) { - return 1; - } - } else { - left_x += delta_left_x; - left_u += delta_left_u; - left_v += delta_left_v; - } - - if (--right_section_height <= 0) { - if (--right_section <= 0) { - return 1; - } - if (RightSection_FT() <= 0) { - return 1; - } - } else { - right_x += delta_right_x; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_FT(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3) { - soft_vertex * v1, *v2, *v3; - int height, longest, temp; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v1->u = tx1 << 16; - v1->v = ty1 << 16; - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v2->u = tx2 << 16; - v2->v = ty2 << 16; - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - v3->u = tx3 << 16; - v3->v = ty3 << 16; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - - height = v3->y - v1->y; - if (height == 0) { - return 0; - } - - temp = (((v2->y - v1->y) << 16) / height); - longest = temp * ((v3->x - v1->x) >> 16) + (v1->x - v2->x); - - if (longest == 0) { - return 0; - } - - if (longest < 0) { - right_array[0] = v3; - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - left_array[0] = v3; - left_array[1] = v1; - left_section = 1; - - if (LeftSection_FT() <= 0) - return 0; - if (RightSection_FT() <= 0) { - right_section--; - if (RightSection_FT() <= 0) - return 0; - } - if (longest > -0x1000) - longest = -0x1000; - } else { - left_array[0] = v3; - left_array[1] = v2; - left_array[2] = v1; - left_section = 2; - right_array[0] = v3; - right_array[1] = v1; - right_section = 1; - - if (RightSection_FT() <= 0) - return 0; - if (LeftSection_FT() <= 0) { - left_section--; - if (LeftSection_FT() <= 0) - return 0; - } - if (longest < 0x1000) - longest = 0x1000; - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH); - - delta_right_u = shl10idiv(temp * ((v3->u - v1->u) >> 10) + ((v1->u - v2->u) - << 6), longest); - delta_right_v = shl10idiv(temp * ((v3->v - v1->v) >> 10) + ((v1->v - v2->v) - << 6), longest); - - /* - Mmm... adjust neg tex deltas... will sometimes cause slight - texture distortions - - longest>>=16; - if(longest) - { - if(longest<0) longest=-longest; - if(delta_right_u<0) - delta_right_u-=delta_right_u/longest; - if(delta_right_v<0) - delta_right_v-=delta_right_v/longest; - } - */ - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_GT(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_right_x = (v2->x - v1->x) / height; - right_x = v1->x; - - right_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_GT(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - if (height == 0) - return 0; - delta_left_x = (v2->x - v1->x) / height; - left_x = v1->x; - - delta_left_u = ((v2->u - v1->u)) / height; - left_u = v1->u; - delta_left_v = ((v2->v - v1->v)) / height; - left_v = v1->v; - - delta_left_R = ((v2->R - v1->R)) / height; - left_R = v1->R; - delta_left_G = ((v2->G - v1->G)) / height; - left_G = v1->G; - delta_left_B = ((v2->B - v1->B)) / height; - left_B = v1->B; - - left_section_height = height; - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_GT(void) { - if (--left_section_height <= 0) { - if (--left_section <= 0) { - return 1; - } - if (LeftSection_GT() <= 0) { - return 1; - } - } else { - left_x += delta_left_x; - left_u += delta_left_u; - left_v += delta_left_v; - left_R += delta_left_R; - left_G += delta_left_G; - left_B += delta_left_B; - } - - if (--right_section_height <= 0) { - if (--right_section <= 0) { - return 1; - } - if (RightSection_GT() <= 0) { - return 1; - } - } else { - right_x += delta_right_x; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_GT(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, int32_t rgb1, int32_t rgb2, int32_t rgb3) { - soft_vertex * v1, *v2, *v3; - int height, longest, temp; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v1->u = tx1 << 16; - v1->v = ty1 << 16; - v1->R = (rgb1) & 0x00ff0000; - v1->G = (rgb1 << 8) & 0x00ff0000; - v1->B = (rgb1 << 16) & 0x00ff0000; - - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v2->u = tx2 << 16; - v2->v = ty2 << 16; - v2->R = (rgb2) & 0x00ff0000; - v2->G = (rgb2 << 8) & 0x00ff0000; - v2->B = (rgb2 << 16) & 0x00ff0000; - - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - v3->u = tx3 << 16; - v3->v = ty3 << 16; - v3->R = (rgb3) & 0x00ff0000; - v3->G = (rgb3 << 8) & 0x00ff0000; - v3->B = (rgb3 << 16) & 0x00ff0000; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - - height = v3->y - v1->y; - if (height == 0) { - return 0; - } - - temp = (((v2->y - v1->y) << 16) / height); - longest = temp * ((v3->x - v1->x) >> 16) + (v1->x - v2->x); - - if (longest == 0) { - return 0; - } - - if (longest < 0) { - right_array[0] = v3; - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - left_array[0] = v3; - left_array[1] = v1; - left_section = 1; - - if (LeftSection_GT() <= 0) - return 0; - if (RightSection_GT() <= 0) { - right_section--; - if (RightSection_GT() <= 0) - return 0; - } - - if (longest > -0x1000) - longest = -0x1000; - } else { - left_array[0] = v3; - left_array[1] = v2; - left_array[2] = v1; - left_section = 2; - right_array[0] = v3; - right_array[1] = v1; - right_section = 1; - - if (RightSection_GT() <= 0) - return 0; - if (LeftSection_GT() <= 0) { - left_section--; - if (LeftSection_GT() <= 0) - return 0; - } - if (longest < 0x1000) - longest = 0x1000; - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH); - - delta_right_R = shl10idiv(temp * ((v3->R - v1->R) >> 10) + ((v1->R - v2->R) - << 6), longest); - delta_right_G = shl10idiv(temp * ((v3->G - v1->G) >> 10) + ((v1->G - v2->G) - << 6), longest); - delta_right_B = shl10idiv(temp * ((v3->B - v1->B) >> 10) + ((v1->B - v2->B) - << 6), longest); - - delta_right_u = shl10idiv(temp * ((v3->u - v1->u) >> 10) + ((v1->u - v2->u) - << 6), longest); - delta_right_v = shl10idiv(temp * ((v3->v - v1->v) >> 10) + ((v1->v - v2->v) - << 6), longest); - - /* - Mmm... adjust neg tex deltas... will sometimes cause slight - texture distortions - longest>>=16; - if(longest) - { - if(longest<0) longest=-longest; - if(delta_right_u<0) - delta_right_u-=delta_right_u/longest; - if(delta_right_v<0) - delta_right_v-=delta_right_v/longest; - } - */ - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_F4(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - right_section_height = height; - right_x = v1->x; - if (height == 0) { - return 0; - } - delta_right_x = (v2->x - v1->x) / height; - - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_F4(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - left_section_height = height; - left_x = v1->x; - if (height == 0) { - return 0; - } - delta_left_x = (v2->x - v1->x) / height; - - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_F4(void) { - if (--left_section_height <= 0) { - if (--left_section > 0) - while (LeftSection_F4() <= 0) { - if (--left_section <= 0) - break; - } - } else { - left_x += delta_left_x; - } - - if (--right_section_height <= 0) { - if (--right_section > 0) - while (RightSection_F4() <= 0) { - if (--right_section <= 0) - break; - } - } else { - right_x += delta_right_x; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_F4(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4) { - soft_vertex * v1, *v2, *v3, *v4; - int height, width, longest1, longest2; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - v4 = vtx + 3; - v4->x = x4 << 16; - v4->y = y4; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v1->y > v4->y) { - soft_vertex * v = v1; - v1 = v4; - v4 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - if (v2->y > v4->y) { - soft_vertex * v = v2; - v2 = v4; - v4 = v; - } - if (v3->y > v4->y) { - soft_vertex * v = v3; - v3 = v4; - v4 = v; - } - - height = v4->y - v1->y; - if (height == 0) - height = 1; - width = (v4->x - v1->x) >> 16; - longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x); - longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x); - - if (longest1 < 0) // 2 is right - { - if (longest2 < 0) // 3 is right - { - left_array[0] = v4; - left_array[1] = v1; - left_section = 1; - - height = v3->y - v1->y; - if (height == 0) - height = 1; - longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) - >> 16) + (v1->x - v2->x); - if (longest1 >= 0) { - right_array[0] = v4; // 1 - right_array[1] = v3; // 3 - right_array[2] = v1; // 4 - right_section = 2; - } else { - height = v4->y - v2->y; - if (height == 0) - height = 1; - longest1 = (((v3->y - v2->y) << 16) / height) - * ((v4->x - v2->x) >> 16) + (v2->x - v3->x); - if (longest1 >= 0) { - right_array[0] = v4; // 1 - right_array[1] = v2; // 2 - right_array[2] = v1; // 4 - right_section = 2; - } else { - right_array[0] = v4; // 1 - right_array[1] = v3; // 2 - right_array[2] = v2; // 3 - right_array[3] = v1; // 4 - right_section = 3; - } - } - } else { - left_array[0] = v4; - left_array[1] = v3; // 1 - left_array[2] = v1; // 2 - left_section = 2; // 3 - right_array[0] = v4; // 4 - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - } - } else { - if (longest2 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v2; // 2 - left_array[2] = v1; // 3 - left_section = 2; // 4 - right_array[0] = v4; - right_array[1] = v3; - right_array[2] = v1; - right_section = 2; - } else { - right_array[0] = v4; - right_array[1] = v1; - right_section = 1; - - height = v3->y - v1->y; - if (height == 0) - height = 1; - longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) - >> 16) + (v1->x - v2->x); - if (longest1 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v3; // 3 - left_array[2] = v1; // 4 - left_section = 2; - } else { - height = v4->y - v2->y; - if (height == 0) - height = 1; - longest1 = (((v3->y - v2->y) << 16) / height) - * ((v4->x - v2->x) >> 16) + (v2->x - v3->x); - if (longest1 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v2; // 2 - left_array[2] = v1; // 4 - left_section = 2; - } else { - left_array[0] = v4; // 1 - left_array[1] = v3; // 2 - left_array[2] = v2; // 3 - left_array[3] = v1; // 4 - left_section = 3; - } - } - } - } - - while (LeftSection_F4() <= 0) { - if (--left_section <= 0) - break; - } - - while (RightSection_F4() <= 0) { - if (--right_section <= 0) - break; - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v4->y - 1, g_prim.drawH); - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_FT4(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - right_section_height = height; - right_x = v1->x; - right_u = v1->u; - right_v = v1->v; - if (height == 0) { - return 0; - } - delta_right_x = (v2->x - v1->x) / height; - delta_right_u = (v2->u - v1->u) / height; - delta_right_v = (v2->v - v1->v) / height; - - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_FT4(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - left_section_height = height; - left_x = v1->x; - left_u = v1->u; - left_v = v1->v; - if (height == 0) { - return 0; - } - delta_left_x = (v2->x - v1->x) / height; - delta_left_u = (v2->u - v1->u) / height; - delta_left_v = (v2->v - v1->v) / height; - - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_FT4(void) { - if (--left_section_height <= 0) { - if (--left_section > 0) - while (LeftSection_FT4() <= 0) { - if (--left_section <= 0) - break; - } - } else { - left_x += delta_left_x; - left_u += delta_left_u; - left_v += delta_left_v; - } - - if (--right_section_height <= 0) { - if (--right_section > 0) - while (RightSection_FT4() <= 0) { - if (--right_section <= 0) - break; - } - } else { - right_x += delta_right_x; - right_u += delta_right_u; - right_v += delta_right_v; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_FT4(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4) { - soft_vertex * v1, *v2, *v3, *v4; - int height, width, longest1, longest2; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v1->u = tx1 << 16; - v1->v = ty1 << 16; - - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v2->u = tx2 << 16; - v2->v = ty2 << 16; - - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - v3->u = tx3 << 16; - v3->v = ty3 << 16; - - v4 = vtx + 3; - v4->x = x4 << 16; - v4->y = y4; - v4->u = tx4 << 16; - v4->v = ty4 << 16; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v1->y > v4->y) { - soft_vertex * v = v1; - v1 = v4; - v4 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - if (v2->y > v4->y) { - soft_vertex * v = v2; - v2 = v4; - v4 = v; - } - if (v3->y > v4->y) { - soft_vertex * v = v3; - v3 = v4; - v4 = v; - } - - height = v4->y - v1->y; - if (height == 0) - height = 1; - width = (v4->x - v1->x) >> 16; - longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x); - longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x); - - if (longest1 < 0) // 2 is right - { - if (longest2 < 0) // 3 is right - { - left_array[0] = v4; - left_array[1] = v1; - left_section = 1; - - height = v3->y - v1->y; - if (height == 0) - height = 1; - longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) - >> 16) + (v1->x - v2->x); - if (longest1 >= 0) { - right_array[0] = v4; // 1 - right_array[1] = v3; // 3 - right_array[2] = v1; // 4 - right_section = 2; - } else { - height = v4->y - v2->y; - if (height == 0) - height = 1; - longest1 = (((v3->y - v2->y) << 16) / height) - * ((v4->x - v2->x) >> 16) + (v2->x - v3->x); - if (longest1 >= 0) { - right_array[0] = v4; // 1 - right_array[1] = v2; // 2 - right_array[2] = v1; // 4 - right_section = 2; - } else { - right_array[0] = v4; // 1 - right_array[1] = v3; // 2 - right_array[2] = v2; // 3 - right_array[3] = v1; // 4 - right_section = 3; - } - } - } else { - left_array[0] = v4; - left_array[1] = v3; // 1 - left_array[2] = v1; // 2 - left_section = 2; // 3 - right_array[0] = v4; // 4 - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - } - } else { - if (longest2 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v2; // 2 - left_array[2] = v1; // 3 - left_section = 2; // 4 - right_array[0] = v4; - right_array[1] = v3; - right_array[2] = v1; - right_section = 2; - } else { - right_array[0] = v4; - right_array[1] = v1; - right_section = 1; - - height = v3->y - v1->y; - if (height == 0) - height = 1; - longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) - >> 16) + (v1->x - v2->x); - if (longest1 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v3; // 3 - left_array[2] = v1; // 4 - left_section = 2; - } else { - height = v4->y - v2->y; - if (height == 0) - height = 1; - longest1 = (((v3->y - v2->y) << 16) / height) - * ((v4->x - v2->x) >> 16) + (v2->x - v3->x); - if (longest1 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v2; // 2 - left_array[2] = v1; // 4 - left_section = 2; - } else { - left_array[0] = v4; // 1 - left_array[1] = v3; // 2 - left_array[2] = v2; // 3 - left_array[3] = v1; // 4 - left_section = 3; - } - } - } - } - - while (LeftSection_FT4() <= 0) { - if (--left_section <= 0) - break; - } - - while (RightSection_FT4() <= 0) { - if (--right_section <= 0) - break; - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v4->y - 1, g_prim.drawH); - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -static inline int RightSection_GT4(void) { - soft_vertex * v1 = right_array[right_section]; - soft_vertex * v2 = right_array[right_section - 1]; - - int height = v2->y - v1->y; - right_section_height = height; - right_x = v1->x; - right_u = v1->u; - right_v = v1->v; - right_R = v1->R; - right_G = v1->G; - right_B = v1->B; - - if (height == 0) { - return 0; - } - delta_right_x = (v2->x - v1->x) / height; - delta_right_u = (v2->u - v1->u) / height; - delta_right_v = (v2->v - v1->v) / height; - delta_right_R = (v2->R - v1->R) / height; - delta_right_G = (v2->G - v1->G) / height; - delta_right_B = (v2->B - v1->B) / height; - - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline int LeftSection_GT4(void) { - soft_vertex * v1 = left_array[left_section]; - soft_vertex * v2 = left_array[left_section - 1]; - - int height = v2->y - v1->y; - left_section_height = height; - left_x = v1->x; - left_u = v1->u; - left_v = v1->v; - left_R = v1->R; - left_G = v1->G; - left_B = v1->B; - - if (height == 0) { - return 0; - } - delta_left_x = (v2->x - v1->x) / height; - delta_left_u = (v2->u - v1->u) / height; - delta_left_v = (v2->v - v1->v) / height; - delta_left_R = (v2->R - v1->R) / height; - delta_left_G = (v2->G - v1->G) / height; - delta_left_B = (v2->B - v1->B) / height; - - return height; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char NextRow_GT4(void) { - if (--left_section_height <= 0) { - if (--left_section > 0) - while (LeftSection_GT4() <= 0) { - if (--left_section <= 0) - break; - } - } else { - left_x += delta_left_x; - left_u += delta_left_u; - left_v += delta_left_v; - left_R += delta_left_R; - left_G += delta_left_G; - left_B += delta_left_B; - } - - if (--right_section_height <= 0) { - if (--right_section > 0) - while (RightSection_GT4() <= 0) { - if (--right_section <= 0) - break; - } - } else { - right_x += delta_right_x; - right_u += delta_right_u; - right_v += delta_right_v; - right_R += delta_right_R; - right_G += delta_right_G; - right_B += delta_right_B; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////// - -static inline char SetupSections_GT4(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, int32_t rgb1, - int32_t rgb2, int32_t rgb3, int32_t rgb4) { - soft_vertex * v1, *v2, *v3, *v4; - int height, width, longest1, longest2; - - v1 = vtx; - v1->x = x1 << 16; - v1->y = y1; - v1->u = tx1 << 16; - v1->v = ty1 << 16; - v1->R = (rgb1) & 0x00ff0000; - v1->G = (rgb1 << 8) & 0x00ff0000; - v1->B = (rgb1 << 16) & 0x00ff0000; - - v2 = vtx + 1; - v2->x = x2 << 16; - v2->y = y2; - v2->u = tx2 << 16; - v2->v = ty2 << 16; - v2->R = (rgb2) & 0x00ff0000; - v2->G = (rgb2 << 8) & 0x00ff0000; - v2->B = (rgb2 << 16) & 0x00ff0000; - - v3 = vtx + 2; - v3->x = x3 << 16; - v3->y = y3; - v3->u = tx3 << 16; - v3->v = ty3 << 16; - v3->R = (rgb3) & 0x00ff0000; - v3->G = (rgb3 << 8) & 0x00ff0000; - v3->B = (rgb3 << 16) & 0x00ff0000; - - v4 = vtx + 3; - v4->x = x4 << 16; - v4->y = y4; - v4->u = tx4 << 16; - v4->v = ty4 << 16; - v4->R = (rgb4) & 0x00ff0000; - v4->G = (rgb4 << 8) & 0x00ff0000; - v4->B = (rgb4 << 16) & 0x00ff0000; - - if (v1->y > v2->y) { - soft_vertex * v = v1; - v1 = v2; - v2 = v; - } - if (v1->y > v3->y) { - soft_vertex * v = v1; - v1 = v3; - v3 = v; - } - if (v1->y > v4->y) { - soft_vertex * v = v1; - v1 = v4; - v4 = v; - } - if (v2->y > v3->y) { - soft_vertex * v = v2; - v2 = v3; - v3 = v; - } - if (v2->y > v4->y) { - soft_vertex * v = v2; - v2 = v4; - v4 = v; - } - if (v3->y > v4->y) { - soft_vertex * v = v3; - v3 = v4; - v4 = v; - } - - height = v4->y - v1->y; - if (height == 0) - height = 1; - width = (v4->x - v1->x) >> 16; - longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x); - longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x); - - if (longest1 < 0) // 2 is right - { - if (longest2 < 0) // 3 is right - { - left_array[0] = v4; - left_array[1] = v1; - left_section = 1; - - height = v3->y - v1->y; - if (height == 0) - height = 1; - longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) - >> 16) + (v1->x - v2->x); - if (longest1 >= 0) { - right_array[0] = v4; // 1 - right_array[1] = v3; // 3 - right_array[2] = v1; // 4 - right_section = 2; - } else { - height = v4->y - v2->y; - if (height == 0) - height = 1; - longest1 = (((v3->y - v2->y) << 16) / height) - * ((v4->x - v2->x) >> 16) + (v2->x - v3->x); - if (longest1 >= 0) { - right_array[0] = v4; // 1 - right_array[1] = v2; // 2 - right_array[2] = v1; // 4 - right_section = 2; - } else { - right_array[0] = v4; // 1 - right_array[1] = v3; // 2 - right_array[2] = v2; // 3 - right_array[3] = v1; // 4 - right_section = 3; - } - } - } else { - left_array[0] = v4; - left_array[1] = v3; // 1 - left_array[2] = v1; // 2 - left_section = 2; // 3 - right_array[0] = v4; // 4 - right_array[1] = v2; - right_array[2] = v1; - right_section = 2; - } - } else { - if (longest2 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v2; // 2 - left_array[2] = v1; // 3 - left_section = 2; // 4 - right_array[0] = v4; - right_array[1] = v3; - right_array[2] = v1; - right_section = 2; - } else { - right_array[0] = v4; - right_array[1] = v1; - right_section = 1; - - height = v3->y - v1->y; - if (height == 0) - height = 1; - longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) - >> 16) + (v1->x - v2->x); - if (longest1 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v3; // 3 - left_array[2] = v1; // 4 - left_section = 2; - } else { - height = v4->y - v2->y; - if (height == 0) - height = 1; - longest1 = (((v3->y - v2->y) << 16) / height) - * ((v4->x - v2->x) >> 16) + (v2->x - v3->x); - if (longest1 < 0) { - left_array[0] = v4; // 1 - left_array[1] = v2; // 2 - left_array[2] = v1; // 4 - left_section = 2; - } else { - left_array[0] = v4; // 1 - left_array[1] = v3; // 2 - left_array[2] = v2; // 3 - left_array[3] = v1; // 4 - left_section = 3; - } - } - } - } - - while (LeftSection_GT4() <= 0) { - if (--left_section <= 0) - break; - } - - while (RightSection_GT4() <= 0) { - if (--right_section <= 0) - break; - } - - g_soft.Ymin = v1->y; - g_soft.Ymax = MIN(v4->y - 1, g_prim.drawH); - - return 1; -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -// POLY FUNCS -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////////////////// -// POLY 3/4 FLAT SHADED -//////////////////////////////////////////////////////////////////////// - -static inline void drawPoly3Fi(short x1, short y1, short x2, short y2, short x3, - short y3, int32_t rgb) { - int i, j, xmin, xmax, ymin, ymax; - unsigned short color; - uint32_t lcolor; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_F(x1, y1, x2, y2, x3, y3)) - return; - - ymax = g_soft.Ymax; - - color = ((rgb & 0x00f80000) >> 9) | ((rgb & 0x0000f800) >> 6) | ((rgb - & 0x000000f8) >> 3); - lcolor = g_draw.lSetMask | (((uint32_t) (color)) << 16) | color; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_F()) - return; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - color |= g_draw.sSetMask; - for (i = ymin; i <= ymax; i++) { - xmin = left_x >> 16; - if (g_prim.drawX > xmin) - xmin = g_prim.drawX; - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - PUTLE32(((uint32_t *)&g_gpu.psx_vram.u16[(i<<10)+j]), lcolor); - } - if (j == xmax) - PUTLE16(&g_gpu.psx_vram.u16[(i<<10)+j], color); - - if (NextRow_F()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = left_x >> 16; - if (g_prim.drawX > xmin) - xmin = g_prim.drawX; - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetShadeTransCol32((uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - lcolor); - } - if (j == xmax) - GetShadeTransCol(&g_gpu.psx_vram.u16[(i << 10) + j], color); - - if (NextRow_F()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -void drawPoly3F(int32_t rgb) { - drawPoly3Fi(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, g_soft.lx2, - g_soft.ly2, rgb); -} - -#ifdef POLYQUAD3FS - -void drawPoly4F_TRI(int32_t rgb) -{ - drawPog_soft.ly3Fi(g_soft.lx1,g_soft.ly1,g_soft.lx3,g_soft.ly3,g_soft.lx2,g_soft.ly2,rgb); - drawPog_soft.ly3Fi(g_soft.lx0,g_soft.ly0,g_soft.lx1,g_soft.ly1,g_soft.lx2,g_soft.ly2,rgb); -} - -#endif - -// more exact: - -void drawPoly4F(int32_t rgb) { - int i, j, xmin, xmax, ymin, ymax; - unsigned short color; - uint32_t lcolor; - - if (g_soft.lx0 > g_prim.drawW && g_soft.lx1 > g_prim.drawW && g_soft.lx2 - > g_prim.drawW && g_soft.lx3 > g_prim.drawW) - return; - if (g_soft.ly0 > g_prim.drawH && g_soft.ly1 > g_prim.drawH && g_soft.ly2 - > g_prim.drawH && g_soft.ly3 > g_prim.drawH) - return; - if (g_soft.lx0 < g_prim.drawX && g_soft.lx1 < g_prim.drawX && g_soft.lx2 - < g_prim.drawX && g_soft.lx3 < g_prim.drawX) - return; - if (g_soft.ly0 < g_prim.drawY && g_soft.ly1 < g_prim.drawY && g_soft.ly2 - < g_prim.drawY && g_soft.ly3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_F4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, g_soft.lx3, g_soft.ly3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_F4()) - return; - - color = ((rgb & 0x00f80000) >> 9) | ((rgb & 0x0000f800) >> 6) | ((rgb - & 0x000000f8) >> 3); - lcolor = g_draw.lSetMask | (((uint32_t) (color)) << 16) | color; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - color |= g_draw.sSetMask; - for (i = ymin; i <= ymax; i++) { - xmin = left_x >> 16; - if (g_prim.drawX > xmin) - xmin = g_prim.drawX; - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - PUTLE32(((uint32_t *)&g_gpu.psx_vram.u16[(i<<10)+j]), lcolor); - } - if (j == xmax) - PUTLE16(&g_gpu.psx_vram.u16[(i<<10)+j], color); - - if (NextRow_F4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = left_x >> 16; - if (g_prim.drawX > xmin) - xmin = g_prim.drawX; - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetShadeTransCol32((uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - lcolor); - } - if (j == xmax) - GetShadeTransCol(&g_gpu.psx_vram.u16[(i << 10) + j], color); - - if (NextRow_F4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// -// POLY 3/4 F-SHADED TEX PAL 4 -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TEx4(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, - short clX, short clY) { - int i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, XAdjust; - int32_t clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16); - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16); - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TEx4_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY) { - int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, XAdjust; - int32_t clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - XAdjust = ((posX + difX) >> 16); - - TXV = (posY + difY) >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC2 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - XAdjust = ((posX + difX) >> 16); - - TXV = (posY + difY) >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TEx4_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY) { - int i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, XAdjust; - int32_t clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1); - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16);//-1; //!!!!!!!!!!!!!!!! - if (xmax > xmin) - xmax--; - - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -#ifdef POLYQUAD3 - -static void drawPoly4TEx4_TRI(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - drawPoly3TEx4(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX, - clY); - drawPoly3TEx4(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX, - clY); -} - -#endif - -// more exact: - -static void drawPoly4TEx4(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4, short clX, short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16); - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16); - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TEx4_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - int32_t num; - int32_t i, j = 0, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV; - int32_t difX, difY, difX2, difY2; - int32_t posX = 0, posY = 0, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 10) + g_soft.GlobalTextAddrX; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - XAdjust = ((posX + difX) >> 16); - - TXV = (posY + difY) >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC2 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - XAdjust = (posX >> 16); - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - - } - if (NextRow_FT4()) - return; - } -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - XAdjust = ((posX + difX) >> 16); - - TXV = (posY + difY) >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TEx4_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TEx4_TW_S(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColG32_SPR((uint32_t *) &g_gpu.psx_vram.u16[(i - << 10) + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} -//////////////////////////////////////////////////////////////////////// -// POLY 3 F-SHADED TEX PAL 8 -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TEx8(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, - short clX, short clY) { - int i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (posX - >> 16)]; - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX) - >> 16)]; - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (posX - >> 16)]; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (posX >> 16)]; - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX) - >> 16)]; - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (posX >> 16)]; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TEx8_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY) { - int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV, TXU; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - TXU = (posX + difX) >> 16; - TXV = (posY + difY) >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC2 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - TXU = (posX + difX) >> 16; - TXV = (posY + difY) >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TEx8_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY) { - int i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0); - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16);//-1; //!!!!!!!!!!!!!!!! - if (xmax > xmin) - xmax--; - - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - tC2 - = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (((posX + difX) >> 16) - % g_prim.TWin.Position.x1)]; - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (((posX - + difX) >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -#ifdef POLYQUAD3 - -static void drawPoly4TEx8_TRI(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - drawPoly3TEx8(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX, - clY); - - drawPoly3TEx8(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX, - clY); -} - -#endif - -// more exact: - -static void drawPoly4TEx8(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4, short clX, short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (posX - >> 16)]; - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX) - >> 16)]; - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (posX - >> 16)]; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (posX >> 16)]; - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX) - >> 16)]; - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (posX >> 16)]; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TEx8_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV, TXU; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - TXU = (posX + difX) >> 16; - TXV = (posY + difY) >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC2 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - TXU = (posX + difX) >> 16; - TXV = (posY + difY) >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TEx8_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - tC2 - = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (((posX + difX) >> 16) - % g_prim.TWin.Position.x1)]; - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (((posX - + difX) >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TEx8_TW_S(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - tC2 - = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (((posX + difX) >> 16) - % g_prim.TWin.Position.x1)]; - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (((posX - + difX) >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG32_SPR((uint32_t *) &g_gpu.psx_vram.u16[(i - << 10) + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16); - posX += difX2; - posY += difY2; - } - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])); - } - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// -// POLY 3 F-SHADED TEX 15 BIT -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TD(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX])); - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX])); - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TD_TW(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT()) - return; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - } - if (NextRow_FT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - } - if (NextRow_FT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -#ifdef POLYQUAD3 - -static void drawPoly4TD_TRI(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4) { - drawPoly3TD(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4); - drawPoly3TD(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4); -} - -#endif - -// more exact: - -static void drawPoly4TD(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX])); - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX])); - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TD_TW(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY)<<10)+g_prim.TWin.Position.y0+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TD_TW_S(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_FT4()) - return; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY)<<10)+g_prim.TWin.Position.y0+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - } - if (NextRow_FT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColG32_SPR( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - - posX += difX2; - posY += difY2; - } - if (j == xmax) - GetTextureTransColG_SPR( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])); - } - if (NextRow_FT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// -// POLY 3/4 G-SHADED -//////////////////////////////////////////////////////////////////////// - -static inline void drawPoly3Gi(short x1, short y1, short x2, short y2, short x3, - short y3, int32_t rgb1, int32_t rgb2, int32_t rgb3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_G(x1, y1, x2, y2, x3, y3, rgb1, rgb2, rgb3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_G()) - return; - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && g_prim.iDither != 2) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - PUTLE32(((uint32_t *)&g_gpu.psx_vram.u16[(i<<10)+j]), - ((((cR1+difR) <<7)&0x7c000000)|(((cG1+difG) << 2)&0x03e00000)|(((cB1+difB)>>3)&0x001f0000)| - (((cR1) >> 9)&0x7c00)|(((cG1) >> 14)&0x03e0)|(((cB1) >> 19)&0x001f))|g_draw.lSetMask); - - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) - PUTLE16(&g_gpu.psx_vram.u16[(i<<10)+j], (((cR1 >> 9)&0x7c00)|((cG1 >> 14)&0x03e0)|((cB1 >> 19)&0x001f))|g_draw.sSetMask); - } - if (NextRow_G()) - return; - } - return; - } - -#endif - - if (g_prim.iDither == 2) - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - GetShadeTransCol_Dither(&g_gpu.psx_vram.u16[(i << 10) + j], - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_G()) - return; - } - else - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - GetShadeTransCol(&g_gpu.psx_vram.u16[(i << 10) + j], ((cR1 - >> 9) & 0x7c00) | ((cG1 >> 14) & 0x03e0) | ((cB1 - >> 19) & 0x001f)); - - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_G()) - return; - } - -} - -//////////////////////////////////////////////////////////////////////// - -void drawPoly3G(int32_t rgb1, int32_t rgb2, int32_t rgb3) { - drawPoly3Gi(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, g_soft.lx2, - g_soft.ly2, rgb1, rgb2, rgb3); -} - -// draw two g-shaded tris for right psx shading emulation - -void drawPoly4G(int32_t rgb1, int32_t rgb2, int32_t rgb3, int32_t rgb4) { - drawPoly3Gi(g_soft.lx1, g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, - g_soft.ly2, rgb2, rgb4, rgb3); - drawPoly3Gi(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, g_soft.lx2, - g_soft.ly2, rgb1, rgb2, rgb3); -} - -//////////////////////////////////////////////////////////////////////// -// POLY 3/4 G-SHADED TEX PAL4 -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGEx4(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, - short clX, short clY, int32_t col1, int32_t col2, int32_t col3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = ((left_x) >> 16); - xmax = ((right_x) >> 16) - 1; //!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16); - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGEx4_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY, int32_t col1, int32_t col2, - int32_t col3) { - int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX; - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = ((left_x) >> 16); - xmax = ((right_x) >> 16) - 1; //!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - XAdjust = ((posX + difX) >> 16); - - TXV = (posY + difY) >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC2 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - XAdjust = (posX >> 16); - - TXV = posY >> 16; - n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c); - n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((XAdjust & 0x03) << 2)) & 0x0f; - - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGEx4_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY, int32_t col1, int32_t col2, - int32_t col3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1); - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = ((left_x) >> 16); - xmax = ((right_x) >> 16) - 1; //!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1; - tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - XAdjust = (posX >> 16) % g_prim.TWin.Position.x1; - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust - >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -// note: the psx is doing g-shaded quads as two g-shaded tris, -// like the following func... sadly texturing is not 100% -// correct that way, so small texture distortions can -// happen... - -static void drawPoly4TGEx4_TRI_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGEx4_IL(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, - clX, clY, col2, col4, col3); - drawPoly3TGEx4_IL(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, - clX, clY, col1, col2, col3); -} - -#ifdef POLYQUAD3GT - -static void drawPoly4TGEx4_TRI(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGEx4(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX, - clY, col2, col4, col3); - drawPoly3TGEx4(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX, - clY, col1, col2, col3); -} - -#endif - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TGEx4(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4, short clX, short clY, - int32_t col1, int32_t col2, int32_t col4, int32_t col3) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP, XAdjust; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4, col1, col2, col3, col4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - difR = (right_R - cR1) / num; - difG = (right_G - cG1) / num; - difB = (right_B - cB1) / num; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - XAdjust = ((posX + difX) >> 16); - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)]; - tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - XAdjust = (posX >> 16); - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust - + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - difR = (right_R - cR1) / num; - difG = (right_G - cG1) / num; - difB = (right_B - cB1) / num; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j <= xmax; j++) { - XAdjust = (posX >> 16); - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (XAdjust >> 1)]; - tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf; - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TGEx4_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGEx4_TW(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, - clX, clY, col2, col4, col3); - - drawPoly3TGEx4_TW(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, - clX, clY, col1, col2, col3); -} - -//////////////////////////////////////////////////////////////////////// -// POLY 3/4 G-SHADED TEX PAL8 -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGEx8(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, - short clX, short clY, int32_t col1, int32_t col2, int32_t col3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; // !!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX - >> 16))]; - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (((posX + difX) - >> 16))]; - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX - >> 16))]; - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + ((posX >> 16))]; - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGEx8_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY, int32_t col1, int32_t col2, - int32_t col3) { - int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV, TXU; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX; - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; // !!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - TXU = (posX + difX) >> 16; - TXV = (posY + difY) >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC2 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV - << 3) & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 - = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - TXU = posX >> 16; - TXV = posY >> 16; - n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3) - & 0x38); - n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7); - - tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi]) - >> ((TXU & 0x01) << 3)) & 0xff; - - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGEx8_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, short clX, short clY, int32_t col1, int32_t col2, - int32_t col3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0); - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; // !!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - tC2 - = g_gpu.psx_vram.u8[((((posY + difY) >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + (((posX + difX) >> 16) - % g_prim.TWin.Position.x1)]; - - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust - + ((posX >> 16) % g_prim.TWin.Position.x1)]; - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - tC1 = g_gpu.psx_vram.u8[(((posY >> 16) - % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX - >> 16) % g_prim.TWin.Position.x1)]; - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -// note: two g-shaded tris: small texture distortions can happen - -static void drawPoly4TGEx8_TRI_IL(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGEx8_IL(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, - clX, clY, col2, col4, col3); - drawPoly3TGEx8_IL(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, - clX, clY, col1, col2, col3); -} - -#ifdef POLYQUAD3GT - -static void drawPoly4TGEx8_TRI(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGEx8(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX, - clY, col2, col4, col3); - drawPoly3TGEx8(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX, - clY, col1, col2, col3); -} - -#endif - -static void drawPoly4TGEx8(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4, short clX, short clY, - int32_t col1, int32_t col2, int32_t col4, int32_t col3) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY, YAdjust, clutP; - short tC1, tC2; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4, col1, col2, col3, col4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT4()) - return; - - clutP = (clY << 10) + clX; - - YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - difR = (right_R - cR1) / num; - difG = (right_G - cG1) / num; - difB = (right_B - cB1) / num; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (posX - >> 16)]; - tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX) - >> 16)]; - - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]) - | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16, (cB1 >> 16) | ((cB1 + difB) - & 0xff0000), (cG1 >> 16) | ((cG1 + difG) - & 0xff0000), (cR1 >> 16) | ((cR1 + difR) - & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) { - tC1 - = g_gpu.psx_vram.u8[((posY >> 5) - & (int32_t) 0xFFFFF800) + YAdjust + (posX - >> 16)]; - GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - } - if (NextRow_GT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - difR = (right_R - cR1) / num; - difG = (right_G - cG1) / num; - difB = (right_B - cB1) / num; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j <= xmax; j++) { - tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800) - + YAdjust + (posX >> 16)]; - if (g_prim.iDither) - GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10) - + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1 - >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TGEx8_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, short clX, - short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGEx8_TW(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, - clX, clY, col2, col4, col3); - drawPoly3TGEx8_TW(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, - clX, clY, col1, col2, col3); -} - -//////////////////////////////////////////////////////////////////////// -// POLY 3 G-SHADED TEX 15 BIT -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGD(short x1, short y1, short x2, short y2, short x3, short y3, - short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, - int32_t col1, int32_t col2, int32_t col3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16) | ((cB1 + difB) & 0xff0000), - (cG1 >> 16) | ((cG1 + difG) & 0xff0000), - (cR1 >> 16) | ((cR1 + difR) & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) - GetTextureTransColGX_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - if (g_prim.iDither) - GetTextureTransColGX_Dither( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly3TGD_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short tx1, short ty1, short tx2, short ty2, short tx3, - short ty3, int32_t col1, int32_t col2, int32_t col3) { - int i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3, - col1, col2, col3)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT()) - return; - - difR = delta_right_R; - difG = delta_right_G; - difB = delta_right_B; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - difX = delta_right_u; - difX2 = difX << 1; - difY = delta_right_v; - difY2 = difY << 1; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - (((posX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]), - (cB1 >> 16) | ((cB1 + difB) & 0xff0000), - (cG1 >> 16) | ((cG1 + difG) & 0xff0000), - (cR1 >> 16) | ((cR1 + difR) & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) - GetTextureTransColGX_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - if (NextRow_GT()) { - return; - } - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!! - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - - for (j = xmin; j <= xmax; j++) { - if (g_prim.iDither) - GetTextureTransColGX_Dither( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+ - ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT()) { - return; - } - } -} - -//////////////////////////////////////////////////////////////////////// - -// note: two g-shaded tris: small texture distortions can happen - -#ifdef POLYQUAD3GT - -static void drawPoly4TGD_TRI(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, int32_t col1, - int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGD(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, col2, - col4, col3); - drawPoly3TGD(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, col1, - col2, col3); -} - -#endif - -static void drawPoly4TGD(short x1, short y1, short x2, short y2, short x3, short y3, - short x4, short y4, short tx1, short ty1, short tx2, short ty2, - short tx3, short ty3, short tx4, short ty4, int32_t col1, int32_t col2, - int32_t col4, int32_t col3) { - int32_t num; - int32_t i, j, xmin, xmax, ymin, ymax; - int32_t cR1, cG1, cB1; - int32_t difR, difB, difG, difR2, difB2, difG2; - int32_t difX, difY, difX2, difY2; - int32_t posX, posY; - - if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4 - > g_prim.drawW) - return; - if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4 - > g_prim.drawH) - return; - if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4 - < g_prim.drawX) - return; - if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4 - < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - if (!SetupSections_GT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2, - tx3, ty3, tx4, ty4, col1, col2, col3, col4)) - return; - - ymax = g_soft.Ymax; - - for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++) - if (NextRow_GT4()) - return; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) { - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - difR = (right_R - cR1) / num; - difG = (right_G - cG1) / num; - difB = (right_B - cB1) / num; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j < xmax; j += 2) { - GetTextureTransColGX32_S( - (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16) | ((cB1 + difB) & 0xff0000), - (cG1 >> 16) | ((cG1 + difG) & 0xff0000), - (cR1 >> 16) | ((cR1 + difR) & 0xff0000)); - posX += difX2; - posY += difY2; - cR1 += difR2; - cG1 += difG2; - cB1 += difB2; - } - if (j == xmax) - GetTextureTransColGX_S( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - } - if (NextRow_GT4()) - return; - } - return; - } - -#endif - - for (i = ymin; i <= ymax; i++) { - xmin = (left_x >> 16); - xmax = (right_x >> 16); - - if (xmax >= xmin) { - posX = left_u; - posY = left_v; - - num = (xmax - xmin); - if (num == 0) - num = 1; - difX = (right_u - posX) / num; - difY = (right_v - posY) / num; - difX2 = difX << 1; - difY2 = difY << 1; - - cR1 = left_R; - cG1 = left_G; - cB1 = left_B; - difR = (right_R - cR1) / num; - difG = (right_G - cG1) / num; - difB = (right_B - cB1) / num; - difR2 = difR << 1; - difG2 = difG << 1; - difB2 = difB << 1; - - if (xmin < g_prim.drawX) { - j = g_prim.drawX - xmin; - xmin = g_prim.drawX; - posX += j * difX; - posY += j * difY; - cR1 += j * difR; - cG1 += j * difG; - cB1 += j * difB; - } - xmax--; - if (g_prim.drawW < xmax) - xmax = g_prim.drawW; - - for (j = xmin; j <= xmax; j++) { - if (g_prim.iDither) - GetTextureTransColGX( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - else - GetTextureTransColGX( - &g_gpu.psx_vram.u16[(i << 10) + j], - GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]), - (cB1 >> 16), (cG1 >> 16), (cR1 >> 16)); - posX += difX; - posY += difY; - cR1 += difR; - cG1 += difG; - cB1 += difB; - } - } - if (NextRow_GT4()) - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void drawPoly4TGD_TW(short x1, short y1, short x2, short y2, short x3, - short y3, short x4, short y4, short tx1, short ty1, short tx2, - short ty2, short tx3, short ty3, short tx4, short ty4, int32_t col1, - int32_t col2, int32_t col3, int32_t col4) { - drawPoly3TGD_TW(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, col2, - col4, col3); - drawPoly3TGD_TW(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, col1, - col2, col3); -} - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - - -/* - // no real rect test, but it does its job the way I need it - inline char IsNoRect(void) - { - if(g_soft.lx0==g_soft.lx1 && g_soft.lx2==g_soft.lx3) return 0; - if(g_soft.lx0==g_soft.lx2 && g_soft.lx1==g_soft.lx3) return 0; - if(g_soft.lx0==g_soft.lx3 && g_soft.lx1==g_soft.lx2) return 0; - return 1; - } - */ - -// real rect test -static inline char IsNoRect(void) { - if (!(g_prim.dwActFixes & 0x200)) - return 0; - - if (g_soft.ly0 == g_soft.ly1) { - if (g_soft.lx1 == g_soft.lx3 && g_soft.ly3 == g_soft.ly2 && g_soft.lx2 - == g_soft.lx0) - return 0; - if (g_soft.lx1 == g_soft.lx2 && g_soft.ly2 == g_soft.ly3 && g_soft.lx3 - == g_soft.lx0) - return 0; - return 1; - } - - if (g_soft.ly0 == g_soft.ly2) { - if (g_soft.lx2 == g_soft.lx3 && g_soft.ly3 == g_soft.ly1 && g_soft.lx1 - == g_soft.lx0) - return 0; - if (g_soft.lx2 == g_soft.lx1 && g_soft.ly1 == g_soft.ly3 && g_soft.lx3 - == g_soft.lx0) - return 0; - return 1; - } - - if (g_soft.ly0 == g_soft.ly3) { - if (g_soft.lx3 == g_soft.lx2 && g_soft.ly2 == g_soft.ly1 && g_soft.lx1 - == g_soft.lx0) - return 0; - if (g_soft.lx3 == g_soft.lx1 && g_soft.ly1 == g_soft.ly2 && g_soft.lx2 - == g_soft.lx0) - return 0; - return 1; - } - return 1; -} - -//////////////////////////////////////////////////////////////////////// - -void drawPoly3FT(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - - if (0 && g_soft.GlobalTextTP < 2) { - if (g_soft.GlobalTextTP == 0) - drawPoly3TEx4_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - else - drawPoly3TEx8_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - } - - if (!g_prim.bUsingTWin && !(g_prim.dwActFixes & 0x100)) { - switch (g_soft.GlobalTextTP) // depending on texture mode - { - case 0: - drawPoly3TEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 1: - drawPoly3TEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 2: - drawPoly3TD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff)); - return; - } - return; - } - - switch (g_soft.GlobalTextTP) // depending on texture mode - { - case 0: - drawPoly3TEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 1: - drawPoly3TEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 2: - drawPoly3TD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff)); - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -void drawPoly4FT(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - - if (0 && g_soft.GlobalTextTP < 2) { - if (g_soft.GlobalTextTP == 0) - drawPoly4TEx4_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - else - drawPoly4TEx8_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - } - - if (!g_prim.bUsingTWin) { -#ifdef POLYQUAD3GT - if (IsNoRect()) { - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly4TEx4_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, - g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), - ((GETLE32(&gpuData[4]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 1: - drawPoly4TEx8_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, - g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), - ((GETLE32(&gpuData[4]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 2: - drawPoly4TD_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), - ((GETLE32(&gpuData[4]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), - ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff)); - return; - } - return; - } -#endif - - switch (g_soft.GlobalTextTP) { - case 0: // grandia investigations needed - drawPoly4TEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 1: - drawPoly4TEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 2: - drawPoly4TD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[4]) - & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff)); - return; - } - return; - } - - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly4TEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 1: - drawPoly4TEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 2: - drawPoly4TD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6]) - >> 8) & 0x000000ff)); - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -void drawPoly3GT(unsigned char * baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - - if (0 && g_soft.GlobalTextTP < 2) { - if (g_soft.GlobalTextTP == 0) - drawPoly3TGEx4_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - else - drawPoly3TGEx8_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - return; - } - - if (!g_prim.bUsingTWin) { - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly3TGEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - return; - case 1: - drawPoly3TGEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - return; - case 2: - drawPoly3TGD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - return; - } - return; - } - - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly3TGEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - return; - case 1: - drawPoly3TGEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6])); - return; - case 2: - drawPoly3TGD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), GETLE32(&gpuData[0]), - GETLE32(&gpuData[3]), GETLE32(&gpuData[6])); - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -void drawPoly4GT(unsigned char *baseAddr) { - uint32_t *gpuData = ((uint32_t *) baseAddr); - - if (0 && g_soft.GlobalTextTP < 2) { - if (g_soft.GlobalTextTP == 0) - drawPoly4TGEx4_TRI_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - else - drawPoly4TGEx8_TRI_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - return; - } - - if (!g_prim.bUsingTWin) { -#ifdef POLYQUAD3GT - if (IsNoRect()) { - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly4TGEx4_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, - g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), - ((GETLE32(&gpuData[5]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - - return; - case 1: - drawPoly4TGEx8_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, - g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), - ((GETLE32(&gpuData[5]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), - ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - return; - case 2: - drawPoly4TGD_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, - g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, - g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), - ((GETLE32(&gpuData[5]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - return; - } - return; - } -#endif - - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly4TGEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - - return; - case 1: - drawPoly4TGEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - return; - case 2: - drawPoly4TGD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[5]) - & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8) - & 0x000000ff), - (GETLE32(&gpuData[11]) & 0x000000ff), - ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff), - (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8]) - >> 8) & 0x000000ff), GETLE32(&gpuData[0]), - GETLE32(&gpuData[3]), GETLE32(&gpuData[6]), - GETLE32(&gpuData[9])); - return; - } - return; - } - - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly4TGEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[11]) - & 0x000000ff), ((GETLE32(&gpuData[11]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), ((GETLE32(&gpuData[2]) - >> 22) & 0x01ff), GETLE32(&gpuData[0]), - GETLE32(&gpuData[3]), GETLE32(&gpuData[6]), - GETLE32(&gpuData[9])); - return; - case 1: - drawPoly4TGEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[11]) - & 0x000000ff), ((GETLE32(&gpuData[11]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), ((GETLE32(&gpuData[2]) - >> 22) & 0x01ff), GETLE32(&gpuData[0]), - GETLE32(&gpuData[3]), GETLE32(&gpuData[6]), - GETLE32(&gpuData[9])); - return; - case 2: - drawPoly4TGD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, - g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2, - (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2]) - >> 8) & 0x000000ff), - (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5]) - >> 8) & 0x000000ff), (GETLE32(&gpuData[11]) - & 0x000000ff), ((GETLE32(&gpuData[11]) >> 8) - & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff), - ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff), - GETLE32(&gpuData[0]), GETLE32(&gpuData[3]), - GETLE32(&gpuData[6]), GETLE32(&gpuData[9])); - return; - } -} - -//////////////////////////////////////////////////////////////////////// -// SPRITE FUNCS -//////////////////////////////////////////////////////////////////////// - -void DrawSoftwareSpriteTWin(unsigned char * baseAddr, int32_t w, int32_t h) { - uint32_t *gpuData = (uint32_t *) baseAddr; - short sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3; - short tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3; - - sx0 = g_soft.lx0; - sy0 = g_soft.ly0; - - sx0 = sx3 = sx0 + g_gpu.dsp.DrawOffset.x; - sx1 = sx2 = sx0 + w; - sy0 = sy1 = sy0 + g_gpu.dsp.DrawOffset.y; - sy2 = sy3 = sy0 + h; - - tx0 = tx3 = GETLE32(&gpuData[2]) & 0xff; - tx1 = tx2 = tx0 + w; - ty0 = ty1 = (GETLE32(&gpuData[2]) >> 8) & 0xff; - ty2 = ty3 = ty0 + h; - - switch (g_soft.GlobalTextTP) { - case 0: - drawPoly4TEx4_TW_S(sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3, tx0, ty0, - tx1, ty1, tx2, ty2, tx3, ty3, ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 1: - drawPoly4TEx8_TW_S(sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3, tx0, ty0, - tx1, ty1, tx2, ty2, tx3, ty3, ((GETLE32(&gpuData[2]) >> 12) - & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff)); - return; - case 2: - drawPoly4TD_TW_S(sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3, tx0, ty0, tx1, - ty1, tx2, ty2, tx3, ty3); - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -void DrawSoftwareSpriteMirror(unsigned char * baseAddr, int32_t w, int32_t h) { - int32_t sprtY, sprtX, sprtW, sprtH, lXDir, lYDir; - int32_t clutY0, clutX0, clutP, textX0, textY0, sprtYa, sprCY, sprCX, sprA; - short tC; - uint32_t *gpuData = (uint32_t *) baseAddr; - sprtY = g_soft.ly0; - sprtX = g_soft.lx0; - sprtH = h; - sprtW = w; - clutY0 = (GETLE32(&gpuData[2]) >> 22) & 0x01ff; - clutX0 = (GETLE32(&gpuData[2]) >> 12) & 0x3f0; - clutP = (clutY0 << 11) + (clutX0 << 1); - textY0 = ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff) - + g_soft.GlobalTextAddrY; - textX0 = (GETLE32(&gpuData[2]) & 0x000000ff); - - sprtX += g_gpu.dsp.DrawOffset.x; - sprtY += g_gpu.dsp.DrawOffset.y; - - // while (sprtX>1023) sprtX-=1024; - // while (sprtY>MAXYLINESMIN1) sprtY-=MAXYLINES; - - if (sprtX > g_prim.drawW) { - // if((sprtX+sprtW)>1023) sprtX-=1024; - // else return; - return; - } - - if (sprtY > g_prim.drawH) { - // if ((sprtY+sprtH)>MAXYLINESMIN1) sprtY-=MAXYLINES; - // else return; - return; - } - - if (sprtY < g_prim.drawY) { - if ((sprtY + sprtH) < g_prim.drawY) - return; - sprtH -= (g_prim.drawY - sprtY); - textY0 += (g_prim.drawY - sprtY); - sprtY = g_prim.drawY; - } - - if (sprtX < g_prim.drawX) { - if ((sprtX + sprtW) < g_prim.drawX) - return; - sprtW -= (g_prim.drawX - sprtX); - textX0 += (g_prim.drawX - sprtX); - sprtX = g_prim.drawX; - } - - if ((sprtY + sprtH) > g_prim.drawH) - sprtH = g_prim.drawH - sprtY + 1; - if ((sprtX + sprtW) > g_prim.drawW) - sprtW = g_prim.drawW - sprtX + 1; - - if (g_prim.usMirror & 0x1000) - lXDir = -1; - else - lXDir = 1; - if (g_prim.usMirror & 0x2000) - lYDir = -1; - else - lYDir = 1; - - switch (g_soft.GlobalTextTP) { - case 0: // texture is 4-bit - - sprtW = sprtW / 2; - textX0 = (g_soft.GlobalTextAddrX << 1) + (textX0 >> 1); - sprtYa = (sprtY << 10); - clutP = (clutY0 << 10) + clutX0; - for (sprCY = 0; sprCY < sprtH; sprCY++) - for (sprCX = 0; sprCX < sprtW; sprCX++) { - tC = g_gpu.psx_vram.u8[((textY0 + (sprCY * lYDir)) << 11) - + textX0 + (sprCX * lXDir)]; - sprA = sprtYa + (sprCY << 10) + sprtX + (sprCX << 1); - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)])); - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA + 1], - GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0xf)])); - } - return; - - case 1: - - clutP >>= 1; - for (sprCY = 0; sprCY < sprtH; sprCY++) - for (sprCX = 0; sprCX < sprtW; sprCX++) { - tC = g_gpu.psx_vram.u8[((textY0 + (sprCY * lYDir)) << 11) - + (g_soft.GlobalTextAddrX << 1) + textX0 + (sprCX - * lXDir)] & 0xff; - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[((sprtY + sprCY) - << 10) + sprtX + sprCX], g_gpu.psx_vram.u16[clutP + tC]); - } - return; - - case 2: - - for (sprCY = 0; sprCY < sprtH; sprCY++) - for (sprCX = 0; sprCX < sprtW; sprCX++) { - GetTextureTransColG_SPR( - &g_gpu.psx_vram.u16[((sprtY + sprCY) << 10) + sprtX - + sprCX], - GETLE16(&g_gpu.psx_vram.u16[((textY0+(sprCY*lYDir))<<10)+g_soft.GlobalTextAddrX + textX0 +(sprCX*lXDir)])); - } - return; - } -} - -//////////////////////////////////////////////////////////////////////// - -static void DrawSoftwareSprite_IL(unsigned char * baseAddr, short w, short h, - int32_t tx, int32_t ty) { - int32_t sprtY, sprtX, sprtW, sprtH, tdx, tdy; - uint32_t *gpuData = (uint32_t *) baseAddr; - - sprtY = g_soft.ly0; - sprtX = g_soft.lx0; - sprtH = h; - sprtW = w; - - sprtX += g_gpu.dsp.DrawOffset.x; - sprtY += g_gpu.dsp.DrawOffset.y; - - if (sprtX > g_prim.drawW) - return; - if (sprtY > g_prim.drawH) - return; - - tdx = tx + sprtW; - tdy = ty + sprtH; - - sprtW += sprtX; - sprtH += sprtY; - - // Pete is too lazy to make a faster version ;) - - if (g_soft.GlobalTextTP == 0) - drawPoly4TEx4_IL(sprtX, sprtY, sprtX, sprtH, sprtW, sprtH, sprtW, - sprtY, tx, ty, tx, tdy, tdx, tdy, tdx, ty, - (GETLE32(&gpuData[2]) >> 12) & 0x3f0, ((GETLE32(&gpuData[2]) - >> 22) & 0x01ff)); - - else - drawPoly4TEx8_IL(sprtX, sprtY, sprtX, sprtH, sprtW, sprtH, sprtW, - sprtY, tx, ty, tx, tdy, tdx, tdy, tdx, ty, - (GETLE32(&gpuData[2]) >> 12) & 0x3f0, ((GETLE32(&gpuData[2]) - >> 22) & 0x01ff)); -} - -//////////////////////////////////////////////////////////////////////// - -void DrawSoftwareSprite(unsigned char * baseAddr, short w, short h, int32_t tx, - int32_t ty) { - int32_t sprtY, sprtX, sprtW, sprtH; - int32_t clutY0, clutX0, clutP, textX0, textY0, sprtYa, sprCY, sprCX, sprA; - short tC, tC2; - uint32_t *gpuData = (uint32_t *) baseAddr; - unsigned char * pV; - char bWT, bWS; - - if (0 && g_soft.GlobalTextTP < 2) { - DrawSoftwareSprite_IL(baseAddr, w, h, tx, ty); - return; - } - - sprtY = g_soft.ly0; - sprtX = g_soft.lx0; - sprtH = h; - sprtW = w; - clutY0 = (GETLE32(&gpuData[2]) >> 22) & 0x01ff; - clutX0 = (GETLE32(&gpuData[2]) >> 12) & 0x3f0; - - clutP = (clutY0 << 11) + (clutX0 << 1); - - textY0 = ty + g_soft.GlobalTextAddrY; - textX0 = tx; - - sprtX += g_gpu.dsp.DrawOffset.x; - sprtY += g_gpu.dsp.DrawOffset.y; - - //while (sprtX>1023) sprtX-=1024; - //while (sprtY>MAXYLINESMIN1) sprtY-=MAXYLINES; - - if (sprtX > g_prim.drawW) { - // if((sprtX+sprtW)>1023) sprtX-=1024; - // else return; - return; - } - - if (sprtY > g_prim.drawH) { - // if ((sprtY+sprtH)>MAXYLINESMIN1) sprtY-=MAXYLINES; - // else return; - return; - } - - if (sprtY < g_prim.drawY) { - if ((sprtY + sprtH) < g_prim.drawY) - return; - sprtH -= (g_prim.drawY - sprtY); - textY0 += (g_prim.drawY - sprtY); - sprtY = g_prim.drawY; - } - - if (sprtX < g_prim.drawX) { - if ((sprtX + sprtW) < g_prim.drawX) - return; - - sprtW -= (g_prim.drawX - sprtX); - textX0 += (g_prim.drawX - sprtX); - sprtX = g_prim.drawX; - } - - if ((sprtY + sprtH) > g_prim.drawH) - sprtH = g_prim.drawH - sprtY + 1; - if ((sprtX + sprtW) > g_prim.drawW) - sprtW = g_prim.drawW - sprtX + 1; - - bWT = 0; - bWS = 0; - - switch (g_soft.GlobalTextTP) { - case 0: - - if (textX0 & 1) { - bWS = 1; - sprtW--; - } - if (sprtW & 1) - bWT = 1; - - sprtW = sprtW >> 1; - textX0 = (g_soft.GlobalTextAddrX << 1) + (textX0 >> 1) + (textY0 << 11); - sprtYa = (sprtY << 10) + sprtX; - clutP = (clutY0 << 10) + clutX0; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (sprCY = 0; sprCY < sprtH; sprCY++) { - sprA = sprtYa + (sprCY << 10); - pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0]; - - if (bWS) { - tC = *pV++; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[sprA++], - GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)])); - } - - for (sprCX = 0; sprCX < sprtW; sprCX++, sprA += 2) { - tC = *pV++; - - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[sprA], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)])); - } - - if (bWT) { - tC = *pV; - GetTextureTransColG_S(&g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)])); - } - } - return; - } - -#endif - - for (sprCY = 0; sprCY < sprtH; sprCY++) { - sprA = sprtYa + (sprCY << 10); - pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0]; - - if (bWS) { - tC = *pV++; - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA++], - GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)])); - } - - for (sprCX = 0; sprCX < sprtW; sprCX++, sprA += 2) { - tC = *pV++; - - GetTextureTransColG32_SPR( - (uint32_t *) &g_gpu.psx_vram.u16[sprA], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)]) - << 16)) - | GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)])); - } - - if (bWT) { - tC = *pV; - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)])); - } - } - return; - - case 1: - clutP >>= 1; - sprtW--; - textX0 += (g_soft.GlobalTextAddrX << 1) + (textY0 << 11); - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (sprCY = 0; sprCY < sprtH; sprCY++) { - sprA = ((sprtY + sprCY) << 10) + sprtX; - pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0]; - for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) { - tC = *pV++; - tC2 = *pV++; - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[sprA], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[clutP+tC])); - } - if (sprCX == sprtW) - GetTextureTransColG_S(&g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[clutP+(*pV)])); - } - return; - } - -#endif - - for (sprCY = 0; sprCY < sprtH; sprCY++) { - sprA = ((sprtY + sprCY) << 10) + sprtX; - pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0]; - for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) { - tC = *pV++; - tC2 = *pV++; - GetTextureTransColG32_SPR( - (uint32_t *) &g_gpu.psx_vram.u16[sprA], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2])) - << 16) | GETLE16(&g_gpu.psx_vram.u16[clutP+tC])); - } - if (sprCX == sprtW) - GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[clutP+(*pV)])); - } - return; - - case 2: - - textX0 += (g_soft.GlobalTextAddrX) + (textY0 << 10); - sprtW--; - -#ifdef FASTSOLID - - if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) { - for (sprCY = 0; sprCY < sprtH; sprCY++) { - sprA = ((sprtY + sprCY) << 10) + sprtX; - - for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) { - GetTextureTransColG32_S( - (uint32_t *) &g_gpu.psx_vram.u16[sprA], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX +1])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX])); - } - if (sprCX == sprtW) - GetTextureTransColG_S( - &g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX])); - - } - return; - } - -#endif - - for (sprCY = 0; sprCY < sprtH; sprCY++) { - sprA = ((sprtY + sprCY) << 10) + sprtX; - - for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) { - GetTextureTransColG32_SPR( - (uint32_t *) &g_gpu.psx_vram.u16[sprA], - (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX +1])) - << 16) - | GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX])); - } - if (sprCX == sprtW) - GetTextureTransColG_SPR( - &g_gpu.psx_vram.u16[sprA], - GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX])); - - } - return; - } -} - -/////////////////////////////////////////////////////////////////////// - -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -// LINE FUNCS -//////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// - - -/////////////////////////////////////////////////////////////////////// - -static void Line_E_SE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, - uint32_t rgb1) { - int dx, dy, incrE, incrSE, d; - uint32_t r0, g0, b0, r1, g1, b1; - int32_t dr, dg, db; - - r0 = (rgb0 & 0x00ff0000); - g0 = (rgb0 & 0x0000ff00) << 8; - b0 = (rgb0 & 0x000000ff) << 16; - r1 = (rgb1 & 0x00ff0000); - g1 = (rgb1 & 0x0000ff00) << 8; - b1 = (rgb1 & 0x000000ff) << 16; - - dx = x1 - x0; - dy = y1 - y0; - - if (dx > 0) { - dr = ((int32_t) r1 - (int32_t) r0) / dx; - dg = ((int32_t) g1 - (int32_t) g0) / dx; - db = ((int32_t) b1 - (int32_t) b0) / dx; - } else { - dr = ((int32_t) r1 - (int32_t) r0); - dg = ((int32_t) g1 - (int32_t) g0); - db = ((int32_t) b1 - (int32_t) b0); - } - - d = 2 * dy - dx; /* Initial value of d */ - incrE = 2 * dy; /* incr. used for move to E */ - incrSE = 2 * (dy - dx); /* incr. used for move to SE */ - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0) - | ((b0 >> 19) & 0x001f))); - while (x0 < x1) { - if (d <= 0) { - d = d + incrE; /* Choose E */ - } else { - d = d + incrSE; /* Choose SE */ - y0++; - } - x0++; - - r0 += dr; - g0 += dg; - b0 += db; - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) - & 0x03e0) | ((b0 >> 19) & 0x001f))); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_S_SE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, - uint32_t rgb1) { - int dx, dy, incrS, incrSE, d; - uint32_t r0, g0, b0, r1, g1, b1; - int32_t dr, dg, db; - - r0 = (rgb0 & 0x00ff0000); - g0 = (rgb0 & 0x0000ff00) << 8; - b0 = (rgb0 & 0x000000ff) << 16; - r1 = (rgb1 & 0x00ff0000); - g1 = (rgb1 & 0x0000ff00) << 8; - b1 = (rgb1 & 0x000000ff) << 16; - - dx = x1 - x0; - dy = y1 - y0; - - if (dy > 0) { - dr = ((int32_t) r1 - (int32_t) r0) / dy; - dg = ((int32_t) g1 - (int32_t) g0) / dy; - db = ((int32_t) b1 - (int32_t) b0) / dy; - } else { - dr = ((int32_t) r1 - (int32_t) r0); - dg = ((int32_t) g1 - (int32_t) g0); - db = ((int32_t) b1 - (int32_t) b0); - } - - d = 2 * dx - dy; /* Initial value of d */ - incrS = 2 * dx; /* incr. used for move to S */ - incrSE = 2 * (dx - dy); /* incr. used for move to SE */ - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0) - | ((b0 >> 19) & 0x001f))); - while (y0 < y1) { - if (d <= 0) { - d = d + incrS; /* Choose S */ - } else { - d = d + incrSE; /* Choose SE */ - x0++; - } - y0++; - - r0 += dr; - g0 += dg; - b0 += db; - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) - & 0x03e0) | ((b0 >> 19) & 0x001f))); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_N_NE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, - uint32_t rgb1) { - int dx, dy, incrN, incrNE, d; - uint32_t r0, g0, b0, r1, g1, b1; - int32_t dr, dg, db; - - r0 = (rgb0 & 0x00ff0000); - g0 = (rgb0 & 0x0000ff00) << 8; - b0 = (rgb0 & 0x000000ff) << 16; - r1 = (rgb1 & 0x00ff0000); - g1 = (rgb1 & 0x0000ff00) << 8; - b1 = (rgb1 & 0x000000ff) << 16; - - dx = x1 - x0; - dy = -(y1 - y0); - - if (dy > 0) { - dr = ((int32_t) r1 - (int32_t) r0) / dy; - dg = ((int32_t) g1 - (int32_t) g0) / dy; - db = ((int32_t) b1 - (int32_t) b0) / dy; - } else { - dr = ((int32_t) r1 - (int32_t) r0); - dg = ((int32_t) g1 - (int32_t) g0); - db = ((int32_t) b1 - (int32_t) b0); - } - - d = 2 * dx - dy; /* Initial value of d */ - incrN = 2 * dx; /* incr. used for move to N */ - incrNE = 2 * (dx - dy); /* incr. used for move to NE */ - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0) - | ((b0 >> 19) & 0x001f))); - while (y0 > y1) { - if (d <= 0) { - d = d + incrN; /* Choose N */ - } else { - d = d + incrNE; /* Choose NE */ - x0++; - } - y0--; - - r0 += dr; - g0 += dg; - b0 += db; - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) - & 0x03e0) | ((b0 >> 19) & 0x001f))); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_E_NE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, - uint32_t rgb1) { - int dx, dy, incrE, incrNE, d; - uint32_t r0, g0, b0, r1, g1, b1; - int32_t dr, dg, db; - - r0 = (rgb0 & 0x00ff0000); - g0 = (rgb0 & 0x0000ff00) << 8; - b0 = (rgb0 & 0x000000ff) << 16; - r1 = (rgb1 & 0x00ff0000); - g1 = (rgb1 & 0x0000ff00) << 8; - b1 = (rgb1 & 0x000000ff) << 16; - - dx = x1 - x0; - dy = -(y1 - y0); - - if (dx > 0) { - dr = ((int32_t) r1 - (int32_t) r0) / dx; - dg = ((int32_t) g1 - (int32_t) g0) / dx; - db = ((int32_t) b1 - (int32_t) b0) / dx; - } else { - dr = ((int32_t) r1 - (int32_t) r0); - dg = ((int32_t) g1 - (int32_t) g0); - db = ((int32_t) b1 - (int32_t) b0); - } - - d = 2 * dy - dx; /* Initial value of d */ - incrE = 2 * dy; /* incr. used for move to E */ - incrNE = 2 * (dy - dx); /* incr. used for move to NE */ - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0) - | ((b0 >> 19) & 0x001f))); - while (x0 < x1) { - if (d <= 0) { - d = d + incrE; /* Choose E */ - } else { - d = d + incrNE; /* Choose NE */ - y0--; - } - x0++; - - r0 += dr; - g0 += dg; - b0 += db; - - if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY) - && (y0 < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) - & 0x03e0) | ((b0 >> 19) & 0x001f))); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void VertLineShade(int x, int y0, int y1, uint32_t rgb0, uint32_t rgb1) { - int y, dy; - uint32_t r0, g0, b0, r1, g1, b1; - int32_t dr, dg, db; - - r0 = (rgb0 & 0x00ff0000); - g0 = (rgb0 & 0x0000ff00) << 8; - b0 = (rgb0 & 0x000000ff) << 16; - r1 = (rgb1 & 0x00ff0000); - g1 = (rgb1 & 0x0000ff00) << 8; - b1 = (rgb1 & 0x000000ff) << 16; - - dy = (y1 - y0); - - if (dy > 0) { - dr = ((int32_t) r1 - (int32_t) r0) / dy; - dg = ((int32_t) g1 - (int32_t) g0) / dy; - db = ((int32_t) b1 - (int32_t) b0) / dy; - } else { - dr = ((int32_t) r1 - (int32_t) r0); - dg = ((int32_t) g1 - (int32_t) g0); - db = ((int32_t) b1 - (int32_t) b0); - } - - if (y0 < g_prim.drawY) { - r0 += dr * (g_prim.drawY - y0); - g0 += dg * (g_prim.drawY - y0); - b0 += db * (g_prim.drawY - y0); - y0 = g_prim.drawY; - } - - if (y1 > g_prim.drawH) - y1 = g_prim.drawH; - - for (y = y0; y <= y1; y++) { - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0) - | ((b0 >> 19) & 0x001f))); - r0 += dr; - g0 += dg; - b0 += db; - } -} - -/////////////////////////////////////////////////////////////////////// - -static void HorzLineShade(int y, int x0, int x1, uint32_t rgb0, uint32_t rgb1) { - int x, dx; - uint32_t r0, g0, b0, r1, g1, b1; - int32_t dr, dg, db; - - r0 = (rgb0 & 0x00ff0000); - g0 = (rgb0 & 0x0000ff00) << 8; - b0 = (rgb0 & 0x000000ff) << 16; - r1 = (rgb1 & 0x00ff0000); - g1 = (rgb1 & 0x0000ff00) << 8; - b1 = (rgb1 & 0x000000ff) << 16; - - dx = (x1 - x0); - - if (dx > 0) { - dr = ((int32_t) r1 - (int32_t) r0) / dx; - dg = ((int32_t) g1 - (int32_t) g0) / dx; - db = ((int32_t) b1 - (int32_t) b0) / dx; - } else { - dr = ((int32_t) r1 - (int32_t) r0); - dg = ((int32_t) g1 - (int32_t) g0); - db = ((int32_t) b1 - (int32_t) b0); - } - - if (x0 < g_prim.drawX) { - r0 += dr * (g_prim.drawX - x0); - g0 += dg * (g_prim.drawX - x0); - b0 += db * (g_prim.drawX - x0); - x0 = g_prim.drawX; - } - - if (x1 > g_prim.drawW) - x1 = g_prim.drawW; - - for (x = x0; x <= x1; x++) { - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], - (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0) - | ((b0 >> 19) & 0x001f))); - r0 += dr; - g0 += dg; - b0 += db; - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_E_SE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) { - int dx, dy, incrE, incrSE, d, x, y; - - dx = x1 - x0; - dy = y1 - y0; - d = 2 * dy - dx; /* Initial value of d */ - incrE = 2 * dy; /* incr. used for move to E */ - incrSE = 2 * (dy - dx); /* incr. used for move to SE */ - x = x0; - y = y0; - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y - < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - while (x < x1) { - if (d <= 0) { - d = d + incrE; /* Choose E */ - x++; - } else { - d = d + incrSE; /* Choose SE */ - x++; - y++; - } - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) - && (y < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_S_SE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) { - int dx, dy, incrS, incrSE, d, x, y; - - dx = x1 - x0; - dy = y1 - y0; - d = 2 * dx - dy; /* Initial value of d */ - incrS = 2 * dx; /* incr. used for move to S */ - incrSE = 2 * (dx - dy); /* incr. used for move to SE */ - x = x0; - y = y0; - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y - < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - while (y < y1) { - if (d <= 0) { - d = d + incrS; /* Choose S */ - y++; - } else { - d = d + incrSE; /* Choose SE */ - x++; - y++; - } - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) - && (y < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_N_NE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) { - int dx, dy, incrN, incrNE, d, x, y; - - dx = x1 - x0; - dy = -(y1 - y0); - d = 2 * dx - dy; /* Initial value of d */ - incrN = 2 * dx; /* incr. used for move to N */ - incrNE = 2 * (dx - dy); /* incr. used for move to NE */ - x = x0; - y = y0; - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y - < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - while (y > y1) { - if (d <= 0) { - d = d + incrN; /* Choose N */ - y--; - } else { - d = d + incrNE; /* Choose NE */ - x++; - y--; - } - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) - && (y < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void Line_E_NE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) { - int dx, dy, incrE, incrNE, d, x, y; - - dx = x1 - x0; - dy = -(y1 - y0); - d = 2 * dy - dx; /* Initial value of d */ - incrE = 2 * dy; /* incr. used for move to E */ - incrNE = 2 * (dy - dx); /* incr. used for move to NE */ - x = x0; - y = y0; - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y - < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - while (x < x1) { - if (d <= 0) { - d = d + incrE; /* Choose E */ - x++; - } else { - d = d + incrNE; /* Choose NE */ - x++; - y--; - } - if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) - && (y < g_prim.drawH)) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); - } -} - -/////////////////////////////////////////////////////////////////////// - -static void VertLineFlat(int x, int y0, int y1, unsigned short colour) { - int y; - - if (y0 < g_prim.drawY) - y0 = g_prim.drawY; - - if (y1 > g_prim.drawH) - y1 = g_prim.drawH; - - for (y = y0; y <= y1; y++) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); -} - -/////////////////////////////////////////////////////////////////////// - -static void HorzLineFlat(int y, int x0, int x1, unsigned short colour) { - int x; - - if (x0 < g_prim.drawX) - x0 = g_prim.drawX; - - if (x1 > g_prim.drawW) - x1 = g_prim.drawW; - - for (x = x0; x <= x1; x++) - GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour); -} - -/////////////////////////////////////////////////////////////////////// - -/* Bresenham Line drawing function */ -void DrawSoftwareLineShade(int32_t rgb0, int32_t rgb1) { - short x0, y0, x1, y1, xt, yt; - int32_t rgbt; - double m, dy, dx; - - if (g_soft.lx0 > g_prim.drawW && g_soft.lx1 > g_prim.drawW) - return; - if (g_soft.ly0 > g_prim.drawH && g_soft.ly1 > g_prim.drawH) - return; - if (g_soft.lx0 < g_prim.drawX && g_soft.lx1 < g_prim.drawX) - return; - if (g_soft.ly0 < g_prim.drawY && g_soft.ly1 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - x0 = g_soft.lx0; - y0 = g_soft.ly0; - x1 = g_soft.lx1; - y1 = g_soft.ly1; - - dx = x1 - x0; - dy = y1 - y0; - - if (dx == 0) { - if (dy > 0) - VertLineShade(x0, y0, y1, rgb0, rgb1); - else - VertLineShade(x0, y1, y0, rgb1, rgb0); - } else if (dy == 0) { - if (dx > 0) - HorzLineShade(y0, x0, x1, rgb0, rgb1); - else - HorzLineShade(y0, x1, x0, rgb1, rgb0); - } else { - if (dx < 0) { - xt = x0; - yt = y0; - rgbt = rgb0; - x0 = x1; - y0 = y1; - rgb0 = rgb1; - x1 = xt; - y1 = yt; - rgb1 = rgbt; - - dx = x1 - x0; - dy = y1 - y0; - } - - m = dy / dx; - - if (m >= 0) { - if (m > 1) - Line_S_SE_Shade(x0, y0, x1, y1, rgb0, rgb1); - else - Line_E_SE_Shade(x0, y0, x1, y1, rgb0, rgb1); - } else if (m < -1) - Line_N_NE_Shade(x0, y0, x1, y1, rgb0, rgb1); - else - Line_E_NE_Shade(x0, y0, x1, y1, rgb0, rgb1); - } -} - -/////////////////////////////////////////////////////////////////////// - -void DrawSoftwareLineFlat(int32_t rgb) { - short x0, y0, x1, y1, xt, yt; - double m, dy, dx; - unsigned short colour = 0; - - if (g_soft.lx0 > g_prim.drawW && g_soft.lx1 > g_prim.drawW) - return; - if (g_soft.ly0 > g_prim.drawH && g_soft.ly1 > g_prim.drawH) - return; - if (g_soft.lx0 < g_prim.drawX && g_soft.lx1 < g_prim.drawX) - return; - if (g_soft.ly0 < g_prim.drawY && g_soft.ly1 < g_prim.drawY) - return; - if (g_prim.drawY >= g_prim.drawH) - return; - if (g_prim.drawX >= g_prim.drawW) - return; - - colour = ((rgb & 0x00f80000) >> 9) | ((rgb & 0x0000f800) >> 6) | ((rgb - & 0x000000f8) >> 3); - - x0 = g_soft.lx0; - y0 = g_soft.ly0; - x1 = g_soft.lx1; - y1 = g_soft.ly1; - - dx = x1 - x0; - dy = y1 - y0; - - if (dx == 0) { - if (dy == 0) - return; // Nothing to draw - else if (dy > 0) - VertLineFlat(x0, y0, y1, colour); - else - VertLineFlat(x0, y1, y0, colour); - } else if (dy == 0) { - if (dx > 0) - HorzLineFlat(y0, x0, x1, colour); - else - HorzLineFlat(y0, x1, x0, colour); - } else { - if (dx < 0) { - xt = x0; - yt = y0; - x0 = x1; - y0 = y1; - x1 = xt; - y1 = yt; - - dx = x1 - x0; - dy = y1 - y0; - } - - m = dy / dx; - - if (m >= 0) { - if (m > 1) - Line_S_SE_Flat(x0, y0, x1, y1, colour); - else - Line_E_SE_Flat(x0, y0, x1, y1, colour); - } else if (m < -1) - Line_N_NE_Flat(x0, y0, x1, y1, colour); - else - Line_E_NE_Flat(x0, y0, x1, y1, colour); - } -} - -/////////////////////////////////////////////////////////////////////// +/***************************************************************************
+ soft.c - description
+ -------------------
+ begin : Sun Oct 28 2001
+ copyright : (C) 2001 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "globals.h"
+#include "soft.h"
+#include "swap.h"
+
+#define MIN(a,b) ((a) > (b) ? (b) : (a))
+#define MAX(a,b) ((a) < (b) ? (b) : (a))
+
+#define LOWORD(l) ((unsigned short)(l))
+#define HIWORD(l) ((unsigned short)(((uint32_t)(l) >> 16) & 0xFFFF))
+
+////////////////////////////////////////////////////////////////////////////////////
+// "NO EDGE BUFFER" POLY VERSION... FUNCS BASED ON FATMAP.TXT FROM MRI / Doomsday
+////////////////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////////////////
+// defines
+////////////////////////////////////////////////////////////////////////////////////
+
+// switches for painting textured quads as 2 triangles (small glitches, but better shading!)
+// can be toggled by game fix 0x200 in version 1.17 anyway, so let the defines enabled!
+
+#define POLYQUAD3
+#define POLYQUAD3GT
+
+// fast solid loops... a bit more additional code, of course
+
+#define FASTSOLID
+
+// psx blending mode 3 with 25% incoming color (instead 50% without the define)
+
+#define HALFBRIGHTMODE3
+
+// color decode defines
+
+#define XCOL1(x) (x & 0x1f)
+#define XCOL2(x) (x & 0x3e0)
+#define XCOL3(x) (x & 0x7c00)
+
+#define XCOL1D(x) (x & 0x1f)
+#define XCOL2D(x) ((x>>5) & 0x1f)
+#define XCOL3D(x) ((x>>10) & 0x1f)
+
+#define X32TCOL1(x) ((x & 0x001f001f)<<7)
+#define X32TCOL2(x) ((x & 0x03e003e0)<<2)
+#define X32TCOL3(x) ((x & 0x7c007c00)>>3)
+
+#define X32COL1(x) (x & 0x001f001f)
+#define X32COL2(x) ((x>>5) & 0x001f001f)
+#define X32COL3(x) ((x>>10) & 0x001f001f)
+
+#define X32ACOL1(x) (x & 0x001e001e)
+#define X32ACOL2(x) ((x>>5) & 0x001e001e)
+#define X32ACOL3(x) ((x>>10) & 0x001e001e)
+
+#define X32BCOL1(x) (x & 0x001c001c)
+#define X32BCOL2(x) ((x>>5) & 0x001c001c)
+#define X32BCOL3(x) ((x>>10) & 0x001c001c)
+
+#define X32PSXCOL(r,g,b) ((g<<10)|(b<<5)|r)
+
+#define XPSXCOL(r,g,b) ((g&0x7c00)|(b&0x3e0)|(r&0x1f))
+
+////////////////////////////////////////////////////////////////////////////////////
+// soft globals
+////////////////////////////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////////
+// POLYGON OFFSET FUNCS
+////////////////////////////////////////////////////////////////////////
+
+void offsetPSXLine(void) {
+ short x0, x1, y0, y1, dx, dy;
+ float px, py;
+
+ x0 = g_soft.lx0 + 1 + g_gpu.dsp.DrawOffset.x;
+ x1 = g_soft.lx1 + 1 + g_gpu.dsp.DrawOffset.x;
+ y0 = g_soft.ly0 + 1 + g_gpu.dsp.DrawOffset.y;
+ y1 = g_soft.ly1 + 1 + g_gpu.dsp.DrawOffset.y;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ // tricky line width without sqrt
+
+ if (dx >= 0) {
+ if (dy >= 0) {
+ px = 0.5f;
+ if (dx > dy)
+ py = -0.5f;
+ else if (dx < dy)
+ py = 0.5f;
+ else
+ py = 0.0f;
+ } else {
+ py = -0.5f;
+ dy = -dy;
+ if (dx > dy)
+ px = 0.5f;
+ else if (dx < dy)
+ px = -0.5f;
+ else
+ px = 0.0f;
+ }
+ } else {
+ if (dy >= 0) {
+ py = 0.5f;
+ dx = -dx;
+ if (dx > dy)
+ px = -0.5f;
+ else if (dx < dy)
+ px = 0.5f;
+ else
+ px = 0.0f;
+ } else {
+ px = -0.5f;
+ if (dx > dy)
+ py = -0.5f;
+ else if (dx < dy)
+ py = 0.5f;
+ else
+ py = 0.0f;
+ }
+ }
+
+ g_soft.lx0 = (short) ((float) x0 - px);
+ g_soft.lx3 = (short) ((float) x0 + py);
+
+ g_soft.ly0 = (short) ((float) y0 - py);
+ g_soft.ly3 = (short) ((float) y0 - px);
+
+ g_soft.lx1 = (short) ((float) x1 - py);
+ g_soft.lx2 = (short) ((float) x1 + px);
+
+ g_soft.ly1 = (short) ((float) y1 + px);
+ g_soft.ly2 = (short) ((float) y1 + py);
+}
+
+void offsetPSX2(void) {
+ g_soft.lx0 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly0 += g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly1 += g_gpu.dsp.DrawOffset.y;
+}
+
+void offsetPSX3(void) {
+ g_soft.lx0 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly0 += g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly1 += g_gpu.dsp.DrawOffset.y;
+ g_soft.lx2 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly2 += g_gpu.dsp.DrawOffset.y;
+}
+
+void offsetPSX4(void) {
+ g_soft.lx0 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly0 += g_gpu.dsp.DrawOffset.y;
+ g_soft.lx1 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly1 += g_gpu.dsp.DrawOffset.y;
+ g_soft.lx2 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly2 += g_gpu.dsp.DrawOffset.y;
+ g_soft.lx3 += g_gpu.dsp.DrawOffset.x;
+ g_soft.ly3 += g_gpu.dsp.DrawOffset.y;
+}
+
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+// PER PIXEL FUNCS
+////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+
+
+uint8_t const dithertable[16] = { 7, 0, 6, 1, 2, 5, 3, 4, 1, 6, 0, 7, 4, 3, 5,
+ 2 };
+
+void Dither16(uint16_t * pdest, uint32_t r, uint32_t g, uint32_t b, uint16_t sM) {
+ uint8_t coeff;
+ uint8_t rlow, glow, blow;
+ int x, y;
+
+ x = pdest - g_gpu.psx_vram.u16;
+ y = x >> 10;
+ x -= (y << 10);
+
+ coeff = dithertable[(y & 3) * 4 + (x & 3)];
+
+ rlow = r & 7;
+ glow = g & 7;
+ blow = b & 7;
+
+ r >>= 3;
+ g >>= 3;
+ b >>= 3;
+
+ if ((r < 0x1F) && rlow > coeff)
+ r++;
+ if ((g < 0x1F) && glow > coeff)
+ g++;
+ if ((b < 0x1F) && blow > coeff)
+ b++;
+
+ PUTLE16(pdest, (b<<10) | (g<<5) | r | sM);
+}
+
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+
+inline void GetShadeTransCol_Dither(uint16_t * pdest, int32_t m1,
+ int32_t m2, int32_t m3) {
+ int32_t r, g, b;
+
+ if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000)))
+ return;
+
+ if (g_soft.DrawSemiTrans) {
+ r = ((XCOL1D(GETLE16(pdest))) << 3);
+ b = ((XCOL2D(GETLE16(pdest))) << 3);
+ g = ((XCOL3D(GETLE16(pdest))) << 3);
+
+ if (g_soft.GlobalTextABR == 0) {
+ r = (r >> 1) + (m1 >> 1);
+ b = (b >> 1) + (m2 >> 1);
+ g = (g >> 1) + (m3 >> 1);
+ } else if (g_soft.GlobalTextABR == 1) {
+ r += m1;
+ b += m2;
+ g += m3;
+ } else if (g_soft.GlobalTextABR == 2) {
+ r -= m1;
+ b -= m2;
+ g -= m3;
+ if (r & 0x80000000)
+ r = 0;
+ if (b & 0x80000000)
+ b = 0;
+ if (g & 0x80000000)
+ g = 0;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r += (m1 >> 2);
+ b += (m2 >> 2);
+ g += (m3 >> 2);
+#else
+ r+=(m1>>1);
+ b+=(m2>>1);
+ g+=(m3>>1);
+#endif
+ }
+ } else {
+ r = m1;
+ b = m2;
+ g = m3;
+ }
+
+ if (r & 0x7FFFFF00)
+ r = 0xff;
+ if (b & 0x7FFFFF00)
+ b = 0xff;
+ if (g & 0x7FFFFF00)
+ g = 0xff;
+
+ Dither16(pdest, r, b, g, g_draw.sSetMask);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetShadeTransCol(unsigned short * pdest, unsigned short color) {
+ if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000)))
+ return;
+
+ if (g_soft.DrawSemiTrans) {
+ int32_t r, g, b;
+
+ if (g_soft.GlobalTextABR == 0) {
+ PUTLE16(pdest, (((GETLE16(pdest)&0x7bde)>>1)+(((color)&0x7bde)>>1))|g_draw.sSetMask);//0x8000;
+ return;
+ /*
+ r=(XCOL1(*pdest)>>1)+((XCOL1(color))>>1);
+ b=(XCOL2(*pdest)>>1)+((XCOL2(color))>>1);
+ g=(XCOL3(*pdest)>>1)+((XCOL3(color))>>1);
+ */
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (XCOL1(GETLE16(pdest))) + ((XCOL1(color)));
+ b = (XCOL2(GETLE16(pdest))) + ((XCOL2(color)));
+ g = (XCOL3(GETLE16(pdest))) + ((XCOL3(color)));
+ } else if (g_soft.GlobalTextABR == 2) {
+ r = (XCOL1(GETLE16(pdest))) - ((XCOL1(color)));
+ b = (XCOL2(GETLE16(pdest))) - ((XCOL2(color)));
+ g = (XCOL3(GETLE16(pdest))) - ((XCOL3(color)));
+ if (r & 0x80000000)
+ r = 0;
+ if (b & 0x80000000)
+ b = 0;
+ if (g & 0x80000000)
+ g = 0;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (XCOL1(GETLE16(pdest))) + ((XCOL1(color)) >> 2);
+ b = (XCOL2(GETLE16(pdest))) + ((XCOL2(color)) >> 2);
+ g = (XCOL3(GETLE16(pdest))) + ((XCOL3(color)) >> 2);
+#else
+ r=(XCOL1(GETLE16(pdest)))+((XCOL1(color))>>1);
+ b=(XCOL2(GETLE16(pdest)))+((XCOL2(color))>>1);
+ g=(XCOL3(GETLE16(pdest)))+((XCOL3(color))>>1);
+#endif
+ }
+
+ if (r & 0x7FFFFFE0)
+ r = 0x1f;
+ if (b & 0x7FFFFC00)
+ b = 0x3e0;
+ if (g & 0x7FFF8000)
+ g = 0x7c00;
+
+ PUTLE16(pdest, (XPSXCOL(r,g,b))|g_draw.sSetMask);//0x8000;
+ }
+else PUTLE16(pdest, color|g_draw.sSetMask);
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+
+inline void GetShadeTransCol32(uint32_t * pdest, uint32_t color) {
+ if (g_soft.DrawSemiTrans) {
+ int32_t r, g, b;
+
+ if (g_soft.GlobalTextABR == 0) {
+ if (!g_draw.bCheckMask) {
+ PUTLE32(pdest, (((GETLE32(pdest)&0x7bde7bde)>>1)+(((color)&0x7bde7bde)>>1))|g_draw.lSetMask);//0x80008000;
+ return;
+ }
+ r = (X32ACOL1(GETLE32(pdest)) >> 1) + ((X32ACOL1(color)) >> 1);
+ b = (X32ACOL2(GETLE32(pdest)) >> 1) + ((X32ACOL2(color)) >> 1);
+ g = (X32ACOL3(GETLE32(pdest)) >> 1) + ((X32ACOL3(color)) >> 1);
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (X32COL1(GETLE32(pdest))) + ((X32COL1(color)));
+ b = (X32COL2(GETLE32(pdest))) + ((X32COL2(color)));
+ g = (X32COL3(GETLE32(pdest))) + ((X32COL3(color)));
+ } else if (g_soft.GlobalTextABR == 2) {
+ int32_t sr, sb, sg, src, sbc, sgc, c;
+ src = XCOL1(color);
+ sbc = XCOL2(color);
+ sgc = XCOL3(color);
+ c = GETLE32(pdest) >> 16;
+ sr = (XCOL1(c)) - src;
+ if (sr & 0x8000)
+ sr = 0;
+ sb = (XCOL2(c)) - sbc;
+ if (sb & 0x8000)
+ sb = 0;
+ sg = (XCOL3(c)) - sgc;
+ if (sg & 0x8000)
+ sg = 0;
+ r = ((int32_t) sr) << 16;
+ b = ((int32_t) sb) << 11;
+ g = ((int32_t) sg) << 6;
+ c = LOWORD(GETLE32(pdest));
+ sr = (XCOL1(c)) - src;
+ if (sr & 0x8000)
+ sr = 0;
+ sb = (XCOL2(c)) - sbc;
+ if (sb & 0x8000)
+ sb = 0;
+ sg = (XCOL3(c)) - sgc;
+ if (sg & 0x8000)
+ sg = 0;
+ r |= sr;
+ b |= sb >> 5;
+ g |= sg >> 10;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (X32COL1(GETLE32(pdest))) + ((X32BCOL1(color)) >> 2);
+ b = (X32COL2(GETLE32(pdest))) + ((X32BCOL2(color)) >> 2);
+ g = (X32COL3(GETLE32(pdest))) + ((X32BCOL3(color)) >> 2);
+#else
+ r=(X32COL1(GETLE32(pdest)))+((X32ACOL1(color))>>1);
+ b=(X32COL2(GETLE32(pdest)))+((X32ACOL2(color))>>1);
+ g=(X32COL3(GETLE32(pdest)))+((X32ACOL3(color))>>1);
+#endif
+ }
+
+ if (r & 0x7FE00000)
+ r = 0x1f0000 | (r & 0xFFFF);
+ if (r & 0x7FE0)
+ r = 0x1f | (r & 0xFFFF0000);
+ if (b & 0x7FE00000)
+ b = 0x1f0000 | (b & 0xFFFF);
+ if (b & 0x7FE0)
+ b = 0x1f | (b & 0xFFFF0000);
+ if (g & 0x7FE00000)
+ g = 0x1f0000 | (g & 0xFFFF);
+ if (g & 0x7FE0)
+ g = 0x1f | (g & 0xFFFF0000);
+
+ if (g_draw.bCheckMask) {
+ uint32_t ma = GETLE32(pdest);
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask);//0x80008000;
+ if (ma & 0x80000000)
+ PUTLE32(pdest, (ma&0xFFFF0000)|(*pdest&0xFFFF));
+ if (ma & 0x00008000)
+ PUTLE32(pdest, (ma&0xFFFF) |(*pdest&0xFFFF0000));
+ return;
+ }
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask);//0x80008000;
+ } else {
+ if (g_draw.bCheckMask) {
+ uint32_t ma = GETLE32(pdest);
+ PUTLE32(pdest, color|g_draw.lSetMask);//0x80008000;
+ if (ma & 0x80000000)
+ PUTLE32(pdest, (ma&0xFFFF0000)|(GETLE32(pdest)&0xFFFF));
+ if (ma & 0x00008000)
+ PUTLE32(pdest, (ma&0xFFFF) |(GETLE32(pdest)&0xFFFF0000));
+ return;
+ }
+
+ PUTLE32(pdest, color|g_draw.lSetMask);//0x80008000;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColG(unsigned short * pdest, unsigned short color) {
+ int32_t r, g, b;
+ unsigned short l;
+
+ if (color == 0)
+ return;
+
+ if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000)))
+ return;
+
+ l = g_draw.sSetMask | (color & 0x8000);
+
+ if (g_soft.DrawSemiTrans && (color & 0x8000)) {
+ if (g_soft.GlobalTextABR == 0) {
+ unsigned short d;
+ d = (GETLE16(pdest) & 0x7bde) >> 1;
+ color = ((color) & 0x7bde) >> 1;
+ r = (XCOL1(d)) + ((((XCOL1(color))) * g_soft.g_m1) >> 7);
+ b = (XCOL2(d)) + ((((XCOL2(color))) * g_soft.g_m2) >> 7);
+ g = (XCOL3(d)) + ((((XCOL3(color))) * g_soft.g_m3) >> 7);
+
+ /*
+ r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* g_soft.g_m1)>>7);
+ b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* g_soft.g_m2)>>7);
+ g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* g_soft.g_m3)>>7);
+ */
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color))) * g_soft.g_m1)
+ >> 7);
+ b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color))) * g_soft.g_m2)
+ >> 7);
+ g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color))) * g_soft.g_m3)
+ >> 7);
+ } else if (g_soft.GlobalTextABR == 2) {
+ r = (XCOL1(GETLE16(pdest))) - ((((XCOL1(color))) * g_soft.g_m1)
+ >> 7);
+ b = (XCOL2(GETLE16(pdest))) - ((((XCOL2(color))) * g_soft.g_m2)
+ >> 7);
+ g = (XCOL3(GETLE16(pdest))) - ((((XCOL3(color))) * g_soft.g_m3)
+ >> 7);
+ if (r & 0x80000000)
+ r = 0;
+ if (b & 0x80000000)
+ b = 0;
+ if (g & 0x80000000)
+ g = 0;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (XCOL1(GETLE16(pdest)))
+ + ((((XCOL1(color)) >> 2) * g_soft.g_m1) >> 7);
+ b = (XCOL2(GETLE16(pdest)))
+ + ((((XCOL2(color)) >> 2) * g_soft.g_m2) >> 7);
+ g = (XCOL3(GETLE16(pdest)))
+ + ((((XCOL3(color)) >> 2) * g_soft.g_m3) >> 7);
+#else
+ r=(XCOL1(GETLE16(pdest)))+((((XCOL1(color))>>1)* g_soft.g_m1)>>7);
+ b=(XCOL2(GETLE16(pdest)))+((((XCOL2(color))>>1)* g_soft.g_m2)>>7);
+ g=(XCOL3(GETLE16(pdest)))+((((XCOL3(color))>>1)* g_soft.g_m3)>>7);
+#endif
+ }
+ } else {
+ r = ((XCOL1(color)) * g_soft.g_m1) >> 7;
+ b = ((XCOL2(color)) * g_soft.g_m2) >> 7;
+ g = ((XCOL3(color)) * g_soft.g_m3) >> 7;
+ }
+
+ if (r & 0x7FFFFFE0)
+ r = 0x1f;
+ if (b & 0x7FFFFC00)
+ b = 0x3e0;
+ if (g & 0x7FFF8000)
+ g = 0x7c00;
+
+ PUTLE16(pdest, (XPSXCOL(r,g,b))|l);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColG_S(unsigned short * pdest, unsigned short color) {
+ int32_t r, g, b;
+ unsigned short l;
+
+ if (color == 0)
+ return;
+
+ l = g_draw.sSetMask | (color & 0x8000);
+
+ r = ((XCOL1(color)) * g_soft.g_m1) >> 7;
+ b = ((XCOL2(color)) * g_soft.g_m2) >> 7;
+ g = ((XCOL3(color)) * g_soft.g_m3) >> 7;
+
+ if (r & 0x7FFFFFE0)
+ r = 0x1f;
+ if (b & 0x7FFFFC00)
+ b = 0x3e0;
+ if (g & 0x7FFF8000)
+ g = 0x7c00;
+
+ PUTLE16(pdest, (XPSXCOL(r,g,b))|l);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColG_SPR(unsigned short * pdest,
+ unsigned short color) {
+ int32_t r, g, b;
+ unsigned short l;
+
+ if (color == 0)
+ return;
+
+ if (g_draw.bCheckMask && (GETLE16(pdest) & 0x8000))
+ return;
+
+ l = g_draw.sSetMask | (color & 0x8000);
+
+ if (g_soft.DrawSemiTrans && (color & 0x8000)) {
+ if (g_soft.GlobalTextABR == 0) {
+ unsigned short d;
+ d = (GETLE16(pdest) & 0x7bde) >> 1;
+ color = ((color) & 0x7bde) >> 1;
+ r = (XCOL1(d)) + ((((XCOL1(color))) * g_soft.g_m1) >> 7);
+ b = (XCOL2(d)) + ((((XCOL2(color))) * g_soft.g_m2) >> 7);
+ g = (XCOL3(d)) + ((((XCOL3(color))) * g_soft.g_m3) >> 7);
+
+ /*
+ r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* g_soft.g_m1)>>7);
+ b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* g_soft.g_m2)>>7);
+ g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* g_soft.g_m3)>>7);
+ */
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color))) * g_soft.g_m1)
+ >> 7);
+ b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color))) * g_soft.g_m2)
+ >> 7);
+ g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color))) * g_soft.g_m3)
+ >> 7);
+ } else if (g_soft.GlobalTextABR == 2) {
+ r = (XCOL1(GETLE16(pdest))) - ((((XCOL1(color))) * g_soft.g_m1)
+ >> 7);
+ b = (XCOL2(GETLE16(pdest))) - ((((XCOL2(color))) * g_soft.g_m2)
+ >> 7);
+ g = (XCOL3(GETLE16(pdest))) - ((((XCOL3(color))) * g_soft.g_m3)
+ >> 7);
+ if (r & 0x80000000)
+ r = 0;
+ if (b & 0x80000000)
+ b = 0;
+ if (g & 0x80000000)
+ g = 0;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (XCOL1(GETLE16(pdest)))
+ + ((((XCOL1(color)) >> 2) * g_soft.g_m1) >> 7);
+ b = (XCOL2(GETLE16(pdest)))
+ + ((((XCOL2(color)) >> 2) * g_soft.g_m2) >> 7);
+ g = (XCOL3(GETLE16(pdest)))
+ + ((((XCOL3(color)) >> 2) * g_soft.g_m3) >> 7);
+#else
+ r=(XCOL1(GETLE16(pdest)))+((((XCOL1(color))>>1)* g_soft.g_m1)>>7);
+ b=(XCOL2(GETLE16(pdest)))+((((XCOL2(color))>>1)* g_soft.g_m2)>>7);
+ g=(XCOL3(GETLE16(pdest)))+((((XCOL3(color))>>1)* g_soft.g_m3)>>7);
+#endif
+ }
+ } else {
+ r = ((XCOL1(color)) * g_soft.g_m1) >> 7;
+ b = ((XCOL2(color)) * g_soft.g_m2) >> 7;
+ g = ((XCOL3(color)) * g_soft.g_m3) >> 7;
+ }
+
+ if (r & 0x7FFFFFE0)
+ r = 0x1f;
+ if (b & 0x7FFFFC00)
+ b = 0x3e0;
+ if (g & 0x7FFF8000)
+ g = 0x7c00;
+
+ PUTLE16(pdest, (XPSXCOL(r,g,b))|l);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColG32(uint32_t * pdest, uint32_t color) {
+ int32_t r, g, b, l;
+
+ if (color == 0)
+ return;
+
+ l = g_draw.lSetMask | (color & 0x80008000);
+
+ if (g_soft.DrawSemiTrans && (color & 0x80008000)) {
+ if (g_soft.GlobalTextABR == 0) {
+ r = ((((X32TCOL1(GETLE32(pdest)))
+ + ((X32COL1(color)) * g_soft.g_m1)) & 0xFF00FF00) >> 8);
+ b = ((((X32TCOL2(GETLE32(pdest)))
+ + ((X32COL2(color)) * g_soft.g_m2)) & 0xFF00FF00) >> 8);
+ g = ((((X32TCOL3(GETLE32(pdest)))
+ + ((X32COL3(color)) * g_soft.g_m3)) & 0xFF00FF00) >> 8);
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (X32COL1(GETLE32(pdest)))
+ + (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7);
+ b = (X32COL2(GETLE32(pdest)))
+ + (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7);
+ g = (X32COL3(GETLE32(pdest)))
+ + (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7);
+ } else if (g_soft.GlobalTextABR == 2) {
+ int32_t t;
+ r = (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7);
+ t = (GETLE32(pdest) & 0x001f0000) - (r & 0x003f0000);
+ if (t & 0x80000000)
+ t = 0;
+ r = (GETLE32(pdest) & 0x0000001f) - (r & 0x0000003f);
+ if (r & 0x80000000)
+ r = 0;
+ r |= t;
+
+ b = (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7);
+ t = ((GETLE32(pdest) >> 5) & 0x001f0000) - (b & 0x003f0000);
+ if (t & 0x80000000)
+ t = 0;
+ b = ((GETLE32(pdest) >> 5) & 0x0000001f) - (b & 0x0000003f);
+ if (b & 0x80000000)
+ b = 0;
+ b |= t;
+
+ g = (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7);
+ t = ((GETLE32(pdest) >> 10) & 0x001f0000) - (g & 0x003f0000);
+ if (t & 0x80000000)
+ t = 0;
+ g = ((GETLE32(pdest) >> 10) & 0x0000001f) - (g & 0x0000003f);
+ if (g & 0x80000000)
+ g = 0;
+ g |= t;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (X32COL1(GETLE32(pdest))) + (((((X32BCOL1(color)) >> 2)
+ * g_soft.g_m1) & 0xFF80FF80) >> 7);
+ b = (X32COL2(GETLE32(pdest))) + (((((X32BCOL2(color)) >> 2)
+ * g_soft.g_m2) & 0xFF80FF80) >> 7);
+ g = (X32COL3(GETLE32(pdest))) + (((((X32BCOL3(color)) >> 2)
+ * g_soft.g_m3) & 0xFF80FF80) >> 7);
+#else
+ r=(X32COL1(GETLE32(pdest)))+(((((X32ACOL1(color))>>1)* g_soft.g_m1)&0xFF80FF80)>>7);
+ b=(X32COL2(GETLE32(pdest)))+(((((X32ACOL2(color))>>1)* g_soft.g_m2)&0xFF80FF80)>>7);
+ g=(X32COL3(GETLE32(pdest)))+(((((X32ACOL3(color))>>1)* g_soft.g_m3)&0xFF80FF80)>>7);
+#endif
+ }
+
+ if (!(color & 0x8000)) {
+ r = (r & 0xffff0000) | ((((X32COL1(color)) * g_soft.g_m1)
+ & 0x0000FF80) >> 7);
+ b = (b & 0xffff0000) | ((((X32COL2(color)) * g_soft.g_m2)
+ & 0x0000FF80) >> 7);
+ g = (g & 0xffff0000) | ((((X32COL3(color)) * g_soft.g_m3)
+ & 0x0000FF80) >> 7);
+ }
+ if (!(color & 0x80000000)) {
+ r = (r & 0xffff) | ((((X32COL1(color)) * g_soft.g_m1) & 0xFF800000)
+ >> 7);
+ b = (b & 0xffff) | ((((X32COL2(color)) * g_soft.g_m2) & 0xFF800000)
+ >> 7);
+ g = (g & 0xffff) | ((((X32COL3(color)) * g_soft.g_m3) & 0xFF800000)
+ >> 7);
+ }
+
+ } else {
+ r = (((X32COL1(color)) * g_soft.g_m1) & 0xFF80FF80) >> 7;
+ b = (((X32COL2(color)) * g_soft.g_m2) & 0xFF80FF80) >> 7;
+ g = (((X32COL3(color)) * g_soft.g_m3) & 0xFF80FF80) >> 7;
+ }
+
+ if (r & 0x7FE00000)
+ r = 0x1f0000 | (r & 0xFFFF);
+ if (r & 0x7FE0)
+ r = 0x1f | (r & 0xFFFF0000);
+ if (b & 0x7FE00000)
+ b = 0x1f0000 | (b & 0xFFFF);
+ if (b & 0x7FE0)
+ b = 0x1f | (b & 0xFFFF0000);
+ if (g & 0x7FE00000)
+ g = 0x1f0000 | (g & 0xFFFF);
+ if (g & 0x7FE0)
+ g = 0x1f | (g & 0xFFFF0000);
+
+ if (g_draw.bCheckMask) {
+ uint32_t ma = GETLE32(pdest);
+
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|l);
+
+ if ((color & 0xffff) == 0)
+ PUTLE32(pdest, (ma&0xffff)|(GETLE32(pdest)&0xffff0000));
+ if ((color & 0xffff0000) == 0)
+ PUTLE32(pdest, (ma&0xffff0000)|(GETLE32(pdest)&0xffff));
+ if (ma & 0x80000000)
+ PUTLE32(pdest, (ma&0xFFFF0000)|(GETLE32(pdest)&0xFFFF));
+ if (ma & 0x00008000)
+ PUTLE32(pdest, (ma&0xFFFF) |(GETLE32(pdest)&0xFFFF0000));
+
+ return;
+ }
+ if ((color & 0xffff) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|l)&0xffff0000));
+ return;
+ }
+ if ((color & 0xffff0000) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|l)&0xffff));
+ return;
+ }
+
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|l);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColG32_S(uint32_t * pdest, uint32_t color) {
+ int32_t r, g, b;
+
+ if (color == 0)
+ return;
+
+ r = (((X32COL1(color)) * g_soft.g_m1) & 0xFF80FF80) >> 7;
+ b = (((X32COL2(color)) * g_soft.g_m2) & 0xFF80FF80) >> 7;
+ g = (((X32COL3(color)) * g_soft.g_m3) & 0xFF80FF80) >> 7;
+
+ if (r & 0x7FE00000)
+ r = 0x1f0000 | (r & 0xFFFF);
+ if (r & 0x7FE0)
+ r = 0x1f | (r & 0xFFFF0000);
+ if (b & 0x7FE00000)
+ b = 0x1f0000 | (b & 0xFFFF);
+ if (b & 0x7FE0)
+ b = 0x1f | (b & 0xFFFF0000);
+ if (g & 0x7FE00000)
+ g = 0x1f0000 | (g & 0xFFFF);
+ if (g & 0x7FE0)
+ g = 0x1f | (g & 0xFFFF0000);
+
+ if ((color & 0xffff) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff0000));
+ return;
+ }
+ if ((color & 0xffff0000) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff));
+ return;
+ }
+
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000));
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColG32_SPR(uint32_t * pdest, uint32_t color) {
+ int32_t r, g, b;
+
+ if (color == 0)
+ return;
+
+ if (g_soft.DrawSemiTrans && (color & 0x80008000)) {
+ if (g_soft.GlobalTextABR == 0) {
+ r = ((((X32TCOL1(GETLE32(pdest)))
+ + ((X32COL1(color)) * g_soft.g_m1)) & 0xFF00FF00) >> 8);
+ b = ((((X32TCOL2(GETLE32(pdest)))
+ + ((X32COL2(color)) * g_soft.g_m2)) & 0xFF00FF00) >> 8);
+ g = ((((X32TCOL3(GETLE32(pdest)))
+ + ((X32COL3(color)) * g_soft.g_m3)) & 0xFF00FF00) >> 8);
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (X32COL1(GETLE32(pdest)))
+ + (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7);
+ b = (X32COL2(GETLE32(pdest)))
+ + (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7);
+ g = (X32COL3(GETLE32(pdest)))
+ + (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7);
+ } else if (g_soft.GlobalTextABR == 2) {
+ int32_t t;
+ r = (((((X32COL1(color))) * g_soft.g_m1) & 0xFF80FF80) >> 7);
+ t = (GETLE32(pdest) & 0x001f0000) - (r & 0x003f0000);
+ if (t & 0x80000000)
+ t = 0;
+ r = (GETLE32(pdest) & 0x0000001f) - (r & 0x0000003f);
+ if (r & 0x80000000)
+ r = 0;
+ r |= t;
+
+ b = (((((X32COL2(color))) * g_soft.g_m2) & 0xFF80FF80) >> 7);
+ t = ((GETLE32(pdest) >> 5) & 0x001f0000) - (b & 0x003f0000);
+ if (t & 0x80000000)
+ t = 0;
+ b = ((GETLE32(pdest) >> 5) & 0x0000001f) - (b & 0x0000003f);
+ if (b & 0x80000000)
+ b = 0;
+ b |= t;
+
+ g = (((((X32COL3(color))) * g_soft.g_m3) & 0xFF80FF80) >> 7);
+ t = ((GETLE32(pdest) >> 10) & 0x001f0000) - (g & 0x003f0000);
+ if (t & 0x80000000)
+ t = 0;
+ g = ((GETLE32(pdest) >> 10) & 0x0000001f) - (g & 0x0000003f);
+ if (g & 0x80000000)
+ g = 0;
+ g |= t;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (X32COL1(GETLE32(pdest))) + (((((X32BCOL1(color)) >> 2)
+ * g_soft.g_m1) & 0xFF80FF80) >> 7);
+ b = (X32COL2(GETLE32(pdest))) + (((((X32BCOL2(color)) >> 2)
+ * g_soft.g_m2) & 0xFF80FF80) >> 7);
+ g = (X32COL3(GETLE32(pdest))) + (((((X32BCOL3(color)) >> 2)
+ * g_soft.g_m3) & 0xFF80FF80) >> 7);
+#else
+ r=(X32COL1(GETLE32(pdest)))+(((((X32ACOL1(color))>>1)* g_soft.g_m1)&0xFF80FF80)>>7);
+ b=(X32COL2(GETLE32(pdest)))+(((((X32ACOL2(color))>>1)* g_soft.g_m2)&0xFF80FF80)>>7);
+ g=(X32COL3(GETLE32(pdest)))+(((((X32ACOL3(color))>>1)* g_soft.g_m3)&0xFF80FF80)>>7);
+#endif
+ }
+
+ if (!(color & 0x8000)) {
+ r = (r & 0xffff0000) | ((((X32COL1(color)) * g_soft.g_m1)
+ & 0x0000FF80) >> 7);
+ b = (b & 0xffff0000) | ((((X32COL2(color)) * g_soft.g_m2)
+ & 0x0000FF80) >> 7);
+ g = (g & 0xffff0000) | ((((X32COL3(color)) * g_soft.g_m3)
+ & 0x0000FF80) >> 7);
+ }
+ if (!(color & 0x80000000)) {
+ r = (r & 0xffff) | ((((X32COL1(color)) * g_soft.g_m1) & 0xFF800000)
+ >> 7);
+ b = (b & 0xffff) | ((((X32COL2(color)) * g_soft.g_m2) & 0xFF800000)
+ >> 7);
+ g = (g & 0xffff) | ((((X32COL3(color)) * g_soft.g_m3) & 0xFF800000)
+ >> 7);
+ }
+
+ } else {
+ r = (((X32COL1(color)) * g_soft.g_m1) & 0xFF80FF80) >> 7;
+ b = (((X32COL2(color)) * g_soft.g_m2) & 0xFF80FF80) >> 7;
+ g = (((X32COL3(color)) * g_soft.g_m3) & 0xFF80FF80) >> 7;
+ }
+
+ if (r & 0x7FE00000)
+ r = 0x1f0000 | (r & 0xFFFF);
+ if (r & 0x7FE0)
+ r = 0x1f | (r & 0xFFFF0000);
+ if (b & 0x7FE00000)
+ b = 0x1f0000 | (b & 0xFFFF);
+ if (b & 0x7FE0)
+ b = 0x1f | (b & 0xFFFF0000);
+ if (g & 0x7FE00000)
+ g = 0x1f0000 | (g & 0xFFFF);
+ if (g & 0x7FE0)
+ g = 0x1f | (g & 0xFFFF0000);
+
+ if (g_draw.bCheckMask) {
+ uint32_t ma = GETLE32(pdest);
+
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000));
+
+ if ((color & 0xffff) == 0)
+ PUTLE32(pdest, (ma&0xffff)|(GETLE32(pdest)&0xffff0000));
+ if ((color & 0xffff0000) == 0)
+ PUTLE32(pdest, (ma&0xffff0000)|(GETLE32(pdest)&0xffff));
+ if (ma & 0x80000000)
+ PUTLE32(pdest, (ma&0xFFFF0000)|(GETLE32(pdest)&0xFFFF));
+ if (ma & 0x00008000)
+ PUTLE32(pdest, (ma&0xFFFF) |(GETLE32(pdest)&0xFFFF0000));
+
+ return;
+ }
+ if ((color & 0xffff) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff0000));
+ return;
+ }
+ if ((color & 0xffff0000) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff));
+ return;
+ }
+
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000));
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColGX_Dither(unsigned short * pdest,
+ unsigned short color, int32_t m1, int32_t m2, int32_t m3) {
+ int32_t r, g, b;
+
+ if (color == 0)
+ return;
+
+ if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000)))
+ return;
+
+ m1 = (((XCOL1D(color))) * m1) >> 4;
+ m2 = (((XCOL2D(color))) * m2) >> 4;
+ m3 = (((XCOL3D(color))) * m3) >> 4;
+
+ if (g_soft.DrawSemiTrans && (color & 0x8000)) {
+ r = ((XCOL1D(GETLE16(pdest))) << 3);
+ b = ((XCOL2D(GETLE16(pdest))) << 3);
+ g = ((XCOL3D(GETLE16(pdest))) << 3);
+
+ if (g_soft.GlobalTextABR == 0) {
+ r = (r >> 1) + (m1 >> 1);
+ b = (b >> 1) + (m2 >> 1);
+ g = (g >> 1) + (m3 >> 1);
+ } else if (g_soft.GlobalTextABR == 1) {
+ r += m1;
+ b += m2;
+ g += m3;
+ } else if (g_soft.GlobalTextABR == 2) {
+ r -= m1;
+ b -= m2;
+ g -= m3;
+ if (r & 0x80000000)
+ r = 0;
+ if (b & 0x80000000)
+ b = 0;
+ if (g & 0x80000000)
+ g = 0;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r += (m1 >> 2);
+ b += (m2 >> 2);
+ g += (m3 >> 2);
+#else
+ r+=(m1>>1);
+ b+=(m2>>1);
+ g+=(m3>>1);
+#endif
+ }
+ } else {
+ r = m1;
+ b = m2;
+ g = m3;
+ }
+
+ if (r & 0x7FFFFF00)
+ r = 0xff;
+ if (b & 0x7FFFFF00)
+ b = 0xff;
+ if (g & 0x7FFFFF00)
+ g = 0xff;
+
+ Dither16(pdest, r, b, g, g_draw.sSetMask | (color & 0x8000));
+
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColGX(unsigned short * pdest, unsigned short color,
+ short m1, short m2, short m3) {
+ int32_t r, g, b;
+ unsigned short l;
+
+ if (color == 0)
+ return;
+
+ if (g_draw.bCheckMask && (*pdest & HOST2LE16(0x8000)))
+ return;
+
+ l = g_draw.sSetMask | (color & 0x8000);
+
+ if (g_soft.DrawSemiTrans && (color & 0x8000)) {
+ if (g_soft.GlobalTextABR == 0) {
+ unsigned short d;
+ d = (GETLE16(pdest) & 0x7bde) >> 1;
+ color = ((color) & 0x7bde) >> 1;
+ r = (XCOL1(d)) + ((((XCOL1(color))) * m1) >> 7);
+ b = (XCOL2(d)) + ((((XCOL2(color))) * m2) >> 7);
+ g = (XCOL3(d)) + ((((XCOL3(color))) * m3) >> 7);
+ /*
+ r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* m1)>>7);
+ b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* m2)>>7);
+ g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* m3)>>7);
+ */
+ } else if (g_soft.GlobalTextABR == 1) {
+ r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color))) * m1) >> 7);
+ b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color))) * m2) >> 7);
+ g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color))) * m3) >> 7);
+ } else if (g_soft.GlobalTextABR == 2) {
+ r = (XCOL1(GETLE16(pdest))) - ((((XCOL1(color))) * m1) >> 7);
+ b = (XCOL2(GETLE16(pdest))) - ((((XCOL2(color))) * m2) >> 7);
+ g = (XCOL3(GETLE16(pdest))) - ((((XCOL3(color))) * m3) >> 7);
+ if (r & 0x80000000)
+ r = 0;
+ if (b & 0x80000000)
+ b = 0;
+ if (g & 0x80000000)
+ g = 0;
+ } else {
+#ifdef HALFBRIGHTMODE3
+ r = (XCOL1(GETLE16(pdest))) + ((((XCOL1(color)) >> 2) * m1) >> 7);
+ b = (XCOL2(GETLE16(pdest))) + ((((XCOL2(color)) >> 2) * m2) >> 7);
+ g = (XCOL3(GETLE16(pdest))) + ((((XCOL3(color)) >> 2) * m3) >> 7);
+#else
+ r=(XCOL1(GETLE16(pdest)))+((((XCOL1(color))>>1)* m1)>>7);
+ b=(XCOL2(GETLE16(pdest)))+((((XCOL2(color))>>1)* m2)>>7);
+ g=(XCOL3(GETLE16(pdest)))+((((XCOL3(color))>>1)* m3)>>7);
+#endif
+ }
+ } else {
+ r = ((XCOL1(color)) * m1) >> 7;
+ b = ((XCOL2(color)) * m2) >> 7;
+ g = ((XCOL3(color)) * m3) >> 7;
+ }
+
+ if (r & 0x7FFFFFE0)
+ r = 0x1f;
+ if (b & 0x7FFFFC00)
+ b = 0x3e0;
+ if (g & 0x7FFF8000)
+ g = 0x7c00;
+
+ PUTLE16(pdest, (XPSXCOL(r,g,b))|l);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColGX_S(unsigned short * pdest,
+ unsigned short color, short m1, short m2, short m3) {
+ int32_t r, g, b;
+
+ if (color == 0)
+ return;
+
+ r = ((XCOL1(color)) * m1) >> 7;
+ b = ((XCOL2(color)) * m2) >> 7;
+ g = ((XCOL3(color)) * m3) >> 7;
+
+ if (r & 0x7FFFFFE0)
+ r = 0x1f;
+ if (b & 0x7FFFFC00)
+ b = 0x3e0;
+ if (g & 0x7FFF8000)
+ g = 0x7c00;
+
+ PUTLE16(pdest, (XPSXCOL(r,g,b))|g_draw.sSetMask|(color&0x8000));
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline void GetTextureTransColGX32_S(uint32_t * pdest, uint32_t color,
+ short m1, short m2, short m3) {
+ int32_t r, g, b;
+
+ if (color == 0)
+ return;
+
+ r = (((X32COL1(color)) * m1) & 0xFF80FF80) >> 7;
+ b = (((X32COL2(color)) * m2) & 0xFF80FF80) >> 7;
+ g = (((X32COL3(color)) * m3) & 0xFF80FF80) >> 7;
+
+ if (r & 0x7FE00000)
+ r = 0x1f0000 | (r & 0xFFFF);
+ if (r & 0x7FE0)
+ r = 0x1f | (r & 0xFFFF0000);
+ if (b & 0x7FE00000)
+ b = 0x1f0000 | (b & 0xFFFF);
+ if (b & 0x7FE0)
+ b = 0x1f | (b & 0xFFFF0000);
+ if (g & 0x7FE00000)
+ g = 0x1f0000 | (g & 0xFFFF);
+ if (g & 0x7FE0)
+ g = 0x1f | (g & 0xFFFF0000);
+
+ if ((color & 0xffff) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff0000));
+ return;
+ }
+ if ((color & 0xffff0000) == 0) {
+ PUTLE32(pdest, (GETLE32(pdest)&0xffff0000)|(((X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000))&0xffff));
+ return;
+ }
+
+ PUTLE32(pdest, (X32PSXCOL(r,g,b))|g_draw.lSetMask|(color&0x80008000));
+}
+
+////////////////////////////////////////////////////////////////////////
+// FILL FUNCS
+////////////////////////////////////////////////////////////////////////
+
+void FillSoftwareAreaTrans(short x0, short y0, short x1, // FILL AREA TRANS
+ short y1, unsigned short col) {
+ short j, i, dx, dy;
+
+ if (y0 > y1)
+ return;
+ if (x0 > x1)
+ return;
+
+ if (x1 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY)
+ return;
+ if (x0 > g_prim.drawW)
+ return;
+ if (y0 > g_prim.drawH)
+ return;
+
+ x1 = MIN(x1, g_prim.drawW + 1);
+ y1 = MIN(y1, g_prim.drawH + 1);
+ x0 = MAX(x0, g_prim.drawX);
+ y0 = MAX(y0, g_prim.drawY);
+
+ if (y0 >= 512)
+ return;
+ if (x0 > 1023)
+ return;
+
+ if (y1 > 512)
+ y1 = 512;
+ if (x1 > 1024)
+ x1 = 1024;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ if (dx == 1 && dy == 1 && x0 == 1020 && y0 == 511) // special fix for pinball game... emu protection???
+ {
+ /*
+ m->v 1020 511 1 1
+ writedatamem 0x00000000 1
+ tile1 newcol 7fff (orgcol 0xffffff), oldvram 0
+ v->m 1020 511 1 1
+ readdatamem 0x00007fff 1
+ m->v 1020 511 1 1
+ writedatamem 0x00000000 1
+ tile1 newcol 8000 (orgcol 0xffffff), oldvram 0
+ v->m 1020 511 1 1
+ readdatamem 0x00008000 1
+ */
+
+ static int iCheat = 0;
+ col += iCheat;
+ if (iCheat == 1)
+ iCheat = 0;
+ else
+ iCheat = 1;
+ }
+
+ if (dx & 1) // slow fill
+ {
+ unsigned short *DSTPtr;
+ unsigned short LineOffset;
+ DSTPtr = g_gpu.psx_vram.u16 + (1024 * y0) + x0;
+ LineOffset = 1024 - dx;
+ for (i = 0; i < dy; i++) {
+ for (j = 0; j < dx; j++)
+ GetShadeTransCol(DSTPtr++, col);
+ DSTPtr += LineOffset;
+ }
+ } else // fast fill
+ {
+ uint32_t *DSTPtr;
+ unsigned short LineOffset;
+ uint32_t lcol = g_draw.lSetMask | (((uint32_t) (col)) << 16) | col;
+ dx >>= 1;
+ DSTPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * y0) + x0);
+ LineOffset = 512 - dx;
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = 0; i < dy; i++) {
+ for (j = 0; j < dx; j++) {
+ PUTLE32(DSTPtr, lcol);
+ DSTPtr++;
+ }
+ DSTPtr += LineOffset;
+ }
+ } else {
+ for (i = 0; i < dy; i++) {
+ for (j = 0; j < dx; j++)
+ GetShadeTransCol32(DSTPtr++, lcol);
+ DSTPtr += LineOffset;
+ }
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void FillSoftwareArea(short x0, short y0, short x1, // FILL AREA (BLK FILL)
+ short y1, unsigned short col) // no draw area check here!
+{
+ short j, i, dx, dy;
+
+ if (y0 > y1)
+ return;
+ if (x0 > x1)
+ return;
+
+ if (y0 >= 512)
+ return;
+ if (x0 > 1023)
+ return;
+
+ if (y1 > 512)
+ y1 = 512;
+ if (x1 > 1024)
+ x1 = 1024;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ if (dx & 1) {
+ unsigned short *DSTPtr;
+ unsigned short LineOffset;
+
+ DSTPtr = g_gpu.psx_vram.u16 + (1024 * y0) + x0;
+ LineOffset = 1024 - dx;
+
+ for (i = 0; i < dy; i++) {
+ for (j = 0; j < dx; j++) {
+ PUTLE16(DSTPtr, col);
+ DSTPtr++;
+ }
+ DSTPtr += LineOffset;
+ }
+ } else {
+ uint32_t *DSTPtr;
+ unsigned short LineOffset;
+ uint32_t lcol = (((int32_t) col) << 16) | col;
+ dx >>= 1;
+ DSTPtr = (uint32_t *) (g_gpu.psx_vram.u16 + (1024 * y0) + x0);
+ LineOffset = 512 - dx;
+
+ for (i = 0; i < dy; i++) {
+ for (j = 0; j < dx; j++) {
+ PUTLE32(DSTPtr, lcol);
+ DSTPtr++;
+ }
+ DSTPtr += LineOffset;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+// EDGE INTERPOLATION
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+typedef struct SOFTVTAG {
+ int x, y;
+ int u, v;
+ int32_t R, G, B;
+} soft_vertex;
+
+static soft_vertex vtx[4];
+static soft_vertex * left_array[4], *right_array[4];
+static int left_section, right_section;
+static int left_section_height, right_section_height;
+static int left_x, delta_left_x, right_x, delta_right_x;
+static int left_u, delta_left_u, left_v, delta_left_v;
+static int right_u, delta_right_u, right_v, delta_right_v;
+static int left_R, delta_left_R, right_R, delta_right_R;
+static int left_G, delta_left_G, right_G, delta_right_G;
+static int left_B, delta_left_B, right_B, delta_right_B;
+
+#ifdef USE_NASM
+
+// NASM version (external):
+#define shl10idiv i386_shl10idiv
+
+inline int shl10idiv(int x, int y);
+
+#else
+
+inline int shl10idiv(int x, int y) {
+ int64_t bi = x;
+ bi <<= 10;
+ return bi / y;
+}
+
+#endif
+
+#if 0
+
+// GNUC long long int version:
+
+inline int shl10idiv(int x, int y)
+{
+ long long int bi=x;
+ bi<<=10;
+ return bi/y;
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_F(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_right_x = (v2->x - v1->x) / height;
+ right_x = v1->x;
+
+ right_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_F(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_left_x = (v2->x - v1->x) / height;
+ left_x = v1->x;
+
+ left_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_F(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section <= 0) {
+ return 1;
+ }
+ if (LeftSection_F() <= 0) {
+ return 1;
+ }
+ } else {
+ left_x += delta_left_x;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section <= 0) {
+ return 1;
+ }
+ if (RightSection_F() <= 0) {
+ return 1;
+ }
+ } else {
+ right_x += delta_right_x;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_F(short x1, short y1, short x2, short y2, short x3,
+ short y3) {
+ soft_vertex * v1, *v2, *v3;
+ int height, longest;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+
+ height = v3->y - v1->y;
+ if (height == 0) {
+ return 0;
+ }
+ longest = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x) >> 16)
+ + (v1->x - v2->x);
+ if (longest == 0) {
+ return 0;
+ }
+
+ if (longest < 0) {
+ right_array[0] = v3;
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ left_array[0] = v3;
+ left_array[1] = v1;
+ left_section = 1;
+
+ if (LeftSection_F() <= 0)
+ return 0;
+ if (RightSection_F() <= 0) {
+ right_section--;
+ if (RightSection_F() <= 0)
+ return 0;
+ }
+ } else {
+ left_array[0] = v3;
+ left_array[1] = v2;
+ left_array[2] = v1;
+ left_section = 2;
+ right_array[0] = v3;
+ right_array[1] = v1;
+ right_section = 1;
+
+ if (RightSection_F() <= 0)
+ return 0;
+ if (LeftSection_F() <= 0) {
+ left_section--;
+ if (LeftSection_F() <= 0)
+ return 0;
+ }
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_G(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_right_x = (v2->x - v1->x) / height;
+ right_x = v1->x;
+
+ right_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_G(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_left_x = (v2->x - v1->x) / height;
+ left_x = v1->x;
+
+ delta_left_R = ((v2->R - v1->R)) / height;
+ left_R = v1->R;
+ delta_left_G = ((v2->G - v1->G)) / height;
+ left_G = v1->G;
+ delta_left_B = ((v2->B - v1->B)) / height;
+ left_B = v1->B;
+
+ left_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_G(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section <= 0) {
+ return 1;
+ }
+ if (LeftSection_G() <= 0) {
+ return 1;
+ }
+ } else {
+ left_x += delta_left_x;
+ left_R += delta_left_R;
+ left_G += delta_left_G;
+ left_B += delta_left_B;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section <= 0) {
+ return 1;
+ }
+ if (RightSection_G() <= 0) {
+ return 1;
+ }
+ } else {
+ right_x += delta_right_x;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_G(short x1, short y1, short x2, short y2, short x3,
+ short y3, int32_t rgb1, int32_t rgb2, int32_t rgb3) {
+ soft_vertex * v1, *v2, *v3;
+ int height, longest, temp;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v1->R = (rgb1) & 0x00ff0000;
+ v1->G = (rgb1 << 8) & 0x00ff0000;
+ v1->B = (rgb1 << 16) & 0x00ff0000;
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v2->R = (rgb2) & 0x00ff0000;
+ v2->G = (rgb2 << 8) & 0x00ff0000;
+ v2->B = (rgb2 << 16) & 0x00ff0000;
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+ v3->R = (rgb3) & 0x00ff0000;
+ v3->G = (rgb3 << 8) & 0x00ff0000;
+ v3->B = (rgb3 << 16) & 0x00ff0000;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+
+ height = v3->y - v1->y;
+ if (height == 0) {
+ return 0;
+ }
+ temp = (((v2->y - v1->y) << 16) / height);
+ longest = temp * ((v3->x - v1->x) >> 16) + (v1->x - v2->x);
+ if (longest == 0) {
+ return 0;
+ }
+
+ if (longest < 0) {
+ right_array[0] = v3;
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ left_array[0] = v3;
+ left_array[1] = v1;
+ left_section = 1;
+
+ if (LeftSection_G() <= 0)
+ return 0;
+ if (RightSection_G() <= 0) {
+ right_section--;
+ if (RightSection_G() <= 0)
+ return 0;
+ }
+ if (longest > -0x1000)
+ longest = -0x1000;
+ } else {
+ left_array[0] = v3;
+ left_array[1] = v2;
+ left_array[2] = v1;
+ left_section = 2;
+ right_array[0] = v3;
+ right_array[1] = v1;
+ right_section = 1;
+
+ if (RightSection_G() <= 0)
+ return 0;
+ if (LeftSection_G() <= 0) {
+ left_section--;
+ if (LeftSection_G() <= 0)
+ return 0;
+ }
+ if (longest < 0x1000)
+ longest = 0x1000;
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH);
+
+ delta_right_R = shl10idiv(temp * ((v3->R - v1->R) >> 10) + ((v1->R - v2->R)
+ << 6), longest);
+ delta_right_G = shl10idiv(temp * ((v3->G - v1->G) >> 10) + ((v1->G - v2->G)
+ << 6), longest);
+ delta_right_B = shl10idiv(temp * ((v3->B - v1->B) >> 10) + ((v1->B - v2->B)
+ << 6), longest);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_FT(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_right_x = (v2->x - v1->x) / height;
+ right_x = v1->x;
+
+ right_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_FT(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_left_x = (v2->x - v1->x) / height;
+ left_x = v1->x;
+
+ delta_left_u = ((v2->u - v1->u)) / height;
+ left_u = v1->u;
+ delta_left_v = ((v2->v - v1->v)) / height;
+ left_v = v1->v;
+
+ left_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_FT(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section <= 0) {
+ return 1;
+ }
+ if (LeftSection_FT() <= 0) {
+ return 1;
+ }
+ } else {
+ left_x += delta_left_x;
+ left_u += delta_left_u;
+ left_v += delta_left_v;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section <= 0) {
+ return 1;
+ }
+ if (RightSection_FT() <= 0) {
+ return 1;
+ }
+ } else {
+ right_x += delta_right_x;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_FT(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3) {
+ soft_vertex * v1, *v2, *v3;
+ int height, longest, temp;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v1->u = tx1 << 16;
+ v1->v = ty1 << 16;
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v2->u = tx2 << 16;
+ v2->v = ty2 << 16;
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+ v3->u = tx3 << 16;
+ v3->v = ty3 << 16;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+
+ height = v3->y - v1->y;
+ if (height == 0) {
+ return 0;
+ }
+
+ temp = (((v2->y - v1->y) << 16) / height);
+ longest = temp * ((v3->x - v1->x) >> 16) + (v1->x - v2->x);
+
+ if (longest == 0) {
+ return 0;
+ }
+
+ if (longest < 0) {
+ right_array[0] = v3;
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ left_array[0] = v3;
+ left_array[1] = v1;
+ left_section = 1;
+
+ if (LeftSection_FT() <= 0)
+ return 0;
+ if (RightSection_FT() <= 0) {
+ right_section--;
+ if (RightSection_FT() <= 0)
+ return 0;
+ }
+ if (longest > -0x1000)
+ longest = -0x1000;
+ } else {
+ left_array[0] = v3;
+ left_array[1] = v2;
+ left_array[2] = v1;
+ left_section = 2;
+ right_array[0] = v3;
+ right_array[1] = v1;
+ right_section = 1;
+
+ if (RightSection_FT() <= 0)
+ return 0;
+ if (LeftSection_FT() <= 0) {
+ left_section--;
+ if (LeftSection_FT() <= 0)
+ return 0;
+ }
+ if (longest < 0x1000)
+ longest = 0x1000;
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH);
+
+ delta_right_u = shl10idiv(temp * ((v3->u - v1->u) >> 10) + ((v1->u - v2->u)
+ << 6), longest);
+ delta_right_v = shl10idiv(temp * ((v3->v - v1->v) >> 10) + ((v1->v - v2->v)
+ << 6), longest);
+
+ /*
+ Mmm... adjust neg tex deltas... will sometimes cause slight
+ texture distortions
+
+ longest>>=16;
+ if(longest)
+ {
+ if(longest<0) longest=-longest;
+ if(delta_right_u<0)
+ delta_right_u-=delta_right_u/longest;
+ if(delta_right_v<0)
+ delta_right_v-=delta_right_v/longest;
+ }
+ */
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_GT(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_right_x = (v2->x - v1->x) / height;
+ right_x = v1->x;
+
+ right_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_GT(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ if (height == 0)
+ return 0;
+ delta_left_x = (v2->x - v1->x) / height;
+ left_x = v1->x;
+
+ delta_left_u = ((v2->u - v1->u)) / height;
+ left_u = v1->u;
+ delta_left_v = ((v2->v - v1->v)) / height;
+ left_v = v1->v;
+
+ delta_left_R = ((v2->R - v1->R)) / height;
+ left_R = v1->R;
+ delta_left_G = ((v2->G - v1->G)) / height;
+ left_G = v1->G;
+ delta_left_B = ((v2->B - v1->B)) / height;
+ left_B = v1->B;
+
+ left_section_height = height;
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_GT(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section <= 0) {
+ return 1;
+ }
+ if (LeftSection_GT() <= 0) {
+ return 1;
+ }
+ } else {
+ left_x += delta_left_x;
+ left_u += delta_left_u;
+ left_v += delta_left_v;
+ left_R += delta_left_R;
+ left_G += delta_left_G;
+ left_B += delta_left_B;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section <= 0) {
+ return 1;
+ }
+ if (RightSection_GT() <= 0) {
+ return 1;
+ }
+ } else {
+ right_x += delta_right_x;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_GT(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, int32_t rgb1, int32_t rgb2, int32_t rgb3) {
+ soft_vertex * v1, *v2, *v3;
+ int height, longest, temp;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v1->u = tx1 << 16;
+ v1->v = ty1 << 16;
+ v1->R = (rgb1) & 0x00ff0000;
+ v1->G = (rgb1 << 8) & 0x00ff0000;
+ v1->B = (rgb1 << 16) & 0x00ff0000;
+
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v2->u = tx2 << 16;
+ v2->v = ty2 << 16;
+ v2->R = (rgb2) & 0x00ff0000;
+ v2->G = (rgb2 << 8) & 0x00ff0000;
+ v2->B = (rgb2 << 16) & 0x00ff0000;
+
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+ v3->u = tx3 << 16;
+ v3->v = ty3 << 16;
+ v3->R = (rgb3) & 0x00ff0000;
+ v3->G = (rgb3 << 8) & 0x00ff0000;
+ v3->B = (rgb3 << 16) & 0x00ff0000;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+
+ height = v3->y - v1->y;
+ if (height == 0) {
+ return 0;
+ }
+
+ temp = (((v2->y - v1->y) << 16) / height);
+ longest = temp * ((v3->x - v1->x) >> 16) + (v1->x - v2->x);
+
+ if (longest == 0) {
+ return 0;
+ }
+
+ if (longest < 0) {
+ right_array[0] = v3;
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ left_array[0] = v3;
+ left_array[1] = v1;
+ left_section = 1;
+
+ if (LeftSection_GT() <= 0)
+ return 0;
+ if (RightSection_GT() <= 0) {
+ right_section--;
+ if (RightSection_GT() <= 0)
+ return 0;
+ }
+
+ if (longest > -0x1000)
+ longest = -0x1000;
+ } else {
+ left_array[0] = v3;
+ left_array[1] = v2;
+ left_array[2] = v1;
+ left_section = 2;
+ right_array[0] = v3;
+ right_array[1] = v1;
+ right_section = 1;
+
+ if (RightSection_GT() <= 0)
+ return 0;
+ if (LeftSection_GT() <= 0) {
+ left_section--;
+ if (LeftSection_GT() <= 0)
+ return 0;
+ }
+ if (longest < 0x1000)
+ longest = 0x1000;
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v3->y - 1, g_prim.drawH);
+
+ delta_right_R = shl10idiv(temp * ((v3->R - v1->R) >> 10) + ((v1->R - v2->R)
+ << 6), longest);
+ delta_right_G = shl10idiv(temp * ((v3->G - v1->G) >> 10) + ((v1->G - v2->G)
+ << 6), longest);
+ delta_right_B = shl10idiv(temp * ((v3->B - v1->B) >> 10) + ((v1->B - v2->B)
+ << 6), longest);
+
+ delta_right_u = shl10idiv(temp * ((v3->u - v1->u) >> 10) + ((v1->u - v2->u)
+ << 6), longest);
+ delta_right_v = shl10idiv(temp * ((v3->v - v1->v) >> 10) + ((v1->v - v2->v)
+ << 6), longest);
+
+ /*
+ Mmm... adjust neg tex deltas... will sometimes cause slight
+ texture distortions
+ longest>>=16;
+ if(longest)
+ {
+ if(longest<0) longest=-longest;
+ if(delta_right_u<0)
+ delta_right_u-=delta_right_u/longest;
+ if(delta_right_v<0)
+ delta_right_v-=delta_right_v/longest;
+ }
+ */
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_F4(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ right_section_height = height;
+ right_x = v1->x;
+ if (height == 0) {
+ return 0;
+ }
+ delta_right_x = (v2->x - v1->x) / height;
+
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_F4(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ left_section_height = height;
+ left_x = v1->x;
+ if (height == 0) {
+ return 0;
+ }
+ delta_left_x = (v2->x - v1->x) / height;
+
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_F4(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section > 0)
+ while (LeftSection_F4() <= 0) {
+ if (--left_section <= 0)
+ break;
+ }
+ } else {
+ left_x += delta_left_x;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section > 0)
+ while (RightSection_F4() <= 0) {
+ if (--right_section <= 0)
+ break;
+ }
+ } else {
+ right_x += delta_right_x;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_F4(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4) {
+ soft_vertex * v1, *v2, *v3, *v4;
+ int height, width, longest1, longest2;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+ v4 = vtx + 3;
+ v4->x = x4 << 16;
+ v4->y = y4;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v1->y > v4->y) {
+ soft_vertex * v = v1;
+ v1 = v4;
+ v4 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+ if (v2->y > v4->y) {
+ soft_vertex * v = v2;
+ v2 = v4;
+ v4 = v;
+ }
+ if (v3->y > v4->y) {
+ soft_vertex * v = v3;
+ v3 = v4;
+ v4 = v;
+ }
+
+ height = v4->y - v1->y;
+ if (height == 0)
+ height = 1;
+ width = (v4->x - v1->x) >> 16;
+ longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x);
+ longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x);
+
+ if (longest1 < 0) // 2 is right
+ {
+ if (longest2 < 0) // 3 is right
+ {
+ left_array[0] = v4;
+ left_array[1] = v1;
+ left_section = 1;
+
+ height = v3->y - v1->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)
+ >> 16) + (v1->x - v2->x);
+ if (longest1 >= 0) {
+ right_array[0] = v4; // 1
+ right_array[1] = v3; // 3
+ right_array[2] = v1; // 4
+ right_section = 2;
+ } else {
+ height = v4->y - v2->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v3->y - v2->y) << 16) / height)
+ * ((v4->x - v2->x) >> 16) + (v2->x - v3->x);
+ if (longest1 >= 0) {
+ right_array[0] = v4; // 1
+ right_array[1] = v2; // 2
+ right_array[2] = v1; // 4
+ right_section = 2;
+ } else {
+ right_array[0] = v4; // 1
+ right_array[1] = v3; // 2
+ right_array[2] = v2; // 3
+ right_array[3] = v1; // 4
+ right_section = 3;
+ }
+ }
+ } else {
+ left_array[0] = v4;
+ left_array[1] = v3; // 1
+ left_array[2] = v1; // 2
+ left_section = 2; // 3
+ right_array[0] = v4; // 4
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ }
+ } else {
+ if (longest2 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v2; // 2
+ left_array[2] = v1; // 3
+ left_section = 2; // 4
+ right_array[0] = v4;
+ right_array[1] = v3;
+ right_array[2] = v1;
+ right_section = 2;
+ } else {
+ right_array[0] = v4;
+ right_array[1] = v1;
+ right_section = 1;
+
+ height = v3->y - v1->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)
+ >> 16) + (v1->x - v2->x);
+ if (longest1 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v3; // 3
+ left_array[2] = v1; // 4
+ left_section = 2;
+ } else {
+ height = v4->y - v2->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v3->y - v2->y) << 16) / height)
+ * ((v4->x - v2->x) >> 16) + (v2->x - v3->x);
+ if (longest1 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v2; // 2
+ left_array[2] = v1; // 4
+ left_section = 2;
+ } else {
+ left_array[0] = v4; // 1
+ left_array[1] = v3; // 2
+ left_array[2] = v2; // 3
+ left_array[3] = v1; // 4
+ left_section = 3;
+ }
+ }
+ }
+ }
+
+ while (LeftSection_F4() <= 0) {
+ if (--left_section <= 0)
+ break;
+ }
+
+ while (RightSection_F4() <= 0) {
+ if (--right_section <= 0)
+ break;
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v4->y - 1, g_prim.drawH);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_FT4(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ right_section_height = height;
+ right_x = v1->x;
+ right_u = v1->u;
+ right_v = v1->v;
+ if (height == 0) {
+ return 0;
+ }
+ delta_right_x = (v2->x - v1->x) / height;
+ delta_right_u = (v2->u - v1->u) / height;
+ delta_right_v = (v2->v - v1->v) / height;
+
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_FT4(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ left_section_height = height;
+ left_x = v1->x;
+ left_u = v1->u;
+ left_v = v1->v;
+ if (height == 0) {
+ return 0;
+ }
+ delta_left_x = (v2->x - v1->x) / height;
+ delta_left_u = (v2->u - v1->u) / height;
+ delta_left_v = (v2->v - v1->v) / height;
+
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_FT4(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section > 0)
+ while (LeftSection_FT4() <= 0) {
+ if (--left_section <= 0)
+ break;
+ }
+ } else {
+ left_x += delta_left_x;
+ left_u += delta_left_u;
+ left_v += delta_left_v;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section > 0)
+ while (RightSection_FT4() <= 0) {
+ if (--right_section <= 0)
+ break;
+ }
+ } else {
+ right_x += delta_right_x;
+ right_u += delta_right_u;
+ right_v += delta_right_v;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_FT4(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4) {
+ soft_vertex * v1, *v2, *v3, *v4;
+ int height, width, longest1, longest2;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v1->u = tx1 << 16;
+ v1->v = ty1 << 16;
+
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v2->u = tx2 << 16;
+ v2->v = ty2 << 16;
+
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+ v3->u = tx3 << 16;
+ v3->v = ty3 << 16;
+
+ v4 = vtx + 3;
+ v4->x = x4 << 16;
+ v4->y = y4;
+ v4->u = tx4 << 16;
+ v4->v = ty4 << 16;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v1->y > v4->y) {
+ soft_vertex * v = v1;
+ v1 = v4;
+ v4 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+ if (v2->y > v4->y) {
+ soft_vertex * v = v2;
+ v2 = v4;
+ v4 = v;
+ }
+ if (v3->y > v4->y) {
+ soft_vertex * v = v3;
+ v3 = v4;
+ v4 = v;
+ }
+
+ height = v4->y - v1->y;
+ if (height == 0)
+ height = 1;
+ width = (v4->x - v1->x) >> 16;
+ longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x);
+ longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x);
+
+ if (longest1 < 0) // 2 is right
+ {
+ if (longest2 < 0) // 3 is right
+ {
+ left_array[0] = v4;
+ left_array[1] = v1;
+ left_section = 1;
+
+ height = v3->y - v1->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)
+ >> 16) + (v1->x - v2->x);
+ if (longest1 >= 0) {
+ right_array[0] = v4; // 1
+ right_array[1] = v3; // 3
+ right_array[2] = v1; // 4
+ right_section = 2;
+ } else {
+ height = v4->y - v2->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v3->y - v2->y) << 16) / height)
+ * ((v4->x - v2->x) >> 16) + (v2->x - v3->x);
+ if (longest1 >= 0) {
+ right_array[0] = v4; // 1
+ right_array[1] = v2; // 2
+ right_array[2] = v1; // 4
+ right_section = 2;
+ } else {
+ right_array[0] = v4; // 1
+ right_array[1] = v3; // 2
+ right_array[2] = v2; // 3
+ right_array[3] = v1; // 4
+ right_section = 3;
+ }
+ }
+ } else {
+ left_array[0] = v4;
+ left_array[1] = v3; // 1
+ left_array[2] = v1; // 2
+ left_section = 2; // 3
+ right_array[0] = v4; // 4
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ }
+ } else {
+ if (longest2 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v2; // 2
+ left_array[2] = v1; // 3
+ left_section = 2; // 4
+ right_array[0] = v4;
+ right_array[1] = v3;
+ right_array[2] = v1;
+ right_section = 2;
+ } else {
+ right_array[0] = v4;
+ right_array[1] = v1;
+ right_section = 1;
+
+ height = v3->y - v1->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)
+ >> 16) + (v1->x - v2->x);
+ if (longest1 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v3; // 3
+ left_array[2] = v1; // 4
+ left_section = 2;
+ } else {
+ height = v4->y - v2->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v3->y - v2->y) << 16) / height)
+ * ((v4->x - v2->x) >> 16) + (v2->x - v3->x);
+ if (longest1 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v2; // 2
+ left_array[2] = v1; // 4
+ left_section = 2;
+ } else {
+ left_array[0] = v4; // 1
+ left_array[1] = v3; // 2
+ left_array[2] = v2; // 3
+ left_array[3] = v1; // 4
+ left_section = 3;
+ }
+ }
+ }
+ }
+
+ while (LeftSection_FT4() <= 0) {
+ if (--left_section <= 0)
+ break;
+ }
+
+ while (RightSection_FT4() <= 0) {
+ if (--right_section <= 0)
+ break;
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v4->y - 1, g_prim.drawH);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+inline int RightSection_GT4(void) {
+ soft_vertex * v1 = right_array[right_section];
+ soft_vertex * v2 = right_array[right_section - 1];
+
+ int height = v2->y - v1->y;
+ right_section_height = height;
+ right_x = v1->x;
+ right_u = v1->u;
+ right_v = v1->v;
+ right_R = v1->R;
+ right_G = v1->G;
+ right_B = v1->B;
+
+ if (height == 0) {
+ return 0;
+ }
+ delta_right_x = (v2->x - v1->x) / height;
+ delta_right_u = (v2->u - v1->u) / height;
+ delta_right_v = (v2->v - v1->v) / height;
+ delta_right_R = (v2->R - v1->R) / height;
+ delta_right_G = (v2->G - v1->G) / height;
+ delta_right_B = (v2->B - v1->B) / height;
+
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline int LeftSection_GT4(void) {
+ soft_vertex * v1 = left_array[left_section];
+ soft_vertex * v2 = left_array[left_section - 1];
+
+ int height = v2->y - v1->y;
+ left_section_height = height;
+ left_x = v1->x;
+ left_u = v1->u;
+ left_v = v1->v;
+ left_R = v1->R;
+ left_G = v1->G;
+ left_B = v1->B;
+
+ if (height == 0) {
+ return 0;
+ }
+ delta_left_x = (v2->x - v1->x) / height;
+ delta_left_u = (v2->u - v1->u) / height;
+ delta_left_v = (v2->v - v1->v) / height;
+ delta_left_R = (v2->R - v1->R) / height;
+ delta_left_G = (v2->G - v1->G) / height;
+ delta_left_B = (v2->B - v1->B) / height;
+
+ return height;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char NextRow_GT4(void) {
+ if (--left_section_height <= 0) {
+ if (--left_section > 0)
+ while (LeftSection_GT4() <= 0) {
+ if (--left_section <= 0)
+ break;
+ }
+ } else {
+ left_x += delta_left_x;
+ left_u += delta_left_u;
+ left_v += delta_left_v;
+ left_R += delta_left_R;
+ left_G += delta_left_G;
+ left_B += delta_left_B;
+ }
+
+ if (--right_section_height <= 0) {
+ if (--right_section > 0)
+ while (RightSection_GT4() <= 0) {
+ if (--right_section <= 0)
+ break;
+ }
+ } else {
+ right_x += delta_right_x;
+ right_u += delta_right_u;
+ right_v += delta_right_v;
+ right_R += delta_right_R;
+ right_G += delta_right_G;
+ right_B += delta_right_B;
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+inline char SetupSections_GT4(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, int32_t rgb1,
+ int32_t rgb2, int32_t rgb3, int32_t rgb4) {
+ soft_vertex * v1, *v2, *v3, *v4;
+ int height, width, longest1, longest2;
+
+ v1 = vtx;
+ v1->x = x1 << 16;
+ v1->y = y1;
+ v1->u = tx1 << 16;
+ v1->v = ty1 << 16;
+ v1->R = (rgb1) & 0x00ff0000;
+ v1->G = (rgb1 << 8) & 0x00ff0000;
+ v1->B = (rgb1 << 16) & 0x00ff0000;
+
+ v2 = vtx + 1;
+ v2->x = x2 << 16;
+ v2->y = y2;
+ v2->u = tx2 << 16;
+ v2->v = ty2 << 16;
+ v2->R = (rgb2) & 0x00ff0000;
+ v2->G = (rgb2 << 8) & 0x00ff0000;
+ v2->B = (rgb2 << 16) & 0x00ff0000;
+
+ v3 = vtx + 2;
+ v3->x = x3 << 16;
+ v3->y = y3;
+ v3->u = tx3 << 16;
+ v3->v = ty3 << 16;
+ v3->R = (rgb3) & 0x00ff0000;
+ v3->G = (rgb3 << 8) & 0x00ff0000;
+ v3->B = (rgb3 << 16) & 0x00ff0000;
+
+ v4 = vtx + 3;
+ v4->x = x4 << 16;
+ v4->y = y4;
+ v4->u = tx4 << 16;
+ v4->v = ty4 << 16;
+ v4->R = (rgb4) & 0x00ff0000;
+ v4->G = (rgb4 << 8) & 0x00ff0000;
+ v4->B = (rgb4 << 16) & 0x00ff0000;
+
+ if (v1->y > v2->y) {
+ soft_vertex * v = v1;
+ v1 = v2;
+ v2 = v;
+ }
+ if (v1->y > v3->y) {
+ soft_vertex * v = v1;
+ v1 = v3;
+ v3 = v;
+ }
+ if (v1->y > v4->y) {
+ soft_vertex * v = v1;
+ v1 = v4;
+ v4 = v;
+ }
+ if (v2->y > v3->y) {
+ soft_vertex * v = v2;
+ v2 = v3;
+ v3 = v;
+ }
+ if (v2->y > v4->y) {
+ soft_vertex * v = v2;
+ v2 = v4;
+ v4 = v;
+ }
+ if (v3->y > v4->y) {
+ soft_vertex * v = v3;
+ v3 = v4;
+ v4 = v;
+ }
+
+ height = v4->y - v1->y;
+ if (height == 0)
+ height = 1;
+ width = (v4->x - v1->x) >> 16;
+ longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x);
+ longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x);
+
+ if (longest1 < 0) // 2 is right
+ {
+ if (longest2 < 0) // 3 is right
+ {
+ left_array[0] = v4;
+ left_array[1] = v1;
+ left_section = 1;
+
+ height = v3->y - v1->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)
+ >> 16) + (v1->x - v2->x);
+ if (longest1 >= 0) {
+ right_array[0] = v4; // 1
+ right_array[1] = v3; // 3
+ right_array[2] = v1; // 4
+ right_section = 2;
+ } else {
+ height = v4->y - v2->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v3->y - v2->y) << 16) / height)
+ * ((v4->x - v2->x) >> 16) + (v2->x - v3->x);
+ if (longest1 >= 0) {
+ right_array[0] = v4; // 1
+ right_array[1] = v2; // 2
+ right_array[2] = v1; // 4
+ right_section = 2;
+ } else {
+ right_array[0] = v4; // 1
+ right_array[1] = v3; // 2
+ right_array[2] = v2; // 3
+ right_array[3] = v1; // 4
+ right_section = 3;
+ }
+ }
+ } else {
+ left_array[0] = v4;
+ left_array[1] = v3; // 1
+ left_array[2] = v1; // 2
+ left_section = 2; // 3
+ right_array[0] = v4; // 4
+ right_array[1] = v2;
+ right_array[2] = v1;
+ right_section = 2;
+ }
+ } else {
+ if (longest2 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v2; // 2
+ left_array[2] = v1; // 3
+ left_section = 2; // 4
+ right_array[0] = v4;
+ right_array[1] = v3;
+ right_array[2] = v1;
+ right_section = 2;
+ } else {
+ right_array[0] = v4;
+ right_array[1] = v1;
+ right_section = 1;
+
+ height = v3->y - v1->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)
+ >> 16) + (v1->x - v2->x);
+ if (longest1 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v3; // 3
+ left_array[2] = v1; // 4
+ left_section = 2;
+ } else {
+ height = v4->y - v2->y;
+ if (height == 0)
+ height = 1;
+ longest1 = (((v3->y - v2->y) << 16) / height)
+ * ((v4->x - v2->x) >> 16) + (v2->x - v3->x);
+ if (longest1 < 0) {
+ left_array[0] = v4; // 1
+ left_array[1] = v2; // 2
+ left_array[2] = v1; // 4
+ left_section = 2;
+ } else {
+ left_array[0] = v4; // 1
+ left_array[1] = v3; // 2
+ left_array[2] = v2; // 3
+ left_array[3] = v1; // 4
+ left_section = 3;
+ }
+ }
+ }
+ }
+
+ while (LeftSection_GT4() <= 0) {
+ if (--left_section <= 0)
+ break;
+ }
+
+ while (RightSection_GT4() <= 0) {
+ if (--right_section <= 0)
+ break;
+ }
+
+ g_soft.Ymin = v1->y;
+ g_soft.Ymax = MIN(v4->y - 1, g_prim.drawH);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+// POLY FUNCS
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3/4 FLAT SHADED
+////////////////////////////////////////////////////////////////////////
+
+inline void drawPoly3Fi(short x1, short y1, short x2, short y2, short x3,
+ short y3, int32_t rgb) {
+ int i, j, xmin, xmax, ymin, ymax;
+ unsigned short color;
+ uint32_t lcolor;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_F(x1, y1, x2, y2, x3, y3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ color = ((rgb & 0x00f80000) >> 9) | ((rgb & 0x0000f800) >> 6) | ((rgb
+ & 0x000000f8) >> 3);
+ lcolor = g_draw.lSetMask | (((uint32_t) (color)) << 16) | color;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_F())
+ return;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ color |= g_draw.sSetMask;
+ for (i = ymin; i <= ymax; i++) {
+ xmin = left_x >> 16;
+ if (g_prim.drawX > xmin)
+ xmin = g_prim.drawX;
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ PUTLE32(((uint32_t *)&g_gpu.psx_vram.u16[(i<<10)+j]), lcolor);
+ }
+ if (j == xmax)
+ PUTLE16(&g_gpu.psx_vram.u16[(i<<10)+j], color);
+
+ if (NextRow_F())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = left_x >> 16;
+ if (g_prim.drawX > xmin)
+ xmin = g_prim.drawX;
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetShadeTransCol32((uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ lcolor);
+ }
+ if (j == xmax)
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(i << 10) + j], color);
+
+ if (NextRow_F())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3F(int32_t rgb) {
+ drawPoly3Fi(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, g_soft.lx2,
+ g_soft.ly2, rgb);
+}
+
+#ifdef POLYQUAD3FS
+
+void drawPoly4F_TRI(int32_t rgb)
+{
+ drawPog_soft.ly3Fi(g_soft.lx1,g_soft.ly1,g_soft.lx3,g_soft.ly3,g_soft.lx2,g_soft.ly2,rgb);
+ drawPog_soft.ly3Fi(g_soft.lx0,g_soft.ly0,g_soft.lx1,g_soft.ly1,g_soft.lx2,g_soft.ly2,rgb);
+}
+
+#endif
+
+// more exact:
+
+void drawPoly4F(int32_t rgb) {
+ int i, j, xmin, xmax, ymin, ymax;
+ unsigned short color;
+ uint32_t lcolor;
+
+ if (g_soft.lx0 > g_prim.drawW && g_soft.lx1 > g_prim.drawW && g_soft.lx2
+ > g_prim.drawW && g_soft.lx3 > g_prim.drawW)
+ return;
+ if (g_soft.ly0 > g_prim.drawH && g_soft.ly1 > g_prim.drawH && g_soft.ly2
+ > g_prim.drawH && g_soft.ly3 > g_prim.drawH)
+ return;
+ if (g_soft.lx0 < g_prim.drawX && g_soft.lx1 < g_prim.drawX && g_soft.lx2
+ < g_prim.drawX && g_soft.lx3 < g_prim.drawX)
+ return;
+ if (g_soft.ly0 < g_prim.drawY && g_soft.ly1 < g_prim.drawY && g_soft.ly2
+ < g_prim.drawY && g_soft.ly3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_F4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, g_soft.lx3, g_soft.ly3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_F4())
+ return;
+
+ color = ((rgb & 0x00f80000) >> 9) | ((rgb & 0x0000f800) >> 6) | ((rgb
+ & 0x000000f8) >> 3);
+ lcolor = g_draw.lSetMask | (((uint32_t) (color)) << 16) | color;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ color |= g_draw.sSetMask;
+ for (i = ymin; i <= ymax; i++) {
+ xmin = left_x >> 16;
+ if (g_prim.drawX > xmin)
+ xmin = g_prim.drawX;
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ PUTLE32(((uint32_t *)&g_gpu.psx_vram.u16[(i<<10)+j]), lcolor);
+ }
+ if (j == xmax)
+ PUTLE16(&g_gpu.psx_vram.u16[(i<<10)+j], color);
+
+ if (NextRow_F4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = left_x >> 16;
+ if (g_prim.drawX > xmin)
+ xmin = g_prim.drawX;
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetShadeTransCol32((uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ lcolor);
+ }
+ if (j == xmax)
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(i << 10) + j], color);
+
+ if (NextRow_F4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3/4 F-SHADED TEX PAL 4
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TEx4(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,
+ short clX, short clY) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, XAdjust;
+ int32_t clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16);
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16);
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TEx4_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY) {
+ int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, XAdjust;
+ int32_t clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ XAdjust = ((posX + difX) >> 16);
+
+ TXV = (posY + difY) >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC2
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ XAdjust = ((posX + difX) >> 16);
+
+ TXV = (posY + difY) >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TEx4_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, XAdjust;
+ int32_t clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1);
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);//-1; //!!!!!!!!!!!!!!!!
+ if (xmax > xmin)
+ xmax--;
+
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#ifdef POLYQUAD3
+
+void drawPoly4TEx4_TRI(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ drawPoly3TEx4(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX,
+ clY);
+ drawPoly3TEx4(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX,
+ clY);
+}
+
+#endif
+
+// more exact:
+
+void drawPoly4TEx4(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4, short clX, short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16);
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16);
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TEx4_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ int32_t num;
+ int32_t i, j = 0, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX = 0, posY = 0, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 10) + g_soft.GlobalTextAddrX;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ XAdjust = ((posX + difX) >> 16);
+
+ TXV = (posY + difY) >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC2
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+
+ }
+ if (NextRow_FT4())
+ return;
+ }
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ XAdjust = ((posX + difX) >> 16);
+
+ TXV = (posY + difY) >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TEx4_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TEx4_TW_S(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColG32_SPR((uint32_t *) &g_gpu.psx_vram.u16[(i
+ << 10) + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+////////////////////////////////////////////////////////////////////////
+// POLY 3 F-SHADED TEX PAL 8
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TEx8(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,
+ short clX, short clY) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (posX
+ >> 16)];
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX)
+ >> 16)];
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (posX
+ >> 16)];
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (posX >> 16)];
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX)
+ >> 16)];
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (posX >> 16)];
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TEx8_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY) {
+ int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV, TXU;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ TXU = (posX + difX) >> 16;
+ TXV = (posY + difY) >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC2
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ TXU = (posX + difX) >> 16;
+ TXV = (posY + difY) >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TEx8_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0);
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);//-1; //!!!!!!!!!!!!!!!!
+ if (xmax > xmin)
+ xmax--;
+
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ tC2
+ = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (((posX + difX) >> 16)
+ % g_prim.TWin.Position.x1)];
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (((posX
+ + difX) >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#ifdef POLYQUAD3
+
+void drawPoly4TEx8_TRI(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ drawPoly3TEx8(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX,
+ clY);
+
+ drawPoly3TEx8(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX,
+ clY);
+}
+
+#endif
+
+// more exact:
+
+void drawPoly4TEx8(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4, short clX, short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (posX
+ >> 16)];
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX)
+ >> 16)];
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (posX
+ >> 16)];
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (posX >> 16)];
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX)
+ >> 16)];
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (posX >> 16)];
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TEx8_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV, TXU;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ TXU = (posX + difX) >> 16;
+ TXV = (posY + difY) >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC2
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ TXU = (posX + difX) >> 16;
+ TXV = (posY + difY) >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC2 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TEx8_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ tC2
+ = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (((posX + difX) >> 16)
+ % g_prim.TWin.Position.x1)];
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (((posX
+ + difX) >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TEx8_TW_S(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ tC2
+ = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (((posX + difX) >> 16)
+ % g_prim.TWin.Position.x1)];
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (((posX
+ + difX) >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG32_SPR((uint32_t *) &g_gpu.psx_vram.u16[(i
+ << 10) + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16);
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]));
+ }
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3 F-SHADED TEX 15 BIT
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TD(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]));
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]));
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TD_TW(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT())
+ return;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+ }
+ if (NextRow_FT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#ifdef POLYQUAD3
+
+void drawPoly4TD_TRI(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4) {
+ drawPoly3TD(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4);
+ drawPoly3TD(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4);
+}
+
+#endif
+
+// more exact:
+
+void drawPoly4TD(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]));
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]));
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TD_TW(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY)<<10)+g_prim.TWin.Position.y0+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TD_TW_S(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_FT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_FT4())
+ return;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY)<<10)+g_prim.TWin.Position.y0+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+ }
+ if (NextRow_FT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColG32_SPR(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+
+ posX += difX2;
+ posY += difY2;
+ }
+ if (j == xmax)
+ GetTextureTransColG_SPR(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]));
+ }
+ if (NextRow_FT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3/4 G-SHADED
+////////////////////////////////////////////////////////////////////////
+
+inline void drawPoly3Gi(short x1, short y1, short x2, short y2, short x3,
+ short y3, int32_t rgb1, int32_t rgb2, int32_t rgb3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_G(x1, y1, x2, y2, x3, y3, rgb1, rgb2, rgb3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_G())
+ return;
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && g_prim.iDither != 2) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ PUTLE32(((uint32_t *)&g_gpu.psx_vram.u16[(i<<10)+j]),
+ ((((cR1+difR) <<7)&0x7c000000)|(((cG1+difG) << 2)&0x03e00000)|(((cB1+difB)>>3)&0x001f0000)|
+ (((cR1) >> 9)&0x7c00)|(((cG1) >> 14)&0x03e0)|(((cB1) >> 19)&0x001f))|g_draw.lSetMask);
+
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax)
+ PUTLE16(&g_gpu.psx_vram.u16[(i<<10)+j], (((cR1 >> 9)&0x7c00)|((cG1 >> 14)&0x03e0)|((cB1 >> 19)&0x001f))|g_draw.sSetMask);
+ }
+ if (NextRow_G())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ if (g_prim.iDither == 2)
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ GetShadeTransCol_Dither(&g_gpu.psx_vram.u16[(i << 10) + j],
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_G())
+ return;
+ }
+ else
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(i << 10) + j], ((cR1
+ >> 9) & 0x7c00) | ((cG1 >> 14) & 0x03e0) | ((cB1
+ >> 19) & 0x001f));
+
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_G())
+ return;
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3G(int32_t rgb1, int32_t rgb2, int32_t rgb3) {
+ drawPoly3Gi(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, g_soft.lx2,
+ g_soft.ly2, rgb1, rgb2, rgb3);
+}
+
+// draw two g-shaded tris for right psx shading emulation
+
+void drawPoly4G(int32_t rgb1, int32_t rgb2, int32_t rgb3, int32_t rgb4) {
+ drawPoly3Gi(g_soft.lx1, g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2,
+ g_soft.ly2, rgb2, rgb4, rgb3);
+ drawPoly3Gi(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1, g_soft.lx2,
+ g_soft.ly2, rgb1, rgb2, rgb3);
+}
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3/4 G-SHADED TEX PAL4
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGEx4(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,
+ short clX, short clY, int32_t col1, int32_t col2, int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = ((left_x) >> 16);
+ xmax = ((right_x) >> 16) - 1; //!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16);
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGEx4_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY, int32_t col1, int32_t col2,
+ int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX;
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = ((left_x) >> 16);
+ xmax = ((right_x) >> 16) - 1; //!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ XAdjust = ((posX + difX) >> 16);
+
+ TXV = (posY + difY) >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC2
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ XAdjust = (posX >> 16);
+
+ TXV = posY >> 16;
+ n_xi = ((XAdjust >> 2) & ~0x3c) + ((TXV << 2) & 0x3c);
+ n_yi = (TXV & ~0xf) + ((XAdjust >> 4) & 0xf);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((XAdjust & 0x03) << 2)) & 0x0f;
+
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGEx4_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY, int32_t col1, int32_t col2,
+ int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0 >> 1);
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = ((left_x) >> 16);
+ xmax = ((right_x) >> 16) - 1; //!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16) % g_prim.TWin.Position.x1;
+ tC2 = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ XAdjust = (posX >> 16) % g_prim.TWin.Position.x1;
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + (XAdjust
+ >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+// note: the psx is doing g-shaded quads as two g-shaded tris,
+// like the following func... sadly texturing is not 100%
+// correct that way, so small texture distortions can
+// happen...
+
+void drawPoly4TGEx4_TRI_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGEx4_IL(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4,
+ clX, clY, col2, col4, col3);
+ drawPoly3TGEx4_IL(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4,
+ clX, clY, col1, col2, col3);
+}
+
+#ifdef POLYQUAD3GT
+
+void drawPoly4TGEx4_TRI(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGEx4(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX,
+ clY, col2, col4, col3);
+ drawPoly3TGEx4(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX,
+ clY, col1, col2, col3);
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TGEx4(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4, short clX, short clY,
+ int32_t col1, int32_t col2, int32_t col4, int32_t col3) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP, XAdjust;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4, col1, col2, col3, col4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+ difR = (right_R - cR1) / num;
+ difG = (right_G - cG1) / num;
+ difB = (right_B - cB1) / num;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ XAdjust = ((posX + difX) >> 16);
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (XAdjust >> 1)];
+ tC2 = (tC2 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ XAdjust = (posX >> 16);
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust
+ + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+ difR = (right_R - cR1) / num;
+ difG = (right_G - cG1) / num;
+ difB = (right_B - cB1) / num;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j <= xmax; j++) {
+ XAdjust = (posX >> 16);
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (XAdjust >> 1)];
+ tC1 = (tC1 >> ((XAdjust & 1) << 2)) & 0xf;
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TGEx4_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGEx4_TW(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4,
+ clX, clY, col2, col4, col3);
+
+ drawPoly3TGEx4_TW(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4,
+ clX, clY, col1, col2, col3);
+}
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3/4 G-SHADED TEX PAL8
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGEx8(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,
+ short clX, short clY, int32_t col1, int32_t col2, int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; // !!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX
+ >> 16))];
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (((posX + difX)
+ >> 16))];
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX
+ >> 16))];
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + ((posX >> 16))];
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGEx8_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY, int32_t col1, int32_t col2,
+ int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax, n_xi, n_yi, TXV, TXU;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = (g_soft.GlobalTextAddrY << 10) + g_soft.GlobalTextAddrX;
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; // !!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ TXU = (posX + difX) >> 16;
+ TXV = (posY + difY) >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC2
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV
+ << 3) & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1
+ = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ TXU = posX >> 16;
+ TXV = posY >> 16;
+ n_xi = ((TXU >> 1) & ~0x78) + ((TXU << 2) & 0x40) + ((TXV << 3)
+ & 0x38);
+ n_yi = (TXV & ~0x7) + ((TXU >> 5) & 0x7);
+
+ tC1 = (GETLE16(&g_gpu.psx_vram.u16[(n_yi<<10)+YAdjust+n_xi])
+ >> ((TXU & 0x01) << 3)) & 0xff;
+
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGEx8_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, short clX, short clY, int32_t col1, int32_t col2,
+ int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+ YAdjust += (g_prim.TWin.Position.y0 << 11) + (g_prim.TWin.Position.x0);
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; // !!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ tC2
+ = g_gpu.psx_vram.u8[((((posY + difY) >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + (((posX + difX) >> 16)
+ % g_prim.TWin.Position.x1)];
+
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust
+ + ((posX >> 16) % g_prim.TWin.Position.x1)];
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ tC1 = g_gpu.psx_vram.u8[(((posY >> 16)
+ % g_prim.TWin.Position.y1) << 11) + YAdjust + ((posX
+ >> 16) % g_prim.TWin.Position.x1)];
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+// note: two g-shaded tris: small texture distortions can happen
+
+void drawPoly4TGEx8_TRI_IL(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGEx8_IL(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4,
+ clX, clY, col2, col4, col3);
+ drawPoly3TGEx8_IL(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4,
+ clX, clY, col1, col2, col3);
+}
+
+#ifdef POLYQUAD3GT
+
+void drawPoly4TGEx8_TRI(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGEx8(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, clX,
+ clY, col2, col4, col3);
+ drawPoly3TGEx8(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, clX,
+ clY, col1, col2, col3);
+}
+
+#endif
+
+void drawPoly4TGEx8(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4, short clX, short clY,
+ int32_t col1, int32_t col2, int32_t col4, int32_t col3) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY, YAdjust, clutP;
+ short tC1, tC2;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4, col1, col2, col3, col4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT4())
+ return;
+
+ clutP = (clY << 10) + clX;
+
+ YAdjust = ((g_soft.GlobalTextAddrY) << 11) + (g_soft.GlobalTextAddrX << 1);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+ difR = (right_R - cR1) / num;
+ difG = (right_G - cG1) / num;
+ difB = (right_B - cB1) / num;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (posX
+ >> 16)];
+ tC2 = g_gpu.psx_vram.u8[(((posY + difY) >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + ((posX + difX)
+ >> 16)];
+
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1])
+ | ((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16, (cB1 >> 16) | ((cB1 + difB)
+ & 0xff0000), (cG1 >> 16) | ((cG1 + difG)
+ & 0xff0000), (cR1 >> 16) | ((cR1 + difR)
+ & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax) {
+ tC1
+ = g_gpu.psx_vram.u8[((posY >> 5)
+ & (int32_t) 0xFFFFF800) + YAdjust + (posX
+ >> 16)];
+ GetTextureTransColGX_S(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ }
+ if (NextRow_GT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+ difR = (right_R - cR1) / num;
+ difG = (right_G - cG1) / num;
+ difB = (right_B - cB1) / num;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j <= xmax; j++) {
+ tC1 = g_gpu.psx_vram.u8[((posY >> 5) & (int32_t) 0xFFFFF800)
+ + YAdjust + (posX >> 16)];
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(&g_gpu.psx_vram.u16[(i << 10)
+ + j], GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]), (cB1
+ >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(&g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+tC1]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TGEx8_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, short clX,
+ short clY, int32_t col1, int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGEx8_TW(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4,
+ clX, clY, col2, col4, col3);
+ drawPoly3TGEx8_TW(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4,
+ clX, clY, col1, col2, col3);
+}
+
+////////////////////////////////////////////////////////////////////////
+// POLY 3 G-SHADED TEX 15 BIT
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGD(short x1, short y1, short x2, short y2, short x3, short y3,
+ short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,
+ int32_t col1, int32_t col2, int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16) | ((cB1 + difB) & 0xff0000),
+ (cG1 >> 16) | ((cG1 + difG) & 0xff0000),
+ (cR1 >> 16) | ((cR1 + difR) & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax)
+ GetTextureTransColGX_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3TGD_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short tx1, short ty1, short tx2, short ty2, short tx3,
+ short ty3, int32_t col1, int32_t col2, int32_t col3) {
+ int i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT(x1, y1, x2, y2, x3, y3, tx1, ty1, tx2, ty2, tx3, ty3,
+ col1, col2, col3))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT())
+ return;
+
+ difR = delta_right_R;
+ difG = delta_right_G;
+ difB = delta_right_B;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+ difX = delta_right_u;
+ difX2 = difX << 1;
+ difY = delta_right_v;
+ difY2 = difY << 1;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(((((posY+difY)>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX+difX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ (((posX)>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]),
+ (cB1 >> 16) | ((cB1 + difB) & 0xff0000),
+ (cG1 >> 16) | ((cG1 + difG) & 0xff0000),
+ (cR1 >> 16) | ((cR1 + difR) & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax)
+ GetTextureTransColGX_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+
+ for (j = xmin; j <= xmax; j++) {
+ if (g_prim.iDither)
+ GetTextureTransColGX_Dither(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[((((posY>>16)%g_prim.TWin.Position.y1)+g_soft.GlobalTextAddrY+g_prim.TWin.Position.y0)<<10)+
+ ((posX>>16)%g_prim.TWin.Position.x1)+g_soft.GlobalTextAddrX+g_prim.TWin.Position.x0]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT()) {
+ return;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+// note: two g-shaded tris: small texture distortions can happen
+
+#ifdef POLYQUAD3GT
+
+void drawPoly4TGD_TRI(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, int32_t col1,
+ int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGD(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, col2,
+ col4, col3);
+ drawPoly3TGD(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, col1,
+ col2, col3);
+}
+
+#endif
+
+void drawPoly4TGD(short x1, short y1, short x2, short y2, short x3, short y3,
+ short x4, short y4, short tx1, short ty1, short tx2, short ty2,
+ short tx3, short ty3, short tx4, short ty4, int32_t col1, int32_t col2,
+ int32_t col4, int32_t col3) {
+ int32_t num;
+ int32_t i, j, xmin, xmax, ymin, ymax;
+ int32_t cR1, cG1, cB1;
+ int32_t difR, difB, difG, difR2, difB2, difG2;
+ int32_t difX, difY, difX2, difY2;
+ int32_t posX, posY;
+
+ if (x1 > g_prim.drawW && x2 > g_prim.drawW && x3 > g_prim.drawW && x4
+ > g_prim.drawW)
+ return;
+ if (y1 > g_prim.drawH && y2 > g_prim.drawH && y3 > g_prim.drawH && y4
+ > g_prim.drawH)
+ return;
+ if (x1 < g_prim.drawX && x2 < g_prim.drawX && x3 < g_prim.drawX && x4
+ < g_prim.drawX)
+ return;
+ if (y1 < g_prim.drawY && y2 < g_prim.drawY && y3 < g_prim.drawY && y4
+ < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ if (!SetupSections_GT4(x1, y1, x2, y2, x3, y3, x4, y4, tx1, ty1, tx2, ty2,
+ tx3, ty3, tx4, ty4, col1, col2, col3, col4))
+ return;
+
+ ymax = g_soft.Ymax;
+
+ for (ymin = g_soft.Ymin; ymin < g_prim.drawY; ymin++)
+ if (NextRow_GT4())
+ return;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans && !g_prim.iDither) {
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+ difR = (right_R - cR1) / num;
+ difG = (right_G - cG1) / num;
+ difB = (right_B - cB1) / num;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j < xmax; j += 2) {
+ GetTextureTransColGX32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[(i << 10) + j],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[((((posY+difY)>>16)+g_soft.GlobalTextAddrY)<<10)+((posX+difX)>>16)+g_soft.GlobalTextAddrX]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+((posX)>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16) | ((cB1 + difB) & 0xff0000),
+ (cG1 >> 16) | ((cG1 + difG) & 0xff0000),
+ (cR1 >> 16) | ((cR1 + difR) & 0xff0000));
+ posX += difX2;
+ posY += difY2;
+ cR1 += difR2;
+ cG1 += difG2;
+ cB1 += difB2;
+ }
+ if (j == xmax)
+ GetTextureTransColGX_S(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ }
+ if (NextRow_GT4())
+ return;
+ }
+ return;
+ }
+
+#endif
+
+ for (i = ymin; i <= ymax; i++) {
+ xmin = (left_x >> 16);
+ xmax = (right_x >> 16);
+
+ if (xmax >= xmin) {
+ posX = left_u;
+ posY = left_v;
+
+ num = (xmax - xmin);
+ if (num == 0)
+ num = 1;
+ difX = (right_u - posX) / num;
+ difY = (right_v - posY) / num;
+ difX2 = difX << 1;
+ difY2 = difY << 1;
+
+ cR1 = left_R;
+ cG1 = left_G;
+ cB1 = left_B;
+ difR = (right_R - cR1) / num;
+ difG = (right_G - cG1) / num;
+ difB = (right_B - cB1) / num;
+ difR2 = difR << 1;
+ difG2 = difG << 1;
+ difB2 = difB << 1;
+
+ if (xmin < g_prim.drawX) {
+ j = g_prim.drawX - xmin;
+ xmin = g_prim.drawX;
+ posX += j * difX;
+ posY += j * difY;
+ cR1 += j * difR;
+ cG1 += j * difG;
+ cB1 += j * difB;
+ }
+ xmax--;
+ if (g_prim.drawW < xmax)
+ xmax = g_prim.drawW;
+
+ for (j = xmin; j <= xmax; j++) {
+ if (g_prim.iDither)
+ GetTextureTransColGX(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ else
+ GetTextureTransColGX(
+ &g_gpu.psx_vram.u16[(i << 10) + j],
+ GETLE16(&g_gpu.psx_vram.u16[(((posY>>16)+g_soft.GlobalTextAddrY)<<10)+(posX>>16)+g_soft.GlobalTextAddrX]),
+ (cB1 >> 16), (cG1 >> 16), (cR1 >> 16));
+ posX += difX;
+ posY += difY;
+ cR1 += difR;
+ cG1 += difG;
+ cB1 += difB;
+ }
+ }
+ if (NextRow_GT4())
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4TGD_TW(short x1, short y1, short x2, short y2, short x3,
+ short y3, short x4, short y4, short tx1, short ty1, short tx2,
+ short ty2, short tx3, short ty3, short tx4, short ty4, int32_t col1,
+ int32_t col2, int32_t col3, int32_t col4) {
+ drawPoly3TGD_TW(x2, y2, x3, y3, x4, y4, tx2, ty2, tx3, ty3, tx4, ty4, col2,
+ col4, col3);
+ drawPoly3TGD_TW(x1, y1, x2, y2, x4, y4, tx1, ty1, tx2, ty2, tx4, ty4, col1,
+ col2, col3);
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+
+/*
+ // no real rect test, but it does its job the way I need it
+ inline char IsNoRect(void)
+ {
+ if(g_soft.lx0==g_soft.lx1 && g_soft.lx2==g_soft.lx3) return 0;
+ if(g_soft.lx0==g_soft.lx2 && g_soft.lx1==g_soft.lx3) return 0;
+ if(g_soft.lx0==g_soft.lx3 && g_soft.lx1==g_soft.lx2) return 0;
+ return 1;
+ }
+ */
+
+// real rect test
+inline char IsNoRect(void) {
+ if (!(g_prim.dwActFixes & 0x200))
+ return 0;
+
+ if (g_soft.ly0 == g_soft.ly1) {
+ if (g_soft.lx1 == g_soft.lx3 && g_soft.ly3 == g_soft.ly2 && g_soft.lx2
+ == g_soft.lx0)
+ return 0;
+ if (g_soft.lx1 == g_soft.lx2 && g_soft.ly2 == g_soft.ly3 && g_soft.lx3
+ == g_soft.lx0)
+ return 0;
+ return 1;
+ }
+
+ if (g_soft.ly0 == g_soft.ly2) {
+ if (g_soft.lx2 == g_soft.lx3 && g_soft.ly3 == g_soft.ly1 && g_soft.lx1
+ == g_soft.lx0)
+ return 0;
+ if (g_soft.lx2 == g_soft.lx1 && g_soft.ly1 == g_soft.ly3 && g_soft.lx3
+ == g_soft.lx0)
+ return 0;
+ return 1;
+ }
+
+ if (g_soft.ly0 == g_soft.ly3) {
+ if (g_soft.lx3 == g_soft.lx2 && g_soft.ly2 == g_soft.ly1 && g_soft.lx1
+ == g_soft.lx0)
+ return 0;
+ if (g_soft.lx3 == g_soft.lx1 && g_soft.ly1 == g_soft.ly2 && g_soft.lx2
+ == g_soft.lx0)
+ return 0;
+ return 1;
+ }
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3FT(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+
+ if (0 && g_soft.GlobalTextTP < 2) {
+ if (g_soft.GlobalTextTP == 0)
+ drawPoly3TEx4_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ else
+ drawPoly3TEx8_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ }
+
+ if (!g_prim.bUsingTWin && !(g_prim.dwActFixes & 0x100)) {
+ switch (g_soft.GlobalTextTP) // depending on texture mode
+ {
+ case 0:
+ drawPoly3TEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 1:
+ drawPoly3TEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 2:
+ drawPoly3TD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff));
+ return;
+ }
+ return;
+ }
+
+ switch (g_soft.GlobalTextTP) // depending on texture mode
+ {
+ case 0:
+ drawPoly3TEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 1:
+ drawPoly3TEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 2:
+ drawPoly3TD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff));
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4FT(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+
+ if (0 && g_soft.GlobalTextTP < 2) {
+ if (g_soft.GlobalTextTP == 0)
+ drawPoly4TEx4_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ else
+ drawPoly4TEx8_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ }
+
+ if (!g_prim.bUsingTWin) {
+#ifdef POLYQUAD3GT
+ if (IsNoRect()) {
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly4TEx4_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2,
+ g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff),
+ ((GETLE32(&gpuData[4]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 1:
+ drawPoly4TEx8_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2,
+ g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff),
+ ((GETLE32(&gpuData[4]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 2:
+ drawPoly4TD_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff),
+ ((GETLE32(&gpuData[4]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff),
+ ((GETLE32(&gpuData[6]) >> 8) & 0x000000ff));
+ return;
+ }
+ return;
+ }
+#endif
+
+ switch (g_soft.GlobalTextTP) {
+ case 0: // grandia investigations needed
+ drawPoly4TEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 1:
+ drawPoly4TEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 2:
+ drawPoly4TD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[4])
+ & 0x000000ff), ((GETLE32(&gpuData[4]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff));
+ return;
+ }
+ return;
+ }
+
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly4TEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 1:
+ drawPoly4TEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 2:
+ drawPoly4TD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[4]) & 0x000000ff), ((GETLE32(&gpuData[4])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[6]) & 0x000000ff), ((GETLE32(&gpuData[6])
+ >> 8) & 0x000000ff));
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly3GT(unsigned char * baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+
+ if (0 && g_soft.GlobalTextTP < 2) {
+ if (g_soft.GlobalTextTP == 0)
+ drawPoly3TGEx4_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ else
+ drawPoly3TGEx8_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ return;
+ }
+
+ if (!g_prim.bUsingTWin) {
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly3TGEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ return;
+ case 1:
+ drawPoly3TGEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ return;
+ case 2:
+ drawPoly3TGD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ return;
+ }
+ return;
+ }
+
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly3TGEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ return;
+ case 1:
+ drawPoly3TGEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]));
+ return;
+ case 2:
+ drawPoly3TGD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx2, g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), GETLE32(&gpuData[0]),
+ GETLE32(&gpuData[3]), GETLE32(&gpuData[6]));
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void drawPoly4GT(unsigned char *baseAddr) {
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+
+ if (0 && g_soft.GlobalTextTP < 2) {
+ if (g_soft.GlobalTextTP == 0)
+ drawPoly4TGEx4_TRI_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+ else
+ drawPoly4TGEx8_TRI_IL(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+ return;
+ }
+
+ if (!g_prim.bUsingTWin) {
+#ifdef POLYQUAD3GT
+ if (IsNoRect()) {
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly4TGEx4_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2,
+ g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff),
+ ((GETLE32(&gpuData[5]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+
+ return;
+ case 1:
+ drawPoly4TGEx8_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2,
+ g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff),
+ ((GETLE32(&gpuData[5]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0),
+ ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+ return;
+ case 2:
+ drawPoly4TGD_TRI(g_soft.lx0, g_soft.ly0, g_soft.lx1,
+ g_soft.ly1, g_soft.lx3, g_soft.ly3, g_soft.lx2,
+ g_soft.ly2, (GETLE32(&gpuData[2]) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff),
+ ((GETLE32(&gpuData[5]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+ return;
+ }
+ return;
+ }
+#endif
+
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly4TGEx4(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+
+ return;
+ case 1:
+ drawPoly4TGEx8(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+ return;
+ case 2:
+ drawPoly4TGD(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[5])
+ & 0x000000ff), ((GETLE32(&gpuData[5]) >> 8)
+ & 0x000000ff),
+ (GETLE32(&gpuData[11]) & 0x000000ff),
+ ((GETLE32(&gpuData[11]) >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[8]) & 0x000000ff), ((GETLE32(&gpuData[8])
+ >> 8) & 0x000000ff), GETLE32(&gpuData[0]),
+ GETLE32(&gpuData[3]), GETLE32(&gpuData[6]),
+ GETLE32(&gpuData[9]));
+ return;
+ }
+ return;
+ }
+
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly4TGEx4_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[11])
+ & 0x000000ff), ((GETLE32(&gpuData[11]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), ((GETLE32(&gpuData[2])
+ >> 22) & 0x01ff), GETLE32(&gpuData[0]),
+ GETLE32(&gpuData[3]), GETLE32(&gpuData[6]),
+ GETLE32(&gpuData[9]));
+ return;
+ case 1:
+ drawPoly4TGEx8_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[11])
+ & 0x000000ff), ((GETLE32(&gpuData[11]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ ((GETLE32(&gpuData[2]) >> 12) & 0x3f0), ((GETLE32(&gpuData[2])
+ >> 22) & 0x01ff), GETLE32(&gpuData[0]),
+ GETLE32(&gpuData[3]), GETLE32(&gpuData[6]),
+ GETLE32(&gpuData[9]));
+ return;
+ case 2:
+ drawPoly4TGD_TW(g_soft.lx0, g_soft.ly0, g_soft.lx1, g_soft.ly1,
+ g_soft.lx3, g_soft.ly3, g_soft.lx2, g_soft.ly2,
+ (GETLE32(&gpuData[2]) & 0x000000ff), ((GETLE32(&gpuData[2])
+ >> 8) & 0x000000ff),
+ (GETLE32(&gpuData[5]) & 0x000000ff), ((GETLE32(&gpuData[5])
+ >> 8) & 0x000000ff), (GETLE32(&gpuData[11])
+ & 0x000000ff), ((GETLE32(&gpuData[11]) >> 8)
+ & 0x000000ff), (GETLE32(&gpuData[8]) & 0x000000ff),
+ ((GETLE32(&gpuData[8]) >> 8) & 0x000000ff),
+ GETLE32(&gpuData[0]), GETLE32(&gpuData[3]),
+ GETLE32(&gpuData[6]), GETLE32(&gpuData[9]));
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// SPRITE FUNCS
+////////////////////////////////////////////////////////////////////////
+
+void DrawSoftwareSpriteTWin(unsigned char * baseAddr, int32_t w, int32_t h) {
+ uint32_t *gpuData = (uint32_t *) baseAddr;
+ short sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3;
+ short tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3;
+
+ sx0 = g_soft.lx0;
+ sy0 = g_soft.ly0;
+
+ sx0 = sx3 = sx0 + g_gpu.dsp.DrawOffset.x;
+ sx1 = sx2 = sx0 + w;
+ sy0 = sy1 = sy0 + g_gpu.dsp.DrawOffset.y;
+ sy2 = sy3 = sy0 + h;
+
+ tx0 = tx3 = GETLE32(&gpuData[2]) & 0xff;
+ tx1 = tx2 = tx0 + w;
+ ty0 = ty1 = (GETLE32(&gpuData[2]) >> 8) & 0xff;
+ ty2 = ty3 = ty0 + h;
+
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+ drawPoly4TEx4_TW_S(sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3, tx0, ty0,
+ tx1, ty1, tx2, ty2, tx3, ty3, ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 1:
+ drawPoly4TEx8_TW_S(sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3, tx0, ty0,
+ tx1, ty1, tx2, ty2, tx3, ty3, ((GETLE32(&gpuData[2]) >> 12)
+ & 0x3f0), ((GETLE32(&gpuData[2]) >> 22) & 0x01ff));
+ return;
+ case 2:
+ drawPoly4TD_TW_S(sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3, tx0, ty0, tx1,
+ ty1, tx2, ty2, tx3, ty3);
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void DrawSoftwareSpriteMirror(unsigned char * baseAddr, int32_t w, int32_t h) {
+ int32_t sprtY, sprtX, sprtW, sprtH, lXDir, lYDir;
+ int32_t clutY0, clutX0, clutP, textX0, textY0, sprtYa, sprCY, sprCX, sprA;
+ short tC;
+ uint32_t *gpuData = (uint32_t *) baseAddr;
+ sprtY = g_soft.ly0;
+ sprtX = g_soft.lx0;
+ sprtH = h;
+ sprtW = w;
+ clutY0 = (GETLE32(&gpuData[2]) >> 22) & 0x01ff;
+ clutX0 = (GETLE32(&gpuData[2]) >> 12) & 0x3f0;
+ clutP = (clutY0 << 11) + (clutX0 << 1);
+ textY0 = ((GETLE32(&gpuData[2]) >> 8) & 0x000000ff)
+ + g_soft.GlobalTextAddrY;
+ textX0 = (GETLE32(&gpuData[2]) & 0x000000ff);
+
+ sprtX += g_gpu.dsp.DrawOffset.x;
+ sprtY += g_gpu.dsp.DrawOffset.y;
+
+ // while (sprtX>1023) sprtX-=1024;
+ // while (sprtY>MAXYLINESMIN1) sprtY-=MAXYLINES;
+
+ if (sprtX > g_prim.drawW) {
+ // if((sprtX+sprtW)>1023) sprtX-=1024;
+ // else return;
+ return;
+ }
+
+ if (sprtY > g_prim.drawH) {
+ // if ((sprtY+sprtH)>MAXYLINESMIN1) sprtY-=MAXYLINES;
+ // else return;
+ return;
+ }
+
+ if (sprtY < g_prim.drawY) {
+ if ((sprtY + sprtH) < g_prim.drawY)
+ return;
+ sprtH -= (g_prim.drawY - sprtY);
+ textY0 += (g_prim.drawY - sprtY);
+ sprtY = g_prim.drawY;
+ }
+
+ if (sprtX < g_prim.drawX) {
+ if ((sprtX + sprtW) < g_prim.drawX)
+ return;
+ sprtW -= (g_prim.drawX - sprtX);
+ textX0 += (g_prim.drawX - sprtX);
+ sprtX = g_prim.drawX;
+ }
+
+ if ((sprtY + sprtH) > g_prim.drawH)
+ sprtH = g_prim.drawH - sprtY + 1;
+ if ((sprtX + sprtW) > g_prim.drawW)
+ sprtW = g_prim.drawW - sprtX + 1;
+
+ if (g_prim.usMirror & 0x1000)
+ lXDir = -1;
+ else
+ lXDir = 1;
+ if (g_prim.usMirror & 0x2000)
+ lYDir = -1;
+ else
+ lYDir = 1;
+
+ switch (g_soft.GlobalTextTP) {
+ case 0: // texture is 4-bit
+
+ sprtW = sprtW / 2;
+ textX0 = (g_soft.GlobalTextAddrX << 1) + (textX0 >> 1);
+ sprtYa = (sprtY << 10);
+ clutP = (clutY0 << 10) + clutX0;
+ for (sprCY = 0; sprCY < sprtH; sprCY++)
+ for (sprCX = 0; sprCX < sprtW; sprCX++) {
+ tC = g_gpu.psx_vram.u8[((textY0 + (sprCY * lYDir)) << 11)
+ + textX0 + (sprCX * lXDir)];
+ sprA = sprtYa + (sprCY << 10) + sprtX + (sprCX << 1);
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)]));
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA + 1],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0xf)]));
+ }
+ return;
+
+ case 1:
+
+ clutP >>= 1;
+ for (sprCY = 0; sprCY < sprtH; sprCY++)
+ for (sprCX = 0; sprCX < sprtW; sprCX++) {
+ tC = g_gpu.psx_vram.u8[((textY0 + (sprCY * lYDir)) << 11)
+ + (g_soft.GlobalTextAddrX << 1) + textX0 + (sprCX
+ * lXDir)] & 0xff;
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[((sprtY + sprCY)
+ << 10) + sprtX + sprCX], g_gpu.psx_vram.u16[clutP + tC]);
+ }
+ return;
+
+ case 2:
+
+ for (sprCY = 0; sprCY < sprtH; sprCY++)
+ for (sprCX = 0; sprCX < sprtW; sprCX++) {
+ GetTextureTransColG_SPR(
+ &g_gpu.psx_vram.u16[((sprtY + sprCY) << 10) + sprtX
+ + sprCX],
+ GETLE16(&g_gpu.psx_vram.u16[((textY0+(sprCY*lYDir))<<10)+g_soft.GlobalTextAddrX + textX0 +(sprCX*lXDir)]));
+ }
+ return;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void DrawSoftwareSprite_IL(unsigned char * baseAddr, short w, short h,
+ int32_t tx, int32_t ty) {
+ int32_t sprtY, sprtX, sprtW, sprtH, tdx, tdy;
+ uint32_t *gpuData = (uint32_t *) baseAddr;
+
+ sprtY = g_soft.ly0;
+ sprtX = g_soft.lx0;
+ sprtH = h;
+ sprtW = w;
+
+ sprtX += g_gpu.dsp.DrawOffset.x;
+ sprtY += g_gpu.dsp.DrawOffset.y;
+
+ if (sprtX > g_prim.drawW)
+ return;
+ if (sprtY > g_prim.drawH)
+ return;
+
+ tdx = tx + sprtW;
+ tdy = ty + sprtH;
+
+ sprtW += sprtX;
+ sprtH += sprtY;
+
+ // Pete is too lazy to make a faster version ;)
+
+ if (g_soft.GlobalTextTP == 0)
+ drawPoly4TEx4_IL(sprtX, sprtY, sprtX, sprtH, sprtW, sprtH, sprtW,
+ sprtY, tx, ty, tx, tdy, tdx, tdy, tdx, ty,
+ (GETLE32(&gpuData[2]) >> 12) & 0x3f0, ((GETLE32(&gpuData[2])
+ >> 22) & 0x01ff));
+
+ else
+ drawPoly4TEx8_IL(sprtX, sprtY, sprtX, sprtH, sprtW, sprtH, sprtW,
+ sprtY, tx, ty, tx, tdy, tdx, tdy, tdx, ty,
+ (GETLE32(&gpuData[2]) >> 12) & 0x3f0, ((GETLE32(&gpuData[2])
+ >> 22) & 0x01ff));
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void DrawSoftwareSprite(unsigned char * baseAddr, short w, short h, int32_t tx,
+ int32_t ty) {
+ int32_t sprtY, sprtX, sprtW, sprtH;
+ int32_t clutY0, clutX0, clutP, textX0, textY0, sprtYa, sprCY, sprCX, sprA;
+ short tC, tC2;
+ uint32_t *gpuData = (uint32_t *) baseAddr;
+ unsigned char * pV;
+ char bWT, bWS;
+
+ if (0 && g_soft.GlobalTextTP < 2) {
+ DrawSoftwareSprite_IL(baseAddr, w, h, tx, ty);
+ return;
+ }
+
+ sprtY = g_soft.ly0;
+ sprtX = g_soft.lx0;
+ sprtH = h;
+ sprtW = w;
+ clutY0 = (GETLE32(&gpuData[2]) >> 22) & 0x01ff;
+ clutX0 = (GETLE32(&gpuData[2]) >> 12) & 0x3f0;
+
+ clutP = (clutY0 << 11) + (clutX0 << 1);
+
+ textY0 = ty + g_soft.GlobalTextAddrY;
+ textX0 = tx;
+
+ sprtX += g_gpu.dsp.DrawOffset.x;
+ sprtY += g_gpu.dsp.DrawOffset.y;
+
+ //while (sprtX>1023) sprtX-=1024;
+ //while (sprtY>MAXYLINESMIN1) sprtY-=MAXYLINES;
+
+ if (sprtX > g_prim.drawW) {
+ // if((sprtX+sprtW)>1023) sprtX-=1024;
+ // else return;
+ return;
+ }
+
+ if (sprtY > g_prim.drawH) {
+ // if ((sprtY+sprtH)>MAXYLINESMIN1) sprtY-=MAXYLINES;
+ // else return;
+ return;
+ }
+
+ if (sprtY < g_prim.drawY) {
+ if ((sprtY + sprtH) < g_prim.drawY)
+ return;
+ sprtH -= (g_prim.drawY - sprtY);
+ textY0 += (g_prim.drawY - sprtY);
+ sprtY = g_prim.drawY;
+ }
+
+ if (sprtX < g_prim.drawX) {
+ if ((sprtX + sprtW) < g_prim.drawX)
+ return;
+
+ sprtW -= (g_prim.drawX - sprtX);
+ textX0 += (g_prim.drawX - sprtX);
+ sprtX = g_prim.drawX;
+ }
+
+ if ((sprtY + sprtH) > g_prim.drawH)
+ sprtH = g_prim.drawH - sprtY + 1;
+ if ((sprtX + sprtW) > g_prim.drawW)
+ sprtW = g_prim.drawW - sprtX + 1;
+
+ bWT = 0;
+ bWS = 0;
+
+ switch (g_soft.GlobalTextTP) {
+ case 0:
+
+ if (textX0 & 1) {
+ bWS = 1;
+ sprtW--;
+ }
+ if (sprtW & 1)
+ bWT = 1;
+
+ sprtW = sprtW >> 1;
+ textX0 = (g_soft.GlobalTextAddrX << 1) + (textX0 >> 1) + (textY0 << 11);
+ sprtYa = (sprtY << 10) + sprtX;
+ clutP = (clutY0 << 10) + clutX0;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (sprCY = 0; sprCY < sprtH; sprCY++) {
+ sprA = sprtYa + (sprCY << 10);
+ pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0];
+
+ if (bWS) {
+ tC = *pV++;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[sprA++],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)]));
+ }
+
+ for (sprCX = 0; sprCX < sprtW; sprCX++, sprA += 2) {
+ tC = *pV++;
+
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[sprA],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)]));
+ }
+
+ if (bWT) {
+ tC = *pV;
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)]));
+ }
+ }
+ return;
+ }
+
+#endif
+
+ for (sprCY = 0; sprCY < sprtH; sprCY++) {
+ sprA = sprtYa + (sprCY << 10);
+ pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0];
+
+ if (bWS) {
+ tC = *pV++;
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA++],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)]));
+ }
+
+ for (sprCX = 0; sprCX < sprtW; sprCX++, sprA += 2) {
+ tC = *pV++;
+
+ GetTextureTransColG32_SPR(
+ (uint32_t *) &g_gpu.psx_vram.u16[sprA],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+((tC>>4)&0xf)])
+ << 16))
+ | GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)]));
+ }
+
+ if (bWT) {
+ tC = *pV;
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+(tC&0x0f)]));
+ }
+ }
+ return;
+
+ case 1:
+ clutP >>= 1;
+ sprtW--;
+ textX0 += (g_soft.GlobalTextAddrX << 1) + (textY0 << 11);
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (sprCY = 0; sprCY < sprtH; sprCY++) {
+ sprA = ((sprtY + sprCY) << 10) + sprtX;
+ pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0];
+ for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) {
+ tC = *pV++;
+ tC2 = *pV++;
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[sprA],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[clutP+tC]));
+ }
+ if (sprCX == sprtW)
+ GetTextureTransColG_S(&g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+(*pV)]));
+ }
+ return;
+ }
+
+#endif
+
+ for (sprCY = 0; sprCY < sprtH; sprCY++) {
+ sprA = ((sprtY + sprCY) << 10) + sprtX;
+ pV = &g_gpu.psx_vram.u8[(sprCY << 11) + textX0];
+ for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) {
+ tC = *pV++;
+ tC2 = *pV++;
+ GetTextureTransColG32_SPR(
+ (uint32_t *) &g_gpu.psx_vram.u16[sprA],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[clutP+tC2]))
+ << 16) | GETLE16(&g_gpu.psx_vram.u16[clutP+tC]));
+ }
+ if (sprCX == sprtW)
+ GetTextureTransColG_SPR(&g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[clutP+(*pV)]));
+ }
+ return;
+
+ case 2:
+
+ textX0 += (g_soft.GlobalTextAddrX) + (textY0 << 10);
+ sprtW--;
+
+#ifdef FASTSOLID
+
+ if (!g_draw.bCheckMask && !g_soft.DrawSemiTrans) {
+ for (sprCY = 0; sprCY < sprtH; sprCY++) {
+ sprA = ((sprtY + sprCY) << 10) + sprtX;
+
+ for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) {
+ GetTextureTransColG32_S(
+ (uint32_t *) &g_gpu.psx_vram.u16[sprA],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX +1]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX]));
+ }
+ if (sprCX == sprtW)
+ GetTextureTransColG_S(
+ &g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX]));
+
+ }
+ return;
+ }
+
+#endif
+
+ for (sprCY = 0; sprCY < sprtH; sprCY++) {
+ sprA = ((sprtY + sprCY) << 10) + sprtX;
+
+ for (sprCX = 0; sprCX < sprtW; sprCX += 2, sprA += 2) {
+ GetTextureTransColG32_SPR(
+ (uint32_t *) &g_gpu.psx_vram.u16[sprA],
+ (((int32_t) GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX +1]))
+ << 16)
+ | GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX]));
+ }
+ if (sprCX == sprtW)
+ GetTextureTransColG_SPR(
+ &g_gpu.psx_vram.u16[sprA],
+ GETLE16(&g_gpu.psx_vram.u16[(sprCY<<10) + textX0 + sprCX]));
+
+ }
+ return;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+// LINE FUNCS
+////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////
+
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_E_SE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0,
+ uint32_t rgb1) {
+ int dx, dy, incrE, incrSE, d;
+ uint32_t r0, g0, b0, r1, g1, b1;
+ int32_t dr, dg, db;
+
+ r0 = (rgb0 & 0x00ff0000);
+ g0 = (rgb0 & 0x0000ff00) << 8;
+ b0 = (rgb0 & 0x000000ff) << 16;
+ r1 = (rgb1 & 0x00ff0000);
+ g1 = (rgb1 & 0x0000ff00) << 8;
+ b1 = (rgb1 & 0x000000ff) << 16;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ if (dx > 0) {
+ dr = ((int32_t) r1 - (int32_t) r0) / dx;
+ dg = ((int32_t) g1 - (int32_t) g0) / dx;
+ db = ((int32_t) b1 - (int32_t) b0) / dx;
+ } else {
+ dr = ((int32_t) r1 - (int32_t) r0);
+ dg = ((int32_t) g1 - (int32_t) g0);
+ db = ((int32_t) b1 - (int32_t) b0);
+ }
+
+ d = 2 * dy - dx; /* Initial value of d */
+ incrE = 2 * dy; /* incr. used for move to E */
+ incrSE = 2 * (dy - dx); /* incr. used for move to SE */
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0)
+ | ((b0 >> 19) & 0x001f)));
+ while (x0 < x1) {
+ if (d <= 0) {
+ d = d + incrE; /* Choose E */
+ } else {
+ d = d + incrSE; /* Choose SE */
+ y0++;
+ }
+ x0++;
+
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14)
+ & 0x03e0) | ((b0 >> 19) & 0x001f)));
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_S_SE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0,
+ uint32_t rgb1) {
+ int dx, dy, incrS, incrSE, d;
+ uint32_t r0, g0, b0, r1, g1, b1;
+ int32_t dr, dg, db;
+
+ r0 = (rgb0 & 0x00ff0000);
+ g0 = (rgb0 & 0x0000ff00) << 8;
+ b0 = (rgb0 & 0x000000ff) << 16;
+ r1 = (rgb1 & 0x00ff0000);
+ g1 = (rgb1 & 0x0000ff00) << 8;
+ b1 = (rgb1 & 0x000000ff) << 16;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ if (dy > 0) {
+ dr = ((int32_t) r1 - (int32_t) r0) / dy;
+ dg = ((int32_t) g1 - (int32_t) g0) / dy;
+ db = ((int32_t) b1 - (int32_t) b0) / dy;
+ } else {
+ dr = ((int32_t) r1 - (int32_t) r0);
+ dg = ((int32_t) g1 - (int32_t) g0);
+ db = ((int32_t) b1 - (int32_t) b0);
+ }
+
+ d = 2 * dx - dy; /* Initial value of d */
+ incrS = 2 * dx; /* incr. used for move to S */
+ incrSE = 2 * (dx - dy); /* incr. used for move to SE */
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0)
+ | ((b0 >> 19) & 0x001f)));
+ while (y0 < y1) {
+ if (d <= 0) {
+ d = d + incrS; /* Choose S */
+ } else {
+ d = d + incrSE; /* Choose SE */
+ x0++;
+ }
+ y0++;
+
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14)
+ & 0x03e0) | ((b0 >> 19) & 0x001f)));
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_N_NE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0,
+ uint32_t rgb1) {
+ int dx, dy, incrN, incrNE, d;
+ uint32_t r0, g0, b0, r1, g1, b1;
+ int32_t dr, dg, db;
+
+ r0 = (rgb0 & 0x00ff0000);
+ g0 = (rgb0 & 0x0000ff00) << 8;
+ b0 = (rgb0 & 0x000000ff) << 16;
+ r1 = (rgb1 & 0x00ff0000);
+ g1 = (rgb1 & 0x0000ff00) << 8;
+ b1 = (rgb1 & 0x000000ff) << 16;
+
+ dx = x1 - x0;
+ dy = -(y1 - y0);
+
+ if (dy > 0) {
+ dr = ((int32_t) r1 - (int32_t) r0) / dy;
+ dg = ((int32_t) g1 - (int32_t) g0) / dy;
+ db = ((int32_t) b1 - (int32_t) b0) / dy;
+ } else {
+ dr = ((int32_t) r1 - (int32_t) r0);
+ dg = ((int32_t) g1 - (int32_t) g0);
+ db = ((int32_t) b1 - (int32_t) b0);
+ }
+
+ d = 2 * dx - dy; /* Initial value of d */
+ incrN = 2 * dx; /* incr. used for move to N */
+ incrNE = 2 * (dx - dy); /* incr. used for move to NE */
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0)
+ | ((b0 >> 19) & 0x001f)));
+ while (y0 > y1) {
+ if (d <= 0) {
+ d = d + incrN; /* Choose N */
+ } else {
+ d = d + incrNE; /* Choose NE */
+ x0++;
+ }
+ y0--;
+
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14)
+ & 0x03e0) | ((b0 >> 19) & 0x001f)));
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_E_NE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0,
+ uint32_t rgb1) {
+ int dx, dy, incrE, incrNE, d;
+ uint32_t r0, g0, b0, r1, g1, b1;
+ int32_t dr, dg, db;
+
+ r0 = (rgb0 & 0x00ff0000);
+ g0 = (rgb0 & 0x0000ff00) << 8;
+ b0 = (rgb0 & 0x000000ff) << 16;
+ r1 = (rgb1 & 0x00ff0000);
+ g1 = (rgb1 & 0x0000ff00) << 8;
+ b1 = (rgb1 & 0x000000ff) << 16;
+
+ dx = x1 - x0;
+ dy = -(y1 - y0);
+
+ if (dx > 0) {
+ dr = ((int32_t) r1 - (int32_t) r0) / dx;
+ dg = ((int32_t) g1 - (int32_t) g0) / dx;
+ db = ((int32_t) b1 - (int32_t) b0) / dx;
+ } else {
+ dr = ((int32_t) r1 - (int32_t) r0);
+ dg = ((int32_t) g1 - (int32_t) g0);
+ db = ((int32_t) b1 - (int32_t) b0);
+ }
+
+ d = 2 * dy - dx; /* Initial value of d */
+ incrE = 2 * dy; /* incr. used for move to E */
+ incrNE = 2 * (dy - dx); /* incr. used for move to NE */
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0)
+ | ((b0 >> 19) & 0x001f)));
+ while (x0 < x1) {
+ if (d <= 0) {
+ d = d + incrE; /* Choose E */
+ } else {
+ d = d + incrNE; /* Choose NE */
+ y0--;
+ }
+ x0++;
+
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+
+ if ((x0 >= g_prim.drawX) && (x0 < g_prim.drawW) && (y0 >= g_prim.drawY)
+ && (y0 < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y0 << 10) + x0],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14)
+ & 0x03e0) | ((b0 >> 19) & 0x001f)));
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void VertLineShade(int x, int y0, int y1, uint32_t rgb0, uint32_t rgb1) {
+ int y, dy;
+ uint32_t r0, g0, b0, r1, g1, b1;
+ int32_t dr, dg, db;
+
+ r0 = (rgb0 & 0x00ff0000);
+ g0 = (rgb0 & 0x0000ff00) << 8;
+ b0 = (rgb0 & 0x000000ff) << 16;
+ r1 = (rgb1 & 0x00ff0000);
+ g1 = (rgb1 & 0x0000ff00) << 8;
+ b1 = (rgb1 & 0x000000ff) << 16;
+
+ dy = (y1 - y0);
+
+ if (dy > 0) {
+ dr = ((int32_t) r1 - (int32_t) r0) / dy;
+ dg = ((int32_t) g1 - (int32_t) g0) / dy;
+ db = ((int32_t) b1 - (int32_t) b0) / dy;
+ } else {
+ dr = ((int32_t) r1 - (int32_t) r0);
+ dg = ((int32_t) g1 - (int32_t) g0);
+ db = ((int32_t) b1 - (int32_t) b0);
+ }
+
+ if (y0 < g_prim.drawY) {
+ r0 += dr * (g_prim.drawY - y0);
+ g0 += dg * (g_prim.drawY - y0);
+ b0 += db * (g_prim.drawY - y0);
+ y0 = g_prim.drawY;
+ }
+
+ if (y1 > g_prim.drawH)
+ y1 = g_prim.drawH;
+
+ for (y = y0; y <= y1; y++) {
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0)
+ | ((b0 >> 19) & 0x001f)));
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void HorzLineShade(int y, int x0, int x1, uint32_t rgb0, uint32_t rgb1) {
+ int x, dx;
+ uint32_t r0, g0, b0, r1, g1, b1;
+ int32_t dr, dg, db;
+
+ r0 = (rgb0 & 0x00ff0000);
+ g0 = (rgb0 & 0x0000ff00) << 8;
+ b0 = (rgb0 & 0x000000ff) << 16;
+ r1 = (rgb1 & 0x00ff0000);
+ g1 = (rgb1 & 0x0000ff00) << 8;
+ b1 = (rgb1 & 0x000000ff) << 16;
+
+ dx = (x1 - x0);
+
+ if (dx > 0) {
+ dr = ((int32_t) r1 - (int32_t) r0) / dx;
+ dg = ((int32_t) g1 - (int32_t) g0) / dx;
+ db = ((int32_t) b1 - (int32_t) b0) / dx;
+ } else {
+ dr = ((int32_t) r1 - (int32_t) r0);
+ dg = ((int32_t) g1 - (int32_t) g0);
+ db = ((int32_t) b1 - (int32_t) b0);
+ }
+
+ if (x0 < g_prim.drawX) {
+ r0 += dr * (g_prim.drawX - x0);
+ g0 += dg * (g_prim.drawX - x0);
+ b0 += db * (g_prim.drawX - x0);
+ x0 = g_prim.drawX;
+ }
+
+ if (x1 > g_prim.drawW)
+ x1 = g_prim.drawW;
+
+ for (x = x0; x <= x1; x++) {
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x],
+ (unsigned short) (((r0 >> 9) & 0x7c00) | ((g0 >> 14) & 0x03e0)
+ | ((b0 >> 19) & 0x001f)));
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_E_SE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) {
+ int dx, dy, incrE, incrSE, d, x, y;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ d = 2 * dy - dx; /* Initial value of d */
+ incrE = 2 * dy; /* incr. used for move to E */
+ incrSE = 2 * (dy - dx); /* incr. used for move to SE */
+ x = x0;
+ y = y0;
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y
+ < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ while (x < x1) {
+ if (d <= 0) {
+ d = d + incrE; /* Choose E */
+ x++;
+ } else {
+ d = d + incrSE; /* Choose SE */
+ x++;
+ y++;
+ }
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY)
+ && (y < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_S_SE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) {
+ int dx, dy, incrS, incrSE, d, x, y;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ d = 2 * dx - dy; /* Initial value of d */
+ incrS = 2 * dx; /* incr. used for move to S */
+ incrSE = 2 * (dx - dy); /* incr. used for move to SE */
+ x = x0;
+ y = y0;
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y
+ < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ while (y < y1) {
+ if (d <= 0) {
+ d = d + incrS; /* Choose S */
+ y++;
+ } else {
+ d = d + incrSE; /* Choose SE */
+ x++;
+ y++;
+ }
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY)
+ && (y < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_N_NE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) {
+ int dx, dy, incrN, incrNE, d, x, y;
+
+ dx = x1 - x0;
+ dy = -(y1 - y0);
+ d = 2 * dx - dy; /* Initial value of d */
+ incrN = 2 * dx; /* incr. used for move to N */
+ incrNE = 2 * (dx - dy); /* incr. used for move to NE */
+ x = x0;
+ y = y0;
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y
+ < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ while (y > y1) {
+ if (d <= 0) {
+ d = d + incrN; /* Choose N */
+ y--;
+ } else {
+ d = d + incrNE; /* Choose NE */
+ x++;
+ y--;
+ }
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY)
+ && (y < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void Line_E_NE_Flat(int x0, int y0, int x1, int y1, unsigned short colour) {
+ int dx, dy, incrE, incrNE, d, x, y;
+
+ dx = x1 - x0;
+ dy = -(y1 - y0);
+ d = 2 * dy - dx; /* Initial value of d */
+ incrE = 2 * dy; /* incr. used for move to E */
+ incrNE = 2 * (dy - dx); /* incr. used for move to NE */
+ x = x0;
+ y = y0;
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY) && (y
+ < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ while (x < x1) {
+ if (d <= 0) {
+ d = d + incrE; /* Choose E */
+ x++;
+ } else {
+ d = d + incrNE; /* Choose NE */
+ x++;
+ y--;
+ }
+ if ((x >= g_prim.drawX) && (x < g_prim.drawW) && (y >= g_prim.drawY)
+ && (y < g_prim.drawH))
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void VertLineFlat(int x, int y0, int y1, unsigned short colour) {
+ int y;
+
+ if (y0 < g_prim.drawY)
+ y0 = g_prim.drawY;
+
+ if (y1 > g_prim.drawH)
+ y1 = g_prim.drawH;
+
+ for (y = y0; y <= y1; y++)
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void HorzLineFlat(int y, int x0, int x1, unsigned short colour) {
+ int x;
+
+ if (x0 < g_prim.drawX)
+ x0 = g_prim.drawX;
+
+ if (x1 > g_prim.drawW)
+ x1 = g_prim.drawW;
+
+ for (x = x0; x <= x1; x++)
+ GetShadeTransCol(&g_gpu.psx_vram.u16[(y << 10) + x], colour);
+}
+
+///////////////////////////////////////////////////////////////////////
+
+/* Bresenham Line drawing function */
+void DrawSoftwareLineShade(int32_t rgb0, int32_t rgb1) {
+ short x0, y0, x1, y1, xt, yt;
+ int32_t rgbt;
+ double m, dy, dx;
+
+ if (g_soft.lx0 > g_prim.drawW && g_soft.lx1 > g_prim.drawW)
+ return;
+ if (g_soft.ly0 > g_prim.drawH && g_soft.ly1 > g_prim.drawH)
+ return;
+ if (g_soft.lx0 < g_prim.drawX && g_soft.lx1 < g_prim.drawX)
+ return;
+ if (g_soft.ly0 < g_prim.drawY && g_soft.ly1 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ x0 = g_soft.lx0;
+ y0 = g_soft.ly0;
+ x1 = g_soft.lx1;
+ y1 = g_soft.ly1;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ if (dx == 0) {
+ if (dy > 0)
+ VertLineShade(x0, y0, y1, rgb0, rgb1);
+ else
+ VertLineShade(x0, y1, y0, rgb1, rgb0);
+ } else if (dy == 0) {
+ if (dx > 0)
+ HorzLineShade(y0, x0, x1, rgb0, rgb1);
+ else
+ HorzLineShade(y0, x1, x0, rgb1, rgb0);
+ } else {
+ if (dx < 0) {
+ xt = x0;
+ yt = y0;
+ rgbt = rgb0;
+ x0 = x1;
+ y0 = y1;
+ rgb0 = rgb1;
+ x1 = xt;
+ y1 = yt;
+ rgb1 = rgbt;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ }
+
+ m = dy / dx;
+
+ if (m >= 0) {
+ if (m > 1)
+ Line_S_SE_Shade(x0, y0, x1, y1, rgb0, rgb1);
+ else
+ Line_E_SE_Shade(x0, y0, x1, y1, rgb0, rgb1);
+ } else if (m < -1)
+ Line_N_NE_Shade(x0, y0, x1, y1, rgb0, rgb1);
+ else
+ Line_E_NE_Shade(x0, y0, x1, y1, rgb0, rgb1);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+void DrawSoftwareLineFlat(int32_t rgb) {
+ short x0, y0, x1, y1, xt, yt;
+ double m, dy, dx;
+ unsigned short colour = 0;
+
+ if (g_soft.lx0 > g_prim.drawW && g_soft.lx1 > g_prim.drawW)
+ return;
+ if (g_soft.ly0 > g_prim.drawH && g_soft.ly1 > g_prim.drawH)
+ return;
+ if (g_soft.lx0 < g_prim.drawX && g_soft.lx1 < g_prim.drawX)
+ return;
+ if (g_soft.ly0 < g_prim.drawY && g_soft.ly1 < g_prim.drawY)
+ return;
+ if (g_prim.drawY >= g_prim.drawH)
+ return;
+ if (g_prim.drawX >= g_prim.drawW)
+ return;
+
+ colour = ((rgb & 0x00f80000) >> 9) | ((rgb & 0x0000f800) >> 6) | ((rgb
+ & 0x000000f8) >> 3);
+
+ x0 = g_soft.lx0;
+ y0 = g_soft.ly0;
+ x1 = g_soft.lx1;
+ y1 = g_soft.ly1;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ if (dx == 0) {
+ if (dy == 0)
+ return; // Nothing to draw
+ else if (dy > 0)
+ VertLineFlat(x0, y0, y1, colour);
+ else
+ VertLineFlat(x0, y1, y0, colour);
+ } else if (dy == 0) {
+ if (dx > 0)
+ HorzLineFlat(y0, x0, x1, colour);
+ else
+ HorzLineFlat(y0, x1, x0, colour);
+ } else {
+ if (dx < 0) {
+ xt = x0;
+ yt = y0;
+ x0 = x1;
+ y0 = y1;
+ x1 = xt;
+ y1 = yt;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ }
+
+ m = dy / dx;
+
+ if (m >= 0) {
+ if (m > 1)
+ Line_S_SE_Flat(x0, y0, x1, y1, colour);
+ else
+ Line_E_SE_Flat(x0, y0, x1, y1, colour);
+ } else if (m < -1)
+ Line_N_NE_Flat(x0, y0, x1, y1, colour);
+ else
+ Line_E_NE_Flat(x0, y0, x1, y1, colour);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
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