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Diffstat (limited to 'macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m')
-rwxr-xr-xmacosx/plugins/PeopsXgl/macsrc/PluginWindowController.m10
1 files changed, 5 insertions, 5 deletions
diff --git a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
index e2abff7b..8ef05168 100755
--- a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
+++ b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
@@ -98,7 +98,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
[glInstance reshape];
// [glView update];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[[gameWindow screen] deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[gameWindow screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if (CGDisplayIsCaptured(display)) {
[gameController setFullscreen:YES];
}
@@ -138,7 +138,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
- (NSRect) screenFrame
{
NSWindow* wind = [self window];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[[wind screen] deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[wind screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
return NSMakeRect (0,0,CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display));
}
@@ -271,7 +271,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
NSWindow *window = [self window];
NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[screen deviceDescription][@"NSScreenNumber"] unsignedIntValue];
NSRect newPlace;
@@ -358,7 +358,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
NSWindow *window = [self window];
NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[screen deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if ([self fullscreen]){
[window setLevel: NSScreenSaverWindowLevel];
@@ -371,7 +371,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
// if in fullscreen, we must abdicate mouse hiding and level.
NSWindow *window = [self window];
NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[screen deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if ([self fullscreen]){
[window setLevel: NSNormalWindowLevel];