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Diffstat (limited to 'macosx/plugins/DFInput/fr.lproj')
-rw-r--r--macosx/plugins/DFInput/fr.lproj/Localizable.strings13
-rw-r--r--macosx/plugins/DFInput/fr.lproj/NetPcsxrHIDInputPluginMain.strings6
2 files changed, 16 insertions, 3 deletions
diff --git a/macosx/plugins/DFInput/fr.lproj/Localizable.strings b/macosx/plugins/DFInput/fr.lproj/Localizable.strings
index 8370e0c2..3a7003d7 100644
--- a/macosx/plugins/DFInput/fr.lproj/Localizable.strings
+++ b/macosx/plugins/DFInput/fr.lproj/Localizable.strings
@@ -15,7 +15,6 @@
"(Keyboard only)" = "(Keyboard only)";
"(Not Set)" = "(Non défini)";
-
"D-Pad Up" = "Pavé directionnel Haut";
"D-Pad Down" = "Pavé directionnel Bas";
"D-Pad Left" = "Pavé directionnel Gauche";
@@ -32,7 +31,7 @@
"Start" = "Start";
"L3" = "L3";
"R3" = "R3";
-//"Analog" = "Analog"; //Not translated
+//"Analog" = "Analog"; // Not translated
"L-Stick Right" = "L-Stick Droite";
"L-Stick Left" = "L-Stick Gauche";
"L-Stick Down" = "L-Stick Bas";
@@ -42,7 +41,15 @@
"R-Stick Down" = "R-Stick Bas";
"R-Stick Up" = "R-Stick Haut";
-//Unused right now
+// Game Controller names
+//"Left Bumper" = "Left Bumper";
+//"Right Bumper" = "Right Bumper";
+//"Left Trigger" = "Left Trigger";
+//"Right Trigger" = "Right Trigger";
+//"Guide" = "Guide";
+//"Back" = "Back";
+
+// Unused right now
"Centered" = "Centré";
"Up" = "Haut";
"Right" = "Droite";
diff --git a/macosx/plugins/DFInput/fr.lproj/NetPcsxrHIDInputPluginMain.strings b/macosx/plugins/DFInput/fr.lproj/NetPcsxrHIDInputPluginMain.strings
index 7cb2ea27..bbcd4cda 100644
--- a/macosx/plugins/DFInput/fr.lproj/NetPcsxrHIDInputPluginMain.strings
+++ b/macosx/plugins/DFInput/fr.lproj/NetPcsxrHIDInputPluginMain.strings
@@ -46,3 +46,9 @@
/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "262"; */
"262.title" = "Cancel";
+
+/* Class = "NSButtonCell"; title = "Use Game Controller API"; ObjectID = "XyD-IN-gbq"; */
+//"XyD-IN-gbq.title" = "Use Game Controller API";
+
+/* Class = "NSButton"; ibShadowedToolTip = "Uses the SDL2 Game Controller API to automatically map buttons"; ObjectID = "e1h-QZ-6Ge"; */
+//"e1h-QZ-6Ge.ibShadowedToolTip" = "Uses the SDL2 Game Controller API to automatically map buttons";