diff options
Diffstat (limited to 'libpcsxcore/cdrom.c')
| -rwxr-xr-x[-rw-r--r--] | libpcsxcore/cdrom.c | 5014 |
1 files changed, 2507 insertions, 2507 deletions
diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index 405f2a88..b9e9d1ba 100644..100755 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -1,2507 +1,2507 @@ -/***************************************************************************
- * Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team *
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program; if not, write to the *
- * Free Software Foundation, Inc., *
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
- ***************************************************************************/
-
-/*
-* Handles all CD-ROM registers and functions.
-*/
-
-#include "cdrom.h"
-#include "ppf.h"
-#include "psxdma.h"
-
-cdrStruct cdr;
-
-/* CD-ROM magic numbers */
-#define CdlSync 0
-#define CdlNop 1
-#define CdlSetloc 2
-#define CdlPlay 3
-#define CdlForward 4
-#define CdlBackward 5
-#define CdlReadN 6
-#define CdlStandby 7
-#define CdlStop 8
-#define CdlPause 9
-#define CdlInit 10
-#define CdlMute 11
-#define CdlDemute 12
-#define CdlSetfilter 13
-#define CdlSetmode 14
-#define CdlGetmode 15
-#define CdlGetlocL 16
-#define CdlGetlocP 17
-#define CdlReadT 18
-#define CdlGetTN 19
-#define CdlGetTD 20
-#define CdlSeekL 21
-#define CdlSeekP 22
-#define CdlSetclock 23
-#define CdlGetclock 24
-#define CdlTest 25
-#define CdlID 26
-#define CdlReadS 27
-#define CdlReset 28
-#define CdlReadToc 30
-
-#define AUTOPAUSE 249
-#define READ_ACK 250
-#define READ 251
-#define REPPLAY_ACK 252
-#define REPPLAY 253
-#define ASYNC 254
-/* don't set 255, it's reserved */
-
-char *CmdName[0x100]= {
- "CdlSync", "CdlNop", "CdlSetloc", "CdlPlay",
- "CdlForward", "CdlBackward", "CdlReadN", "CdlStandby",
- "CdlStop", "CdlPause", "CdlInit", "CdlMute",
- "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetmode",
- "CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN",
- "CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock",
- "CdlGetclock", "CdlTest", "CdlID", "CdlReadS",
- "CdlReset", NULL, "CDlReadToc", NULL
-};
-
-unsigned char Test04[] = { 0 };
-unsigned char Test05[] = { 0 };
-unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 };
-unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F };
-unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
-
-// cdr.Stat:
-#define NoIntr 0
-#define DataReady 1
-#define Complete 2
-#define Acknowledge 3
-#define DataEnd 4
-#define DiskError 5
-
-/* Modes flags */
-#define MODE_SPEED (1<<7) // 0x80
-#define MODE_STRSND (1<<6) // 0x40 ADPCM on/off
-#define MODE_SIZE_2340 (1<<5) // 0x20
-#define MODE_SIZE_2328 (1<<4) // 0x10
-#define MODE_SIZE_2048 (0<<4) // 0x00
-#define MODE_SF (1<<3) // 0x08 channel on/off
-#define MODE_REPORT (1<<2) // 0x04
-#define MODE_AUTOPAUSE (1<<1) // 0x02
-#define MODE_CDDA (1<<0) // 0x01
-
-/* Status flags */
-#define STATUS_PLAY (1<<7) // 0x80
-#define STATUS_SEEK (1<<6) // 0x40
-#define STATUS_READ (1<<5) // 0x20
-#define STATUS_SHELLOPEN (1<<4) // 0x10
-#define STATUS_UNKNOWN3 (1<<3) // 0x08
-#define STATUS_UNKNOWN2 (1<<2) // 0x04
-#define STATUS_ROTATING (1<<1) // 0x02
-#define STATUS_ERROR (1<<0) // 0x01
-
-#define XA_ATTENUATE 0
-#define CDDA_ATTENUATE 1
-
-// 1x = 75 sectors per second
-// PSXCLK = 1 sec in the ps
-// so (PSXCLK / 75) = cdr read time (linuzappz)
-#define cdReadTime (PSXCLK / 75)
-
-static struct CdrStat stat;
-static struct SubQ *subq;
-
-
-extern unsigned int msf2sec(char *msf);
-extern void sec2msf(unsigned int s, char *msf);
-
-
-extern u16 *iso_play_cdbuf;
-extern u16 iso_play_bufptr;
-extern long CALLBACK ISOinit(void);
-extern void CALLBACK SPUirq(void);
-extern SPUregisterCallback SPU_registerCallback;
-
-// A bit of a kludge, but it will get rid of the "macro redefined" warnings
-
-#ifdef H_SPUirqAddr
-#undef H_SPUirqAddr
-#endif
-
-#ifdef H_SPUaddr
-#undef H_SPUaddr
-#endif
-
-#ifdef H_SPUctrl
-#undef H_SPUctrl
-#endif
-
-#define H_SPUirqAddr 0x1f801da4
-#define H_SPUaddr 0x1f801da6
-#define H_SPUctrl 0x1f801daa
-#define H_CDLeft 0x1f801db0
-#define H_CDRight 0x1f801db2
-
-
-#define CDR_INT(eCycle) { \
- psxRegs.interrupt |= (1 << PSXINT_CDR); \
- psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
- psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
-}
-
-#define CDREAD_INT(eCycle) { \
- psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
- psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
- psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
-}
-
-#define CDRDBUF_INT(eCycle) { \
- psxRegs.interrupt |= (1 << PSXINT_CDRDBUF); \
- psxRegs.intCycle[PSXINT_CDRDBUF].cycle = eCycle; \
- psxRegs.intCycle[PSXINT_CDRDBUF].sCycle = psxRegs.cycle; \
-}
-
-#define CDRLID_INT(eCycle) { \
- psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
- psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
- psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
-}
-
-#define CDRPLAY_INT(eCycle) { \
- psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
- psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
- psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
-}
-
-#define StartReading(type, eCycle) { \
- cdr.Reading = type; \
- cdr.FirstSector = 1; \
- cdr.Readed = 0xff; \
- AddIrqQueue(READ_ACK, eCycle); \
-}
-
-#define StopReading() { \
- if (cdr.Reading) { \
- cdr.Reading = 0; \
- psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
- } \
- cdr.StatP &= ~STATUS_READ;\
-}
-
-#define StopCdda() { \
- if (cdr.Play) { \
- if (!Config.Cdda) CDR_stop(); \
- cdr.StatP &= ~STATUS_PLAY; \
- cdr.Play = FALSE; \
- cdr.FastForward = 0; \
- cdr.FastBackward = 0; \
- SPU_registerCallback( SPUirq ); \
- } \
-}
-
-#define SetResultSize(size) { \
- cdr.ResultP = 0; \
- cdr.ResultC = size; \
- cdr.ResultReady = 1; \
-}
-
-void adjustTransferIndex()
-{
- unsigned int bufSize = 0;
-
- switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) {
- //Do we need a default case in this switch?
- case MODE_SIZE_2340: bufSize = 2340; break;
- case MODE_SIZE_2328: bufSize = 12 + 2328; break;
- case MODE_SIZE_2048: bufSize = 12 + 2048; break;
- }
-
- if (cdr.transferIndex >= bufSize)
- {
- if (bufSize == 0) {
- //Make sure we don't divide by zero
- //Do nothing
- } else {
- cdr.transferIndex %= bufSize;
- }
- }
-}
-
-void cdrDecodedBufferInterrupt()
-{
- u16 buf_ptr[0x400], lcv;
-
-#if 0
- return;
-#endif
-
-
- // ISO reader only
- if( CDR_init != ISOinit ) return;
-
-
- // check dbuf IRQ still active
- if( cdr.Play == 0 ) return;
- if( (SPU_readRegister( H_SPUctrl ) & 0x40) == 0 ) return;
- if( (SPU_readRegister( H_SPUirqAddr ) * 8) >= 0x800 ) return;
-
-
-
- // turn off plugin SPU IRQ decoded buffer handling
- SPU_registerCallback( 0 );
-
-
-
- /*
- Vib Ribbon
-
- 000-3FF = left CDDA
- 400-7FF = right CDDA
-
- Assume IRQ every wrap
- */
-
- if( iso_play_cdbuf )
- {
- for( lcv = 0; lcv < 0x200; lcv++ )
- {
- // left
- buf_ptr[ lcv ] = iso_play_cdbuf[ iso_play_bufptr ];
-
- // right
- buf_ptr[ lcv+0x200 ] = iso_play_cdbuf[ iso_play_bufptr+1 ];
-
- iso_play_bufptr += 2;
- }
- }
- else
- {
- memset( buf_ptr, 0, sizeof(buf_ptr) );
- }
-
-
- // feed CDDA decoded buffer manually
- SPU_writeRegister( H_SPUaddr,0 );
- SPU_writeDMAMem( buf_ptr, 0x800 / 2 );
-
-
- // signal CDDA data ready
- psxHu32ref(0x1070) |= SWAP32((u32)0x200);
-
-
- // time for next full buffer
- //CDRDBUF_INT( PSXCLK / 44100 * 0x200 );
- CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
-}
-
-
-void cdrLidSeekInterrupt()
-{
- // turn back on checking
- if( cdr.LidCheck == 0x10 )
- {
- cdr.LidCheck = 0;
- }
-
- // official lid close
- else if( cdr.LidCheck == 0x30 )
- {
- // GS CDX 3.3: $13
- cdr.StatP |= STATUS_ROTATING;
-
-
- // GS CDX 3.3 - ~50 getlocp tries
- CDRLID_INT( cdReadTime * 3 );
- cdr.LidCheck = 0x40;
- }
-
- // turn off ready
- else if( cdr.LidCheck == 0x40 )
- {
- // GS CDX 3.3: $01
- cdr.StatP &= ~STATUS_SHELLOPEN;
- cdr.StatP &= ~STATUS_ROTATING;
-
-
- // GS CDX 3.3 - ~50 getlocp tries
- CDRLID_INT( cdReadTime * 3 );
- cdr.LidCheck = 0x50;
- }
-
- // now seek
- else if( cdr.LidCheck == 0x50 )
- {
- // GameShark Lite: Start seeking ($42)
- cdr.StatP |= STATUS_SEEK;
- cdr.StatP |= STATUS_ROTATING;
- cdr.StatP &= ~STATUS_ERROR;
-
-
- CDRLID_INT( cdReadTime * 3 );
- cdr.LidCheck = 0x60;
- }
-
- // done = cd ready
- else if( cdr.LidCheck == 0x60 )
- {
- // GameShark Lite: Seek detection done ($02)
- cdr.StatP &= ~STATUS_SEEK;
-
- cdr.LidCheck = 0;
- }
-}
-
-
-void Check_Shell( int Irq )
-{
- // check case open/close
- if (cdr.LidCheck > 0)
- {
-#ifdef CDR_LOG
- CDR_LOG( "LidCheck\n" );
-#endif
-
- // $20 = check lid state
- if( cdr.LidCheck == 0x20 )
- {
- u32 i;
-
- i = stat.Status;
- if (CDR_getStatus(&stat) != -1)
- {
- // BIOS hangs + BIOS error messages
- //if (stat.Type == 0xff)
- //cdr.Stat = DiskError;
-
- // case now open
- if (stat.Status & STATUS_SHELLOPEN)
- {
- // Vib Ribbon: pre-CD swap
- StopCdda();
-
-
- // GameShark Lite: Death if DiskError happens
- //
- // Vib Ribbon: Needs DiskError for CD swap
-
- if (Irq != CdlNop)
- {
- cdr.Stat = DiskError;
-
- cdr.StatP |= STATUS_ERROR;
- cdr.Result[0] |= STATUS_ERROR;
- }
-
- // GameShark Lite: Wants -exactly- $10
- cdr.StatP |= STATUS_SHELLOPEN;
- cdr.StatP &= ~STATUS_ROTATING;
-
-
- CDRLID_INT( cdReadTime * 3 );
- cdr.LidCheck = 0x10;
-
-
- // GS CDX 3.3 = $11
- }
-
- // case just closed
- else if ( i & STATUS_SHELLOPEN )
- {
- cdr.StatP |= STATUS_ROTATING;
-
- CheckCdrom();
-
-
- if( cdr.Stat == NoIntr )
- cdr.Stat = Acknowledge;
-
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
-
-
- // begin close-seek-ready cycle
- CDRLID_INT( cdReadTime * 3 );
- cdr.LidCheck = 0x30;
-
-
- // GameShark Lite: Wants -exactly- $42, then $02
- // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00
- }
-
- // case still closed - wait for recheck
- else
- {
- CDRLID_INT( cdReadTime * 3 );
- cdr.LidCheck = 0x10;
- }
- }
- }
-
-
- // GS CDX: clear all values but #1,#2
- if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) )
- {
- SetResultSize(16);
- memset( cdr.Result, 0, 16 );
-
- cdr.Result[0] = cdr.StatP;
-
-
- // GS CDX: special return value
- if( cdr.StatP & STATUS_SHELLOPEN )
- {
- cdr.Result[1] = 0x80;
- }
-
-
- if( cdr.Stat == NoIntr )
- cdr.Stat = Acknowledge;
-
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
- }
- }
-}
-
-
-void Find_CurTrack() {
- cdr.CurTrack = 0;
-
- if (CDR_getTN(cdr.ResultTN) != -1) {
- int lcv;
-
- for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) {
- if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
- u32 sect1, sect2;
-
-#ifdef CDR_LOG___0
- CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
- cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
- cdr.CurTrack );
-#endif
-
- // find next track boundary - only need m:s accuracy
- sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75;
- sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75;
-
- // Twisted Metal 4 - psx cdda pregap (2-sec)
- // - fix in-game music
- sect2 -= 75 * 2;
-
- if( sect1 >= sect2 ) {
- cdr.CurTrack++;
- continue;
- }
- }
-
- break;
- }
- }
-}
-
-static void ReadTrack( u8 *time ) {
- cdr.Prev[0] = itob( time[0] );
- cdr.Prev[1] = itob( time[1] );
- cdr.Prev[2] = itob( time[2] );
-
-#ifdef CDR_LOG
- CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
-#endif
- cdr.RErr = CDR_readTrack(cdr.Prev);
-}
-
-
-static void CDXA_Attenuation( s16 *buf, int size, int stereo, int attenuate_type )
-{
- s16 *spsound;
- s32 lc = 0, rc = 0;
- int i;
-
- spsound = buf;
-
-#if 0
- // mono xa attenuation
- // - Tales of Phantasia (voice meter)
- if( stereo == 0 ) {
- s16 temp[32768];
- int dst;
-
- dst = 0;
- for( i = 0; i < size; i++, dst+=2 ) {
- temp[dst+0] = spsound[i];
- temp[dst+1] = spsound[i];
- }
-
- size *= 2*2;
- memcpy( spsound, temp, size );
- }
-#endif
-
- for( i = 0; i < size / 2; i += 2 )
- {
- // Chronicles of the Sword - cutscene (xa), speech (cdda)
- if( attenuate_type == XA_ATTENUATE ) {
- lc = (spsound[i+0] * cdr.AttenuatorLeft[0] + spsound[i+1] * cdr.AttenuatorLeft[1]) / 128;
- rc = (spsound[i+1] * cdr.AttenuatorRight[0] + spsound[i+0] * cdr.AttenuatorRight[1]) / 128;
- } else if( attenuate_type == CDDA_ATTENUATE ) {
- lc = (spsound[i+0] * cdr.AttenuatorLeft[0] + spsound[i+1] * cdr.AttenuatorRight[1]) / 128;
- rc = (spsound[i+1] * cdr.AttenuatorRight[0] + spsound[i+0] * cdr.AttenuatorLeft[1]) / 128;
- }
-
- if( lc < -32768 ) lc = -32768;
- if( rc < -32768 ) rc = -32768;
- if( lc > 32767 ) lc = 32767;
- if( rc > 32767 ) rc = 32767;
-
- spsound[i + 0] = lc;
- spsound[i + 1] = rc;
- }
-}
-
-
-void AddIrqQueue(unsigned char irq, unsigned long ecycle) {
- cdr.Irq = irq;
- cdr.eCycle = ecycle;
-
- // Doom: Force rescheduling
- // - Fixes boot
- CDR_INT(ecycle);
-}
-
-
-void Set_Track()
-{
- if (CDR_getTN(cdr.ResultTN) != -1) {
- int lcv;
-
- for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) {
- if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
-#ifdef CDR_LOG___0
- CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
- cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
- cdr.CurTrack );
-#endif
-
- // check if time matches track start (only need min, sec accuracy)
- // - m:s:f vs f:s:m
- if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] &&
- cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) {
- // skip pregap frames
- if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] )
- cdr.SetSectorPlay[2] = cdr.ResultTD[0];
-
- break;
- }
- else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] )
- break;
- }
- }
- }
-}
-
-
-static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change;
-void Create_Fake_Subq()
-{
- u8 temp_cur[3], temp_next[3], temp_start[3], pregap;
- int diff;
-
- if (CDR_getTN(cdr.ResultTN) == -1) return;
- if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) {
- pregap = 150;
- if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return;
- } else {
- // last track - cd size
- pregap = 0;
- if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
- }
-
- if( cdr.Play == TRUE ) {
- temp_cur[0] = cdr.SetSectorPlay[0];
- temp_cur[1] = cdr.SetSectorPlay[1];
- temp_cur[2] = cdr.SetSectorPlay[2];
- } else {
- temp_cur[0] = btoi( cdr.Prev[0] );
- temp_cur[1] = btoi( cdr.Prev[1] );
- temp_cur[2] = btoi( cdr.Prev[2] );
- }
-
- fake_subq_real[0] = temp_cur[0];
- fake_subq_real[1] = temp_cur[1];
- fake_subq_real[2] = temp_cur[2];
-
- temp_next[0] = cdr.ResultTD[2];
- temp_next[1] = cdr.ResultTD[1];
- temp_next[2] = cdr.ResultTD[0];
-
-
- // flag- next track
- if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) {
- fake_subq_change = 1;
-
- cdr.CurTrack++;
-
- // end cd
- if( pregap == 0 ) StopCdda();
- }
-
- //////////////////////////////////////////////////
- //////////////////////////////////////////////////
-
- // repair
- if( cdr.CurTrack <= cdr.ResultTN[1] ) {
- if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return;
- } else {
- // last track - cd size
- if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
- }
-
- temp_start[0] = cdr.ResultTD[2];
- temp_start[1] = cdr.ResultTD[1];
- temp_start[2] = cdr.ResultTD[0];
-
-
-#ifdef CDR_LOG
- CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n",
- temp_cur[0], temp_cur[1], temp_cur[2],
- temp_start[0], temp_start[1], temp_start[2],
- temp_next[0], temp_next[1], temp_next[2]);
-#endif
-
-
-
- // local time - pregap / real
- diff = msf2sec(temp_cur) - msf2sec( temp_start );
- if( diff < 0 ) {
- fake_subq_index = 0;
-
- sec2msf( -diff, fake_subq_local );
- } else {
- fake_subq_index = 1;
-
- sec2msf( diff, fake_subq_local );
- }
-}
-
-
-void cdrPlayInterrupt_Autopause()
-{
- if ((cdr.Mode & (MODE_AUTOPAUSE|MODE_CDDA)) != (MODE_AUTOPAUSE|MODE_CDDA)) return;
-
- // Reschedule IRQ
- if ( cdr.Irq || cdr.Stat ) {
-#ifdef CDR_LOG
- CDR_LOG("=== BUSY === cdrPlayInterrupt\n");
-#endif
-
- //CDRPLAY_INT( 0x800 );
- return;
- }
-
-
- if( CDR_getStatus(&stat) == -1) return;
-
- subq = (struct SubQ *)CDR_getBufferSub();
-
- if (subq != NULL ) {
-#ifdef CDR_LOG
- CDR_LOG( "CDDA SUB - %X:%X:%X\n",
- subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
-#endif
-
- /*
- CDDA Autopause
-
- Silhouette Mirage ($3)
- Tomb Raider 1 ($7)
- */
-
- if( cdr.CurTrack < btoi( subq->TrackNumber ) ) {
-#ifdef CDR_LOG
- CDR_LOG( "CDDA STOP\n" );
-#endif
-
- // Magic the Gathering
- // - looping territory cdda
-
- // ...?
- //cdr.ResultReady = 1;
- //cdr.Stat = DataReady;
- cdr.Stat = DataEnd;
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
-
-
- StopCdda();
- }
- } else {
-#ifdef CDR_LOG___0
- CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
- temp_cur[0], temp_cur[1], temp_cur[2] );
-#endif
-
- //if( msf2sec(temp_cur) >= msf2sec( temp_next ) ) {
- if( fake_subq_change ) {
-#ifdef CDR_LOG
- CDR_LOG( "CDDA STOP\n" );
-#endif
-
- // Magic the Gathering
- // - looping territory cdda
-
- // ...?
- //cdr.ResultReady = 1;
- //cdr.Stat = DataReady;
- cdr.Stat = DataEnd;
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
-
-
- StopCdda();
-
- fake_subq_change = 0;
- }
- }
-}
-
-
-void cdrPlayInterrupt_Repplay()
-{
- // BIOS - HACK: Switch between local / absolute times
- static u8 report_time = 1;
-
-
- if ((cdr.Mode & (MODE_REPORT|MODE_CDDA)) != (MODE_REPORT|MODE_CDDA)) return;
-
-#ifdef CDR_LOG
- CDR_LOG("cdrRepplayInterrupt() Log: KEY END\n");
-#endif
-
- // Doom - no more cdda playing
- // - fixes boot with irq cmd reschedule
-
- // Reschedule IRQ
- if ( cdr.Irq || cdr.Stat ) {
-#ifdef CDR_LOG
- CDR_LOG("=== BUSY === cdrRepplayInterrupt\n");
-#endif
-
- //CDREPPLAY_INT( 0x800 );
- return;
- }
-
-
- memset( cdr.Result, 0, 8 );
- if( CDR_getStatus(&stat) == -1) return;
-
- cdr.Result[0] = cdr.StatP;
-
-
- subq = (struct SubQ *)CDR_getBufferSub();
- if (subq != NULL ) {
-#ifdef CDR_LOG
- CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
- subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
-#endif
-
-
- /*
- skip subQ integrity check (audio playback)
- - mainly useful for DATA LibCrypt checking
- */
- //if( SWAP16(subq->CRC) != calcCrc((unsigned char *)subq + 12, 10) )
-
- // Rayman: audio pregap flag / track change
- // - not all CDs will use PREGAPs, so we track it manually
- if( cdr.CurTrack < btoi( subq->TrackNumber ) ) {
- cdr.Result[0] |= 0x10;
-
- cdr.CurTrack = btoi( subq->TrackNumber );
- }
-
-
- // BIOS CD Player: data already BCD format
- cdr.Result[1] = subq->TrackNumber;
- cdr.Result[2] = subq->IndexNumber;
-
-
- // BIOS CD Player: switch between local / absolute times
- if( report_time == 0 ) {
- cdr.Result[3] = subq->AbsoluteAddress[0];
- cdr.Result[4] = subq->AbsoluteAddress[1];
- cdr.Result[5] = subq->AbsoluteAddress[2];
-
- report_time = 1;
- } else {
- cdr.Result[3] = subq->TrackRelativeAddress[0];
- cdr.Result[4] = subq->TrackRelativeAddress[1];
- cdr.Result[5] = subq->TrackRelativeAddress[2];
-
- cdr.Result[4] |= 0x80;
-
- report_time = 0;
- }
- } else {
-#ifdef CDR_LOG___0
- CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n",
- temp_cur[0], temp_cur[1], temp_cur[2] );
-#endif
-
- // Rayman: check track change
- //if( msf2sec(temp_cur) >= msf2sec( temp_next ) ) {
- if( fake_subq_change ) {
-#ifdef CDR_LOG___0
- CDR_LOG( "TRACK CHANGE %d - %d %d %d ==> %d %d %d\n",
- cdr.CurTrack,
- temp_cur[0], temp_cur[1], temp_cur[2],
- temp_next[0], temp_next[1], temp_next[2] );
-#endif
-
- cdr.Result[0] |= 0x10;
-
- fake_subq_change = 0;
- }
-
-
- // track # / index #
- cdr.Result[1] = itob(cdr.CurTrack);
- cdr.Result[2] = itob(fake_subq_index);
-
- if( report_time == 0 ) {
- // absolute
- cdr.Result[3] = itob( fake_subq_real[0] );
- cdr.Result[4] = itob( fake_subq_real[1] );
- cdr.Result[5] = itob( fake_subq_real[2] );
-
- report_time = 1;
- } else {
- // local
- cdr.Result[3] = itob( fake_subq_local[0] );
- cdr.Result[4] = itob( fake_subq_local[1] );
- cdr.Result[5] = itob( fake_subq_local[2] );
-
- cdr.Result[4] |= 0x80;
-
- report_time = 0;
- }
-
- cdr.Result[6] = 0;
- cdr.Result[7] = 0;
- }
-
-
- // Rayman: Logo freeze (resultready + dataready)
- cdr.ResultReady = 1;
- cdr.Stat = DataReady;
-
- SetResultSize(8);
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
-}
-
-
-void cdrPlayInterrupt()
-{
- if( !cdr.Play ) return;
-
- //////////////////////////////////////////
- //////////////////////////////////////////
-
-#ifdef CDR_LOG
- CDR_LOG( "CDDA - %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-#endif
-
-
- {
- u8 temp[3];
-
- temp[0] = itob(cdr.SetSectorPlay[0]);
- temp[1] = itob(cdr.SetSectorPlay[1]);
- temp[2] = itob(cdr.SetSectorPlay[2]);
-
- // get subq
- CDR_readTrack( temp );
- }
-
- if( CDR_readCDDA ) {
- CDR_readCDDA( cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], cdr.Transfer );
-
- CDXA_Attenuation( (short *) cdr.Transfer, 2352, 1, CDDA_ATTENUATE );
- }
-
-
-
- // mute data track
- if( (Config.Cdda) ||
- (CDR_getStatus(&stat) != -1 && stat.Type == 1 && cdr.CurTrack == 1) )
- memset( cdr.Transfer, 0, CD_FRAMESIZE_RAW );
-
-
- if( SPU_playCDDAchannel)
- SPU_playCDDAchannel((short *)cdr.Transfer, CD_FRAMESIZE_RAW);
-
- CDRPLAY_INT( cdReadTime );
-
- //////////////////////////////////////////
- //////////////////////////////////////////
-
- subq = (struct SubQ *)CDR_getBufferSub();
- if (subq == NULL )
- Create_Fake_Subq();
-
- cdrPlayInterrupt_Autopause();
- cdrPlayInterrupt_Repplay();
-
- //////////////////////////////////////////
- //////////////////////////////////////////
-
- cdr.SetSectorPlay[2]++;
- if (cdr.SetSectorPlay[2] == 75) {
- cdr.SetSectorPlay[2] = 0;
- cdr.SetSectorPlay[1]++;
- if (cdr.SetSectorPlay[1] == 60) {
- cdr.SetSectorPlay[1] = 0;
- cdr.SetSectorPlay[0]++;
- }
- }
-
-
- Check_Shell(0);
-}
-
-
-void cdrInterrupt() {
- int i;
- unsigned char Irq = cdr.Irq;
-
- // Reschedule IRQ
- if (cdr.Stat) {
- CDR_INT( 0x100 );
- return;
- }
-
- cdr.Irq = 0xff;
- cdr.Ctrl &= ~0x80;
-
- switch (Irq) {
- case CdlSync:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlNop:
- SetResultSize(1);
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
-
- if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
- break;
-
- case CdlSetloc:
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlPlay:
- fake_subq_change = 0;
-
- if( cdr.Seeked == FALSE ) {
- memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
- cdr.Seeked = TRUE;
- }
-
- /*
- Rayman: detect track changes
- - fixes logo freeze
-
- Twisted Metal 2: skip PREGAP + starting accurate SubQ
- - plays tracks without retry play
-
- Wild 9: skip PREGAP + starting accurate SubQ
- - plays tracks without retry play
- */
- Set_Track();
- Find_CurTrack();
- ReadTrack( cdr.SetSectorPlay );
-
- // Chronicles of the Sword - getlocp timing
- Create_Fake_Subq();
-
- // GameShark CD Player: Calls 2x + Play 2x
- if( cdr.FastBackward || cdr.FastForward ) {
- if( cdr.FastForward ) cdr.FastForward--;
- if( cdr.FastBackward ) cdr.FastBackward--;
-
- if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) {
- if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
- cdr.SetSectorPlay[0] = stat.Time[0];
- cdr.SetSectorPlay[1] = stat.Time[1];
- cdr.SetSectorPlay[2] = stat.Time[2];
- }
- }
- }
-
-
- if (!Config.Cdda) {
- // BIOS CD Player
- // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
-
- // GameShark CD Player: Resume play
- if( cdr.ParamC == 0 ) {
-#ifdef CDR_LOG___0
- CDR_LOG( "PLAY Resume @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-#endif
-
- //CDR_play( cdr.SetSectorPlay );
- }
- else
- {
- // BIOS CD Player: Resume play
- if( cdr.Param[0] == 0 ) {
-#ifdef CDR_LOG___0
- CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-#endif
-
- //CDR_play( cdr.SetSectorPlay );
- }
- else {
-#ifdef CDR_LOG___0
- CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-#endif
-
- // BIOS CD Player: Allow track replaying
- StopCdda();
-
-
- cdr.CurTrack = btoi( cdr.Param[0] );
-
- if (CDR_getTN(cdr.ResultTN) != -1) {
- // check last track
- if (cdr.CurTrack > cdr.ResultTN[1])
- cdr.CurTrack = cdr.ResultTN[1];
-
- if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) {
- cdr.SetSectorPlay[0] = cdr.ResultTD[2];
- cdr.SetSectorPlay[1] = cdr.ResultTD[1];
- cdr.SetSectorPlay[2] = cdr.ResultTD[0];
-
- // reset data
- Set_Track();
- Find_CurTrack();
- ReadTrack( cdr.SetSectorPlay );
-
- //CDR_play(cdr.SetSectorPlay);
- }
- }
- }
- }
- }
-
-
- // Vib Ribbon: gameplay checks flag
- cdr.StatP &= ~STATUS_SEEK;
-
-
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
-
- cdr.StatP |= STATUS_PLAY;
-
-
- // BIOS player - set flag again
- cdr.Play = TRUE;
-
- CDRPLAY_INT( cdReadTime );
- break;
-
- case CdlForward:
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
-
-
- // GameShark CD Player: Calls 2x + Play 2x
- if( cdr.FastForward == 0 ) cdr.FastForward = 2;
- else cdr.FastForward++;
-
- cdr.FastBackward = 0;
- break;
-
- case CdlBackward:
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
-
-
- // GameShark CD Player: Calls 2x + Play 2x
- if( cdr.FastBackward == 0 ) cdr.FastBackward = 2;
- else cdr.FastBackward++;
-
- cdr.FastForward = 0;
- break;
-
- case CdlStandby:
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
- break;
-
- case CdlStop:
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP &= ~STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
-// cdr.Stat = Acknowledge;
-
- if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
- break;
-
- case CdlPause:
- SetResultSize(1);
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- /*
- Gundam Battle Assault 2: much slower (*)
- - Fixes boot, gameplay
-
- Hokuto no Ken 2: slower
- - Fixes intro + subtitles
-
- InuYasha - Feudal Fairy Tale: slower
- - Fixes battles
- */
- AddIrqQueue(CdlPause + 0x20, cdReadTime * 3);
- cdr.Ctrl |= 0x80;
- break;
-
- case CdlPause + 0x20:
- SetResultSize(1);
- cdr.StatP &= ~STATUS_READ;
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
- break;
-
- case CdlInit:
- SetResultSize(1);
- cdr.StatP = STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
-// if (!cdr.Init) {
- AddIrqQueue(CdlInit + 0x20, 0x800);
-// }
- break;
-
- case CdlInit + 0x20:
- SetResultSize(1);
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
- cdr.Init = 1;
- break;
-
- case CdlMute:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlDemute:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlSetfilter:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlSetmode:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlGetmode:
- SetResultSize(6);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Result[1] = cdr.Mode;
- cdr.Result[2] = cdr.File;
- cdr.Result[3] = cdr.Channel;
- cdr.Result[4] = 0;
- cdr.Result[5] = 0;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlGetlocL:
- SetResultSize(8);
- for (i = 0; i < 8; i++)
- cdr.Result[i] = cdr.Transfer[i];
- cdr.Stat = Acknowledge;
- break;
-
- case CdlGetlocP:
- // GameShark CDX CD Player: uses 17 bytes output (wraps around)
- SetResultSize(17);
- memset( cdr.Result, 0, 16 );
-
- subq = (struct SubQ *)CDR_getBufferSub();
-
- if (subq != NULL) {
- cdr.Result[0] = subq->TrackNumber;
- cdr.Result[1] = subq->IndexNumber;
- memcpy(cdr.Result+2, subq->TrackRelativeAddress, 3);
- memcpy(cdr.Result+5, subq->AbsoluteAddress, 3);
-
-
- // subQ integrity check - data only (skip audio)
- if( subq->TrackNumber == 1 && stat.Type == 0x01 ) {
- if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
- memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data
- }
- }
- } else {
- if( cdr.Play == FALSE ) Create_Fake_Subq();
-
-
- // track # / index #
- cdr.Result[0] = itob(cdr.CurTrack);
- cdr.Result[1] = itob(fake_subq_index);
-
- // local
- cdr.Result[2] = itob( fake_subq_local[0] );
- cdr.Result[3] = itob( fake_subq_local[1] );
- cdr.Result[4] = itob( fake_subq_local[2] );
-
- // absolute
- cdr.Result[5] = itob( fake_subq_real[0] );
- cdr.Result[6] = itob( fake_subq_real[1] );
- cdr.Result[7] = itob( fake_subq_real[2] );
- }
-
- // redump.org - wipe time
- if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
- memset( cdr.Result+2, 0, 6 );
- }
-
- cdr.Stat = Acknowledge;
- break;
-
- case CdlGetTN:
- // 5-Star Racing: don't stop CDDA
- //
- // Vib Ribbon: CD swap
- StopReading();
-
- cdr.CmdProcess = 0;
- SetResultSize(3);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- if (CDR_getTN(cdr.ResultTN) == -1) {
- cdr.Stat = DiskError;
- cdr.Result[0] |= STATUS_ERROR;
- } else {
- cdr.Stat = Acknowledge;
- cdr.Result[1] = itob(cdr.ResultTN[0]);
- cdr.Result[2] = itob(cdr.ResultTN[1]);
- }
- break;
-
- case CdlGetTD:
- cdr.CmdProcess = 0;
- cdr.Track = btoi(cdr.Param[0]);
- SetResultSize(4);
- cdr.StatP |= STATUS_ROTATING;
- if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) {
- cdr.Stat = DiskError;
- cdr.Result[0] |= STATUS_ERROR;
- } else {
- cdr.Stat = Acknowledge;
- cdr.Result[0] = cdr.StatP;
- cdr.Result[1] = itob(cdr.ResultTD[2]);
- cdr.Result[2] = itob(cdr.ResultTD[1]);
- cdr.Result[3] = itob(cdr.ResultTD[0]);
- }
- break;
-
- case CdlSeekL:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.StatP |= STATUS_SEEK;
- cdr.Stat = Acknowledge;
-
- /*
- Crusaders of Might and Magic = 0.5x-4x
- - fix cutscene speech start
-
- Eggs of Steel = 2x-?
- - fix new game
-
- Medievil = ?-4x
- - fix cutscene speech
-
- Rockman X5 = 0.5-4x
- - fix capcom logo
- */
- AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4);
- break;
-
- case CdlSeekL + 0x20:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.StatP &= ~STATUS_SEEK;
- cdr.Result[0] = cdr.StatP;
- cdr.Seeked = TRUE;
- cdr.Stat = Complete;
-
-
- // Mega Man Legends 2: must update read cursor for getlocp
- ReadTrack( cdr.SetSector );
- break;
-
- case CdlSeekP:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.StatP |= STATUS_SEEK;
- cdr.Stat = Acknowledge;
- AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1);
- break;
-
- case CdlSeekP + 0x20:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.StatP &= ~STATUS_SEEK;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
- cdr.Seeked = TRUE;
-
- // GameShark Music Player
- memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
-
- // Tomb Raider 2: must update read cursor for getlocp
- Find_CurTrack();
- ReadTrack( cdr.SetSectorPlay );
- break;
-
- case CdlTest:
- cdr.Stat = Acknowledge;
- switch (cdr.Param[0]) {
- case 0x20: // System Controller ROM Version
- SetResultSize(4);
- memcpy(cdr.Result, Test20, 4);
- break;
- case 0x22:
- SetResultSize(8);
- memcpy(cdr.Result, Test22, 4);
- break;
- case 0x23: case 0x24:
- SetResultSize(8);
- memcpy(cdr.Result, Test23, 4);
- break;
- }
- break;
-
- case CdlID:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- AddIrqQueue(CdlID + 0x20, 0x800);
- break;
-
- case CdlID + 0x20:
- SetResultSize(8);
-
- if (CDR_getStatus(&stat) == -1) {
- cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player
- cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD
- }
- else {
- if (stat.Type == 2) {
- // Music CD
- cdr.Result[0] = 0x08;
- cdr.Result[1] = 0x10;
-
- cdr.Result[1] |= 0x80;
- }
- else {
- // Data CD
- if (CdromId[0] == '\0') {
- cdr.Result[0] = 0x00;
- cdr.Result[1] = 0x80;
- }
- else {
- cdr.Result[0] = 0x08;
- cdr.Result[1] = 0x00;
- }
- }
- }
-
- cdr.Result[2] = 0x00;
- cdr.Result[3] = 0x00;
- strncpy((char *)&cdr.Result[4], "PCSX", 4);
- cdr.Stat = Complete;
- break;
-
- case CdlReset:
- SetResultSize(1);
- cdr.StatP = STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case CdlReadT:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- AddIrqQueue(CdlReadT + 0x20, 0x800);
- break;
-
- case CdlReadT + 0x20:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
- break;
-
- case CdlReadToc:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- AddIrqQueue(CdlReadToc + 0x20, 0x800);
- break;
-
- case CdlReadToc + 0x20:
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Complete;
- break;
-
- case AUTOPAUSE:
- cdr.OCUP = 0;
-/* SetResultSize(1);
- StopCdda();
- StopReading();
- cdr.OCUP = 0;
- cdr.StatP&=~0x20;
- cdr.StatP|= 0x2;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = DataEnd;
-*/ AddIrqQueue(CdlPause, 0x800);
- break;
-
- case READ_ACK:
- if (!cdr.Reading) return;
-
-
- // Fighting Force 2 - update subq time immediately
- // - fixes new game
- ReadTrack( cdr.SetSector );
-
-
- // Crusaders of Might and Magic - update getlocl now
- // - fixes cutscene speech
- {
- u8 *buf = CDR_getBuffer();
- memcpy(cdr.Transfer, buf, 8);
- }
-
-
- /*
- Duke Nukem: Land of the Babes - seek then delay read for one frame
- - fixes cutscenes
- */
-
- if (!cdr.Seeked) {
- cdr.Seeked = TRUE;
-
- cdr.StatP |= STATUS_SEEK;
- cdr.StatP &= ~STATUS_READ;
-
- // Crusaders of Might and Magic - use short time
- // - fix cutscene speech (startup)
-
- // ??? - use more accurate seek time later
- CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
- } else {
- cdr.StatP |= STATUS_READ;
- cdr.StatP &= ~STATUS_SEEK;
-
- CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
- }
-
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
- break;
-
- case 0xff:
- return;
-
- default:
- cdr.Stat = Complete;
- break;
- }
-
- Check_Shell( Irq );
-
- if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) {
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
- }
-
-#ifdef CDR_LOG
- CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq);
-#endif
-}
-
-void cdrReadInterrupt() {
- u8 *buf;
-
- if (!cdr.Reading)
- return;
-
- if (cdr.Irq || cdr.Stat) {
- CDREAD_INT(0x100);
- return;
- }
-
-#ifdef CDR_LOG
- CDR_LOG("cdrReadInterrupt() Log: KEY END");
-#endif
-
- cdr.OCUP = 1;
- SetResultSize(1);
- cdr.StatP |= STATUS_READ|STATUS_ROTATING;
- cdr.StatP &= ~STATUS_SEEK;
- cdr.Result[0] = cdr.StatP;
-
- ReadTrack( cdr.SetSector );
-
- buf = CDR_getBuffer();
- if (buf == NULL)
- cdr.RErr = -1;
-
- if (cdr.RErr == -1) {
-#ifdef CDR_LOG
- fprintf(emuLog, "cdrReadInterrupt() Log: err\n");
-#endif
- memset(cdr.Transfer, 0, DATA_SIZE);
- cdr.Stat = DiskError;
- cdr.Result[0] |= STATUS_ERROR;
- CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
- return;
- }
-
- memcpy(cdr.Transfer, buf, DATA_SIZE);
- CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
-
-
-#ifdef CDR_LOG
- fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
-#endif
-
- if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
- // Firemen 2: Multi-XA files - briefings, cutscenes
- if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
- cdr.File = cdr.Transfer[4 + 0];
- cdr.Channel = cdr.Transfer[4 + 1];
- }
-
- if((cdr.Transfer[4 + 2] & 0x4) &&
- (cdr.Transfer[4 + 1] == cdr.Channel) &&
- (cdr.Transfer[4 + 0] == cdr.File)) {
- int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
-
- if (!ret) {
-#if 0
- int xa_type;
-
- // save - set only for FirstSector
- xa_type = cdr.Xa.stereo;
-
-
- // Duke Nukem - Time to Kill - speech, music volume control
- // Tekken 3 - post-match fade out
- if( cdr.Xa.stereo == 0 )
- CDXA_Attenuation( cdr.Xa.pcm, cdr.Xa.nsamples * 2, cdr.Xa.stereo, XA_ATTENUATE );
- else
- CDXA_Attenuation( cdr.Xa.pcm, cdr.Xa.nsamples * 4, cdr.Xa.stereo, XA_ATTENUATE );
-
-
- // fix mono xa attenuation
- if( cdr.Xa.stereo == 0 ) cdr.Xa.stereo = 1;
-#endif
-
- SPU_playADPCMchannel(&cdr.Xa);
- cdr.FirstSector = 0;
-
-
-#if 0
- cdr.Xa.stereo = xa_type;
-#endif
-
-
-#if 0
- // Crash Team Racing: music, speech
- // - done using cdda decoded buffer (spu irq)
- // - don't do here
-
- // signal ADPCM data ready
- psxHu32ref(0x1070) |= SWAP32((u32)0x200);
-#endif
- }
- else cdr.FirstSector = -1;
- }
- }
-
- cdr.SetSector[2]++;
- if (cdr.SetSector[2] == 75) {
- cdr.SetSector[2] = 0;
- cdr.SetSector[1]++;
- if (cdr.SetSector[1] == 60) {
- cdr.SetSector[1] = 0;
- cdr.SetSector[0]++;
- }
- }
-
- cdr.Readed = 0;
-
- // G-Police: Don't autopause ADPCM even if mode set (music)
- if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) &&
- (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF
-#ifdef CDR_LOG
- CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n");
-#endif
-// AddIrqQueue(AUTOPAUSE, 0x2000);
- AddIrqQueue(CdlPause, 0x2000);
- }
- else {
- CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
- }
-
- /*
- Croc 2: $40 - only FORM1 (*)
- Judge Dredd: $C8 - only FORM1 (*)
- Sim Theme Park - no adpcm at all (zero)
- */
-
- if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) {
- cdr.Stat = DataReady;
- } else {
- // Breath of Fire 3 - fix inn sleeping
- // Rockman X5 - no music restart problem
- cdr.Stat = NoIntr;
- }
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
-
- Check_Shell(0);
-}
-
-/*
-cdrRead0:
- bit 0 - 0 REG1 command send / 1 REG1 data read
- bit 1 - 0 data transfer finish / 1 data transfer ready/in progress
- bit 2 - unknown
- bit 3 - unknown
- bit 4 - unknown
- bit 5 - 1 result ready
- bit 6 - 1 dma ready
- bit 7 - 1 command being processed
-*/
-
-unsigned char cdrRead0(void) {
- if (cdr.ResultReady)
- cdr.Ctrl |= 0x20;
- else
- cdr.Ctrl &= ~0x20;
-
- if (cdr.OCUP)
- cdr.Ctrl |= 0x40;
-// else
-// cdr.Ctrl &= ~0x40;
-
- // What means the 0x10 and the 0x08 bits? I only saw it used by the bios
- cdr.Ctrl |= 0x18;
-
-#ifdef CDR_LOG
- CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl);
-#endif
-
- return psxHu8(0x1800) = cdr.Ctrl;
-}
-
-/*
-cdrWrite0:
- 0 - to send a command / 1 - to get the result
-*/
-
-void cdrWrite0(unsigned char rt) {
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt);
-#endif
- cdr.Ctrl = rt | (cdr.Ctrl & ~0x3);
-
- if (rt == 0) {
- cdr.ParamP = 0;
- cdr.ParamC = 0;
- cdr.ResultReady = 0;
- }
-
- // Tekken: CDXA fade-out
- else if( rt == 2 ) {
- //cdr.AttenuatorLeft[0] = 0;
- //cdr.AttenuatorLeft[1] = 0;
- }
- else if( rt == 3 ) {
- // Tekken 3 - character menu (don't do this!)
- //cdr.AttenuatorRight[0] = 0;
- //cdr.AttenuatorRight[1] = 0;
- }
-}
-
-unsigned char cdrRead1(void) {
- if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) {
- // GameShark CDX CD Player: uses 17 bytes output (wraps around)
- psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf];
- cdr.ResultP++;
- if (cdr.ResultP == cdr.ResultC)
- cdr.ResultReady = 0;
- } else {
- psxHu8(0x1801) = 0;
- }
-#ifdef CDR_LOG
- CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801));
-#endif
- return psxHu8(0x1801);
-}
-
-void cdrWrite1(unsigned char rt) {
- int i;
-
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]);
-#endif
-
-
- // Tekken: CDXA fade-out
- if( (cdr.Ctrl & 3) == 3 ) {
- cdr.AttenuatorRight[0] = rt;
- }
-
-
- // psxHu8(0x1801) = rt;
- cdr.Cmd = rt;
- cdr.OCUP = 0;
-
-#ifdef CDRCMD_DEBUG
- SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]);
- if (cdr.ParamC) {
- SysPrintf(" Param[%d] = {", cdr.ParamC);
- for (i = 0; i < cdr.ParamC; i++)
- SysPrintf(" %x,", cdr.Param[i]);
- SysPrintf("}\n");
- } else {
- SysPrintf("\n");
- }
-#endif
-
- if (cdr.Ctrl & 0x1) return;
-
- switch (cdr.Cmd) {
- case CdlSync:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlNop:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // Twisted Metal 3 - fix music
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlSetloc:
- StopReading();
- cdr.Seeked = FALSE;
- for (i = 0; i < 3; i++)
- cdr.SetSector[i] = btoi(cdr.Param[i]);
- cdr.SetSector[3] = 0;
-
-#ifdef DVD5_HACK
- // PS1 DVD5 hack (shalma's disc combining kits)
- dvd5_mode = cdr.Param[2] & 0x80;
-
- if( CDR__setDVD5 ) {
- if( cdr.Param[2] & 0x80 )
- CDR__setDVD5(1);
- else if( cdr.Param[1] & 0x80 )
- CDR__setDVD5(2);
- else
- CDR__setDVD5(0);
- }
-
- cdr.Param[1] &= 0x7f;
- cdr.Param[2] &= 0x7f;
-#endif
-
- /*
- if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) {
- *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek;
- }*/
-
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlPlay:
- // Vib Ribbon: try same track again
- StopCdda();
-
- // Vib Ribbon - decoded buffer IRQ for CDDA reading
- // - fixes ribbon timing + music CD mode
- CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
-
-
- cdr.Play = TRUE;
-
- cdr.StatP |= STATUS_SEEK;
- cdr.StatP &= ~STATUS_ROTATING;
-
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlForward:
- //if (cdr.CurTrack < 0xaa)
- // cdr.CurTrack++;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlBackward:
- //if (cdr.CurTrack > 1)
- //cdr.CurTrack--;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlReadN:
- cdr.Irq = 0;
- StopReading();
- cdr.Ctrl|= 0x80;
- cdr.Stat = NoIntr;
- StartReading(1, 0x800);
- break;
-
- case CdlStandby:
- StopCdda();
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlStop:
- // GameShark CD Player: Reset CDDA to track start
- if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
- cdr.SetSectorPlay[0] = stat.Time[0];
- cdr.SetSectorPlay[1] = stat.Time[1];
- cdr.SetSectorPlay[2] = stat.Time[2];
-
- Find_CurTrack();
-
-
- // grab time for current track
- CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
-
- cdr.SetSectorPlay[0] = cdr.ResultTD[2];
- cdr.SetSectorPlay[1] = cdr.ResultTD[1];
- cdr.SetSectorPlay[2] = cdr.ResultTD[0];
- }
-
- StopCdda();
- StopReading();
-
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlPause:
- /*
- GameShark CD Player: save time for resume
-
- Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors
- */
-
- StopCdda();
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlReset:
- case CdlInit:
- StopCdda();
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlMute:
- cdr.Muted = TRUE;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- // Duke Nukem - Time to Kill
- // - do not directly set cd-xa volume
- //SPU_writeRegister( H_CDLeft, 0x0000 );
- //SPU_writeRegister( H_CDRight, 0x0000 );
- break;
-
- case CdlDemute:
- cdr.Muted = FALSE;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- // Duke Nukem - Time to Kill
- // - do not directly set cd-xa volume
- //SPU_writeRegister( H_CDLeft, 0x7f00 );
- //SPU_writeRegister( H_CDRight, 0x7f00 );
- break;
-
- case CdlSetfilter:
- cdr.File = cdr.Param[0];
- cdr.Channel = cdr.Param[1];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlSetmode:
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
-#endif
- cdr.Mode = cdr.Param[0];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
- // - fixes choppy movie sound
- if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
- StopCdda();
- break;
-
- case CdlGetmode:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlGetlocL:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // Crusaders of Might and Magic - cutscene speech
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlGetlocP:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // GameShark CDX / Lite Player: pretty narrow time window
- // - doesn't always work due to time inprecision
- //AddIrqQueue(cdr.Cmd, 0x28);
-
- // Tomb Raider 2 - cdda
- AddIrqQueue(cdr.Cmd, 0x40);
- break;
-
- case CdlGetTN:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- //AddIrqQueue(cdr.Cmd, 0x800);
-
- // GameShark CDX CD Player: very long time
- AddIrqQueue(cdr.Cmd, 0x100000);
- break;
-
- case CdlGetTD:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlSeekL:
-// ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- StopCdda();
- StopReading();
-
- break;
-
- case CdlSeekP:
-// ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // Tomb Raider 2 - reset cdda
- StopCdda();
- StopReading();
-
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- // Destruction Derby: read TOC? GetTD after this
- case CdlReadT:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlTest:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlID:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlReadS:
- cdr.Irq = 0;
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- StartReading(2, 0x800);
- break;
-
- case CdlReadToc:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- default:
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd);
-#endif
- return;
- }
- if (cdr.Stat != NoIntr) {
- psxHu32ref(0x1070) |= SWAP32((u32)0x4);
- }
-}
-
-unsigned char cdrRead2(void) {
- unsigned char ret;
-
- if (cdr.Readed == 0) {
- ret = 0;
- } else {
- ret = cdr.Transfer[cdr.transferIndex];
- cdr.transferIndex++;
- adjustTransferIndex();
- }
-
-#ifdef CDR_LOG
- CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret);
-#endif
- return ret;
-}
-
-void cdrWrite2(unsigned char rt) {
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt);
-#endif
-
-
- // Tekken: CDXA fade-out
- if( (cdr.Ctrl & 3) == 2 ) {
- cdr.AttenuatorLeft[0] = rt;
- }
- else if( (cdr.Ctrl & 3) == 3 ) {
- cdr.AttenuatorRight[1] = rt;
- }
-
-
-
- if (cdr.Ctrl & 0x1) {
- switch (rt) {
- case 0x07:
- cdr.ParamP = 0;
- cdr.ParamC = 0;
- cdr.ResultReady = 1; //0;
- cdr.Ctrl &= ~3; //cdr.Ctrl = 0;
- break;
-
- default:
- cdr.Reg2 = rt;
- break;
- }
- } else if (!(cdr.Ctrl & 0x1) && cdr.ParamP < 8) {
- cdr.Param[cdr.ParamP++] = rt;
- cdr.ParamC++;
- }
-}
-
-unsigned char cdrRead3(void) {
- if (cdr.Stat) {
- if (cdr.Ctrl & 0x1)
- psxHu8(0x1803) = cdr.Stat | 0xE0;
- else
- psxHu8(0x1803) = 0xff;
- } else {
- psxHu8(0x1803) = 0;
- }
-#ifdef CDR_LOG
- CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803));
-#endif
- return psxHu8(0x1803);
-}
-
-void cdrWrite3(unsigned char rt) {
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt);
-#endif
-
- // Tekken: CDXA fade-out
- if( (cdr.Ctrl & 3) == 2 ) {
- cdr.AttenuatorLeft[1] = rt;
- }
- else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) {
-#ifdef CDR_LOG
- CDR_LOG( "CD-XA Volume: %X %X | %X %X\n",
- cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1],
- cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] );
-#endif
- }
-
-
- // GameShark CDX CD Player: Irq timing mania
- if( rt == 0 &&
- cdr.Irq != 0 && cdr.Irq != 0xff &&
- cdr.ResultReady == 0 ) {
-
- // GS CDX: ~0x28 cycle timing - way too precise
- if( cdr.Irq == CdlGetlocP ) {
- cdrInterrupt();
-
- psxRegs.interrupt &= ~(1 << PSXINT_CDR);
- }
- }
-
-
- if (rt == 0x07 && cdr.Ctrl & 0x1) {
- cdr.Stat = 0;
-
- if (cdr.Irq == 0xff) {
- cdr.Irq = 0;
- return;
- }
-
-#if 0
- if (cdr.Reading && !cdr.ResultReady) {
- CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
- }
-#else
- // XA streaming - incorrect timing because of this reschedule
- // - Final Fantasy Tactics
- // - various other games
-
- /*
- if (cdr.Reading && !cdr.ResultReady) {
- CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
- }
- */
-#endif
-
- return;
- }
-
- if (rt == 0x80 && !(cdr.Ctrl & 0x1) && cdr.Readed == 0) {
- cdr.Readed = 1;
- cdr.transferIndex = 0;
-
- switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) {
- case MODE_SIZE_2328:
- case MODE_SIZE_2048:
- cdr.transferIndex += 12;
- break;
-
- case MODE_SIZE_2340:
- cdr.transferIndex += 0;
- break;
-
- default:
- break;
- }
- }
-}
-
-void psxDma3(u32 madr, u32 bcr, u32 chcr) {
- u32 cdsize;
- u8 *ptr/*, *cdwrap_ptr*/;
-
-#ifdef CDR_LOG
- CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr);
-#endif
-
- switch (chcr) {
- case 0x11000000:
- case 0x11400100:
- if (cdr.Readed == 0) {
-#ifdef CDR_LOG
- CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n");
-#endif
- break;
- }
-
- cdsize = (bcr & 0xffff) * 4;
-
- // Ape Escape: bcr = 0001 / 0000
- // - fix boot
- if( cdsize == 0 )
- {
- switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) {
- case MODE_SIZE_2340: cdsize = 2340; break;
- case MODE_SIZE_2328: cdsize = 2328; break;
- case MODE_SIZE_2048: cdsize = 2048; break;
- }
- }
-
-
- ptr = (u8 *)PSXM(madr);
- if (ptr == NULL) {
-#ifdef CPU_LOG
- CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n");
-#endif
- break;
- }
-
-/*
-#if 1
-
- // GS CDX: Enhancement CD crash
- // - Setloc 0:0:0
- // - CdlPlay
- // - Spams DMA3 and gets buffer overrun
-
- if( (cdr.pTransfer-cdr.Transfer) + cdsize > 2352 )
- {
- // avoid crash - probably should wrap here
- //memcpy(ptr, cdr.pTransfer, cdsize);
- }
- else
- {
- memcpy(ptr, cdr.pTransfer, cdsize);
- }
-
- psxCpu->Clear(madr, cdsize / 4);
- cdr.pTransfer += cdsize;
-#else
- cdwrap_ptr = cdr.Transfer;
- switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) {
- case MODE_SIZE_2340: cdwrap_ptr += 2340; break;
- case MODE_SIZE_2328: cdwrap_ptr += 12 + 2328; break;
- case MODE_SIZE_2048: cdwrap_ptr += 12 + 2048; break;
- }
-
-
- // fast copy - no wrap
- if( cdr.pTransfer + cdsize <= cdwrap_ptr ) {
- memcpy(ptr, cdr.pTransfer, cdsize);
-
- psxCpu->Clear(madr, cdsize / 4);
- cdr.pTransfer += cdsize;
- } else {
- int lcv;
-
- // CDROM wrapping
- //
- // Ape Escape - used several times
- // Gameshark Lite - opening movie
- //
- // Gameshark CDX: enhancement CD patcher
- // - calls CdlPlay @ 0:2:0
- // - spams DMA3 and overruns buffer
-
- for( lcv = 0; lcv < cdsize; lcv++ )
- {
- // wrap cdrom ptr
- if( cdr.pTransfer == cdwrap_ptr ) {
- switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) {
- case MODE_SIZE_2328:
- case MODE_SIZE_2048:
- cdr.pTransfer = cdr.Transfer + 12;
- break;
-
- case MODE_SIZE_2340:
- cdr.pTransfer = cdr.Transfer + 0;
- break;
- }
- }
-
-
- *(ptr+lcv) = *cdr.pTransfer;
-
- cdr.pTransfer++;
- }
-
- psxCpu->Clear(madr, cdsize / 4);
- }
-#endif
-*/
- {
- int i;
-
- for(i = 0; i < cdsize; ++i) {
- ptr[i] = cdr.Transfer[cdr.transferIndex];
- cdr.transferIndex++;
- adjustTransferIndex();
- }
-
- psxCpu->Clear(madr, cdsize / 4);
- }
-
- // burst vs normal
- if( chcr == 0x11400100 ) {
-#if 1
- CDRDMA_INT( (cdsize/4) / 4 );
-#else
- // Experimental burst dma transfer (0.333x max)
- CDRDMA_INT( (cdsize/4) / 3 );
-#endif
- }
- else if( chcr == 0x11000000 ) {
- CDRDMA_INT( (cdsize/4) * 1 );
- }
- return;
-
- default:
-#ifdef CDR_LOG
- CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr);
-#endif
- break;
- }
-
- HW_DMA3_CHCR &= SWAP32(~0x01000000);
- DMA_INTERRUPT(3);
-}
-
-void cdrDmaInterrupt()
-{
- HW_DMA3_CHCR &= SWAP32(~0x01000000);
- DMA_INTERRUPT(3);
-}
-
-void cdrReset() {
- memset(&cdr, 0, sizeof(cdr));
- cdr.CurTrack = 1;
- cdr.File = 1;
- cdr.Channel = 1;
-
-#if 0
- // BIOS player - default values
- cdr.AttenuatorLeft[0] = 0x80;
- cdr.AttenuatorLeft[1] = 0x00;
- cdr.AttenuatorRight[0] = 0x80;
- cdr.AttenuatorRight[1] = 0x00;
-#endif
-}
-
-int cdrFreeze(gzFile f, int Mode) {
- unsigned int tmp;
-
-
- if( Mode == 0 ) {
- StopCdda();
- }
-
-
- gzfreeze(&cdr, sizeof(cdr));
-
-
-
- if (Mode == 1)
- tmp = cdr.transferIndex;
-
- gzfreeze(&tmp, sizeof(tmp));
-
- if (Mode == 0)
- cdr.transferIndex = tmp;
-
- return 0;
-}
-
-void LidInterrupt() {
- cdr.LidCheck = 0x20; // start checker
-
- CDRLID_INT( cdReadTime * 3 );
-
- // generate interrupt if none active - open or close
- if (cdr.Irq == 0 || cdr.Irq == 0xff) {
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(CdlNop, 0x800);
- }
-}
+/*************************************************************************** + * Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * + ***************************************************************************/ + +/* +* Handles all CD-ROM registers and functions. +*/ + +#include "cdrom.h" +#include "ppf.h" +#include "psxdma.h" + +cdrStruct cdr; + +/* CD-ROM magic numbers */ +#define CdlSync 0 +#define CdlNop 1 +#define CdlSetloc 2 +#define CdlPlay 3 +#define CdlForward 4 +#define CdlBackward 5 +#define CdlReadN 6 +#define CdlStandby 7 +#define CdlStop 8 +#define CdlPause 9 +#define CdlInit 10 +#define CdlMute 11 +#define CdlDemute 12 +#define CdlSetfilter 13 +#define CdlSetmode 14 +#define CdlGetmode 15 +#define CdlGetlocL 16 +#define CdlGetlocP 17 +#define CdlReadT 18 +#define CdlGetTN 19 +#define CdlGetTD 20 +#define CdlSeekL 21 +#define CdlSeekP 22 +#define CdlSetclock 23 +#define CdlGetclock 24 +#define CdlTest 25 +#define CdlID 26 +#define CdlReadS 27 +#define CdlReset 28 +#define CdlReadToc 30 + +#define AUTOPAUSE 249 +#define READ_ACK 250 +#define READ 251 +#define REPPLAY_ACK 252 +#define REPPLAY 253 +#define ASYNC 254 +/* don't set 255, it's reserved */ + +char *CmdName[0x100]= { + "CdlSync", "CdlNop", "CdlSetloc", "CdlPlay", + "CdlForward", "CdlBackward", "CdlReadN", "CdlStandby", + "CdlStop", "CdlPause", "CdlInit", "CdlMute", + "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetmode", + "CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN", + "CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock", + "CdlGetclock", "CdlTest", "CdlID", "CdlReadS", + "CdlReset", NULL, "CDlReadToc", NULL +}; + +unsigned char Test04[] = { 0 }; +unsigned char Test05[] = { 0 }; +unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 }; +unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F }; +unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 }; + +// cdr.Stat: +#define NoIntr 0 +#define DataReady 1 +#define Complete 2 +#define Acknowledge 3 +#define DataEnd 4 +#define DiskError 5 + +/* Modes flags */ +#define MODE_SPEED (1<<7) // 0x80 +#define MODE_STRSND (1<<6) // 0x40 ADPCM on/off +#define MODE_SIZE_2340 (1<<5) // 0x20 +#define MODE_SIZE_2328 (1<<4) // 0x10 +#define MODE_SIZE_2048 (0<<4) // 0x00 +#define MODE_SF (1<<3) // 0x08 channel on/off +#define MODE_REPORT (1<<2) // 0x04 +#define MODE_AUTOPAUSE (1<<1) // 0x02 +#define MODE_CDDA (1<<0) // 0x01 + +/* Status flags */ +#define STATUS_PLAY (1<<7) // 0x80 +#define STATUS_SEEK (1<<6) // 0x40 +#define STATUS_READ (1<<5) // 0x20 +#define STATUS_SHELLOPEN (1<<4) // 0x10 +#define STATUS_UNKNOWN3 (1<<3) // 0x08 +#define STATUS_UNKNOWN2 (1<<2) // 0x04 +#define STATUS_ROTATING (1<<1) // 0x02 +#define STATUS_ERROR (1<<0) // 0x01 + +#define XA_ATTENUATE 0 +#define CDDA_ATTENUATE 1 + +// 1x = 75 sectors per second +// PSXCLK = 1 sec in the ps +// so (PSXCLK / 75) = cdr read time (linuzappz) +#define cdReadTime (PSXCLK / 75) + +static struct CdrStat stat; +static struct SubQ *subq; + + +extern unsigned int msf2sec(char *msf); +extern void sec2msf(unsigned int s, char *msf); + + +extern u16 *iso_play_cdbuf; +extern u16 iso_play_bufptr; +extern long CALLBACK ISOinit(void); +extern void CALLBACK SPUirq(void); +extern SPUregisterCallback SPU_registerCallback; + +// A bit of a kludge, but it will get rid of the "macro redefined" warnings + +#ifdef H_SPUirqAddr +#undef H_SPUirqAddr +#endif + +#ifdef H_SPUaddr +#undef H_SPUaddr +#endif + +#ifdef H_SPUctrl +#undef H_SPUctrl +#endif + +#define H_SPUirqAddr 0x1f801da4 +#define H_SPUaddr 0x1f801da6 +#define H_SPUctrl 0x1f801daa +#define H_CDLeft 0x1f801db0 +#define H_CDRight 0x1f801db2 + + +#define CDR_INT(eCycle) { \ + psxRegs.interrupt |= (1 << PSXINT_CDR); \ + psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \ + psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \ +} + +#define CDREAD_INT(eCycle) { \ + psxRegs.interrupt |= (1 << PSXINT_CDREAD); \ + psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \ + psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \ +} + +#define CDRDBUF_INT(eCycle) { \ + psxRegs.interrupt |= (1 << PSXINT_CDRDBUF); \ + psxRegs.intCycle[PSXINT_CDRDBUF].cycle = eCycle; \ + psxRegs.intCycle[PSXINT_CDRDBUF].sCycle = psxRegs.cycle; \ +} + +#define CDRLID_INT(eCycle) { \ + psxRegs.interrupt |= (1 << PSXINT_CDRLID); \ + psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \ + psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \ +} + +#define CDRPLAY_INT(eCycle) { \ + psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \ + psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \ + psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \ +} + +#define StartReading(type, eCycle) { \ + cdr.Reading = type; \ + cdr.FirstSector = 1; \ + cdr.Readed = 0xff; \ + AddIrqQueue(READ_ACK, eCycle); \ +} + +#define StopReading() { \ + if (cdr.Reading) { \ + cdr.Reading = 0; \ + psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \ + } \ + cdr.StatP &= ~STATUS_READ;\ +} + +#define StopCdda() { \ + if (cdr.Play) { \ + if (!Config.Cdda) CDR_stop(); \ + cdr.StatP &= ~STATUS_PLAY; \ + cdr.Play = FALSE; \ + cdr.FastForward = 0; \ + cdr.FastBackward = 0; \ + SPU_registerCallback( SPUirq ); \ + } \ +} + +#define SetResultSize(size) { \ + cdr.ResultP = 0; \ + cdr.ResultC = size; \ + cdr.ResultReady = 1; \ +} + +void adjustTransferIndex() +{ + unsigned int bufSize = 0; + + switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) { + //Do we need a default case in this switch? + case MODE_SIZE_2340: bufSize = 2340; break; + case MODE_SIZE_2328: bufSize = 12 + 2328; break; + case MODE_SIZE_2048: bufSize = 12 + 2048; break; + } + + if (cdr.transferIndex >= bufSize) + { + if (bufSize == 0) { + //Make sure we don't divide by zero + //Do nothing + } else { + cdr.transferIndex %= bufSize; + } + } +} + +void cdrDecodedBufferInterrupt() +{ + u16 buf_ptr[0x400], lcv; + +#if 0 + return; +#endif + + + // ISO reader only + if( CDR_init != ISOinit ) return; + + + // check dbuf IRQ still active + if( cdr.Play == 0 ) return; + if( (SPU_readRegister( H_SPUctrl ) & 0x40) == 0 ) return; + if( (SPU_readRegister( H_SPUirqAddr ) * 8) >= 0x800 ) return; + + + + // turn off plugin SPU IRQ decoded buffer handling + SPU_registerCallback( 0 ); + + + + /* + Vib Ribbon + + 000-3FF = left CDDA + 400-7FF = right CDDA + + Assume IRQ every wrap + */ + + if( iso_play_cdbuf ) + { + for( lcv = 0; lcv < 0x200; lcv++ ) + { + // left + buf_ptr[ lcv ] = iso_play_cdbuf[ iso_play_bufptr ]; + + // right + buf_ptr[ lcv+0x200 ] = iso_play_cdbuf[ iso_play_bufptr+1 ]; + + iso_play_bufptr += 2; + } + } + else + { + memset( buf_ptr, 0, sizeof(buf_ptr) ); + } + + + // feed CDDA decoded buffer manually + SPU_writeRegister( H_SPUaddr,0 ); + SPU_writeDMAMem( buf_ptr, 0x800 / 2 ); + + + // signal CDDA data ready + psxHu32ref(0x1070) |= SWAP32((u32)0x200); + + + // time for next full buffer + //CDRDBUF_INT( PSXCLK / 44100 * 0x200 ); + CDRDBUF_INT( PSXCLK / 44100 * 0x100 ); +} + + +void cdrLidSeekInterrupt() +{ + // turn back on checking + if( cdr.LidCheck == 0x10 ) + { + cdr.LidCheck = 0; + } + + // official lid close + else if( cdr.LidCheck == 0x30 ) + { + // GS CDX 3.3: $13 + cdr.StatP |= STATUS_ROTATING; + + + // GS CDX 3.3 - ~50 getlocp tries + CDRLID_INT( cdReadTime * 3 ); + cdr.LidCheck = 0x40; + } + + // turn off ready + else if( cdr.LidCheck == 0x40 ) + { + // GS CDX 3.3: $01 + cdr.StatP &= ~STATUS_SHELLOPEN; + cdr.StatP &= ~STATUS_ROTATING; + + + // GS CDX 3.3 - ~50 getlocp tries + CDRLID_INT( cdReadTime * 3 ); + cdr.LidCheck = 0x50; + } + + // now seek + else if( cdr.LidCheck == 0x50 ) + { + // GameShark Lite: Start seeking ($42) + cdr.StatP |= STATUS_SEEK; + cdr.StatP |= STATUS_ROTATING; + cdr.StatP &= ~STATUS_ERROR; + + + CDRLID_INT( cdReadTime * 3 ); + cdr.LidCheck = 0x60; + } + + // done = cd ready + else if( cdr.LidCheck == 0x60 ) + { + // GameShark Lite: Seek detection done ($02) + cdr.StatP &= ~STATUS_SEEK; + + cdr.LidCheck = 0; + } +} + + +void Check_Shell( int Irq ) +{ + // check case open/close + if (cdr.LidCheck > 0) + { +#ifdef CDR_LOG + CDR_LOG( "LidCheck\n" ); +#endif + + // $20 = check lid state + if( cdr.LidCheck == 0x20 ) + { + u32 i; + + i = stat.Status; + if (CDR_getStatus(&stat) != -1) + { + // BIOS hangs + BIOS error messages + //if (stat.Type == 0xff) + //cdr.Stat = DiskError; + + // case now open + if (stat.Status & STATUS_SHELLOPEN) + { + // Vib Ribbon: pre-CD swap + StopCdda(); + + + // GameShark Lite: Death if DiskError happens + // + // Vib Ribbon: Needs DiskError for CD swap + + if (Irq != CdlNop) + { + cdr.Stat = DiskError; + + cdr.StatP |= STATUS_ERROR; + cdr.Result[0] |= STATUS_ERROR; + } + + // GameShark Lite: Wants -exactly- $10 + cdr.StatP |= STATUS_SHELLOPEN; + cdr.StatP &= ~STATUS_ROTATING; + + + CDRLID_INT( cdReadTime * 3 ); + cdr.LidCheck = 0x10; + + + // GS CDX 3.3 = $11 + } + + // case just closed + else if ( i & STATUS_SHELLOPEN ) + { + cdr.StatP |= STATUS_ROTATING; + + CheckCdrom(); + + + if( cdr.Stat == NoIntr ) + cdr.Stat = Acknowledge; + + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + + + // begin close-seek-ready cycle + CDRLID_INT( cdReadTime * 3 ); + cdr.LidCheck = 0x30; + + + // GameShark Lite: Wants -exactly- $42, then $02 + // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00 + } + + // case still closed - wait for recheck + else + { + CDRLID_INT( cdReadTime * 3 ); + cdr.LidCheck = 0x10; + } + } + } + + + // GS CDX: clear all values but #1,#2 + if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) ) + { + SetResultSize(16); + memset( cdr.Result, 0, 16 ); + + cdr.Result[0] = cdr.StatP; + + + // GS CDX: special return value + if( cdr.StatP & STATUS_SHELLOPEN ) + { + cdr.Result[1] = 0x80; + } + + + if( cdr.Stat == NoIntr ) + cdr.Stat = Acknowledge; + + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + } + } +} + + +void Find_CurTrack() { + cdr.CurTrack = 0; + + if (CDR_getTN(cdr.ResultTN) != -1) { + int lcv; + + for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) { + if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) { + u32 sect1, sect2; + +#ifdef CDR_LOG___0 + CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n", + cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], + cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0], + cdr.CurTrack ); +#endif + + // find next track boundary - only need m:s accuracy + sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75; + sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75; + + // Twisted Metal 4 - psx cdda pregap (2-sec) + // - fix in-game music + sect2 -= 75 * 2; + + if( sect1 >= sect2 ) { + cdr.CurTrack++; + continue; + } + } + + break; + } + } +} + +static void ReadTrack( u8 *time ) { + cdr.Prev[0] = itob( time[0] ); + cdr.Prev[1] = itob( time[1] ); + cdr.Prev[2] = itob( time[2] ); + +#ifdef CDR_LOG + CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]); +#endif + cdr.RErr = CDR_readTrack(cdr.Prev); +} + + +static void CDXA_Attenuation( s16 *buf, int size, int stereo, int attenuate_type ) +{ + s16 *spsound; + s32 lc = 0, rc = 0; + int i; + + spsound = buf; + +#if 0 + // mono xa attenuation + // - Tales of Phantasia (voice meter) + if( stereo == 0 ) { + s16 temp[32768]; + int dst; + + dst = 0; + for( i = 0; i < size; i++, dst+=2 ) { + temp[dst+0] = spsound[i]; + temp[dst+1] = spsound[i]; + } + + size *= 2*2; + memcpy( spsound, temp, size ); + } +#endif + + for( i = 0; i < size / 2; i += 2 ) + { + // Chronicles of the Sword - cutscene (xa), speech (cdda) + if( attenuate_type == XA_ATTENUATE ) { + lc = (spsound[i+0] * cdr.AttenuatorLeft[0] + spsound[i+1] * cdr.AttenuatorLeft[1]) / 128; + rc = (spsound[i+1] * cdr.AttenuatorRight[0] + spsound[i+0] * cdr.AttenuatorRight[1]) / 128; + } else if( attenuate_type == CDDA_ATTENUATE ) { + lc = (spsound[i+0] * cdr.AttenuatorLeft[0] + spsound[i+1] * cdr.AttenuatorRight[1]) / 128; + rc = (spsound[i+1] * cdr.AttenuatorRight[0] + spsound[i+0] * cdr.AttenuatorLeft[1]) / 128; + } + + if( lc < -32768 ) lc = -32768; + if( rc < -32768 ) rc = -32768; + if( lc > 32767 ) lc = 32767; + if( rc > 32767 ) rc = 32767; + + spsound[i + 0] = lc; + spsound[i + 1] = rc; + } +} + + +void AddIrqQueue(unsigned char irq, unsigned long ecycle) { + cdr.Irq = irq; + cdr.eCycle = ecycle; + + // Doom: Force rescheduling + // - Fixes boot + CDR_INT(ecycle); +} + + +void Set_Track() +{ + if (CDR_getTN(cdr.ResultTN) != -1) { + int lcv; + + for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) { + if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) { +#ifdef CDR_LOG___0 + CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n", + cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], + cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0], + cdr.CurTrack ); +#endif + + // check if time matches track start (only need min, sec accuracy) + // - m:s:f vs f:s:m + if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] && + cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) { + // skip pregap frames + if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] ) + cdr.SetSectorPlay[2] = cdr.ResultTD[0]; + + break; + } + else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] ) + break; + } + } + } +} + + +static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change; +void Create_Fake_Subq() +{ + u8 temp_cur[3], temp_next[3], temp_start[3], pregap; + int diff; + + if (CDR_getTN(cdr.ResultTN) == -1) return; + if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) { + pregap = 150; + if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return; + } else { + // last track - cd size + pregap = 0; + if( CDR_getTD(0, cdr.ResultTD) == -1 ) return; + } + + if( cdr.Play == TRUE ) { + temp_cur[0] = cdr.SetSectorPlay[0]; + temp_cur[1] = cdr.SetSectorPlay[1]; + temp_cur[2] = cdr.SetSectorPlay[2]; + } else { + temp_cur[0] = btoi( cdr.Prev[0] ); + temp_cur[1] = btoi( cdr.Prev[1] ); + temp_cur[2] = btoi( cdr.Prev[2] ); + } + + fake_subq_real[0] = temp_cur[0]; + fake_subq_real[1] = temp_cur[1]; + fake_subq_real[2] = temp_cur[2]; + + temp_next[0] = cdr.ResultTD[2]; + temp_next[1] = cdr.ResultTD[1]; + temp_next[2] = cdr.ResultTD[0]; + + + // flag- next track + if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) { + fake_subq_change = 1; + + cdr.CurTrack++; + + // end cd + if( pregap == 0 ) StopCdda(); + } + + ////////////////////////////////////////////////// + ////////////////////////////////////////////////// + + // repair + if( cdr.CurTrack <= cdr.ResultTN[1] ) { + if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return; + } else { + // last track - cd size + if( CDR_getTD(0, cdr.ResultTD) == -1 ) return; + } + + temp_start[0] = cdr.ResultTD[2]; + temp_start[1] = cdr.ResultTD[1]; + temp_start[2] = cdr.ResultTD[0]; + + +#ifdef CDR_LOG + CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n", + temp_cur[0], temp_cur[1], temp_cur[2], + temp_start[0], temp_start[1], temp_start[2], + temp_next[0], temp_next[1], temp_next[2]); +#endif + + + + // local time - pregap / real + diff = msf2sec(temp_cur) - msf2sec( temp_start ); + if( diff < 0 ) { + fake_subq_index = 0; + + sec2msf( -diff, fake_subq_local ); + } else { + fake_subq_index = 1; + + sec2msf( diff, fake_subq_local ); + } +} + + +void cdrPlayInterrupt_Autopause() +{ + if ((cdr.Mode & (MODE_AUTOPAUSE|MODE_CDDA)) != (MODE_AUTOPAUSE|MODE_CDDA)) return; + + // Reschedule IRQ + if ( cdr.Irq || cdr.Stat ) { +#ifdef CDR_LOG + CDR_LOG("=== BUSY === cdrPlayInterrupt\n"); +#endif + + //CDRPLAY_INT( 0x800 ); + return; + } + + + if( CDR_getStatus(&stat) == -1) return; + + subq = (struct SubQ *)CDR_getBufferSub(); + + if (subq != NULL ) { +#ifdef CDR_LOG + CDR_LOG( "CDDA SUB - %X:%X:%X\n", + subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] ); +#endif + + /* + CDDA Autopause + + Silhouette Mirage ($3) + Tomb Raider 1 ($7) + */ + + if( cdr.CurTrack < btoi( subq->TrackNumber ) ) { +#ifdef CDR_LOG + CDR_LOG( "CDDA STOP\n" ); +#endif + + // Magic the Gathering + // - looping territory cdda + + // ...? + //cdr.ResultReady = 1; + //cdr.Stat = DataReady; + cdr.Stat = DataEnd; + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + + + StopCdda(); + } + } else { +#ifdef CDR_LOG___0 + CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n", + temp_cur[0], temp_cur[1], temp_cur[2] ); +#endif + + //if( msf2sec(temp_cur) >= msf2sec( temp_next ) ) { + if( fake_subq_change ) { +#ifdef CDR_LOG + CDR_LOG( "CDDA STOP\n" ); +#endif + + // Magic the Gathering + // - looping territory cdda + + // ...? + //cdr.ResultReady = 1; + //cdr.Stat = DataReady; + cdr.Stat = DataEnd; + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + + + StopCdda(); + + fake_subq_change = 0; + } + } +} + + +void cdrPlayInterrupt_Repplay() +{ + // BIOS - HACK: Switch between local / absolute times + static u8 report_time = 1; + + + if ((cdr.Mode & (MODE_REPORT|MODE_CDDA)) != (MODE_REPORT|MODE_CDDA)) return; + +#ifdef CDR_LOG + CDR_LOG("cdrRepplayInterrupt() Log: KEY END\n"); +#endif + + // Doom - no more cdda playing + // - fixes boot with irq cmd reschedule + + // Reschedule IRQ + if ( cdr.Irq || cdr.Stat ) { +#ifdef CDR_LOG + CDR_LOG("=== BUSY === cdrRepplayInterrupt\n"); +#endif + + //CDREPPLAY_INT( 0x800 ); + return; + } + + + memset( cdr.Result, 0, 8 ); + if( CDR_getStatus(&stat) == -1) return; + + cdr.Result[0] = cdr.StatP; + + + subq = (struct SubQ *)CDR_getBufferSub(); + if (subq != NULL ) { +#ifdef CDR_LOG + CDR_LOG( "REPPLAY SUB - %X:%X:%X\n", + subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] ); +#endif + + + /* + skip subQ integrity check (audio playback) + - mainly useful for DATA LibCrypt checking + */ + //if( SWAP16(subq->CRC) != calcCrc((unsigned char *)subq + 12, 10) ) + + // Rayman: audio pregap flag / track change + // - not all CDs will use PREGAPs, so we track it manually + if( cdr.CurTrack < btoi( subq->TrackNumber ) ) { + cdr.Result[0] |= 0x10; + + cdr.CurTrack = btoi( subq->TrackNumber ); + } + + + // BIOS CD Player: data already BCD format + cdr.Result[1] = subq->TrackNumber; + cdr.Result[2] = subq->IndexNumber; + + + // BIOS CD Player: switch between local / absolute times + if( report_time == 0 ) { + cdr.Result[3] = subq->AbsoluteAddress[0]; + cdr.Result[4] = subq->AbsoluteAddress[1]; + cdr.Result[5] = subq->AbsoluteAddress[2]; + + report_time = 1; + } else { + cdr.Result[3] = subq->TrackRelativeAddress[0]; + cdr.Result[4] = subq->TrackRelativeAddress[1]; + cdr.Result[5] = subq->TrackRelativeAddress[2]; + + cdr.Result[4] |= 0x80; + + report_time = 0; + } + } else { +#ifdef CDR_LOG___0 + CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n", + temp_cur[0], temp_cur[1], temp_cur[2] ); +#endif + + // Rayman: check track change + //if( msf2sec(temp_cur) >= msf2sec( temp_next ) ) { + if( fake_subq_change ) { +#ifdef CDR_LOG___0 + CDR_LOG( "TRACK CHANGE %d - %d %d %d ==> %d %d %d\n", + cdr.CurTrack, + temp_cur[0], temp_cur[1], temp_cur[2], + temp_next[0], temp_next[1], temp_next[2] ); +#endif + + cdr.Result[0] |= 0x10; + + fake_subq_change = 0; + } + + + // track # / index # + cdr.Result[1] = itob(cdr.CurTrack); + cdr.Result[2] = itob(fake_subq_index); + + if( report_time == 0 ) { + // absolute + cdr.Result[3] = itob( fake_subq_real[0] ); + cdr.Result[4] = itob( fake_subq_real[1] ); + cdr.Result[5] = itob( fake_subq_real[2] ); + + report_time = 1; + } else { + // local + cdr.Result[3] = itob( fake_subq_local[0] ); + cdr.Result[4] = itob( fake_subq_local[1] ); + cdr.Result[5] = itob( fake_subq_local[2] ); + + cdr.Result[4] |= 0x80; + + report_time = 0; + } + + cdr.Result[6] = 0; + cdr.Result[7] = 0; + } + + + // Rayman: Logo freeze (resultready + dataready) + cdr.ResultReady = 1; + cdr.Stat = DataReady; + + SetResultSize(8); + psxHu32ref(0x1070) |= SWAP32((u32)0x4); +} + + +void cdrPlayInterrupt() +{ + if( !cdr.Play ) return; + + ////////////////////////////////////////// + ////////////////////////////////////////// + +#ifdef CDR_LOG + CDR_LOG( "CDDA - %d:%d:%d\n", + cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); +#endif + + + { + u8 temp[3]; + + temp[0] = itob(cdr.SetSectorPlay[0]); + temp[1] = itob(cdr.SetSectorPlay[1]); + temp[2] = itob(cdr.SetSectorPlay[2]); + + // get subq + CDR_readTrack( temp ); + } + + if( CDR_readCDDA ) { + CDR_readCDDA( cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], cdr.Transfer ); + + CDXA_Attenuation( (short *) cdr.Transfer, 2352, 1, CDDA_ATTENUATE ); + } + + + + // mute data track + if( (Config.Cdda) || + (CDR_getStatus(&stat) != -1 && stat.Type == 1 && cdr.CurTrack == 1) ) + memset( cdr.Transfer, 0, CD_FRAMESIZE_RAW ); + + + if( SPU_playCDDAchannel) + SPU_playCDDAchannel((short *)cdr.Transfer, CD_FRAMESIZE_RAW); + + CDRPLAY_INT( cdReadTime ); + + ////////////////////////////////////////// + ////////////////////////////////////////// + + subq = (struct SubQ *)CDR_getBufferSub(); + if (subq == NULL ) + Create_Fake_Subq(); + + cdrPlayInterrupt_Autopause(); + cdrPlayInterrupt_Repplay(); + + ////////////////////////////////////////// + ////////////////////////////////////////// + + cdr.SetSectorPlay[2]++; + if (cdr.SetSectorPlay[2] == 75) { + cdr.SetSectorPlay[2] = 0; + cdr.SetSectorPlay[1]++; + if (cdr.SetSectorPlay[1] == 60) { + cdr.SetSectorPlay[1] = 0; + cdr.SetSectorPlay[0]++; + } + } + + + Check_Shell(0); +} + + +void cdrInterrupt() { + int i; + unsigned char Irq = cdr.Irq; + + // Reschedule IRQ + if (cdr.Stat) { + CDR_INT( 0x100 ); + return; + } + + cdr.Irq = 0xff; + cdr.Ctrl &= ~0x80; + + switch (Irq) { + case CdlSync: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlNop: + SetResultSize(1); + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + + if (cdr.LidCheck == 0) cdr.LidCheck = 0x20; + break; + + case CdlSetloc: + cdr.CmdProcess = 0; + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlPlay: + fake_subq_change = 0; + + if( cdr.Seeked == FALSE ) { + memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 ); + cdr.Seeked = TRUE; + } + + /* + Rayman: detect track changes + - fixes logo freeze + + Twisted Metal 2: skip PREGAP + starting accurate SubQ + - plays tracks without retry play + + Wild 9: skip PREGAP + starting accurate SubQ + - plays tracks without retry play + */ + Set_Track(); + Find_CurTrack(); + ReadTrack( cdr.SetSectorPlay ); + + // Chronicles of the Sword - getlocp timing + Create_Fake_Subq(); + + // GameShark CD Player: Calls 2x + Play 2x + if( cdr.FastBackward || cdr.FastForward ) { + if( cdr.FastForward ) cdr.FastForward--; + if( cdr.FastBackward ) cdr.FastBackward--; + + if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) { + if( cdr.Play && CDR_getStatus(&stat) != -1 ) { + cdr.SetSectorPlay[0] = stat.Time[0]; + cdr.SetSectorPlay[1] = stat.Time[1]; + cdr.SetSectorPlay[2] = stat.Time[2]; + } + } + } + + + if (!Config.Cdda) { + // BIOS CD Player + // - Pause player, hit Track 01/02/../xx (Setloc issued!!) + + // GameShark CD Player: Resume play + if( cdr.ParamC == 0 ) { +#ifdef CDR_LOG___0 + CDR_LOG( "PLAY Resume @ %d:%d:%d\n", + cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); +#endif + + //CDR_play( cdr.SetSectorPlay ); + } + else + { + // BIOS CD Player: Resume play + if( cdr.Param[0] == 0 ) { +#ifdef CDR_LOG___0 + CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n", + cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); +#endif + + //CDR_play( cdr.SetSectorPlay ); + } + else { +#ifdef CDR_LOG___0 + CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n", + cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] ); +#endif + + // BIOS CD Player: Allow track replaying + StopCdda(); + + + cdr.CurTrack = btoi( cdr.Param[0] ); + + if (CDR_getTN(cdr.ResultTN) != -1) { + // check last track + if (cdr.CurTrack > cdr.ResultTN[1]) + cdr.CurTrack = cdr.ResultTN[1]; + + if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) { + cdr.SetSectorPlay[0] = cdr.ResultTD[2]; + cdr.SetSectorPlay[1] = cdr.ResultTD[1]; + cdr.SetSectorPlay[2] = cdr.ResultTD[0]; + + // reset data + Set_Track(); + Find_CurTrack(); + ReadTrack( cdr.SetSectorPlay ); + + //CDR_play(cdr.SetSectorPlay); + } + } + } + } + } + + + // Vib Ribbon: gameplay checks flag + cdr.StatP &= ~STATUS_SEEK; + + + cdr.CmdProcess = 0; + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + + cdr.StatP |= STATUS_PLAY; + + + // BIOS player - set flag again + cdr.Play = TRUE; + + CDRPLAY_INT( cdReadTime ); + break; + + case CdlForward: + cdr.CmdProcess = 0; + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + + + // GameShark CD Player: Calls 2x + Play 2x + if( cdr.FastForward == 0 ) cdr.FastForward = 2; + else cdr.FastForward++; + + cdr.FastBackward = 0; + break; + + case CdlBackward: + cdr.CmdProcess = 0; + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + + + // GameShark CD Player: Calls 2x + Play 2x + if( cdr.FastBackward == 0 ) cdr.FastBackward = 2; + else cdr.FastBackward++; + + cdr.FastForward = 0; + break; + + case CdlStandby: + cdr.CmdProcess = 0; + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + break; + + case CdlStop: + cdr.CmdProcess = 0; + SetResultSize(1); + cdr.StatP &= ~STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; +// cdr.Stat = Acknowledge; + + if (cdr.LidCheck == 0) cdr.LidCheck = 0x20; + break; + + case CdlPause: + SetResultSize(1); + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + /* + Gundam Battle Assault 2: much slower (*) + - Fixes boot, gameplay + + Hokuto no Ken 2: slower + - Fixes intro + subtitles + + InuYasha - Feudal Fairy Tale: slower + - Fixes battles + */ + AddIrqQueue(CdlPause + 0x20, cdReadTime * 3); + cdr.Ctrl |= 0x80; + break; + + case CdlPause + 0x20: + SetResultSize(1); + cdr.StatP &= ~STATUS_READ; + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + break; + + case CdlInit: + SetResultSize(1); + cdr.StatP = STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; +// if (!cdr.Init) { + AddIrqQueue(CdlInit + 0x20, 0x800); +// } + break; + + case CdlInit + 0x20: + SetResultSize(1); + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + cdr.Init = 1; + break; + + case CdlMute: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlDemute: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlSetfilter: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlSetmode: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlGetmode: + SetResultSize(6); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Result[1] = cdr.Mode; + cdr.Result[2] = cdr.File; + cdr.Result[3] = cdr.Channel; + cdr.Result[4] = 0; + cdr.Result[5] = 0; + cdr.Stat = Acknowledge; + break; + + case CdlGetlocL: + SetResultSize(8); + for (i = 0; i < 8; i++) + cdr.Result[i] = cdr.Transfer[i]; + cdr.Stat = Acknowledge; + break; + + case CdlGetlocP: + // GameShark CDX CD Player: uses 17 bytes output (wraps around) + SetResultSize(17); + memset( cdr.Result, 0, 16 ); + + subq = (struct SubQ *)CDR_getBufferSub(); + + if (subq != NULL) { + cdr.Result[0] = subq->TrackNumber; + cdr.Result[1] = subq->IndexNumber; + memcpy(cdr.Result+2, subq->TrackRelativeAddress, 3); + memcpy(cdr.Result+5, subq->AbsoluteAddress, 3); + + + // subQ integrity check - data only (skip audio) + if( subq->TrackNumber == 1 && stat.Type == 0x01 ) { + if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) { + memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data + } + } + } else { + if( cdr.Play == FALSE ) Create_Fake_Subq(); + + + // track # / index # + cdr.Result[0] = itob(cdr.CurTrack); + cdr.Result[1] = itob(fake_subq_index); + + // local + cdr.Result[2] = itob( fake_subq_local[0] ); + cdr.Result[3] = itob( fake_subq_local[1] ); + cdr.Result[4] = itob( fake_subq_local[2] ); + + // absolute + cdr.Result[5] = itob( fake_subq_real[0] ); + cdr.Result[6] = itob( fake_subq_real[1] ); + cdr.Result[7] = itob( fake_subq_real[2] ); + } + + // redump.org - wipe time + if( !cdr.Play && CheckSBI(cdr.Result+5) ) { + memset( cdr.Result+2, 0, 6 ); + } + + cdr.Stat = Acknowledge; + break; + + case CdlGetTN: + // 5-Star Racing: don't stop CDDA + // + // Vib Ribbon: CD swap + StopReading(); + + cdr.CmdProcess = 0; + SetResultSize(3); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + if (CDR_getTN(cdr.ResultTN) == -1) { + cdr.Stat = DiskError; + cdr.Result[0] |= STATUS_ERROR; + } else { + cdr.Stat = Acknowledge; + cdr.Result[1] = itob(cdr.ResultTN[0]); + cdr.Result[2] = itob(cdr.ResultTN[1]); + } + break; + + case CdlGetTD: + cdr.CmdProcess = 0; + cdr.Track = btoi(cdr.Param[0]); + SetResultSize(4); + cdr.StatP |= STATUS_ROTATING; + if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) { + cdr.Stat = DiskError; + cdr.Result[0] |= STATUS_ERROR; + } else { + cdr.Stat = Acknowledge; + cdr.Result[0] = cdr.StatP; + cdr.Result[1] = itob(cdr.ResultTD[2]); + cdr.Result[2] = itob(cdr.ResultTD[1]); + cdr.Result[3] = itob(cdr.ResultTD[0]); + } + break; + + case CdlSeekL: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.StatP |= STATUS_SEEK; + cdr.Stat = Acknowledge; + + /* + Crusaders of Might and Magic = 0.5x-4x + - fix cutscene speech start + + Eggs of Steel = 2x-? + - fix new game + + Medievil = ?-4x + - fix cutscene speech + + Rockman X5 = 0.5-4x + - fix capcom logo + */ + AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4); + break; + + case CdlSeekL + 0x20: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.StatP &= ~STATUS_SEEK; + cdr.Result[0] = cdr.StatP; + cdr.Seeked = TRUE; + cdr.Stat = Complete; + + + // Mega Man Legends 2: must update read cursor for getlocp + ReadTrack( cdr.SetSector ); + break; + + case CdlSeekP: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.StatP |= STATUS_SEEK; + cdr.Stat = Acknowledge; + AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1); + break; + + case CdlSeekP + 0x20: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.StatP &= ~STATUS_SEEK; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + cdr.Seeked = TRUE; + + // GameShark Music Player + memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 ); + + // Tomb Raider 2: must update read cursor for getlocp + Find_CurTrack(); + ReadTrack( cdr.SetSectorPlay ); + break; + + case CdlTest: + cdr.Stat = Acknowledge; + switch (cdr.Param[0]) { + case 0x20: // System Controller ROM Version + SetResultSize(4); + memcpy(cdr.Result, Test20, 4); + break; + case 0x22: + SetResultSize(8); + memcpy(cdr.Result, Test22, 4); + break; + case 0x23: case 0x24: + SetResultSize(8); + memcpy(cdr.Result, Test23, 4); + break; + } + break; + + case CdlID: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + AddIrqQueue(CdlID + 0x20, 0x800); + break; + + case CdlID + 0x20: + SetResultSize(8); + + if (CDR_getStatus(&stat) == -1) { + cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player + cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD + } + else { + if (stat.Type == 2) { + // Music CD + cdr.Result[0] = 0x08; + cdr.Result[1] = 0x10; + + cdr.Result[1] |= 0x80; + } + else { + // Data CD + if (CdromId[0] == '\0') { + cdr.Result[0] = 0x00; + cdr.Result[1] = 0x80; + } + else { + cdr.Result[0] = 0x08; + cdr.Result[1] = 0x00; + } + } + } + + cdr.Result[2] = 0x00; + cdr.Result[3] = 0x00; + strncpy((char *)&cdr.Result[4], "PCSX", 4); + cdr.Stat = Complete; + break; + + case CdlReset: + SetResultSize(1); + cdr.StatP = STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case CdlReadT: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + AddIrqQueue(CdlReadT + 0x20, 0x800); + break; + + case CdlReadT + 0x20: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + break; + + case CdlReadToc: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + AddIrqQueue(CdlReadToc + 0x20, 0x800); + break; + + case CdlReadToc + 0x20: + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Complete; + break; + + case AUTOPAUSE: + cdr.OCUP = 0; +/* SetResultSize(1); + StopCdda(); + StopReading(); + cdr.OCUP = 0; + cdr.StatP&=~0x20; + cdr.StatP|= 0x2; + cdr.Result[0] = cdr.StatP; + cdr.Stat = DataEnd; +*/ AddIrqQueue(CdlPause, 0x800); + break; + + case READ_ACK: + if (!cdr.Reading) return; + + + // Fighting Force 2 - update subq time immediately + // - fixes new game + ReadTrack( cdr.SetSector ); + + + // Crusaders of Might and Magic - update getlocl now + // - fixes cutscene speech + { + u8 *buf = CDR_getBuffer(); + memcpy(cdr.Transfer, buf, 8); + } + + + /* + Duke Nukem: Land of the Babes - seek then delay read for one frame + - fixes cutscenes + */ + + if (!cdr.Seeked) { + cdr.Seeked = TRUE; + + cdr.StatP |= STATUS_SEEK; + cdr.StatP &= ~STATUS_READ; + + // Crusaders of Might and Magic - use short time + // - fix cutscene speech (startup) + + // ??? - use more accurate seek time later + CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1); + } else { + cdr.StatP |= STATUS_READ; + cdr.StatP &= ~STATUS_SEEK; + + CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1); + } + + SetResultSize(1); + cdr.StatP |= STATUS_ROTATING; + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; + break; + + case 0xff: + return; + + default: + cdr.Stat = Complete; + break; + } + + Check_Shell( Irq ); + + if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) { + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + } + +#ifdef CDR_LOG + CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq); +#endif +} + +void cdrReadInterrupt() { + u8 *buf; + + if (!cdr.Reading) + return; + + if (cdr.Irq || cdr.Stat) { + CDREAD_INT(0x100); + return; + } + +#ifdef CDR_LOG + CDR_LOG("cdrReadInterrupt() Log: KEY END"); +#endif + + cdr.OCUP = 1; + SetResultSize(1); + cdr.StatP |= STATUS_READ|STATUS_ROTATING; + cdr.StatP &= ~STATUS_SEEK; + cdr.Result[0] = cdr.StatP; + + ReadTrack( cdr.SetSector ); + + buf = CDR_getBuffer(); + if (buf == NULL) + cdr.RErr = -1; + + if (cdr.RErr == -1) { +#ifdef CDR_LOG + fprintf(emuLog, "cdrReadInterrupt() Log: err\n"); +#endif + memset(cdr.Transfer, 0, DATA_SIZE); + cdr.Stat = DiskError; + cdr.Result[0] |= STATUS_ERROR; + CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime); + return; + } + + memcpy(cdr.Transfer, buf, DATA_SIZE); + CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]); + + +#ifdef CDR_LOG + fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]); +#endif + + if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA + // Firemen 2: Multi-XA files - briefings, cutscenes + if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) { + cdr.File = cdr.Transfer[4 + 0]; + cdr.Channel = cdr.Transfer[4 + 1]; + } + + if((cdr.Transfer[4 + 2] & 0x4) && + (cdr.Transfer[4 + 1] == cdr.Channel) && + (cdr.Transfer[4 + 0] == cdr.File)) { + int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector); + + if (!ret) { +#if 0 + int xa_type; + + // save - set only for FirstSector + xa_type = cdr.Xa.stereo; + + + // Duke Nukem - Time to Kill - speech, music volume control + // Tekken 3 - post-match fade out + if( cdr.Xa.stereo == 0 ) + CDXA_Attenuation( cdr.Xa.pcm, cdr.Xa.nsamples * 2, cdr.Xa.stereo, XA_ATTENUATE ); + else + CDXA_Attenuation( cdr.Xa.pcm, cdr.Xa.nsamples * 4, cdr.Xa.stereo, XA_ATTENUATE ); + + + // fix mono xa attenuation + if( cdr.Xa.stereo == 0 ) cdr.Xa.stereo = 1; +#endif + + SPU_playADPCMchannel(&cdr.Xa); + cdr.FirstSector = 0; + + +#if 0 + cdr.Xa.stereo = xa_type; +#endif + + +#if 0 + // Crash Team Racing: music, speech + // - done using cdda decoded buffer (spu irq) + // - don't do here + + // signal ADPCM data ready + psxHu32ref(0x1070) |= SWAP32((u32)0x200); +#endif + } + else cdr.FirstSector = -1; + } + } + + cdr.SetSector[2]++; + if (cdr.SetSector[2] == 75) { + cdr.SetSector[2] = 0; + cdr.SetSector[1]++; + if (cdr.SetSector[1] == 60) { + cdr.SetSector[1] = 0; + cdr.SetSector[0]++; + } + } + + cdr.Readed = 0; + + // G-Police: Don't autopause ADPCM even if mode set (music) + if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) && + (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF +#ifdef CDR_LOG + CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n"); +#endif +// AddIrqQueue(AUTOPAUSE, 0x2000); + AddIrqQueue(CdlPause, 0x2000); + } + else { + CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime); + } + + /* + Croc 2: $40 - only FORM1 (*) + Judge Dredd: $C8 - only FORM1 (*) + Sim Theme Park - no adpcm at all (zero) + */ + + if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) { + cdr.Stat = DataReady; + } else { + // Breath of Fire 3 - fix inn sleeping + // Rockman X5 - no music restart problem + cdr.Stat = NoIntr; + } + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + + Check_Shell(0); +} + +/* +cdrRead0: + bit 0 - 0 REG1 command send / 1 REG1 data read + bit 1 - 0 data transfer finish / 1 data transfer ready/in progress + bit 2 - unknown + bit 3 - unknown + bit 4 - unknown + bit 5 - 1 result ready + bit 6 - 1 dma ready + bit 7 - 1 command being processed +*/ + +unsigned char cdrRead0(void) { + if (cdr.ResultReady) + cdr.Ctrl |= 0x20; + else + cdr.Ctrl &= ~0x20; + + if (cdr.OCUP) + cdr.Ctrl |= 0x40; +// else +// cdr.Ctrl &= ~0x40; + + // What means the 0x10 and the 0x08 bits? I only saw it used by the bios + cdr.Ctrl |= 0x18; + +#ifdef CDR_LOG + CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl); +#endif + + return psxHu8(0x1800) = cdr.Ctrl; +} + +/* +cdrWrite0: + 0 - to send a command / 1 - to get the result +*/ + +void cdrWrite0(unsigned char rt) { +#ifdef CDR_LOG + CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt); +#endif + cdr.Ctrl = rt | (cdr.Ctrl & ~0x3); + + if (rt == 0) { + cdr.ParamP = 0; + cdr.ParamC = 0; + cdr.ResultReady = 0; + } + + // Tekken: CDXA fade-out + else if( rt == 2 ) { + //cdr.AttenuatorLeft[0] = 0; + //cdr.AttenuatorLeft[1] = 0; + } + else if( rt == 3 ) { + // Tekken 3 - character menu (don't do this!) + //cdr.AttenuatorRight[0] = 0; + //cdr.AttenuatorRight[1] = 0; + } +} + +unsigned char cdrRead1(void) { + if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) { + // GameShark CDX CD Player: uses 17 bytes output (wraps around) + psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf]; + cdr.ResultP++; + if (cdr.ResultP == cdr.ResultC) + cdr.ResultReady = 0; + } else { + psxHu8(0x1801) = 0; + } +#ifdef CDR_LOG + CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801)); +#endif + return psxHu8(0x1801); +} + +void cdrWrite1(unsigned char rt) { + int i; + +#ifdef CDR_LOG + CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]); +#endif + + + // Tekken: CDXA fade-out + if( (cdr.Ctrl & 3) == 3 ) { + cdr.AttenuatorRight[0] = rt; + } + + + // psxHu8(0x1801) = rt; + cdr.Cmd = rt; + cdr.OCUP = 0; + +#ifdef CDRCMD_DEBUG + SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]); + if (cdr.ParamC) { + SysPrintf(" Param[%d] = {", cdr.ParamC); + for (i = 0; i < cdr.ParamC; i++) + SysPrintf(" %x,", cdr.Param[i]); + SysPrintf("}\n"); + } else { + SysPrintf("\n"); + } +#endif + + if (cdr.Ctrl & 0x1) return; + + switch (cdr.Cmd) { + case CdlSync: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlNop: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + + // Twisted Metal 3 - fix music + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlSetloc: + StopReading(); + cdr.Seeked = FALSE; + for (i = 0; i < 3; i++) + cdr.SetSector[i] = btoi(cdr.Param[i]); + cdr.SetSector[3] = 0; + +#ifdef DVD5_HACK + // PS1 DVD5 hack (shalma's disc combining kits) + dvd5_mode = cdr.Param[2] & 0x80; + + if( CDR__setDVD5 ) { + if( cdr.Param[2] & 0x80 ) + CDR__setDVD5(1); + else if( cdr.Param[1] & 0x80 ) + CDR__setDVD5(2); + else + CDR__setDVD5(0); + } + + cdr.Param[1] &= 0x7f; + cdr.Param[2] &= 0x7f; +#endif + + /* + if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) { + *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek; + }*/ + + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlPlay: + // Vib Ribbon: try same track again + StopCdda(); + + // Vib Ribbon - decoded buffer IRQ for CDDA reading + // - fixes ribbon timing + music CD mode + CDRDBUF_INT( PSXCLK / 44100 * 0x100 ); + + + cdr.Play = TRUE; + + cdr.StatP |= STATUS_SEEK; + cdr.StatP &= ~STATUS_ROTATING; + + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlForward: + //if (cdr.CurTrack < 0xaa) + // cdr.CurTrack++; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlBackward: + //if (cdr.CurTrack > 1) + //cdr.CurTrack--; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlReadN: + cdr.Irq = 0; + StopReading(); + cdr.Ctrl|= 0x80; + cdr.Stat = NoIntr; + StartReading(1, 0x800); + break; + + case CdlStandby: + StopCdda(); + StopReading(); + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlStop: + // GameShark CD Player: Reset CDDA to track start + if( cdr.Play && CDR_getStatus(&stat) != -1 ) { + cdr.SetSectorPlay[0] = stat.Time[0]; + cdr.SetSectorPlay[1] = stat.Time[1]; + cdr.SetSectorPlay[2] = stat.Time[2]; + + Find_CurTrack(); + + + // grab time for current track + CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD); + + cdr.SetSectorPlay[0] = cdr.ResultTD[2]; + cdr.SetSectorPlay[1] = cdr.ResultTD[1]; + cdr.SetSectorPlay[2] = cdr.ResultTD[0]; + } + + StopCdda(); + StopReading(); + + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlPause: + /* + GameShark CD Player: save time for resume + + Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors + */ + + StopCdda(); + StopReading(); + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlReset: + case CdlInit: + StopCdda(); + StopReading(); + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlMute: + cdr.Muted = TRUE; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + + // Duke Nukem - Time to Kill + // - do not directly set cd-xa volume + //SPU_writeRegister( H_CDLeft, 0x0000 ); + //SPU_writeRegister( H_CDRight, 0x0000 ); + break; + + case CdlDemute: + cdr.Muted = FALSE; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + + // Duke Nukem - Time to Kill + // - do not directly set cd-xa volume + //SPU_writeRegister( H_CDLeft, 0x7f00 ); + //SPU_writeRegister( H_CDRight, 0x7f00 ); + break; + + case CdlSetfilter: + cdr.File = cdr.Param[0]; + cdr.Channel = cdr.Param[1]; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlSetmode: +#ifdef CDR_LOG + CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]); +#endif + cdr.Mode = cdr.Param[0]; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + + // Squaresoft on PlayStation 1998 Collector's CD Vol. 1 + // - fixes choppy movie sound + if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 ) + StopCdda(); + break; + + case CdlGetmode: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlGetlocL: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + + // Crusaders of Might and Magic - cutscene speech + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlGetlocP: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + + // GameShark CDX / Lite Player: pretty narrow time window + // - doesn't always work due to time inprecision + //AddIrqQueue(cdr.Cmd, 0x28); + + // Tomb Raider 2 - cdda + AddIrqQueue(cdr.Cmd, 0x40); + break; + + case CdlGetTN: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + //AddIrqQueue(cdr.Cmd, 0x800); + + // GameShark CDX CD Player: very long time + AddIrqQueue(cdr.Cmd, 0x100000); + break; + + case CdlGetTD: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlSeekL: +// ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0]; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + + StopCdda(); + StopReading(); + + break; + + case CdlSeekP: +// ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0]; + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + + // Tomb Raider 2 - reset cdda + StopCdda(); + StopReading(); + + AddIrqQueue(cdr.Cmd, 0x800); + break; + + // Destruction Derby: read TOC? GetTD after this + case CdlReadT: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlTest: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlID: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + case CdlReadS: + cdr.Irq = 0; + StopReading(); + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + StartReading(2, 0x800); + break; + + case CdlReadToc: + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(cdr.Cmd, 0x800); + break; + + default: +#ifdef CDR_LOG + CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd); +#endif + return; + } + if (cdr.Stat != NoIntr) { + psxHu32ref(0x1070) |= SWAP32((u32)0x4); + } +} + +unsigned char cdrRead2(void) { + unsigned char ret; + + if (cdr.Readed == 0) { + ret = 0; + } else { + ret = cdr.Transfer[cdr.transferIndex]; + cdr.transferIndex++; + adjustTransferIndex(); + } + +#ifdef CDR_LOG + CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret); +#endif + return ret; +} + +void cdrWrite2(unsigned char rt) { +#ifdef CDR_LOG + CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt); +#endif + + + // Tekken: CDXA fade-out + if( (cdr.Ctrl & 3) == 2 ) { + cdr.AttenuatorLeft[0] = rt; + } + else if( (cdr.Ctrl & 3) == 3 ) { + cdr.AttenuatorRight[1] = rt; + } + + + + if (cdr.Ctrl & 0x1) { + switch (rt) { + case 0x07: + cdr.ParamP = 0; + cdr.ParamC = 0; + cdr.ResultReady = 1; //0; + cdr.Ctrl &= ~3; //cdr.Ctrl = 0; + break; + + default: + cdr.Reg2 = rt; + break; + } + } else if (!(cdr.Ctrl & 0x1) && cdr.ParamP < 8) { + cdr.Param[cdr.ParamP++] = rt; + cdr.ParamC++; + } +} + +unsigned char cdrRead3(void) { + if (cdr.Stat) { + if (cdr.Ctrl & 0x1) + psxHu8(0x1803) = cdr.Stat | 0xE0; + else + psxHu8(0x1803) = 0xff; + } else { + psxHu8(0x1803) = 0; + } +#ifdef CDR_LOG + CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803)); +#endif + return psxHu8(0x1803); +} + +void cdrWrite3(unsigned char rt) { +#ifdef CDR_LOG + CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt); +#endif + + // Tekken: CDXA fade-out + if( (cdr.Ctrl & 3) == 2 ) { + cdr.AttenuatorLeft[1] = rt; + } + else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) { +#ifdef CDR_LOG + CDR_LOG( "CD-XA Volume: %X %X | %X %X\n", + cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1], + cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] ); +#endif + } + + + // GameShark CDX CD Player: Irq timing mania + if( rt == 0 && + cdr.Irq != 0 && cdr.Irq != 0xff && + cdr.ResultReady == 0 ) { + + // GS CDX: ~0x28 cycle timing - way too precise + if( cdr.Irq == CdlGetlocP ) { + cdrInterrupt(); + + psxRegs.interrupt &= ~(1 << PSXINT_CDR); + } + } + + + if (rt == 0x07 && cdr.Ctrl & 0x1) { + cdr.Stat = 0; + + if (cdr.Irq == 0xff) { + cdr.Irq = 0; + return; + } + +#if 0 + if (cdr.Reading && !cdr.ResultReady) { + CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime); + } +#else + // XA streaming - incorrect timing because of this reschedule + // - Final Fantasy Tactics + // - various other games + + /* + if (cdr.Reading && !cdr.ResultReady) { + CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime); + } + */ +#endif + + return; + } + + if (rt == 0x80 && !(cdr.Ctrl & 0x1) && cdr.Readed == 0) { + cdr.Readed = 1; + cdr.transferIndex = 0; + + switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) { + case MODE_SIZE_2328: + case MODE_SIZE_2048: + cdr.transferIndex += 12; + break; + + case MODE_SIZE_2340: + cdr.transferIndex += 0; + break; + + default: + break; + } + } +} + +void psxDma3(u32 madr, u32 bcr, u32 chcr) { + u32 cdsize; + u8 *ptr/*, *cdwrap_ptr*/; + +#ifdef CDR_LOG + CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr); +#endif + + switch (chcr) { + case 0x11000000: + case 0x11400100: + if (cdr.Readed == 0) { +#ifdef CDR_LOG + CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n"); +#endif + break; + } + + cdsize = (bcr & 0xffff) * 4; + + // Ape Escape: bcr = 0001 / 0000 + // - fix boot + if( cdsize == 0 ) + { + switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) { + case MODE_SIZE_2340: cdsize = 2340; break; + case MODE_SIZE_2328: cdsize = 2328; break; + case MODE_SIZE_2048: cdsize = 2048; break; + } + } + + + ptr = (u8 *)PSXM(madr); + if (ptr == NULL) { +#ifdef CPU_LOG + CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n"); +#endif + break; + } + +/* +#if 1 + + // GS CDX: Enhancement CD crash + // - Setloc 0:0:0 + // - CdlPlay + // - Spams DMA3 and gets buffer overrun + + if( (cdr.pTransfer-cdr.Transfer) + cdsize > 2352 ) + { + // avoid crash - probably should wrap here + //memcpy(ptr, cdr.pTransfer, cdsize); + } + else + { + memcpy(ptr, cdr.pTransfer, cdsize); + } + + psxCpu->Clear(madr, cdsize / 4); + cdr.pTransfer += cdsize; +#else + cdwrap_ptr = cdr.Transfer; + switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) { + case MODE_SIZE_2340: cdwrap_ptr += 2340; break; + case MODE_SIZE_2328: cdwrap_ptr += 12 + 2328; break; + case MODE_SIZE_2048: cdwrap_ptr += 12 + 2048; break; + } + + + // fast copy - no wrap + if( cdr.pTransfer + cdsize <= cdwrap_ptr ) { + memcpy(ptr, cdr.pTransfer, cdsize); + + psxCpu->Clear(madr, cdsize / 4); + cdr.pTransfer += cdsize; + } else { + int lcv; + + // CDROM wrapping + // + // Ape Escape - used several times + // Gameshark Lite - opening movie + // + // Gameshark CDX: enhancement CD patcher + // - calls CdlPlay @ 0:2:0 + // - spams DMA3 and overruns buffer + + for( lcv = 0; lcv < cdsize; lcv++ ) + { + // wrap cdrom ptr + if( cdr.pTransfer == cdwrap_ptr ) { + switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) { + case MODE_SIZE_2328: + case MODE_SIZE_2048: + cdr.pTransfer = cdr.Transfer + 12; + break; + + case MODE_SIZE_2340: + cdr.pTransfer = cdr.Transfer + 0; + break; + } + } + + + *(ptr+lcv) = *cdr.pTransfer; + + cdr.pTransfer++; + } + + psxCpu->Clear(madr, cdsize / 4); + } +#endif +*/ + { + int i; + + for(i = 0; i < cdsize; ++i) { + ptr[i] = cdr.Transfer[cdr.transferIndex]; + cdr.transferIndex++; + adjustTransferIndex(); + } + + psxCpu->Clear(madr, cdsize / 4); + } + + // burst vs normal + if( chcr == 0x11400100 ) { +#if 1 + CDRDMA_INT( (cdsize/4) / 4 ); +#else + // Experimental burst dma transfer (0.333x max) + CDRDMA_INT( (cdsize/4) / 3 ); +#endif + } + else if( chcr == 0x11000000 ) { + CDRDMA_INT( (cdsize/4) * 1 ); + } + return; + + default: +#ifdef CDR_LOG + CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr); +#endif + break; + } + + HW_DMA3_CHCR &= SWAP32(~0x01000000); + DMA_INTERRUPT(3); +} + +void cdrDmaInterrupt() +{ + HW_DMA3_CHCR &= SWAP32(~0x01000000); + DMA_INTERRUPT(3); +} + +void cdrReset() { + memset(&cdr, 0, sizeof(cdr)); + cdr.CurTrack = 1; + cdr.File = 1; + cdr.Channel = 1; + +#if 0 + // BIOS player - default values + cdr.AttenuatorLeft[0] = 0x80; + cdr.AttenuatorLeft[1] = 0x00; + cdr.AttenuatorRight[0] = 0x80; + cdr.AttenuatorRight[1] = 0x00; +#endif +} + +int cdrFreeze(gzFile f, int Mode) { + unsigned int tmp; + + + if( Mode == 0 ) { + StopCdda(); + } + + + gzfreeze(&cdr, sizeof(cdr)); + + + + if (Mode == 1) + tmp = cdr.transferIndex; + + gzfreeze(&tmp, sizeof(tmp)); + + if (Mode == 0) + cdr.transferIndex = tmp; + + return 0; +} + +void LidInterrupt() { + cdr.LidCheck = 0x20; // start checker + + CDRLID_INT( cdReadTime * 3 ); + + // generate interrupt if none active - open or close + if (cdr.Irq == 0 || cdr.Irq == 0xff) { + cdr.Ctrl |= 0x80; + cdr.Stat = NoIntr; + AddIrqQueue(CdlNop, 0x800); + } +} |
