Make some functions in SoftGL on OS X use modern Objective-C syntax.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86365 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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@ -141,7 +141,7 @@ void ReadConfig(void)
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@((unsigned int)0), @"Hacks",
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[[selfBundle URLForResource:@"gpuPeteOGL2" withExtension:@"slv"] bookmarkDataWithOptions:NSURLBookmarkCreationPreferFileIDResolution includingResourceValuesForKeys:nil relativeToURL:nil error:nil], @"VertexShader",
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[[selfBundle URLForResource:@"gpuPeteOGL2" withExtension:@"slf"] bookmarkDataWithOptions:NSURLBookmarkCreationPreferFileIDResolution includingResourceValuesForKeys:nil relativeToURL:nil error:nil], @"FragmentShader",
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[NSNumber numberWithBool:NO], @"UseShader",
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@NO, @"UseShader",
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@4, @"ShaderQuality",
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nil], PrefsKey,
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nil]];
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@ -198,15 +198,15 @@ void ReadConfig(void)
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSMutableDictionary *writeDic = [NSMutableDictionary dictionaryWithDictionary:keyValues];
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[writeDic setObject:[NSNumber numberWithBool:[fpsCounter intValue]] forKey:@"FPS Counter"];
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[writeDic setObject:[NSNumber numberWithBool:[autoFullScreen intValue]] forKey:@"Auto Full Screen"];
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[writeDic setObject:[NSNumber numberWithBool:[frameSkipping intValue]] forKey:@"Frame Skipping"];
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//[writeDic setObject:[NSNumber numberWithInt:[frameLimit intValue]] forKey:@"Frame Limit"];
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[writeDic setObject:[NSNumber numberWithBool:[vSync intValue]] forKey:@"VSync"];
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[writeDic setObject:[NSNumber numberWithBool:[hackEnable intValue]] forKey:@"Enable Hacks"];
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[writeDic setObject:[NSNumber numberWithBool:[shaders intValue]] forKey:@"UseShader"];
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[writeDic setObject:[NSNumber numberWithInteger:[shaderQualitySelector indexOfSelectedItem] + 1] forKey:@"ShaderQuality"];
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[writeDic setObject:[NSNumber numberWithInteger:[ditherMode indexOfSelectedItem]] forKey:@"Dither Mode"];
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[writeDic setObject:@((BOOL)[fpsCounter intValue]) forKey:@"FPS Counter"];
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[writeDic setObject:@((BOOL)[autoFullScreen intValue]) forKey:@"Auto Full Screen"];
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[writeDic setObject:@((BOOL)[frameSkipping intValue]) forKey:@"Frame Skipping"];
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//[writeDic setObject:@([frameLimit intValue]) forKey:@"Frame Limit"];
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[writeDic setObject:@((BOOL)[vSync intValue]) forKey:@"VSync"];
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[writeDic setObject:@((BOOL)[hackEnable intValue]) forKey:@"Enable Hacks"];
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[writeDic setObject:@((BOOL)[shaders intValue]) forKey:@"UseShader"];
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[writeDic setObject:@([shaderQualitySelector indexOfSelectedItem] + 1) forKey:@"ShaderQuality"];
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[writeDic setObject:@([ditherMode indexOfSelectedItem]) forKey:@"Dither Mode"];
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unsigned int hackValues = 0;
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NSArray *views = [hacksView subviews];
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@ -216,7 +216,7 @@ void ReadConfig(void)
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}
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}
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[writeDic setObject:[NSNumber numberWithUnsignedInt:hackValues] forKey:@"Hacks"];
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[writeDic setObject:@(hackValues) forKey:@"Hacks"];
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[writeDic setObject:[vertexPath bookmarkDataWithOptions:NSURLBookmarkCreationPreferFileIDResolution includingResourceValuesForKeys:nil relativeToURL:nil error:nil] forKey:@"VertexShader"];
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[writeDic setObject:[fragmentPath bookmarkDataWithOptions:NSURLBookmarkCreationPreferFileIDResolution includingResourceValuesForKeys:nil relativeToURL:nil error:nil] forKey:@"FragmentShader"];
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